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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.37
Committed: Thu Aug 31 17:54:15 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.36: +74 -13 lines
Log Message:
rewrote object serialiser, parser is next

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static bool perl_booted;
57
58 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59 typedef struct
60 {
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72 } CFPContext;
73
74 static HV *obj_cache;
75 static PerlInterpreter *perl;
76
77 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78
79 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86
87 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88
89 static SV *
90 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 {
92 SV *sv;
93
94 if (!ptr)
95 return &PL_sv_undef;
96
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 }
100
101 template<class attachable>
102 SV *
103 newSVattachable (attachable *obj, const char *klass)
104 {
105 if (!obj)
106 return &PL_sv_undef;
107
108 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112 }
113
114 static void
115 SVptr_cache_set (void *ptr, SV *sv)
116 {
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118 }
119
120 static SV *
121 SVptr_cache_get (void *ptr)
122 {
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126 }
127
128 static SV *
129 newSVptr_cached (void *ptr, const char *klass)
130 {
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 {
140 HV *hv = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143
144 SVptr_cache_set (ptr, sv);
145 }
146
147 return newSVsv (sv);
148 }
149
150 static void
151 clearSVptr (SV *sv)
152 {
153 if (SvROK (sv))
154 sv = SvRV (sv);
155
156 hv_clear ((HV *)sv);
157 sv_unmagic (sv, PERL_MAGIC_ext);
158 }
159
160 static long
161 SvPTR (SV *sv, const char *klass)
162 {
163 if (!sv_derived_from (sv, klass))
164 croak ("object of type %s expected", klass);
165
166 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167
168 if (!mg)
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170
171 return (long)mg->mg_ptr;
172 }
173
174 static long
175 SvPTR_ornull (SV *sv, const char *klass)
176 {
177 if (SvOK (sv))
178 return SvPTR (sv, klass);
179 else
180 return 0;
181 }
182
183 static SV *
184 newSVdt_va (va_list &ap, data_type type)
185 {
186 SV *sv;
187
188 switch (type)
189 {
190 case DT_INT:
191 sv = newSViv (va_arg (ap, int));
192 break;
193
194 case DT_INT64:
195 sv = newSVval64 ((val64)va_arg (ap, sint64));
196 break;
197
198 case DT_DOUBLE:
199 sv = newSVnv (va_arg (ap, double));
200 break;
201
202 case DT_STRING:
203 {
204 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206 }
207 break;
208
209 case DT_DATA:
210 {
211 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 }
215 break;
216
217 case DT_OBJECT:
218 {
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break;
223
224 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 break;
228
229 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 break;
232
233 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 break;
236
237 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 break;
240
241 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 break;
244
245 default:
246 assert (("unhandled type in newSVdt_va", 0));
247 }
248
249 return sv;
250 }
251
252 static SV *
253 newSVdt (data_type type, ...)
254 {
255 va_list ap;
256
257 va_start (ap, type);
258 SV *sv = newSVdt_va (ap, type);
259 va_end (ap);
260
261 return sv;
262 }
263
264 static SV *
265 newSVcfapi (int type, ...)
266 {
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292 }
293
294 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295
296 SV *
297 registry_of (attachable_base *ext)
298 {
299 if (!ext->cb)
300 ext->cb = newAV ();
301
302 return newRV_inc ((SV *)ext->cb);
303 }
304
305 void attachable_base::clear ()
306 {
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336 }
337
338 void attachable_base::optimise ()
339 {
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352 }
353
354 void attachable_base::instantiate (data_type type, void *obj)
355 {
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377 }
378
379 /////////////////////////////////////////////////////////////////////////////
380
381 void reattach (data_type type, void *obj)
382 {
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401 }
402
403 template<class subclass>
404 void reattach (attachable<subclass> *obj)
405 {
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410 }
411
412 #include "kw_hash.h"
413
414 object_freezer::object_freezer ()
415 : dynbuf (128 * 1024, 64 * 1024)
416 {
417 av = newAV ();
418 }
419
420 object_freezer::~object_freezer ()
421 {
422 SvREFCNT_dec (av);
423 }
424
425 void object_freezer::put (attachable_base *ext)
426 {
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 add ((void *)"oid ", 4);
435 add ((sint32)idx);
436 add ('\n');
437 }
438 }
439
440 void object_freezer::put (const char *k, const char *v)
441 {
442 add (k);
443
444 //if (v)
445 add (' '); //TODO//cf compatibility always add space
446 if (v)
447 add (v);
448
449 add ('\n');
450 }
451
452 void object_freezer::put (const char *k, int v)
453 {
454 add (k);
455 add (' ');
456 add (sint32 (v));
457 add ('\n');
458 }
459
460 void object_freezer::put (keyword k, const char *v)
461 {
462 int klen = keyword_len [k];
463 int vlen = v ? strlen (v) : 0;
464
465 char *p = (char *)alloc (klen + 1 + vlen + 1);
466
467 memcpy (p, keyword_str [k], klen); p += klen;
468 *p++ = ' '; //TODO//cf compatibility always add space
469 memcpy (p, v, vlen); p += vlen;
470 *p = '\n';
471 }
472
473 void object_freezer::put (keyword k, double v)
474 {
475 char buf [128];
476
477 snprintf (buf, 128, "%.7g", v);
478
479 put (k, (const char *)buf);
480 }
481
482 void object_freezer::put_(keyword k, sint64 v)
483 {
484 add (keyword_str [k], keyword_len [k]);
485 add (' ');
486 add (v);
487 add ('\n');
488 }
489
490 void object_freezer::put_(keyword k, sint32 v)
491 {
492 add (keyword_str [k], keyword_len [k]);
493 add (' ');
494 add (v);
495 add ('\n');
496 }
497
498 void object_freezer::put (keyword kbeg, keyword kend, const char *v)
499 {
500 add (keyword_str [kbeg], keyword_len [kbeg]); add ('\n');
501
502 if (v)
503 {
504 add (v);
505 add ('\n');
506 }
507
508 add (keyword_str [kend], keyword_len [kend]); add ('\n');
509 }
510
511 bool object_freezer::save (const char *filename)
512 {
513 dSP;
514 ENTER;
515 SAVETMPS;
516 PUSHMARK (SP);
517 EXTEND (SP, 3);
518 PUSHs (sv_2mortal (newSVpv (filename, 0)));
519 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
520 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
521 PUTBACK;
522 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
523 FREETMPS;
524 LEAVE;
525 }
526
527 int fprintf (object_freezer &freezer, const char *format, ...)
