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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.6
Committed: Thu Aug 24 17:29:30 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.5: +123 -45 lines
Log Message:
- fix extmap protocol
- lay foundation for new event interface (not used, not tested)
- "slow down" in-game time specials

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51
52 #include "perlxsi.c"
53
54 static void *globalEventListener (int *type, ...);
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef mapstruct mapstruct_ornull;
60
61 typedef double val64;
62 #define newSVval64 newSVnv
63 #define SvVAL64 SvNV
64
65 static f_plug_api gethook;
66 static f_plug_api registerGlobalEvent;
67 static f_plug_api unregisterGlobalEvent;
68 static f_plug_api systemDirectory;
69 static f_plug_api object_set_property;
70 static f_plug_api map_get_map;
71 static f_plug_api object_insert;
72
73 /* this is a stupid way to do things, and awkward to use for plug-in authors */
74 typedef struct
75 {
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87 } CFPContext;
88
89 static HV *obj_cache;
90 static PerlInterpreter *perl;
91
92 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
93 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
94 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
95 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
96 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
97 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
98 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 // garbage collect some perl objects, if possible
103 // all objects no longer referenced and empty are
104 // eligible for destruction.
105 static void
106 clean_obj_cache ()
107 {
108 static int count;
109
110 if (++count & 7)
111 return;
112
113 int todo = 1000;
114 do
115 {
116 I32 klen;
117 char *key;
118 HE *he = hv_iternext (obj_cache);
119
120 if (he)
121 {
122 SV *sv = hv_iterval (obj_cache, he);
123
124 // empty and unreferenced? nuke it
125 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
126 {
127 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
128 todo++;
129 }
130 }
131 else
132 break;
133 }
134 while (--todo);
135 }
136
137 static SV *
138 newSVptr (void *ptr, const char *klass)
139 {
140 SV *sv;
141
142 if (!ptr)
143 return &PL_sv_undef;
144
145 sv = newSV (0);
146 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
148 }
149
150 static void
151 SVptr_cache_set (void *ptr, SV *sv)
152 {
153 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
154 }
155
156 static SV *
157 SVptr_cache_get (void *ptr)
158 {
159 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
160
161 return he ? *he : 0;
162 }
163
164 static SV *
165 newSVptr_cached (void *ptr, const char *klass)
166 {
167 SV *sv;
168
169 if (!ptr)
170 return &PL_sv_undef;
171
172 sv = SVptr_cache_get (ptr);
173
174 if (!sv)
175 {
176 HV *hv = newHV ();
177 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
178 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
179
180 SVptr_cache_set (ptr, sv);
181 }
182
183 return newSVsv (sv);
184 }
185
186 static void
187 clearSVptr (SV *sv)
188 {
189 if (SvROK (sv))
190 sv = SvRV (sv);
191
192 hv_clear ((HV *)sv);
193 sv_unmagic (sv, PERL_MAGIC_ext);
194 }
195
196 static long
197 SvPTR (SV *sv, const char *klass)
198 {
199 if (!sv_derived_from (sv, klass))
200 croak ("object of type %s expected", klass);
201
202 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
203
204 if (!mg)
205 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
206
207 return (long)mg->mg_ptr;
208 }
209
210 static long
211 SvPTR_ornull (SV *sv, const char *klass)
212 {
213 if (SvOK (sv))
214 return SvPTR (sv, klass);
215 else
216 return 0;
217 }
218
219 static SV *
220 newSVdt_va (va_list &ap, data_type type)
221 {
222 SV *sv;
223
224 switch (type)
225 {
226 case DT_INT:
227 sv = newSViv (*va_arg (ap, int *));
228 break;
229
230 case DT_LONG:
231 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
232 break;
233
234 case DT_DOUBLE:
235 sv = newSVnv (*va_arg (ap, double *));
236 break;
237
238 case DT_STRING:
239 {
240 char *str = va_arg (ap, char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 }
243 break;
244
245 case DT_DATA:
246 {
247 char *str = (char *)va_arg (ap, void *);
248 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 }
251 break;
252
253 case DT_OBJECT:
254 {
255 object *obj = va_arg (ap, object *);
256
257 if (!obj)
258 sv = &PL_sv_undef;
259 else
260 switch (obj->type)
261 {
262 case MAP:
263 sv = newSVptr_cached (obj, "cf::object::map::wrap");
264 break;
265
266 case PLAYER:
267 sv = newSVptr_cached (obj, "cf::object::player::wrap");
268 break;
269
270 default:
271 sv = newSVptr_cached (obj, "cf::object::wrap");
272 break;
273 }
274 }
275 break;
276
277 case DT_MAP:
278 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
279 break;
280
281 case DT_PLAYER:
282 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
283 break;
284
285 case DT_ARCH:
286 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
287 break;
288
289 case DT_PARTY:
290 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
291 break;
292
293 case DT_REGION:
294 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
295 break;
296
297 default:
298 assert (("unhandled type in newSVdt_va", 0));
299 }
300
301 return sv;
302 }
303
304 static SV *
305 newSVdt (data_type type, ...)
306 {
307 va_list ap;
308
309 va_start (ap, type);
310 SV *sv = newSVdt_va (ap, type);
311 va_end (ap);
312
313 return sv;
314 }
315
316 static SV *
317 newSVcfapi (int type, ...)
318 {
319 SV *sv;
320
321 va_list ap;
322 va_start (ap, type);
323
324 switch (type)
325 {
326 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
327 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
328 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
329 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
330 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
331 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
332 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
333 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
334 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
335 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
336
337 default:
338 assert (("unhandled type in newSVcfapi", 0));
339 }
340
341 va_end (ap);
342
343 return sv;
344 }
345
346 /////////////////////////////////////////////////////////////////////////////
347
348 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
349 {
350 gethook = gethooksptr;
351 printf (PLUGIN_VERSION " init\n");
352
353 return 0;
354 }
355
356 static CommArray_s rtn_cmd;
357
358 static int
359 runPluginCommand (object *obj, char *params)
360 {
361 dSP;
362
363 ENTER;
364 SAVETMPS;
365
366 PUSHMARK (SP);
367
368 EXTEND (SP, 3);
369 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
370 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
371
372 if (params)
373 PUSHs (sv_2mortal (newSVpv (params, 0)));
374
375 PUTBACK;
376 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
377 SPAGAIN;
378
379 if (SvTRUE (ERRSV))
380 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
381
382 int returnvalue = count > 0 ? POPi : -1;
383
384 PUTBACK;
385 FREETMPS;
386 LEAVE;
387
388 return returnvalue;
389 }
390
391 extern "C" void *cfperl_getPluginProperty (int *type, ...)
392 {
393 va_list args;
394 char *propname;
395 int i;
396 va_start (args, type);
397 propname = va_arg (args, char *);
398 //printf ("Property name: %s\n", propname);
399
400 if (!strcmp (propname, "command?"))
401 {
402 if (!perl)
403 return NULL;
404
405 const char *cmdname = va_arg (args, const char *);
406 HV *hv = get_hv ("cf::COMMAND", 1);
407 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
408
409 va_end (args);
410
411 if (svp)
412 {
413 // this is totaly broken, should stash it into %COMMAND
414 rtn_cmd.name = cmdname;
415 rtn_cmd.time = SvNV (*svp);
416 rtn_cmd.func = runPluginCommand;
417
418 return &rtn_cmd;
419 }
420 }
421 else if (!strcmp (propname, "Identification"))
422 {
423 va_end (args);
424 return (void*) PLUGIN_NAME;
425 }
426 else if (!strcmp (propname, "FullName"))
427 {
428 va_end (args);
429 return (void*) PLUGIN_VERSION;
430 }
431 else
432 va_end (args);
433
434 return NULL;
435 }
436
437 extern "C" int cfperl_postInitPlugin ()
438 {
439 int hooktype = 1;
440 int rtype = 0;
441
442 printf (PLUGIN_VERSION " post init\n");
443
444 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
445 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
446 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
447 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
448 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
449 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
450
451 cf_init_plugin (gethook);
452
453 /* Pick the global events you want to monitor from this plugin */
454 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
455 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
456 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
457 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
468 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
469 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
470 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
471 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
472 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
473 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
474 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
475 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
481
482 char *argv[] = {
483 "",
484 "-e"
485 "BEGIN {"
486 " cf->bootstrap;"
487 " unshift @INC, cf::datadir ();"
488 "}"
489 ""
490 "use cf;"
491 };
492
493 perl = perl_alloc ();
494 perl_construct (perl);
495
496 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
497
498 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
499 {
500 printf ("unable to initialize perl-interpreter, aborting.\n");
501
502 exit (EXIT_FAILURE);
503 //perl_destruct (perl);
504 //perl_free (perl);
505 //perl = 0;
506 }
507 else
508 {
509 obj_cache = newHV ();
510 }
511
512 return 0;
513 }
514
515 static void *
516 globalEventListener (int *type, ...)
