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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.344
Committed: Sat Jan 16 00:08:33 2010 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.343: +2 -0 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #include "autoconf.h"
24
25 #if HAVE_EXECINFO_H
26 # include <execinfo.h>
27 #endif
28
29 #include <cstdarg>
30 #include <typeinfo>
31
32 #include "global.h"
33 #include "loader.h"
34 #include "../random_maps/random_map.h"
35 #include "evthread.h"
36 #include "sproto.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #if HAVE_MALLOC_H
44 # include <malloc.h>
45 #endif
46
47 #if !__GLIBC__
48 # define malloc_trim(pad) -1
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object_thawer &object_thawer_ref;
61 typedef object_freezer &object_freezer_ref;
62
63 typedef std::string std__string;
64
65 static PerlInterpreter *perl;
66
67 tstamp NOW, runtime;
68
69 static int tick_inhibit;
70 static int tick_pending;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75 static AV *av_reflect;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100 #ifndef newSVpv_utf8
101 static inline SV *
102 newSVpv_utf8 (const char *s)
103 {
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110 }
111 #endif
112
113 #ifndef newSVpvn_utf8
114 static inline SV *
115 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
116 {
117 if (!s)
118 return newSV (0);
119
120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
123 SvUTF8_on (sv);
124
125 return sv;
126 }
127 #endif
128
129 // helper cast function, returns super class * or 0
130 template<class super>
131 static super *
132 is_a (attachable *at)
133 {
134 //return dynamic_cast<super *>(at); // slower, safer
135 if (typeid (*at) == typeid (super))
136 return static_cast<super *>(at);
137 else
138 return 0;
139 }
140
141 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
142
143 unordered_vector<attachable *> attachable::mortals;
144
145 attachable::~attachable ()
146 {
147 assert (!self);
148 assert (!cb);
149 }
150
151 int
152 attachable::refcnt_cnt () const
153 {
154 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
155 }
156
157 void
158 attachable::sever_self ()
159 {
160 if (HV *self = this->self)
161 {
162 // keep a refcount because sv_unmagic might call attachable_free,
163 // which might clear self, causing sv_unmagic to crash on a now
164 // invalid object.
165 SvREFCNT_inc (self);
166 hv_clear (self);
167 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
168 SvREFCNT_dec (self);
169
170 // self *must* be null now because that's sv_unmagic's job.
171 assert (!this->self);
172 }
173 }
174
175 void
176 attachable::optimise ()
177 {
178 if (self
179 && SvREFCNT (self) == 1
180 && !HvTOTALKEYS (self))
181 sever_self ();
182 }
183
184 // check wether the object really is dead
185 void
186 attachable::do_check ()
187 {
188 if (refcnt_cnt () > 0)
189 return;
190
191 destroy ();
192 }
193
194 void
195 attachable::do_destroy ()
196 {
197 INVOKE_ATTACHABLE (DESTROY, this);
198
199 if (cb)
200 {
201 SvREFCNT_dec (cb);
202 cb = 0;
203 }
204
205 mortals.push_back (this);
206 }
207
208 void
209 attachable::destroy ()
210 {
211 if (destroyed ())
212 return;
213
214 attachable_flags |= F_DESTROYED;
215 do_destroy ();
216 sever_self ();
217 }
218
219 void
220 attachable::check_mortals ()
221 {
222 static int i = 0;
223
224 for (;;)
225 {
226 if (i >= mortals.size ())
227 {
228 i = 0;
229
230 if (mortals.size () >= 512)
231 {
232 static int last_mortalcount;
233 if (mortals.size () != last_mortalcount)
234 {
235 last_mortalcount = mortals.size ();
236 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
237
238 if (0)
239 {
240 for (int j = 0; j < mortals.size (); ++j)//D
241 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
242 fprintf (stderr, "\n");//D
243 }
244 }
245 }
246
247 break;
248 }
249
250 attachable *obj = mortals [i];
251
252 #if 0
253 if (obj->self)//D make this an assert later
254 {
255 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
256 obj->sever_self ();
257 }
258 #endif
259
260 if (obj->refcnt)
261 {
262 ++i; // further delay freeing
263
264 if (!(i & 0x3ff))
265 break;
266 }
267 else
268 {
269 mortals.erase (i);
270 obj->sever_self ();
271 delete obj;
272 }
273 }
274 }
275
276 void
277 attachable::set_key (const char *key, const char *value, bool is_utf8)
278 {
279 if (!self)
280 self = newHV ();
281
282 if (value)
283 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
284 else
285 hv_delete (self, key, strlen (key), G_DISCARD);
286 }
287
288 attachable &
289 attachable::operator =(const attachable &src)
290 {
291 //if (self || cb)
292 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
293
294 attach = src.attach;
295 return *this;
296 }
297
298 #if 0
299 template<typename T>
300 static bool
301 find_backref (void *ptr, T *obj)
302 {
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313 }
314
315 // for debugging, find "live" objects containing this ptr
316 static void
317 find_backref (void *ptr)
318 {
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330 }
331 #endif
332
333 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
334
335 static SV *
336 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
337 {
338 SV *sv;
339
340 if (!ptr)
341 return newSV (0);
342
343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
344 return sv_bless (newRV_noinc ((SV *)hv), stash);
345 }
346
347 static int
348 attachable_free (pTHX_ SV *sv, MAGIC *mg)
349 {
350 attachable *at = (attachable *)mg->mg_ptr;
351
352 //TODO: check if transaction behaviour is really required here
353 if (SV *self = (SV *)at->self)
354 {
355 at->self = 0;
356 SvREFCNT_dec (self);
357 }
358
359 // next line makes sense, but most objects still have refcnt 0 by default
360 //at->refcnt_chk ();
361 return 0;
362 }
363
364 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
365
366 static SV *
367 newSVattachable (attachable *obj, HV *stash)
368 {
369 if (!obj)
370 return newSV (0);
371
372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
376 {
377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
378
379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
382 }
383 else
384 {
385 SV *sv = newRV_inc ((SV *)obj->self);
386
387 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
388 SvAMAGIC_on (sv);
389
390 return sv;
391 }
392 }
393
394 #if 0 // unused
395 static void
396 clearSVptr (SV *sv)
397 {
398 if (SvROK (sv))
399 sv = SvRV (sv);
400
401 hv_clear ((HV *)sv);
402 sv_unmagic (sv, PERL_MAGIC_ext);
403 }
404 #endif
405
406 static long
407 SvPTR_nc (SV *sv)
408 {
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419 }
420
421 static long
422 SvPTR (SV *sv, const char *klass)
423 {
424 if (!sv_derived_from (sv, klass))
425 croak ("object of type %s expected", klass);
426
427 return SvPTR_nc (sv);
428 }
429
430 static long noinline
431 SvPTR_ornull (SV *sv, const char *klass)
432 {
433 if (expect_false (!SvOK (sv))) return 0;
434
435 return SvPTR (sv, klass);
436 }
437
438 static long noinline
439 SvPTR_ornull_client (SV *sv)
440 {
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449 }
450
451 static long noinline
452 SvPTR_ornull_object (SV *sv)
453 {
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464 }
465
466 static long noinline
467 SvPTR_ornull_player (SV *sv)
468 {
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 return SvPTR_nc (sv);
477 }
478
479 static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
480 static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
481 static inline SV *to_sv (bool v) { return newSViv (v); }
482 static inline SV *to_sv ( signed char v) { return newSViv (v); }
483 static inline SV *to_sv (unsigned char v) { return newSViv (v); }
484 static inline SV *to_sv ( signed short v) { return newSViv (v); }
485 static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
486 static inline SV *to_sv ( signed int v) { return newSViv (v); }
487 static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
488 static inline SV *to_sv ( signed long v) { return newSViv (v); }
489 static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
490 static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
491 static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
492 static inline SV *to_sv (float v) { return newSVnv (v); }
493 static inline SV *to_sv (double v) { return newSVnv (v); }
494 static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
495 static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
496 static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
497 static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
498 static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
499 static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
500 static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
501 static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
502 static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
503
504 static inline SV *to_sv (object & v) { return to_sv (&v); }
505 static inline SV *to_sv (living & v) { return to_sv (&v); }
506
507 static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
508 static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
509
510 static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
511
512 static inline SV *to_sv (dynbuf * v)
513 {
514 SV *sv = newSV (0);
515
516 sv_upgrade (sv, SVt_PV);
517 SvGROW (sv, v->size () + 1);
518 SvPOK_only (sv);
519 v->linearise (SvPVX (sv));
520 SvCUR_set (sv, v->size ());
521 *SvEND (sv) = 0;
522
523 return sv;
524 }
525
526 static inline SV *to_sv (dynbuf_text * v)
527 {
528 SV *sv = to_sv (static_cast<dynbuf *> (v));
529 SvUTF8_on (sv);
530 return sv;
531 }
532
533 static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
534 static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
535 static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
536 static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
537 static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
538 static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
539 static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
540 static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
541 static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
542 static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
543 static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
544 static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
545 static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
546 static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
547 static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
548 static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
549 static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
550 static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
551 static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
552 static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
553 static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
554 static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
555 static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
556 static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
557 static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
558 static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
559 static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
560
561 //static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
562 static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
563
564 template<class T>
565 static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
566
567 template<int N>
568 static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
569
570 static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
571 static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
572 static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
573 static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
574
575 static inline void sv_to (SV *sv, std::string &v)
576 {
577 STRLEN len;
578 char *data = SvPVbyte (sv, len);
579 v.assign (data, len);
580 }
581
582 static inline void sv_to (SV *sv, UUID &v)
583 {
584 if (!v.parse (SvPV_nolen (sv)))
585 croak ("unparsable uuid: %s", SvPV_nolen (sv));
586 }
587
588 static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
589
590 static SV *
591 newSVdt_va (va_list &ap, data_type type)
592 {
593 SV *sv;
594
595 switch (type)
596 {
597 case DT_INT:
598 sv = newSViv (va_arg (ap, int));
599 break;
600
601 case DT_INT64:
602 sv = newSVval64 ((val64)va_arg (ap, sint64));
603 break;
604
605 case DT_DOUBLE:
606 sv = newSVnv (va_arg (ap, double));
607 break;
608
609 case DT_STRING:
610 {
611 char *str = (char *)va_arg (ap, const char *);
612 sv = str ? newSVpv (str, 0) : newSV (0);
613 }
614 break;
615
616 case DT_DATA:
617 {
618 char *str = (char *)va_arg (ap, const void *);
619 int len = va_arg (ap, int);
620 sv = str ? newSVpv (str, len) : newSV (0);
621 }
622 break;
623
624 case DT_OBJECT:
625 sv = to_sv (va_arg (ap, object *));
626 break;
627
628 case DT_MAP:
629 // va_arg (object *) when void * is passed is an XSI extension
630 sv = to_sv (va_arg (ap, maptile *));
631 break;
632
633 case DT_CLIENT:
634 sv = to_sv (va_arg (ap, client *));
635 break;
636
637 case DT_PLAYER:
638 sv = to_sv (va_arg (ap, player *));
639 break;
640
641 case DT_ARCH:
642 sv = to_sv (va_arg (ap, archetype *));
643 break;
644
645 case DT_PARTY:
646 sv = to_sv (va_arg (ap, partylist *));
647 break;
648
649 case DT_REGION:
650 sv = to_sv (va_arg (ap, region *));
651 break;
652
653 default:
654 assert (("unhandled type in newSVdt_va", 0));
655 }
656
657 return sv;
658 }
659
660 static SV *
661 newSVdt (data_type type, ...)