528 {
529 va_list ap;
530
531 va_start (ap, format);
532
533 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
534
535 if (len >= 0)
536 freezer.alloc (len);
537
538 va_end (ap);
539 }
540
541 int fputs (const char *s, object_freezer &freezer)
542 {
543 freezer.add (s);
544 }
545
546 object_thawer::object_thawer (const char *filename)
547 {
548 av = 0;
549 fp = 0;
550
551 if (!filename)
552 return;
553
554 fp = fopen (filename, "r");
555 if (!fp)
556 {
557 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
558 return;
559 }
560
561 if (perl_booted)
562 {
563 dSP;
564 ENTER;
565 SAVETMPS;
566 PUSHMARK (SP);
567 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
568 PUTBACK;
569
570 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
571 {
572 SPAGAIN;
573 SV *sv = POPs;
574 if (SvROK (sv))
575 av = (AV *)SvREFCNT_inc (SvRV (sv));
576 }
577
578 FREETMPS;
579 LEAVE;
580 }
581 }
582
583 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
584 {
585 if (!av || oid < 0) // this is actually an error of sorts
586 return;
587
588 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
589 ext->clear ();
590
591 SV **svp = av_fetch ((AV *)av, oid, 0);
592
593 if (!svp || !SvROK (*svp))
594 {
595 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
596 return;
597 }
598
599 ext->self = *svp; *svp = &PL_sv_undef;
600 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
601
602 reattach (type, obj);
603 }
604
605 object_thawer::~object_thawer ()
606 {
607 if (fp) fclose (fp);
608 if (av) SvREFCNT_dec ((AV *)av);
609 }
610
611 token object_thawer::get_token ()
612 {
613 #if 0
614 for (;;)
615 {
616 if (!fgets (line, sizeof (line), fp))
617 return token (KW_eof);
618
619 unsigned char *p = (unsigned char *)line;
620
621 while (*p > ' ')
622 p++;
623
624 int len = p - (unsigned char *)line;
625
626 while ((*p - 1) < ' ')
627 p++;
628
629 if (*p)
630 {
631 char *v = p;
632
633 while (*p && *p != '\n')
634 p++;
635
636 *p = 0;
637
638 return token (k, v);
639 }
640 else
641 return token (k);
642 }
643 #endif
644 }
645
646 /////////////////////////////////////////////////////////////////////////////
647
648 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
649 {
650 return 0;
651 }
652
653 static CommArray_s rtn_cmd;
654
655 static int
656 runPluginCommand (object *obj, char *params)
657 {
658 dSP;
659
660 ENTER;
661 SAVETMPS;
662
663 PUSHMARK (SP);
664
665 EXTEND (SP, 3);
666 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
667 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
668
669 if (params)
670 PUSHs (sv_2mortal (newSVpv (params, 0)));
671
672 PUTBACK;
673 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
674 SPAGAIN;
675
676 if (SvTRUE (ERRSV))
677 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
678
679 int returnvalue = count > 0 ? POPi : -1;
680
681 PUTBACK;
682 FREETMPS;
683 LEAVE;
684
685 return returnvalue;
686 }
687
688 extern "C" void *cfperl_getPluginProperty (int *type, ...)
689 {
690 va_list args;
691 char *propname;
692 int i;
693 va_start (args, type);
694 propname = va_arg (args, char *);
695 //printf ("Property name: %s\n", propname);
696
697 if (!strcmp (propname, "command?"))
698 {
699 if (!perl)
700 return NULL;
701
702 const char *cmdname = va_arg (args, const char *);
703 HV *hv = get_hv ("cf::COMMAND", 1);
704 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
705
706 va_end (args);
707
708 if (svp)
709 {
710 // this is totaly broken, should stash it into %COMMAND
711 rtn_cmd.name = cmdname;
712 rtn_cmd.time = SvNV (*svp);
713 rtn_cmd.func = runPluginCommand;
714
715 return &rtn_cmd;
716 }
717 }
718 else if (!strcmp (propname, "Identification"))
719 {
720 va_end (args);
721 return (void*) PLUGIN_NAME;
722 }
723 else if (!strcmp (propname, "FullName"))
724 {
725 va_end (args);
726 return (void*) PLUGIN_VERSION;
727 }
728 else
729 va_end (args);
730
731 return NULL;
732 }
733
734 extern "C" int cfperl_postInitPlugin ()
735 {
736 int hooktype = 1;
737 int rtype = 0;
738
739 cf_init_plugin (gethook);
740
741 return 0;
742 }
743
744 extern "C" int cfperl_closePlugin ()
745 {
746 return 0;
747 }
748
749 void
750 cfperl_init ()
751 {
752 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
753 perl = perl_alloc ();
754 perl_construct (perl);
755
756 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
757
758 char *argv[] = {
759 "",
760 "-e"
761 "cf->bootstrap;"
762 "unshift @INC, cf::datadir ();"
763 };
764
765 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
766 {
767 printf ("unable to initialize perl-interpreter, aborting.\n");
768 exit (EXIT_FAILURE);
769 }
770
771 obj_cache = newHV ();
772 }
773
774 void cfperl_boot ()
775 {
776 perl_booted = true;
777
778 eval_pv ("require cf", 1);
779 }
780
781 void cfperl_main ()
782 {
783 dSP;
784
785 PUSHMARK (SP);
786 PUTBACK;
787 call_pv ("cf::main", G_DISCARD | G_VOID);
788 }
789
790 static event_klass klass_of[NUM_EVENT_TYPES] = {
791 # define def(type,name) KLASS_ ## type,
792 # include "eventinc.h"
793 # undef def
794 };
795
796 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
797
798 static void
799 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
800 {
801 // event must be in array
802 if (event >= 0 && event <= AvFILLp (registry))
803 {
804 SV *cbs_ = AvARRAY (registry)[event];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 {
814 if (!callbacks)
815 {
816 callbacks = newAV ();
817 av_extend (callbacks, 16);
818 }
819
820 // never use SvREFCNT_inc to copy values, but its ok here :)
821 for (int i = 0; i <= AvFILLp (cbs); ++i)
822 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
823 }
824 }
825 }
826 }
827
828 bool cfperl_invoke (event_type event, ...)
829 {
830 data_type dt;
831 va_list ap;
832
833 va_start (ap, event);
834
835 AV *callbacks = 0;
836
837 object *op;
838 player *pl;
839 mapstruct *map;
840
841 // callback call ordering is:
842 // 1. per-object callback (NYI)
843 // 2. per-class object
844 // 2a. per-type callback
845 // 4. global callbacks
846
847 gather_callbacks (callbacks, cb_global, event);
848
849 switch (KLASS_OF (event))
850 {
851 case KLASS_GLOBAL:
852 break;
853
854 case KLASS_OBJECT:
855 dt = (data_type) va_arg (ap, int);
856 assert (("first argument must be of type object", dt == DT_OBJECT));
857 op = va_arg (ap, object *);
858
859 if (op->cb)
860 gather_callbacks (callbacks, op->cb, event);
861
862 if (op->type)
863 {
864 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
865 {
866 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
867
868 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
869 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
870 }
871
872 if (op->type <= AvFILLp (cb_type))
873 {
874 SV *registry = AvARRAY (cb_type)[op->type];
875
876 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
877 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
878 }
879 }
880
881 gather_callbacks (callbacks, cb_object, event);
882
883 break;
884
885 case KLASS_PLAYER:
886 dt = (data_type) va_arg (ap, int);
887 assert (("first argument must be of type player", dt == DT_PLAYER));
888 pl = va_arg (ap, player *);
889
890 if (pl->cb)
