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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.47
Committed: Fri Sep 8 17:41:41 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.46: +2 -2 lines
Log Message:
genaccess, take three dot one

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static HV *obj_cache;
57 static PerlInterpreter *perl;
58
59 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
60
61 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
62 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
63 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
64 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
65 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
66 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
67 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
68
69 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70
71 static SV *
72 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
73 {
74 SV *sv;
75
76 if (!ptr)
77 return &PL_sv_undef;
78
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
81 }
82
83 template<class attachable>
84 SV *
85 newSVattachable (attachable *obj, const char *klass)
86 {
87 if (!obj)
88 return &PL_sv_undef;
89
90 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94 }
95
96 static void
97 SVptr_cache_set (void *ptr, SV *sv)
98 {
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100 }
101
102 static SV *
103 SVptr_cache_get (void *ptr)
104 {
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108 }
109
110 static SV *
111 newSVptr_cached (void *ptr, const char *klass)
112 {
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 {
122 HV *hv = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125
126 SVptr_cache_set (ptr, sv);
127 }
128
129 return newSVsv (sv);
130 }
131
132 static void
133 clearSVptr (SV *sv)
134 {
135 if (SvROK (sv))
136 sv = SvRV (sv);
137
138 hv_clear ((HV *)sv);
139 sv_unmagic (sv, PERL_MAGIC_ext);
140 }
141
142 static long
143 SvPTR (SV *sv, const char *klass)
144 {
145 if (!sv_derived_from (sv, klass))
146 croak ("object of type %s expected", klass);
147
148 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
149
150 if (!mg)
151 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
152
153 return (long)mg->mg_ptr;
154 }
155
156 static long
157 SvPTR_ornull (SV *sv, const char *klass)
158 {
159 if (SvOK (sv))
160 return SvPTR (sv, klass);
161 else
162 return 0;
163 }
164
165 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
166 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
167 inline SV *to_sv (bool v) { return newSViv (v); }
168 inline SV *to_sv ( signed char v) { return newSViv (v); }
169 inline SV *to_sv (unsigned char v) { return newSViv (v); }
170 inline SV *to_sv ( signed short v) { return newSViv (v); }
171 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
172 inline SV *to_sv ( signed int v) { return newSViv (v); }
173 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
174 inline SV *to_sv ( signed long v) { return newSViv (v); }
175 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176 inline SV *to_sv (float v) { return newSVnv (v); }
177 inline SV *to_sv (double v) { return newSVnv (v); }
178 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
179 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
180 inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); }
181 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::archetype::wrap"); }
182 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
183 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
184 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
185
186 inline SV *to_sv (object & v) { return to_sv (&v); }
187 inline SV *to_sv (living & v) { return to_sv (&v); }
188
189 //TODO:
190 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
191 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
192
193 inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); }
194 inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed
195 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
200 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
201 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
202 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
203 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
204 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
205 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
206 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
207 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
208 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::archetype"); }
209 inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); }
210 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
211 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
212 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
213
214 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
215 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
216
217 template<int N>
218 inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); }
219
220 static SV *
221 newSVdt_va (va_list &ap, data_type type)
222 {
223 SV *sv;
224
225 switch (type)
226 {
227 case DT_INT:
228 sv = newSViv (va_arg (ap, int));
229 break;
230
231 case DT_INT64:
232 sv = newSVval64 ((val64)va_arg (ap, sint64));
233 break;
234
235 case DT_DOUBLE:
236 sv = newSVnv (va_arg (ap, double));
237 break;
238
239 case DT_STRING:
240 {
241 char *str = (char *)va_arg (ap, const char *);
242 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
243 }
244 break;
245
246 case DT_DATA:
247 {
248 char *str = (char *)va_arg (ap, const void *);
249 int len = va_arg (ap, int);
250 sv = str ? newSVpv (str, len) : &PL_sv_undef;
251 }
252 break;
253
254 case DT_OBJECT:
255 sv = to_sv (va_arg (ap, object *));
256 break;
257
258 case DT_MAP:
259 // va_arg (object *) when void * is passed is an XSI extension
260 sv = to_sv (va_arg (ap, mapstruct *));
261 break;
262
263 case DT_PLAYER:
264 sv = to_sv (va_arg (ap, player *));
265 break;
266
267 case DT_ARCH:
268 sv = to_sv (va_arg (ap, archetype *));
269 break;
270
271 case DT_PARTY:
272 sv = to_sv (va_arg (ap, partylist *));
273 break;
274
275 case DT_REGION:
276 sv = to_sv (va_arg (ap, region *));
277 break;
278
279 default:
280 assert (("unhandled type in newSVdt_va", 0));
281 }
282
283 return sv;
284 }
285
286 static SV *
287 newSVdt (data_type type, ...)
288 {
289 va_list ap;
290
291 va_start (ap, type);
292 SV *sv = newSVdt_va (ap, type);
293 va_end (ap);
294
295 return sv;
296 }
297
298 static SV *
299 newSVcfapi (int type, ...)
300 {
301 SV *sv;
302
303 va_list ap;
304 va_start (ap, type);
305
306 switch (type)
307 {
308 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
309 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
310 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
311 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
312 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
313 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
314 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
315 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
316 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
317 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
318
319 default:
320 assert (("unhandled type in newSVcfapi", 0));
321 }
322
323 va_end (ap);
324
325 return sv;
326 }
327
328 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
329
330 SV *
331 registry_of (attachable_base *ext)
332 {
333 if (!ext->cb)
334 ext->cb = newAV ();
335
336 return newRV_inc ((SV *)ext->cb);
337 }
338
339 void attachable_base::clear ()
340 {
341 if (self)
342 {
343 if (cb)
344 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
345 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
346 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
347 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
348
349 // disconnect Perl from C, to avoid crashes
350 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
351
352 // clear the perl hash, might or might not be a good idea
353 hv_clear ((HV *)SvRV ((SV *)self));
354
355 SvREFCNT_dec (self);
356 self = 0;
357 }
358
359 if (cb)
360 {
361 SvREFCNT_dec (cb);
362 cb = 0;
363 }
364
365 attach = 0;
366 }
367
368 void attachable_base::optimise ()
369 {
370 if (!self)
371 return;
372
373 HV *hv = (HV *)SvRV ((SV *)self);
374
375 if (SvREFCNT ((SV *)self) == 1
376 && SvREFCNT ((SV *)hv) == 1
377 && !HvKEYS (hv))
378 {
379 SvREFCNT_dec ((SV *)self);
380 self = 0;
381 }
382 }
383
384 void attachable_base::instantiate (data_type type, void *obj)
385 {
386 dSP;
387 ENTER;
388 SAVETMPS;
389 PUSHMARK (SP);
390 EXTEND (SP, 2);
391 PUSHs (sv_2mortal (newSVdt (type, obj)));
392 PUSHs (sv_2mortal (newSVpv (attach, 0)));
393
394 attach = 0;
395
396 PUTBACK;
397 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
398 FREETMPS;
399 LEAVE;
400
401 switch (type)
402 {
403 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
404 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
405 }
406 }
407
408 /////////////////////////////////////////////////////////////////////////////
409
410 void reattach (data_type type, void *obj)
411 {
412 //TODO only do this when the object has _attachment's
413
414 dSP;
415 ENTER;
416 SAVETMPS;
417 PUSHMARK (SP);
418 XPUSHs (sv_2mortal (newSVdt (type, obj)));
419 PUTBACK;
420 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
421 FREETMPS;
422 LEAVE;
423
424 switch (type)
425 {
426 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
427 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
428 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
429 }
430 }
431
432 template<class subclass>
433 void reattach (attachable<subclass> *obj)
434 {
435 obj->optimise ();
436
437 if (obj->self)
438 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
439 }
440
441 #include "kw_hash.h"
442
443 object_freezer::object_freezer ()
444 : dynbuf (128 * 1024, 64 * 1024)
445 {
446 av = newAV ();
447 }
448
449 object_freezer::~object_freezer ()
450 {
451 SvREFCNT_dec (av);
452 }
453
454 void object_freezer::put (attachable_base *ext)
455 {
456 ext->optimise ();
457
458 if (ext->self)
459 {
460 int idx = AvFILLp ((AV *)av) + 1;
461 av_store (av, idx, SvREFCNT_inc (ext->self));
462
463 add ((void *)"oid ", 4);
464 add ((sint32)idx);
465 add ('\n');
466 }
467 }
468
469 bool object_freezer::save (const char *filename)
470 {
471 dSP;
472 ENTER;
473 SAVETMPS;
474 PUSHMARK (SP);
475 EXTEND (SP, 3);
476 PUSHs (sv_2mortal (newSVpv (filename, 0)));
477 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
478 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
479 PUTBACK;
480 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
481 FREETMPS;
482 LEAVE;
483 }
484
485 int fprintf (object_freezer &freezer, const char *format, ...)
