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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.44
Committed: Thu Sep 7 14:32:13 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.43: +1 -1 lines
Log Message:
sigh

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 /* this is a stupid way to do things, and awkward to use for plug-in authors */
57 typedef struct
58 {
59 object* who;
60 object* activator;
61 object* third;
62 object* event;
63 mapstruct* map;
64 char message[1024];
65 int fix; // seems to be python-only, and should not be part of the API
66 int event_code;
67 char extension[1024]; // name field, should invoke specific perl extension
68 char options[1024]; // slaying field of event_connectors
69 int returnvalue;
70 } CFPContext;
71
72 static HV *obj_cache;
73 static PerlInterpreter *perl;
74
75 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
76
77 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
78 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
79 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
80 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
81 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
82 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
83 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
84
85 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
86
87 static SV *
88 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
89 {
90 SV *sv;
91
92 if (!ptr)
93 return &PL_sv_undef;
94
95 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
96 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
97 }
98
99 template<class attachable>
100 SV *
101 newSVattachable (attachable *obj, const char *klass)
102 {
103 if (!obj)
104 return &PL_sv_undef;
105
106 if (!obj->self)
107 obj->self = newSVptr (obj, klass);
108
109 return newSVsv (obj->self);
110 }
111
112 static void
113 SVptr_cache_set (void *ptr, SV *sv)
114 {
115 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
116 }
117
118 static SV *
119 SVptr_cache_get (void *ptr)
120 {
121 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
122
123 return he ? *he : 0;
124 }
125
126 static SV *
127 newSVptr_cached (void *ptr, const char *klass)
128 {
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = SVptr_cache_get (ptr);
135
136 if (!sv)
137 {
138 HV *hv = newHV ();
139 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
140 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
141
142 SVptr_cache_set (ptr, sv);
143 }
144
145 return newSVsv (sv);
146 }
147
148 static void
149 clearSVptr (SV *sv)
150 {
151 if (SvROK (sv))
152 sv = SvRV (sv);
153
154 hv_clear ((HV *)sv);
155 sv_unmagic (sv, PERL_MAGIC_ext);
156 }
157
158 static long
159 SvPTR (SV *sv, const char *klass)
160 {
161 if (!sv_derived_from (sv, klass))
162 croak ("object of type %s expected", klass);
163
164 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
165
166 if (!mg)
167 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
168
169 return (long)mg->mg_ptr;
170 }
171
172 static long
173 SvPTR_ornull (SV *sv, const char *klass)
174 {
175 if (SvOK (sv))
176 return SvPTR (sv, klass);
177 else
178 return 0;
179 }
180
181 static SV *
182 newSVdt_va (va_list &ap, data_type type)
183 {
184 SV *sv;
185
186 switch (type)
187 {
188 case DT_INT:
189 sv = newSViv (va_arg (ap, int));
190 break;
191
192 case DT_INT64:
193 sv = newSVval64 ((val64)va_arg (ap, sint64));
194 break;
195
196 case DT_DOUBLE:
197 sv = newSVnv (va_arg (ap, double));
198 break;
199
200 case DT_STRING:
201 {
202 char *str = (char *)va_arg (ap, const char *);
203 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
204 }
205 break;
206
207 case DT_DATA:
208 {
209 char *str = (char *)va_arg (ap, const void *);
210 int len = va_arg (ap, int);
211 sv = str ? newSVpv (str, len) : &PL_sv_undef;
212 }
213 break;
214
215 case DT_OBJECT:
216 {
217 object *obj = va_arg (ap, object *);
218 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
219 }
220 break;
221
222 case DT_MAP:
223 // va_arg (object *) when void * is passed is an XSI extension
224 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
225 break;
226
227 case DT_PLAYER:
228 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
229 break;
230
231 case DT_ARCH:
232 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
233 break;
234
235 case DT_PARTY:
236 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
237 break;
238
239 case DT_REGION:
240 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
241 break;
242
243 default:
244 assert (("unhandled type in newSVdt_va", 0));
245 }
246
247 return sv;
248 }
249
250 static SV *
251 newSVdt (data_type type, ...)
252 {
253 va_list ap;
254
255 va_start (ap, type);
256 SV *sv = newSVdt_va (ap, type);
257 va_end (ap);
258
259 return sv;
260 }
261
262 static SV *
263 newSVcfapi (int type, ...)
264 {
265 SV *sv;
266
267 va_list ap;
268 va_start (ap, type);
269
270 switch (type)
271 {
272 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
273 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
274 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
275 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
276 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
277 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
278 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
279 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
280 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
281 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
282
283 default:
284 assert (("unhandled type in newSVcfapi", 0));
285 }
286
287 va_end (ap);
288
289 return sv;
290 }
291
292 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
293
294 SV *
295 registry_of (attachable_base *ext)
296 {
297 if (!ext->cb)
298 ext->cb = newAV ();
299
300 return newRV_inc ((SV *)ext->cb);
301 }
302
303 void attachable_base::clear ()
304 {
305 if (self)
306 {
307 if (cb)
308 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
309 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
310 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
311 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
312
313 // disconnect Perl from C, to avoid crashes
314 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
315
316 // clear the perl hash, might or might not be a good idea
317 hv_clear ((HV *)SvRV ((SV *)self));
318
319 SvREFCNT_dec (self);
320 self = 0;
321 }
322
323 if (cb)
324 {
325 SvREFCNT_dec (cb);
326 cb = 0;
327 }
328
329 attach = 0;
330 }
331
332 void attachable_base::optimise ()
333 {
334 if (!self)
335 return;
336
337 HV *hv = (HV *)SvRV ((SV *)self);
338
339 if (SvREFCNT ((SV *)self) == 1
340 && SvREFCNT ((SV *)hv) == 1
341 && !HvKEYS (hv))
342 {
343 SvREFCNT_dec ((SV *)self);
344 self = 0;
345 }
346 }
347
348 void attachable_base::instantiate (data_type type, void *obj)
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (type, obj)));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357
358 attach = 0;
359
360 PUTBACK;
361 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
362 FREETMPS;
363 LEAVE;
364
365 switch (type)
366 {
367 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
368 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
369 }
370 }
371
372 /////////////////////////////////////////////////////////////////////////////
373
374 void reattach (data_type type, void *obj)
375 {
376 //TODO only do this when the object has _attachment's
377
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394 }
395
396 template<class subclass>
397 void reattach (attachable<subclass> *obj)
398 {
399 obj->optimise ();
400
401 if (obj->self)
402 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
403 }
404
405 #include "kw_hash.h"
406
407 object_freezer::object_freezer ()
408 : dynbuf (128 * 1024, 64 * 1024)
409 {
410 av = newAV ();
411 }
412
413 object_freezer::~object_freezer ()
414 {
415 SvREFCNT_dec (av);
416 }
417
418 void object_freezer::put (attachable_base *ext)
419 {
420 ext->optimise ();
421
422 if (ext->self)
423 {
424 int idx = AvFILLp ((AV *)av) + 1;
425 av_store (av, idx, SvREFCNT_inc (ext->self));
426
427 add ((void *)"oid ", 4);
428 add ((sint32)idx);
429 add ('\n');
430 }
431 }
432
433 bool object_freezer::save (const char *filename)
434 {
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 EXTEND (SP, 3);
440 PUSHs (sv_2mortal (newSVpv (filename, 0)));
441 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
442 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447 }
448
449 int fprintf (object_freezer &freezer, const char *format, ...)