891 gather_callbacks (callbacks, pl->cb, event);
892
893 gather_callbacks (callbacks, cb_player, event);
894 break;
895
896 case KLASS_MAP:
897 dt = (data_type) va_arg (ap, int);
898 assert (("first argument must be of type object", dt == DT_MAP));
899 map = va_arg (ap, mapstruct *);
900
901 if (map->cb)
902 gather_callbacks (callbacks, map->cb, event);
903
904 gather_callbacks (callbacks, cb_map, event);
905 break;
906
907 default:
908 assert (("unsupported event klass in cfperl_invoke", 0));
909 }
910
911 // short-circuit processing if no callbacks found/defined
912 if (!callbacks)
913 return 0;
914
915 dSP;
916 ENTER;
917 SAVETMPS;
918
919 PUSHMARK (SP);
920 EXTEND (SP, 3);
921
922 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
923 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
924
925 switch (KLASS_OF (event))
926 {
927 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
928 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
929 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
930 }
931
932 for (;;)
933 {
934 dt = (data_type) va_arg (ap, int);
935
936 if (dt == DT_END)
937 break;
938
939 if (dt == DT_AV)
940 {
941 AV *av = va_arg (ap, AV *);
942
943 for (int i = 0; i <= av_len (av); ++i)
944 XPUSHs (*av_fetch (av, i, 1));
945 }
946 else
947 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
948 }
949
950 va_end (ap);
951
952 PUTBACK;
953 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
954 SPAGAIN;
955
956 count = count > 0 ? POPi : 0;
957
958 FREETMPS;
959 LEAVE;
960
961 return count;
962 }
963
964 SV *
965 cfperl_result (int idx)
966 {
967 AV *av = get_av ("cfperl::invoke_results", 0);
968 if (!av)
969 return &PL_sv_undef;
970
971 SV **sv = av_fetch (av, idx, 0);
972 if (!sv)
973 return &PL_sv_undef;
974
975 return *sv;
976 }
977
978 int
979 cfperl_result_INT (int idx)
980 {
981 return SvIV (cfperl_result (idx));
982 }
983
984 MODULE = cf PACKAGE = cf PREFIX = cf_
985
986 BOOT:
987 {
988 HV *stash = gv_stashpv ("cf", 1);
989
990 static const struct {
991 const char *name;
992 IV iv;
993 } *civ, const_iv[] = {
994 # define const_iv(name) { # name, (IV)name },
995 const_iv (llevError)
996 const_iv (llevInfo)
997 const_iv (llevDebug)
998 const_iv (llevMonster)
999
1000 const_iv (MAX_TIME)
1001 const_iv (PLAYER)
1002 const_iv (TRANSPORT)
1003 const_iv (ROD)
1004 const_iv (TREASURE)
1005 const_iv (POTION)
1006 const_iv (FOOD)
1007 const_iv (POISON)
1008 const_iv (BOOK)
1009 const_iv (CLOCK)
1010 const_iv (LIGHTNING)
1011 const_iv (ARROW)
1012 const_iv (BOW)
1013 const_iv (WEAPON)
1014 const_iv (ARMOUR)
1015 const_iv (PEDESTAL)
1016 const_iv (ALTAR)
1017 const_iv (LOCKED_DOOR)
1018 const_iv (SPECIAL_KEY)
1019 const_iv (MAP)
1020 const_iv (DOOR)
1021 const_iv (KEY)
1022 const_iv (TIMED_GATE)
1023 const_iv (TRIGGER)
1024 const_iv (GRIMREAPER)
1025 const_iv (MAGIC_EAR)
1026 const_iv (TRIGGER_BUTTON)
1027 const_iv (TRIGGER_ALTAR)
1028 const_iv (TRIGGER_PEDESTAL)
1029 const_iv (SHIELD)
1030 const_iv (HELMET)
1031 const_iv (HORN)
1032 const_iv (MONEY)
1033 const_iv (CLASS)
1034 const_iv (GRAVESTONE)
1035 const_iv (AMULET)
1036 const_iv (PLAYERMOVER)
1037 const_iv (TELEPORTER)
1038 const_iv (CREATOR)
1039 const_iv (SKILL)
1040 const_iv (EXPERIENCE)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR)
1060 const_iv (EXIT)
1061 const_iv (ENCOUNTER)
1062 const_iv (SHOP_FLOOR)
1063 const_iv (SHOP_MAT)
1064 const_iv (RING)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (TRAP_PART)
1071 const_iv (WALL)
1072 const_iv (LIGHT_SOURCE)
1073 const_iv (MISC_OBJECT)
1074 const_iv (MONSTER)
1075 const_iv (SPAWN_GENERATOR)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (TOOL)
1079 const_iv (SPELLBOOK)
1080 const_iv (BUILDFAC)
1081 const_iv (CLOAK)
1082 const_iv (SPINNER)
1083 const_iv (GATE)
1084 const_iv (BUTTON)
1085 const_iv (CF_HANDLE)
1086 const_iv (HOLE)
1087 const_iv (TRAPDOOR)
1088 const_iv (SIGN)
1089 const_iv (BOOTS)
1090 const_iv (GLOVES)
1091 const_iv (SPELL)
1092 const_iv (SPELL_EFFECT)
1093 const_iv (CONVERTER)
1094 const_iv (BRACERS)
1095 const_iv (POISONING)
1096 const_iv (SAVEBED)
1097 const_iv (POISONCLOUD)
1098 const_iv (FIREHOLES)
1099 const_iv (WAND)
1100 const_iv (SCROLL)
1101 const_iv (DIRECTOR)
1102 const_iv (GIRDLE)
1103 const_iv (FORCE)
1104 const_iv (POTION_EFFECT)
1105 const_iv (EVENT_CONNECTOR)
1106 const_iv (CLOSE_CON)
1107 const_iv (CONTAINER)
1108 const_iv (ARMOUR_IMPROVER)
1109 const_iv (WEAPON_IMPROVER)
1110 const_iv (SKILLSCROLL)
1111 const_iv (DEEP_SWAMP)
1112 const_iv (IDENTIFY_ALTAR)
1113 const_iv (MENU)
1114 const_iv (RUNE)
1115 const_iv (TRAP)
1116 const_iv (POWER_CRYSTAL)
1117 const_iv (CORPSE)
1118 const_iv (DISEASE)
1119 const_iv (SYMPTOM)
1120 const_iv (BUILDER)
1121 const_iv (MATERIAL)
1122 const_iv (ITEM_TRANSFORMER)
1123 const_iv (QUEST)
1124
1125 const_iv (NUM_SUBTYPES)
1126
1127 const_iv (ST_BD_BUILD)
1128 const_iv (ST_BD_REMOVE)
1129
1130 const_iv (ST_MAT_FLOOR)
1131 const_iv (ST_MAT_WALL)
1132 const_iv (ST_MAT_ITEM)
1133
1134 const_iv (AT_PHYSICAL)
1135 const_iv (AT_MAGIC)
1136 const_iv (AT_FIRE)
1137 const_iv (AT_ELECTRICITY)
1138 const_iv (AT_COLD)
1139 const_iv (AT_CONFUSION)
1140 const_iv (AT_ACID)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160
1161 const_iv (QUEST_IN_PROGRESS)
1162 const_iv (QUEST_DONE_QUEST)
1163 const_iv (QUEST_DONE_TASK)
1164 const_iv (QUEST_START_QUEST)
1165 const_iv (QUEST_END_QUEST)
1166 const_iv (QUEST_START_TASK)
1167 const_iv (QUEST_END_TASK)
1168 const_iv (QUEST_OVERRIDE)
1169 const_iv (QUEST_ON_ACTIVATE)
1170
1171 const_iv (WEAP_HIT)
1172 const_iv (WEAP_SLASH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD)
1180
1181 const_iv (FLAG_ALIVE)
1182 const_iv (FLAG_WIZ)
1183 const_iv (FLAG_REMOVED)
1184 const_iv (FLAG_FREED)
1185 const_iv (FLAG_WAS_WIZ)
1186 const_iv (FLAG_APPLIED)
1187 const_iv (FLAG_UNPAID)
1188 const_iv (FLAG_USE_SHIELD)
1189 const_iv (FLAG_NO_PICK)
1190 const_iv (FLAG_ANIMATE)
1191 const_iv (FLAG_MONSTER)
1192 const_iv (FLAG_FRIENDLY)
1193 const_iv (FLAG_GENERATOR)
1194 const_iv (FLAG_IS_THROWN)
1195 const_iv (FLAG_AUTO_APPLY)
1196 const_iv (FLAG_TREASURE)
1197 const_iv (FLAG_PLAYER_SOLD)
1198 const_iv (FLAG_SEE_INVISIBLE)
1199 const_iv (FLAG_CAN_ROLL)
1200 const_iv (FLAG_OVERLAY_FLOOR)
1201 const_iv (FLAG_IS_TURNABLE)
1202 const_iv (FLAG_IS_USED_UP)
1203 const_iv (FLAG_IDENTIFIED)
1204 const_iv (FLAG_REFLECTING)
1205 const_iv (FLAG_CHANGING)
1206 const_iv (FLAG_SPLITTING)
1207 const_iv (FLAG_HITBACK)
1208 const_iv (FLAG_STARTEQUIP)
1209 const_iv (FLAG_BLOCKSVIEW)
1210 const_iv (FLAG_UNDEAD)
1211 const_iv (FLAG_SCARED)
1212 const_iv (FLAG_UNAGGRESSIVE)
1213 const_iv (FLAG_REFL_MISSILE)
1214 const_iv (FLAG_REFL_SPELL)
1215 const_iv (FLAG_NO_MAGIC)
1216 const_iv (FLAG_NO_FIX_PLAYER)
1217 const_iv (FLAG_IS_LIGHTABLE)
1218 const_iv (FLAG_TEAR_DOWN)
1219 const_iv (FLAG_RUN_AWAY)
1220 const_iv (FLAG_PICK_UP)
1221 const_iv (FLAG_UNIQUE)
1222 const_iv (FLAG_NO_DROP)
1223 const_iv (FLAG_WIZCAST)
1224 const_iv (FLAG_CAST_SPELL)
1225 const_iv (FLAG_USE_SCROLL)
1226 const_iv (FLAG_USE_RANGE)
1227 const_iv (FLAG_USE_BOW)
1228 const_iv (FLAG_USE_ARMOUR)
1229 const_iv (FLAG_USE_WEAPON)
