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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.61
Committed: Sat Sep 16 22:24:13 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.60: +36 -44 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static HV *obj_cache;
57 static PerlInterpreter *perl;
58
59 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
60
61 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62
63 static SV *
64 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
65 {
66 SV *sv;
67
68 if (!ptr)
69 return &PL_sv_undef;
70
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
73 }
74
75 template<class attachable>
76 SV *
77 newSVattachable (attachable *obj, const char *klass)
78 {
79 if (!obj)
80 return &PL_sv_undef;
81
82 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86 }
87
88 static void
89 SVptr_cache_set (void *ptr, SV *sv)
90 {
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92 }
93
94 static SV *
95 SVptr_cache_get (void *ptr)
96 {
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100 }
101
102 static SV *
103 newSVptr_cached (void *ptr, const char *klass)
104 {
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 {
114 HV *hv = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117
118 SVptr_cache_set (ptr, sv);
119 }
120
121 return newSVsv (sv);
122 }
123
124 static void
125 clearSVptr (SV *sv)
126 {
127 if (SvROK (sv))
128 sv = SvRV (sv);
129
130 hv_clear ((HV *)sv);
131 sv_unmagic (sv, PERL_MAGIC_ext);
132 }
133
134 static long
135 SvPTR (SV *sv, const char *klass)
136 {
137 if (!sv_derived_from (sv, klass))
138 croak ("object of type %s expected", klass);
139
140 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
141
142 if (!mg)
143 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
144
145 return (long)mg->mg_ptr;
146 }
147
148 static long
149 SvPTR_ornull (SV *sv, const char *klass)
150 {
151 if (SvOK (sv))
152 return SvPTR (sv, klass);
153 else
154 return 0;
155 }
156
157 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
158 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
159 inline SV *to_sv (bool v) { return newSViv (v); }
160 inline SV *to_sv ( signed char v) { return newSViv (v); }
161 inline SV *to_sv (unsigned char v) { return newSViv (v); }
162 inline SV *to_sv ( signed short v) { return newSViv (v); }
163 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
164 inline SV *to_sv ( signed int v) { return newSViv (v); }
165 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
166 inline SV *to_sv ( signed long v) { return newSViv (v); }
167 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170 inline SV *to_sv (float v) { return newSVnv (v); }
171 inline SV *to_sv (double v) { return newSVnv (v); }
172 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
173 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
174 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
175 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
176 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
177 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
178 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
179
180 inline SV *to_sv (object & v) { return to_sv (&v); }
181 inline SV *to_sv (living & v) { return to_sv (&v); }
182
183 //TODO:
184 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
186
187 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
188 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed
189 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
194 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
195 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
196 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
197 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
202 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
203 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
204 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
205 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
206 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209
210 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
211 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
212
213 template<class T>
214 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215
216 template<int N>
217 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
218
219 static SV *
220 newSVdt_va (va_list &ap, data_type type)
221 {
222 SV *sv;
223
224 switch (type)
225 {
226 case DT_INT:
227 sv = newSViv (va_arg (ap, int));
228 break;
229
230 case DT_INT64:
231 sv = newSVval64 ((val64)va_arg (ap, sint64));
232 break;
233
234 case DT_DOUBLE:
235 sv = newSVnv (va_arg (ap, double));
236 break;
237
238 case DT_STRING:
239 {
240 char *str = (char *)va_arg (ap, const char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 }
243 break;
244
245 case DT_DATA:
246 {
247 char *str = (char *)va_arg (ap, const void *);
248 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 }
251 break;
252
253 case DT_OBJECT:
254 sv = to_sv (va_arg (ap, object *));
255 break;
256
257 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *));
260 break;
261
262 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *));
264 break;
265
266 case DT_ARCH:
267 sv = to_sv (va_arg (ap, archetype *));
268 break;
269
270 case DT_PARTY:
271 sv = to_sv (va_arg (ap, partylist *));
272 break;
273
274 case DT_REGION:
275 sv = to_sv (va_arg (ap, region *));
276 break;
277
278 default:
279 assert (("unhandled type in newSVdt_va", 0));
280 }
281
282 return sv;
283 }
284
285 static SV *
286 newSVdt (data_type type, ...)
287 {
288 va_list ap;
289
290 va_start (ap, type);
291 SV *sv = newSVdt_va (ap, type);
292 va_end (ap);
293
294 return sv;
295 }
296
297 static SV *
298 newSVcfapi (int type, ...)
299 {
300 SV *sv;
301
302 va_list ap;
303 va_start (ap, type);
304
305 switch (type)
306 {
307 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
308 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
309 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
310 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
311 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
312 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
313 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
314 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
315 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
316 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
317
318 default:
319 assert (("unhandled type in newSVcfapi", 0));
320 }
321
322 va_end (ap);
323
324 return sv;
325 }
326
327 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328
329 SV *
330 registry_of (attachable_base *ext)
331 {
332 if (!ext->cb)
333 ext->cb = newAV ();
334
335 return newRV_inc ((SV *)ext->cb);
336 }
337
338 void attachable_base::clear ()
339 {
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365 }
366
367 void attachable_base::optimise ()
368 {
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381 }
382
383 void attachable_base::instantiate (data_type type, void *obj)
384 {
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405 }
406
407 /////////////////////////////////////////////////////////////////////////////
408
409 void reattach (data_type type, void *obj)
410 {
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429 }
430
431 template<class subclass>
432 void reattach (attachable<subclass> *obj)
433 {
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438 }
439
440 #include "kw_hash.h"
441
442 object_freezer::object_freezer ()
443 : dynbuf (128 * 1024, 64 * 1024)
444 {
445 av = newAV ();
446 }
447
448 object_freezer::~object_freezer ()
449 {
450 SvREFCNT_dec (av);
451 }
452
453 void object_freezer::put (attachable_base *ext)
454 {
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466 }
467
468 bool object_freezer::save (const char *filename)
469 {
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482 }
483
484 int fprintf (object_freezer &freezer, const char *format, ...)
