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Revision: 1.342
Committed: Fri Dec 18 03:49:46 2009 UTC (14 years, 5 months ago) by root
Branch: MAIN
Changes since 1.341: +2 -1 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101 #ifndef newSVpv_utf8
102 static inline SV *
103 newSVpv_utf8 (const char *s)
104 {
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111 }
112 #endif
113
114 #ifndef newSVpvn_utf8
115 static inline SV *
116 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117 {
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127 }
128 #endif
129
130 // helper cast function, returns super class * or 0
131 template<class super>
132 static super *
133 is_a (attachable *at)
134 {
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140 }
141
142 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
143
144 unordered_vector<attachable *> attachable::mortals;
145
146 attachable::~attachable ()
147 {
148 assert (!self);
149 assert (!cb);
150 }
151
152 int
153 attachable::refcnt_cnt () const
154 {
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156 }
157
158 void
159 attachable::sever_self ()
160 {
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174 }
175
176 void
177 attachable::optimise ()
178 {
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183 }
184
185 // check wether the object really is dead
186 void
187 attachable::do_check ()
188 {
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193 }
194
195 void
196 attachable::do_destroy ()
197 {
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207 }
208
209 void
210 attachable::destroy ()
211 {
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218 }
219
220 void
221 attachable::check_mortals ()
222 {
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253 #if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259 #endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275 }
276
277 void
278 attachable::set_key (const char *key, const char *value, bool is_utf8)
279 {
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287 }
288
289 attachable &
290 attachable::operator =(const attachable &src)
291 {
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297 }
298
299 #if 0
300 template<typename T>
301 static bool
302 find_backref (void *ptr, T *obj)
303 {
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314 }
315
316 // for debugging, find "live" objects containing this ptr
317 static void
318 find_backref (void *ptr)
319 {
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331 }
332 #endif
333
334 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335
336 static SV *
337 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
338 {
339 SV *sv;
340
341 if (!ptr)
342 return newSV (0);
343
344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
345 return sv_bless (newRV_noinc ((SV *)hv), stash);
346 }
347
348 static int
349 attachable_free (pTHX_ SV *sv, MAGIC *mg)
350 {
351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
363 }
364
365 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366
367 static SV *
368 newSVattachable (attachable *obj, HV *stash)
369 {
370 if (!obj)
371 return newSV (0);
372
373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
377 {
378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
379
380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
387
388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
389 SvAMAGIC_on (sv);
390
391 return sv;
392 }
393 }
394
395 #if 0 // unused
396 static void
397 clearSVptr (SV *sv)
398 {
399 if (SvROK (sv))
400 sv = SvRV (sv);
401
402 hv_clear ((HV *)sv);
403 sv_unmagic (sv, PERL_MAGIC_ext);
404 }
405 #endif
406
407 static long
408 SvPTR_nc (SV *sv)
409 {
410 sv = SvRV (sv);
411
412 // very important shortcut
413 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
414 return (long)SvMAGIC (sv)->mg_ptr;
415
416 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
417 return (long)mg->mg_ptr;
418
419 croak ("perl code used object, but C object is already destroyed, caught");
420 }
421
422 static long
423 SvPTR (SV *sv, const char *klass)
424 {
425 if (!sv_derived_from (sv, klass))
426 croak ("object of type %s expected", klass);
427
428 return SvPTR_nc (sv);
429 }
430
431 static long noinline
432 SvPTR_ornull (SV *sv, const char *klass)
433 {
434 if (expect_false (!SvOK (sv))) return 0;
435
436 return SvPTR (sv, klass);
437 }
438
439 static long noinline
440 SvPTR_ornull_client (SV *sv)
441 {
442 if (expect_false (!SvOK (sv))) return 0;
443
444 if (!SvROK (sv)
445 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
446 && !sv_derived_from (sv, "cf::client")))
447 croak ("object of type cf::client expected");
448
449 return SvPTR_nc (sv);
450 }
451
452 static long noinline
453 SvPTR_ornull_object (SV *sv)
454 {
455 if (expect_false (!SvOK (sv))) return 0;
456
457 if (!SvROK (sv)
458 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
460 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
461 && !sv_derived_from (sv, "cf::object")))
462 croak ("object of type cf::object expected");
463
464 return SvPTR_nc (sv);
465 }
466
467 static long noinline
468 SvPTR_ornull_player (SV *sv)
469 {
470 if (expect_false (!SvOK (sv))) return 0;
471
472 if (!SvROK (sv)
473 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
474 && !sv_derived_from (sv, "cf::player")))
475 croak ("object of type cf::player expected");
476
477 return SvPTR_nc (sv);
478 }
479
480 static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
481 static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
482 static inline SV *to_sv (bool v) { return newSViv (v); }
483 static inline SV *to_sv ( signed char v) { return newSViv (v); }
484 static inline SV *to_sv (unsigned char v) { return newSViv (v); }
485 static inline SV *to_sv ( signed short v) { return newSViv (v); }
486 static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
487 static inline SV *to_sv ( signed int v) { return newSViv (v); }
488 static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
489 static inline SV *to_sv ( signed long v) { return newSViv (v); }
490 static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
491 static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
492 static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
493 static inline SV *to_sv (float v) { return newSVnv (v); }
494 static inline SV *to_sv (double v) { return newSVnv (v); }
495 static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
496 static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
497 static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
498 static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
499 static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
500 static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
501 static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
502 static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
503 static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
504
505 static inline SV *to_sv (object & v) { return to_sv (&v); }
506 static inline SV *to_sv (living & v) { return to_sv (&v); }
507
508 static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
509 static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
510
511 static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
512
513 static inline SV *to_sv (dynbuf * v)
514 {
515 SV *sv = newSV (0);
516
517 sv_upgrade (sv, SVt_PV);
518 SvGROW (sv, v->size () + 1);
519 SvPOK_only (sv);
520 v->linearise (SvPVX (sv));
521 SvCUR_set (sv, v->size ());
522 *SvEND (sv) = 0;
523
524 return sv;
525 }
526
527 static inline SV *to_sv (dynbuf_text * v)
528 {
529 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv);
531 return sv;
532 }
533
534 static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
535 static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
536 static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
537 static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
538 static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
539 static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
540 static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
541 static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
542 static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
543 static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
544 static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
545 static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
546 static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
547 static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
548 static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
549 static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
550 static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
551 static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
552 static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
553 static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
554 static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
555 static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
556 static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
557 static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
558 static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
559 static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
560 static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
561
562 //static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
563 static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
564
565 template<class T>
566 static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
567
568 template<int N>
569 static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
570
571 static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
572 static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
573 static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
574 static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
575
576 static inline void sv_to (SV *sv, std::string &v)
577 {
578 STRLEN len;
579 char *data = SvPVbyte (sv, len);
580 v.assign (data, len);
581 }
582
583 static inline void sv_to (SV *sv, UUID &v)
584 {
585 if (!v.parse (SvPV_nolen (sv)))
586 croak ("unparsable uuid: %s", SvPV_nolen (sv));
587 }
588
589 static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
590
591 static SV *
592 newSVdt_va (va_list &ap, data_type type)
593 {
594 SV *sv;
595
596 switch (type)
597 {
598 case DT_INT:
599 sv = newSViv (va_arg (ap, int));
600 break;
601
602 case DT_INT64:
603 sv = newSVval64 ((val64)va_arg (ap, sint64));
604 break;
605
606 case DT_DOUBLE:
607 sv = newSVnv (va_arg (ap, double));
608 break;
609
610 case DT_STRING:
611 {
612 char *str = (char *)va_arg (ap, const char *);
613 sv = str ? newSVpv (str, 0) : newSV (0);
614 }
615 break;
616
617 case DT_DATA:
618 {
619 char *str = (char *)va_arg (ap, const void *);
620 int len = va_arg (ap, int);
621 sv = str ? newSVpv (str, len) : newSV (0);
622 }
623 break;
624
625 case DT_OBJECT:
626 sv = to_sv (va_arg (ap, object *));
627 break;
628
629 case DT_MAP:
630 // va_arg (object *) when void * is passed is an XSI extension
631 sv = to_sv (va_arg (ap, maptile *));
632 break;
633
634 case DT_CLIENT:
635 sv = to_sv (va_arg (ap, client *));
636 break;
637
638 case DT_PLAYER:
639 sv = to_sv (va_arg (ap, player *));
640 break;
641
642 case DT_ARCH:
643 sv = to_sv (va_arg (ap, archetype *));
644 break;
645
646 case DT_PARTY:
647 sv = to_sv (va_arg (ap, partylist *));
648 break;
649
650 case DT_REGION:
651 sv = to_sv (va_arg (ap, region *));
652 break;
653
654 default:
655 assert (("unhandled type in newSVdt_va", 0));
656 }
657
658 return sv;
659 }
660
661 static SV *
662 newSVdt (data_type type, ...)