1230 const_iv (FLAG_USE_RING)
1231 const_iv (FLAG_READY_RANGE)
1232 const_iv (FLAG_READY_BOW)
1233 const_iv (FLAG_XRAYS)
1234 const_iv (FLAG_NO_APPLY)
1235 const_iv (FLAG_IS_FLOOR)
1236 const_iv (FLAG_LIFESAVE)
1237 const_iv (FLAG_NO_STRENGTH)
1238 const_iv (FLAG_SLEEP)
1239 const_iv (FLAG_STAND_STILL)
1240 const_iv (FLAG_RANDOM_MOVE)
1241 const_iv (FLAG_ONLY_ATTACK)
1242 const_iv (FLAG_CONFUSED)
1243 const_iv (FLAG_STEALTH)
1244 const_iv (FLAG_WIZPASS)
1245 const_iv (FLAG_IS_LINKED)
1246 const_iv (FLAG_CURSED)
1247 const_iv (FLAG_DAMNED)
1248 const_iv (FLAG_SEE_ANYWHERE)
1249 const_iv (FLAG_KNOWN_MAGICAL)
1250 const_iv (FLAG_KNOWN_CURSED)
1251 const_iv (FLAG_CAN_USE_SKILL)
1252 const_iv (FLAG_BEEN_APPLIED)
1253 const_iv (FLAG_READY_SCROLL)
1254 const_iv (FLAG_USE_ROD)
1255 const_iv (FLAG_USE_HORN)
1256 const_iv (FLAG_MAKE_INVIS)
1257 const_iv (FLAG_INV_LOCKED)
1258 const_iv (FLAG_IS_WOODED)
1259 const_iv (FLAG_IS_HILLY)
1260 const_iv (FLAG_READY_SKILL)
1261 const_iv (FLAG_READY_WEAPON)
1262 const_iv (FLAG_NO_SKILL_IDENT)
1263 const_iv (FLAG_BLIND)
1264 const_iv (FLAG_SEE_IN_DARK)
1265 const_iv (FLAG_IS_CAULDRON)
1266 const_iv (FLAG_NO_STEAL)
1267 const_iv (FLAG_ONE_HIT)
1268 const_iv (FLAG_CLIENT_SENT)
1269 const_iv (FLAG_BERSERK)
1270 const_iv (FLAG_NEUTRAL)
1271 const_iv (FLAG_NO_ATTACK)
1272 const_iv (FLAG_NO_DAMAGE)
1273 const_iv (FLAG_OBJ_ORIGINAL)
1274 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1275 const_iv (FLAG_ACTIVATE_ON_PUSH)
1276 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1277 const_iv (FLAG_IS_WATER)
1278 const_iv (FLAG_CONTENT_ON_GEN)
1279 const_iv (FLAG_IS_A_TEMPLATE)
1280 const_iv (FLAG_IS_BUILDABLE)
1281 const_iv (FLAG_AFK)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (F_APPLIED)
1302 const_iv (F_LOCATION)
1303 const_iv (F_UNPAID)
1304 const_iv (F_MAGIC)
1305 const_iv (F_CURSED)
1306 const_iv (F_DAMNED)
1307 const_iv (F_OPEN)
1308 const_iv (F_NOPICK)
1309 const_iv (F_LOCKED)
1310
1311 const_iv (F_BUY)
1312 const_iv (F_SHOP)
1313 const_iv (F_SELL)
1314
1315 const_iv (P_BLOCKSVIEW)
1316 const_iv (P_NO_MAGIC)
1317 const_iv (P_IS_ALIVE)
1318 const_iv (P_NO_CLERIC)
1319 const_iv (P_NEED_UPDATE)
1320 const_iv (P_NO_ERROR)
1321 const_iv (P_OUT_OF_MAP)
1322 const_iv (P_NEW_MAP)
1323
1324 const_iv (UP_OBJ_INSERT)
1325 const_iv (UP_OBJ_REMOVE)
1326 const_iv (UP_OBJ_CHANGE)
1327 const_iv (UP_OBJ_FACE)
1328
1329 const_iv (INS_NO_MERGE)
1330 const_iv (INS_ABOVE_FLOOR_ONLY)
1331 const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ON_TOP)
1333 const_iv (INS_BELOW_ORIGINATOR)
1334 const_iv (INS_MAP_LOAD)
1335
1336 const_iv (WILL_APPLY_HANDLE)
1337 const_iv (WILL_APPLY_TREASURE)
1338 const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_DOOR)
1340 const_iv (WILL_APPLY_FOOD)
1341
1342 const_iv (SAVE_MODE)
1343 const_iv (SAVE_DIR_MODE)
1344
1345 const_iv (M_PAPER)
1346 const_iv (M_IRON)
1347 const_iv (M_GLASS)
1348 const_iv (M_LEATHER)
1349 const_iv (M_WOOD)
1350 const_iv (M_ORGANIC)
1351 const_iv (M_STONE)
1352 const_iv (M_CLOTH)
1353 const_iv (M_ADAMANT)
1354 const_iv (M_LIQUID)
1355 const_iv (M_SOFT_METAL)
1356 const_iv (M_BONE)
1357 const_iv (M_ICE)
1358 const_iv (M_SPECIAL)
1359
1360 const_iv (SK_EXP_ADD_SKILL)
1361 const_iv (SK_EXP_TOTAL)
1362 const_iv (SK_EXP_NONE)
1363 const_iv (SK_SUBTRACT_SKILL_EXP)
1364
1365 const_iv (SK_LOCKPICKING)
1366 const_iv (SK_HIDING)
1367 const_iv (SK_SMITHERY)
1368 const_iv (SK_BOWYER)
1369 const_iv (SK_JEWELER)
1370 const_iv (SK_ALCHEMY)
1371 const_iv (SK_STEALING)
1372 const_iv (SK_LITERACY)
1373 const_iv (SK_BARGAINING)
1374 const_iv (SK_JUMPING)
1375 const_iv (SK_DET_MAGIC)
1376 const_iv (SK_ORATORY)
1377 const_iv (SK_SINGING)
1378 const_iv (SK_DET_CURSE)
1379 const_iv (SK_FIND_TRAPS)
1380 const_iv (SK_MEDITATION)
1381 const_iv (SK_PUNCHING)
1382 const_iv (SK_FLAME_TOUCH)
1383 const_iv (SK_KARATE)
1384 const_iv (SK_CLIMBING)
1385 const_iv (SK_WOODSMAN)
1386 const_iv (SK_INSCRIPTION)
1387 const_iv (SK_ONE_HANDED_WEAPON)
1388 const_iv (SK_MISSILE_WEAPON)
1389 const_iv (SK_THROWING)
1390 const_iv (SK_USE_MAGIC_ITEM)
1391 const_iv (SK_DISARM_TRAPS)
1392 const_iv (SK_SET_TRAP)
1393 const_iv (SK_THAUMATURGY)
1394 const_iv (SK_PRAYING)
1395 const_iv (SK_CLAWING)
1396 const_iv (SK_LEVITATION)
1397 const_iv (SK_SUMMONING)
1398 const_iv (SK_PYROMANCY)
1399 const_iv (SK_EVOCATION)
1400 const_iv (SK_SORCERY)
1401 const_iv (SK_TWO_HANDED_WEAPON)
1402 const_iv (SK_SPARK_TOUCH)
1403 const_iv (SK_SHIVER)
1404 const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER)
1408 const_iv (SOUND_FIRE_ARROW)
1409 const_iv (SOUND_LEARN_SPELL)
1410 const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_WAND_POOF)
1412 const_iv (SOUND_OPEN_DOOR)
1413 const_iv (SOUND_PUSH_PLAYER)
1414 const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_PLAYER_HITS2)
1416 const_iv (SOUND_PLAYER_HITS3)
1417 const_iv (SOUND_PLAYER_HITS4)
1418 const_iv (SOUND_PLAYER_IS_HIT1)
1419 const_iv (SOUND_PLAYER_IS_HIT2)
1420 const_iv (SOUND_PLAYER_IS_HIT3)
1421 const_iv (SOUND_PLAYER_KILLS)
1422 const_iv (SOUND_PET_IS_KILLED)
1423 const_iv (SOUND_PLAYER_DIES)
1424 const_iv (SOUND_OB_EVAPORATE)
1425 const_iv (SOUND_OB_EXPLODE)
1426 const_iv (SOUND_CLOCK)
1427 const_iv (SOUND_TURN_HANDLE)
1428 const_iv (SOUND_FALL_HOLE)
1429 const_iv (SOUND_DRINK_POISON)
1430 const_iv (SOUND_CAST_SPELL_0)
1431
1432 const_iv (PREFER_LOW)
1433 const_iv (PREFER_HIGH)
1434
1435 const_iv (ATNR_PHYSICAL)
1436 const_iv (ATNR_MAGIC)
1437 const_iv (ATNR_FIRE)
1438 const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_COLD)
1440 const_iv (ATNR_CONFUSION)
1441 const_iv (ATNR_ACID)
1442 const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_WEAPONMAGIC)
1444 const_iv (ATNR_GHOSTHIT)
1445 const_iv (ATNR_POISON)
1446 const_iv (ATNR_SLOW)
1447 const_iv (ATNR_PARALYZE)
1448 const_iv (ATNR_TURN_UNDEAD)
1449 const_iv (ATNR_FEAR)
1450 const_iv (ATNR_CANCELLATION)
1451 const_iv (ATNR_DEPLETE)
1452 const_iv (ATNR_DEATH)
1453 const_iv (ATNR_CHAOS)
1454 const_iv (ATNR_COUNTERSPELL)
1455 const_iv (ATNR_GODPOWER)
1456 const_iv (ATNR_HOLYWORD)
1457 const_iv (ATNR_BLIND)
1458 const_iv (ATNR_INTERNAL)
1459 const_iv (ATNR_LIFE_STEALING)
1460 const_iv (ATNR_DISEASE)
1461
1462 const_iv (MAP_FLUSH)
1463 const_iv (MAP_PLAYER_UNIQUE)
1464 const_iv (MAP_BLOCK)
1465 const_iv (MAP_STYLE)
1466 const_iv (MAP_OVERLAY)
1467
1468 const_iv (MAP_IN_MEMORY)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472
1473 const_iv (KLASS_GLOBAL)
1474 const_iv (KLASS_OBJECT)
1475 const_iv (KLASS_PLAYER)
1476 const_iv (KLASS_MAP)
1477 };
1478
1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1481
1482 static const struct {
1483 const char *name;
1484 int skip;
1485 IV klass;
1486 IV iv;
1487 } *eiv, event_iv[] = {
1488 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1489 # include "eventinc.h"
1490 # undef def
1491 };
1492
1493 AV *av = get_av ("cf::EVENT", 1);
1494
1495 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1496 {
1497 AV *event = newAV ();
1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 av_push (event, newSViv (eiv->klass));