485 {
486 va_list ap;
487
488 va_start (ap, format);
489
490 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
491
492 if (len >= 0)
493 freezer.alloc (len);
494
495 va_end (ap);
496 }
497
498 int fputs (const char *s, object_freezer &freezer)
499 {
500 freezer.add (s);
501 }
502
503 object_thawer::object_thawer (const char *filename)
504 {
505 static const char eof[] = "\n\n\n\0\0\0";
506
507 av = 0;
508 text = 0;
509 line = 0;
510
511 if (filename)
512 {
513 dSP;
514 ENTER;
515 SAVETMPS;
516 PUSHMARK (SP);
517 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
518 PUTBACK;
519
520 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
521 {
522 SPAGAIN;
523
524 // second value - perl objects
525 {
526 SV *sv = POPs;
527 if (SvROK (sv))
528 av = (AV *)SvREFCNT_inc (SvRV (sv));
529 }
530
531 // first value - text part, pad with 3 zeroes
532 {
533 SV *sv = POPs;
534 STRLEN len;
535 char *sv_ = SvPVbyte (sv, len);
536 text = newSV (len + sizeof (eof));
537 SvCUR_set (text, len);
538 memcpy (SvPVX (text), sv_, len);
539 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
540
541 line = SvPVX (text);
542 }
543 }
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549 }
550
551 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
552 {
553 if (!av || oid < 0) // this is actually an error of sorts
554 return;
555
556 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
557 ext->clear ();
558
559 SV **svp = av_fetch ((AV *)av, oid, 0);
560
561 if (!svp || !SvROK (*svp))
562 {
563 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
564 return;
565 }
566
567 ext->self = *svp; *svp = &PL_sv_undef;
568 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
569
570 reattach (type, obj);
571 }
572
573 object_thawer::~object_thawer ()
574 {
575 if (text) SvREFCNT_dec (text);
576 if (av) SvREFCNT_dec (av);
577 }
578
579 char *fgets (char *s, int n, object_thawer &thawer)
580 {
581 char *p = thawer.line;
582 char *q = s;
583
584 if (!p)
585 return 0;
586
587 while (--n)
588 {
589 if (!*p)
590 break;
591
592 *q++ = *p;
593
594 if (*p++ == '\n')
595 break;
596 }
597
598 *q = 0;
599 thawer.line = p;
600
601 return s == q ? 0 : s;
602 }
603
604 keyword object_thawer::get_kv ()
605 {
606 if (!line)
607 return KW_EOF;
608
609 for (;;)
610 {
611 char *p = line;
612
613 if (!*p)
614 return KW_EOF;
615
616 // parse keyword
617 while (*p > ' ')
618 p++;
619
620 int klen = p - line;
621
622 if (*p++ != '\n')
623 {
624 // parse value
625 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
626 ++p;
627
628 last_value = p;
629
630 while (*p != '\n')
631 p++;
632
633 *p++ = 0;
634 }
635 else
636 last_value = 0;
637
638 line [klen] = 0;
639 keyword_idx *kw = kw_lex::match (line, klen);
640
641 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
642
643 if (kw)
644 {
645 line = p;
646 return kw->index;
647 }
648 else if (!*line || *line == '#')
649 {
650 // empty/comment line
651 line = p;
652 }
653 else
654 return KW_ERROR;
655 }
656 }
657
658 void object_thawer::get (shstr &sh) const
659 {
660 if (last_value)
661 sh = last_value;
662 else
663 {
664 sh = "<value missing>";
665 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
666 }
667 }
668
669 void object_thawer::get_ml (keyword kend, shstr &sh)
670 {
671 char kw[128];
672
673 int klen = keyword_len [kend];
674
675 kw [0] = '\n';
676 memcpy (kw + 1, keyword_str [kend], klen);
677 kw [klen + 1] = '\n';
678 kw [klen + 2] = 0;
679
680 // first test for completely empty msg... "endXXX\n"
681 if (!strncmp (line, kw + 1, klen + 1))
682 {
683 sh = 0;
684
685 line += klen + 1;
686
687 return;
688 }
689 else
690 {
691 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
692
693 char *end = strstr (line, kw);
694
695 if (!end)
696 {
697 sh = 0;
698 return;
699 }
700
701 *end = 0;
702 sh = line;
703
704 line = end + keyword_len [kend] + 1;
705
706 while (*line++ != '\n')
707 ;
708 }
709 }
710
711 sint32 object_thawer::get_sint32 () const
712 {
713 char *p = last_value;
714
715 if (!p)
716 return 0;
717
718 sint32 val = 0;
719 bool negate;
720
721 if (*p == '-')
722 {
723 negate = true;
724 ++p;
725 }
726 else
727 negate = false;
728
729 do
730 {
731 val *= 10;
732 val += *p++ - '0';
733 }
734 while (*p);
735
736 return negate ? -val : val;
737 }
738
739 sint64 object_thawer::get_sint64 () const
740 {
741 return last_value ? atoll (last_value) : 0;
742 }
743
744 double object_thawer::get_double () const
745 {
746 return last_value ? atof (last_value) : 0;
747 }
748
749 /////////////////////////////////////////////////////////////////////////////
750
751 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
752 {
753 return 0;
754 }
755
756 static CommArray_s rtn_cmd;
757
758 static int
759 runPluginCommand (object *obj, char *params)
760 {
761 dSP;
762
763 ENTER;
764 SAVETMPS;
765
766 PUSHMARK (SP);
767
768 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
770 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
771
772 if (params)
773 PUSHs (sv_2mortal (newSVpv (params, 0)));
774
775 PUTBACK;
776 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
777 SPAGAIN;
778
779 if (SvTRUE (ERRSV))
780 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
781
782 int returnvalue = count > 0 ? POPi : -1;
783
784 PUTBACK;
785 FREETMPS;
786 LEAVE;
787
788 return returnvalue;
789 }
790
791 extern "C" void *cfperl_getPluginProperty (int *type, ...)