517 {
518 va_list args;
519 static int rv;
520 int event_code;
521
522 if (!perl)
523 return NULL;
524
525 va_start (args, type);
526 event_code = va_arg (args, int);
527
528 if (event_code == EVENT_FREE_OB)
529 {
530 player *pl;
531 object *op;
532 SV *sv;
533
534 op = va_arg (args, object *);
535 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
536
537 if (sv)
538 clearSVptr (sv);
539
540 rv = 0;
541 }
542 else if (event_code == EVENT_CLOCK)
543 {
544 clean_obj_cache ();
545 }
546 else
547 {
548 dSP;
549
550 ENTER;
551 SAVETMPS;
552
553 PUSHMARK (SP);
554
555 EXTEND (SP, 10);
556 PUSHs (sv_2mortal (newSViv (event_code)));
557
558 switch (event_code)
559 {
560 case EVENT_CRASH:
561 break;
562
563 case EVENT_PLAYER_LOAD:
564 case EVENT_PLAYER_SAVE:
565 PUSH_OB;
566 PUSH_PV;
567 break;
568
569 case EVENT_MAPLOAD:
570 case EVENT_MAPOUT:
571 case EVENT_MAPIN:
572 case EVENT_MAPCLEAN:
573 case EVENT_MAPRESET:
574 PUSH_MAP;
575 break;
576
577 case EVENT_MAPENTER:
578 case EVENT_MAPLEAVE:
579 case EVENT_BORN:
580 case EVENT_REMOVE:
581 case EVENT_PLAYER_DEATH:
582 PUSH_OB;
583 break;
584
585 case EVENT_GKILL:
586 PUSH_OB;
587 PUSH_OB;
588 break;
589
590 case EVENT_LOGIN:
591 case EVENT_LOGOUT:
592 PUSH_PL;
593 PUSH_PV;
594 break;
595
596 case EVENT_SHOUT:
597 case EVENT_MUZZLE:
598 case EVENT_KICK:
599 PUSH_OB;
600 PUSH_PV;
601 break;
602
603 case EVENT_FIND_UNARMED_SKILL:
604 PUSH_OB;
605 break;
606
607 case EVENT_PLAYER_USE_SKILL:
608 case EVENT_MONSTER_USE_SKILL:
609 case EVENT_CAST_SPELL:
610 PUSH_OB;
611 PUSH_OB;
612 PUSH_OB;
613 PUSH_IV;
614 PUSH_PV;
615 break;
616
617 case EVENT_EXTCMD:
618 PUSH_PL;
619 {
620 char *buf = va_arg (args, char *);
621 int len = va_arg (args, int);
622 PUSHs (sv_2mortal (newSVpvn (buf, len)));
623 }
624 break;
625
626 case EVENT_TELL:
627 break;
628 }
629
630 va_end (args);
631
632 PUTBACK;
633 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
634 SPAGAIN;
635
636 if (SvTRUE (ERRSV))
637 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
638
639 rv = count > 0 ? POPi : 0;
640
641 PUTBACK;
642 FREETMPS;
643 LEAVE;
644 }
645
646 return &rv;
647 }
648
649 extern "C" void *cfperl_eventListener (int *type, ...)
650 {
651 static int rv;
652 va_list args;
653 int event_code;
654 object *who, *activator, *third, *event;
655 char *message, *extension, *options;
656
657 if (!perl)
658 return NULL;
659
660 va_start (args, type);
661 who = va_arg (args, object *);
662 event_code = va_arg (args, int);
663 activator = va_arg (args, object *);
664 third = va_arg (args, object *);
665 message = va_arg (args, char *);
666 va_arg (args, int); // fix yourself
667 extension = va_arg (args, char *);
668 options = va_arg (args, char *);
669 event = va_arg (args, object *);
670 va_end (args);
671
672 {
673 dSP;
674
675 ENTER;
676 SAVETMPS;
677
678 PUSHMARK (SP);
679 EXTEND (SP, 10);
680
681 PUSHcfapi (STRING, extension);
682 PUSHs (sv_2mortal (newSViv (event_code)));
683
684 PUSHcfapi (POBJECT, event);
685 PUSHcfapi (POBJECT, who);
686
687 switch (event_code)
688 {
689 case EVENT_STOP: // $ob (e.g. arrow)
690 case EVENT_TIME: // $ob
691 case EVENT_TIMER: // $ob
692 break;
693
694 case EVENT_APPLY: // $ob, $who
695 case EVENT_DROP: // $ob, $who
696 case EVENT_CLOSE: // $ob, $who
697 case EVENT_DEATH: // $ob[, $killer]
698 case EVENT_MOVE: // $ob, $enemy
699 case EVENT_THROW: // $ob, $thrower
700 PUSHcfapi (POBJECT, activator);
701 break;
702
703 case EVENT_DROP_ON: // $ob, $who, $what
704 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
705 PUSHcfapi (POBJECT, activator);
706 PUSHcfapi (POBJECT, third);
707 break;
708
709 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
710 PUSHcfapi (POBJECT, activator);
711 PUSHcfapi (POBJECT, third);
712 PUSHcfapi (POBJECT, message);
713 break;
714
715 case EVENT_SAY: // $ob, $who, $msg
716 PUSHcfapi (POBJECT, activator);
717 PUSHcfapi (STRING, message);
718 break;
719
720 default:
721 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
722 break;
723 }
724
725 PUTBACK;
726 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
727 SPAGAIN;
728
729 if (SvTRUE (ERRSV))
730 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
731
732 rv = count > 0 ? POPi : 0;
733
734 PUTBACK;
735 FREETMPS;
736 LEAVE;
737 }
738
739 return &rv;
740 }
741
742 extern "C" int cfperl_closePlugin ()
743 {
744 return 0;
745 }
746
747 void cfperl_main ()
748 {
749 dSP;
750
751 PUSHMARK (SP);
752 PUTBACK;
753 call_pv ("cf::run", G_DISCARD | G_VOID);
754 }
755
756 int cfperl_invoke (const char *klass, event_type event, ...)