486 {
487 va_list ap;
488
489 va_start (ap, format);
490
491 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
492
493 if (len >= 0)
494 freezer.alloc (len);
495
496 va_end (ap);
497 }
498
499 int fputs (const char *s, object_freezer &freezer)
500 {
501 freezer.add (s);
502 }
503
504 object_thawer::object_thawer (const char *filename)
505 {
506 static const char eof[] = "\n\n\n\0\0\0";
507
508 av = 0;
509 text = 0;
510 line = 0;
511
512 if (filename)
513 {
514 dSP;
515 ENTER;
516 SAVETMPS;
517 PUSHMARK (SP);
518 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
519 PUTBACK;
520
521 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
522 {
523 SPAGAIN;
524
525 // second value - perl objects
526 {
527 SV *sv = POPs;
528 if (SvROK (sv))
529 av = (AV *)SvREFCNT_inc (SvRV (sv));
530 }
531
532 // first value - text part, pad with 3 zeroes
533 {
534 SV *sv = POPs;
535 STRLEN len;
536 char *sv_ = SvPVbyte (sv, len);
537 text = newSV (len + sizeof (eof));
538 SvCUR_set (text, len);
539 memcpy (SvPVX (text), sv_, len);
540 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
541
542 line = SvPVX (text);
543 }
544 }
545
546 PUTBACK;
547 FREETMPS;
548 LEAVE;
549 }
550 }
551
552 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
553 {
554 if (!av || oid < 0) // this is actually an error of sorts
555 return;
556
557 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
558 ext->clear ();
559
560 SV **svp = av_fetch ((AV *)av, oid, 0);
561
562 if (!svp || !SvROK (*svp))
563 {
564 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
565 return;
566 }
567
568 ext->self = *svp; *svp = &PL_sv_undef;
569 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
570
571 reattach (type, obj);
572 }
573
574 object_thawer::~object_thawer ()
575 {
576 if (text) SvREFCNT_dec (text);
577 if (av) SvREFCNT_dec (av);
578 }
579
580 char *fgets (char *s, int n, object_thawer &thawer)
581 {
582 char *p = thawer.line;
583 char *q = s;
584
585 if (!p)
586 return 0;
587
588 while (--n)
589 {
590 if (!*p)
591 break;
592
593 *q++ = *p;
594
595 if (*p++ == '\n')
596 break;
597 }
598
599 *q = 0;
600 thawer.line = p;
601
602 return s == q ? 0 : s;
603 }
604
605 keyword object_thawer::get_kv ()
606 {
607 if (!line)
608 return KW_EOF;
609
610 for (;;)
611 {
612 char *p = line;
613
614 if (!*p)
615 return KW_EOF;
616
617 // parse keyword
618 while (*p > ' ')
619 p++;
620
621 int klen = p - line;
622
623 if (*p++ != '\n')
624 {
625 // parse value
626 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
627 ++p;
628
629 last_value = p;
630
631 while (*p != '\n')
632 p++;
633
634 *p++ = 0;
635 }
636 else
637 last_value = 0;
638
639 line [klen] = 0;
640 keyword_idx *kw = kw_lex::match (line, klen);
641
642 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
643
644 if (kw)
645 {
646 line = p;
647 return kw->index;
648 }
649 else if (!*line || *line == '#')
650 {
651 // empty/comment line
652 line = p;
653 }
654 else
655 return KW_ERROR;
656 }
657 }
658
659 void object_thawer::get (shstr &sh) const
660 {
661 if (last_value)
662 sh = last_value;
663 else
664 {
665 sh = "<value missing>";
666 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
667 }
668 }
669
670 void object_thawer::get_ml (keyword kend, shstr &sh)
671 {
672 char kw[128];
673
674 int klen = keyword_len [kend];
675
676 kw [0] = '\n';
677 memcpy (kw + 1, keyword_str [kend], klen);
678 kw [klen + 1] = '\n';
679 kw [klen + 2] = 0;
680
681 // first test for completely empty msg... "endXXX\n"
682 if (!strncmp (line, kw + 1, klen + 1))
683 {
684 sh = 0;
685
686 line += klen + 1;
687
688 return;
689 }
690 else
691 {
692 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
693
694 char *end = strstr (line, kw);
695
696 if (!end)
697 {
698 sh = 0;
699 return;
700 }
701
702 *end = 0;
703 sh = line;
704
705 line = end + keyword_len [kend] + 1;
706
707 while (*line++ != '\n')
708 ;
709 }
710 }
711
712 sint32 object_thawer::get_sint32 () const
713 {
714 char *p = last_value;
715
716 if (!p)
717 return 0;
718
719 sint32 val = 0;
720 bool negate;
721
722 if (*p == '-')
723 {
724 negate = true;
725 ++p;
726 }
727 else
728 negate = false;
729
730 do
731 {
732 val *= 10;
733 val += *p++ - '0';
734 }
735 while (*p);
736
737 return negate ? -val : val;
738 }
739
740 sint64 object_thawer::get_sint64 () const
741 {
742 return last_value ? atoll (last_value) : 0;
743 }
744
745 double object_thawer::get_double () const
746 {
747 return last_value ? atof (last_value) : 0;
748 }
749
750 /////////////////////////////////////////////////////////////////////////////
751
752 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
753 {
754 return 0;
755 }
756
757 static CommArray_s rtn_cmd;
758
759 static int
760 runPluginCommand (object *obj, char *params)
761 {
762 dSP;
763
764 ENTER;
765 SAVETMPS;
766
767 PUSHMARK (SP);
768
769 EXTEND (SP, 3);
770 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
771 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
772
773 if (params)
774 PUSHs (sv_2mortal (newSVpv (params, 0)));
775
776 PUTBACK;
777 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
778 SPAGAIN;
779
780 if (SvTRUE (ERRSV))
781 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
782
783 int returnvalue = count > 0 ? POPi : -1;
784
785 PUTBACK;
786 FREETMPS;
787 LEAVE;
788
789 return returnvalue;
790 }
791
792 extern "C" void *cfperl_getPluginProperty (int *type, ...)
793 {
794 va_list args;
795 char *propname;
796 int i;
797 va_start (args, type);
798 propname = va_arg (args, char *);
799 //printf ("Property name: %s\n", propname);
800
801 if (!strcmp (propname, "command?"))