1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1501 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1502 }
1503
1504 static const struct {
1505 int dtype;
1506 const char *name;
1507 IV idx;
1508 } *cprop, prop_table[] = {
1509 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1510 prop (CFAPI_INT, MAP_PROP_FLAGS)
1511 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1512 prop (CFAPI_STRING, MAP_PROP_PATH)
1513 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1514 prop (CFAPI_STRING, MAP_PROP_NAME)
1515 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1516 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1517 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1518 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1519 prop (CFAPI_INT, MAP_PROP_WIDTH)
1520 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1521 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1522 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1523 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1524 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1525 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1526 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1527 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1528 prop (CFAPI_INT, MAP_PROP_SKY)
1529 prop (CFAPI_INT, MAP_PROP_WPARTX)
1530 prop (CFAPI_INT, MAP_PROP_WPARTY)
1531 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1532 prop (CFAPI_PREGION, MAP_PROP_REGION)
1533 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1534 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1535 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1536 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1537 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1538 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1539 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1540 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1541 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1542 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1543 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1544 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1545 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1546 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1547 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1548 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1549 prop (CFAPI_INT, OBJECT_PROP_X)
1550 prop (CFAPI_INT, OBJECT_PROP_Y)
1551 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1552 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1553 prop (CFAPI_INT, OBJECT_PROP_NROF)
1554 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1555 prop (CFAPI_INT, OBJECT_PROP_FACING)
1556 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1557 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1558 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1559 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1560 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1561 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1562 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1563 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1564 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1565 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1566 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1567 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1568 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1569 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1570 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1571 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1572 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1573 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1574 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1575 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1576 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1577 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1578 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1579 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1580 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1581 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1582 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1583 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1584 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1585 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1586 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1587 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1588 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1589 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1590 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1591 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1592 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1593 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1594 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1595 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1596 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1597 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1598 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1599 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1600 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1601 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1602 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1603 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1604 prop (CFAPI_INT, OBJECT_PROP_STR)
1605 prop (CFAPI_INT, OBJECT_PROP_DEX)
1606 prop (CFAPI_INT, OBJECT_PROP_CON)
1607 prop (CFAPI_INT, OBJECT_PROP_WIS)
1608 prop (CFAPI_INT, OBJECT_PROP_INT)
1609 prop (CFAPI_INT, OBJECT_PROP_POW)
1610 prop (CFAPI_INT, OBJECT_PROP_CHA)
1611 prop (CFAPI_INT, OBJECT_PROP_WC)
1612 prop (CFAPI_INT, OBJECT_PROP_AC)
1613 prop (CFAPI_INT, OBJECT_PROP_HP)
1614 prop (CFAPI_INT, OBJECT_PROP_SP)
1615 prop (CFAPI_INT, OBJECT_PROP_GP)
1616 prop (CFAPI_INT, OBJECT_PROP_FP)
1617 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1618 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1619 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1620 prop (CFAPI_INT, OBJECT_PROP_DAM)
1621 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1622 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1623 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1624 prop (CFAPI_INT, OBJECT_PROP_FACE)
1625 };
1626
1627 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1628 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1629
1630 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1631 {
1632 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1633 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1634 }
1635
1636 //I_EVENT_API (PACKAGE);
1637 }
1638
1639 void _reload_1 ()
1640 CODE:
1641 cb_global = get_av ("cf::CB_GLOBAL", 1);
1642 cb_object = get_av ("cf::CB_OBJECT", 1);
1643 cb_player = get_av ("cf::CB_PLAYER", 1);
1644 cb_type = get_av ("cf::CB_TYPE" , 1);
1645 cb_map = get_av ("cf::CB_MAP" , 1);
1646
1647 void _reload_2 ()
1648 CODE:
1649 {
1650 // reattach to all attachable objects in the game.