662 {
663 va_list ap;
664
665 va_start (ap, type);
666 SV *sv = newSVdt_va (ap, type);
667 va_end (ap);
668
669 return sv;
670 }
671
672 // typemap support, mostly to avoid excessive inlining
673 template<class type>
674 static void noinline
675 cf_obj_to (SV *arg, type &var)
676 {
677 sv_to (arg, var);
678 if (!var)
679 croak ("must not pass invalid/null cf_obj here");
680 }
681
682 template<class object>
683 static void noinline
684 cf_obj_ornull_to (SV *arg, object *&var)
685 {
686 if (SvOK (arg))
687 {
688 sv_to (arg, var);
689 if (!var)
690 croak ("unable to convert perl object to C++ object");
691 }
692 else
693 var = 0;
694 }
695
696 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
697
698 static SV *
699 registry (attachable *ext)
700 {
701 if (!ext->cb)
702 ext->cb = newAV ();
703
704 return newRV_inc ((SV *)ext->cb);
705 }
706
707 /////////////////////////////////////////////////////////////////////////////
708
709 void
710 cfperl_init ()
711 {
712 extern char **environ;
713
714 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
715 perl = perl_alloc ();
716 perl_construct (perl);
717
718 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
719
720 const char *argv[] = {
721 settings.argv [0],
722 "-e0"
723 };
724
725 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
726 || perl_run (perl))
727 {
728 printf ("unable to initialize perl-interpreter, aborting.\n");
729 exit (EXIT_FAILURE);
730 }
731
732 eval_pv (
733 "#line 1 'cfperl init'\n"
734 "use EV ();\n"
735 "use Coro ();\n"
736 "cf->bootstrap;\n"
737 "unshift @INC, cf::datadir ();\n"
738 "require cf;\n",
739 0
740 );
741
742 if (SvTRUE (ERRSV))
743 {
744 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
745 exit (EXIT_FAILURE);
746 }
747 }
748
749 void
750 cfperl_main ()
751 {
752 dSP;
753
754 PUSHMARK (SP);
755 PUTBACK;
756 call_pv ("cf::main", G_DISCARD | G_VOID);
757 }
758
759 void
760 attachable::instantiate ()
761 {
762 if (attach)
763 {
764 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
765 attach = 0;
766 }
767 }
768
769 void
770 attachable::reattach ()
771 {
772 optimise ();
773 //TODO: check for _attachment's, very important for restarts
774 INVOKE_ATTACHABLE (REATTACH, this);
775 }
776
777 static event_klass klass_of[NUM_EVENT_TYPES] = {
778 # define def(type,name) KLASS_ ## type,
779 # include "eventinc.h"
780 # undef def
781 };
782
783 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
784
785 static void noinline
786 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
787 {
788 // event must be in array
789 if (event >= 0 && event <= AvFILLp (registry))
790 {
791 SV *cbs_ = AvARRAY (registry)[event];
792
793 // element must be list of callback entries
794 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
795 {
796 AV *cbs = (AV *)SvRV (cbs_);
797
798 // no callback entries, no callbacks to call
799 if (AvFILLp (cbs) >= 0)
800 {
801 if (!callbacks)
802 {
803 callbacks = newAV ();
804 av_extend (callbacks, 16);
805 }
806
807 // never use SvREFCNT_inc to copy values, but its ok here :)
808 for (int i = 0; i <= AvFILLp (cbs); ++i)
809 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
810 }
811 }
812 }
813 }
814
815 void
816 attachable::gather_callbacks (AV *&callbacks, event_type event) const
817 {
818 ::gather_callbacks (callbacks, cb_attachable, event);
819
820 if (cb)
821 ::gather_callbacks (callbacks, cb, event);
822 }
823
824 void
825 global::gather_callbacks (AV *&callbacks, event_type event) const
826 {
827 ::gather_callbacks (callbacks, cb_global, event);
828 }
829
830 void
831 object::gather_callbacks (AV *&callbacks, event_type event) const
832 {
833 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
834 {
835 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
836
837 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
838 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
839 }
840
841 if (type <= AvFILLp (cb_type))
842 {
843 SV *registry = AvARRAY (cb_type)[type];
844
845 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
846 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
847 }
848
849 attachable::gather_callbacks (callbacks, event);
850 ::gather_callbacks (callbacks, cb_object, event);
851 }
852
853 void
854 archetype::gather_callbacks (AV *&callbacks, event_type event) const
855 {
856 attachable::gather_callbacks (callbacks, event);
857 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
858 }
859
860 void
861 client::gather_callbacks (AV *&callbacks, event_type event) const
862 {
863 attachable::gather_callbacks (callbacks, event);
864 ::gather_callbacks (callbacks, cb_client, event);
865 }
866
867 void
868 player::gather_callbacks (AV *&callbacks, event_type event) const
869 {
870 attachable::gather_callbacks (callbacks, event);
871 ::gather_callbacks (callbacks, cb_player, event);
872 }
873
874 void
875 maptile::gather_callbacks (AV *&callbacks, event_type event) const
876 {
877 attachable::gather_callbacks (callbacks, event);
878 ::gather_callbacks (callbacks, cb_map, event);
879 }
880
881 static void noinline
882 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
883 {
884 for (int event = 0; event <= AvFILLp (registry); ++event)
885 {
886 SV *cbs_ = AvARRAY (registry)[event];
887
888 // element must be list of callback entries
889 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
890 {
891 AV *cbs = (AV *)SvRV (cbs_);
892
893 // no callback entries, no callbacks to call
894 if (AvFILLp (cbs) >= 0)
895 set.set (event);
896 }
897 }
898 }
899
900 // very slow and inefficient way to recalculate the global want bitsets
901 static void
902 _recalc_want ()
903 {
904 ev_want_event.reset ();
905
906 _recalc_want (ev_want_event, cb_global);
907 _recalc_want (ev_want_event, cb_attachable);
908 _recalc_want (ev_want_event, cb_object);
909 _recalc_want (ev_want_event, cb_client);
910 _recalc_want (ev_want_event, cb_player);
911 _recalc_want (ev_want_event, cb_map);
912
913 ev_want_type.reset ();
914
915 for (int type = 0; type <= AvFILLp (cb_type); ++type)
916 {
917 SV *cbs_ = AvARRAY (cb_type)[type];
918
919 // element must be list of callback entries
920 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
921 {
922 AV *cbs = (AV *)SvRV (cbs_);
923
924 // no callback entries, no callbacks to call
925 if (AvFILLp (cbs) >= 0)
926 ev_want_type.set (type % NUM_TYPES);
927 }
928 }
929 }
930
931 bool
932 attachable::invoke (event_type event, ...)