757 {
758 dSP;
759 va_list ap;
760
761 ENTER;
762 SAVETMPS;
763
764 va_start (ap, event);
765 PUSHMARK (SP);
766 EXTEND (SP, 2);
767 PUSHs (sv_2mortal (newSViv (event)));
768
769 for (;;)
770 {
771 data_type dt = (data_type) va_arg (ap, int);
772
773 if (dt == DT_END)
774 break;
775
776 PUSHs (sv_2mortal (newSVdt_va (ap, dt)));
777 }
778
779 va_end (ap);
780
781 PUTBACK;
782 int count = call_pv (klass, G_SCALAR | G_EVAL);
783 SPAGAIN;
784
785 count = count > 0 ? POPi : 0;
786
787 FREETMPS;
788 LEAVE;
789
790 return count;
791 }
792
793 MODULE = cf PACKAGE = cf PREFIX = cf_
794
795 BOOT:
796 {
797 HV *stash = gv_stashpv ("cf", 1);
798
799 static const struct {
800 const char *name;
801 IV iv;
802 } *civ, const_iv[] = {
803 # define const_iv(name) { # name, (IV)name },
804 const_iv (llevError)
805 const_iv (llevInfo)
806 const_iv (llevDebug)
807 const_iv (llevMonster)
808
809 const_iv (MAX_TIME)
810 const_iv (PLAYER)
811 const_iv (TRANSPORT)
812 const_iv (ROD)
813 const_iv (TREASURE)
814 const_iv (POTION)
815 const_iv (FOOD)
816 const_iv (POISON)
817 const_iv (BOOK)
818 const_iv (CLOCK)
819 const_iv (LIGHTNING)
820 const_iv (ARROW)
821 const_iv (BOW)
822 const_iv (WEAPON)
823 const_iv (ARMOUR)
824 const_iv (PEDESTAL)
825 const_iv (ALTAR)
826 const_iv (LOCKED_DOOR)
827 const_iv (SPECIAL_KEY)
828 const_iv (MAP)
829 const_iv (DOOR)
830 const_iv (KEY)
831 const_iv (TIMED_GATE)
832 const_iv (TRIGGER)
833 const_iv (GRIMREAPER)
834 const_iv (MAGIC_EAR)
835 const_iv (TRIGGER_BUTTON)
836 const_iv (TRIGGER_ALTAR)
837 const_iv (TRIGGER_PEDESTAL)
838 const_iv (SHIELD)
839 const_iv (HELMET)
840 const_iv (HORN)
841 const_iv (MONEY)
842 const_iv (CLASS)
843 const_iv (GRAVESTONE)
844 const_iv (AMULET)
845 const_iv (PLAYERMOVER)
846 const_iv (TELEPORTER)
847 const_iv (CREATOR)
848 const_iv (SKILL)
849 const_iv (EXPERIENCE)
850 const_iv (EARTHWALL)
851 const_iv (GOLEM)
852 const_iv (THROWN_OBJ)
853 const_iv (BLINDNESS)
854 const_iv (GOD)
855 const_iv (DETECTOR)
856 const_iv (TRIGGER_MARKER)
857 const_iv (DEAD_OBJECT)
858 const_iv (DRINK)
859 const_iv (MARKER)
860 const_iv (HOLY_ALTAR)
861 const_iv (PLAYER_CHANGER)
862 const_iv (BATTLEGROUND)
863 const_iv (PEACEMAKER)
864 const_iv (GEM)
865 const_iv (FIREWALL)
866 const_iv (ANVIL)
867 const_iv (CHECK_INV)
868 const_iv (MOOD_FLOOR)
869 const_iv (EXIT)
870 const_iv (ENCOUNTER)
871 const_iv (SHOP_FLOOR)
872 const_iv (SHOP_MAT)
873 const_iv (RING)
874 const_iv (FLOOR)
875 const_iv (FLESH)
876 const_iv (INORGANIC)
877 const_iv (SKILL_TOOL)
878 const_iv (LIGHTER)
879 const_iv (TRAP_PART)
880 const_iv (WALL)
881 const_iv (LIGHT_SOURCE)
882 const_iv (MISC_OBJECT)
883 const_iv (MONSTER)
884 const_iv (SPAWN_GENERATOR)
885 const_iv (LAMP)
886 const_iv (DUPLICATOR)
887 const_iv (TOOL)
888 const_iv (SPELLBOOK)
889 const_iv (BUILDFAC)
890 const_iv (CLOAK)
891 const_iv (SPINNER)
892 const_iv (GATE)
893 const_iv (BUTTON)
894 const_iv (CF_HANDLE)
895 const_iv (HOLE)
896 const_iv (TRAPDOOR)
897 const_iv (SIGN)
898 const_iv (BOOTS)
899 const_iv (GLOVES)
900 const_iv (SPELL)
901 const_iv (SPELL_EFFECT)
902 const_iv (CONVERTER)
903 const_iv (BRACERS)
904 const_iv (POISONING)
905 const_iv (SAVEBED)
906 const_iv (POISONCLOUD)
907 const_iv (FIREHOLES)
908 const_iv (WAND)
909 const_iv (SCROLL)
910 const_iv (DIRECTOR)
911 const_iv (GIRDLE)
912 const_iv (FORCE)
913 const_iv (POTION_EFFECT)
914 const_iv (EVENT_CONNECTOR)
915 const_iv (CLOSE_CON)
916 const_iv (CONTAINER)
917 const_iv (ARMOUR_IMPROVER)
918 const_iv (WEAPON_IMPROVER)
919 const_iv (SKILLSCROLL)
920 const_iv (DEEP_SWAMP)
921 const_iv (IDENTIFY_ALTAR)
922 const_iv (MENU)
923 const_iv (RUNE)
924 const_iv (TRAP)
925 const_iv (POWER_CRYSTAL)
926 const_iv (CORPSE)
927 const_iv (DISEASE)
928 const_iv (SYMPTOM)
929 const_iv (BUILDER)
930 const_iv (MATERIAL)
931 const_iv (ITEM_TRANSFORMER)
932 const_iv (QUEST)
933
934 const_iv (ST_BD_BUILD)
935 const_iv (ST_BD_REMOVE)
936
937 const_iv (ST_MAT_FLOOR)
938 const_iv (ST_MAT_WALL)
939 const_iv (ST_MAT_ITEM)
940
941 const_iv (AT_PHYSICAL)
942 const_iv (AT_MAGIC)
943 const_iv (AT_FIRE)
944 const_iv (AT_ELECTRICITY)
945 const_iv (AT_COLD)
946 const_iv (AT_CONFUSION)
947 const_iv (AT_ACID)
948 const_iv (AT_DRAIN)
949 const_iv (AT_WEAPONMAGIC)
950 const_iv (AT_GHOSTHIT)
951 const_iv (AT_POISON)
952 const_iv (AT_SLOW)
953 const_iv (AT_PARALYZE)
954 const_iv (AT_TURN_UNDEAD)
955 const_iv (AT_FEAR)
956 const_iv (AT_CANCELLATION)
957 const_iv (AT_DEPLETE)
958 const_iv (AT_DEATH)
959 const_iv (AT_CHAOS)
960 const_iv (AT_COUNTERSPELL)
961 const_iv (AT_GODPOWER)
962 const_iv (AT_HOLYWORD)
963 const_iv (AT_BLIND)
964 const_iv (AT_INTERNAL)
965 const_iv (AT_LIFE_STEALING)
966 const_iv (AT_DISEASE)
967
968 const_iv (QUEST_IN_PROGRESS)
969 const_iv (QUEST_DONE_QUEST)
970 const_iv (QUEST_DONE_TASK)
971 const_iv (QUEST_START_QUEST)
972 const_iv (QUEST_END_QUEST)
973 const_iv (QUEST_START_TASK)
974 const_iv (QUEST_END_TASK)
975 const_iv (QUEST_OVERRIDE)
976 const_iv (QUEST_ON_ACTIVATE)
977
978 const_iv (WEAP_HIT)
979 const_iv (WEAP_SLASH)
980 const_iv (WEAP_PIERCE)
981 const_iv (WEAP_CLEAVE)
982 const_iv (WEAP_SLICE)
983 const_iv (WEAP_STAB)
984 const_iv (WEAP_WHIP)
985 const_iv (WEAP_CRUSH)
986 const_iv (WEAP_BLUD)
987
988 const_iv (FLAG_ALIVE)
989 const_iv (FLAG_WIZ)
990 const_iv (FLAG_REMOVED)
991 const_iv (FLAG_FREED)
992 const_iv (FLAG_WAS_WIZ)
993 const_iv (FLAG_APPLIED)
994 const_iv (FLAG_UNPAID)
995 const_iv (FLAG_USE_SHIELD)
996 const_iv (FLAG_NO_PICK)
997 const_iv (FLAG_ANIMATE)
998 const_iv (FLAG_MONSTER)
999 const_iv (FLAG_FRIENDLY)
1000 const_iv (FLAG_GENERATOR)
1001 const_iv (FLAG_IS_THROWN)
1002 const_iv (FLAG_AUTO_APPLY)
1003 const_iv (FLAG_TREASURE)
1004 const_iv (FLAG_PLAYER_SOLD)
1005 const_iv (FLAG_SEE_INVISIBLE)
1006 const_iv (FLAG_CAN_ROLL)
1007 const_iv (FLAG_OVERLAY_FLOOR)
1008 const_iv (FLAG_IS_TURNABLE)
1009 const_iv (FLAG_IS_USED_UP)
1010 const_iv (FLAG_IDENTIFIED)
1011 const_iv (FLAG_REFLECTING)
1012 const_iv (FLAG_CHANGING)
1013 const_iv (FLAG_SPLITTING)
1014 const_iv (FLAG_HITBACK)
1015 const_iv (FLAG_STARTEQUIP)
1016 const_iv (FLAG_BLOCKSVIEW)
1017 const_iv (FLAG_UNDEAD)
1018 const_iv (FLAG_SCARED)
1019 const_iv (FLAG_UNAGGRESSIVE)
1020 const_iv (FLAG_REFL_MISSILE)
1021 const_iv (FLAG_REFL_SPELL)
1022 const_iv (FLAG_NO_MAGIC)
1023 const_iv (FLAG_NO_FIX_PLAYER)
1024 const_iv (FLAG_IS_LIGHTABLE)
1025 const_iv (FLAG_TEAR_DOWN)
1026 const_iv (FLAG_RUN_AWAY)
1027 const_iv (FLAG_PICK_UP)
1028 const_iv (FLAG_UNIQUE)
1029 const_iv (FLAG_NO_DROP)
1030 const_iv (FLAG_WIZCAST)
1031 const_iv (FLAG_CAST_SPELL)
1032 const_iv (FLAG_USE_SCROLL)
1033 const_iv (FLAG_USE_RANGE)
1034 const_iv (FLAG_USE_BOW)
1035 const_iv (FLAG_USE_ARMOUR)
1036 const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_USE_RING)
1038 const_iv (FLAG_READY_RANGE)
1039 const_iv (FLAG_READY_BOW)
1040 const_iv (FLAG_XRAYS)
1041 const_iv (FLAG_NO_APPLY)
1042 const_iv (FLAG_IS_FLOOR)
1043 const_iv (FLAG_LIFESAVE)
1044 const_iv (FLAG_NO_STRENGTH)
1045 const_iv (FLAG_SLEEP)
1046 const_iv (FLAG_STAND_STILL)
1047 const_iv (FLAG_RANDOM_MOVE)
1048 const_iv (FLAG_ONLY_ATTACK)
1049 const_iv (FLAG_CONFUSED)
1050 const_iv (FLAG_STEALTH)
1051 const_iv (FLAG_WIZPASS)
1052 const_iv (FLAG_IS_LINKED)