450 {
451 va_list ap;
452
453 va_start (ap, format);
454
455 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
456
457 if (len >= 0)
458 freezer.alloc (len);
459
460 va_end (ap);
461 }
462
463 int fputs (const char *s, object_freezer &freezer)
464 {
465 freezer.add (s);
466 }
467
468 object_thawer::object_thawer (const char *filename)
469 {
470 static const char eof[] = "\n\n\n\0\0\0";
471
472 av = 0;
473 text = 0;
474 line = 0;
475
476 if (filename)
477 {
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
483 PUTBACK;
484
485 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
486 {
487 SPAGAIN;
488
489 // second value - perl objects
490 {
491 SV *sv = POPs;
492 if (SvROK (sv))
493 av = (AV *)SvREFCNT_inc (SvRV (sv));
494 }
495
496 // first value - text part, pad with 3 zeroes
497 {
498 SV *sv = POPs;
499 STRLEN len;
500 char *sv_ = SvPVbyte (sv, len);
501 text = newSV (len + sizeof (eof));
502 SvCUR_set (text, len);
503 memcpy (SvPVX (text), sv_, len);
504 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
505
506 line = SvPVX (text);
507 }
508 }
509
510 PUTBACK;
511 FREETMPS;
512 LEAVE;
513 }
514 }
515
516 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
517 {
518 if (!av || oid < 0) // this is actually an error of sorts
519 return;
520
521 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
522 ext->clear ();
523
524 SV **svp = av_fetch ((AV *)av, oid, 0);
525
526 if (!svp || !SvROK (*svp))
527 {
528 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
529 return;
530 }
531
532 ext->self = *svp; *svp = &PL_sv_undef;
533 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
534
535 reattach (type, obj);
536 }
537
538 object_thawer::~object_thawer ()
539 {
540 if (text) SvREFCNT_dec (text);
541 if (av) SvREFCNT_dec (av);
542 }
543
544 char *fgets (char *s, int n, object_thawer &thawer)
545 {
546 char *p = thawer.line;
547 char *q = s;
548
549 if (!p)
550 return 0;
551
552 while (--n)
553 {
554 if (!*p)
555 break;
556
557 *q++ = *p;
558
559 if (*p++ == '\n')
560 break;
561 }
562
563 *q = 0;
564 thawer.line = p;
565
566 return s == q ? 0 : s;
567 }
568
569 keyword object_thawer::get_kv ()
570 {
571 if (!line)
572 return KW_EOF;
573
574 for (;;)
575 {
576 char *p = line;
577
578 if (!*p)
579 return KW_EOF;
580
581 // parse keyword
582 while (*p > ' ')
583 p++;
584
585 int klen = p - line;
586
587 if (*p++ != '\n')
588 {
589 // parse value
590 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
591 ++p;
592
593 last_value = p;
594
595 while (*p != '\n')
596 p++;
597
598 *p++ = 0;
599 }
600 else
601 last_value = 0;
602
603 line [klen] = 0;
604 keyword_idx *kw = kw_lex::match (line, klen);
605
606 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
607
608 if (kw)
609 {
610 line = p;
611 return kw->index;
612 }
613 else if (!*line || *line == '#')
614 {
615 // empty/comment line
616 line = p;
617 }
618 else
619 return KW_ERROR;
620 }
621 }
622
623 void object_thawer::get (shstr &sh) const
624 {
625 if (last_value)
626 sh = last_value;
627 else
628 {
629 sh = "<value missing>";
630 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
631 }
632 }
633
634 void object_thawer::get_ml (keyword kend, shstr &sh)
635 {
636 char kw[128];
637
638 int klen = keyword_len [kend];
639
640 kw [0] = '\n';
641 memcpy (kw + 1, keyword_str [kend], klen);
642 kw [klen + 1] = '\n';
643 kw [klen + 2] = 0;
644
645 // first test for completely empty msg... "endXXX\n"
646 if (!strncmp (line, kw + 1, klen + 1))
647 {
648 sh = 0;
649
650 line += klen + 1;
651
652 return;
653 }
654 else
655 {
656 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
657
658 char *end = strstr (line, kw);
659
660 if (!end)
661 {
662 sh = 0;
663 return;
664 }
665
666 *end = 0;
667 sh = line;
668
669 line = end + keyword_len [kend] + 1;
670
671 while (*line++ != '\n')
672 ;
673 }
674 }
675
676 sint32 object_thawer::get_sint32 () const
677 {
678 char *p = last_value;
679
680 if (!p)
681 return 0;
682
683 sint32 val = 0;
684 bool negate;
685
686 if (*p == '-')
687 {
688 negate = true;
689 ++p;
690 }
691 else
692 negate = false;
693
694 do
695 {
696 val *= 10;
697 val += *p++ - '0';
698 }
699 while (*p);
700
701 return negate ? -val : val;
702 }
703
704 sint64 object_thawer::get_sint64 () const
705 {
706 return last_value ? atoll (last_value) : 0;
707 }
708
709 double object_thawer::get_double () const
710 {
711 return last_value ? atof (last_value) : 0;
712 }
713
714 /////////////////////////////////////////////////////////////////////////////
715
716 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
717 {
718 return 0;
719 }
720
721 static CommArray_s rtn_cmd;
722
723 static int
724 runPluginCommand (object *obj, char *params)
725 {
726 dSP;
727
728 ENTER;
729 SAVETMPS;
730
731 PUSHMARK (SP);
732
733 EXTEND (SP, 3);
734 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
735 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
736
737 if (params)
738 PUSHs (sv_2mortal (newSVpv (params, 0)));
739
740 PUTBACK;
741 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
742 SPAGAIN;
743
744 if (SvTRUE (ERRSV))
745 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
746
747 int returnvalue = count > 0 ? POPi : -1;
748
749 PUTBACK;
750 FREETMPS;
751 LEAVE;
752
753 return returnvalue;
754 }
755
756 extern "C" void *cfperl_getPluginProperty (int *type, ...)
757 {
758 va_list args;
759 char *propname;
760 int i;
761 va_start (args, type);
762 propname = va_arg (args, char *);
763 //printf ("Property name: %s\n", propname);
764
765 if (!strcmp (propname, "command?"))
766 {
767 if (!perl)
768 return NULL;
769
770 const char *cmdname = va_arg (args, const char *);
771 HV *hv = get_hv ("cf::COMMAND", 1);
772 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
773
774 va_end (args);
775
776 if (svp)
777 {
778 // this is totaly broken, should stash it into %COMMAND
779 rtn_cmd.name = cmdname;
780 rtn_cmd.time = SvNV (*svp);
781 rtn_cmd.func = runPluginCommand;
782
783 return &rtn_cmd;
784 }
785 }
786 else if (!strcmp (propname, "Identification"))
787 {
788 va_end (args);
789 return (void*) PLUGIN_NAME;
790 }
791 else if (!strcmp (propname, "FullName"))
792 {
793 va_end (args);
794 return (void*) PLUGIN_VERSION;
795 }
796 else
797 va_end (args);
798
799 return NULL;
800 }
801
802 extern "C" int cfperl_postInitPlugin ()
803 {
804 int hooktype = 1;
805 int rtype = 0;
806
807 cf_init_plugin (gethook);
808
809 return 0;
810 }
811
812 extern "C" int cfperl_closePlugin ()
813 {
814 return 0;
815 }
816
817 void
818 cfperl_init ()
819 {
820 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
821 perl = perl_alloc ();
822 perl_construct (perl);
823
824 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
825
826 char *argv[] = {
827 "",
828 "-e"
829 "cf->bootstrap;"
830 "unshift @INC, cf::datadir ();"
831 "require cf;"
832 };
833
834 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
835 {
836 printf ("unable to initialize perl-interpreter, aborting.\n");
837 exit (EXIT_FAILURE);
838 }
839
840 obj_cache = newHV ();
841 }
842
843 void cfperl_main ()
844 {
845 dSP;
846
847 PUSHMARK (SP);
848 PUTBACK;
849 call_pv ("cf::main", G_DISCARD | G_VOID);
850 }
851
852 static event_klass klass_of[NUM_EVENT_TYPES] = {
853 # define def(type,name) KLASS_ ## type,
854 # include "eventinc.h"
855 # undef def
856 };
857
858 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
859
860 static void
861 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
862 {
863 // event must be in array
864 if (event >= 0 && event <= AvFILLp (registry))
865 {
866 SV *cbs_ = AvARRAY (registry)[event];
867
868 // element must be list of callback entries
869 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
870 {
871 AV *cbs = (AV *)SvRV (cbs_);
872
873 // no callback entries, no callbacks to call
874 if (AvFILLp (cbs) >= 0)
875 {
876 if (!callbacks)
877 {
878 callbacks = newAV ();
879 av_extend (callbacks, 16);
880 }
881
882 // never use SvREFCNT_inc to copy values, but its ok here :)
883 for (int i = 0; i <= AvFILLp (cbs); ++i)
884 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
885 }
886 }
887 }
888 }
889
890 bool cfperl_invoke (event_type event, ...)