933 {
934 data_type dt;
935
936 // callback call ordering should be:
937 // 1. per-object callback
938 // 2. per-class object
939 // 3. per-type callback
940 // 4. global callbacks
941
942 AV *callbacks = 0;
943 gather_callbacks (callbacks, event);
944
945 // short-circuit processing if no callbacks found/defined
946 if (!callbacks)
947 return 0;
948
949 va_list ap;
950 va_start (ap, event);
951
952 CALL_BEGIN (3);
953 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
954 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
955
956 //TODO: unhack
957 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
958 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
959 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
960 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
961 else if (global *gl = is_a<global>(this)) /*nop*/;
962 else
963 abort (); //TODO
964
965 for (;;)
966 {
967 dt = (data_type) va_arg (ap, int);
968
969 if (dt == DT_END)
970 break;
971 else if (dt == DT_AV)
972 {
973 AV *av = va_arg (ap, AV *);
974
975 for (int i = 0; i <= av_len (av); ++i)
976 XPUSHs (*av_fetch (av, i, 1));
977 }
978 else
979 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
980 }
981
982 va_end (ap);
983
984 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
985 count = count > 0 ? POPi : 0;
986
987 CALL_END;
988
989 return count;
990 }
991
992 static SV *
993 cfperl_result (int idx)
994 {
995 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
996 if (!av)
997 return &PL_sv_undef;
998
999 SV **sv = av_fetch (av, idx, 0);
1000 if (!sv)
1001 return &PL_sv_undef;
1002
1003 return *sv;
1004 }
1005
1006 int
1007 cfperl_result_INT (int idx)
1008 {
1009 return SvIV (cfperl_result (idx));
1010 }
1011
1012 double
1013 cfperl_result_DOUBLE (int idx)
1014 {
1015 return SvNV (cfperl_result (idx));
1016 }
1017
1018 /////////////////////////////////////////////////////////////////////////////
1019 // various c++ => perl glue functions
1020
1021 void
1022 cfperl_tick ()
1023 {
1024 tick_pending = 1;
1025
1026 if (tick_inhibit)
1027 return;
1028
1029 tick_pending = 0;
1030
1031 dSP;
1032
1033 PUSHMARK (SP);
1034 PUTBACK;
1035 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1036
1037 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1038 }
1039
1040 void
1041 cfperl_emergency_save ()
1042 {
1043 CALL_BEGIN (0);
1044 CALL_CALL ("cf::emergency_save", G_VOID);
1045 CALL_END;
1046 }
1047
1048 void
1049 cfperl_cleanup (int make_core)
1050 {
1051 CALL_BEGIN (1);
1052 CALL_ARG (make_core);
1053 CALL_CALL ("cf::post_cleanup", G_VOID);
1054 CALL_END;
1055 }
1056
1057 void
1058 cfperl_make_book (object *book, int level)
1059 {
1060 CALL_BEGIN (2);
1061 CALL_ARG (book);
1062 CALL_ARG (level);
1063 CALL_CALL ("ext::books::make_book", G_VOID);
1064 CALL_END;
1065 }
1066
1067 void
1068 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1069 {
1070 CALL_BEGIN (4);
1071 CALL_ARG (ns);
1072 CALL_ARG (type);
1073 CALL_ARG_SV (newSVpv_utf8 (msg));
1074 CALL_ARG (color);
1075 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1076 CALL_END;
1077 }
1078
1079 int
1080 cfperl_can_merge (object *ob1, object *ob2)
1081 {
1082 int can;
1083
1084 CALL_BEGIN (2);
1085 CALL_ARG (ob1);
1086 CALL_ARG (ob2);
1087 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1088 can = count && SvTRUE (TOPs);
1089 CALL_END;
1090
1091 return can;
1092 }
1093
1094 void
1095 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1096 {
1097 CALL_BEGIN (4);
1098 CALL_ARG (ob);
1099 CALL_ARG (state);
1100 CALL_ARG (activator);
1101 CALL_ARG (originator);
1102 CALL_CALL ("cf::mapscript::activate", G_VOID);
1103 CALL_END;
1104 }
1105
1106 player *
1107 player::find (const char *name)
1108 {
1109 CALL_BEGIN (1);
1110 CALL_ARG (name);
1111 CALL_CALL ("cf::player::find", G_SCALAR);
1112
1113 player *retval = 0;
1114 if (count) sv_to (POPs, retval);
1115
1116 CALL_END;
1117
1118 return retval;
1119 }
1120
1121 maptile *
1122 find_style (const char *dirname, const char *stylename, int difficulty)
1123 {
1124 CALL_BEGIN (3);
1125 CALL_ARG (dirname);
1126 CALL_ARG (stylename);
1127 CALL_ARG (difficulty);
1128 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1129
1130 maptile *retval = 0;
1131 if (count) sv_to (POPs, retval);
1132
1133 CALL_END;
1134
1135 return retval;
1136 }
1137
1138 maptile *
1139 maptile::find_sync (const char *path, maptile *origin)
1140 {
1141 CALL_BEGIN (2);
1142 CALL_ARG (path);
1143 CALL_ARG (origin);
1144 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1145
1146 maptile *retval = 0;
1147 if (count) sv_to (POPs, retval);
1148
1149 CALL_END;
1150
1151 return retval;
1152 }
1153
1154 maptile *
1155 maptile::find_async (const char *path, maptile *origin, bool load)
1156 {
1157 CALL_BEGIN (3);
1158 CALL_ARG (path);
1159 CALL_ARG (origin);
1160 CALL_ARG (load);
1161 CALL_CALL ("cf::map::find_async", G_SCALAR);
1162
1163 maptile *retval = 0;
1164 if (count) sv_to (POPs, retval);
1165
1166 CALL_END;
1167
1168 return retval;
1169 }
1170
1171 void
1172 maptile::do_load_sync ()
1173 {
1174 CALL_BEGIN (1);
1175 CALL_ARG (this);
1176 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1177 CALL_END;
1178 }
1179
1180 void
1181 object::enter_exit (object *exit)
1182 {
1183 if (type != PLAYER)
1184 return;
1185
1186 CALL_BEGIN (2);
1187 CALL_ARG (this);
1188 CALL_ARG (exit);
1189 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1190 CALL_END;
1191 }
1192
1193 void
1194 object::player_goto (const char *path, int x, int y)
1195 {
1196 if (type != PLAYER)
1197 return;
1198
1199 CALL_BEGIN (4);
1200 CALL_ARG (this);
1201 CALL_ARG (path);
1202 CALL_ARG (x);
1203 CALL_ARG (y);
1204 CALL_CALL ("cf::object::player::goto", G_VOID);
1205 CALL_END;
1206 }
1207
1208 const char *
1209 object::ref () const
1210 {
1211 if (type == PLAYER)
1212 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1213 else
1214 return 0;
1215 }
1216
1217 object *
1218 object::deref (const char *ref)
1219 {
1220 object *retval = 0;
1221
1222 if (ref)
1223 {
1224 CALL_BEGIN (1);
1225 CALL_ARG (ref);
1226 CALL_CALL ("cf::object::deref", G_SCALAR);
1227
1228 if (count)
1229 sv_to (POPs, retval);
1230
1231 CALL_END;
1232 }
1233
1234 return retval;
1235 }
1236
1237 void
1238 log_backtrace (const char *msg)
1239 {
1240 #if HAVE_BACKTRACE
1241 void *addr [20];
1242 int size = backtrace (addr, 20);
1243
1244 CALL_BEGIN (size);
1245 CALL_ARG (msg);
1246 for (int i = 0; i < size; ++i)
1247 CALL_ARG ((IV)addr [i]);
1248 CALL_CALL ("cf::_log_backtrace", G_VOID);
1249 CALL_END;
1250 #endif
1251 }
1252
1253 bool
1254 is_match_expr (const char *expr)
1255 {
1256 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1257 }
1258
1259 bool
1260 match (const char *expr, object *ob, object *self, object *source, object *originator)
1261 {
1262 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1263 expr += sizeof ("match ") - 1;
1264
1265 CALL_BEGIN (5);
1266 CALL_ARG (expr);
1267 CALL_ARG (ob);
1268 CALL_ARG (self);
1269 CALL_ARG (source);
1270 CALL_ARG (originator);
1271 CALL_CALL (cv_cf_match_match, G_SCALAR);
1272
1273 bool matched = count && SvTRUE (TOPs);
1274
1275 CALL_END;
1276
1277 return matched;
1278 }
1279
1280 object *
1281 match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1282 {
1283 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1284 expr += sizeof ("match ") - 1;
1285
1286 CALL_BEGIN (5);
1287 CALL_ARG (expr);
1288 CALL_ARG (ob);
1289 CALL_ARG (self);
1290 CALL_ARG (source);
1291 CALL_ARG (originator);
1292 CALL_CALL (cv_cf_match_match, G_ARRAY);
1293
1294 object *one = 0;
1295
1296 if (count)
1297 sv_to (TOPs, one);
1298
1299 CALL_END;
1300
1301 return one;
1302 }
1303
1304 /////////////////////////////////////////////////////////////////////////////
1305
1306 struct EVAPI *evapi::GEVAPI;
1307 struct CoroAPI *coroapi::GCoroAPI;
1308
1309 void
1310 coroapi::do_cede_to_tick ()
1311 {
1312 cede_pending = 0;
1313 cede ();
1314 }
1315
1316 void
1317 coroapi::wait_for_tick ()
1318 {
1319 CALL_BEGIN (0);
1320 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1321 CALL_END;
1322 }
1323
1324 void
1325 coroapi::wait_for_tick_begin ()
1326 {
1327 CALL_BEGIN (0);
1328 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1329 CALL_END;
1330 }
1331
1332 void
1333 iow::poll (int events)
1334 {
1335 if (events != this->events)
1336 {
1337 int active = ev_is_active ((ev_io *)this);
1338 if (active) stop ();
1339 ev_io_set ((ev_io *)this, fd, events);
1340 if (active) start ();
1341 }
1342 }
1343
1344 static void
1345 _connect_to_perl_1 ()
1346 {
1347 stash_cf = gv_stashpv ("cf", 1);
1348
1349 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1350 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1351 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1352 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1353 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1354 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1355 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1356 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1357 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1358 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1359
1360 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1361 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1362 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1363 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1364
1365 cb_global = get_av ("cf::CB_GLOBAL", 1);
1366 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1367 cb_object = get_av ("cf::CB_OBJECT", 1);
1368 cb_player = get_av ("cf::CB_PLAYER", 1);
1369 cb_client = get_av ("cf::CB_CLIENT", 1);
1370 cb_type = get_av ("cf::CB_TYPE" , 1);
1371 cb_map = get_av ("cf::CB_MAP" , 1);
1372 }
1373
1374 static void
1375 _connect_to_perl_2 ()
1376 {
1377 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1378 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1379 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1380 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1381 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1382 }
1383
1384 MODULE = cf PACKAGE = cf PREFIX = cf_
1385
1386 BOOT:
1387 {
1388 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1389 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1390
1391 _connect_to_perl_1 ();
1392
1393 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1394
1395 //{
1396 // require_pv ("Time::HiRes");
1397 //
1398 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1399 // if (!svp) croak ("Time::HiRes is required");
1400 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1401 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1402 //}
1403
1404 static const struct {
1405 const char *name;
1406 IV iv;
1407 } *civ, const_iv[] = {
1408 # define const_iv(name) { # name, (IV)name },
1409 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1410 const_iv (logBacktrace)
1411
1412 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1413
1414 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1415
1416 const_iv (MAX_TIME)
1417 const_iv (MAXSOCKBUF)
1418
1419 const_iv (NUM_BODY_LOCATIONS)
1420 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1421 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1422 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1423 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1424 const_iv (body_wrist) const_iv (body_waist)
1425
1426 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1427 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1428 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1429 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1430 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1431 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1432 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1433 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1434 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1435 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1436 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1437 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1438 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1439 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1440 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1441 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1442 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1443 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1444 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1445 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1446 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1447 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1448 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1449 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1450 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1451 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1452 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1453 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1454 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1455