802 {
803 if (!perl)
804 return NULL;
805
806 const char *cmdname = va_arg (args, const char *);
807 HV *hv = get_hv ("cf::COMMAND", 1);
808 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
809
810 va_end (args);
811
812 if (svp)
813 {
814 // this is totaly broken, should stash it into %COMMAND
815 rtn_cmd.name = cmdname;
816 rtn_cmd.time = SvNV (*svp);
817 rtn_cmd.func = runPluginCommand;
818
819 return &rtn_cmd;
820 }
821 }
822 else if (!strcmp (propname, "Identification"))
823 {
824 va_end (args);
825 return (void*) PLUGIN_NAME;
826 }
827 else if (!strcmp (propname, "FullName"))
828 {
829 va_end (args);
830 return (void*) PLUGIN_VERSION;
831 }
832 else
833 va_end (args);
834
835 return NULL;
836 }
837
838 extern "C" int cfperl_postInitPlugin ()
839 {
840 int hooktype = 1;
841 int rtype = 0;
842
843 cf_init_plugin (gethook);
844
845 return 0;
846 }
847
848 extern "C" int cfperl_closePlugin ()
849 {
850 return 0;
851 }
852
853 void
854 cfperl_init ()
855 {
856 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
857 perl = perl_alloc ();
858 perl_construct (perl);
859
860 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
861
862 char *argv[] = {
863 "",
864 "-e"
865 "cf->bootstrap;"
866 "unshift @INC, cf::datadir ();"
867 "require cf;"
868 };
869
870 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
871 {
872 printf ("unable to initialize perl-interpreter, aborting.\n");
873 exit (EXIT_FAILURE);
874 }
875
876 obj_cache = newHV ();
877 }
878
879 void cfperl_main ()
880 {
881 dSP;
882
883 PUSHMARK (SP);
884 PUTBACK;
885 call_pv ("cf::main", G_DISCARD | G_VOID);
886 }
887
888 static event_klass klass_of[NUM_EVENT_TYPES] = {
889 # define def(type,name) KLASS_ ## type,
890 # include "eventinc.h"
891 # undef def
892 };
893
894 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
895
896 static void
897 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
898 {
899 // event must be in array
900 if (event >= 0 && event <= AvFILLp (registry))
901 {
902 SV *cbs_ = AvARRAY (registry)[event];
903
904 // element must be list of callback entries
905 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
906 {
907 AV *cbs = (AV *)SvRV (cbs_);
908
909 // no callback entries, no callbacks to call
910 if (AvFILLp (cbs) >= 0)
911 {
912 if (!callbacks)
913 {
914 callbacks = newAV ();
915 av_extend (callbacks, 16);
916 }
917
918 // never use SvREFCNT_inc to copy values, but its ok here :)
919 for (int i = 0; i <= AvFILLp (cbs); ++i)
920 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
921 }
922 }
923 }
924 }
925
926 bool cfperl_invoke (event_type event, ...)
927 {
928 data_type dt;
929 va_list ap;
930
931 va_start (ap, event);
932
933 AV *callbacks = 0;
934
935 object *op;
936 player *pl;
937 mapstruct *map;
938
939 // callback call ordering is:
940 // 1. per-object callback (NYI)
941 // 2. per-class object
942 // 2a. per-type callback
943 // 4. global callbacks
944
945 gather_callbacks (callbacks, cb_global, event);
946
947 switch (KLASS_OF (event))
948 {
949 case KLASS_GLOBAL:
950 break;
951
952 case KLASS_OBJECT:
953 dt = (data_type) va_arg (ap, int);
954 assert (("first argument must be of type object", dt == DT_OBJECT));
955 op = va_arg (ap, object *);
956
957 if (op->cb)
958 gather_callbacks (callbacks, op->cb, event);
959
960 if (op->type)
961 {
962 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
963 {
964 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
965
966 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
967 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
968 }
969
970 if (op->type <= AvFILLp (cb_type))
971 {
972 SV *registry = AvARRAY (cb_type)[op->type];
973
974 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
975 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
976 }
977 }
978
979 gather_callbacks (callbacks, cb_object, event);
980
981 break;
982
983 case KLASS_PLAYER:
984 dt = (data_type) va_arg (ap, int);
985 assert (("first argument must be of type player", dt == DT_PLAYER));
986 pl = va_arg (ap, player *);
987
988 if (pl->cb)
989 gather_callbacks (callbacks, pl->cb, event);
990
991 gather_callbacks (callbacks, cb_player, event);
992 break;
993
994 case KLASS_MAP:
995 dt = (data_type) va_arg (ap, int);
996 assert (("first argument must be of type object", dt == DT_MAP));
997 map = va_arg (ap, mapstruct *);
998
999 if (map->cb)
1000 gather_callbacks (callbacks, map->cb, event);
1001
1002 gather_callbacks (callbacks, cb_map, event);
1003 break;
1004
1005 default:
1006 assert (("unsupported event klass in cfperl_invoke", 0));
1007 }
1008
1009 // short-circuit processing if no callbacks found/defined
1010 if (!callbacks)
1011 return 0;
1012
1013 dSP;
1014 ENTER;
1015 SAVETMPS;
1016
1017 PUSHMARK (SP);
1018 EXTEND (SP, 3);
1019
1020 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1021 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1022
1023 switch (KLASS_OF (event))
1024 {
1025 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1026 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1027 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1028 }
1029
1030 for (;;)
1031 {
1032 dt = (data_type) va_arg (ap, int);
1033
1034 if (dt == DT_END)
1035 break;
1036
1037 if (dt == DT_AV)
1038 {
1039 AV *av = va_arg (ap, AV *);
1040
1041 for (int i = 0; i <= av_len (av); ++i)
1042 XPUSHs (*av_fetch (av, i, 1));
1043 }
1044 else
1045 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1046 }
1047
1048 va_end (ap);
1049
1050 PUTBACK;
1051 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1052 SPAGAIN;
1053
1054 count = count > 0 ? POPi : 0;
1055
1056 FREETMPS;
1057 LEAVE;
1058
1059 return count;
1060 }
1061
1062 SV *
1063 cfperl_result (int idx)
1064 {
1065 AV *av = get_av ("cfperl::invoke_results", 0);
1066 if (!av)
1067 return &PL_sv_undef;
1068
1069 SV **sv = av_fetch (av, idx, 0);
1070 if (!sv)