1053 const_iv (FLAG_CURSED)
1054 const_iv (FLAG_DAMNED)
1055 const_iv (FLAG_SEE_ANYWHERE)
1056 const_iv (FLAG_KNOWN_MAGICAL)
1057 const_iv (FLAG_KNOWN_CURSED)
1058 const_iv (FLAG_CAN_USE_SKILL)
1059 const_iv (FLAG_BEEN_APPLIED)
1060 const_iv (FLAG_READY_SCROLL)
1061 const_iv (FLAG_USE_ROD)
1062 const_iv (FLAG_USE_HORN)
1063 const_iv (FLAG_MAKE_INVIS)
1064 const_iv (FLAG_INV_LOCKED)
1065 const_iv (FLAG_IS_WOODED)
1066 const_iv (FLAG_IS_HILLY)
1067 const_iv (FLAG_READY_SKILL)
1068 const_iv (FLAG_READY_WEAPON)
1069 const_iv (FLAG_NO_SKILL_IDENT)
1070 const_iv (FLAG_BLIND)
1071 const_iv (FLAG_SEE_IN_DARK)
1072 const_iv (FLAG_IS_CAULDRON)
1073 const_iv (FLAG_NO_STEAL)
1074 const_iv (FLAG_ONE_HIT)
1075 const_iv (FLAG_CLIENT_SENT)
1076 const_iv (FLAG_BERSERK)
1077 const_iv (FLAG_NEUTRAL)
1078 const_iv (FLAG_NO_ATTACK)
1079 const_iv (FLAG_NO_DAMAGE)
1080 const_iv (FLAG_OBJ_ORIGINAL)
1081 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1082 const_iv (FLAG_ACTIVATE_ON_PUSH)
1083 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1084 const_iv (FLAG_IS_WATER)
1085 const_iv (FLAG_CONTENT_ON_GEN)
1086 const_iv (FLAG_IS_A_TEMPLATE)
1087 const_iv (FLAG_IS_BUILDABLE)
1088 const_iv (FLAG_AFK)
1089
1090 const_iv (NDI_BLACK)
1091 const_iv (NDI_WHITE)
1092 const_iv (NDI_NAVY)
1093 const_iv (NDI_RED)
1094 const_iv (NDI_ORANGE)
1095 const_iv (NDI_BLUE)
1096 const_iv (NDI_DK_ORANGE)
1097 const_iv (NDI_GREEN)
1098 const_iv (NDI_LT_GREEN)
1099 const_iv (NDI_GREY)
1100 const_iv (NDI_BROWN)
1101 const_iv (NDI_GOLD)
1102 const_iv (NDI_TAN)
1103 const_iv (NDI_MAX_COLOR)
1104 const_iv (NDI_COLOR_MASK)
1105 const_iv (NDI_UNIQUE)
1106 const_iv (NDI_ALL)
1107
1108 const_iv (F_APPLIED)
1109 const_iv (F_LOCATION)
1110 const_iv (F_UNPAID)
1111 const_iv (F_MAGIC)
1112 const_iv (F_CURSED)
1113 const_iv (F_DAMNED)
1114 const_iv (F_OPEN)
1115 const_iv (F_NOPICK)
1116 const_iv (F_LOCKED)
1117
1118 const_iv (F_BUY)
1119 const_iv (F_SHOP)
1120 const_iv (F_SELL)
1121
1122 const_iv (P_BLOCKSVIEW)
1123 const_iv (P_NO_MAGIC)
1124 const_iv (P_IS_ALIVE)
1125 const_iv (P_NO_CLERIC)
1126 const_iv (P_NEED_UPDATE)
1127 const_iv (P_NO_ERROR)
1128 const_iv (P_OUT_OF_MAP)
1129 const_iv (P_NEW_MAP)
1130
1131 const_iv (UP_OBJ_INSERT)
1132 const_iv (UP_OBJ_REMOVE)
1133 const_iv (UP_OBJ_CHANGE)
1134 const_iv (UP_OBJ_FACE)
1135
1136 const_iv (INS_NO_MERGE)
1137 const_iv (INS_ABOVE_FLOOR_ONLY)
1138 const_iv (INS_NO_WALK_ON)
1139 const_iv (INS_ON_TOP)
1140 const_iv (INS_BELOW_ORIGINATOR)
1141 const_iv (INS_MAP_LOAD)
1142
1143 const_iv (WILL_APPLY_HANDLE)
1144 const_iv (WILL_APPLY_TREASURE)
1145 const_iv (WILL_APPLY_EARTHWALL)
1146 const_iv (WILL_APPLY_DOOR)
1147 const_iv (WILL_APPLY_FOOD)
1148
1149 const_iv (SAVE_MODE)
1150 const_iv (SAVE_DIR_MODE)
1151
1152 const_iv (M_PAPER)
1153 const_iv (M_IRON)
1154 const_iv (M_GLASS)
1155 const_iv (M_LEATHER)
1156 const_iv (M_WOOD)
1157 const_iv (M_ORGANIC)
1158 const_iv (M_STONE)
1159 const_iv (M_CLOTH)
1160 const_iv (M_ADAMANT)
1161 const_iv (M_LIQUID)
1162 const_iv (M_SOFT_METAL)
1163 const_iv (M_BONE)
1164 const_iv (M_ICE)
1165 const_iv (M_SPECIAL)
1166
1167 const_iv (SK_EXP_ADD_SKILL)
1168 const_iv (SK_EXP_TOTAL)
1169 const_iv (SK_EXP_NONE)
1170 const_iv (SK_SUBTRACT_SKILL_EXP)
1171
1172 const_iv (SK_LOCKPICKING)
1173 const_iv (SK_HIDING)
1174 const_iv (SK_SMITHERY)
1175 const_iv (SK_BOWYER)
1176 const_iv (SK_JEWELER)
1177 const_iv (SK_ALCHEMY)
1178 const_iv (SK_STEALING)
1179 const_iv (SK_LITERACY)
1180 const_iv (SK_BARGAINING)
1181 const_iv (SK_JUMPING)
1182 const_iv (SK_DET_MAGIC)
1183 const_iv (SK_ORATORY)
1184 const_iv (SK_SINGING)
1185 const_iv (SK_DET_CURSE)
1186 const_iv (SK_FIND_TRAPS)
1187 const_iv (SK_MEDITATION)
1188 const_iv (SK_PUNCHING)
1189 const_iv (SK_FLAME_TOUCH)
1190 const_iv (SK_KARATE)
1191 const_iv (SK_CLIMBING)
1192 const_iv (SK_WOODSMAN)
1193 const_iv (SK_INSCRIPTION)
1194 const_iv (SK_ONE_HANDED_WEAPON)
1195 const_iv (SK_MISSILE_WEAPON)
1196 const_iv (SK_THROWING)
1197 const_iv (SK_USE_MAGIC_ITEM)
1198 const_iv (SK_DISARM_TRAPS)
1199 const_iv (SK_SET_TRAP)
1200 const_iv (SK_THAUMATURGY)
1201 const_iv (SK_PRAYING)
1202 const_iv (SK_CLAWING)
1203 const_iv (SK_LEVITATION)
1204 const_iv (SK_SUMMONING)
1205 const_iv (SK_PYROMANCY)
1206 const_iv (SK_EVOCATION)
1207 const_iv (SK_SORCERY)
1208 const_iv (SK_TWO_HANDED_WEAPON)
1209 const_iv (SK_SPARK_TOUCH)
1210 const_iv (SK_SHIVER)
1211 const_iv (SK_ACID_SPLASH)
1212 const_iv (SK_POISON_NAIL)
1213
1214 const_iv (SOUND_NEW_PLAYER)
1215 const_iv (SOUND_FIRE_ARROW)
1216 const_iv (SOUND_LEARN_SPELL)
1217 const_iv (SOUND_FUMBLE_SPELL)
1218 const_iv (SOUND_WAND_POOF)
1219 const_iv (SOUND_OPEN_DOOR)
1220 const_iv (SOUND_PUSH_PLAYER)
1221 const_iv (SOUND_PLAYER_HITS1)
1222 const_iv (SOUND_PLAYER_HITS2)
1223 const_iv (SOUND_PLAYER_HITS3)
1224 const_iv (SOUND_PLAYER_HITS4)
1225 const_iv (SOUND_PLAYER_IS_HIT1)
1226 const_iv (SOUND_PLAYER_IS_HIT2)
1227 const_iv (SOUND_PLAYER_IS_HIT3)
1228 const_iv (SOUND_PLAYER_KILLS)
1229 const_iv (SOUND_PET_IS_KILLED)
1230 const_iv (SOUND_PLAYER_DIES)
1231 const_iv (SOUND_OB_EVAPORATE)
1232 const_iv (SOUND_OB_EXPLODE)
1233 const_iv (SOUND_CLOCK)
1234 const_iv (SOUND_TURN_HANDLE)
1235 const_iv (SOUND_FALL_HOLE)
1236 const_iv (SOUND_DRINK_POISON)
1237 const_iv (SOUND_CAST_SPELL_0)
1238
1239 const_iv (PREFER_LOW)
1240 const_iv (PREFER_HIGH)
1241
1242 const_iv (ATNR_PHYSICAL)
1243 const_iv (ATNR_MAGIC)
1244 const_iv (ATNR_FIRE)
1245 const_iv (ATNR_ELECTRICITY)
1246 const_iv (ATNR_COLD)
1247 const_iv (ATNR_CONFUSION)
1248 const_iv (ATNR_ACID)
1249 const_iv (ATNR_DRAIN)
1250 const_iv (ATNR_WEAPONMAGIC)
1251 const_iv (ATNR_GHOSTHIT)
1252 const_iv (ATNR_POISON)
1253 const_iv (ATNR_SLOW)
1254 const_iv (ATNR_PARALYZE)
1255 const_iv (ATNR_TURN_UNDEAD)
1256 const_iv (ATNR_FEAR)
1257 const_iv (ATNR_CANCELLATION)
1258 const_iv (ATNR_DEPLETE)
1259 const_iv (ATNR_DEATH)
1260 const_iv (ATNR_CHAOS)
1261 const_iv (ATNR_COUNTERSPELL)
1262 const_iv (ATNR_GODPOWER)
1263 const_iv (ATNR_HOLYWORD)
1264 const_iv (ATNR_BLIND)
1265 const_iv (ATNR_INTERNAL)
1266 const_iv (ATNR_LIFE_STEALING)
1267 const_iv (ATNR_DISEASE)
1268
1269 const_iv (MAP_FLUSH)
1270 const_iv (MAP_PLAYER_UNIQUE)
1271 const_iv (MAP_BLOCK)
1272 const_iv (MAP_STYLE)
1273 const_iv (MAP_OVERLAY)
1274
1275 const_iv (MAP_IN_MEMORY)
1276 const_iv (MAP_SWAPPED)
1277 const_iv (MAP_LOADING)
1278 const_iv (MAP_SAVING)
1279 };
1280
1281 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1282 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1283
1284 static const struct {
1285 const char *name;
1286 IV iv;
1287 } *eiv, event_iv[] = {
1288 # define def(name) { # name, (IV)EV_ ## name },
1289 # include "eventinc.h"
1290 # undef def
1291 };
1292
1293 AV *av = get_av ("cf::EVENT", 1);
1294
1295 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1296 av_store (av, eiv->iv, newSVpv ((char *)eiv->name, 0));
1297
1298 static const struct {
1299 const char *name;
1300 IV iv;
1301 } *event, event_list[] = {
1302 # define const_event(name) { # name, (IV)EVENT_ ## name },
1303 const_event (NONE)
1304 const_event (APPLY)
1305 const_event (ATTACK)
1306 const_event (DEATH)
1307 const_event (DROP)
1308 const_event (DROP_ON)
1309 const_event (PICKUP)
1310 const_event (SAY)