792 {
793 va_list args;
794 char *propname;
795 int i;
796 va_start (args, type);
797 propname = va_arg (args, char *);
798 //printf ("Property name: %s\n", propname);
799
800 if (!strcmp (propname, "command?"))
801 {
802 if (!perl)
803 return NULL;
804
805 const char *cmdname = va_arg (args, const char *);
806 HV *hv = get_hv ("cf::COMMAND", 1);
807 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
808
809 va_end (args);
810
811 if (svp)
812 {
813 // this is totaly broken, should stash it into %COMMAND
814 rtn_cmd.name = cmdname;
815 rtn_cmd.time = SvNV (*svp);
816 rtn_cmd.func = runPluginCommand;
817
818 return &rtn_cmd;
819 }
820 }
821 else if (!strcmp (propname, "Identification"))
822 {
823 va_end (args);
824 return (void*) PLUGIN_NAME;
825 }
826 else if (!strcmp (propname, "FullName"))
827 {
828 va_end (args);
829 return (void*) PLUGIN_VERSION;
830 }
831 else
832 va_end (args);
833
834 return NULL;
835 }
836
837 extern "C" int cfperl_postInitPlugin ()
838 {
839 int hooktype = 1;
840 int rtype = 0;
841
842 cf_init_plugin (gethook);
843
844 return 0;
845 }
846
847 extern "C" int cfperl_closePlugin ()
848 {
849 return 0;
850 }
851
852 void
853 cfperl_init ()
854 {
855 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
856 perl = perl_alloc ();
857 perl_construct (perl);
858
859 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
860
861 char *argv[] = {
862 "",
863 "-e"
864 "cf->bootstrap;"
865 "unshift @INC, cf::datadir ();"
866 "require cf;"
867 };
868
869 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
870 {
871 printf ("unable to initialize perl-interpreter, aborting.\n");
872 exit (EXIT_FAILURE);
873 }
874
875 obj_cache = newHV ();
876 }
877
878 void cfperl_main ()
879 {
880 dSP;
881
882 PUSHMARK (SP);
883 PUTBACK;
884 call_pv ("cf::main", G_DISCARD | G_VOID);
885 }
886
887 static event_klass klass_of[NUM_EVENT_TYPES] = {
888 # define def(type,name) KLASS_ ## type,
889 # include "eventinc.h"
890 # undef def
891 };
892
893 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
894
895 static void
896 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
897 {
898 // event must be in array
899 if (event >= 0 && event <= AvFILLp (registry))
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 {
911 if (!callbacks)
912 {
913 callbacks = newAV ();
914 av_extend (callbacks, 16);
915 }
916
917 // never use SvREFCNT_inc to copy values, but its ok here :)
918 for (int i = 0; i <= AvFILLp (cbs); ++i)
919 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
920 }
921 }
922 }
923 }
924
925 bool cfperl_invoke (event_type event, ...)