1071 return &PL_sv_undef;
1072
1073 return *sv;
1074 }
1075
1076 int
1077 cfperl_result_INT (int idx)
1078 {
1079 return SvIV (cfperl_result (idx));
1080 }
1081
1082 MODULE = cf PACKAGE = cf PREFIX = cf_
1083
1084 BOOT:
1085 {
1086 HV *stash = gv_stashpv ("cf", 1);
1087
1088 static const struct {
1089 const char *name;
1090 IV iv;
1091 } *civ, const_iv[] = {
1092 # define const_iv(name) { # name, (IV)name },
1093 const_iv (llevError)
1094 const_iv (llevInfo)
1095 const_iv (llevDebug)
1096 const_iv (llevMonster)
1097
1098 const_iv (MAX_TIME)
1099 const_iv (PLAYER)
1100 const_iv (TRANSPORT)
1101 const_iv (ROD)
1102 const_iv (TREASURE)
1103 const_iv (POTION)
1104 const_iv (FOOD)
1105 const_iv (POISON)
1106 const_iv (BOOK)
1107 const_iv (CLOCK)
1108 const_iv (LIGHTNING)
1109 const_iv (ARROW)
1110 const_iv (BOW)
1111 const_iv (WEAPON)
1112 const_iv (ARMOUR)
1113 const_iv (PEDESTAL)
1114 const_iv (ALTAR)
1115 const_iv (LOCKED_DOOR)
1116 const_iv (SPECIAL_KEY)
1117 const_iv (MAP)
1118 const_iv (DOOR)
1119 const_iv (KEY)
1120 const_iv (TIMED_GATE)
1121 const_iv (TRIGGER)
1122 const_iv (GRIMREAPER)
1123 const_iv (MAGIC_EAR)
1124 const_iv (TRIGGER_BUTTON)
1125 const_iv (TRIGGER_ALTAR)
1126 const_iv (TRIGGER_PEDESTAL)
1127 const_iv (SHIELD)
1128 const_iv (HELMET)
1129 const_iv (HORN)
1130 const_iv (MONEY)
1131 const_iv (CLASS)
1132 const_iv (GRAVESTONE)
1133 const_iv (AMULET)
1134 const_iv (PLAYERMOVER)
1135 const_iv (TELEPORTER)
1136 const_iv (CREATOR)
1137 const_iv (SKILL)
1138 const_iv (EXPERIENCE)
1139 const_iv (EARTHWALL)
1140 const_iv (GOLEM)
1141 const_iv (THROWN_OBJ)
1142 const_iv (BLINDNESS)
1143 const_iv (GOD)
1144 const_iv (DETECTOR)
1145 const_iv (TRIGGER_MARKER)
1146 const_iv (DEAD_OBJECT)
1147 const_iv (DRINK)
1148 const_iv (MARKER)
1149 const_iv (HOLY_ALTAR)
1150 const_iv (PLAYER_CHANGER)
1151 const_iv (BATTLEGROUND)
1152 const_iv (PEACEMAKER)
1153 const_iv (GEM)
1154 const_iv (FIREWALL)
1155 const_iv (ANVIL)
1156 const_iv (CHECK_INV)
1157 const_iv (MOOD_FLOOR)
1158 const_iv (EXIT)
1159 const_iv (ENCOUNTER)
1160 const_iv (SHOP_FLOOR)
1161 const_iv (SHOP_MAT)
1162 const_iv (RING)
1163 const_iv (FLOOR)
1164 const_iv (FLESH)
1165 const_iv (INORGANIC)
1166 const_iv (SKILL_TOOL)
1167 const_iv (LIGHTER)
1168 const_iv (TRAP_PART)
1169 const_iv (WALL)
1170 const_iv (LIGHT_SOURCE)
1171 const_iv (MISC_OBJECT)
1172 const_iv (MONSTER)
1173 const_iv (SPAWN_GENERATOR)
1174 const_iv (LAMP)
1175 const_iv (DUPLICATOR)
1176 const_iv (TOOL)
1177 const_iv (SPELLBOOK)
1178 const_iv (BUILDFAC)
1179 const_iv (CLOAK)
1180 const_iv (SPINNER)
1181 const_iv (GATE)
1182 const_iv (BUTTON)
1183 const_iv (CF_HANDLE)
1184 const_iv (HOLE)
1185 const_iv (TRAPDOOR)
1186 const_iv (SIGN)
1187 const_iv (BOOTS)
1188 const_iv (GLOVES)
1189 const_iv (SPELL)
1190 const_iv (SPELL_EFFECT)
1191 const_iv (CONVERTER)
1192 const_iv (BRACERS)
1193 const_iv (POISONING)
1194 const_iv (SAVEBED)
1195 const_iv (POISONCLOUD)
1196 const_iv (FIREHOLES)
1197 const_iv (WAND)
1198 const_iv (SCROLL)
1199 const_iv (DIRECTOR)
1200 const_iv (GIRDLE)
1201 const_iv (FORCE)
1202 const_iv (POTION_EFFECT)
1203 const_iv (EVENT_CONNECTOR)
1204 const_iv (CLOSE_CON)
1205 const_iv (CONTAINER)
1206 const_iv (ARMOUR_IMPROVER)
1207 const_iv (WEAPON_IMPROVER)
1208 const_iv (SKILLSCROLL)
1209 const_iv (DEEP_SWAMP)
1210 const_iv (IDENTIFY_ALTAR)
1211 const_iv (MENU)
1212 const_iv (RUNE)
1213 const_iv (TRAP)
1214 const_iv (POWER_CRYSTAL)
1215 const_iv (CORPSE)
1216 const_iv (DISEASE)
1217 const_iv (SYMPTOM)
1218 const_iv (BUILDER)
1219 const_iv (MATERIAL)
1220 const_iv (ITEM_TRANSFORMER)
1221 const_iv (QUEST)
1222
1223 const_iv (NUM_SUBTYPES)
1224
1225 const_iv (ST_BD_BUILD)
1226 const_iv (ST_BD_REMOVE)
1227
1228 const_iv (ST_MAT_FLOOR)
1229 const_iv (ST_MAT_WALL)
1230 const_iv (ST_MAT_ITEM)
1231
1232 const_iv (AT_PHYSICAL)
1233 const_iv (AT_MAGIC)
1234 const_iv (AT_FIRE)
1235 const_iv (AT_ELECTRICITY)
1236 const_iv (AT_COLD)
1237 const_iv (AT_CONFUSION)
1238 const_iv (AT_ACID)
1239 const_iv (AT_DRAIN)
1240 const_iv (AT_WEAPONMAGIC)
1241 const_iv (AT_GHOSTHIT)
1242 const_iv (AT_POISON)
1243 const_iv (AT_SLOW)
1244 const_iv (AT_PARALYZE)
1245 const_iv (AT_TURN_UNDEAD)
1246 const_iv (AT_FEAR)
1247 const_iv (AT_CANCELLATION)
1248 const_iv (AT_DEPLETE)
1249 const_iv (AT_DEATH)
1250 const_iv (AT_CHAOS)
1251 const_iv (AT_COUNTERSPELL)
1252 const_iv (AT_GODPOWER)
1253 const_iv (AT_HOLYWORD)
1254 const_iv (AT_BLIND)
1255 const_iv (AT_INTERNAL)
1256 const_iv (AT_LIFE_STEALING)
1257 const_iv (AT_DISEASE)
1258
1259 const_iv (QUEST_IN_PROGRESS)
1260 const_iv (QUEST_DONE_QUEST)
1261 const_iv (QUEST_DONE_TASK)
1262 const_iv (QUEST_START_QUEST)
1263 const_iv (QUEST_END_QUEST)
1264 const_iv (QUEST_START_TASK)
1265 const_iv (QUEST_END_TASK)
1266 const_iv (QUEST_OVERRIDE)
1267 const_iv (QUEST_ON_ACTIVATE)
1268
1269 const_iv (WEAP_HIT)
1270 const_iv (WEAP_SLASH)
1271 const_iv (WEAP_PIERCE)
1272 const_iv (WEAP_CLEAVE)
1273 const_iv (WEAP_SLICE)
1274 const_iv (WEAP_STAB)
1275 const_iv (WEAP_WHIP)
1276 const_iv (WEAP_CRUSH)
1277 const_iv (WEAP_BLUD)
1278
1279 const_iv (FLAG_ALIVE)
1280 const_iv (FLAG_WIZ)
1281 const_iv (FLAG_REMOVED)
1282 const_iv (FLAG_FREED)
1283 const_iv (FLAG_WAS_WIZ)
1284 const_iv (FLAG_APPLIED)
1285 const_iv (FLAG_UNPAID)
1286 const_iv (FLAG_USE_SHIELD)
1287 const_iv (FLAG_NO_PICK)
1288 const_iv (FLAG_ANIMATE)
1289 const_iv (FLAG_MONSTER)
1290 const_iv (FLAG_FRIENDLY)
1291 const_iv (FLAG_GENERATOR)
1292 const_iv (FLAG_IS_THROWN)
1293 const_iv (FLAG_AUTO_APPLY)
1294 const_iv (FLAG_TREASURE)
1295 const_iv (FLAG_PLAYER_SOLD)
1296 const_iv (FLAG_SEE_INVISIBLE)
1297 const_iv (FLAG_CAN_ROLL)
1298 const_iv (FLAG_OVERLAY_FLOOR)
1299 const_iv (FLAG_IS_TURNABLE)
1300 const_iv (FLAG_IS_USED_UP)
1301 const_iv (FLAG_IDENTIFIED)
1302 const_iv (FLAG_REFLECTING)
1303 const_iv (FLAG_CHANGING)
1304 const_iv (FLAG_SPLITTING)
1305 const_iv (FLAG_HITBACK)