1311 const_event (STOP)
1312 const_event (TIME)
1313 const_event (THROW)
1314 const_event (TRIGGER)
1315 const_event (CLOSE)
1316 const_event (TIMER)
1317 const_event (MOVE)
1318
1319 const_event (BORN)
1320 //const_event (CLOCK)
1321 const_event (CRASH)
1322 const_event (PLAYER_DEATH)
1323 const_event (PLAYER_LOAD)
1324 const_event (PLAYER_SAVE)
1325 const_event (GKILL)
1326 const_event (LOGIN)
1327 const_event (LOGOUT)
1328 const_event (MAPENTER)
1329 const_event (MAPLEAVE)
1330 const_event (MAPRESET)
1331 const_event (MAPLOAD)
1332 const_event (MAPOUT)
1333 const_event (MAPIN)
1334 const_event (MAPCLEAN)
1335 const_event (REMOVE)
1336 const_event (SHOUT)
1337 const_event (TELL)
1338 const_event (MUZZLE)
1339 const_event (KICK)
1340 const_event (PLAYER_USE_SKILL)
1341 const_event (MONSTER_USE_SKILL)
1342 const_event (CAST_SPELL)
1343 const_event (FIND_UNARMED_SKILL)
1344 const_event (EXTCMD)
1345 //const_event (FREE_OB)
1346 };
1347
1348 av = get_av ("cf::PLUGIN_EVENT", 1);
1349
1350 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1351 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1352
1353 static const struct {
1354 int dtype;
1355 const char *name;
1356 IV idx;
1357 } *cprop, prop_table[] = {
1358 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1359 prop (CFAPI_INT, MAP_PROP_FLAGS)
1360 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1361 prop (CFAPI_STRING, MAP_PROP_PATH)
1362 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1363 prop (CFAPI_STRING, MAP_PROP_NAME)
1364 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1365 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1366 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1367 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1368 prop (CFAPI_INT, MAP_PROP_WIDTH)
1369 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1370 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1371 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1372 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1373 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1374 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1375 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1376 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1377 prop (CFAPI_INT, MAP_PROP_SKY)
1378 prop (CFAPI_INT, MAP_PROP_WPARTX)
1379 prop (CFAPI_INT, MAP_PROP_WPARTY)
1380 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1381 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1382 prop (CFAPI_PREGION, MAP_PROP_REGION)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1391 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1392 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1393 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1394 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1395 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1396 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1397 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1398 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1399 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1400 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1401 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1402 prop (CFAPI_INT, OBJECT_PROP_X)
1403 prop (CFAPI_INT, OBJECT_PROP_Y)
1404 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1405 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1406 prop (CFAPI_INT, OBJECT_PROP_NROF)
1407 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1408 prop (CFAPI_INT, OBJECT_PROP_FACING)
1409 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1411 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1412 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1414 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1415 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1416 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1417 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1418 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1419 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1420 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1422 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1423 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1425 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1426 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1427 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1428 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1429 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1430 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1431 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1432 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1433 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1436 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1437 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1439 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1440 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1441 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1443 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1444 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1445 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1446 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1447 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1448 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1449 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1451 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1453 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1454 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1455 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1456 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1457 prop (CFAPI_INT, OBJECT_PROP_STR)
1458 prop (CFAPI_INT, OBJECT_PROP_DEX)
1459 prop (CFAPI_INT, OBJECT_PROP_CON)
1460 prop (CFAPI_INT, OBJECT_PROP_WIS)
1461 prop (CFAPI_INT, OBJECT_PROP_INT)
1462 prop (CFAPI_INT, OBJECT_PROP_POW)
1463 prop (CFAPI_INT, OBJECT_PROP_CHA)
1464 prop (CFAPI_INT, OBJECT_PROP_WC)
1465 prop (CFAPI_INT, OBJECT_PROP_AC)
1466 prop (CFAPI_INT, OBJECT_PROP_HP)
1467 prop (CFAPI_INT, OBJECT_PROP_SP)
1468 prop (CFAPI_INT, OBJECT_PROP_GP)
1469 prop (CFAPI_INT, OBJECT_PROP_FP)
1470 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1471 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1472 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1473 prop (CFAPI_INT, OBJECT_PROP_DAM)
1474 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1475 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1476 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1477 prop (CFAPI_INT, OBJECT_PROP_FACE)
1478 };
1479
1480 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1481 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1482
1483 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1484 {
1485 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1486 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1487 }
1488
1489 //I_EVENT_API (PACKAGE);
1490 }
1491
1492 NV floor (NV x)
1493
1494 NV ceil (NV x)
1495
1496 void server_tick ()
1497
1498 void
1499 LOG (int level, char *msg)
1500 PROTOTYPE: $$