663 {
664 va_list ap;
665
666 va_start (ap, type);
667 SV *sv = newSVdt_va (ap, type);
668 va_end (ap);
669
670 return sv;
671 }
672
673 // typemap support, mostly to avoid excessive inlining
674 template<class type>
675 static void noinline
676 cf_obj_to (SV *arg, type &var)
677 {
678 sv_to (arg, var);
679 if (!var)
680 croak ("must not pass invalid/null cf_obj here");
681 }
682
683 template<class object>
684 static void noinline
685 cf_obj_ornull_to (SV *arg, object *&var)
686 {
687 if (SvOK (arg))
688 {
689 sv_to (arg, var);
690 if (!var)
691 croak ("unable to convert perl object to C++ object");
692 }
693 else
694 var = 0;
695 }
696
697 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
698
699 static SV *
700 registry (attachable *ext)
701 {
702 if (!ext->cb)
703 ext->cb = newAV ();
704
705 return newRV_inc ((SV *)ext->cb);
706 }
707
708 /////////////////////////////////////////////////////////////////////////////
709
710 void
711 cfperl_init ()
712 {
713 extern char **environ;
714
715 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
716 perl = perl_alloc ();
717 perl_construct (perl);
718
719 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
720
721 const char *argv[] = {
722 settings.argv [0],
723 "-e0"
724 };
725
726 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
727 || perl_run (perl))
728 {
729 printf ("unable to initialize perl-interpreter, aborting.\n");
730 exit (EXIT_FAILURE);
731 }
732
733 eval_pv (
734 "#line 1 'cfperl init'\n"
735 "use EV ();\n"
736 "use Coro ();\n"
737 "cf->bootstrap;\n"
738 "unshift @INC, cf::datadir ();\n"
739 "require cf;\n",
740 0
741 );
742
743 if (SvTRUE (ERRSV))
744 {
745 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
746 exit (EXIT_FAILURE);
747 }
748 }
749
750 void
751 cfperl_main ()
752 {
753 dSP;
754
755 PUSHMARK (SP);
756 PUTBACK;
757 call_pv ("cf::main", G_DISCARD | G_VOID);
758 }
759
760 void
761 attachable::instantiate ()
762 {
763 if (attach)
764 {
765 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
766 attach = 0;
767 }
768 }
769
770 void
771 attachable::reattach ()
772 {
773 optimise ();
774 //TODO: check for _attachment's, very important for restarts
775 INVOKE_ATTACHABLE (REATTACH, this);
776 }
777
778 static event_klass klass_of[NUM_EVENT_TYPES] = {
779 # define def(type,name) KLASS_ ## type,
780 # include "eventinc.h"
781 # undef def
782 };
783
784 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
785
786 static void noinline
787 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
788 {
789 // event must be in array
790 if (event >= 0 && event <= AvFILLp (registry))
791 {
792 SV *cbs_ = AvARRAY (registry)[event];
793
794 // element must be list of callback entries
795 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
796 {
797 AV *cbs = (AV *)SvRV (cbs_);
798
799 // no callback entries, no callbacks to call
800 if (AvFILLp (cbs) >= 0)
801 {
802 if (!callbacks)
803 {
804 callbacks = newAV ();
805 av_extend (callbacks, 16);
806 }
807
808 // never use SvREFCNT_inc to copy values, but its ok here :)
809 for (int i = 0; i <= AvFILLp (cbs); ++i)
810 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
811 }
812 }
813 }
814 }
815
816 void
817 attachable::gather_callbacks (AV *&callbacks, event_type event) const
818 {
819 ::gather_callbacks (callbacks, cb_attachable, event);
820
821 if (cb)
822 ::gather_callbacks (callbacks, cb, event);
823 }
824
825 void
826 global::gather_callbacks (AV *&callbacks, event_type event) const
827 {
828 ::gather_callbacks (callbacks, cb_global, event);
829 }
830
831 void
832 object::gather_callbacks (AV *&callbacks, event_type event) const
833 {
834 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
835 {
836 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
837
838 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
839 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
840 }
841
842 if (type <= AvFILLp (cb_type))
843 {
844 SV *registry = AvARRAY (cb_type)[type];
845
846 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
847 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
848 }
849
850 attachable::gather_callbacks (callbacks, event);
851 ::gather_callbacks (callbacks, cb_object, event);
852 }
853
854 void
855 archetype::gather_callbacks (AV *&callbacks, event_type event) const
856 {
857 attachable::gather_callbacks (callbacks, event);
858 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
859 }
860
861 void
862 client::gather_callbacks (AV *&callbacks, event_type event) const
863 {
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_client, event);
866 }
867
868 void
869 player::gather_callbacks (AV *&callbacks, event_type event) const
870 {
871 attachable::gather_callbacks (callbacks, event);
872 ::gather_callbacks (callbacks, cb_player, event);
873 }
874
875 void
876 maptile::gather_callbacks (AV *&callbacks, event_type event) const
877 {
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_map, event);
880 }
881
882 static void noinline
883 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
884 {
885 for (int event = 0; event <= AvFILLp (registry); ++event)
886 {
887 SV *cbs_ = AvARRAY (registry)[event];
888
889 // element must be list of callback entries
890 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
891 {
892 AV *cbs = (AV *)SvRV (cbs_);
893
894 // no callback entries, no callbacks to call
895 if (AvFILLp (cbs) >= 0)
896 set.set (event);
897 }
898 }
899 }
900
901 // very slow and inefficient way to recalculate the global want bitsets
902 static void
903 _recalc_want ()
904 {
905 ev_want_event.reset ();
906
907 _recalc_want (ev_want_event, cb_global);
908 _recalc_want (ev_want_event, cb_attachable);
909 _recalc_want (ev_want_event, cb_object);
910 _recalc_want (ev_want_event, cb_client);
911 _recalc_want (ev_want_event, cb_player);
912 _recalc_want (ev_want_event, cb_map);
913
914 ev_want_type.reset ();
915
916 for (int type = 0; type <= AvFILLp (cb_type); ++type)
917 {
918 SV *cbs_ = AvARRAY (cb_type)[type];
919
920 // element must be list of callback entries
921 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
922 {
923 AV *cbs = (AV *)SvRV (cbs_);
924
925 // no callback entries, no callbacks to call
926 if (AvFILLp (cbs) >= 0)
927 ev_want_type.set (type % NUM_TYPES);
928 }
929 }
930 }
931
932 bool
933 attachable::invoke (event_type event, ...)