1306 const_iv (FLAG_STARTEQUIP)
1307 const_iv (FLAG_BLOCKSVIEW)
1308 const_iv (FLAG_UNDEAD)
1309 const_iv (FLAG_SCARED)
1310 const_iv (FLAG_UNAGGRESSIVE)
1311 const_iv (FLAG_REFL_MISSILE)
1312 const_iv (FLAG_REFL_SPELL)
1313 const_iv (FLAG_NO_MAGIC)
1314 const_iv (FLAG_NO_FIX_PLAYER)
1315 const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN)
1317 const_iv (FLAG_RUN_AWAY)
1318 const_iv (FLAG_PICK_UP)
1319 const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP)
1321 const_iv (FLAG_WIZCAST)
1322 const_iv (FLAG_CAST_SPELL)
1323 const_iv (FLAG_USE_SCROLL)
1324 const_iv (FLAG_USE_RANGE)
1325 const_iv (FLAG_USE_BOW)
1326 const_iv (FLAG_USE_ARMOUR)
1327 const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_USE_RING)
1329 const_iv (FLAG_READY_RANGE)
1330 const_iv (FLAG_READY_BOW)
1331 const_iv (FLAG_XRAYS)
1332 const_iv (FLAG_NO_APPLY)
1333 const_iv (FLAG_IS_FLOOR)
1334 const_iv (FLAG_LIFESAVE)
1335 const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP)
1337 const_iv (FLAG_STAND_STILL)
1338 const_iv (FLAG_RANDOM_MOVE)
1339 const_iv (FLAG_ONLY_ATTACK)
1340 const_iv (FLAG_CONFUSED)
1341 const_iv (FLAG_STEALTH)
1342 const_iv (FLAG_WIZPASS)
1343 const_iv (FLAG_IS_LINKED)
1344 const_iv (FLAG_CURSED)
1345 const_iv (FLAG_DAMNED)
1346 const_iv (FLAG_SEE_ANYWHERE)
1347 const_iv (FLAG_KNOWN_MAGICAL)
1348 const_iv (FLAG_KNOWN_CURSED)
1349 const_iv (FLAG_CAN_USE_SKILL)
1350 const_iv (FLAG_BEEN_APPLIED)
1351 const_iv (FLAG_READY_SCROLL)
1352 const_iv (FLAG_USE_ROD)
1353 const_iv (FLAG_USE_HORN)
1354 const_iv (FLAG_MAKE_INVIS)
1355 const_iv (FLAG_INV_LOCKED)
1356 const_iv (FLAG_IS_WOODED)
1357 const_iv (FLAG_IS_HILLY)
1358 const_iv (FLAG_READY_SKILL)
1359 const_iv (FLAG_READY_WEAPON)
1360 const_iv (FLAG_NO_SKILL_IDENT)
1361 const_iv (FLAG_BLIND)
1362 const_iv (FLAG_SEE_IN_DARK)
1363 const_iv (FLAG_IS_CAULDRON)
1364 const_iv (FLAG_NO_STEAL)
1365 const_iv (FLAG_ONE_HIT)
1366 const_iv (FLAG_CLIENT_SENT)
1367 const_iv (FLAG_BERSERK)
1368 const_iv (FLAG_NEUTRAL)
1369 const_iv (FLAG_NO_ATTACK)
1370 const_iv (FLAG_NO_DAMAGE)
1371 const_iv (FLAG_OBJ_ORIGINAL)
1372 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1373 const_iv (FLAG_ACTIVATE_ON_PUSH)
1374 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1375 const_iv (FLAG_IS_WATER)
1376 const_iv (FLAG_CONTENT_ON_GEN)
1377 const_iv (FLAG_IS_A_TEMPLATE)
1378 const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_AFK)
1380
1381 const_iv (NDI_BLACK)
1382 const_iv (NDI_WHITE)
1383 const_iv (NDI_NAVY)
1384 const_iv (NDI_RED)
1385 const_iv (NDI_ORANGE)
1386 const_iv (NDI_BLUE)
1387 const_iv (NDI_DK_ORANGE)
1388 const_iv (NDI_GREEN)
1389 const_iv (NDI_LT_GREEN)
1390 const_iv (NDI_GREY)
1391 const_iv (NDI_BROWN)
1392 const_iv (NDI_GOLD)
1393 const_iv (NDI_TAN)
1394 const_iv (NDI_MAX_COLOR)
1395 const_iv (NDI_COLOR_MASK)
1396 const_iv (NDI_UNIQUE)
1397 const_iv (NDI_ALL)
1398
1399 const_iv (F_APPLIED)
1400 const_iv (F_LOCATION)
1401 const_iv (F_UNPAID)
1402 const_iv (F_MAGIC)
1403 const_iv (F_CURSED)
1404 const_iv (F_DAMNED)
1405 const_iv (F_OPEN)
1406 const_iv (F_NOPICK)
1407 const_iv (F_LOCKED)
1408
1409 const_iv (F_BUY)
1410 const_iv (F_SHOP)
1411 const_iv (F_SELL)
1412
1413 const_iv (P_BLOCKSVIEW)
1414 const_iv (P_NO_MAGIC)
1415 const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC)
1417 const_iv (P_NEED_UPDATE)
1418 const_iv (P_NO_ERROR)
1419 const_iv (P_OUT_OF_MAP)
1420 const_iv (P_NEW_MAP)
1421
1422 const_iv (UP_OBJ_INSERT)
1423 const_iv (UP_OBJ_REMOVE)
1424 const_iv (UP_OBJ_CHANGE)
1425 const_iv (UP_OBJ_FACE)
1426
1427 const_iv (INS_NO_MERGE)
1428 const_iv (INS_ABOVE_FLOOR_ONLY)
1429 const_iv (INS_NO_WALK_ON)
1430 const_iv (INS_ON_TOP)
1431 const_iv (INS_BELOW_ORIGINATOR)
1432 const_iv (INS_MAP_LOAD)
1433
1434 const_iv (WILL_APPLY_HANDLE)
1435 const_iv (WILL_APPLY_TREASURE)
1436 const_iv (WILL_APPLY_EARTHWALL)
1437 const_iv (WILL_APPLY_DOOR)
1438 const_iv (WILL_APPLY_FOOD)
1439
1440 const_iv (SAVE_MODE)
1441 const_iv (SAVE_DIR_MODE)
1442
1443 const_iv (M_PAPER)
1444 const_iv (M_IRON)
1445 const_iv (M_GLASS)
1446 const_iv (M_LEATHER)
1447 const_iv (M_WOOD)
1448 const_iv (M_ORGANIC)
1449 const_iv (M_STONE)
1450 const_iv (M_CLOTH)
1451 const_iv (M_ADAMANT)
1452 const_iv (M_LIQUID)
1453 const_iv (M_SOFT_METAL)
1454 const_iv (M_BONE)
1455 const_iv (M_ICE)
1456 const_iv (M_SPECIAL)
1457
1458 const_iv (SK_EXP_ADD_SKILL)
1459 const_iv (SK_EXP_TOTAL)
1460 const_iv (SK_EXP_NONE)
1461 const_iv (SK_SUBTRACT_SKILL_EXP)
1462 const_iv (SK_EXP_SKILL_ONLY)
1463
1464 const_iv (SK_LOCKPICKING)
1465 const_iv (SK_HIDING)
1466 const_iv (SK_SMITHERY)
1467 const_iv (SK_BOWYER)
1468 const_iv (SK_JEWELER)
1469 const_iv (SK_ALCHEMY)
1470 const_iv (SK_STEALING)
1471 const_iv (SK_LITERACY)
1472 const_iv (SK_BARGAINING)
1473 const_iv (SK_JUMPING)
1474 const_iv (SK_DET_MAGIC)
1475 const_iv (SK_ORATORY)
1476 const_iv (SK_SINGING)
1477 const_iv (SK_DET_CURSE)
1478 const_iv (SK_FIND_TRAPS)
1479 const_iv (SK_MEDITATION)
1480 const_iv (SK_PUNCHING)
1481 const_iv (SK_FLAME_TOUCH)
1482 const_iv (SK_KARATE)
1483 const_iv (SK_CLIMBING)
1484 const_iv (SK_WOODSMAN)
1485 const_iv (SK_INSCRIPTION)
1486 const_iv (SK_ONE_HANDED_WEAPON)
1487 const_iv (SK_MISSILE_WEAPON)
1488 const_iv (SK_THROWING)
1489 const_iv (SK_USE_MAGIC_ITEM)
1490 const_iv (SK_DISARM_TRAPS)
1491 const_iv (SK_SET_TRAP)
1492 const_iv (SK_THAUMATURGY)
1493 const_iv (SK_PRAYING)
1494 const_iv (SK_CLAWING)
1495 const_iv (SK_LEVITATION)
1496 const_iv (SK_SUMMONING)
1497 const_iv (SK_PYROMANCY)
1498 const_iv (SK_EVOCATION)
1499 const_iv (SK_SORCERY)
1500 const_iv (SK_TWO_HANDED_WEAPON)
1501 const_iv (SK_SPARK_TOUCH)
1502 const_iv (SK_SHIVER)
1503 const_iv (SK_ACID_SPLASH)
1504 const_iv (SK_POISON_NAIL)
1505
1506 const_iv (SOUND_NEW_PLAYER)
1507 const_iv (SOUND_FIRE_ARROW)
1508 const_iv (SOUND_LEARN_SPELL)
1509 const_iv (SOUND_FUMBLE_SPELL)
1510 const_iv (SOUND_WAND_POOF)