1456 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1457
1458 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1459 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1460
1461 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1462 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1463 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1464 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1465 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1466 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1467 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1468
1469 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1470 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1471 const_iv (WEAP_BLUD)
1472
1473 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1474 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1475 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1476 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1477 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1478 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1479 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1480 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1481 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1482 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1483 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1484 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1485 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1486 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1487 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1488 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1489 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1490 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1491 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1492 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1493 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1494 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1495 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1496 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1497 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1498 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1499
1500 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1501 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1502 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1503 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1504 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1505 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1506
1507 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1508 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1509
1510 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1511
1512 const_iv (SP_RAISE_DEAD)
1513 const_iv (SP_RUNE)
1514 const_iv (SP_MAKE_MARK)
1515 const_iv (SP_BOLT)
1516 const_iv (SP_BULLET)
1517 const_iv (SP_EXPLOSION)
1518 const_iv (SP_CONE)
1519 const_iv (SP_BOMB)
1520 const_iv (SP_WONDER)
1521 const_iv (SP_SMITE)
1522 const_iv (SP_MAGIC_MISSILE)
1523 const_iv (SP_SUMMON_GOLEM)
1524 const_iv (SP_DIMENSION_DOOR)
1525 const_iv (SP_MAGIC_MAPPING)
1526 const_iv (SP_MAGIC_WALL)
1527 const_iv (SP_DESTRUCTION)
1528 const_iv (SP_PERCEIVE_SELF)
1529 const_iv (SP_WORD_OF_RECALL)
1530 const_iv (SP_INVISIBLE)
1531 const_iv (SP_PROBE)
1532 const_iv (SP_HEALING)
1533 const_iv (SP_CREATE_FOOD)
1534 const_iv (SP_EARTH_TO_DUST)
1535 const_iv (SP_CHANGE_ABILITY)
1536 const_iv (SP_BLESS)
1537 const_iv (SP_CURSE)
1538 const_iv (SP_SUMMON_MONSTER)
1539 const_iv (SP_CHARGING)
1540 const_iv (SP_POLYMORPH)
1541 const_iv (SP_ALCHEMY)
1542 const_iv (SP_REMOVE_CURSE)
1543 const_iv (SP_IDENTIFY)
1544 const_iv (SP_DETECTION)
1545 const_iv (SP_MOOD_CHANGE)
1546 const_iv (SP_MOVING_BALL)
1547 const_iv (SP_SWARM)
1548 const_iv (SP_CHANGE_MANA)
1549 const_iv (SP_DISPEL_RUNE)
1550 const_iv (SP_CREATE_MISSILE)
1551 const_iv (SP_CONSECRATE)
1552 const_iv (SP_ANIMATE_WEAPON)
1553 const_iv (SP_LIGHT)
1554 const_iv (SP_CHANGE_MAP_LIGHT)
1555 const_iv (SP_FAERY_FIRE)
1556 const_iv (SP_CAUSE_DISEASE)
1557 const_iv (SP_AURA)
1558 const_iv (SP_TOWN_PORTAL)
1559 const_iv (SP_PARTY_SPELL)
1560
1561 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1562 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1563 const_iv (F_LOCKED)
1564
1565 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1566
1567 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1568 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1569
1570 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1571
1572 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1573 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1574
1575 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1576 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1577
1578 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1579
1580 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1581 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1582 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1583 const_iv (M_ICE) const_iv (M_SPECIAL)
1584
1585 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1586 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1587
1588 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1589 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1590 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1591 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1592 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1593 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1594 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1595 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1596 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1597 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1598 const_iv (SK_POISON_NAIL)
1599
1600 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1601 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1602 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1603 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1604 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1605 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1606
1607 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1608
1609 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1610 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1611 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1612 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1613 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1614 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1615 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1616
1617 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1618 const_iv (MAP_INACTIVE)
1619
1620 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1621 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1622
1623 const_iv (VERSION_CS) const_iv (VERSION_SC)
1624
1625 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1626
1627 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1628
1629 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1630
1631 // random map generator
1632 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1633 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1634
1635 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1636 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1637 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1638
1639 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1640 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1641
1642 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1643 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1644
1645 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1646 const_iv (FT_RSRC) const_iv (FT_NUM)
1647 };
1648
1649 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1650 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1651
1652 static const struct {
1653 const char *name;
1654 int skip;
1655 IV klass;
1656 IV iv;
1657 } *eiv, event_iv[] = {
1658 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1659 # include "eventinc.h"
1660 # undef def
1661 };
1662
1663 AV *av = get_av ("cf::EVENT", 1);
1664
1665 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1666 {
1667 AV *event = newAV ();
1668 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1669 av_push (event, newSViv (eiv->klass));
1670 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1671 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1672 }
1673
1674 // used by autogenerated BOOT sections from genacc
1675 av_reflect = get_av ("cf::REFLECT", 1);
1676 }
1677
1678 void _gv_clear (SV *gv)
1679 CODE:
1680 assert (SvTYPE (gv) == SVt_PVGV);
1681 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1682 f (GvGP (gv)->gp_form);
1683 f (GvGP (gv)->gp_io);
1684 f (GvGP (gv)->gp_sv);
1685 f (GvGP (gv)->gp_av);
1686 f (GvGP (gv)->gp_hv);
1687 f (GvGP (gv)->gp_cv);
1688 GvCVGEN (gv) = 0;
1689 GvMULTI_off (gv);
1690 # undef f
1691
1692 void _connect_to_perl_1 ()
1693
1694 void _connect_to_perl_2 ()
1695
1696 void _recalc_want ()
1697
1698 # not used by default anymore
1699 void _global_reattach ()
1700 CODE:
1701 {
1702 // reattach to all attachable objects in the game.
1703 for_all_clients (ns)
1704 ns->reattach ();
1705
1706 for_all_objects (op)
1707 op->reattach ();
1708 }
1709
1710 # support function for map-world.ext
1711 void _quantise (SV *data_sv, SV *plt_sv)
1712 CODE:
1713 {
1714 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1715 croak ("_quantise called with invalid agruments");
1716
1717 plt_sv = SvRV (plt_sv);
1718 SV **plt = AvARRAY (plt_sv);
1719 int plt_count = AvFILL (plt_sv) + 1;
1720
1721 STRLEN len;
1722 char *data = SvPVbyte (data_sv, len);
1723 char *dst = data;
1724
1725 while (len >= 3)
1726 {
1727 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1728 {
1729 char *val = SvPVX (*val_sv);
1730
1731 if (val [0] == data [0]
1732 && val [1] == data [1]
1733 && val [2] == data [2])
1734 {
1735 *dst++ = val [3];
1736 goto next;
1737 }
1738 }
1739
1740 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1741 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1742 dst - SvPVX (data_sv), len);
1743
1744 next:
1745 data += 3;
1746 len -= 3;
1747 }
1748
1749 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1750 }
1751
1752 void init_anim ()
1753
1754 void init_globals ()
1755
1756 void init_experience ()
1757
1758 void init_attackmess ()
1759
1760 void init_dynamic ()
1761
1762 void load_settings ()
1763
1764 void load_materials ()
1765
1766 void init_uuid ()
1767 CODE:
1768 UUID::init ();
1769
1770 void init_signals ()
1771
1772 void init_commands ()
1773
1774 void init_skills ()
1775
1776 void init_beforeplay ()
1777
1778 void evthread_start (int aiofd)
1779
1780 void cede_to_tick ()
1781 CODE:
1782 coroapi::cede_to_tick ();
1783
1784 NV till_tick ()
1785 CODE:
1786 RETVAL = SvNVX (sv_next_tick) - now ();
1787 OUTPUT:
1788 RETVAL
1789
1790 int tick_inhibit ()
1791 CODE:
1792 RETVAL = tick_inhibit;
1793 OUTPUT:
1794 RETVAL
1795
1796 void tick_inhibit_inc ()
1797 CODE:
1798 ++tick_inhibit;
1799
1800 void tick_inhibit_dec ()
1801 CODE:
1802 if (!--tick_inhibit)
1803 if (tick_pending)
1804 {
1805 ev_async_send (EV_DEFAULT, &tick_watcher);
1806 coroapi::cede ();
1807 }
1808
1809 void server_tick ()
1810 CODE:
1811 {
1812 NOW = ev_now (EV_DEFAULT);
1813 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1814 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1815 runtime = SvNVX (sv_runtime);
1816
1817 server_tick ();
1818
1819 NOW = ev_time ();
1820 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1821 runtime += TICK;