934 {
935 data_type dt;
936
937 // callback call ordering should be:
938 // 1. per-object callback
939 // 2. per-class object
940 // 3. per-type callback
941 // 4. global callbacks
942
943 AV *callbacks = 0;
944 gather_callbacks (callbacks, event);
945
946 // short-circuit processing if no callbacks found/defined
947 if (!callbacks)
948 return 0;
949
950 va_list ap;
951 va_start (ap, event);
952
953 CALL_BEGIN (3);
954 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
955 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
956
957 //TODO: unhack
958 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
959 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
960 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
961 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
962 else if (global *gl = is_a<global>(this)) /*nop*/;
963 else
964 abort (); //TODO
965
966 for (;;)
967 {
968 dt = (data_type) va_arg (ap, int);
969
970 if (dt == DT_END)
971 break;
972 else if (dt == DT_AV)
973 {
974 AV *av = va_arg (ap, AV *);
975
976 for (int i = 0; i <= av_len (av); ++i)
977 XPUSHs (*av_fetch (av, i, 1));
978 }
979 else
980 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
981 }
982
983 va_end (ap);
984
985 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
986 count = count > 0 ? POPi : 0;
987
988 CALL_END;
989
990 return count;
991 }
992
993 static SV *
994 cfperl_result (int idx)
995 {
996 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
997 if (!av)
998 return &PL_sv_undef;
999
1000 SV **sv = av_fetch (av, idx, 0);
1001 if (!sv)
1002 return &PL_sv_undef;
1003
1004 return *sv;
1005 }
1006
1007 int
1008 cfperl_result_INT (int idx)
1009 {
1010 return SvIV (cfperl_result (idx));
1011 }
1012
1013 double
1014 cfperl_result_DOUBLE (int idx)
1015 {
1016 return SvNV (cfperl_result (idx));
1017 }
1018
1019 /////////////////////////////////////////////////////////////////////////////
1020 // various c++ => perl glue functions
1021
1022 void
1023 cfperl_tick ()
1024 {
1025 tick_pending = 1;
1026
1027 if (tick_inhibit)
1028 return;
1029
1030 tick_pending = 0;
1031
1032 dSP;
1033
1034 PUSHMARK (SP);
1035 PUTBACK;
1036 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1037
1038 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1039 }
1040
1041 void
1042 cfperl_emergency_save ()
1043 {
1044 CALL_BEGIN (0);
1045 CALL_CALL ("cf::emergency_save", G_VOID);
1046 CALL_END;
1047 }
1048
1049 void
1050 cfperl_cleanup (int make_core)
1051 {
1052 CALL_BEGIN (1);
1053 CALL_ARG (make_core);
1054 CALL_CALL ("cf::post_cleanup", G_VOID);
1055 CALL_END;
1056 }
1057
1058 void
1059 cfperl_make_book (object *book, int level)
1060 {
1061 CALL_BEGIN (2);
1062 CALL_ARG (book);
1063 CALL_ARG (level);
1064 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END;
1066 }
1067
1068 void
1069 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1070 {
1071 CALL_BEGIN (4);
1072 CALL_ARG (ns);
1073 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg));
1075 CALL_ARG (color);
1076 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1077 CALL_END;
1078 }
1079
1080 int
1081 cfperl_can_merge (object *ob1, object *ob2)
1082 {
1083 int can;
1084
1085 CALL_BEGIN (2);
1086 CALL_ARG (ob1);
1087 CALL_ARG (ob2);
1088 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1089 can = count && SvTRUE (TOPs);
1090 CALL_END;
1091
1092 return can;
1093 }
1094
1095 void
1096 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1097 {
1098 CALL_BEGIN (4);
1099 CALL_ARG (ob);
1100 CALL_ARG (state);
1101 CALL_ARG (activator);
1102 CALL_ARG (originator);
1103 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END;
1105 }
1106
1107 player *
1108 player::find (const char *name)
1109 {
1110 CALL_BEGIN (1);
1111 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR);
1113
1114 player *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120 }
1121
1122 maptile *
1123 find_style (const char *dirname, const char *stylename, int difficulty)
1124 {
1125 CALL_BEGIN (3);
1126 CALL_ARG (dirname);
1127 CALL_ARG (stylename);
1128 CALL_ARG (difficulty);
1129 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1130
1131 maptile *retval = 0;
1132 if (count) sv_to (POPs, retval);
1133
1134 CALL_END;
1135
1136 return retval;
1137 }
1138
1139 maptile *
1140 maptile::find_sync (const char *path, maptile *origin)
1141 {
1142 CALL_BEGIN (2);
1143 CALL_ARG (path);
1144 CALL_ARG (origin);
1145 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1146
1147 maptile *retval = 0;
1148 if (count) sv_to (POPs, retval);
1149
1150 CALL_END;
1151
1152 return retval;
1153 }
1154
1155 maptile *
1156 maptile::find_async (const char *path, maptile *origin, bool load)
1157 {
1158 CALL_BEGIN (3);
1159 CALL_ARG (path);
1160 CALL_ARG (origin);
1161 CALL_ARG (load);
1162 CALL_CALL ("cf::map::find_async", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
1166
1167 CALL_END;
1168
1169 return retval;
1170 }
1171
1172 void
1173 maptile::do_load_sync ()
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (this);
1177 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1178 CALL_END;
1179 }
1180
1181 void
1182 object::enter_exit (object *exit)
1183 {
1184 if (type != PLAYER)
1185 return;
1186
1187 CALL_BEGIN (2);
1188 CALL_ARG (this);
1189 CALL_ARG (exit);
1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1191 CALL_END;
1192 }
1193
1194 void
1195 object::player_goto (const char *path, int x, int y)
1196 {
1197 if (type != PLAYER)
1198 return;
1199
1200 CALL_BEGIN (4);
1201 CALL_ARG (this);
1202 CALL_ARG (path);
1203 CALL_ARG (x);
1204 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END;
1207 }
1208
1209 const char *
1210 object::ref () const
1211 {
1212 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else
1215 return 0;
1216 }
1217
1218 object *
1219 object::deref (const char *ref)
1220 {
1221 object *retval = 0;
1222
1223 if (ref)
1224 {
1225 CALL_BEGIN (1);
1226 CALL_ARG (ref);
1227 CALL_CALL ("cf::object::deref", G_SCALAR);
1228
1229 if (count)
1230 sv_to (POPs, retval);
1231
1232 CALL_END;
1233 }
1234
1235 return retval;
1236 }
1237
1238 void
1239 log_backtrace (const char *msg)
1240 {
1241 #if HAVE_BACKTRACE
1242 void *addr [20];
1243 int size = backtrace (addr, 20);
1244
1245 CALL_BEGIN (size);
1246 CALL_ARG (msg);
1247 for (int i = 0; i < size; ++i)
1248 CALL_ARG ((IV)addr [i]);
1249 CALL_CALL ("cf::_log_backtrace", G_VOID);
1250 CALL_END;
1251 #endif
1252 }
1253
1254 bool
1255 is_match_expr (const char *expr)
1256 {
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258 }
1259
1260 bool
1261 match (const char *expr, object *ob, object *self, object *source, object *originator)
1262 {
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1;
1265
1266 CALL_BEGIN (5);
1267 CALL_ARG (expr);
1268 CALL_ARG (ob);
1269 CALL_ARG (self);
1270 CALL_ARG (source);
1271 CALL_ARG (originator);
1272 CALL_CALL (cv_cf_match_match, G_SCALAR);
1273
1274 bool matched = count && SvTRUE (TOPs);
1275
1276 CALL_END;
1277
1278 return matched;
1279 }
1280
1281 object *
1282 match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1283 {
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_ARRAY);
1294
1295 object *one = 0;
1296
1297 if (count)
1298 sv_to (TOPs, one);
1299
1300 CALL_END;
1301
1302 return one;
1303 }
1304
1305 /////////////////////////////////////////////////////////////////////////////
1306
1307 struct EVAPI *evapi::GEVAPI;
1308 struct CoroAPI *coroapi::GCoroAPI;
1309
1310 void
1311 coroapi::do_cede_to_tick ()
1312 {
1313 cede_pending = 0;
1314 cede ();
1315 }
1316
1317 void
1318 coroapi::wait_for_tick ()
1319 {
1320 CALL_BEGIN (0);
1321 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1322 CALL_END;
1323 }
1324
1325 void
1326 coroapi::wait_for_tick_begin ()
1327 {
1328 CALL_BEGIN (0);
1329 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1330 CALL_END;
1331 }
1332
1333 void
1334 iow::poll (int events)
1335 {
1336 if (events != this->events)
1337 {
1338 int active = ev_is_active ((ev_io *)this);
1339 if (active) stop ();
1340 ev_io_set ((ev_io *)this, fd, events);
1341 if (active) start ();
1342 }
1343 }
1344
1345 static void
1346 _connect_to_perl_1 ()
1347 {
1348 stash_cf = gv_stashpv ("cf", 1);
1349
1350 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1351 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1352 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1353 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1354 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1355 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1356 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1357 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1358 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1359 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1360