891 {
892 data_type dt;
893 va_list ap;
894
895 va_start (ap, event);
896
897 AV *callbacks = 0;
898
899 object *op;
900 player *pl;
901 mapstruct *map;
902
903 // callback call ordering is:
904 // 1. per-object callback (NYI)
905 // 2. per-class object
906 // 2a. per-type callback
907 // 4. global callbacks
908
909 gather_callbacks (callbacks, cb_global, event);
910
911 switch (KLASS_OF (event))
912 {
913 case KLASS_GLOBAL:
914 break;
915
916 case KLASS_OBJECT:
917 dt = (data_type) va_arg (ap, int);
918 assert (("first argument must be of type object", dt == DT_OBJECT));
919 op = va_arg (ap, object *);
920
921 if (op->cb)
922 gather_callbacks (callbacks, op->cb, event);
923
924 if (op->type)
925 {
926 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
927 {
928 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
929
930 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
931 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
932 }
933
934 if (op->type <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941 }
942
943 gather_callbacks (callbacks, cb_object, event);
944
945 break;
946
947 case KLASS_PLAYER:
948 dt = (data_type) va_arg (ap, int);
949 assert (("first argument must be of type player", dt == DT_PLAYER));
950 pl = va_arg (ap, player *);
951
952 if (pl->cb)
953 gather_callbacks (callbacks, pl->cb, event);
954
955 gather_callbacks (callbacks, cb_player, event);
956 break;
957
958 case KLASS_MAP:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type object", dt == DT_MAP));
961 map = va_arg (ap, mapstruct *);
962
963 if (map->cb)
964 gather_callbacks (callbacks, map->cb, event);
965
966 gather_callbacks (callbacks, cb_map, event);
967 break;
968
969 default:
970 assert (("unsupported event klass in cfperl_invoke", 0));
971 }
972
973 // short-circuit processing if no callbacks found/defined
974 if (!callbacks)
975 return 0;
976
977 dSP;
978 ENTER;
979 SAVETMPS;
980
981 PUSHMARK (SP);
982 EXTEND (SP, 3);
983
984 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
985 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
986
987 switch (KLASS_OF (event))
988 {
989 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
990 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
991 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
992 }
993
994 for (;;)
995 {
996 dt = (data_type) va_arg (ap, int);
997
998 if (dt == DT_END)
999 break;
1000
1001 if (dt == DT_AV)
1002 {
1003 AV *av = va_arg (ap, AV *);
1004
1005 for (int i = 0; i <= av_len (av); ++i)
1006 XPUSHs (*av_fetch (av, i, 1));
1007 }
1008 else
1009 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1010 }
1011
1012 va_end (ap);
1013
1014 PUTBACK;
1015 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1016 SPAGAIN;
1017
1018 count = count > 0 ? POPi : 0;
1019
1020 FREETMPS;
1021 LEAVE;
1022
1023 return count;
1024 }
1025
1026 SV *
1027 cfperl_result (int idx)
1028 {
1029 AV *av = get_av ("cfperl::invoke_results", 0);
1030 if (!av)
1031 return &PL_sv_undef;
1032
1033 SV **sv = av_fetch (av, idx, 0);
1034 if (!sv)
1035 return &PL_sv_undef;
1036
1037 return *sv;
1038 }
1039
1040 int
1041 cfperl_result_INT (int idx)
1042 {
1043 return SvIV (cfperl_result (idx));
1044 }
1045
1046 MODULE = cf PACKAGE = cf PREFIX = cf_
1047
1048 BOOT:
1049 {
1050 HV *stash = gv_stashpv ("cf", 1);
1051
1052 static const struct {
1053 const char *name;
1054 IV iv;
1055 } *civ, const_iv[] = {
1056 # define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError)
1058 const_iv (llevInfo)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061
1062 const_iv (MAX_TIME)
1063 const_iv (PLAYER)
1064 const_iv (TRANSPORT)
1065 const_iv (ROD)
1066 const_iv (TREASURE)
1067 const_iv (POTION)
1068 const_iv (FOOD)
1069 const_iv (POISON)
1070 const_iv (BOOK)
1071 const_iv (CLOCK)
1072 const_iv (LIGHTNING)
1073 const_iv (ARROW)
1074 const_iv (BOW)
1075 const_iv (WEAPON)
1076 const_iv (ARMOUR)
1077 const_iv (PEDESTAL)
1078 const_iv (ALTAR)
1079 const_iv (LOCKED_DOOR)
1080 const_iv (SPECIAL_KEY)
1081 const_iv (MAP)
1082 const_iv (DOOR)
1083 const_iv (KEY)
1084 const_iv (TIMED_GATE)
1085 const_iv (TRIGGER)
1086 const_iv (GRIMREAPER)
1087 const_iv (MAGIC_EAR)
1088 const_iv (TRIGGER_BUTTON)
1089 const_iv (TRIGGER_ALTAR)
1090 const_iv (TRIGGER_PEDESTAL)
1091 const_iv (SHIELD)
1092 const_iv (HELMET)
1093 const_iv (HORN)
1094 const_iv (MONEY)
1095 const_iv (CLASS)
1096 const_iv (GRAVESTONE)
1097 const_iv (AMULET)
1098 const_iv (PLAYERMOVER)
1099 const_iv (TELEPORTER)
1100 const_iv (CREATOR)
1101 const_iv (SKILL)
1102 const_iv (EXPERIENCE)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR)
1122 const_iv (EXIT)
1123 const_iv (ENCOUNTER)
1124 const_iv (SHOP_FLOOR)
1125 const_iv (SHOP_MAT)
1126 const_iv (RING)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (TRAP_PART)
1133 const_iv (WALL)
1134 const_iv (LIGHT_SOURCE)
1135 const_iv (MISC_OBJECT)
1136 const_iv (MONSTER)
1137 const_iv (SPAWN_GENERATOR)
1138 const_iv (LAMP)
1139 const_iv (DUPLICATOR)
1140 const_iv (TOOL)
1141 const_iv (SPELLBOOK)
1142 const_iv (BUILDFAC)
1143 const_iv (CLOAK)
1144 const_iv (SPINNER)
1145 const_iv (GATE)
1146 const_iv (BUTTON)
1147 const_iv (CF_HANDLE)
1148 const_iv (HOLE)
1149 const_iv (TRAPDOOR)
1150 const_iv (SIGN)
1151 const_iv (BOOTS)
1152 const_iv (GLOVES)
1153 const_iv (SPELL)
1154 const_iv (SPELL_EFFECT)
1155 const_iv (CONVERTER)
1156 const_iv (BRACERS)
1157 const_iv (POISONING)
1158 const_iv (SAVEBED)
1159 const_iv (POISONCLOUD)
1160 const_iv (FIREHOLES)
1161 const_iv (WAND)
1162 const_iv (SCROLL)
1163 const_iv (DIRECTOR)
1164 const_iv (GIRDLE)
1165 const_iv (FORCE)
1166 const_iv (POTION_EFFECT)
1167 const_iv (EVENT_CONNECTOR)
1168 const_iv (CLOSE_CON)
1169 const_iv (CONTAINER)
1170 const_iv (ARMOUR_IMPROVER)
1171 const_iv (WEAPON_IMPROVER)
1172 const_iv (SKILLSCROLL)
1173 const_iv (DEEP_SWAMP)
1174 const_iv (IDENTIFY_ALTAR)
1175 const_iv (MENU)
1176 const_iv (RUNE)
1177 const_iv (TRAP)
1178 const_iv (POWER_CRYSTAL)
1179 const_iv (CORPSE)
1180 const_iv (DISEASE)
1181 const_iv (SYMPTOM)
1182 const_iv (BUILDER)
1183 const_iv (MATERIAL)
1184 const_iv (ITEM_TRANSFORMER)
1185 const_iv (QUEST)
1186
1187 const_iv (NUM_SUBTYPES)
1188
1189 const_iv (ST_BD_BUILD)
1190 const_iv (ST_BD_REMOVE)
1191
1192 const_iv (ST_MAT_FLOOR)
1193 const_iv (ST_MAT_WALL)
1194 const_iv (ST_MAT_ITEM)
1195
1196 const_iv (AT_PHYSICAL)
1197 const_iv (AT_MAGIC)
1198 const_iv (AT_FIRE)
1199 const_iv (AT_ELECTRICITY)
1200 const_iv (AT_COLD)
1201 const_iv (AT_CONFUSION)
1202 const_iv (AT_ACID)
1203 const_iv (AT_DRAIN)
1204 const_iv (AT_WEAPONMAGIC)
1205 const_iv (AT_GHOSTHIT)
1206 const_iv (AT_POISON)
1207 const_iv (AT_SLOW)
1208 const_iv (AT_PARALYZE)
1209 const_iv (AT_TURN_UNDEAD)
1210 const_iv (AT_FEAR)
1211 const_iv (AT_CANCELLATION)
1212 const_iv (AT_DEPLETE)
1213 const_iv (AT_DEATH)
1214 const_iv (AT_CHAOS)
1215 const_iv (AT_COUNTERSPELL)
1216 const_iv (AT_GODPOWER)
1217 const_iv (AT_HOLYWORD)
1218 const_iv (AT_BLIND)
1219 const_iv (AT_INTERNAL)
1220 const_iv (AT_LIFE_STEALING)
1221 const_iv (AT_DISEASE)
1222
1223 const_iv (QUEST_IN_PROGRESS)
1224 const_iv (QUEST_DONE_QUEST)
1225 const_iv (QUEST_DONE_TASK)
1226 const_iv (QUEST_START_QUEST)
1227 const_iv (QUEST_END_QUEST)
1228 const_iv (QUEST_START_TASK)
1229 const_iv (QUEST_END_TASK)
1230 const_iv (QUEST_OVERRIDE)
1231 const_iv (QUEST_ON_ACTIVATE)
1232
1233 const_iv (WEAP_HIT)
1234 const_iv (WEAP_SLASH)
1235 const_iv (WEAP_PIERCE)
1236 const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLICE)
1238 const_iv (WEAP_STAB)
1239 const_iv (WEAP_WHIP)
1240 const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_BLUD)
1242
1243 const_iv (FLAG_ALIVE)
1244 const_iv (FLAG_WIZ)
1245 const_iv (FLAG_REMOVED)
1246 const_iv (FLAG_FREED)
1247 const_iv (FLAG_WAS_WIZ)
1248 const_iv (FLAG_APPLIED)
1249 const_iv (FLAG_UNPAID)
1250 const_iv (FLAG_USE_SHIELD)
1251 const_iv (FLAG_NO_PICK)
1252 const_iv (FLAG_ANIMATE)
1253 const_iv (FLAG_MONSTER)
1254 const_iv (FLAG_FRIENDLY)