1651 for (player *pl = first_player; pl; pl = pl->next)
1652 reattach (pl);
1653
1654 for (mapstruct *map = first_map; map; map = map->next)
1655 reattach (map);
1656
1657 for (object *op = objects; op; op = op->next)
1658 reattach (op);
1659 }
1660
1661 NV floor (NV x)
1662
1663 NV ceil (NV x)
1664
1665 void server_tick ()
1666
1667 void
1668 LOG (int level, char *msg)
1669 PROTOTYPE: $$
1670 C_ARGS: (LogLevel)level, "%s", msg
1671
1672 char *path_combine (char *base, char *path)
1673 PROTOTYPE: $$
1674
1675 char *path_combine_and_normalize (char *base, char *path)
1676 PROTOTYPE: $$
1677
1678 const char *
1679 get_maps_directory (char *path)
1680 PROTOTYPE: $
1681 ALIAS: maps_directory = 0
1682 CODE:
1683 RETVAL = create_pathname (path);
1684 OUTPUT: RETVAL
1685
1686 void
1687 sub_generation_inc ()
1688 CODE:
1689 PL_sub_generation++;
1690
1691 char *
1692 mapdir ()
1693 PROTOTYPE:
1694 ALIAS:
1695 mapdir = 0
1696 uniquedir = 1
1697 tmpdir = 2
1698 confdir = 3
1699 localdir = 4
1700 playerdir = 5
1701 datadir = 6
1702 CODE:
1703 switch (ix)
1704 {
1705 case 0: RETVAL = settings.mapdir ; break;
1706 case 1: RETVAL = settings.uniquedir; break;
1707 case 2: RETVAL = settings.tmpdir ; break;
1708 case 3: RETVAL = settings.confdir ; break;
1709 case 4: RETVAL = settings.localdir ; break;
1710 case 5: RETVAL = settings.playerdir; break;
1711 case 6: RETVAL = settings.datadir ; break;
1712 }
1713 OUTPUT: RETVAL
1714
1715 int
1716 cf_find_animation (char *text)
1717 PROTOTYPE: $
1718
1719 int random_roll(int min, int max, object *op, int goodbad);
1720
1721 const char *cost_string_from_value(uint64 cost, int approx = 0)
1722
1723 int invoke (int event, ...)
1724 CODE:
1725 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1726 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1727 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1728 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1729 OUTPUT: RETVAL
1730
1731 int
1732 exp_to_level (val64 exp)
1733 CODE:
1734 {
1735 int i = 0;
1736
1737 RETVAL = settings.max_level;
1738
1739 for (i = 1; i <= settings.max_level; i++)
1740 {
1741 if (levels[i] > exp)
1742 {
1743 RETVAL = i - 1;
1744 break;
1745 }
1746 }
1747 }
1748 OUTPUT: RETVAL
1749
1750 val64
1751 level_to_min_exp (int level)
1752 CODE:
1753 if (level > settings.max_level)
1754 RETVAL = levels[settings.max_level];
1755 else if (level < 1)
1756 RETVAL = 0;
1757 else
1758 RETVAL = levels[level];
1759 OUTPUT: RETVAL
1760
1761 SV *
1762 resistance_to_string (int atnr)
1763 CODE:
1764 if (atnr >= 0 && atnr < NROFATTACKS)
1765 RETVAL = newSVpv (resist_plus[atnr], 0);
1766 else
1767 XSRETURN_UNDEF;
1768 OUTPUT: RETVAL
1769
1770 int
1771 _valid (SV *obj)
1772 CODE:
1773 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1774 OUTPUT:
1775 RETVAL
1776
1777 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1778
1779 int invoke (object *op, int event, ...)
1780 CODE:
1781 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1782 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1783 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1784 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1785 OUTPUT: RETVAL
1786
1787 SV *registry (object *op)
1788 CODE:
1789 RETVAL = registry_of (op);
1790 OUTPUT:
1791 RETVAL
1792
1793 object *head (object *op)
1794 PROTOTYPE: $
1795 ALIAS:
1796 more = 1
1797 above = 2
1798 below = 3
1799 CODE:
1800 switch (ix)
1801 {
1802 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1803 case 1: RETVAL = op->more; break;
1804 case 2: RETVAL = op->above; break;
1805 case 3: RETVAL = op->below; break;
1806 }
1807 OUTPUT:
1808 RETVAL
1809
1810 SV *
1811 get_property (object *obj, int type, int idx)
1812 CODE:
1813 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1814 OUTPUT: RETVAL
1815
1816 SV *
1817 set_property (object *obj, int type, int idx, SV *newval)
1818 CODE:
1819 switch (type)
1820 {
1821 case CFAPI_INT:
1822 cf_object_set_int_property (obj, idx, SvIV (newval));
1823 break;
1824 case CFAPI_LONG:
1825 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1826 break;
1827 case CFAPI_DOUBLE:
1828 {
1829 int unused_type;
1830 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1831 }
1832 break;
1833 case CFAPI_STRING:
1834 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1835 break;
1836 case CFAPI_POBJECT:
1837 {
1838 int unused_type;
1839 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1840 }
1841 break;
1842 default:
1843 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1844 }
1845
1846 # missing properties
1847
1848 void
1849 set_attacktype (object *obj, U32 attacktype)
1850 CODE:
1851 obj->attacktype = attacktype;
1852
1853 U32
1854 get_attacktype (object *obj)
1855 ALIAS:
1856 attacktype = 0
1857 CODE:
1858 RETVAL = obj->attacktype;
1859 OUTPUT: RETVAL
1860
1861 # missing in plug-in api, of course
1862 void
1863 set_food (object *obj, int food)
1864 CODE:
1865 obj->stats.food = food;
1866
1867 int
1868 get_food (object *obj)
1869 ALIAS:
1870 food = 0
1871 CODE:
1872 RETVAL = obj->stats.food;
1873 OUTPUT: RETVAL
1874
1875 void
1876 inv (object *obj)
1877 PROTOTYPE: $
1878 PPCODE:
1879 {
1880 object *o;
1881 for (o = obj->inv; o; o = o->below)
1882 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1883 }
1884
1885 int cf_object_get_resistance (object *op, int rtype)
1886 ALIAS: resistance = 0
1887
1888 int cf_object_get_flag (object *op, int flag)
1889 ALIAS: flag = 0
1890
1891 void cf_object_set_flag (object *op, int flag, int value)
1892
1893 int need_identify (const object *obj);
1894
1895 int apply_shop_mat (object *shop_mat, object *op);
1896
1897 int move (object *op, int dir, object *originator = op)
1898 CODE:
1899 RETVAL = move_ob (op, dir, originator);
1900 OUTPUT:
1901 RETVAL
1902
1903 void cf_object_apply (object *op, object *author, int flags = 0)
1904
1905 void cf_object_apply_below (object *op)
1906
1907 void cf_object_remove (object *op)
1908
1909 void cf_object_free (object *op)
1910
1911 object *cf_object_present_archname_inside (object *op, char *whatstr)
1912
1913 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1914
1915 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1916
1917 object *cf_object_clone (object *op, int clonetype = 0)
1918
1919 int cf_object_pay_item (object *op, object *buyer)
1920
1921 int cf_object_pay_amount (object *op, uint64 amount)
1922
1923 void pay_player (object *op, uint64 amount)
1924
1925 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1926
1927 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1928
1929 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1930
1931 void cf_object_learn_spell (object *op, object *sp)
1932
1933 void cf_object_forget_spell (object *op, object *sp)
1934
1935 object *cf_object_check_for_spell (object *op, char *spellname)
1936
1937 int cf_object_query_money (object *op)
1938 ALIAS: money = 0
1939
1940 int cf_object_query_cost (object *op, object *who, int flags)
1941 ALIAS: cost = 0
1942
1943 void cf_object_activate_rune (object *op , object *victim)
1944
1945 int cf_object_check_trigger (object *op, object *cause)
1946
1947 int cf_object_out_of_map (object *op, int x, int y)
1948
1949 void cf_object_drop (object *op, object *author)
1950
1951 void cf_object_take (object *op, object *author)
1952
1953 object *cf_object_insert_object (object *op, object *container)
1954
1955 const char *cf_object_get_msg (object *ob)
1956 ALIAS: msg = 0
1957
1958 object *cf_object_insert_in_ob (object *ob, object *where)
1959
1960 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1961
1962 void cf_object_update (object *op, int flags)
1963
1964 void cf_object_pickup (object *op, object *what)
1965
1966 object *cf_create_object_by_name (const char *name)
1967
1968 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1969
1970 void player_lvl_adj (object *who, object *skill = 0)
1971
1972 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973
1974 int calc_skill_exp (object *who, object *op, object *skill);
1975
1976 void push_button (object *op);
1977
1978 void use_trigger (object *op);
1979
1980 void add_button_link (object *button, mapstruct *map, int connected);
1981
1982 void remove_button_link (object *op);
1983
1984 void
1985 cf_object_set_resistance (object *op, int rtype, int val)
1986 CODE:
1987 if (rtype >= 0 && rtype < NROFATTACKS)
1988 op->resist[rtype] = val;
1989
1990
1991 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992
1993 void cf_fix_object (object *pl)
1994 ALIAS: fix = 0
1995
1996 object *cf_insert_ob_in_ob (object *ob, object *where)
1997
1998 # no clean way to get an object from an archetype - stupid idiotic
1999 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000
2001 object *new (const char *archetype = 0)
2002 PROTOTYPE: ;$
2003 CODE:
2004 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2005 OUTPUT:
2006 RETVAL
2007
2008 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$
2010 CODE:
2011 {
2012 int unused_type;
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014 }
2015
2016 # syntatic sugar for easier use in event callbacks.