1501 C_ARGS: (LogLevel)level, "%s", msg
1502
1503 char *path_combine (char *base, char *path)
1504 PROTOTYPE: $$
1505
1506 char *path_combine_and_normalize (char *base, char *path)
1507 PROTOTYPE: $$
1508
1509 char *
1510 cf_get_maps_directory (char *path)
1511 PROTOTYPE: $
1512 ALIAS: maps_directory = 0
1513
1514 void
1515 sub_generation_inc ()
1516 CODE:
1517 PL_sub_generation++;
1518
1519 char *
1520 mapdir ()
1521 PROTOTYPE:
1522 ALIAS:
1523 mapdir = 0
1524 uniquedir = 1
1525 tmpdir = 2
1526 confdir = 3
1527 localdir = 4
1528 playerdir = 5
1529 datadir = 6
1530 CODE:
1531 {
1532 int unused_type;
1533 RETVAL = (char *)systemDirectory (&unused_type, ix);
1534 }
1535 OUTPUT: RETVAL
1536
1537 int
1538 cf_find_animation (char *text)
1539 PROTOTYPE: $
1540
1541 int random_roll(int min, int max, object *op, int goodbad);
1542
1543 const char *cost_string_from_value(uint64 cost, int approx = 0)
1544
1545 int
1546 exp_to_level (val64 exp)
1547 CODE:
1548 {
1549 int i = 0;
1550
1551 RETVAL = settings.max_level;
1552
1553 for (i = 1; i <= settings.max_level; i++)
1554 {
1555 if (levels[i] > exp)
1556 {
1557 RETVAL = i - 1;
1558 break;
1559 }
1560 }
1561 }
1562 OUTPUT: RETVAL
1563
1564 val64
1565 level_to_min_exp (int level)
1566 CODE:
1567 if (level > settings.max_level)
1568 RETVAL = levels[settings.max_level];
1569 else if (level < 1)
1570 RETVAL = 0;
1571 else
1572 RETVAL = levels[level];
1573 OUTPUT: RETVAL
1574
1575 SV *
1576 resistance_to_string (int atnr)
1577 CODE:
1578 if (atnr >= 0 && atnr < NROFATTACKS)
1579 RETVAL = newSVpv (resist_plus[atnr], 0);
1580 else
1581 XSRETURN_UNDEF;
1582 OUTPUT: RETVAL
1583
1584 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1585
1586 SV *
1587 get_property (object *obj, int type, int idx)
1588 CODE:
1589 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1590 OUTPUT: RETVAL
1591
1592 SV *
1593 set_property (object *obj, int type, int idx, SV *newval)
1594 CODE:
1595 switch (type)
1596 {
1597 case CFAPI_INT:
1598 cf_object_set_int_property (obj, idx, SvIV (newval));
1599 break;
1600 case CFAPI_LONG:
1601 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1602 break;
1603 case CFAPI_DOUBLE:
1604 {
1605 int unused_type;
1606 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1607 }
1608 break;
1609 case CFAPI_STRING:
1610 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1611 break;
1612 case CFAPI_POBJECT:
1613 {
1614 int unused_type;
1615 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1616 }
1617 break;
1618 default:
1619 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1620 }
1621
1622 # missing properties
1623
1624 void
1625 set_attacktype (object *obj, U32 attacktype)
1626 CODE:
1627 obj->attacktype = attacktype;
1628
1629 U32
1630 get_attacktype (object *obj)
1631 ALIAS:
1632 attacktype = 0
1633 CODE:
1634 RETVAL = obj->attacktype;
1635 OUTPUT: RETVAL
1636
1637 # missing in plug-in api, of course
1638 void
1639 set_food (object *obj, int food)
1640 CODE:
1641 obj->stats.food = food;
1642
1643 int
1644 get_food (object *obj)
1645 ALIAS:
1646 food = 0
1647 CODE:
1648 RETVAL = obj->stats.food;
1649 OUTPUT: RETVAL
1650
1651 void
1652 inv (object *obj)
1653 PROTOTYPE: $
1654 PPCODE:
1655 {
1656 object *o;
1657 for (o = obj->inv; o; o = o->below)
1658 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1659 }
1660
1661 int cf_object_get_resistance (object *op, int rtype)
1662 ALIAS: resistance = 0
1663
1664 int cf_object_get_flag (object *op, int flag)
1665 ALIAS: flag = 0
1666
1667 void cf_object_set_flag (object *op, int flag, int value)
1668
1669 int need_identify (const object *obj);
1670
1671 int apply_shop_mat (object *shop_mat, object *op);
1672
1673 void cf_object_move (object *op, int dir, object *originator = op)
1674
1675 void cf_object_apply (object *op, object *author, int flags = 0)
1676
1677 void cf_object_apply_below (object *op)
1678
1679 void cf_object_remove (object *op)
1680
1681 void cf_object_free (object *op)
1682
1683 object *cf_object_present_archname_inside (object *op, char *whatstr)
1684
1685 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1686
1687 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1688
1689 object *cf_object_clone (object *op, int clonetype = 0)
1690
1691 int cf_object_pay_item (object *op, object *buyer)
1692
1693 int cf_object_pay_amount (object *op, uint64 amount)
1694
1695 void pay_player (object *op, uint64 amount)
1696
1697 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1698
1699 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1700
1701 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1702
1703 void cf_object_learn_spell (object *op, object *sp)
1704
1705 void cf_object_forget_spell (object *op, object *sp)
1706
1707 object *cf_object_check_for_spell (object *op, char *spellname)
1708
1709 int cf_object_query_money (object *op)
1710 ALIAS: money = 0
1711
1712 int cf_object_query_cost (object *op, object *who, int flags)
1713 ALIAS: cost = 0
1714
1715 void cf_object_activate_rune (object *op , object *victim)
1716
1717 int cf_object_check_trigger (object *op, object *cause)
1718
1719 int cf_object_out_of_map (object *op, int x, int y)
1720
1721 void cf_object_drop (object *op, object *author)
1722
1723 void cf_object_take (object *op, object *author)
1724
1725 void cf_object_say (object *op, char *msg)
1726
1727 void cf_object_speak (object *op, char *msg)
1728
1729 object *cf_object_insert_object (object *op, object *container)
1730
1731 const char *cf_object_get_msg (object *ob)
1732 ALIAS: msg = 0
1733
1734 object *cf_object_insert_in_ob (object *ob, object *where)
1735
1736 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1737
1738 void cf_object_update (object *op, int flags)
1739
1740 void cf_object_pickup (object *op, object *what)
1741
1742 object *cf_create_object_by_name (const char *name)
1743
1744 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1745
1746 void player_lvl_adj (object *who, object *skill = 0)
1747
1748 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1749
1750 int calc_skill_exp (object *who, object *op, object *skill);
1751
1752 void push_button (object *op);
1753
1754 void use_trigger (object *op);
1755
1756 void add_button_link (object *button, mapstruct *map, int connected);
1757
1758 void remove_button_link (object *op);
1759
1760 void
1761 cf_object_set_resistance (object *op, int rtype, int val)
1762 CODE:
1763 if (rtype >= 0 && rtype < NROFATTACKS)
1764 op->resist[rtype] = val;
1765
1766
1767 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1768
1769 void cf_fix_object (object *pl)
1770 ALIAS: fix = 0
1771
1772 object *cf_insert_ob_in_ob (object *ob, object *where)
1773
1774 # no clean way to get an object from an archetype - stupid idiotic
1775 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1776
1777 object *new (const char *archetype = 0)
1778 PROTOTYPE: ;$
1779 CODE:
1780 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1781 OUTPUT:
1782 RETVAL
1783
1784 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1785 PROTOTYPE: $$$$$$
1786 CODE:
1787 {
1788 int unused_type;
1789 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1790 }
1791
1792 # syntatic sugar for easier use in event callbacks.