1255 const_iv (FLAG_GENERATOR)
1256 const_iv (FLAG_IS_THROWN)
1257 const_iv (FLAG_AUTO_APPLY)
1258 const_iv (FLAG_TREASURE)
1259 const_iv (FLAG_PLAYER_SOLD)
1260 const_iv (FLAG_SEE_INVISIBLE)
1261 const_iv (FLAG_CAN_ROLL)
1262 const_iv (FLAG_OVERLAY_FLOOR)
1263 const_iv (FLAG_IS_TURNABLE)
1264 const_iv (FLAG_IS_USED_UP)
1265 const_iv (FLAG_IDENTIFIED)
1266 const_iv (FLAG_REFLECTING)
1267 const_iv (FLAG_CHANGING)
1268 const_iv (FLAG_SPLITTING)
1269 const_iv (FLAG_HITBACK)
1270 const_iv (FLAG_STARTEQUIP)
1271 const_iv (FLAG_BLOCKSVIEW)
1272 const_iv (FLAG_UNDEAD)
1273 const_iv (FLAG_SCARED)
1274 const_iv (FLAG_UNAGGRESSIVE)
1275 const_iv (FLAG_REFL_MISSILE)
1276 const_iv (FLAG_REFL_SPELL)
1277 const_iv (FLAG_NO_MAGIC)
1278 const_iv (FLAG_NO_FIX_PLAYER)
1279 const_iv (FLAG_IS_LIGHTABLE)
1280 const_iv (FLAG_TEAR_DOWN)
1281 const_iv (FLAG_RUN_AWAY)
1282 const_iv (FLAG_PICK_UP)
1283 const_iv (FLAG_UNIQUE)
1284 const_iv (FLAG_NO_DROP)
1285 const_iv (FLAG_WIZCAST)
1286 const_iv (FLAG_CAST_SPELL)
1287 const_iv (FLAG_USE_SCROLL)
1288 const_iv (FLAG_USE_RANGE)
1289 const_iv (FLAG_USE_BOW)
1290 const_iv (FLAG_USE_ARMOUR)
1291 const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING)
1293 const_iv (FLAG_READY_RANGE)
1294 const_iv (FLAG_READY_BOW)
1295 const_iv (FLAG_XRAYS)
1296 const_iv (FLAG_NO_APPLY)
1297 const_iv (FLAG_IS_FLOOR)
1298 const_iv (FLAG_LIFESAVE)
1299 const_iv (FLAG_NO_STRENGTH)
1300 const_iv (FLAG_SLEEP)
1301 const_iv (FLAG_STAND_STILL)
1302 const_iv (FLAG_RANDOM_MOVE)
1303 const_iv (FLAG_ONLY_ATTACK)
1304 const_iv (FLAG_CONFUSED)
1305 const_iv (FLAG_STEALTH)
1306 const_iv (FLAG_WIZPASS)
1307 const_iv (FLAG_IS_LINKED)
1308 const_iv (FLAG_CURSED)
1309 const_iv (FLAG_DAMNED)
1310 const_iv (FLAG_SEE_ANYWHERE)
1311 const_iv (FLAG_KNOWN_MAGICAL)
1312 const_iv (FLAG_KNOWN_CURSED)
1313 const_iv (FLAG_CAN_USE_SKILL)
1314 const_iv (FLAG_BEEN_APPLIED)
1315 const_iv (FLAG_READY_SCROLL)
1316 const_iv (FLAG_USE_ROD)
1317 const_iv (FLAG_USE_HORN)
1318 const_iv (FLAG_MAKE_INVIS)
1319 const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_IS_WOODED)
1321 const_iv (FLAG_IS_HILLY)
1322 const_iv (FLAG_READY_SKILL)
1323 const_iv (FLAG_READY_WEAPON)
1324 const_iv (FLAG_NO_SKILL_IDENT)
1325 const_iv (FLAG_BLIND)
1326 const_iv (FLAG_SEE_IN_DARK)
1327 const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL)
1329 const_iv (FLAG_ONE_HIT)
1330 const_iv (FLAG_CLIENT_SENT)
1331 const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL)
1333 const_iv (FLAG_NO_ATTACK)
1334 const_iv (FLAG_NO_DAMAGE)
1335 const_iv (FLAG_OBJ_ORIGINAL)
1336 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH)
1338 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1339 const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_CONTENT_ON_GEN)
1341 const_iv (FLAG_IS_A_TEMPLATE)
1342 const_iv (FLAG_IS_BUILDABLE)
1343 const_iv (FLAG_AFK)
1344
1345 const_iv (NDI_BLACK)
1346 const_iv (NDI_WHITE)
1347 const_iv (NDI_NAVY)
1348 const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE)
1350 const_iv (NDI_BLUE)
1351 const_iv (NDI_DK_ORANGE)
1352 const_iv (NDI_GREEN)
1353 const_iv (NDI_LT_GREEN)
1354 const_iv (NDI_GREY)
1355 const_iv (NDI_BROWN)
1356 const_iv (NDI_GOLD)
1357 const_iv (NDI_TAN)
1358 const_iv (NDI_MAX_COLOR)
1359 const_iv (NDI_COLOR_MASK)
1360 const_iv (NDI_UNIQUE)
1361 const_iv (NDI_ALL)
1362
1363 const_iv (F_APPLIED)
1364 const_iv (F_LOCATION)
1365 const_iv (F_UNPAID)
1366 const_iv (F_MAGIC)
1367 const_iv (F_CURSED)
1368 const_iv (F_DAMNED)
1369 const_iv (F_OPEN)
1370 const_iv (F_NOPICK)
1371 const_iv (F_LOCKED)
1372
1373 const_iv (F_BUY)
1374 const_iv (F_SHOP)
1375 const_iv (F_SELL)
1376
1377 const_iv (P_BLOCKSVIEW)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_NEED_UPDATE)
1382 const_iv (P_NO_ERROR)
1383 const_iv (P_OUT_OF_MAP)
1384 const_iv (P_NEW_MAP)
1385
1386 const_iv (UP_OBJ_INSERT)
1387 const_iv (UP_OBJ_REMOVE)
1388 const_iv (UP_OBJ_CHANGE)
1389 const_iv (UP_OBJ_FACE)
1390
1391 const_iv (INS_NO_MERGE)
1392 const_iv (INS_ABOVE_FLOOR_ONLY)
1393 const_iv (INS_NO_WALK_ON)
1394 const_iv (INS_ON_TOP)
1395 const_iv (INS_BELOW_ORIGINATOR)
1396 const_iv (INS_MAP_LOAD)
1397
1398 const_iv (WILL_APPLY_HANDLE)
1399 const_iv (WILL_APPLY_TREASURE)
1400 const_iv (WILL_APPLY_EARTHWALL)
1401 const_iv (WILL_APPLY_DOOR)
1402 const_iv (WILL_APPLY_FOOD)
1403
1404 const_iv (SAVE_MODE)
1405 const_iv (SAVE_DIR_MODE)
1406
1407 const_iv (M_PAPER)
1408 const_iv (M_IRON)
1409 const_iv (M_GLASS)
1410 const_iv (M_LEATHER)
1411 const_iv (M_WOOD)
1412 const_iv (M_ORGANIC)
1413 const_iv (M_STONE)
1414 const_iv (M_CLOTH)
1415 const_iv (M_ADAMANT)
1416 const_iv (M_LIQUID)
1417 const_iv (M_SOFT_METAL)
1418 const_iv (M_BONE)
1419 const_iv (M_ICE)
1420 const_iv (M_SPECIAL)
1421
1422 const_iv (SK_EXP_ADD_SKILL)
1423 const_iv (SK_EXP_TOTAL)
1424 const_iv (SK_EXP_NONE)
1425 const_iv (SK_SUBTRACT_SKILL_EXP)
1426 const_iv (SK_EXP_SKILL_ONLY)
1427
1428 const_iv (SK_LOCKPICKING)
1429 const_iv (SK_HIDING)
1430 const_iv (SK_SMITHERY)
1431 const_iv (SK_BOWYER)
1432 const_iv (SK_JEWELER)
1433 const_iv (SK_ALCHEMY)
1434 const_iv (SK_STEALING)
1435 const_iv (SK_LITERACY)
1436 const_iv (SK_BARGAINING)
1437 const_iv (SK_JUMPING)
1438 const_iv (SK_DET_MAGIC)
1439 const_iv (SK_ORATORY)
1440 const_iv (SK_SINGING)
1441 const_iv (SK_DET_CURSE)
1442 const_iv (SK_FIND_TRAPS)
1443 const_iv (SK_MEDITATION)
1444 const_iv (SK_PUNCHING)
1445 const_iv (SK_FLAME_TOUCH)
1446 const_iv (SK_KARATE)
1447 const_iv (SK_CLIMBING)
1448 const_iv (SK_WOODSMAN)
1449 const_iv (SK_INSCRIPTION)
1450 const_iv (SK_ONE_HANDED_WEAPON)
1451 const_iv (SK_MISSILE_WEAPON)
1452 const_iv (SK_THROWING)
1453 const_iv (SK_USE_MAGIC_ITEM)
1454 const_iv (SK_DISARM_TRAPS)
1455 const_iv (SK_SET_TRAP)
1456 const_iv (SK_THAUMATURGY)
1457 const_iv (SK_PRAYING)
1458 const_iv (SK_CLAWING)
1459 const_iv (SK_LEVITATION)
1460 const_iv (SK_SUMMONING)
1461 const_iv (SK_PYROMANCY)
1462 const_iv (SK_EVOCATION)
1463 const_iv (SK_SORCERY)
1464 const_iv (SK_TWO_HANDED_WEAPON)
1465 const_iv (SK_SPARK_TOUCH)
1466 const_iv (SK_SHIVER)
1467 const_iv (SK_ACID_SPLASH)
1468 const_iv (SK_POISON_NAIL)
1469
1470 const_iv (SOUND_NEW_PLAYER)
1471 const_iv (SOUND_FIRE_ARROW)
1472 const_iv (SOUND_LEARN_SPELL)
1473 const_iv (SOUND_FUMBLE_SPELL)
1474 const_iv (SOUND_WAND_POOF)
1475 const_iv (SOUND_OPEN_DOOR)
1476 const_iv (SOUND_PUSH_PLAYER)
1477 const_iv (SOUND_PLAYER_HITS1)
1478 const_iv (SOUND_PLAYER_HITS2)
1479 const_iv (SOUND_PLAYER_HITS3)
1480 const_iv (SOUND_PLAYER_HITS4)
1481 const_iv (SOUND_PLAYER_IS_HIT1)
1482 const_iv (SOUND_PLAYER_IS_HIT2)
1483 const_iv (SOUND_PLAYER_IS_HIT3)
1484 const_iv (SOUND_PLAYER_KILLS)
1485 const_iv (SOUND_PET_IS_KILLED)
1486 const_iv (SOUND_PLAYER_DIES)
1487 const_iv (SOUND_OB_EVAPORATE)
1488 const_iv (SOUND_OB_EXPLODE)
1489 const_iv (SOUND_CLOCK)
1490 const_iv (SOUND_TURN_HANDLE)
1491 const_iv (SOUND_FALL_HOLE)
1492 const_iv (SOUND_DRINK_POISON)
1493 const_iv (SOUND_CAST_SPELL_0)
1494
1495 const_iv (PREFER_LOW)
1496 const_iv (PREFER_HIGH)
1497
1498 const_iv (ATNR_PHYSICAL)
1499 const_iv (ATNR_MAGIC)
1500 const_iv (ATNR_FIRE)
1501 const_iv (ATNR_ELECTRICITY)
1502 const_iv (ATNR_COLD)
1503 const_iv (ATNR_CONFUSION)
1504 const_iv (ATNR_ACID)
1505 const_iv (ATNR_DRAIN)
1506 const_iv (ATNR_WEAPONMAGIC)
1507 const_iv (ATNR_GHOSTHIT)
1508 const_iv (ATNR_POISON)
1509 const_iv (ATNR_SLOW)
1510 const_iv (ATNR_PARALYZE)
1511 const_iv (ATNR_TURN_UNDEAD)
1512 const_iv (ATNR_FEAR)
1513 const_iv (ATNR_CANCELLATION)
1514 const_iv (ATNR_DEPLETE)
1515 const_iv (ATNR_DEATH)
1516 const_iv (ATNR_CHAOS)
1517 const_iv (ATNR_COUNTERSPELL)
1518 const_iv (ATNR_GODPOWER)
1519 const_iv (ATNR_HOLYWORD)
1520 const_iv (ATNR_BLIND)
1521 const_iv (ATNR_INTERNAL)
1522 const_iv (ATNR_LIFE_STEALING)
1523 const_iv (ATNR_DISEASE)
1524
1525 const_iv (MAP_FLUSH)
1526 const_iv (MAP_PLAYER_UNIQUE)
1527 const_iv (MAP_BLOCK)
1528 const_iv (MAP_STYLE)
1529 const_iv (MAP_OVERLAY)
1530
1531 const_iv (MAP_IN_MEMORY)
1532 const_iv (MAP_SWAPPED)