1822 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1823 }
1824
1825 NV floor (NV x)
1826
1827 NV ceil (NV x)
1828
1829 NV rndm (...)
1830 ALIAS:
1831 rmg_rndm = 1
1832 CODE:
1833 {
1834 rand_gen &gen = ix ? rmg_rndm : rndm;
1835 switch (items)
1836 {
1837 case 0: RETVAL = gen (); break;
1838 case 1: RETVAL = gen (SvUV (ST (0))); break;
1839 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1840 default: croak ("cf::rndm requires none, one or two parameters."); break;
1841 }
1842 }
1843 OUTPUT:
1844 RETVAL
1845
1846 NV clamp (NV value, NV min_value, NV max_value)
1847 CODE:
1848 RETVAL = clamp (value, min_value, max_value);
1849 OUTPUT:
1850 RETVAL
1851
1852 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1853 CODE:
1854 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1855 OUTPUT:
1856 RETVAL
1857
1858 void weaken (...)
1859 PROTOTYPE: @
1860 CODE:
1861 while (items > 0)
1862 sv_rvweaken (ST (--items));
1863
1864 void
1865 log_backtrace (utf8_string msg)
1866
1867 void
1868 LOG (int flags, utf8_string msg)
1869 PROTOTYPE: $$
1870 C_ARGS: flags, "%s", msg
1871
1872 octet_string path_combine (octet_string base, octet_string path)
1873 PROTOTYPE: $$
1874
1875 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1876 PROTOTYPE: $$
1877
1878 void
1879 sub_generation_inc ()
1880 CODE:
1881 PL_sub_generation++;
1882
1883 const_octet_string
1884 mapdir ()
1885 PROTOTYPE:
1886 ALIAS:
1887 mapdir = 0
1888 uniquedir = 1
1889 tmpdir = 2
1890 confdir = 3
1891 localdir = 4
1892 playerdir = 5
1893 datadir = 6
1894 CODE:
1895 switch (ix)
1896 {
1897 case 0: RETVAL = settings.mapdir ; break;
1898 case 1: RETVAL = settings.uniquedir; break;
1899 case 2: RETVAL = settings.tmpdir ; break;
1900 case 3: RETVAL = settings.confdir ; break;
1901 case 4: RETVAL = settings.localdir ; break;
1902 case 5: RETVAL = settings.playerdir; break;
1903 case 6: RETVAL = settings.datadir ; break;
1904 }
1905 OUTPUT: RETVAL
1906
1907 void abort ()
1908
1909 void reset_signals ()
1910
1911 void fork_abort (const_octet_string cause = "cf::fork_abort")
1912
1913 void cleanup (const_octet_string cause, bool make_core = false)
1914
1915 void emergency_save ()
1916
1917 void _exit (int status = EXIT_SUCCESS)
1918
1919 #if _POSIX_MEMLOCK
1920
1921 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1922 INIT:
1923 #if __GLIBC__
1924 mallopt (M_TOP_PAD, 1024 * 1024);
1925 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1926 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1927 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1928 #endif
1929
1930 int munlockall ()
1931
1932 #endif
1933
1934 int
1935 malloc_trim (IV pad = 0)
1936
1937 void
1938 mallinfo ()
1939 PPCODE:
1940 {
1941 #if __GLIBC__
1942 struct mallinfo mai = mallinfo ();
1943 EXTEND (SP, 10*2);
1944 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1945 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1946 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1947 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1949 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1950 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1952 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1954 #endif
1955 EXTEND (SP, 5*2);
1956 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1957 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1959 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1960 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1961 }
1962
1963 int find_animation (utf8_string text)
1964 PROTOTYPE: $
1965
1966 int random_roll (int min, int max, object *op, int goodbad);
1967
1968 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1969
1970 int
1971 exp_to_level (val64 exp)
1972 CODE:
1973 {
1974 int i = 0;
1975
1976 RETVAL = settings.max_level;
1977
1978 for (i = 1; i <= settings.max_level; i++)
1979 {
1980 if (levels[i] > exp)
1981 {
1982 RETVAL = i - 1;
1983 break;
1984 }
1985 }
1986 }
1987 OUTPUT: RETVAL
1988
1989 val64
1990 level_to_min_exp (int level)
1991 CODE:
1992 if (level > settings.max_level)
1993 RETVAL = levels[settings.max_level];
1994 else if (level < 1)
1995 RETVAL = 0;
1996 else
1997 RETVAL = levels[level];
1998 OUTPUT: RETVAL
1999
2000 SV *
2001 resistance_to_string (int atnr)
2002 CODE:
2003 if (atnr >= 0 && atnr < NROFATTACKS)
2004 RETVAL = newSVpv (resist_plus[atnr], 0);
2005 else
2006 XSRETURN_UNDEF;
2007 OUTPUT: RETVAL
2008
2009 UUID
2010 uuid_cur ()
2011 CODE:
2012 RETVAL = UUID::cur;
2013 OUTPUT:
2014 RETVAL
2015
2016 UUID
2017 uuid_gen ()
2018 CODE:
2019 RETVAL = UUID::gen ();
2020 OUTPUT:
2021 RETVAL
2022
2023 val64
2024 uuid_seq (UUID uuid)
2025 CODE:
2026 RETVAL = uuid.seq;
2027 OUTPUT:
2028 RETVAL
2029
2030 UUID
2031 uuid_str (val64 seq)
2032 CODE:
2033 RETVAL.seq = seq;
2034 OUTPUT:
2035 RETVAL
2036
2037 void
2038 coin_names ()
2039 PPCODE:
2040 EXTEND (SP, NUM_COINS);
2041 for (int i = 0; i < NUM_COINS; ++i)
2042 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2043
2044 void
2045 coin_archetypes ()
2046 PPCODE:
2047 EXTEND (SP, NUM_COINS);
2048 for (int i = 0; i < NUM_COINS; ++i)
2049 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2050
2051 bool
2052 load_resource_file_ (octet_string filename)
2053
2054 void
2055 fix_weight ()
2056
2057 MODULE = cf PACKAGE = cf::attachable
2058
2059 int
2060 valid (SV *obj)
2061 CODE:
2062 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2063 OUTPUT:
2064 RETVAL
2065
2066 void
2067 debug_trace (attachable *obj, bool on = true)
2068 CODE:
2069 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2070 if (on)
2071 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2072
2073 int mortals_size ()
2074 CODE:
2075 RETVAL = attachable::mortals.size ();
2076 OUTPUT: RETVAL
2077
2078 #object *mortals (U32 index)
2079 # CODE:
2080 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2081 # OUTPUT: RETVAL
2082
2083 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2084
2085 MODULE = cf PACKAGE = cf::global
2086
2087 int invoke (SV *klass, int event, ...)
2088 CODE:
2089 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2091 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2092 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL
2094
2095 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2096
2097 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2098
2099 int invoke (object *op, int event, ...)