926 {
927 data_type dt;
928 va_list ap;
929
930 va_start (ap, event);
931
932 AV *callbacks = 0;
933
934 object *op;
935 player *pl;
936 maptile *map;
937
938 // callback call ordering is:
939 // 1. per-object callback (NYI)
940 // 2. per-class object
941 // 2a. per-type callback
942 // 4. global callbacks
943
944 gather_callbacks (callbacks, cb_global, event);
945
946 switch (KLASS_OF (event))
947 {
948 case KLASS_GLOBAL:
949 break;
950
951 case KLASS_OBJECT:
952 dt = (data_type) va_arg (ap, int);
953 assert (("first argument must be of type object", dt == DT_OBJECT));
954 op = va_arg (ap, object *);
955
956 if (op->cb)
957 gather_callbacks (callbacks, op->cb, event);
958
959 if (op->type)
960 {
961 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
962 {
963 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
964
965 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
966 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
967 }
968
969 if (op->type <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976 }
977
978 gather_callbacks (callbacks, cb_object, event);
979
980 break;
981
982 case KLASS_PLAYER:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type player", dt == DT_PLAYER));
985 pl = va_arg (ap, player *);
986
987 if (pl->cb)
988 gather_callbacks (callbacks, pl->cb, event);
989
990 gather_callbacks (callbacks, cb_player, event);
991 break;
992
993 case KLASS_MAP:
994 dt = (data_type) va_arg (ap, int);
995 assert (("first argument must be of type object", dt == DT_MAP));
996 map = va_arg (ap, maptile *);
997
998 if (map->cb)
999 gather_callbacks (callbacks, map->cb, event);
1000
1001 gather_callbacks (callbacks, cb_map, event);
1002 break;
1003
1004 default:
1005 assert (("unsupported event klass in cfperl_invoke", 0));
1006 }
1007
1008 // short-circuit processing if no callbacks found/defined
1009 if (!callbacks)
1010 return 0;
1011
1012 dSP;
1013 ENTER;
1014 SAVETMPS;
1015
1016 PUSHMARK (SP);
1017 EXTEND (SP, 3);
1018
1019 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1020 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1021
1022 switch (KLASS_OF (event))
1023 {
1024 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1025 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1026 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1027 }
1028
1029 for (;;)
1030 {
1031 dt = (data_type) va_arg (ap, int);
1032
1033 if (dt == DT_END)
1034 break;
1035
1036 if (dt == DT_AV)
1037 {
1038 AV *av = va_arg (ap, AV *);
1039
1040 for (int i = 0; i <= av_len (av); ++i)
1041 XPUSHs (*av_fetch (av, i, 1));
1042 }
1043 else
1044 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1045 }
1046
1047 va_end (ap);
1048
1049 PUTBACK;
1050 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1051 SPAGAIN;
1052
1053 count = count > 0 ? POPi : 0;
1054
1055 FREETMPS;
1056 LEAVE;
1057
1058 return count;
1059 }
1060
1061 SV *
1062 cfperl_result (int idx)
1063 {
1064 AV *av = get_av ("cfperl::invoke_results", 0);
1065 if (!av)
1066 return &PL_sv_undef;
1067
1068 SV **sv = av_fetch (av, idx, 0);
1069 if (!sv)
1070 return &PL_sv_undef;
1071
1072 return *sv;
1073 }
1074
1075 int
1076 cfperl_result_INT (int idx)
1077 {
1078 return SvIV (cfperl_result (idx));
1079 }
1080
1081 MODULE = cf PACKAGE = cf PREFIX = cf_
1082
1083 BOOT:
1084 {
1085 HV *stash = gv_stashpv ("cf", 1);
1086
1087 static const struct {
1088 const char *name;
1089 IV iv;
1090 } *civ, const_iv[] = {
1091 # define const_iv(name) { # name, (IV)name },
1092 const_iv (llevError)
1093 const_iv (llevInfo)
1094 const_iv (llevDebug)
1095 const_iv (llevMonster)
1096
1097 const_iv (MAX_TIME)
1098 const_iv (PLAYER)
1099 const_iv (TRANSPORT)
1100 const_iv (ROD)