1533 const_iv (MAP_LOADING)
1534 const_iv (MAP_SAVING)
1535
1536 const_iv (KLASS_GLOBAL)
1537 const_iv (KLASS_OBJECT)
1538 const_iv (KLASS_PLAYER)
1539 const_iv (KLASS_MAP)
1540 };
1541
1542 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1543 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1544
1545 static const struct {
1546 const char *name;
1547 int skip;
1548 IV klass;
1549 IV iv;
1550 } *eiv, event_iv[] = {
1551 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1552 # include "eventinc.h"
1553 # undef def
1554 };
1555
1556 AV *av = get_av ("cf::EVENT", 1);
1557
1558 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1559 {
1560 AV *event = newAV ();
1561 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1562 av_push (event, newSViv (eiv->klass));
1563 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1564 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1565 }
1566
1567 static const struct {
1568 int dtype;
1569 const char *name;
1570 IV idx;
1571 } *cprop, prop_table[] = {
1572 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1573 prop (CFAPI_INT, MAP_PROP_FLAGS)
1574 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1575 prop (CFAPI_STRING, MAP_PROP_PATH)
1576 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1577 prop (CFAPI_STRING, MAP_PROP_NAME)
1578 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1579 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1580 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1581 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1582 prop (CFAPI_INT, MAP_PROP_WIDTH)
1583 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1584 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1585 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1586 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1587 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1588 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1589 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1590 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1591 prop (CFAPI_INT, MAP_PROP_SKY)
1592 prop (CFAPI_INT, MAP_PROP_WPARTX)
1593 prop (CFAPI_INT, MAP_PROP_WPARTY)
1594 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1595 prop (CFAPI_PREGION, MAP_PROP_REGION)
1596 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1597 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1598 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1599 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1600 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1601 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1602 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1603 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1604 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1605 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1606 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1607 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1608 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1609 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1610 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1611 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1612 prop (CFAPI_INT, OBJECT_PROP_X)
1613 prop (CFAPI_INT, OBJECT_PROP_Y)
1614 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1615 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1616 prop (CFAPI_INT, OBJECT_PROP_NROF)
1617 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1618 prop (CFAPI_INT, OBJECT_PROP_FACING)
1619 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1620 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1621 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1622 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1623 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1624 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1625 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1626 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1627 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1628 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1629 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1630 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1631 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1632 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1633 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1634 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1635 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1636 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1637 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1638 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1639 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1640 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1641 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1642 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1643 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1644 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1645 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1646 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1647 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1648 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1649 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1650 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1651 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1652 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1653 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1654 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1655 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1656 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1657 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1658 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1659 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1660 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1661 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1662 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1663 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1664 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1665 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1666 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1667 prop (CFAPI_INT, OBJECT_PROP_STR)
1668 prop (CFAPI_INT, OBJECT_PROP_DEX)
1669 prop (CFAPI_INT, OBJECT_PROP_CON)
1670 prop (CFAPI_INT, OBJECT_PROP_WIS)
1671 prop (CFAPI_INT, OBJECT_PROP_INT)
1672 prop (CFAPI_INT, OBJECT_PROP_POW)
1673 prop (CFAPI_INT, OBJECT_PROP_CHA)
1674 prop (CFAPI_INT, OBJECT_PROP_WC)
1675 prop (CFAPI_INT, OBJECT_PROP_AC)
1676 prop (CFAPI_INT, OBJECT_PROP_HP)
1677 prop (CFAPI_INT, OBJECT_PROP_SP)
1678 prop (CFAPI_INT, OBJECT_PROP_GP)
1679 prop (CFAPI_INT, OBJECT_PROP_FP)
1680 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1681 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1682 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1683 prop (CFAPI_INT, OBJECT_PROP_DAM)
1684 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1685 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1686 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1687 prop (CFAPI_INT, OBJECT_PROP_FACE)
1688 };
1689
1690 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1691 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1692
1693 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1694 {
1695 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1696 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1697 }
1698
1699 //I_EVENT_API (PACKAGE);
1700 }
1701
1702 void _reload_1 ()
1703 CODE:
1704 cb_global = get_av ("cf::CB_GLOBAL", 1);
1705 cb_object = get_av ("cf::CB_OBJECT", 1);
1706 cb_player = get_av ("cf::CB_PLAYER", 1);
1707 cb_type = get_av ("cf::CB_TYPE" , 1);
1708 cb_map = get_av ("cf::CB_MAP" , 1);
1709
1710 void _reload_2 ()
1711 CODE:
1712 {
1713 // reattach to all attachable objects in the game.