1361 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1362 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1363 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1364 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1365
1366 cb_global = get_av ("cf::CB_GLOBAL", 1);
1367 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1368 cb_object = get_av ("cf::CB_OBJECT", 1);
1369 cb_player = get_av ("cf::CB_PLAYER", 1);
1370 cb_client = get_av ("cf::CB_CLIENT", 1);
1371 cb_type = get_av ("cf::CB_TYPE" , 1);
1372 cb_map = get_av ("cf::CB_MAP" , 1);
1373 }
1374
1375 static void
1376 _connect_to_perl_2 ()
1377 {
1378 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1379 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1380 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1381 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1382 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1383 }
1384
1385 MODULE = cf PACKAGE = cf PREFIX = cf_
1386
1387 BOOT:
1388 {
1389 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1390 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1391
1392 _connect_to_perl_1 ();
1393
1394 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1395
1396 //{
1397 // require_pv ("Time::HiRes");
1398 //
1399 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1400 // if (!svp) croak ("Time::HiRes is required");
1401 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1402 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1403 //}
1404
1405 static const struct {
1406 const char *name;
1407 IV iv;
1408 } *civ, const_iv[] = {
1409 # define const_iv(name) { # name, (IV)name },
1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1411 const_iv (logBacktrace)
1412
1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1416
1417 const_iv (MAX_TIME)
1418 const_iv (MAXSOCKBUF)
1419
1420 const_iv (NUM_BODY_LOCATIONS)
1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1425 const_iv (body_wrist) const_iv (body_waist)
1426
1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1456
1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1458
1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1461
1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1469
1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1472 const_iv (WEAP_BLUD)
1473
1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1512
1513 const_iv (SP_RAISE_DEAD)
1514 const_iv (SP_RUNE)
1515 const_iv (SP_MAKE_MARK)
1516 const_iv (SP_BOLT)
1517 const_iv (SP_BULLET)
1518 const_iv (SP_EXPLOSION)
1519 const_iv (SP_CONE)
1520 const_iv (SP_BOMB)
1521 const_iv (SP_WONDER)
1522 const_iv (SP_SMITE)
1523 const_iv (SP_MAGIC_MISSILE)
1524 const_iv (SP_SUMMON_GOLEM)
1525 const_iv (SP_DIMENSION_DOOR)
1526 const_iv (SP_MAGIC_MAPPING)
1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1531 const_iv (SP_INVISIBLE)
1532 const_iv (SP_PROBE)
1533 const_iv (SP_HEALING)
1534 const_iv (SP_CREATE_FOOD)
1535 const_iv (SP_EARTH_TO_DUST)
1536 const_iv (SP_CHANGE_ABILITY)
1537 const_iv (SP_BLESS)
1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1550 const_iv (SP_DISPEL_RUNE)
1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1564 const_iv (F_LOCKED)
1565
1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1567
1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1570
1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1572
1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1575
1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1578
1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1580
1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1585
1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1588
1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1599 const_iv (SK_POISON_NAIL)
1600
1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1607
1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1609
1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1617
1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1619 const_iv (MAP_INACTIVE)
1620
1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1623
1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1625
1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1627
1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1629
1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1631
1632 // random map generator
1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1635
1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1639
1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1642
1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1648 };
1649
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1652
1653 static const struct {
1654 const char *name;
1655 int skip;
1656 IV klass;
1657 IV iv;
1658 } *eiv, event_iv[] = {
1659 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1660 # include "eventinc.h"
1661 # undef def
1662 };
1663
1664 AV *av = get_av ("cf::EVENT", 1);
1665
1666 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1667 {
1668 AV *event = newAV ();
1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1670 av_push (event, newSViv (eiv->klass));
1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1673 }
1674
1675 // used by autogenerated BOOT sections from genacc
1676 av_reflect = get_av ("cf::REFLECT", 1);
1677 }
1678
1679 void _gv_clear (SV *gv)
1680 CODE:
1681 assert (SvTYPE (gv) == SVt_PVGV);
1682 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1683 f (GvGP (gv)->gp_form);
1684 f (GvGP (gv)->gp_io);
1685 f (GvGP (gv)->gp_sv);
1686 f (GvGP (gv)->gp_av);
1687 f (GvGP (gv)->gp_hv);
1688 f (GvGP (gv)->gp_cv);
1689 GvCVGEN (gv) = 0;
1690 GvMULTI_off (gv);
1691 # undef f
1692
1693 void _connect_to_perl_1 ()
1694
1695 void _connect_to_perl_2 ()
1696
1697 void _recalc_want ()
1698
1699 # not used by default anymore
1700 void _global_reattach ()
1701 CODE:
1702 {
1703 // reattach to all attachable objects in the game.
1704 for_all_clients (ns)
1705 ns->reattach ();
1706
1707 for_all_objects (op)
1708 op->reattach ();
1709 }
1710
1711 # support function for map-world.ext
1712 void _quantise (SV *data_sv, SV *plt_sv)
1713 CODE:
1714 {
1715 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1716 croak ("_quantise called with invalid agruments");
1717
1718 plt_sv = SvRV (plt_sv);
1719 SV **plt = AvARRAY (plt_sv);
1720 int plt_count = AvFILL (plt_sv) + 1;
1721
1722 STRLEN len;
1723 char *data = SvPVbyte (data_sv, len);
1724 char *dst = data;
1725
1726 while (len >= 3)
1727 {
1728 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1729 {
1730 char *val = SvPVX (*val_sv);
1731
1732 if (val [0] == data [0]
1733 && val [1] == data [1]
1734 && val [2] == data [2])
1735 {
1736 *dst++ = val [3];
1737 goto next;
1738 }
1739 }
1740
1741 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1742 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1743 dst - SvPVX (data_sv), len);
1744
1745 next:
1746 data += 3;
1747 len -= 3;
1748 }
1749
1750 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1751 }
1752
1753 void init_anim ()
1754
1755 void init_globals ()
1756
1757 void init_experience ()
1758
1759 void init_attackmess ()
1760
1761 void init_dynamic ()
1762
1763 void load_settings ()
1764
1765 void load_materials ()
1766
1767 void init_uuid ()
1768 CODE:
1769 UUID::init ();
1770
1771 void init_signals ()
1772
1773 void init_commands ()
1774
1775 void init_skills ()
1776
1777 void init_beforeplay ()
1778
1779 void evthread_start (int aiofd)
1780
1781 void cede_to_tick ()
1782 CODE:
1783 coroapi::cede_to_tick ();
1784
1785 NV till_tick ()
1786 CODE:
1787 RETVAL = SvNVX (sv_next_tick) - now ();
1788 OUTPUT:
1789 RETVAL
1790
1791 int tick_inhibit ()
1792 CODE:
1793 RETVAL = tick_inhibit;
1794 OUTPUT:
1795 RETVAL
1796
1797 void tick_inhibit_inc ()
1798 CODE:
1799 ++tick_inhibit;
1800
1801 void tick_inhibit_dec ()
1802 CODE:
1803 if (!--tick_inhibit)
1804 if (tick_pending)
1805 {
1806 ev_async_send (EV_DEFAULT, &tick_watcher);
1807 coroapi::cede ();
1808 }
1809
1810 void server_tick ()
1811 CODE:
1812 {
1813 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime);
1817
1818 server_tick ();
1819
1820 NOW = ev_time ();
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1824 }
1825
1826 NV floor (NV x)
1827
1828 NV ceil (NV x)
1829
1830 NV rndm (...)
1831 ALIAS:
1832 rmg_rndm = 1
1833 CODE:
1834 {
1835 rand_gen &gen = ix ? rmg_rndm : rndm;
1836 switch (items)
1837 {
1838 case 0: RETVAL = gen (); break;
1839 case 1: RETVAL = gen (SvUV (ST (0))); break;
1840 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1841 default: croak ("cf::rndm requires none, one or two parameters."); break;
1842 }
1843 }
1844 OUTPUT:
1845 RETVAL
1846
1847 NV clamp (NV value, NV min_value, NV max_value)
1848 CODE:
1849 RETVAL = clamp (value, min_value, max_value);
1850 OUTPUT:
1851 RETVAL
1852
1853 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1854 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT:
1857 RETVAL
1858
1859 void weaken (...)