1101 const_iv (TREASURE)
1102 const_iv (POTION)
1103 const_iv (FOOD)
1104 const_iv (POISON)
1105 const_iv (BOOK)
1106 const_iv (CLOCK)
1107 const_iv (LIGHTNING)
1108 const_iv (ARROW)
1109 const_iv (BOW)
1110 const_iv (WEAPON)
1111 const_iv (ARMOUR)
1112 const_iv (PEDESTAL)
1113 const_iv (ALTAR)
1114 const_iv (LOCKED_DOOR)
1115 const_iv (SPECIAL_KEY)
1116 const_iv (MAP)
1117 const_iv (DOOR)
1118 const_iv (KEY)
1119 const_iv (TIMED_GATE)
1120 const_iv (TRIGGER)
1121 const_iv (GRIMREAPER)
1122 const_iv (MAGIC_EAR)
1123 const_iv (TRIGGER_BUTTON)
1124 const_iv (TRIGGER_ALTAR)
1125 const_iv (TRIGGER_PEDESTAL)
1126 const_iv (SHIELD)
1127 const_iv (HELMET)
1128 const_iv (HORN)
1129 const_iv (MONEY)
1130 const_iv (CLASS)
1131 const_iv (GRAVESTONE)
1132 const_iv (AMULET)
1133 const_iv (PLAYERMOVER)
1134 const_iv (TELEPORTER)
1135 const_iv (CREATOR)
1136 const_iv (SKILL)
1137 const_iv (EXPERIENCE)
1138 const_iv (EARTHWALL)
1139 const_iv (GOLEM)
1140 const_iv (THROWN_OBJ)
1141 const_iv (BLINDNESS)
1142 const_iv (GOD)
1143 const_iv (DETECTOR)
1144 const_iv (TRIGGER_MARKER)
1145 const_iv (DEAD_OBJECT)
1146 const_iv (DRINK)
1147 const_iv (MARKER)
1148 const_iv (HOLY_ALTAR)
1149 const_iv (PLAYER_CHANGER)
1150 const_iv (BATTLEGROUND)
1151 const_iv (PEACEMAKER)
1152 const_iv (GEM)
1153 const_iv (FIREWALL)
1154 const_iv (ANVIL)
1155 const_iv (CHECK_INV)
1156 const_iv (MOOD_FLOOR)
1157 const_iv (EXIT)
1158 const_iv (ENCOUNTER)
1159 const_iv (SHOP_FLOOR)
1160 const_iv (SHOP_MAT)
1161 const_iv (RING)
1162 const_iv (FLOOR)
1163 const_iv (FLESH)
1164 const_iv (INORGANIC)
1165 const_iv (SKILL_TOOL)
1166 const_iv (LIGHTER)
1167 const_iv (TRAP_PART)
1168 const_iv (WALL)
1169 const_iv (LIGHT_SOURCE)
1170 const_iv (MISC_OBJECT)
1171 const_iv (MONSTER)
1172 const_iv (SPAWN_GENERATOR)
1173 const_iv (LAMP)
1174 const_iv (DUPLICATOR)
1175 const_iv (TOOL)
1176 const_iv (SPELLBOOK)
1177 const_iv (BUILDFAC)
1178 const_iv (CLOAK)
1179 const_iv (SPINNER)
1180 const_iv (GATE)
1181 const_iv (BUTTON)
1182 const_iv (CF_HANDLE)
1183 const_iv (HOLE)
1184 const_iv (TRAPDOOR)
1185 const_iv (SIGN)
1186 const_iv (BOOTS)
1187 const_iv (GLOVES)
1188 const_iv (SPELL)
1189 const_iv (SPELL_EFFECT)
1190 const_iv (CONVERTER)
1191 const_iv (BRACERS)
1192 const_iv (POISONING)
1193 const_iv (SAVEBED)
1194 const_iv (POISONCLOUD)
1195 const_iv (FIREHOLES)
1196 const_iv (WAND)
1197 const_iv (SCROLL)
1198 const_iv (DIRECTOR)
1199 const_iv (GIRDLE)
1200 const_iv (FORCE)
1201 const_iv (POTION_EFFECT)
1202 const_iv (EVENT_CONNECTOR)
1203 const_iv (CLOSE_CON)
1204 const_iv (CONTAINER)
1205 const_iv (ARMOUR_IMPROVER)
1206 const_iv (WEAPON_IMPROVER)
1207 const_iv (SKILLSCROLL)
1208 const_iv (DEEP_SWAMP)
1209 const_iv (IDENTIFY_ALTAR)
1210 const_iv (MENU)
1211 const_iv (RUNE)
1212 const_iv (TRAP)
1213 const_iv (POWER_CRYSTAL)
1214 const_iv (CORPSE)
1215 const_iv (DISEASE)
1216 const_iv (SYMPTOM)
1217 const_iv (BUILDER)
1218 const_iv (MATERIAL)
1219 const_iv (ITEM_TRANSFORMER)
1220 const_iv (QUEST)
1221
1222 const_iv (NUM_SUBTYPES)
1223
1224 const_iv (ST_BD_BUILD)
1225 const_iv (ST_BD_REMOVE)
1226
1227 const_iv (ST_MAT_FLOOR)
1228 const_iv (ST_MAT_WALL)
1229 const_iv (ST_MAT_ITEM)
1230
1231 const_iv (AT_PHYSICAL)
1232 const_iv (AT_MAGIC)
1233 const_iv (AT_FIRE)
1234 const_iv (AT_ELECTRICITY)
1235 const_iv (AT_COLD)
1236 const_iv (AT_CONFUSION)
1237 const_iv (AT_ACID)
1238 const_iv (AT_DRAIN)
1239 const_iv (AT_WEAPONMAGIC)
1240 const_iv (AT_GHOSTHIT)
1241 const_iv (AT_POISON)
1242 const_iv (AT_SLOW)
1243 const_iv (AT_PARALYZE)
1244 const_iv (AT_TURN_UNDEAD)
1245 const_iv (AT_FEAR)
1246 const_iv (AT_CANCELLATION)
1247 const_iv (AT_DEPLETE)
1248 const_iv (AT_DEATH)
1249 const_iv (AT_CHAOS)