2100 CODE:
2101 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2102 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2103 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2104 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2105 OUTPUT: RETVAL
2106
2107 SV *registry (object *op)
2108
2109 int objects_size ()
2110 CODE:
2111 RETVAL = objects.size ();
2112 OUTPUT: RETVAL
2113
2114 object *objects (U32 index)
2115 CODE:
2116 RETVAL = index < objects.size () ? objects [index] : 0;
2117 OUTPUT: RETVAL
2118
2119 int actives_size ()
2120 CODE:
2121 RETVAL = actives.size ();
2122 OUTPUT: RETVAL
2123
2124 object *actives (U32 index)
2125 CODE:
2126 RETVAL = index < actives.size () ? actives [index] : 0;
2127 OUTPUT: RETVAL
2128
2129 int mortals_size ()
2130 CODE:
2131 RETVAL = attachable::mortals.size ();
2132 OUTPUT: RETVAL
2133
2134 const char *slot_use_name (U32 slot)
2135 ALIAS:
2136 slot_nonuse_name = 1
2137 CODE:
2138 {
2139 if (slot >= NUM_BODY_LOCATIONS)
2140 croak ("body slot index out of range");
2141
2142 switch (ix)
2143 {
2144 case 0: RETVAL = body_locations[slot].use_name; break;
2145 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2146 }
2147 }
2148 OUTPUT:
2149 RETVAL
2150
2151 # missing properties
2152
2153 object *head (object *op)
2154 PROTOTYPE: $
2155 CODE:
2156 RETVAL = op->head_ ();
2157 OUTPUT: RETVAL
2158
2159 void
2160 inv (object *obj)
2161 PROTOTYPE: $
2162 PPCODE:
2163 {
2164 for (object *o = obj->inv; o; o = o->below)
2165 XPUSHs (sv_2mortal (to_sv (o)));
2166 }
2167
2168 void
2169 set_animation (object *op, int idx)
2170 CODE:
2171 SET_ANIMATION (op, idx);
2172
2173 int
2174 num_animations (object *op)
2175 CODE:
2176 RETVAL = NUM_ANIMATIONS (op);
2177 OUTPUT: RETVAL
2178
2179 int slot_info (object *op, UV slot, int value = 0)
2180 ALIAS:
2181 slot_used = 1
2182 CODE:
2183 {
2184 if (slot >= NUM_BODY_LOCATIONS)
2185 croak ("body slot index out of range");
2186
2187 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2188
2189 if (items > 2)
2190 if (ix)
2191 op->slot[slot].used = value;
2192 else
2193 op->slot[slot].info = value;
2194 }
2195 OUTPUT:
2196 RETVAL
2197
2198 object *find_best_object_match (object *op, utf8_string match)
2199
2200 object *find_marked_object (object *op)
2201
2202 int need_identify (object *obj);
2203
2204 int apply_shop_mat (object *shop_mat, object *op);
2205
2206 int move (object *op, int dir, object *originator = op)
2207 CODE:
2208 RETVAL = move_ob (op, dir, originator);
2209 OUTPUT:
2210 RETVAL
2211
2212 void apply (object *applier, object *applied, int flags = 0)
2213 CODE:
2214 manual_apply (applied, applier, flags);
2215
2216 void apply_below (object *op)
2217 CODE:
2218 player_apply_below (op);
2219
2220 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2221
2222 int casting_level (object *caster, object *spell)
2223
2224 int pay_item (object *op, object *buyer)
2225 CODE:
2226 RETVAL = pay_for_item (op, buyer);
2227 OUTPUT: RETVAL
2228
2229 int pay_amount (object *op, uint64 amount)
2230 CODE:
2231 RETVAL = pay_for_amount (amount, op);
2232 OUTPUT: RETVAL
2233
2234 void pay_player (object *op, uint64 amount)
2235
2236 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2237
2238 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2239
2240 void learn_spell (object *op, object *sp, int special_prayer = 0)
2241 CODE:
2242 do_learn_spell (op, sp, special_prayer);
2243
2244 void forget_spell (object *op, object *sp)
2245 CODE:
2246 do_forget_spell (op, query_name (sp));
2247
2248 object *check_for_spell (object *op, utf8_string spellname)
2249 CODE:
2250 RETVAL = check_spell_known (op, spellname);
2251 OUTPUT: RETVAL
2252
2253 int query_money (object *op)
2254 ALIAS: money = 0
2255
2256 val64 query_cost (object *op, object *who, int flags)
2257 ALIAS: cost = 0
2258
2259 void spring_trap (object *op, object *victim)
2260
2261 int check_trigger (object *op, object *cause)
2262
2263 void drop (object *who, object *op)
2264
2265 void pick_up (object *who, object *op)
2266
2267 void update_object (object *op, int action)
2268
2269 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2270
2271 void player_lvl_adj (object *who, object *skill = 0)
2272
2273 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2274
2275 int calc_skill_exp (object *who, object *op, object *skill)
2276
2277 void push_button (object *op, object *originator)
2278
2279 void use_trigger (object *op, object *originator)
2280
2281 void handle_apply_yield (object *op)
2282
2283 int convert_item (object *item, object *converter)
2284
2285
2286 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2287
2288 # no clean way to get an object from an archetype - stupid idiotic
2289 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2290
2291 object *new (utf8_string archetype = 0)
2292 PROTOTYPE: ;$
2293 CODE:
2294 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2295 OUTPUT:
2296 RETVAL
2297
2298 object *find_object (U32 tag)
2299
2300 # TODO: nuke
2301 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2302 PROTOTYPE: $$$$$$
2303 CODE:
2304 {
2305 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2306
2307 if (RETVAL->destroyed ())
2308 RETVAL = 0;
2309 }
2310
2311 shstr
2312 object::kv_get (shstr key)
2313
2314 void
2315 object::kv_del (shstr key)
2316
2317 void
2318 object::kv_set (shstr key, shstr value)
2319
2320 object *get_nearest_player (object *ob)
2321 ALIAS: nearest_player = 0
2322 PREINIT:
2323 extern object *get_nearest_player (object *);
2324
2325 void rangevector (object *ob, object *other, int flags = 0)
2326 PROTOTYPE: $$;$
2327 PPCODE:
2328 {
2329 rv_vector rv;
2330
2331 PUTBACK;
2332 get_rangevector (ob, other, &rv, flags);
2333 SPAGAIN;
2334
2335 EXTEND (SP, 5);
2336 PUSHs (newSVuv (rv.distance));
2337 PUSHs (newSViv (rv.distance_x));
2338 PUSHs (newSViv (rv.distance_y));
2339 PUSHs (newSViv (rv.direction));
2340 PUSHs (to_sv (rv.part));
2341 }
2342
2343 bool on_same_map_as (object *ob, object *other)
2344 CODE:
2345 RETVAL = on_same_map (ob, other);
2346 OUTPUT: RETVAL
2347
2348 const_utf8_string
2349 base_name (object *op, int plural = op->nrof > 1)
2350 CODE:
2351 RETVAL = query_base_name (op, plural);
2352 OUTPUT: RETVAL
2353
2354 # return the tail of an object, excluding itself
2355 void
2356 tail (object *op)
2357 PPCODE:
2358 while ((op = op->more))
2359 XPUSHs (sv_2mortal (to_sv (op)));
2360
2361 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2362
2363 player *player (object *op)
2364 CODE:
2365 RETVAL = op->contr;
2366 OUTPUT: RETVAL
2367
2368 bool move_player (object *op, int dir)
2369
2370 void check_score (object *op)
2371
2372 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2373 CODE:
2374 new_draw_info (flags, 0, op, txt);
2375
2376 void kill_player (object *op)
2377
2378 void esrv_send_item (object *pl, object *item)
2379
2380 void esrv_update_item (object *pl, int what, object *item)
2381 C_ARGS: what, pl, item
2382
2383 void esrv_del_item (object *pl, int tag)
2384 C_ARGS: pl->contr, tag
2385
2386 int command_summon (object *op, utf8_string params)
2387
2388 int command_arrest (object *op, utf8_string params)
2389
2390
2391 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2392
2393 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2394
2395 int invoke (player *pl, int event, ...)
2396 CODE:
2397 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2398 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2399 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2400 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2401 OUTPUT: RETVAL
2402
2403 SV *registry (player *pl)
2404
2405 void
2406 save_stats (player *pl)
2407 CODE:
2408 pl->ob->stats.hp = pl->ob->stats.maxhp;
2409 pl->ob->stats.sp = pl->ob->stats.maxsp;
2410 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2411 pl->orig_stats = pl->ob->stats;
2412
2413 # should only be temporary
2414 void esrv_new_player (player *pl)
2415
2416 #d# TODO: replace by blocked_los accessor, fix code using this
2417 bool
2418 cell_visible (player *pl, int dx, int dy)
2419 CODE:
2420 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2421 OUTPUT:
2422 RETVAL
2423
2424 void
2425 send (player *pl, SV *packet)
2426 CODE:
2427 {
2428 STRLEN len;
2429 char *buf = SvPVbyte (packet, len);
2430
2431 if (len > MAXSOCKBUF)
2432 pl->failmsg ("[packet too long for client]");
2433 else if (pl->ns)
2434 pl->ns->send_packet (buf, len);
2435 }
2436
2437 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2438 PROTOTYPE: $;$$$
2439 PPCODE:
2440 if (GIMME_V != G_VOID)
2441 {
2442 EXTEND (SP, 3);
2443 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2444 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2445 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2446 }
2447 if (map_path) sv_to (map_path, pl->savebed_map);
2448 if (x) sv_to (x, pl->bed_x);
2449 if (y) sv_to (y, pl->bed_y);
2450
2451 void
2452 list ()
2453 PPCODE:
2454 for_all_players (pl)
2455 XPUSHs (sv_2mortal (to_sv (pl)));
2456
2457
2458 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2459
2460 int invoke (maptile *map, int event, ...)