1793 const char *options (object *op)
1794 CODE:
1795 RETVAL = op->name;
1796 OUTPUT:
1797 RETVAL
1798
1799 player *contr (object *op)
1800 CODE:
1801 RETVAL = op->contr;
1802 OUTPUT: RETVAL
1803
1804 const char *get_ob_key_value (object *op, const char *key)
1805
1806 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1807
1808 object *get_nearest_player (object *ob)
1809 ALIAS: nearest_player = 0
1810 PREINIT:
1811 extern object *get_nearest_player (object *);
1812
1813 void rangevector (object *ob, object *other, int flags = 0)
1814 PROTOTYPE: $$;$
1815 PPCODE:
1816 {
1817 rv_vector rv;
1818 get_rangevector (ob, other, &rv, flags);
1819 EXTEND (SP, 5);
1820 PUSHs (newSVuv (rv.distance));
1821 PUSHs (newSViv (rv.distance_x));
1822 PUSHs (newSViv (rv.distance_y));
1823 PUSHs (newSViv (rv.direction));
1824 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1825 }
1826
1827 bool on_same_map_as (object *ob, object *other)
1828 CODE:
1829 RETVAL = on_same_map (ob, other);
1830 OUTPUT: RETVAL
1831
1832 char *
1833 base_name (object *ob, int plural)
1834 CODE:
1835 RETVAL = cf_query_base_name (ob, plural);
1836 OUTPUT: RETVAL
1837
1838 living *
1839 stats (object *ob)
1840 CODE:
1841 RETVAL = &ob->stats;
1842 OUTPUT: RETVAL
1843
1844
1845 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1846
1847 player *player (object *op)
1848 CODE:
1849 RETVAL = op->contr;
1850 OUTPUT: RETVAL
1851
1852 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1853
1854 object *cf_player_send_inventory (object *op)
1855
1856 char *cf_player_get_ip (object *op)
1857 ALIAS: ip = 0
1858
1859 object *cf_player_get_marked_item (object *op)
1860 ALIAS: marked_item = 0
1861
1862 void cf_player_set_marked_item (object *op, object *ob)
1863
1864 partylist *cf_player_get_party (object *op)
1865 ALIAS: party = 0
1866
1867 void cf_player_set_party (object *op, partylist *party)
1868
1869 void kill_player (object *op)
1870
1871 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1872
1873 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1874
1875 player *cf_player_find (char *name)
1876 PROTOTYPE: $
1877
1878 void cf_player_move (player *pl, int dir)
1879
1880 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1881
1882 # nonstandard
1883 object *ob (player *pl)
1884 CODE:
1885 RETVAL = pl->ob;
1886 OUTPUT: RETVAL
1887
1888 player *first ()
1889 CODE:
1890 RETVAL = first_player;
1891 OUTPUT: RETVAL
1892
1893 player *next (player *pl)
1894 CODE:
1895 RETVAL = pl->next;
1896 OUTPUT: RETVAL
1897
1898 bool
1899 cell_visible (player *pl, int dx, int dy)
1900 CODE:
1901 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1902 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1903 OUTPUT:
1904 RETVAL
1905
1906 char *
1907 client (player *pl)
1908 CODE:
1909 RETVAL = pl->socket.client;
1910 OUTPUT:
1911 RETVAL
1912
1913 void
1914 buggy_mapscroll (player *pl, int value = 1)
1915 CODE:
1916 pl->socket.buggy_mapscroll = value;
1917
1918 void
1919 send (player *pl, SV *packet)
1920 CODE:
1921 {
1922 STRLEN len;
1923 char *buf = SvPVbyte (packet, len);
1924
1925 Write_String_To_Socket (&pl->socket, buf, len);
1926 }
1927
1928 int
1929 listening (player *pl, int new_value = -1)
1930 CODE:
1931 RETVAL = pl->listening;
1932 if (new_value >= 0)
1933 pl->listening = new_value;
1934 OUTPUT:
1935 RETVAL
1936
1937 void get_savebed (player *pl)
1938 ALIAS:
1939 savebed = 0
1940 PPCODE:
1941 EXTEND (SP, 3);
1942 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1943 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1944 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1945
1946 void set_savebed (player *pl, char *map_path, int x, int y)
1947 CODE:
1948 strcpy (pl->savebed_map, map_path);
1949 pl->bed_x = x;
1950 pl->bed_y = y;
1951
1952 void
1953 list ()
1954 PPCODE:
1955 {
1956 player *pl;
1957 for (pl = first_player; pl; pl = pl->next)
1958 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1959 }
1960
1961 bool
1962 peaceful (player *pl, bool new_setting = 0)
1963 PROTOTYPE: $;$
1964 CODE:
1965 RETVAL = pl->peaceful;
1966 if (items > 1)
1967 pl->peaceful = new_setting;
1968 OUTPUT:
1969 RETVAL
1970
1971 living *
1972 orig_stats (player *pl)
1973 CODE:
1974 RETVAL = &pl->orig_stats;
1975 OUTPUT: RETVAL
1976
1977 living *
1978 last_stats (player *pl)
1979 CODE:
1980 RETVAL = &pl->last_stats;
1981 OUTPUT: RETVAL
1982
1983
1984 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1985
1986 SV *
1987 get_property (mapstruct *obj, int type, int idx)
1988 CODE:
1989 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1990 OUTPUT: RETVAL
1991
1992 SV *
1993 set_property (mapstruct *obj, int type, int idx, SV *newval)
1994 CODE:
1995 switch (type)
1996 {
1997 case CFAPI_INT:
1998 cf_map_set_int_property (obj, idx, SvIV (newval));
1999 break;
2000 default:
2001 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2002 }
2003
2004 mapstruct *new (int width, int height)
2005 PROTOTYPE:
2006 CODE:
2007 {
2008 int unused_type;
2009 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2010 }
2011 OUTPUT:
2012 RETVAL
2013
2014 void delete_map (mapstruct *map)
2015
2016 void clean_tmp_map (mapstruct *map)
2017
2018 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2019
2020 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2021 CODE:
2022 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2023 OUTPUT:
2024 RETVAL
2025
2026 char *tile_path (mapstruct *map, unsigned int dir)
2027 CODE:
2028 if (dir >= 4)
2029 XSRETURN_UNDEF;
2030 RETVAL = map->tile_path [dir];
2031 OUTPUT:
2032 RETVAL
2033
2034 mapstruct *cf_map_get_map (char *name)
2035 PROTOTYPE: $
2036 ALIAS: map = 0
2037
2038 mapstruct *has_been_loaded (char *name)
2039 PROTOTYPE: $
2040
2041 mapstruct *cf_map_get_first ()
2042 PROTOTYPE:
2043 ALIAS: first = 0
2044
2045 # whoever "designed" the plug-in api should have wasted
2046 # his/her time with staying away from the project - would have
2047 # saved others a lot of time, without doubt.