1511 const_iv (SOUND_OPEN_DOOR)
1512 const_iv (SOUND_PUSH_PLAYER)
1513 const_iv (SOUND_PLAYER_HITS1)
1514 const_iv (SOUND_PLAYER_HITS2)
1515 const_iv (SOUND_PLAYER_HITS3)
1516 const_iv (SOUND_PLAYER_HITS4)
1517 const_iv (SOUND_PLAYER_IS_HIT1)
1518 const_iv (SOUND_PLAYER_IS_HIT2)
1519 const_iv (SOUND_PLAYER_IS_HIT3)
1520 const_iv (SOUND_PLAYER_KILLS)
1521 const_iv (SOUND_PET_IS_KILLED)
1522 const_iv (SOUND_PLAYER_DIES)
1523 const_iv (SOUND_OB_EVAPORATE)
1524 const_iv (SOUND_OB_EXPLODE)
1525 const_iv (SOUND_CLOCK)
1526 const_iv (SOUND_TURN_HANDLE)
1527 const_iv (SOUND_FALL_HOLE)
1528 const_iv (SOUND_DRINK_POISON)
1529 const_iv (SOUND_CAST_SPELL_0)
1530
1531 const_iv (PREFER_LOW)
1532 const_iv (PREFER_HIGH)
1533
1534 const_iv (ATNR_PHYSICAL)
1535 const_iv (ATNR_MAGIC)
1536 const_iv (ATNR_FIRE)
1537 const_iv (ATNR_ELECTRICITY)
1538 const_iv (ATNR_COLD)
1539 const_iv (ATNR_CONFUSION)
1540 const_iv (ATNR_ACID)
1541 const_iv (ATNR_DRAIN)
1542 const_iv (ATNR_WEAPONMAGIC)
1543 const_iv (ATNR_GHOSTHIT)
1544 const_iv (ATNR_POISON)
1545 const_iv (ATNR_SLOW)
1546 const_iv (ATNR_PARALYZE)
1547 const_iv (ATNR_TURN_UNDEAD)
1548 const_iv (ATNR_FEAR)
1549 const_iv (ATNR_CANCELLATION)
1550 const_iv (ATNR_DEPLETE)
1551 const_iv (ATNR_DEATH)
1552 const_iv (ATNR_CHAOS)
1553 const_iv (ATNR_COUNTERSPELL)
1554 const_iv (ATNR_GODPOWER)
1555 const_iv (ATNR_HOLYWORD)
1556 const_iv (ATNR_BLIND)
1557 const_iv (ATNR_INTERNAL)
1558 const_iv (ATNR_LIFE_STEALING)
1559 const_iv (ATNR_DISEASE)
1560
1561 const_iv (MAP_FLUSH)
1562 const_iv (MAP_PLAYER_UNIQUE)
1563 const_iv (MAP_BLOCK)
1564 const_iv (MAP_STYLE)
1565 const_iv (MAP_OVERLAY)
1566
1567 const_iv (MAP_IN_MEMORY)
1568 const_iv (MAP_SWAPPED)
1569 const_iv (MAP_LOADING)
1570 const_iv (MAP_SAVING)
1571
1572 const_iv (KLASS_GLOBAL)
1573 const_iv (KLASS_OBJECT)
1574 const_iv (KLASS_PLAYER)
1575 const_iv (KLASS_MAP)
1576 };
1577
1578 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1579 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1580
1581 static const struct {
1582 const char *name;
1583 int skip;
1584 IV klass;
1585 IV iv;
1586 } *eiv, event_iv[] = {
1587 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1588 # include "eventinc.h"
1589 # undef def
1590 };
1591
1592 AV *av = get_av ("cf::EVENT", 1);
1593
1594 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1595 {
1596 AV *event = newAV ();
1597 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1598 av_push (event, newSViv (eiv->klass));
1599 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1600 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1601 }
1602
1603 //I_EVENT_API (PACKAGE);
1604 }
1605
1606 void _init_vars ()
1607 CODE:
1608 cb_global = get_av ("cf::CB_GLOBAL", 1);
1609 cb_object = get_av ("cf::CB_OBJECT", 1);
1610 cb_player = get_av ("cf::CB_PLAYER", 1);
1611 cb_type = get_av ("cf::CB_TYPE" , 1);
1612 cb_map = get_av ("cf::CB_MAP" , 1);
1613
1614 void _global_reattach ()
1615 CODE:
1616 {
1617 // reattach to all attachable objects in the game.
1618 for (player *pl = first_player; pl; pl = pl->next)
1619 reattach (pl);
1620
1621 for (mapstruct *map = first_map; map; map = map->next)
1622 reattach (map);
1623
1624 for (object *op = objects; op; op = op->next)
1625 reattach (op);
1626 }
1627
1628 NV floor (NV x)
1629
1630 NV ceil (NV x)
1631
1632 void server_tick ()
1633
1634 void
1635 LOG (int level, char *msg)
1636 PROTOTYPE: $$
1637 C_ARGS: (LogLevel)level, "%s", msg
1638
1639 char *path_combine (char *base, char *path)
1640 PROTOTYPE: $$
1641
1642 char *path_combine_and_normalize (char *base, char *path)
1643 PROTOTYPE: $$
1644
1645 const char *
1646 get_maps_directory (char *path)
1647 PROTOTYPE: $
1648 ALIAS: maps_directory = 0
1649 CODE:
1650 RETVAL = create_pathname (path);
1651 OUTPUT: RETVAL
1652
1653 void
1654 sub_generation_inc ()
1655 CODE:
1656 PL_sub_generation++;
1657
1658 char *
1659 mapdir ()
1660 PROTOTYPE:
1661 ALIAS:
1662 mapdir = 0
1663 uniquedir = 1
1664 tmpdir = 2
1665 confdir = 3
1666 localdir = 4
1667 playerdir = 5
1668 datadir = 6
1669 CODE:
1670 switch (ix)
1671 {
1672 case 0: RETVAL = settings.mapdir ; break;
1673 case 1: RETVAL = settings.uniquedir; break;
1674 case 2: RETVAL = settings.tmpdir ; break;
1675 case 3: RETVAL = settings.confdir ; break;
1676 case 4: RETVAL = settings.localdir ; break;
1677 case 5: RETVAL = settings.playerdir; break;
1678 case 6: RETVAL = settings.datadir ; break;
1679 }
1680 OUTPUT: RETVAL
1681
1682 int
1683 cf_find_animation (char *text)
1684 PROTOTYPE: $
1685
1686 int random_roll(int min, int max, object *op, int goodbad);
1687
1688 const char *cost_string_from_value(uint64 cost, int approx = 0)
1689
1690 int invoke (int event, ...)
1691 CODE:
1692 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1694 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1695 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1696 OUTPUT: RETVAL
1697
1698 int
1699 exp_to_level (val64 exp)
1700 CODE:
1701 {
1702 int i = 0;
1703
1704 RETVAL = settings.max_level;
1705
1706 for (i = 1; i <= settings.max_level; i++)
1707 {
1708 if (levels[i] > exp)
1709 {
1710 RETVAL = i - 1;
1711 break;
1712 }
1713 }
1714 }
1715 OUTPUT: RETVAL
1716
1717 val64
1718 level_to_min_exp (int level)
1719 CODE:
1720 if (level > settings.max_level)
1721 RETVAL = levels[settings.max_level];
1722 else if (level < 1)
1723 RETVAL = 0;
1724 else
1725 RETVAL = levels[level];
1726 OUTPUT: RETVAL
1727
1728 SV *
1729 resistance_to_string (int atnr)
1730 CODE:
1731 if (atnr >= 0 && atnr < NROFATTACKS)
1732 RETVAL = newSVpv (resist_plus[atnr], 0);
1733 else
1734 XSRETURN_UNDEF;
1735 OUTPUT: RETVAL
1736
1737 int
1738 _valid (SV *obj)
1739 CODE:
1740 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1741 OUTPUT:
1742 RETVAL
1743
1744 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1745
1746 int invoke (object *op, int event, ...)