2461 CODE:
2462 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2463 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2464 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2465 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2466 OUTPUT: RETVAL
2467
2468 SV *registry (maptile *map)
2469
2470 void
2471 find_tagged_objects (maptile *map, utf8_string tag = 0)
2472 PPCODE:
2473 {
2474 if (!map->spaces)
2475 XSRETURN_EMPTY;
2476
2477 if (tag)
2478 {
2479 shstr_cmp tag_ (tag);
2480
2481 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2482 for (object *op = ms->bot; op; op = op->above)
2483 if (op->tag == tag_)
2484 XPUSHs (sv_2mortal (to_sv (op)));
2485 }
2486 else
2487 {
2488 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2489 for (object *op = ms->bot; op; op = op->above)
2490 if (op->tag)
2491 XPUSHs (sv_2mortal (to_sv (op)));
2492 }
2493 }
2494
2495 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2496
2497 void
2498 adjust_daylight ()
2499 CODE:
2500 maptile::adjust_daylight ();
2501
2502 int
2503 outdoor_darkness (int darkness = 0)
2504 CODE:
2505 RETVAL = maptile::outdoor_darkness;
2506 if (items)
2507 maptile::outdoor_darkness = darkness;
2508 OUTPUT:
2509 RETVAL
2510
2511 void
2512 maptile::instantiate ()
2513
2514 maptile *new ()
2515 PROTOTYPE:
2516 CODE:
2517 RETVAL = new maptile;
2518 OUTPUT:
2519 RETVAL
2520
2521 void
2522 maptile::players ()
2523 PPCODE:
2524 if (GIMME_V == G_SCALAR)
2525 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2526 else if (GIMME_V == G_ARRAY)
2527 {
2528 EXTEND (SP, THIS->players);
2529 for_all_players (pl)
2530 if (pl->ob && pl->ob->map == THIS)
2531 PUSHs (sv_2mortal (to_sv (pl->ob)));
2532 }
2533
2534 void
2535 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537 {
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::add_underlay: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 for (int x = 0; x < THIS->width; ++x)
2547 for (int y = 0; y < THIS->height; ++y)
2548 {
2549 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2550 if (op->flag [FLAG_IS_FLOOR])
2551 goto skip;
2552
2553 {
2554 int offs = offset + y * stride + x;
2555
2556 if (IN_RANGE_EXC (offs, 0, idxlen))
2557 {
2558 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2559 {
2560 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2561 ob->flag [FLAG_NO_MAP_SAVE] = true;
2562 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2563
2564 if (ob->randomitems && !ob->above)
2565 {
2566 ob->create_treasure (ob->randomitems);
2567
2568 for (object *op = ob->above; op; op = op->above)
2569 op->flag [FLAG_NO_MAP_SAVE] = true;
2570 // TODO: if this is a pickable object, then the item
2571 // will at a bit weird - saving inside the player
2572 // will clear the flag, but when the player drops
2573 // it without logging out, it keeps the flag.
2574 // nobody ahs reported this, but this can be rather
2575 // annoying on persistent maps.
2576 }
2577 }
2578 }
2579 }
2580
2581 skip: ;
2582 }
2583 }
2584
2585 void
2586 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2587 CODE:
2588 {
2589 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2590 croak ("maptile::set_regiondata: palette must be arrayref");
2591
2592 palette = SvRV (palette);
2593
2594 STRLEN idxlen;
2595 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2596
2597 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2598 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2599
2600 for (int i = av_len ((AV *)palette) + 1; i--; )
2601 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2602
2603 for (int y = 0; y < THIS->height; ++y)
2604 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2605
2606 sfree (THIS->regions, THIS->size ());
2607 delete [] THIS->regionmap;
2608
2609 THIS->regions = regions;
2610 THIS->regionmap = regionmap;
2611 }
2612
2613 void
2614 maptile::create_region_treasure ()
2615 CODE:
2616 for (int x = 0; x < THIS->width; ++x)
2617 for (int y = 0; y < THIS->height; ++y)
2618 {
2619 region *rgn = THIS->region (x, y);
2620
2621 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2622 if (object *op = THIS->at (x, y).top)
2623 if (rgn->treasure && rndm () < rgn->treasure_density)
2624 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2625 }
2626
2627 int out_of_map (maptile *map, int x, int y)
2628
2629 void
2630 find_link (maptile *map, shstr_tmp connection)
2631 PPCODE:
2632 if (oblinkpt *obp = map->find_link (connection))
2633 for (objectlink *ol = obp->link; ol; ol = ol->next)
2634 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2635
2636 void
2637 get_map_flags (maptile *map, int x, int y)
2638 PPCODE:
2639 {
2640 maptile *nmap = 0;
2641 I16 nx = 0, ny = 0;
2642
2643 PUTBACK;
2644 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2645 SPAGAIN;
2646
2647 EXTEND (SP, 4);
2648 PUSHs (sv_2mortal (newSViv (flags)));
2649
2650 if (GIMME_V == G_ARRAY)
2651 {
2652 PUSHs (sv_2mortal (to_sv (nmap)));
2653 PUSHs (sv_2mortal (newSViv (nx)));
2654 PUSHs (sv_2mortal (newSViv (ny)));
2655 }
2656 }
2657
2658 mapspace *
2659 ms (maptile *map, unsigned int x, unsigned int y)
2660 PROTOTYPE: $$$
2661 CODE:
2662 {
2663 maptile *nmap = 0;
2664 I16 nx, ny;
2665
2666 PUTBACK;
2667 get_map_flags (map, &nmap, x, y, &nx, &ny);
2668 SPAGAIN;
2669
2670 if (!nmap)
2671 XSRETURN_UNDEF;
2672
2673 RETVAL = &nmap->at (nx, ny);
2674 }
2675 OUTPUT:
2676 RETVAL
2677
2678 void
2679 at (maptile *map, unsigned int x, unsigned int y)
2680 PROTOTYPE: $$$
2681 PPCODE:
2682 {
2683 maptile *nmap = 0;
2684 I16 nx, ny;
2685
2686 PUTBACK;
2687 get_map_flags (map, &nmap, x, y, &nx, &ny);
2688 SPAGAIN;
2689
2690 if (nmap)
2691 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2692 XPUSHs (sv_2mortal (to_sv (o)));
2693 }
2694
2695 SV *
2696 bot_at (maptile *map, unsigned int x, unsigned int y)
2697 PROTOTYPE: $$$
2698 ALIAS:
2699 top_at = 1
2700 flags_at = 2
2701 light_at = 3
2702 move_block_at = 4
2703 move_slow_at = 5
2704 move_on_at = 6
2705 move_off_at = 7
2706 CODE:
2707 {
2708 sint16 nx = x;
2709 sint16 ny = y;
2710
2711 if (!xy_normalise (map, nx, ny))
2712 XSRETURN_UNDEF;
2713
2714 mapspace &ms = map->at (nx, ny);
2715
2716 ms.update ();
2717
2718 switch (ix)
2719 {
2720 case 0: RETVAL = to_sv (ms.bot ); break;
2721 case 1: RETVAL = to_sv (ms.top ); break;
2722 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2723 case 3: RETVAL = newSViv (ms.light ); break;
2724 case 4: RETVAL = newSVuv (ms.move_block); break;
2725 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2726 case 6: RETVAL = newSVuv (ms.move_on ); break;
2727 case 7: RETVAL = newSVuv (ms.move_off ); break;
2728 }
2729 }
2730 OUTPUT: RETVAL
2731
2732 # worst xs function of my life
2733 bool
2734 _create_random_map (\
2735 maptile *self,\
2736 utf8_string wallstyle,\
2737 utf8_string wall_name,\
2738 utf8_string floorstyle,\
2739 utf8_string monsterstyle,\
2740 utf8_string treasurestyle,\
2741 utf8_string layoutstyle,\
2742 utf8_string doorstyle,\
2743 utf8_string decorstyle,\
2744 utf8_string origin_map,\
2745 utf8_string final_map,\
2746 utf8_string exitstyle,\
2747 utf8_string this_map,\
2748 utf8_string exit_on_final_map,\
2749 int xsize,\
2750 int ysize,\
2751 int expand2x,\
2752 int layoutoptions1,\
2753 int layoutoptions2,\
2754 int layoutoptions3,\
2755 int symmetry,\
2756 int difficulty,\
2757 int difficulty_given,\
2758 float difficulty_increase,\
2759 int dungeon_level,\
2760 int dungeon_depth,\
2761 int decoroptions,\
2762 int orientation,\
2763 int origin_y,\
2764 int origin_x,\
2765 U32 random_seed,\
2766 val64 total_map_hp,\
2767 int map_layout_style,\
2768 int treasureoptions,\
2769 int symmetry_used,\
2770 region *region,\
2771 utf8_string custom\
2772 )
2773 CODE:
2774 {
2775 random_map_params rmp;
2776
2777 assign (rmp.wallstyle , wallstyle);
2778 assign (rmp.wall_name , wall_name);
2779 assign (rmp.floorstyle , floorstyle);
2780 assign (rmp.monsterstyle , monsterstyle);
2781 assign (rmp.treasurestyle , treasurestyle);
2782 assign (rmp.layoutstyle , layoutstyle);
2783 assign (rmp.doorstyle , doorstyle);
2784 assign (rmp.decorstyle , decorstyle);
2785 assign (rmp.exitstyle , exitstyle);
2786 assign (rmp.exit_on_final_map, exit_on_final_map);
2787
2788 rmp.origin_map = origin_map;
2789 rmp.final_map = final_map;
2790 rmp.this_map = this_map;
2791 rmp.xsize = xsize;
2792 rmp.ysize = ysize;
2793 rmp.expand2x = expand2x;
2794 rmp.layoutoptions1 = layoutoptions1;
2795 rmp.layoutoptions2 = layoutoptions2;
2796 rmp.layoutoptions3 = layoutoptions3;
2797 rmp.symmetry = symmetry;
2798 rmp.difficulty = difficulty;
2799 rmp.difficulty_given = difficulty_given;
2800 rmp.difficulty_increase = difficulty_increase;
2801 rmp.dungeon_level = dungeon_level;
2802 rmp.dungeon_depth = dungeon_depth;
2803 rmp.decoroptions = decoroptions;
2804 rmp.orientation = orientation;
2805 rmp.origin_y = origin_y;
2806 rmp.origin_x = origin_x;
2807 rmp.random_seed = random_seed;
2808 rmp.total_map_hp = (uint64_t) total_map_hp;
2809 rmp.map_layout_style = map_layout_style;
2810 rmp.treasureoptions = treasureoptions;
2811 rmp.symmetry_used = symmetry_used;
2812 rmp.region = region;
2813 rmp.custom = custom;
2814
2815 RETVAL = self->generate_random_map (&rmp);
2816 }
2817 OUTPUT:
2818 RETVAL
2819
2820 MODULE = cf PACKAGE = cf::mapspace
2821
2822 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2823
2824 MODULE = cf PACKAGE = cf::arch
2825
2826 int archetypes_size ()
2827 CODE:
2828 RETVAL = archetypes.size ();
2829 OUTPUT: RETVAL
2830
2831 archetype *archetypes (U32 index)
2832 CODE:
2833 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2834 OUTPUT: RETVAL
2835
2836 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2837
2838 MODULE = cf PACKAGE = cf::party
2839
2840 partylist *first ()
2841 PROTOTYPE:
2842 CODE:
2843 RETVAL = get_firstparty ();
2844 OUTPUT: RETVAL
2845
2846 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2847
2848 MODULE = cf PACKAGE = cf::region
2849
2850 void
2851 list ()
2852 PPCODE:
2853 for_all_regions (rgn)
2854 XPUSHs (sv_2mortal (to_sv (rgn)));
2855
2856 region *find (utf8_string name)
2857 PROTOTYPE: $
2858 CODE:
2859 RETVAL = region::find (name);
2860 OUTPUT: RETVAL
2861
2862 int specificity (region *rgn)
2863 CODE:
2864 RETVAL = 0;
2865 while (rgn = rgn->parent)
2866 RETVAL++;
2867 OUTPUT: RETVAL
2868
2869 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2870
2871 MODULE = cf PACKAGE = cf::living
2872
2873 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2874
2875 MODULE = cf PACKAGE = cf::settings
2876
2877 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2878
2879 MODULE = cf PACKAGE = cf::client
2880
2881 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2882
2883 int invoke (client *ns, int event, ...)