1250 const_iv (AT_COUNTERSPELL)
1251 const_iv (AT_GODPOWER)
1252 const_iv (AT_HOLYWORD)
1253 const_iv (AT_BLIND)
1254 const_iv (AT_INTERNAL)
1255 const_iv (AT_LIFE_STEALING)
1256 const_iv (AT_DISEASE)
1257
1258 const_iv (WEAP_HIT)
1259 const_iv (WEAP_SLASH)
1260 const_iv (WEAP_PIERCE)
1261 const_iv (WEAP_CLEAVE)
1262 const_iv (WEAP_SLICE)
1263 const_iv (WEAP_STAB)
1264 const_iv (WEAP_WHIP)
1265 const_iv (WEAP_CRUSH)
1266 const_iv (WEAP_BLUD)
1267
1268 const_iv (FLAG_ALIVE)
1269 const_iv (FLAG_WIZ)
1270 const_iv (FLAG_REMOVED)
1271 const_iv (FLAG_FREED)
1272 const_iv (FLAG_WAS_WIZ)
1273 const_iv (FLAG_APPLIED)
1274 const_iv (FLAG_UNPAID)
1275 const_iv (FLAG_USE_SHIELD)
1276 const_iv (FLAG_NO_PICK)
1277 const_iv (FLAG_ANIMATE)
1278 const_iv (FLAG_MONSTER)
1279 const_iv (FLAG_FRIENDLY)
1280 const_iv (FLAG_GENERATOR)
1281 const_iv (FLAG_IS_THROWN)
1282 const_iv (FLAG_AUTO_APPLY)
1283 const_iv (FLAG_TREASURE)
1284 const_iv (FLAG_PLAYER_SOLD)
1285 const_iv (FLAG_SEE_INVISIBLE)
1286 const_iv (FLAG_CAN_ROLL)
1287 const_iv (FLAG_OVERLAY_FLOOR)
1288 const_iv (FLAG_IS_TURNABLE)
1289 const_iv (FLAG_IS_USED_UP)
1290 const_iv (FLAG_IDENTIFIED)
1291 const_iv (FLAG_REFLECTING)
1292 const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING)
1294 const_iv (FLAG_HITBACK)
1295 const_iv (FLAG_STARTEQUIP)
1296 const_iv (FLAG_BLOCKSVIEW)
1297 const_iv (FLAG_UNDEAD)
1298 const_iv (FLAG_SCARED)
1299 const_iv (FLAG_UNAGGRESSIVE)
1300 const_iv (FLAG_REFL_MISSILE)
1301 const_iv (FLAG_REFL_SPELL)
1302 const_iv (FLAG_NO_MAGIC)
1303 const_iv (FLAG_NO_FIX_PLAYER)
1304 const_iv (FLAG_IS_LIGHTABLE)
1305 const_iv (FLAG_TEAR_DOWN)
1306 const_iv (FLAG_RUN_AWAY)
1307 const_iv (FLAG_PICK_UP)
1308 const_iv (FLAG_UNIQUE)
1309 const_iv (FLAG_NO_DROP)
1310 const_iv (FLAG_WIZCAST)
1311 const_iv (FLAG_CAST_SPELL)
1312 const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE)
1314 const_iv (FLAG_USE_BOW)
1315 const_iv (FLAG_USE_ARMOUR)
1316 const_iv (FLAG_USE_WEAPON)
1317 const_iv (FLAG_USE_RING)
1318 const_iv (FLAG_READY_RANGE)
1319 const_iv (FLAG_READY_BOW)
1320 const_iv (FLAG_XRAYS)
1321 const_iv (FLAG_NO_APPLY)
1322 const_iv (FLAG_IS_FLOOR)
1323 const_iv (FLAG_LIFESAVE)
1324 const_iv (FLAG_NO_STRENGTH)
1325 const_iv (FLAG_SLEEP)
1326 const_iv (FLAG_STAND_STILL)
1327 const_iv (FLAG_RANDOM_MOVE)
1328 const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED)
1330 const_iv (FLAG_STEALTH)
1331 const_iv (FLAG_WIZPASS)
1332 const_iv (FLAG_IS_LINKED)
1333 const_iv (FLAG_CURSED)
1334 const_iv (FLAG_DAMNED)
1335 const_iv (FLAG_SEE_ANYWHERE)
1336 const_iv (FLAG_KNOWN_MAGICAL)
1337 const_iv (FLAG_KNOWN_CURSED)
1338 const_iv (FLAG_CAN_USE_SKILL)
1339 const_iv (FLAG_BEEN_APPLIED)
1340 const_iv (FLAG_READY_SCROLL)
1341 const_iv (FLAG_USE_ROD)
1342 const_iv (FLAG_USE_HORN)
1343 const_iv (FLAG_MAKE_INVIS)
1344 const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED)
1346 const_iv (FLAG_IS_HILLY)
1347 const_iv (FLAG_READY_SKILL)
1348 const_iv (FLAG_READY_WEAPON)
1349 const_iv (FLAG_NO_SKILL_IDENT)
1350 const_iv (FLAG_BLIND)
1351 const_iv (FLAG_SEE_IN_DARK)
1352 const_iv (FLAG_IS_CAULDRON)
1353 const_iv (FLAG_NO_STEAL)
1354 const_iv (FLAG_ONE_HIT)
1355 const_iv (FLAG_CLIENT_SENT)
1356 const_iv (FLAG_BERSERK)
1357 const_iv (FLAG_NEUTRAL)
1358 const_iv (FLAG_NO_ATTACK)
1359 const_iv (FLAG_NO_DAMAGE)
1360 const_iv (FLAG_OBJ_ORIGINAL)
1361 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH)
1363 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1364 const_iv (FLAG_IS_WATER)
1365 const_iv (FLAG_CONTENT_ON_GEN)
1366 const_iv (FLAG_IS_A_TEMPLATE)
1367 const_iv (FLAG_IS_BUILDABLE)
1368 const_iv (FLAG_AFK)
1369
1370 const_iv (NDI_BLACK)
1371 const_iv (NDI_WHITE)