2017 const char *options (object *op)
2018 CODE:
2019 RETVAL = op->name;
2020 OUTPUT:
2021 RETVAL
2022
2023 player *contr (object *op)
2024 CODE:
2025 RETVAL = op->contr;
2026 OUTPUT: RETVAL
2027
2028 const char *get_ob_key_value (object *op, const char *key)
2029
2030 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2031
2032 object *get_nearest_player (object *ob)
2033 ALIAS: nearest_player = 0
2034 PREINIT:
2035 extern object *get_nearest_player (object *);
2036
2037 void rangevector (object *ob, object *other, int flags = 0)
2038 PROTOTYPE: $$;$
2039 PPCODE:
2040 {
2041 rv_vector rv;
2042 get_rangevector (ob, other, &rv, flags);
2043 EXTEND (SP, 5);
2044 PUSHs (newSVuv (rv.distance));
2045 PUSHs (newSViv (rv.distance_x));
2046 PUSHs (newSViv (rv.distance_y));
2047 PUSHs (newSViv (rv.direction));
2048 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2049 }
2050
2051 bool on_same_map_as (object *ob, object *other)
2052 CODE:
2053 RETVAL = on_same_map (ob, other);
2054 OUTPUT: RETVAL
2055
2056 char *
2057 base_name (object *ob, int plural)
2058 CODE:
2059 RETVAL = cf_query_base_name (ob, plural);
2060 OUTPUT: RETVAL
2061
2062 living *
2063 stats (object *ob)
2064 CODE:
2065 RETVAL = &ob->stats;
2066 OUTPUT: RETVAL
2067
2068
2069 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2070
2071 player *player (object *op)
2072 CODE:
2073 RETVAL = op->contr;
2074 OUTPUT: RETVAL
2075
2076 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2077
2078 object *cf_player_send_inventory (object *op)
2079
2080 char *cf_player_get_ip (object *op)
2081 ALIAS: ip = 0
2082
2083 object *cf_player_get_marked_item (object *op)
2084 ALIAS: marked_item = 0
2085
2086 void cf_player_set_marked_item (object *op, object *ob)
2087
2088 partylist *cf_player_get_party (object *op)
2089 ALIAS: party = 0
2090
2091 void cf_player_set_party (object *op, partylist *party)
2092
2093 void kill_player (object *op)
2094
2095 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2096
2097 int invoke (player *pl, int event, ...)
2098 CODE:
2099 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2100 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2101 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2102 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2103 OUTPUT: RETVAL
2104
2105 SV *registry (player *pl)
2106 CODE:
2107 RETVAL = registry_of (pl);
2108 OUTPUT:
2109 RETVAL
2110
2111 player *cf_player_find (char *name)
2112 PROTOTYPE: $
2113
2114 void cf_player_move (player *pl, int dir)
2115
2116 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2117
2118 # nonstandard
2119 object *ob (player *pl)
2120 CODE:
2121 RETVAL = pl->ob;
2122 OUTPUT: RETVAL
2123
2124 player *first ()
2125 CODE:
2126 RETVAL = first_player;
2127 OUTPUT: RETVAL
2128
2129 player *next (player *pl)
2130 CODE:
2131 RETVAL = pl->next;
2132 OUTPUT: RETVAL
2133
2134 bool
2135 cell_visible (player *pl, int dx, int dy)
2136 CODE:
2137 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2138 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2139 OUTPUT:
2140 RETVAL
2141
2142 char *
2143 client (player *pl)
2144 CODE:
2145 RETVAL = pl->socket.client;
2146 OUTPUT:
2147 RETVAL
2148
2149 char *
2150 host (player *pl)
2151 CODE:
2152 RETVAL = pl->socket.host;
2153 OUTPUT:
2154 RETVAL
2155
2156 char *
2157 killer (player *pl, char *killer = 0)
2158 CODE:
2159 if (killer)
2160 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2161 RETVAL = pl->killer;
2162 OUTPUT:
2163 RETVAL
2164
2165 void
2166 buggy_mapscroll (player *pl, int value = 1)
2167 CODE:
2168 pl->socket.buggy_mapscroll = value;
2169
2170 void
2171 send (player *pl, SV *packet)
2172 CODE:
2173 {
2174 STRLEN len;
2175 char *buf = SvPVbyte (packet, len);
2176
2177 Write_String_To_Socket (&pl->socket, buf, len);
2178 }
2179
2180 int
2181 listening (player *pl, int new_value = -1)
2182 CODE:
2183 RETVAL = pl->listening;
2184 if (new_value >= 0)
2185 pl->listening = new_value;
2186 OUTPUT:
2187 RETVAL
2188
2189 void get_savebed (player *pl)
2190 ALIAS:
2191 savebed = 0
2192 PPCODE:
2193 EXTEND (SP, 3);
2194 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2195 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2196 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2197
2198 void set_savebed (player *pl, char *map_path, int x, int y)
2199 CODE:
2200 strcpy (pl->savebed_map, map_path);
2201 pl->bed_x = x;
2202 pl->bed_y = y;
2203
2204 void
2205 list ()
2206 PPCODE:
2207 {
2208 player *pl;
2209 for (pl = first_player; pl; pl = pl->next)
2210 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2211 }
2212
2213 bool
2214 peaceful (player *pl, bool new_setting = 0)
2215 PROTOTYPE: $;$
2216 CODE:
2217 RETVAL = pl->peaceful;
2218 if (items > 1)
2219 pl->peaceful = new_setting;
2220 OUTPUT:
2221 RETVAL
2222
2223 living *
2224 orig_stats (player *pl)
2225 CODE:
2226 RETVAL = &pl->orig_stats;
2227 OUTPUT: RETVAL
2228
2229 living *
2230 last_stats (player *pl)
2231 CODE:
2232 RETVAL = &pl->last_stats;
2233 OUTPUT: RETVAL
2234
2235
2236 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2237
2238 mapstruct *first ()
2239 PROTOTYPE:
2240 CODE:
2241 RETVAL = first_map;
2242 OUTPUT: RETVAL
2243
2244 mapstruct *next (mapstruct *map)
2245 PROTOTYPE:
2246 CODE:
2247 RETVAL = map->next;
2248 OUTPUT: RETVAL
2249
2250 int invoke (mapstruct *map, int event, ...)