1714 for (player *pl = first_player; pl; pl = pl->next)
1715 reattach (pl);
1716
1717 for (mapstruct *map = first_map; map; map = map->next)
1718 reattach (map);
1719
1720 for (object *op = objects; op; op = op->next)
1721 reattach (op);
1722 }
1723
1724 NV floor (NV x)
1725
1726 NV ceil (NV x)
1727
1728 void server_tick ()
1729
1730 void
1731 LOG (int level, char *msg)
1732 PROTOTYPE: $$
1733 C_ARGS: (LogLevel)level, "%s", msg
1734
1735 char *path_combine (char *base, char *path)
1736 PROTOTYPE: $$
1737
1738 char *path_combine_and_normalize (char *base, char *path)
1739 PROTOTYPE: $$
1740
1741 const char *
1742 get_maps_directory (char *path)
1743 PROTOTYPE: $
1744 ALIAS: maps_directory = 0
1745 CODE:
1746 RETVAL = create_pathname (path);
1747 OUTPUT: RETVAL
1748
1749 void
1750 sub_generation_inc ()
1751 CODE:
1752 PL_sub_generation++;
1753
1754 char *
1755 mapdir ()
1756 PROTOTYPE:
1757 ALIAS:
1758 mapdir = 0
1759 uniquedir = 1
1760 tmpdir = 2
1761 confdir = 3
1762 localdir = 4
1763 playerdir = 5
1764 datadir = 6
1765 CODE:
1766 switch (ix)
1767 {
1768 case 0: RETVAL = settings.mapdir ; break;
1769 case 1: RETVAL = settings.uniquedir; break;
1770 case 2: RETVAL = settings.tmpdir ; break;
1771 case 3: RETVAL = settings.confdir ; break;
1772 case 4: RETVAL = settings.localdir ; break;
1773 case 5: RETVAL = settings.playerdir; break;
1774 case 6: RETVAL = settings.datadir ; break;
1775 }
1776 OUTPUT: RETVAL
1777
1778 int
1779 cf_find_animation (char *text)
1780 PROTOTYPE: $
1781
1782 int random_roll(int min, int max, object *op, int goodbad);
1783
1784 const char *cost_string_from_value(uint64 cost, int approx = 0)
1785
1786 int invoke (int event, ...)
1787 CODE:
1788 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1792 OUTPUT: RETVAL
1793
1794 int
1795 exp_to_level (val64 exp)
1796 CODE:
1797 {
1798 int i = 0;
1799
1800 RETVAL = settings.max_level;
1801
1802 for (i = 1; i <= settings.max_level; i++)
1803 {
1804 if (levels[i] > exp)
1805 {
1806 RETVAL = i - 1;
1807 break;
1808 }
1809 }
1810 }
1811 OUTPUT: RETVAL
1812
1813 val64
1814 level_to_min_exp (int level)
1815 CODE:
1816 if (level > settings.max_level)
1817 RETVAL = levels[settings.max_level];
1818 else if (level < 1)
1819 RETVAL = 0;
1820 else
1821 RETVAL = levels[level];
1822 OUTPUT: RETVAL
1823
1824 SV *
1825 resistance_to_string (int atnr)
1826 CODE:
1827 if (atnr >= 0 && atnr < NROFATTACKS)
1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1829 else
1830 XSRETURN_UNDEF;
1831 OUTPUT: RETVAL
1832
1833 int
1834 _valid (SV *obj)
1835 CODE:
1836 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1837 OUTPUT:
1838 RETVAL
1839
1840 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1841
1842 int invoke (object *op, int event, ...)
1843 CODE:
1844 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1847 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1848 OUTPUT: RETVAL
1849
1850 SV *registry (object *op)
1851 CODE:
1852 RETVAL = registry_of (op);
1853 OUTPUT:
1854 RETVAL
1855
1856 object *head (object *op)
1857 PROTOTYPE: $
1858 ALIAS:
1859 more = 1
1860 above = 2
1861 below = 3
1862 CODE:
1863 switch (ix)
1864 {
1865 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1866 case 1: RETVAL = op->more; break;
1867 case 2: RETVAL = op->above; break;
1868 case 3: RETVAL = op->below; break;
1869 }
1870 OUTPUT:
1871 RETVAL
1872
1873 SV *
1874 get_property (object *obj, int type, int idx)
1875 CODE:
1876 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1877 OUTPUT: RETVAL
1878
1879 SV *
1880 set_property (object *obj, int type, int idx, SV *newval)
1881 CODE:
1882 switch (type)
1883 {
1884 case CFAPI_INT:
1885 cf_object_set_int_property (obj, idx, SvIV (newval));
1886 break;
1887 case CFAPI_LONG:
1888 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1889 break;
1890 case CFAPI_DOUBLE:
1891 {
1892 int unused_type;
1893 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1894 }
1895 break;
1896 case CFAPI_STRING:
1897 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1898 break;
1899 case CFAPI_POBJECT:
1900 {
1901 int unused_type;
1902 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1903 }
1904 break;
1905 default:
1906 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1907 }
1908
1909 # missing properties
1910
1911 void
1912 set_attacktype (object *obj, U32 attacktype)
1913 CODE:
1914 obj->attacktype = attacktype;
1915
1916 U32
1917 get_attacktype (object *obj)
1918 ALIAS:
1919 attacktype = 0
1920 CODE:
1921 RETVAL = obj->attacktype;
1922 OUTPUT: RETVAL
1923
1924 # missing in plug-in api, of course
1925 void
1926 set_food (object *obj, int food)
1927 CODE:
1928 obj->stats.food = food;
1929
1930 int
1931 get_food (object *obj)
1932 ALIAS:
1933 food = 0
1934 CODE:
1935 RETVAL = obj->stats.food;
1936 OUTPUT: RETVAL
1937
1938 void
1939 inv (object *obj)
1940 PROTOTYPE: $
1941 PPCODE:
1942 {
1943 object *o;
1944 for (o = obj->inv; o; o = o->below)
1945 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1946 }
1947
1948 int cf_object_get_resistance (object *op, int rtype)
1949 ALIAS: resistance = 0
1950
1951 int cf_object_get_flag (object *op, int flag)
1952 ALIAS: flag = 0
1953
1954 void cf_object_set_flag (object *op, int flag, int value)
1955
1956 int need_identify (const object *obj);
1957
1958 int apply_shop_mat (object *shop_mat, object *op);
1959
1960 int move (object *op, int dir, object *originator = op)
1961 CODE:
1962 RETVAL = move_ob (op, dir, originator);
1963 OUTPUT:
1964 RETVAL
1965
1966 void cf_object_apply (object *op, object *author, int flags = 0)
1967
1968 void cf_object_apply_below (object *op)
1969
1970 void cf_object_remove (object *op)
1971
1972 void cf_object_free (object *op)
1973
1974 object *cf_object_present_archname_inside (object *op, char *whatstr)
1975
1976 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1977
1978 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1979
1980 object *cf_object_clone (object *op, int clonetype = 0)
1981
1982 int cf_object_pay_item (object *op, object *buyer)
1983
1984 int cf_object_pay_amount (object *op, uint64 amount)
1985
1986 void pay_player (object *op, uint64 amount)
1987
1988 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1989
1990 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1991
1992 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1993
1994 void cf_object_learn_spell (object *op, object *sp)
1995
1996 void cf_object_forget_spell (object *op, object *sp)
1997
1998 object *cf_object_check_for_spell (object *op, char *spellname)
1999
2000 int cf_object_query_money (object *op)
2001 ALIAS: money = 0
2002
2003 int cf_object_query_cost (object *op, object *who, int flags)
2004 ALIAS: cost = 0
2005
2006 void cf_object_activate_rune (object *op , object *victim)
2007
2008 int cf_object_check_trigger (object *op, object *cause)
2009
2010 int cf_object_out_of_map (object *op, int x, int y)
2011
2012 void cf_object_drop (object *op, object *author)
2013
2014 void cf_object_take (object *op, object *author)
2015
2016 object *cf_object_insert_object (object *op, object *container)
2017
2018 const char *cf_object_get_msg (object *ob)
2019 ALIAS: msg = 0
2020
2021 object *cf_object_insert_in_ob (object *ob, object *where)
2022
2023 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
2024
2025 void cf_object_update (object *op, int flags)
2026
2027 void cf_object_pickup (object *op, object *what)
2028
2029 object *cf_create_object_by_name (const char *name)
2030
2031 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
2032
2033 void player_lvl_adj (object *who, object *skill = 0)
2034
2035 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2036
2037 int calc_skill_exp (object *who, object *op, object *skill);
2038
2039 void push_button (object *op);
2040
2041 void use_trigger (object *op);
2042
2043 void add_button_link (object *button, mapstruct *map, int connected);
2044
2045 void remove_button_link (object *op);
2046
2047 void
2048 cf_object_set_resistance (object *op, int rtype, int val)
2049 CODE:
2050 if (rtype >= 0 && rtype < NROFATTACKS)
2051 op->resist[rtype] = val;
2052
2053
2054 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2055
2056 void cf_fix_object (object *pl)
2057 ALIAS: fix = 0
2058
2059 object *cf_insert_ob_in_ob (object *ob, object *where)
2060
2061 # no clean way to get an object from an archetype - stupid idiotic
2062 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2063
2064 object *new (const char *archetype = 0)
2065 PROTOTYPE: ;$
2066 CODE:
2067 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2068 OUTPUT:
2069 RETVAL
2070
2071 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
2072 PROTOTYPE: $$$$$$
2073 CODE:
2074 {
2075 int unused_type;
2076 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2077 }
2078
2079 # syntatic sugar for easier use in event callbacks.