1860 PROTOTYPE: @
1861 CODE:
1862 while (items > 0)
1863 sv_rvweaken (ST (--items));
1864
1865 void
1866 log_backtrace (utf8_string msg)
1867
1868 void
1869 LOG (int flags, utf8_string msg)
1870 PROTOTYPE: $$
1871 C_ARGS: flags, "%s", msg
1872
1873 octet_string path_combine (octet_string base, octet_string path)
1874 PROTOTYPE: $$
1875
1876 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1877 PROTOTYPE: $$
1878
1879 void
1880 sub_generation_inc ()
1881 CODE:
1882 PL_sub_generation++;
1883
1884 const_octet_string
1885 mapdir ()
1886 PROTOTYPE:
1887 ALIAS:
1888 mapdir = 0
1889 uniquedir = 1
1890 tmpdir = 2
1891 confdir = 3
1892 localdir = 4
1893 playerdir = 5
1894 datadir = 6
1895 CODE:
1896 switch (ix)
1897 {
1898 case 0: RETVAL = settings.mapdir ; break;
1899 case 1: RETVAL = settings.uniquedir; break;
1900 case 2: RETVAL = settings.tmpdir ; break;
1901 case 3: RETVAL = settings.confdir ; break;
1902 case 4: RETVAL = settings.localdir ; break;
1903 case 5: RETVAL = settings.playerdir; break;
1904 case 6: RETVAL = settings.datadir ; break;
1905 }
1906 OUTPUT: RETVAL
1907
1908 void abort ()
1909
1910 void reset_signals ()
1911
1912 void fork_abort (const_octet_string cause = "cf::fork_abort")
1913
1914 void cleanup (const_octet_string cause, bool make_core = false)
1915
1916 void emergency_save ()
1917
1918 void _exit (int status = EXIT_SUCCESS)
1919
1920 #if _POSIX_MEMLOCK
1921
1922 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1923 INIT:
1924 #if __GLIBC__
1925 mallopt (M_TOP_PAD, 1024 * 1024);
1926 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1927 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1928 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1929 #endif
1930
1931 int munlockall ()
1932
1933 #endif
1934
1935 int
1936 malloc_trim (IV pad = 0)
1937
1938 void
1939 mallinfo ()
1940 PPCODE:
1941 {
1942 #if __GLIBC__
1943 struct mallinfo mai = mallinfo ();
1944 EXTEND (SP, 10*2);
1945 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1946 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1947 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1949 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1950 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1952 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1954 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1955 #endif
1956 EXTEND (SP, 5*2);
1957 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1959 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1960 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1961 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1962 }
1963
1964 int find_animation (utf8_string text)
1965 PROTOTYPE: $
1966
1967 int random_roll (int min, int max, object *op, int goodbad);
1968
1969 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1970
1971 int
1972 exp_to_level (val64 exp)
1973 CODE:
1974 {
1975 int i = 0;
1976
1977 RETVAL = settings.max_level;
1978
1979 for (i = 1; i <= settings.max_level; i++)
1980 {
1981 if (levels[i] > exp)
1982 {
1983 RETVAL = i - 1;
1984 break;
1985 }
1986 }
1987 }
1988 OUTPUT: RETVAL
1989
1990 val64
1991 level_to_min_exp (int level)
1992 CODE:
1993 if (level > settings.max_level)
1994 RETVAL = levels[settings.max_level];
1995 else if (level < 1)
1996 RETVAL = 0;
1997 else
1998 RETVAL = levels[level];
1999 OUTPUT: RETVAL
2000
2001 SV *
2002 resistance_to_string (int atnr)
2003 CODE:
2004 if (atnr >= 0 && atnr < NROFATTACKS)
2005 RETVAL = newSVpv (resist_plus[atnr], 0);
2006 else
2007 XSRETURN_UNDEF;
2008 OUTPUT: RETVAL
2009
2010 UUID
2011 uuid_cur ()
2012 CODE:
2013 RETVAL = UUID::cur;
2014 OUTPUT:
2015 RETVAL
2016
2017 UUID
2018 uuid_gen ()
2019 CODE:
2020 RETVAL = UUID::gen ();
2021 OUTPUT:
2022 RETVAL
2023
2024 val64
2025 uuid_seq (UUID uuid)
2026 CODE:
2027 RETVAL = uuid.seq;
2028 OUTPUT:
2029 RETVAL
2030
2031 UUID
2032 uuid_str (val64 seq)
2033 CODE:
2034 RETVAL.seq = seq;
2035 OUTPUT:
2036 RETVAL
2037
2038 void
2039 coin_names ()
2040 PPCODE:
2041 EXTEND (SP, NUM_COINS);
2042 for (int i = 0; i < NUM_COINS; ++i)
2043 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2044
2045 void
2046 coin_archetypes ()
2047 PPCODE:
2048 EXTEND (SP, NUM_COINS);
2049 for (int i = 0; i < NUM_COINS; ++i)
2050 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2051
2052 bool
2053 load_resource_file_ (octet_string filename)
2054
2055 void
2056 fix_weight ()
2057
2058 MODULE = cf PACKAGE = cf::attachable
2059
2060 int
2061 valid (SV *obj)
2062 CODE:
2063 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2064 OUTPUT:
2065 RETVAL
2066
2067 void
2068 debug_trace (attachable *obj, bool on = true)
2069 CODE:
2070 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2071 if (on)
2072 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2073
2074 int mortals_size ()
2075 CODE:
2076 RETVAL = attachable::mortals.size ();
2077 OUTPUT: RETVAL
2078
2079 #object *mortals (U32 index)
2080 # CODE:
2081 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082 # OUTPUT: RETVAL
2083
2084 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2085
2086 MODULE = cf PACKAGE = cf::global
2087
2088 int invoke (SV *klass, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
2096 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2097
2098 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2099
2100 int invoke (object *op, int event, ...)
2101 CODE:
2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2104 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2105 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2106 OUTPUT: RETVAL
2107
2108 SV *registry (object *op)
2109
2110 int objects_size ()
2111 CODE:
2112 RETVAL = objects.size ();
2113 OUTPUT: RETVAL
2114
2115 object *objects (U32 index)
2116 CODE:
2117 RETVAL = index < objects.size () ? objects [index] : 0;
2118 OUTPUT: RETVAL
2119
2120 int actives_size ()
2121 CODE:
2122 RETVAL = actives.size ();
2123 OUTPUT: RETVAL
2124
2125 object *actives (U32 index)
2126 CODE:
2127 RETVAL = index < actives.size () ? actives [index] : 0;
2128 OUTPUT: RETVAL
2129
2130 int mortals_size ()
2131 CODE:
2132 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL
2134
2135 const char *slot_use_name (U32 slot)
2136 ALIAS:
2137 slot_nonuse_name = 1
2138 CODE:
2139 {
2140 if (slot >= NUM_BODY_LOCATIONS)
2141 croak ("body slot index out of range");
2142
2143 switch (ix)
2144 {
2145 case 0: RETVAL = body_locations[slot].use_name; break;
2146 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2147 }
2148 }
2149 OUTPUT:
2150 RETVAL
2151
2152 # missing properties
2153
2154 object *head (object *op)
2155 PROTOTYPE: $
2156 CODE:
2157 RETVAL = op->head_ ();
2158 OUTPUT: RETVAL
2159
2160 void
2161 inv (object *obj)
2162 PROTOTYPE: $
2163 PPCODE:
2164 {
2165 for (object *o = obj->inv; o; o = o->below)
2166 XPUSHs (sv_2mortal (to_sv (o)));
2167 }
2168
2169 void
2170 set_animation (object *op, int idx)
2171 CODE:
2172 SET_ANIMATION (op, idx);
2173
2174 int
2175 num_animations (object *op)
2176 CODE:
2177 RETVAL = NUM_ANIMATIONS (op);
2178 OUTPUT: RETVAL
2179
2180 int slot_info (object *op, UV slot, int value = 0)
2181 ALIAS:
2182 slot_used = 1
2183 CODE:
2184 {
2185 if (slot >= NUM_BODY_LOCATIONS)
2186 croak ("body slot index out of range");
2187
2188 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2189
2190 if (items > 2)
2191 if (ix)
2192 op->slot[slot].used = value;
2193 else
2194 op->slot[slot].info = value;
2195 }
2196 OUTPUT:
2197 RETVAL
2198
2199 object *find_best_object_match (object *op, utf8_string match)
2200
2201 object *find_marked_object (object *op)
2202
2203 int need_identify (object *obj);
2204
2205 int apply_shop_mat (object *shop_mat, object *op);
2206
2207 int move (object *op, int dir, object *originator = op)
2208 CODE:
2209 RETVAL = move_ob (op, dir, originator);
2210 OUTPUT:
2211 RETVAL
2212
2213 void apply (object *applier, object *applied, int flags = 0)
2214 CODE:
2215 manual_apply (applied, applier, flags);
2216
2217 void apply_below (object *op)
2218 CODE:
2219 player_apply_below (op);
2220
2221 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2222
2223 int casting_level (object *caster, object *spell)
2224
2225 int pay_item (object *op, object *buyer)
2226 CODE:
2227 RETVAL = pay_for_item (op, buyer);
2228 OUTPUT: RETVAL
2229
2230 int pay_amount (object *op, uint64 amount)
2231 CODE:
2232 RETVAL = pay_for_amount (amount, op);
2233 OUTPUT: RETVAL
2234
2235 void pay_player (object *op, uint64 amount)
2236
2237 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2238
2239 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2240