1372 const_iv (NDI_NAVY)
1373 const_iv (NDI_RED)
1374 const_iv (NDI_ORANGE)
1375 const_iv (NDI_BLUE)
1376 const_iv (NDI_DK_ORANGE)
1377 const_iv (NDI_GREEN)
1378 const_iv (NDI_LT_GREEN)
1379 const_iv (NDI_GREY)
1380 const_iv (NDI_BROWN)
1381 const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN)
1383 const_iv (NDI_MAX_COLOR)
1384 const_iv (NDI_COLOR_MASK)
1385 const_iv (NDI_UNIQUE)
1386 const_iv (NDI_ALL)
1387
1388 const_iv (UPD_LOCATION)
1389 const_iv (UPD_FLAGS)
1390 const_iv (UPD_WEIGHT)
1391 const_iv (UPD_FACE)
1392 const_iv (UPD_NAME)
1393 const_iv (UPD_ANIM)
1394 const_iv (UPD_ANIMSPEED)
1395 const_iv (UPD_NROF)
1396
1397 const_iv (UPD_SP_MANA)
1398 const_iv (UPD_SP_GRACE)
1399 const_iv (UPD_SP_DAMAGE)
1400
1401 const_iv (F_APPLIED)
1402 const_iv (F_LOCATION)
1403 const_iv (F_UNPAID)
1404 const_iv (F_MAGIC)
1405 const_iv (F_CURSED)
1406 const_iv (F_DAMNED)
1407 const_iv (F_OPEN)
1408 const_iv (F_NOPICK)
1409 const_iv (F_LOCKED)
1410
1411 const_iv (F_BUY)
1412 const_iv (F_SHOP)
1413 const_iv (F_SELL)
1414
1415 const_iv (P_BLOCKSVIEW)
1416 const_iv (P_NO_MAGIC)
1417 const_iv (P_IS_ALIVE)
1418 const_iv (P_NO_CLERIC)
1419 const_iv (P_NEED_UPDATE)
1420 const_iv (P_NO_ERROR)
1421 const_iv (P_OUT_OF_MAP)
1422 const_iv (P_NEW_MAP)
1423
1424 const_iv (UP_OBJ_INSERT)
1425 const_iv (UP_OBJ_REMOVE)
1426 const_iv (UP_OBJ_CHANGE)
1427 const_iv (UP_OBJ_FACE)
1428
1429 const_iv (INS_NO_MERGE)
1430 const_iv (INS_ABOVE_FLOOR_ONLY)
1431 const_iv (INS_NO_WALK_ON)
1432 const_iv (INS_ON_TOP)
1433 const_iv (INS_BELOW_ORIGINATOR)
1434 const_iv (INS_MAP_LOAD)
1435
1436 const_iv (WILL_APPLY_HANDLE)
1437 const_iv (WILL_APPLY_TREASURE)
1438 const_iv (WILL_APPLY_EARTHWALL)
1439 const_iv (WILL_APPLY_DOOR)
1440 const_iv (WILL_APPLY_FOOD)
1441
1442 const_iv (SAVE_MODE)
1443 const_iv (SAVE_DIR_MODE)
1444
1445 const_iv (M_PAPER)
1446 const_iv (M_IRON)
1447 const_iv (M_GLASS)
1448 const_iv (M_LEATHER)
1449 const_iv (M_WOOD)
1450 const_iv (M_ORGANIC)
1451 const_iv (M_STONE)
1452 const_iv (M_CLOTH)
1453 const_iv (M_ADAMANT)
1454 const_iv (M_LIQUID)
1455 const_iv (M_SOFT_METAL)
1456 const_iv (M_BONE)
1457 const_iv (M_ICE)
1458 const_iv (M_SPECIAL)
1459
1460 const_iv (SK_EXP_ADD_SKILL)
1461 const_iv (SK_EXP_TOTAL)
1462 const_iv (SK_EXP_NONE)
1463 const_iv (SK_SUBTRACT_SKILL_EXP)
1464 const_iv (SK_EXP_SKILL_ONLY)
1465
1466 const_iv (SK_LOCKPICKING)
1467 const_iv (SK_HIDING)
1468 const_iv (SK_SMITHERY)
1469 const_iv (SK_BOWYER)
1470 const_iv (SK_JEWELER)
1471 const_iv (SK_ALCHEMY)
1472 const_iv (SK_STEALING)
1473 const_iv (SK_LITERACY)
1474 const_iv (SK_BARGAINING)
1475 const_iv (SK_JUMPING)
1476 const_iv (SK_DET_MAGIC)
1477 const_iv (SK_ORATORY)
1478 const_iv (SK_SINGING)
1479 const_iv (SK_DET_CURSE)
1480 const_iv (SK_FIND_TRAPS)
1481 const_iv (SK_MEDITATION)
1482 const_iv (SK_PUNCHING)
1483 const_iv (SK_FLAME_TOUCH)
1484 const_iv (SK_KARATE)
1485 const_iv (SK_CLIMBING)
1486 const_iv (SK_WOODSMAN)
1487 const_iv (SK_INSCRIPTION)
1488 const_iv (SK_ONE_HANDED_WEAPON)
1489 const_iv (SK_MISSILE_WEAPON)
1490 const_iv (SK_THROWING)
1491 const_iv (SK_USE_MAGIC_ITEM)
1492 const_iv (SK_DISARM_TRAPS)
1493 const_iv (SK_SET_TRAP)
1494 const_iv (SK_THAUMATURGY)
1495 const_iv (SK_PRAYING)
1496 const_iv (SK_CLAWING)
1497 const_iv (SK_LEVITATION)
1498 const_iv (SK_SUMMONING)
1499 const_iv (SK_PYROMANCY)
1500 const_iv (SK_EVOCATION)
1501 const_iv (SK_SORCERY)
1502 const_iv (SK_TWO_HANDED_WEAPON)
1503 const_iv (SK_SPARK_TOUCH)
1504 const_iv (SK_SHIVER)
1505 const_iv (SK_ACID_SPLASH)
1506 const_iv (SK_POISON_NAIL)
1507
1508 const_iv (SOUND_NEW_PLAYER)
1509 const_iv (SOUND_FIRE_ARROW)
1510 const_iv (SOUND_LEARN_SPELL)
1511 const_iv (SOUND_FUMBLE_SPELL)
1512 const_iv (SOUND_WAND_POOF)