2080 const char *options (object *op)
2081 CODE:
2082 RETVAL = op->name;
2083 OUTPUT:
2084 RETVAL
2085
2086 player *contr (object *op)
2087 CODE:
2088 RETVAL = op->contr;
2089 OUTPUT: RETVAL
2090
2091 const char *get_ob_key_value (object *op, const char *key)
2092
2093 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2094
2095 object *get_nearest_player (object *ob)
2096 ALIAS: nearest_player = 0
2097 PREINIT:
2098 extern object *get_nearest_player (object *);
2099
2100 void rangevector (object *ob, object *other, int flags = 0)
2101 PROTOTYPE: $$;$
2102 PPCODE:
2103 {
2104 rv_vector rv;
2105 get_rangevector (ob, other, &rv, flags);
2106 EXTEND (SP, 5);
2107 PUSHs (newSVuv (rv.distance));
2108 PUSHs (newSViv (rv.distance_x));
2109 PUSHs (newSViv (rv.distance_y));
2110 PUSHs (newSViv (rv.direction));
2111 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2112 }
2113
2114 bool on_same_map_as (object *ob, object *other)
2115 CODE:
2116 RETVAL = on_same_map (ob, other);
2117 OUTPUT: RETVAL
2118
2119 char *
2120 base_name (object *ob, int plural)
2121 CODE:
2122 RETVAL = cf_query_base_name (ob, plural);
2123 OUTPUT: RETVAL
2124
2125 living *
2126 stats (object *ob)
2127 CODE:
2128 RETVAL = &ob->stats;
2129 OUTPUT: RETVAL
2130
2131
2132 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2133
2134 player *player (object *op)
2135 CODE:
2136 RETVAL = op->contr;
2137 OUTPUT: RETVAL
2138
2139 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2140
2141 object *cf_player_send_inventory (object *op)
2142
2143 char *cf_player_get_ip (object *op)
2144 ALIAS: ip = 0
2145
2146 object *cf_player_get_marked_item (object *op)
2147 ALIAS: marked_item = 0
2148
2149 void cf_player_set_marked_item (object *op, object *ob)
2150
2151 partylist *cf_player_get_party (object *op)
2152 ALIAS: party = 0
2153
2154 void cf_player_set_party (object *op, partylist *party)
2155
2156 void kill_player (object *op)
2157
2158 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2159
2160 int invoke (player *pl, int event, ...)
2161 CODE:
2162 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2166 OUTPUT: RETVAL
2167
2168 SV *registry (player *pl)
2169 CODE:
2170 RETVAL = registry_of (pl);
2171 OUTPUT:
2172 RETVAL
2173
2174 player *cf_player_find (char *name)
2175 PROTOTYPE: $
2176
2177 void cf_player_move (player *pl, int dir)
2178
2179 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2180
2181 # nonstandard
2182 object *ob (player *pl)
2183 CODE:
2184 RETVAL = pl->ob;
2185 OUTPUT: RETVAL
2186
2187 player *first ()
2188 CODE:
2189 RETVAL = first_player;
2190 OUTPUT: RETVAL
2191
2192 player *next (player *pl)
2193 CODE:
2194 RETVAL = pl->next;
2195 OUTPUT: RETVAL
2196
2197 bool
2198 cell_visible (player *pl, int dx, int dy)
2199 CODE:
2200 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2201 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2202 OUTPUT:
2203 RETVAL
2204
2205 char *
2206 client (player *pl)
2207 CODE:
2208 RETVAL = pl->socket.client;
2209 OUTPUT:
2210 RETVAL
2211
2212 char *
2213 host (player *pl)
2214 CODE:
2215 RETVAL = pl->socket.host;
2216 OUTPUT:
2217 RETVAL
2218
2219 char *
2220 killer (player *pl, char *killer = 0)
2221 CODE:
2222 if (killer)
2223 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2224 RETVAL = pl->killer;
2225 OUTPUT:
2226 RETVAL
2227
2228 void
2229 buggy_mapscroll (player *pl, int value = 1)
2230 CODE:
2231 pl->socket.buggy_mapscroll = value;
2232
2233 void
2234 send (player *pl, SV *packet)
2235 CODE:
2236 {
2237 STRLEN len;
2238 char *buf = SvPVbyte (packet, len);
2239
2240 Write_String_To_Socket (&pl->socket, buf, len);
2241 }
2242
2243 int
2244 listening (player *pl, int new_value = -1)
2245 CODE:
2246 RETVAL = pl->listening;
2247 if (new_value >= 0)
2248 pl->listening = new_value;
2249 OUTPUT:
2250 RETVAL
2251
2252 void get_savebed (player *pl)
2253 ALIAS:
2254 savebed = 0
2255 PPCODE:
2256 EXTEND (SP, 3);
2257 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2258 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2259 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2260
2261 void set_savebed (player *pl, char *map_path, int x, int y)
2262 CODE:
2263 strcpy (pl->savebed_map, map_path);
2264 pl->bed_x = x;
2265 pl->bed_y = y;
2266
2267 void
2268 list ()
2269 PPCODE:
2270 {
2271 player *pl;
2272 for (pl = first_player; pl; pl = pl->next)
2273 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2274 }
2275
2276 bool
2277 peaceful (player *pl, bool new_setting = 0)
2278 PROTOTYPE: $;$
2279 CODE:
2280 RETVAL = pl->peaceful;
2281 if (items > 1)
2282 pl->peaceful = new_setting;
2283 OUTPUT:
2284 RETVAL
2285
2286 living *
2287 orig_stats (player *pl)
2288 CODE:
2289 RETVAL = &pl->orig_stats;
2290 OUTPUT: RETVAL
2291
2292 living *
2293 last_stats (player *pl)
2294 CODE:
2295 RETVAL = &pl->last_stats;
2296 OUTPUT: RETVAL
2297
2298
2299 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2300
2301 mapstruct *first ()
2302 PROTOTYPE:
2303 CODE:
2304 RETVAL = first_map;
2305 OUTPUT: RETVAL
2306
2307 mapstruct *next (mapstruct *map)
2308 PROTOTYPE:
2309 CODE:
2310 RETVAL = map->next;
2311 OUTPUT: RETVAL
2312
2313 int invoke (mapstruct *map, int event, ...)