2884 CODE:
2885 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2886 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2887 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2888 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2889 OUTPUT: RETVAL
2890
2891 SV *registry (client *ns)
2892
2893 void
2894 list ()
2895 PPCODE:
2896 EXTEND (SP, clients.size ());
2897 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2898 PUSHs (sv_2mortal (to_sv (*i)));
2899
2900 void
2901 client::send_packet (SV *packet)
2902 CODE:
2903 {
2904 STRLEN len;
2905 char *buf = SvPVbyte (packet, len);
2906
2907 if (len > MAXSOCKBUF)
2908 {
2909 // ugly
2910 if (THIS->pl)
2911 THIS->pl->failmsg ("[packet too long for client]");
2912 }
2913 else
2914 THIS->send_packet (buf, len);
2915 }
2916
2917 faceidx
2918 client::need_face (utf8_string name, int pri = 0)
2919 CODE:
2920 RETVAL = face_find (name, 0);
2921 if (RETVAL)
2922 {
2923 THIS->send_face (RETVAL, pri);
2924 THIS->flush_fx ();
2925 }
2926 OUTPUT:
2927 RETVAL
2928
2929 int
2930 client::fx_want (int idx, int value = -1)
2931 CODE:
2932 if (0 < idx && idx < FT_NUM)
2933 {
2934 RETVAL = THIS->fx_want [idx];
2935 if (items > 2)
2936 THIS->fx_want [idx] = value;
2937 }
2938 else
2939 RETVAL = 0;
2940 OUTPUT:
2941 RETVAL
2942
2943 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2944
2945 faceidx sound_find (utf8_string name)
2946
2947 void sound_set (utf8_string str, faceidx face)
2948
2949 # dire hack
2950 void old_sound_index (int idx, faceidx face)
2951 CODE:
2952 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2953 old_sound_index [idx] = face;
2954
2955 MODULE = cf PACKAGE = cf::face PREFIX = face_
2956
2957 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2958
2959 faceidx face_find (utf8_string name, faceidx defidx = 0)
2960
2961 faceidx alloc (utf8_string name)
2962 CODE:
2963 {
2964 do
2965 {
2966 RETVAL = faces.size ();
2967 faces.resize (RETVAL + 1);
2968 }
2969 while (!RETVAL); // crude way to leave index 0
2970
2971 faces [RETVAL].name = name;
2972 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2973
2974 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2975 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2976 }
2977 OUTPUT: RETVAL
2978
2979 void set_type (faceidx idx, int value)
2980 ALIAS:
2981 set_type = 0
2982 set_visibility = 1
2983 set_magicmap = 2
2984 set_smooth = 3
2985 set_smoothlevel = 4
2986 CODE:
2987 faceinfo *f = face_info (idx); assert (f);
2988 switch (ix)
2989 {
2990 case 0: f->type = value; break;
2991 case 1: f->visibility = value; break;
2992 case 2: f->magicmap = value; break;
2993 case 3: f->smooth = value; break;
2994 case 4: f->smoothlevel = value; break;
2995 }
2996
2997 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2998 CODE:
2999 {
3000 faceinfo *f = face_info (idx); assert (f);
3001 facedata *d = &(faceset ? f->data64 : f->data32);
3002 sv_to (data, d->data);
3003 STRLEN clen;
3004 char *cdata = SvPVbyte (chksum, clen);
3005 clen = min (CHKSUM_MAXLEN, clen);
3006
3007 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3008
3009 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3010 {
3011 d->chksum_len = clen;
3012 memcpy (d->chksum, cdata, clen);
3013
3014 // invalidate existing client face info
3015 for_all_clients (ns)
3016 if (ns->faceset == faceset)
3017 {
3018 ns->faces_sent [idx] = false;
3019 ns->force_newmap = true;
3020 }
3021 }
3022 }
3023
3024 int get_data_size (faceidx idx, int faceset = 0)
3025 CODE:
3026 facedata *d = face_data (idx, faceset);
3027 if (!d) XSRETURN_UNDEF;
3028 RETVAL = d->data.size ();
3029 OUTPUT:
3030 RETVAL
3031
3032 SV *get_chksum (faceidx idx, int faceset = 0)
3033 CODE:
3034 facedata *d = face_data (idx, faceset);
3035 if (!d) XSRETURN_UNDEF;
3036 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3037 OUTPUT:
3038 RETVAL
3039
3040 SV *get_data (faceidx idx, int faceset = 0)
3041 CODE:
3042 facedata *d = face_data (idx, faceset);
3043 if (!d) XSRETURN_UNDEF;
3044 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3045 OUTPUT:
3046 RETVAL
3047
3048 void invalidate (faceidx idx)
3049 CODE:
3050 for_all_clients (ns)
3051 {
3052 ns->faces_sent [idx] = false;
3053 ns->force_newmap = true;
3054 }
3055
3056 void invalidate_all ()
3057 CODE:
3058 for_all_clients (ns)
3059 {
3060 ns->faces_sent.reset ();
3061 ns->force_newmap = true;
3062 }
3063
3064 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3065
3066 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3067
3068 animidx anim_find (utf8_string name)
3069 CODE:
3070 RETVAL = animation::find (name).number;
3071 OUTPUT: RETVAL
3072
3073 animidx set (utf8_string name, SV *frames, int facings = 1)
3074 CODE:
3075 {
3076 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3077 croak ("frames must be an arrayref");
3078
3079 AV *av = (AV *)SvRV (frames);
3080
3081 animation *anim = &animation::find (name);
3082 if (anim->number)
3083 {
3084 anim->resize (av_len (av) + 1);
3085 anim->facings = facings;
3086 }
3087 else
3088 anim = &animation::create (name, av_len (av) + 1, facings);
3089
3090 for (int i = 0; i < anim->num_animations; ++i)
3091 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3092 }
3093 OUTPUT: RETVAL
3094
3095 void invalidate_all ()
3096 CODE:
3097 for_all_clients (ns)
3098 ns->anims_sent.reset ();
3099
3100 MODULE = cf PACKAGE = cf::object::freezer
3101
3102 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3103
3104 SV *
3105 new (char *klass)
3106 CODE:
3107 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3108 OUTPUT: RETVAL
3109
3110 void
3111 DESTROY (SV *sv)
3112 CODE:
3113 object_freezer *self;
3114 sv_to (sv, self);
3115 delete self;
3116
3117 MODULE = cf PACKAGE = cf::object::thawer
3118
3119 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3120
3121 SV *
3122 new_from_file (char *klass, octet_string path)
3123 CODE:
3124 object_thawer *f = new object_thawer (path);
3125 if (!*f)
3126 {
3127 delete f;
3128 XSRETURN_UNDEF;
3129 }
3130 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3131 OUTPUT: RETVAL
3132
3133 void
3134 DESTROY (SV *sv)
3135 CODE:
3136 object_thawer *self;
3137 sv_to (sv, self);
3138 delete self;
3139
3140 void
3141 extract_tags (object_thawer *self)
3142 PPCODE:
3143 while (self->kw != KW_EOF)
3144 {
3145 PUTBACK;
3146 coroapi::cede_to_tick ();
3147 SPAGAIN;
3148
3149 if (self->kw == KW_tag)
3150 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3151
3152 self->skip ();
3153 }
3154