2241 void learn_spell (object *op, object *sp, int special_prayer = 0)
2242 CODE:
2243 do_learn_spell (op, sp, special_prayer);
2244
2245 void forget_spell (object *op, object *sp)
2246 CODE:
2247 do_forget_spell (op, query_name (sp));
2248
2249 object *check_for_spell (object *op, utf8_string spellname)
2250 CODE:
2251 RETVAL = check_spell_known (op, spellname);
2252 OUTPUT: RETVAL
2253
2254 int query_money (object *op)
2255 ALIAS: money = 0
2256
2257 val64 query_cost (object *op, object *who, int flags)
2258 ALIAS: cost = 0
2259
2260 void spring_trap (object *op, object *victim)
2261
2262 int check_trigger (object *op, object *cause)
2263
2264 void drop (object *who, object *op)
2265
2266 void pick_up (object *who, object *op)
2267
2268 void update_object (object *op, int action)
2269
2270 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2271
2272 void player_lvl_adj (object *who, object *skill = 0)
2273
2274 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2275
2276 int calc_skill_exp (object *who, object *op, object *skill)
2277
2278 void push_button (object *op, object *originator)
2279
2280 void use_trigger (object *op, object *originator)
2281
2282 void handle_apply_yield (object *op)
2283
2284 int convert_item (object *item, object *converter)
2285
2286
2287 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2288
2289 # no clean way to get an object from an archetype - stupid idiotic
2290 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2291
2292 object *new (utf8_string archetype = 0)
2293 PROTOTYPE: ;$
2294 CODE:
2295 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2296 OUTPUT:
2297 RETVAL
2298
2299 object *find_object (U32 tag)
2300
2301 # TODO: nuke
2302 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2303 PROTOTYPE: $$$$$$
2304 CODE:
2305 {
2306 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2307
2308 if (RETVAL->destroyed ())
2309 RETVAL = 0;
2310 }
2311
2312 shstr
2313 object::kv_get (shstr key)
2314
2315 void
2316 object::kv_del (shstr key)
2317
2318 void
2319 object::kv_set (shstr key, shstr value)
2320
2321 object *get_nearest_player (object *ob)
2322 ALIAS: nearest_player = 0
2323 PREINIT:
2324 extern object *get_nearest_player (object *);
2325
2326 void rangevector (object *ob, object *other, int flags = 0)
2327 PROTOTYPE: $$;$
2328 PPCODE:
2329 {
2330 rv_vector rv;
2331
2332 PUTBACK;
2333 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335
2336 EXTEND (SP, 5);
2337 PUSHs (newSVuv (rv.distance));
2338 PUSHs (newSViv (rv.distance_x));
2339 PUSHs (newSViv (rv.distance_y));
2340 PUSHs (newSViv (rv.direction));
2341 PUSHs (to_sv (rv.part));
2342 }
2343
2344 bool on_same_map_as (object *ob, object *other)
2345 CODE:
2346 RETVAL = on_same_map (ob, other);
2347 OUTPUT: RETVAL
2348
2349 const_utf8_string
2350 base_name (object *op, int plural = op->nrof > 1)
2351 CODE:
2352 RETVAL = query_base_name (op, plural);
2353 OUTPUT: RETVAL
2354
2355 # return the tail of an object, excluding itself
2356 void
2357 tail (object *op)
2358 PPCODE:
2359 while ((op = op->more))
2360 XPUSHs (sv_2mortal (to_sv (op)));
2361
2362 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2363
2364 player *player (object *op)
2365 CODE:
2366 RETVAL = op->contr;
2367 OUTPUT: RETVAL
2368
2369 bool move_player (object *op, int dir)
2370
2371 void check_score (object *op)
2372
2373 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2374 CODE:
2375 new_draw_info (flags, 0, op, txt);
2376
2377 void kill_player (object *op)
2378
2379 void esrv_send_item (object *pl, object *item)
2380
2381 void esrv_update_item (object *pl, int what, object *item)
2382 C_ARGS: what, pl, item
2383
2384 void esrv_del_item (object *pl, int tag)
2385 C_ARGS: pl->contr, tag
2386
2387 int command_summon (object *op, utf8_string params)
2388
2389 int command_arrest (object *op, utf8_string params)
2390
2391
2392 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2393
2394 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2395
2396 int invoke (player *pl, int event, ...)
2397 CODE:
2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2400 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2401 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2402 OUTPUT: RETVAL
2403
2404 SV *registry (player *pl)
2405
2406 void
2407 save_stats (player *pl)
2408 CODE:
2409 pl->ob->stats.hp = pl->ob->stats.maxhp;
2410 pl->ob->stats.sp = pl->ob->stats.maxsp;
2411 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2412 pl->orig_stats = pl->ob->stats;
2413
2414 # should only be temporary
2415 void esrv_new_player (player *pl)
2416
2417 #d# TODO: replace by blocked_los accessor, fix code using this
2418 bool
2419 cell_visible (player *pl, int dx, int dy)
2420 CODE:
2421 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2422 OUTPUT:
2423 RETVAL
2424
2425 void
2426 send (player *pl, SV *packet)
2427 CODE:
2428 {
2429 STRLEN len;
2430 char *buf = SvPVbyte (packet, len);
2431
2432 if (len > MAXSOCKBUF)
2433 pl->failmsg ("[packet too long for client]");
2434 else if (pl->ns)
2435 pl->ns->send_packet (buf, len);
2436 }
2437
2438 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2439 PROTOTYPE: $;$$$
2440 PPCODE:
2441 if (GIMME_V != G_VOID)
2442 {
2443 EXTEND (SP, 3);
2444 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2445 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2446 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2447 }
2448 if (map_path) sv_to (map_path, pl->savebed_map);
2449 if (x) sv_to (x, pl->bed_x);
2450 if (y) sv_to (y, pl->bed_y);
2451
2452 void
2453 list ()
2454 PPCODE:
2455 for_all_players (pl)
2456 XPUSHs (sv_2mortal (to_sv (pl)));
2457
2458
2459 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2460
2461 int invoke (maptile *map, int event, ...)
2462 CODE:
2463 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2464 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2465 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2466 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2467 OUTPUT: RETVAL
2468
2469 SV *registry (maptile *map)
2470
2471 void
2472 find_tagged_objects (maptile *map, utf8_string tag = 0)
2473 PPCODE:
2474 {
2475 if (!map->spaces)
2476 XSRETURN_EMPTY;
2477
2478 if (tag)
2479 {
2480 shstr_cmp tag_ (tag);
2481
2482 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2483 for (object *op = ms->bot; op; op = op->above)
2484 if (op->tag == tag_)
2485 XPUSHs (sv_2mortal (to_sv (op)));
2486 }
2487 else
2488 {
2489 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2490 for (object *op = ms->bot; op; op = op->above)
2491 if (op->tag)
2492 XPUSHs (sv_2mortal (to_sv (op)));
2493 }
2494 }
2495
2496 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2497
2498 void
2499 adjust_daylight ()
2500 CODE:
2501 maptile::adjust_daylight ();
2502
2503 int
2504 outdoor_darkness (int darkness = 0)
2505 CODE:
2506 RETVAL = maptile::outdoor_darkness;
2507 if (items)
2508 maptile::outdoor_darkness = darkness;
2509 OUTPUT:
2510 RETVAL
2511
2512 void
2513 maptile::instantiate ()
2514
2515 maptile *new ()
2516 PROTOTYPE:
2517 CODE:
2518 RETVAL = new maptile;
2519 OUTPUT:
2520 RETVAL
2521
2522 void
2523 maptile::players ()
2524 PPCODE:
2525 if (GIMME_V == G_SCALAR)
2526 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2527 else if (GIMME_V == G_ARRAY)
2528 {
2529 EXTEND (SP, THIS->players);
2530 for_all_players (pl)
2531 if (pl->ob && pl->ob->map == THIS)
2532 PUSHs (sv_2mortal (to_sv (pl->ob)));
2533 }
2534
2535 void
2536 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2537 CODE:
2538 {
2539 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2540 croak ("maptile::add_underlay: palette must be arrayref");
2541
2542 palette = SvRV (palette);
2543
2544 STRLEN idxlen;
2545 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2546
2547 for (int x = 0; x < THIS->width; ++x)
2548 for (int y = 0; y < THIS->height; ++y)
2549 {
2550 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2551 if (op->flag [FLAG_IS_FLOOR])
2552 goto skip;
2553
2554 {
2555 int offs = offset + y * stride + x;
2556
2557 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564
2565 if (ob->randomitems && !ob->above)
2566 {
2567 ob->create_treasure (ob->randomitems);
2568
2569 for (object *op = ob->above; op; op = op->above)
2570 op->flag [FLAG_NO_MAP_SAVE] = true;
2571 // TODO: if this is a pickable object, then the item
2572 // will at a bit weird - saving inside the player
2573 // will clear the flag, but when the player drops
2574 // it without logging out, it keeps the flag.