2314 CODE:
2315 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2317 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2318 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2319 OUTPUT: RETVAL
2320
2321 SV *registry (mapstruct *map)
2322 CODE:
2323 RETVAL = registry_of (map);
2324 OUTPUT:
2325 RETVAL
2326
2327 SV *
2328 get_property (mapstruct *obj, int type, int idx)
2329 CODE:
2330 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2331 OUTPUT: RETVAL
2332
2333 SV *
2334 set_property (mapstruct *obj, int type, int idx, SV *newval)
2335 CODE:
2336 switch (type)
2337 {
2338 case CFAPI_INT:
2339 cf_map_set_int_property (obj, idx, SvIV (newval));
2340 break;
2341 default:
2342 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2343 }
2344
2345 mapstruct *new (int width, int height)
2346 PROTOTYPE:
2347 CODE:
2348 {
2349 RETVAL = get_empty_map (width, height);
2350 }
2351 OUTPUT:
2352 RETVAL
2353
2354 void delete_map (mapstruct *map)
2355
2356 void clean_tmp_map (mapstruct *map)
2357
2358 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2359
2360 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2361 CODE:
2362 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2363 OUTPUT:
2364 RETVAL
2365
2366 char *tile_path (mapstruct *map, unsigned int dir)
2367 CODE:
2368 if (dir >= 4)
2369 XSRETURN_UNDEF;
2370 RETVAL = map->tile_path [dir];
2371 OUTPUT:
2372 RETVAL
2373
2374 mapstruct *ready_map_name (char *name, int flags = 0)
2375 PROTOTYPE: $;$
2376 ALIAS:
2377 find = 0
2378 get_map = 1
2379
2380 mapstruct *has_been_loaded (char *name)
2381 PROTOTYPE: $
2382
2383 # whoever "designed" the plug-in api should have wasted
2384 # his/her time with staying away from the project - would have
2385 # saved others a lot of time, without doubt.
2386 void set_path (mapstruct *where, char *path)
2387 CODE:
2388 strcpy (where->path, path);
2389
2390 int in_memory (mapstruct *map)
2391 CODE:
2392 RETVAL = map->in_memory;
2393 OUTPUT:
2394 RETVAL
2395
2396 bool unique (mapstruct *map)
2397 CODE:
2398 RETVAL = map->unique;
2399 OUTPUT:
2400 RETVAL
2401
2402 void set_unique (mapstruct *map, bool unique)
2403 CODE:
2404 map->unique = unique;
2405
2406 void
2407 trigger (mapstruct *map, long connection, bool state = true)
2408 CODE:
2409 activate_connection (map, connection, state);
2410
2411 void
2412 get_connection (mapstruct *map, long connection)
2413 PPCODE:
2414 oblinkpt *obp = get_connection_links (map, connection);
2415 if (obp)
2416 for (objectlink *ol = obp->link; ol; ol = ol->next)
2417 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2418
2419 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2420
2421 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2422
2423 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2424 C_ARGS: str, map, nx, ny
2425
2426 void
2427 cf_map_normalise (mapstruct *map, int x, int y)
2428 PPCODE:
2429 {
2430 mapstruct *nmap = 0;
2431 I16 nx = 0, ny = 0;
2432 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2433
2434 EXTEND (SP, 4);
2435 PUSHs (sv_2mortal (newSViv (flags)));
2436
2437 if (GIMME_V == G_ARRAY)
2438 {
2439 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2440 PUSHs (sv_2mortal (newSViv (nx)));
2441 PUSHs (sv_2mortal (newSViv (ny)));
2442 }
2443 }
2444
2445 void
2446 at (mapstruct *map, unsigned int x, unsigned int y)
2447 PROTOTYPE: $$$
2448 PPCODE:
2449 {
2450 object *o;
2451 mapstruct *nmap = 0;
2452 I16 nx, ny;
2453
2454 get_map_flags (map, &nmap, x, y, &nx, &ny);
2455
2456 if (nmap)
2457 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2458 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2459 }
2460
2461 SV *
2462 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2463 PROTOTYPE: $$$
2464 ALIAS:
2465 top_at = 1
2466 flags_at = 2
2467 light_at = 3
2468 move_block_at = 4
2469 move_slow_at = 5
2470 move_on_at = 6
2471 move_off_at = 7
2472 INIT:
2473 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2474 CODE:
2475 switch (ix)
2476 {
2477 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2478 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2479 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2480 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2481 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2482 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2483 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2484 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2485 }
2486 OUTPUT:
2487 RETVAL
2488
2489
2490 MODULE = cf PACKAGE = cf::arch
2491
2492 archetype *find (const char *name)
2493 CODE:
2494 RETVAL = find_archetype (name);
2495 OUTPUT:
2496 RETVAL
2497
2498 archetype *first()
2499 PROTOTYPE:
2500 CODE:
2501 RETVAL = first_archetype;
2502 OUTPUT: RETVAL
2503
2504 archetype *next (archetype *arch)
2505 CODE:
2506 RETVAL = arch->next;
2507 OUTPUT: RETVAL
2508
2509 archetype *head (archetype *arch)
2510 CODE:
2511 RETVAL = arch->head;
2512 OUTPUT: RETVAL
2513
2514 archetype *more (archetype *arch)
2515 CODE:
2516 RETVAL = arch->more;
2517 OUTPUT: RETVAL
2518
2519 const char *name (archetype *arch)
2520 CODE:
2521 RETVAL = arch->name;
2522 OUTPUT: RETVAL
2523
2524 object *clone (archetype *arch)
2525 CODE:
2526 RETVAL = &arch->clone;
2527 OUTPUT: RETVAL
2528
2529 MODULE = cf PACKAGE = cf::party
2530
2531 partylist *first ()
2532 PROTOTYPE:
2533 CODE:
2534 RETVAL = get_firstparty ();
2535 OUTPUT: RETVAL
2536
2537 partylist *next (partylist *party)
2538 CODE:
2539 RETVAL = party->next;
2540 OUTPUT: RETVAL
2541
2542 const char *name (partylist *party)
2543 CODE:
2544 RETVAL = party->partyname;
2545 OUTPUT: RETVAL
2546
2547 const char *password (partylist *party)
2548 CODE:
2549 RETVAL = party->passwd;
2550 OUTPUT: RETVAL
2551
2552 MODULE = cf PACKAGE = cf::region
2553
2554 region *first ()
2555 PROTOTYPE:
2556 CODE:
2557 RETVAL = first_region;
2558 OUTPUT: RETVAL
2559
2560 region *next (region *reg)
2561 CODE:
2562 RETVAL = reg->next;
2563 OUTPUT: RETVAL
2564
2565 const char *name (region *reg)
2566 CODE:
2567 RETVAL = reg->name;
2568 OUTPUT: RETVAL
2569
2570 region *parent (region *reg)
2571 CODE:
2572 RETVAL = reg->parent;
2573 OUTPUT: RETVAL
2574
2575 const char *longname (region *reg)
2576 CODE:
2577 RETVAL = reg->longname;
2578 OUTPUT: RETVAL
2579
2580 const char *msg (region *reg)
2581 CODE:
2582 RETVAL = reg->msg;
2583 OUTPUT: RETVAL
2584
2585 MODULE = cf PACKAGE = cf::living
2586
2587 val64
2588 exp (living *liv, val64 new_val = 0)
2589 PROTOTYPE: $;$
2590 ALIAS:
2591 Str = 1
2592 Dex = 2
2593 Con = 3
2594 Wis = 4
2595 Cha = 5
2596 Int = 6
2597 Pow = 7
2598 wc = 8
2599 ac = 9
2600 hp = 10
2601 maxhp = 11
2602 sp = 12
2603 maxsp = 13
2604 grace = 14
2605 maxgrace = 15
2606 food = 16
2607 dam = 17
2608 luck = 18
2609 CODE:
2610 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2611 switch (ix)
2612 {
2613 LIVING_ACC (exp , 0);
2614 LIVING_ACC (Str , 1);
2615 LIVING_ACC (Dex , 2);
2616 LIVING_ACC (Con , 3);
2617 LIVING_ACC (Wis , 4);
2618 LIVING_ACC (Cha , 5);
2619 LIVING_ACC (Int , 6);
2620 LIVING_ACC (Pow , 7);
2621 LIVING_ACC (wc , 8);
2622 LIVING_ACC (ac , 9);
2623 LIVING_ACC (hp , 10);
2624 LIVING_ACC (maxhp , 11);
2625 LIVING_ACC (sp , 12);
2626 LIVING_ACC (maxsp , 13);
2627 LIVING_ACC (grace , 14);
2628 LIVING_ACC (maxgrace, 15);
2629 LIVING_ACC (food , 16);
2630 LIVING_ACC (dam , 17);
2631 LIVING_ACC (luck , 18);
2632 }
2633 # undef LIVING_ACC
2634 OUTPUT:
2635 RETVAL
2636