1747 CODE:
1748 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1749 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1750 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1751 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1752 OUTPUT: RETVAL
1753
1754 SV *registry (object *op)
1755 CODE:
1756 RETVAL = registry_of (op);
1757 OUTPUT:
1758 RETVAL
1759
1760 INCLUDE: $PERL genacc object ../include/object.h |
1761
1762 # missing properties
1763
1764 int flag (object *op, int flag, int value = 1)
1765 PROTOTYPE: $$;$
1766 CODE:
1767 RETVAL = QUERY_FLAG (op, flag);
1768 if (items >= 3)
1769 if (value)
1770 SET_FLAG (op, flag);
1771 else
1772 CLEAR_FLAG (op, flag);
1773 OUTPUT: RETVAL
1774
1775 void
1776 inv (object *obj)
1777 PROTOTYPE: $
1778 PPCODE:
1779 {
1780 object *o;
1781 for (o = obj->inv; o; o = o->below)
1782 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1783 }
1784
1785 int cf_object_get_resistance (object *op, int rtype)
1786 ALIAS: resistance = 0
1787
1788 int need_identify (const object *obj);
1789
1790 int apply_shop_mat (object *shop_mat, object *op);
1791
1792 int move (object *op, int dir, object *originator = op)
1793 CODE:
1794 RETVAL = move_ob (op, dir, originator);
1795 OUTPUT:
1796 RETVAL
1797
1798 void cf_object_apply (object *op, object *author, int flags = 0)
1799
1800 void cf_object_apply_below (object *op)
1801
1802 void cf_object_remove (object *op)
1803
1804 void cf_object_free (object *op)
1805
1806 object *cf_object_present_archname_inside (object *op, char *whatstr)
1807
1808 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1809
1810 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1811
1812 object *cf_object_clone (object *op, int clonetype = 0)
1813
1814 int cf_object_pay_item (object *op, object *buyer)
1815
1816 int cf_object_pay_amount (object *op, uint64 amount)
1817
1818 void pay_player (object *op, uint64 amount)
1819
1820 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1821
1822 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1823
1824 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1825
1826 void cf_object_learn_spell (object *op, object *sp)
1827
1828 void cf_object_forget_spell (object *op, object *sp)
1829
1830 object *cf_object_check_for_spell (object *op, char *spellname)
1831
1832 int cf_object_query_money (object *op)
1833 ALIAS: money = 0
1834
1835 int cf_object_query_cost (object *op, object *who, int flags)
1836 ALIAS: cost = 0
1837
1838 void cf_object_activate_rune (object *op , object *victim)
1839
1840 int cf_object_check_trigger (object *op, object *cause)
1841
1842 int cf_object_out_of_map (object *op, int x, int y)
1843
1844 void cf_object_drop (object *op, object *author)
1845
1846 void cf_object_take (object *op, object *author)
1847
1848 object *cf_object_insert_object (object *op, object *container)
1849
1850 object *cf_object_insert_in_ob (object *ob, object *where)
1851
1852 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1853
1854 void cf_object_update (object *op, int flags)
1855
1856 void cf_object_pickup (object *op, object *what)
1857
1858 object *cf_create_object_by_name (const char *name)
1859
1860 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1861
1862 void player_lvl_adj (object *who, object *skill = 0)
1863
1864 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1865
1866 int calc_skill_exp (object *who, object *op, object *skill);
1867
1868 void push_button (object *op);
1869
1870 void use_trigger (object *op);
1871
1872 void add_button_link (object *button, mapstruct *map, int connected);
1873
1874 void remove_button_link (object *op);
1875
1876 void
1877 cf_object_set_resistance (object *op, int rtype, int val)
1878 CODE:
1879 if (rtype >= 0 && rtype < NROFATTACKS)
1880 op->resist[rtype] = val;
1881
1882
1883 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1884
1885 void cf_fix_object (object *pl)
1886 ALIAS: fix = 0
1887
1888 object *cf_insert_ob_in_ob (object *ob, object *where)
1889
1890 # no clean way to get an object from an archetype - stupid idiotic
1891 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1892
1893 object *new (const char *archetype = 0)
1894 PROTOTYPE: ;$
1895 CODE:
1896 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1897 OUTPUT:
1898 RETVAL
1899
1900 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1901 PROTOTYPE: $$$$$$
1902 CODE:
1903 {
1904 int unused_type;
1905 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1906 }
1907
1908 # syntatic sugar for easier use in event callbacks.
1909 const char *options (object *op)
1910 CODE:
1911 RETVAL = op->name;
1912 OUTPUT:
1913 RETVAL
1914
1915 player *contr (object *op)
1916 CODE:
1917 RETVAL = op->contr;
1918 OUTPUT: RETVAL
1919
1920 const char *get_ob_key_value (object *op, const char *key)
1921
1922 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1923
1924 object *get_nearest_player (object *ob)
1925 ALIAS: nearest_player = 0
1926 PREINIT:
1927 extern object *get_nearest_player (object *);
1928
1929 void rangevector (object *ob, object *other, int flags = 0)
1930 PROTOTYPE: $$;$
1931 PPCODE:
1932 {
1933 rv_vector rv;
1934 get_rangevector (ob, other, &rv, flags);
1935 EXTEND (SP, 5);
1936 PUSHs (newSVuv (rv.distance));
1937 PUSHs (newSViv (rv.distance_x));
1938 PUSHs (newSViv (rv.distance_y));
1939 PUSHs (newSViv (rv.direction));
1940 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1941 }
1942
1943 bool on_same_map_as (object *ob, object *other)
1944 CODE:
1945 RETVAL = on_same_map (ob, other);
1946 OUTPUT: RETVAL
1947
1948 char *
1949 base_name (object *ob, int plural)
1950 CODE:
1951 RETVAL = cf_query_base_name (ob, plural);
1952 OUTPUT: RETVAL
1953
1954 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1955
1956 player *player (object *op)
1957 CODE:
1958 RETVAL = op->contr;
1959 OUTPUT: RETVAL
1960
1961 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962
1963 object *cf_player_send_inventory (object *op)
1964
1965 char *cf_player_get_ip (object *op)
1966 ALIAS: ip = 0
1967
1968 object *cf_player_get_marked_item (object *op)
1969 ALIAS: marked_item = 0
1970
1971 void cf_player_set_marked_item (object *op, object *ob)
1972
1973 partylist *cf_player_get_party (object *op)
1974 ALIAS: party = 0
1975
1976 void cf_player_set_party (object *op, partylist *party)
1977
1978 void kill_player (object *op)
1979
1980 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1981
1982 int invoke (player *pl, int event, ...)