2251 CODE:
2252 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2253 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2255 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2256 OUTPUT: RETVAL
2257
2258 SV *registry (mapstruct *map)
2259 CODE:
2260 RETVAL = registry_of (map);
2261 OUTPUT:
2262 RETVAL
2263
2264 SV *
2265 get_property (mapstruct *obj, int type, int idx)
2266 CODE:
2267 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2268 OUTPUT: RETVAL
2269
2270 SV *
2271 set_property (mapstruct *obj, int type, int idx, SV *newval)
2272 CODE:
2273 switch (type)
2274 {
2275 case CFAPI_INT:
2276 cf_map_set_int_property (obj, idx, SvIV (newval));
2277 break;
2278 default:
2279 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2280 }
2281
2282 mapstruct *new (int width, int height)
2283 PROTOTYPE:
2284 CODE:
2285 {
2286 RETVAL = get_empty_map (width, height);
2287 }
2288 OUTPUT:
2289 RETVAL
2290
2291 void delete_map (mapstruct *map)
2292
2293 void clean_tmp_map (mapstruct *map)
2294
2295 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2296
2297 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2298 CODE:
2299 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2300 OUTPUT:
2301 RETVAL
2302
2303 char *tile_path (mapstruct *map, unsigned int dir)
2304 CODE:
2305 if (dir >= 4)
2306 XSRETURN_UNDEF;
2307 RETVAL = map->tile_path [dir];
2308 OUTPUT:
2309 RETVAL
2310
2311 mapstruct *ready_map_name (char *name, int flags = 0)
2312 PROTOTYPE: $;$
2313 ALIAS:
2314 find = 0
2315 get_map = 1
2316
2317 mapstruct *has_been_loaded (char *name)
2318 PROTOTYPE: $
2319
2320 # whoever "designed" the plug-in api should have wasted
2321 # his/her time with staying away from the project - would have
2322 # saved others a lot of time, without doubt.
2323 void set_path (mapstruct *where, char *path)
2324 CODE:
2325 strcpy (where->path, path);
2326
2327 int in_memory (mapstruct *map)
2328 CODE:
2329 RETVAL = map->in_memory;
2330 OUTPUT:
2331 RETVAL
2332
2333 bool unique (mapstruct *map)
2334 CODE:
2335 RETVAL = map->unique;
2336 OUTPUT:
2337 RETVAL
2338
2339 void set_unique (mapstruct *map, bool unique)
2340 CODE:
2341 map->unique = unique;
2342
2343 void
2344 trigger (mapstruct *map, long connection, bool state = true)
2345 CODE:
2346 activate_connection (map, connection, state);
2347
2348 void
2349 get_connection (mapstruct *map, long connection)
2350 PPCODE:
2351 oblinkpt *obp = get_connection_links (map, connection);
2352 if (obp)
2353 for (objectlink *ol = obp->link; ol; ol = ol->next)
2354 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2355
2356 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2357
2358 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2359
2360 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2361 C_ARGS: str, map, nx, ny
2362
2363 void
2364 cf_map_normalise (mapstruct *map, int x, int y)
2365 PPCODE:
2366 {
2367 mapstruct *nmap = 0;
2368 I16 nx = 0, ny = 0;
2369 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2370
2371 EXTEND (SP, 4);
2372 PUSHs (sv_2mortal (newSViv (flags)));
2373
2374 if (GIMME_V == G_ARRAY)
2375 {
2376 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2377 PUSHs (sv_2mortal (newSViv (nx)));
2378 PUSHs (sv_2mortal (newSViv (ny)));
2379 }
2380 }
2381
2382 void
2383 at (mapstruct *map, unsigned int x, unsigned int y)
2384 PROTOTYPE: $$$
2385 PPCODE:
2386 {
2387 object *o;
2388 mapstruct *nmap = 0;
2389 I16 nx, ny;
2390
2391 get_map_flags (map, &nmap, x, y, &nx, &ny);
2392
2393 if (nmap)
2394 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2395 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2396 }
2397
2398 SV *
2399 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2400 PROTOTYPE: $$$
2401 ALIAS:
2402 top_at = 1
2403 flags_at = 2
2404 light_at = 3
2405 move_block_at = 4
2406 move_slow_at = 5
2407 move_on_at = 6
2408 move_off_at = 7
2409 INIT:
2410 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2411 CODE:
2412 switch (ix)
2413 {
2414 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2415 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2416 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2417 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2418 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2419 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2420 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2421 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2422 }
2423 OUTPUT:
2424 RETVAL
2425
2426
2427 MODULE = cf PACKAGE = cf::arch
2428
2429 archetype *find (const char *name)
2430 CODE:
2431 RETVAL = find_archetype (name);
2432 OUTPUT:
2433 RETVAL
2434
2435 archetype *first()
2436 PROTOTYPE:
2437 CODE:
2438 RETVAL = first_archetype;
2439 OUTPUT: RETVAL
2440
2441 archetype *next (archetype *arch)
2442 CODE:
2443 RETVAL = arch->next;
2444 OUTPUT: RETVAL
2445
2446 archetype *head (archetype *arch)
2447 CODE:
2448 RETVAL = arch->head;
2449 OUTPUT: RETVAL
2450
2451 archetype *more (archetype *arch)
2452 CODE:
2453 RETVAL = arch->more;
2454 OUTPUT: RETVAL
2455
2456 const char *name (archetype *arch)
2457 CODE:
2458 RETVAL = arch->name;
2459 OUTPUT: RETVAL
2460
2461 object *clone (archetype *arch)
2462 CODE:
2463 RETVAL = &arch->clone;
2464 OUTPUT: RETVAL
2465
2466 MODULE = cf PACKAGE = cf::party
2467
2468 partylist *first ()
2469 PROTOTYPE:
2470 CODE:
2471 RETVAL = get_firstparty ();
2472 OUTPUT: RETVAL
2473
2474 partylist *next (partylist *party)
2475 CODE:
2476 RETVAL = party->next;
2477 OUTPUT: RETVAL
2478
2479 const char *name (partylist *party)
2480 CODE:
2481 RETVAL = party->partyname;
2482 OUTPUT: RETVAL
2483
2484 const char *password (partylist *party)
2485 CODE:
2486 RETVAL = party->passwd;
2487 OUTPUT: RETVAL
2488
2489 MODULE = cf PACKAGE = cf::region
2490
2491 region *first ()
2492 PROTOTYPE:
2493 CODE:
2494 RETVAL = first_region;
2495 OUTPUT: RETVAL
2496
2497 region *next (region *reg)
2498 CODE:
2499 RETVAL = reg->next;
2500 OUTPUT: RETVAL
2501
2502 const char *name (region *reg)
2503 CODE:
2504 RETVAL = reg->name;
2505 OUTPUT: RETVAL
2506
2507 region *parent (region *reg)
2508 CODE:
2509 RETVAL = reg->parent;
2510 OUTPUT: RETVAL
2511
2512 const char *longname (region *reg)
2513 CODE:
2514 RETVAL = reg->longname;
2515 OUTPUT: RETVAL
2516
2517 const char *msg (region *reg)
2518 CODE:
2519 RETVAL = reg->msg;
2520 OUTPUT: RETVAL
2521
2522 MODULE = cf PACKAGE = cf::living
2523
2524 val64
2525 exp (living *liv, val64 new_val = 0)
2526 PROTOTYPE: $;$
2527 ALIAS:
2528 Str = 1
2529 Dex = 2
2530 Con = 3
2531 Wis = 4
2532 Cha = 5
2533 Int = 6
2534 Pow = 7
2535 wc = 8
2536 ac = 9
2537 hp = 10
2538 maxhp = 11
2539 sp = 12
2540 maxsp = 13
2541 grace = 14
2542 maxgrace = 15
2543 food = 16
2544 dam = 17
2545 luck = 18
2546 CODE:
2547 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2548 switch (ix)
2549 {
2550 LIVING_ACC (exp , 0);
2551 LIVING_ACC (Str , 1);
2552 LIVING_ACC (Dex , 2);
2553 LIVING_ACC (Con , 3);
2554 LIVING_ACC (Wis , 4);
2555 LIVING_ACC (Cha , 5);
2556 LIVING_ACC (Int , 6);
2557 LIVING_ACC (Pow , 7);
2558 LIVING_ACC (wc , 8);
2559 LIVING_ACC (ac , 9);
2560 LIVING_ACC (hp , 10);
2561 LIVING_ACC (maxhp , 11);
2562 LIVING_ACC (sp , 12);
2563 LIVING_ACC (maxsp , 13);
2564 LIVING_ACC (grace , 14);
2565 LIVING_ACC (maxgrace, 15);
2566 LIVING_ACC (food , 16);
2567 LIVING_ACC (dam , 17);
2568 LIVING_ACC (luck , 18);
2569 }
2570 # undef LIVING_ACC
2571 OUTPUT:
2572 RETVAL
2573