2048 void set_path (mapstruct *where, char *path)
2049 CODE:
2050 strcpy (where->path, path);
2051
2052 int in_memory (mapstruct *map)
2053 CODE:
2054 RETVAL = map->in_memory;
2055 OUTPUT:
2056 RETVAL
2057
2058 bool unique (mapstruct *map)
2059 CODE:
2060 RETVAL = map->unique;
2061 OUTPUT:
2062 RETVAL
2063
2064 void set_unique (mapstruct *map, bool unique)
2065 CODE:
2066 map->unique = unique;
2067
2068 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2069
2070 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2071
2072 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2073 C_ARGS: str, map, nx, ny
2074
2075 void
2076 cf_map_normalise (mapstruct *map, int x, int y)
2077 PPCODE:
2078 {
2079 mapstruct *nmap = 0;
2080 I16 nx = 0, ny = 0;
2081 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2082
2083 EXTEND (SP, 4);
2084 PUSHs (sv_2mortal (newSViv (flags)));
2085
2086 if (GIMME_V == G_ARRAY)
2087 {
2088 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2089 PUSHs (sv_2mortal (newSViv (nx)));
2090 PUSHs (sv_2mortal (newSViv (ny)));
2091 }
2092 }
2093
2094 void
2095 at (mapstruct *map, unsigned int x, unsigned int y)
2096 PROTOTYPE: $$$
2097 PPCODE:
2098 {
2099 object *o;
2100 mapstruct *nmap = 0;
2101 I16 nx, ny;
2102
2103 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2104
2105 if (nmap)
2106 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2107 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2108 }
2109
2110 SV *
2111 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2112 PROTOTYPE: $$$
2113 ALIAS:
2114 top_at = 1
2115 flags_at = 2
2116 light_at = 3
2117 move_block_at = 4
2118 move_slow_at = 5
2119 move_on_at = 6
2120 move_off_at = 7
2121 INIT:
2122 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2123 CODE:
2124 switch (ix)
2125 {
2126 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2127 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2128 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2129 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2130 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2131 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2132 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2133 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2134 }
2135 OUTPUT:
2136 RETVAL
2137
2138 # "serialise" map perl data into a ref
2139 void
2140 _get_obs (mapstruct *map)
2141 PPCODE:
2142 {
2143 object *o;
2144 int x, y;
2145 AV *obs = newAV ();
2146 int nonnull = 0;
2147
2148 for (y = 0; y < MAP_HEIGHT (map); y++)
2149 for (x = 0; x < MAP_WIDTH (map); x++)
2150 {
2151 AV *av = newAV ();
2152
2153 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2154 {
2155 SV *sv = SVptr_cache_get (o);
2156
2157 if (sv && HvFILL (SvRV (sv)))
2158 {
2159 nonnull = 1;
2160 sv = newSVsv (sv);
2161 }
2162 else
2163 sv = &PL_sv_undef;
2164
2165 av_push (av, sv);
2166 }
2167
2168 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2169 }
2170
2171 if (nonnull)
2172 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2173 else
2174 SvREFCNT_dec (obs);
2175 }
2176
2177 # "deserialise" perl map data into the map
2178 void
2179 _set_obs (mapstruct *map, SV *sv)
2180 CODE:
2181 {
2182 object *o;
2183 AV *av;
2184 int x, y;
2185 AV *obs = (AV *)SvRV (sv);
2186
2187 for (y = 0; y < MAP_HEIGHT (map); y++)
2188 for (x = 0; x < MAP_WIDTH (map); x++)
2189 {
2190 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2191
2192 if (!SvROK (sv))
2193 continue;
2194
2195 av = (AV *)SvRV (sv);
2196
2197 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2198 {
2199 sv = av_shift (av);
2200
2201 if (SvROK (sv))
2202 {
2203 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2204 SVptr_cache_set (o, sv);
2205 }
2206 }
2207 }
2208 }
2209
2210
2211 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2212
2213 archetype *cf_archetype_get_first()
2214 PROTOTYPE:
2215 ALIAS: first = 0
2216
2217 archetype *cf_archetype_get_next (archetype *arch)
2218 ALIAS: next = 0
2219
2220 archetype *cf_archetype_get_head (archetype *arch)
2221 ALIAS: head = 0
2222
2223 archetype *cf_archetype_get_more (archetype *arch)
2224 ALIAS: more = 0
2225
2226 const char *cf_archetype_get_name (archetype *arch)
2227 ALIAS: name = 0
2228
2229 object *cf_archetype_get_clone (archetype *arch)
2230 ALIAS: clone = 0
2231
2232 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2233
2234 partylist *cf_party_get_first ()
2235 PROTOTYPE:
2236 ALIAS: first = 0
2237
2238 partylist *cf_party_get_next (partylist *party)
2239 ALIAS: next = 0
2240
2241 const char *cf_party_get_name (partylist *party)
2242
2243 const char *cf_party_get_password (partylist *party)
2244 ALIAS: password = 0
2245
2246 player *cf_party_get_first_player (partylist *party)
2247 ALIAS: first_player = 0
2248
2249 player *cf_party_get_next_player (partylist *party, player *op)
2250 ALIAS: next_player = 0
2251
2252
2253 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2254
2255 region *cf_region_get_first ()
2256 PROTOTYPE:
2257 ALIAS: first = 0
2258
2259 const char *cf_region_get_name (region *reg)
2260 ALIAS: name = 0
2261
2262 region *cf_region_get_next (region *reg)
2263 ALIAS: next = 0
2264
2265 region *cf_region_get_parent (region *reg)
2266 ALIAS: parent = 0
2267
2268 const char *cf_region_get_longname (region *reg)
2269 ALIAS: longname = 0
2270
2271 const char *cf_region_get_message (region *reg)
2272 ALIAS: message = 0
2273
2274
2275 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2276
2277 val64
2278 exp (living *liv, val64 new_val = 0)
2279 PROTOTYPE: $;$
2280 ALIAS:
2281 Str = 1
2282 Dex = 2
2283 Con = 3
2284 Wis = 4
2285 Cha = 5
2286 Int = 6
2287 Pow = 7
2288 wc = 8
2289 ac = 9
2290 hp = 10
2291 maxhp = 11
2292 sp = 12
2293 maxsp = 13
2294 grace = 14
2295 maxgrace = 15
2296 food = 16
2297 dam = 17
2298 luck = 18
2299 CODE:
2300 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2301 switch (ix)
2302 {
2303 LIVING_ACC (exp , 0);
2304 LIVING_ACC (Str , 1);
2305 LIVING_ACC (Dex , 2);
2306 LIVING_ACC (Con , 3);
2307 LIVING_ACC (Wis , 4);
2308 LIVING_ACC (Cha , 5);
2309 LIVING_ACC (Int , 6);
2310 LIVING_ACC (Pow , 7);
2311 LIVING_ACC (wc , 8);
2312 LIVING_ACC (ac , 9);
2313 LIVING_ACC (hp , 10);
2314 LIVING_ACC (maxhp , 11);
2315 LIVING_ACC (sp , 12);
2316 LIVING_ACC (maxsp , 13);
2317 LIVING_ACC (grace , 14);
2318 LIVING_ACC (maxgrace, 15);
2319 LIVING_ACC (food , 16);
2320 LIVING_ACC (dam , 17);
2321 LIVING_ACC (luck , 18);
2322 }
2323 # undef LIVING_ACC
2324 OUTPUT:
2325 RETVAL
2326