1983 CODE:
1984 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1985 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1986 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1987 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1988 OUTPUT: RETVAL
1989
1990 SV *registry (player *pl)
1991 CODE:
1992 RETVAL = registry_of (pl);
1993 OUTPUT:
1994 RETVAL
1995
1996 player *cf_player_find (char *name)
1997 PROTOTYPE: $
1998
1999 void cf_player_move (player *pl, int dir)
2000
2001 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2002
2003 # nonstandard
2004 object *ob (player *pl)
2005 CODE:
2006 RETVAL = pl->ob;
2007 OUTPUT: RETVAL
2008
2009 player *first ()
2010 CODE:
2011 RETVAL = first_player;
2012 OUTPUT: RETVAL
2013
2014 player *next (player *pl)
2015 CODE:
2016 RETVAL = pl->next;
2017 OUTPUT: RETVAL
2018
2019 bool
2020 cell_visible (player *pl, int dx, int dy)
2021 CODE:
2022 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2023 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2024 OUTPUT:
2025 RETVAL
2026
2027 char *
2028 client (player *pl)
2029 CODE:
2030 RETVAL = pl->socket.client;
2031 OUTPUT:
2032 RETVAL
2033
2034 char *
2035 host (player *pl)
2036 CODE:
2037 RETVAL = pl->socket.host;
2038 OUTPUT:
2039 RETVAL
2040
2041 char *
2042 killer (player *pl, char *killer = 0)
2043 CODE:
2044 if (killer)
2045 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2046 RETVAL = pl->killer;
2047 OUTPUT:
2048 RETVAL
2049
2050 void
2051 buggy_mapscroll (player *pl, int value = 1)
2052 CODE:
2053 pl->socket.buggy_mapscroll = value;
2054
2055 void
2056 send (player *pl, SV *packet)
2057 CODE:
2058 {
2059 STRLEN len;
2060 char *buf = SvPVbyte (packet, len);
2061
2062 Write_String_To_Socket (&pl->socket, buf, len);
2063 }
2064
2065 int
2066 listening (player *pl, int new_value = -1)
2067 CODE:
2068 RETVAL = pl->listening;
2069 if (new_value >= 0)
2070 pl->listening = new_value;
2071 OUTPUT:
2072 RETVAL
2073
2074 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2075 PROTOTYPE: $;$$$
2076 PPCODE:
2077 if (GIMME_V != G_VOID)
2078 {
2079 EXTEND (SP, 3);
2080 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2081 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2082 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2083 }
2084 if (map_path) sv_to (map_path, pl->savebed_map);
2085 if (x) sv_to (x, pl->bed_x);
2086 if (y) sv_to (y, pl->bed_y);
2087
2088 void
2089 list ()
2090 PPCODE:
2091 {
2092 player *pl;
2093 for (pl = first_player; pl; pl = pl->next)
2094 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2095 }
2096
2097 bool
2098 peaceful (player *pl, bool new_setting = 0)
2099 PROTOTYPE: $;$
2100 CODE:
2101 RETVAL = pl->peaceful;
2102 if (items > 1)
2103 pl->peaceful = new_setting;
2104 OUTPUT:
2105 RETVAL
2106
2107 living *
2108 orig_stats (player *pl)
2109 CODE:
2110 RETVAL = &pl->orig_stats;
2111 OUTPUT: RETVAL
2112
2113 living *
2114 last_stats (player *pl)
2115 CODE:
2116 RETVAL = &pl->last_stats;
2117 OUTPUT: RETVAL
2118
2119
2120 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2121
2122 mapstruct *first ()
2123 PROTOTYPE:
2124 CODE:
2125 RETVAL = first_map;
2126 OUTPUT: RETVAL
2127
2128 int invoke (mapstruct *map, int event, ...)
2129 CODE:
2130 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2132 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2133 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2134 OUTPUT: RETVAL
2135
2136 SV *registry (mapstruct *map)
2137 CODE:
2138 RETVAL = registry_of (map);
2139 OUTPUT:
2140 RETVAL
2141
2142 INCLUDE: $PERL genacc mapstruct ../include/map.h |
2143
2144 mapstruct *new (int width, int height)
2145 PROTOTYPE:
2146 CODE:
2147 {
2148 RETVAL = get_empty_map (width, height);
2149 }
2150 OUTPUT:
2151 RETVAL
2152
2153 void delete_map (mapstruct *map)
2154
2155 void clean_tmp_map (mapstruct *map)
2156
2157 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2158
2159 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2160 CODE:
2161 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2162 OUTPUT:
2163 RETVAL
2164
2165 char *tile_path (mapstruct *map, unsigned int dir)
2166 CODE:
2167 if (dir >= 4)
2168 XSRETURN_UNDEF;
2169 RETVAL = map->tile_path [dir];
2170 OUTPUT:
2171 RETVAL
2172
2173 mapstruct *ready_map_name (char *name, int flags = 0)
2174 PROTOTYPE: $;$
2175 ALIAS:
2176 find = 0
2177 get_map = 1
2178
2179 mapstruct *has_been_loaded (char *name)
2180 PROTOTYPE: $
2181
2182 int in_memory (mapstruct *map)
2183 CODE:
2184 RETVAL = map->in_memory;
2185 OUTPUT:
2186 RETVAL
2187
2188 void
2189 trigger (mapstruct *map, long connection, bool state = true)
2190 CODE:
2191 activate_connection (map, connection, state);
2192
2193 void
2194 get_connection (mapstruct *map, long connection)
2195 PPCODE:
2196 oblinkpt *obp = get_connection_links (map, connection);
2197 if (obp)
2198 for (objectlink *ol = obp->link; ol; ol = ol->next)
2199 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2200
2201 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2202
2203 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2204
2205 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2206 C_ARGS: str, map, nx, ny
2207
2208 void
2209 cf_map_normalise (mapstruct *map, int x, int y)
2210 PPCODE:
2211 {
2212 mapstruct *nmap = 0;
2213 I16 nx = 0, ny = 0;
2214 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2215
2216 EXTEND (SP, 4);
2217 PUSHs (sv_2mortal (newSViv (flags)));
2218
2219 if (GIMME_V == G_ARRAY)
2220 {
2221 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2222 PUSHs (sv_2mortal (newSViv (nx)));
2223 PUSHs (sv_2mortal (newSViv (ny)));
2224 }
2225 }
2226
2227 void
2228 at (mapstruct *map, unsigned int x, unsigned int y)
2229 PROTOTYPE: $$$
2230 PPCODE:
2231 {
2232 object *o;
2233 mapstruct *nmap = 0;
2234 I16 nx, ny;
2235
2236 get_map_flags (map, &nmap, x, y, &nx, &ny);
2237
2238 if (nmap)
2239 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2240 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2241 }
2242
2243 SV *
2244 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2245 PROTOTYPE: $$$
2246 ALIAS:
2247 top_at = 1
2248 flags_at = 2
2249 light_at = 3
2250 move_block_at = 4
2251 move_slow_at = 5
2252 move_on_at = 6
2253 move_off_at = 7
2254 INIT:
2255 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2256 CODE:
2257 switch (ix)
2258 {
2259 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2260 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2261 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2262 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2263 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2264 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2265 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2266 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2267 }
2268 OUTPUT:
2269 RETVAL
2270
2271
2272 MODULE = cf PACKAGE = cf::arch
2273
2274 archetype *find (const char *name)
2275 CODE:
2276 RETVAL = find_archetype (name);
2277 OUTPUT:
2278 RETVAL
2279
2280 archetype *first()
2281 PROTOTYPE:
2282 CODE:
2283 RETVAL = first_archetype;
2284 OUTPUT: RETVAL
2285
2286 INCLUDE: $PERL genacc archetype ../include/object.h |
2287
2288 MODULE = cf PACKAGE = cf::party
2289
2290 partylist *first ()
2291 PROTOTYPE:
2292 CODE:
2293 RETVAL = get_firstparty ();
2294 OUTPUT: RETVAL
2295
2296 partylist *next (partylist *party)
2297 CODE:
2298 RETVAL = party->next;
2299 OUTPUT: RETVAL
2300
2301 const char *name (partylist *party)
2302 CODE:
2303 RETVAL = party->partyname;
2304 OUTPUT: RETVAL
2305
2306 const char *password (partylist *party)
2307 CODE:
2308 RETVAL = party->passwd;
2309 OUTPUT: RETVAL
2310
2311 MODULE = cf PACKAGE = cf::region
2312
2313 region *first ()
2314 PROTOTYPE:
2315 CODE:
2316 RETVAL = first_region;
2317 OUTPUT: RETVAL
2318
2319 region *next (region *reg)
2320 CODE:
2321 RETVAL = reg->next;
2322 OUTPUT: RETVAL
2323
2324 const char *name (region *reg)
2325 CODE:
2326 RETVAL = reg->name;
2327 OUTPUT: RETVAL
2328
2329 region *parent (region *reg)
2330 CODE:
2331 RETVAL = reg->parent;
2332 OUTPUT: RETVAL
2333
2334 const char *longname (region *reg)
2335 CODE:
2336 RETVAL = reg->longname;
2337 OUTPUT: RETVAL
2338
2339 const char *msg (region *reg)
2340 CODE:
2341 RETVAL = reg->msg;
2342 OUTPUT: RETVAL
2343
2344 MODULE = cf PACKAGE = cf::living
2345
2346 INCLUDE: $PERL genacc living ../include/living.h |
2347