2575 // nobody ahs reported this, but this can be rather
2576 // annoying on persistent maps.
2577 }
2578 }
2579 }
2580 }
2581
2582 skip: ;
2583 }
2584 }
2585
2586 void
2587 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2588 CODE:
2589 {
2590 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2591 croak ("maptile::set_regiondata: palette must be arrayref");
2592
2593 palette = SvRV (palette);
2594
2595 STRLEN idxlen;
2596 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2597
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600
2601 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603
2604 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606
2607 sfree (THIS->regions, THIS->size ());
2608 delete [] THIS->regionmap;
2609
2610 THIS->regions = regions;
2611 THIS->regionmap = regionmap;
2612 }
2613
2614 void
2615 maptile::create_region_treasure ()
2616 CODE:
2617 for (int x = 0; x < THIS->width; ++x)
2618 for (int y = 0; y < THIS->height; ++y)
2619 {
2620 region *rgn = THIS->region (x, y);
2621
2622 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2623 if (object *op = THIS->at (x, y).top)
2624 if (rgn->treasure && rndm () < rgn->treasure_density)
2625 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2626 }
2627
2628 int out_of_map (maptile *map, int x, int y)
2629
2630 void
2631 find_link (maptile *map, shstr_tmp connection)
2632 PPCODE:
2633 if (oblinkpt *obp = map->find_link (connection))
2634 for (objectlink *ol = obp->link; ol; ol = ol->next)
2635 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2636
2637 void
2638 get_map_flags (maptile *map, int x, int y)
2639 PPCODE:
2640 {
2641 maptile *nmap = 0;
2642 I16 nx = 0, ny = 0;
2643
2644 PUTBACK;
2645 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2646 SPAGAIN;
2647
2648 EXTEND (SP, 4);
2649 PUSHs (sv_2mortal (newSViv (flags)));
2650
2651 if (GIMME_V == G_ARRAY)
2652 {
2653 PUSHs (sv_2mortal (to_sv (nmap)));
2654 PUSHs (sv_2mortal (newSViv (nx)));
2655 PUSHs (sv_2mortal (newSViv (ny)));
2656 }
2657 }
2658
2659 mapspace *
2660 ms (maptile *map, unsigned int x, unsigned int y)
2661 PROTOTYPE: $$$
2662 CODE:
2663 {
2664 maptile *nmap = 0;
2665 I16 nx, ny;
2666
2667 PUTBACK;
2668 get_map_flags (map, &nmap, x, y, &nx, &ny);
2669 SPAGAIN;
2670
2671 if (!nmap)
2672 XSRETURN_UNDEF;
2673
2674 RETVAL = &nmap->at (nx, ny);
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679 void
2680 at (maptile *map, unsigned int x, unsigned int y)
2681 PROTOTYPE: $$$
2682 PPCODE:
2683 {
2684 maptile *nmap = 0;
2685 I16 nx, ny;
2686
2687 PUTBACK;
2688 get_map_flags (map, &nmap, x, y, &nx, &ny);
2689 SPAGAIN;
2690
2691 if (nmap)
2692 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2693 XPUSHs (sv_2mortal (to_sv (o)));
2694 }
2695
2696 SV *
2697 bot_at (maptile *map, unsigned int x, unsigned int y)
2698 PROTOTYPE: $$$
2699 ALIAS:
2700 top_at = 1
2701 flags_at = 2
2702 light_at = 3
2703 move_block_at = 4
2704 move_slow_at = 5
2705 move_on_at = 6
2706 move_off_at = 7
2707 CODE:
2708 {
2709 sint16 nx = x;
2710 sint16 ny = y;
2711
2712 if (!xy_normalise (map, nx, ny))
2713 XSRETURN_UNDEF;
2714
2715 mapspace &ms = map->at (nx, ny);
2716
2717 ms.update ();
2718
2719 switch (ix)
2720 {
2721 case 0: RETVAL = to_sv (ms.bot ); break;
2722 case 1: RETVAL = to_sv (ms.top ); break;
2723 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2724 case 3: RETVAL = newSViv (ms.light ); break;
2725 case 4: RETVAL = newSVuv (ms.move_block); break;
2726 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2727 case 6: RETVAL = newSVuv (ms.move_on ); break;
2728 case 7: RETVAL = newSVuv (ms.move_off ); break;
2729 }
2730 }
2731 OUTPUT: RETVAL
2732
2733 # worst xs function of my life
2734 bool
2735 _create_random_map (\
2736 maptile *self,\
2737 utf8_string wallstyle,\
2738 utf8_string wall_name,\
2739 utf8_string floorstyle,\
2740 utf8_string monsterstyle,\
2741 utf8_string treasurestyle,\
2742 utf8_string layoutstyle,\
2743 utf8_string doorstyle,\
2744 utf8_string decorstyle,\
2745 utf8_string origin_map,\
2746 utf8_string final_map,\
2747 utf8_string exitstyle,\
2748 utf8_string this_map,\
2749 utf8_string exit_on_final_map,\
2750 int xsize,\
2751 int ysize,\
2752 int expand2x,\
2753 int layoutoptions1,\
2754 int layoutoptions2,\
2755 int layoutoptions3,\
2756 int symmetry,\
2757 int difficulty,\
2758 int difficulty_given,\
2759 float difficulty_increase,\
2760 int dungeon_level,\
2761 int dungeon_depth,\
2762 int decoroptions,\
2763 int orientation,\
2764 int origin_y,\
2765 int origin_x,\
2766 U32 random_seed,\
2767 val64 total_map_hp,\
2768 int map_layout_style,\
2769 int treasureoptions,\
2770 int symmetry_used,\
2771 region *region,\
2772 utf8_string custom\
2773 )
2774 CODE:
2775 {
2776 random_map_params rmp;
2777
2778 assign (rmp.wallstyle , wallstyle);
2779 assign (rmp.wall_name , wall_name);
2780 assign (rmp.floorstyle , floorstyle);
2781 assign (rmp.monsterstyle , monsterstyle);
2782 assign (rmp.treasurestyle , treasurestyle);
2783 assign (rmp.layoutstyle , layoutstyle);
2784 assign (rmp.doorstyle , doorstyle);
2785 assign (rmp.decorstyle , decorstyle);
2786 assign (rmp.exitstyle , exitstyle);
2787 assign (rmp.exit_on_final_map, exit_on_final_map);
2788
2789 rmp.origin_map = origin_map;
2790 rmp.final_map = final_map;
2791 rmp.this_map = this_map;
2792 rmp.xsize = xsize;
2793 rmp.ysize = ysize;
2794 rmp.expand2x = expand2x;
2795 rmp.layoutoptions1 = layoutoptions1;
2796 rmp.layoutoptions2 = layoutoptions2;
2797 rmp.layoutoptions3 = layoutoptions3;
2798 rmp.symmetry = symmetry;
2799 rmp.difficulty = difficulty;
2800 rmp.difficulty_given = difficulty_given;
2801 rmp.difficulty_increase = difficulty_increase;
2802 rmp.dungeon_level = dungeon_level;
2803 rmp.dungeon_depth = dungeon_depth;
2804 rmp.decoroptions = decoroptions;
2805 rmp.orientation = orientation;
2806 rmp.origin_y = origin_y;
2807 rmp.origin_x = origin_x;
2808 rmp.random_seed = random_seed;
2809 rmp.total_map_hp = (uint64_t) total_map_hp;
2810 rmp.map_layout_style = map_layout_style;
2811 rmp.treasureoptions = treasureoptions;
2812 rmp.symmetry_used = symmetry_used;
2813 rmp.region = region;
2814 rmp.custom = custom;
2815
2816 RETVAL = self->generate_random_map (&rmp);
2817 }
2818 OUTPUT:
2819 RETVAL
2820
2821 MODULE = cf PACKAGE = cf::mapspace
2822
2823 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2824
2825 MODULE = cf PACKAGE = cf::arch
2826
2827 int archetypes_size ()
2828 CODE:
2829 RETVAL = archetypes.size ();
2830 OUTPUT: RETVAL
2831
2832 archetype *archetypes (U32 index)
2833 CODE:
2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2835 OUTPUT: RETVAL
2836
2837 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2838
2839 MODULE = cf PACKAGE = cf::party
2840
2841 partylist *first ()
2842 PROTOTYPE:
2843 CODE:
2844 RETVAL = get_firstparty ();
2845 OUTPUT: RETVAL
2846
2847 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2848
2849 MODULE = cf PACKAGE = cf::region
2850
2851 void
2852 list ()
2853 PPCODE:
2854 for_all_regions (rgn)
2855 XPUSHs (sv_2mortal (to_sv (rgn)));
2856
2857 region *find (utf8_string name)
2858 PROTOTYPE: $
2859 CODE:
2860 RETVAL = region::find (name);
2861 OUTPUT: RETVAL
2862
2863 int specificity (region *rgn)
2864 CODE:
2865 RETVAL = 0;
2866 while (rgn = rgn->parent)
2867 RETVAL++;
2868 OUTPUT: RETVAL
2869
2870 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2871
2872 MODULE = cf PACKAGE = cf::living
2873
2874 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2875
2876 MODULE = cf PACKAGE = cf::settings
2877
2878 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2879
2880 MODULE = cf PACKAGE = cf::client
2881
2882 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2883
2884 int invoke (client *ns, int event, ...)
2885 CODE:
2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2889 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2890 OUTPUT: RETVAL
2891
2892 SV *registry (client *ns)
2893
2894 void
2895 list ()
2896 PPCODE:
2897 EXTEND (SP, clients.size ());
2898 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2899 PUSHs (sv_2mortal (to_sv (*i)));
2900
2901 void
2902 client::send_packet (SV *packet)
2903 CODE:
2904 {
2905 STRLEN len;
2906 char *buf = SvPVbyte (packet, len);
2907
2908 if (len > MAXSOCKBUF)
2909 {
2910 // ugly
2911 if (THIS->pl)
2912 THIS->pl->failmsg ("[packet too long for client]");
2913 }
2914 else
2915 THIS->send_packet (buf, len);
2916 }
2917
2918 faceidx
2919 client::need_face (utf8_string name, int pri = 0)
2920 CODE:
2921 RETVAL = face_find (name, 0);
2922 if (RETVAL)
2923 {
2924 THIS->send_face (RETVAL, pri);
2925 THIS->flush_fx ();
2926 }
2927 OUTPUT:
2928 RETVAL
2929
2930 int
2931 client::fx_want (int idx, int value = -1)
2932 CODE:
2933 if (0 < idx && idx < FT_NUM)
2934 {
2935 RETVAL = THIS->fx_want [idx];
2936 if (items > 2)
2937 THIS->fx_want [idx] = value;
2938 }
2939 else
2940 RETVAL = 0;
2941 OUTPUT:
2942 RETVAL
2943
2944 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2945
2946 faceidx sound_find (utf8_string name)
2947
2948 void sound_set (utf8_string str, faceidx face)
2949
2950 # dire hack
2951 void old_sound_index (int idx, faceidx face)
2952 CODE:
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face;
2955
2956 MODULE = cf PACKAGE = cf::face PREFIX = face_
2957
2958 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2959
2960 faceidx face_find (utf8_string name, faceidx defidx = 0)
2961
2962 faceidx alloc (utf8_string name)
2963 CODE:
2964 {
2965 do
2966 {
2967 RETVAL = faces.size ();
2968 faces.resize (RETVAL + 1);
2969 }
2970 while (!RETVAL); // crude way to leave index 0
2971
2972 faces [RETVAL].name = name;
2973 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2974
2975 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2976 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2977 }
2978 OUTPUT: RETVAL
2979
2980 void set_type (faceidx idx, int value)
2981 ALIAS:
2982 set_type = 0
2983 set_visibility = 1
2984 set_magicmap = 2
2985 set_smooth = 3
2986 set_smoothlevel = 4
2987 CODE:
2988 faceinfo *f = face_info (idx); assert (f);
2989 switch (ix)
2990 {
2991 case 0: f->type = value; break;
2992 case 1: f->visibility = value; break;
2993 case 2: f->magicmap = value; break;
2994 case 3: f->smooth = value; break;
2995 case 4: f->smoothlevel = value; break;
2996 }
2997
2998 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2999 CODE:
3000 {
3001 faceinfo *f = face_info (idx); assert (f);
3002 facedata *d = &(faceset ? f->data64 : f->data32);
3003 sv_to (data, d->data);
3004 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen);
3007
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 {
3010 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen);
3012
3013 // invalidate existing client face info
3014 for_all_clients (ns)
3015 if (ns->faceset == faceset)
3016 {
3017 ns->faces_sent [idx] = false;
3018 ns->force_newmap = true;
3019 }
3020 }
3021 }
3022
3023 int get_data_size (faceidx idx, int faceset = 0)
3024 CODE:
3025 facedata *d = face_data (idx, faceset);
3026 if (!d) XSRETURN_UNDEF;
3027 RETVAL = d->data.size ();
3028 OUTPUT:
3029 RETVAL
3030
3031 SV *get_chksum (faceidx idx, int faceset = 0)
3032 CODE:
3033 facedata *d = face_data (idx, faceset);
3034 if (!d) XSRETURN_UNDEF;
3035 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3036 OUTPUT:
3037 RETVAL
3038
3039 SV *get_data (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3044 OUTPUT:
3045 RETVAL
3046
3047 void invalidate (faceidx idx)
3048 CODE:
3049 for_all_clients (ns)
3050 {
3051 ns->faces_sent [idx] = false;
3052 ns->force_newmap = true;
3053 }
3054
3055 void invalidate_all ()
3056 CODE:
3057 for_all_clients (ns)
3058 {
3059 ns->faces_sent.reset ();
3060 ns->force_newmap = true;
3061 }
3062
3063 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064
3065 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3066
3067 animidx anim_find (utf8_string name)
3068 CODE:
3069 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL
3071
3072 animidx set (utf8_string name, SV *frames, int facings = 1)
3073 CODE:
3074 {
3075 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3076 croak ("frames must be an arrayref");
3077
3078 AV *av = (AV *)SvRV (frames);
3079
3080 animation *anim = &animation::find (name);
3081 if (anim->number)
3082 {
3083 anim->resize (av_len (av) + 1);
3084 anim->facings = facings;
3085 }
3086 else
3087 anim = &animation::create (name, av_len (av) + 1, facings);
3088
3089 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3091 }
3092 OUTPUT: RETVAL
3093
3094 void invalidate_all ()
3095 CODE:
3096 for_all_clients (ns)
3097 ns->anims_sent.reset ();
3098
3099 MODULE = cf PACKAGE = cf::object::freezer
3100
3101 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3102
3103 SV *
3104 new (char *klass)
3105 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3107 OUTPUT: RETVAL
3108
3109 void
3110 DESTROY (SV *sv)
3111 CODE:
3112 object_freezer *self;
3113 sv_to (sv, self);
3114 delete self;
3115
3116 MODULE = cf PACKAGE = cf::object::thawer
3117
3118 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3119
3120 SV *
3121 new_from_file (char *klass, octet_string path)
3122 CODE:
3123 object_thawer *f = new object_thawer (path);
3124 if (!*f)
3125 {
3126 delete f;
3127 XSRETURN_UNDEF;
3128 }
3129 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3130 OUTPUT: RETVAL
3131
3132 void
3133 DESTROY (SV *sv)
3134 CODE:
3135 object_thawer *self;
3136 sv_to (sv, self);
3137 delete self;
3138
3139 void
3140 extract_tags (object_thawer *self)
3141 PPCODE:
3142 while (self->kw != KW_EOF)
3143 {
3144 PUTBACK;
3145 coroapi::cede_to_tick ();
3146 SPAGAIN;
3147
3148 if (self->kw == KW_tag)
3149 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3150
3151 self->skip ();
3152 }
3153