1513 const_iv (SOUND_OPEN_DOOR)
1514 const_iv (SOUND_PUSH_PLAYER)
1515 const_iv (SOUND_PLAYER_HITS1)
1516 const_iv (SOUND_PLAYER_HITS2)
1517 const_iv (SOUND_PLAYER_HITS3)
1518 const_iv (SOUND_PLAYER_HITS4)
1519 const_iv (SOUND_PLAYER_IS_HIT1)
1520 const_iv (SOUND_PLAYER_IS_HIT2)
1521 const_iv (SOUND_PLAYER_IS_HIT3)
1522 const_iv (SOUND_PLAYER_KILLS)
1523 const_iv (SOUND_PET_IS_KILLED)
1524 const_iv (SOUND_PLAYER_DIES)
1525 const_iv (SOUND_OB_EVAPORATE)
1526 const_iv (SOUND_OB_EXPLODE)
1527 const_iv (SOUND_CLOCK)
1528 const_iv (SOUND_TURN_HANDLE)
1529 const_iv (SOUND_FALL_HOLE)
1530 const_iv (SOUND_DRINK_POISON)
1531 const_iv (SOUND_CAST_SPELL_0)
1532
1533 const_iv (PREFER_LOW)
1534 const_iv (PREFER_HIGH)
1535
1536 const_iv (ATNR_PHYSICAL)
1537 const_iv (ATNR_MAGIC)
1538 const_iv (ATNR_FIRE)
1539 const_iv (ATNR_ELECTRICITY)
1540 const_iv (ATNR_COLD)
1541 const_iv (ATNR_CONFUSION)
1542 const_iv (ATNR_ACID)
1543 const_iv (ATNR_DRAIN)
1544 const_iv (ATNR_WEAPONMAGIC)
1545 const_iv (ATNR_GHOSTHIT)
1546 const_iv (ATNR_POISON)
1547 const_iv (ATNR_SLOW)
1548 const_iv (ATNR_PARALYZE)
1549 const_iv (ATNR_TURN_UNDEAD)
1550 const_iv (ATNR_FEAR)
1551 const_iv (ATNR_CANCELLATION)
1552 const_iv (ATNR_DEPLETE)
1553 const_iv (ATNR_DEATH)
1554 const_iv (ATNR_CHAOS)
1555 const_iv (ATNR_COUNTERSPELL)
1556 const_iv (ATNR_GODPOWER)
1557 const_iv (ATNR_HOLYWORD)
1558 const_iv (ATNR_BLIND)
1559 const_iv (ATNR_INTERNAL)
1560 const_iv (ATNR_LIFE_STEALING)
1561 const_iv (ATNR_DISEASE)
1562
1563 const_iv (MAP_FLUSH)
1564 const_iv (MAP_PLAYER_UNIQUE)
1565 const_iv (MAP_BLOCK)
1566 const_iv (MAP_STYLE)
1567 const_iv (MAP_OVERLAY)
1568
1569 const_iv (MAP_IN_MEMORY)
1570 const_iv (MAP_SWAPPED)
1571 const_iv (MAP_LOADING)
1572 const_iv (MAP_SAVING)
1573
1574 const_iv (KLASS_GLOBAL)
1575 const_iv (KLASS_OBJECT)
1576 const_iv (KLASS_PLAYER)
1577 const_iv (KLASS_MAP)
1578 };
1579
1580 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1581 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1582
1583 static const struct {
1584 const char *name;
1585 int skip;
1586 IV klass;
1587 IV iv;
1588 } *eiv, event_iv[] = {
1589 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1590 # include "eventinc.h"
1591 # undef def
1592 };
1593
1594 AV *av = get_av ("cf::EVENT", 1);
1595
1596 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1597 {
1598 AV *event = newAV ();
1599 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1600 av_push (event, newSViv (eiv->klass));
1601 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1602 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1603 }
1604
1605 //I_EVENT_API (PACKAGE);
1606 }
1607
1608 void _init_vars ()
1609 CODE:
1610 cb_global = get_av ("cf::CB_GLOBAL", 1);
1611 cb_object = get_av ("cf::CB_OBJECT", 1);
1612 cb_player = get_av ("cf::CB_PLAYER", 1);
1613 cb_type = get_av ("cf::CB_TYPE" , 1);
1614 cb_map = get_av ("cf::CB_MAP" , 1);
1615
1616 void _global_reattach ()
1617 CODE:
1618 {
1619 // reattach to all attachable objects in the game.
1620 for (player *pl = first_player; pl; pl = pl->next)
1621 reattach (pl);
1622
1623 for (maptile *map = first_map; map; map = map->next)
1624 reattach (map);
1625
1626 for (object *op = object::first; op; op = op->next)
1627 reattach (op);
1628 }
1629
1630 NV floor (NV x)
1631
1632 NV ceil (NV x)
1633
1634 void server_tick ()
1635
1636 void
1637 LOG (int level, char *msg)
1638 PROTOTYPE: $$
1639 C_ARGS: (LogLevel)level, "%s", msg
1640
1641 char *path_combine (char *base, char *path)
1642 PROTOTYPE: $$
1643
1644 char *path_combine_and_normalize (char *base, char *path)
1645 PROTOTYPE: $$
1646
1647 const char *
1648 get_maps_directory (char *path)
1649 PROTOTYPE: $
1650 ALIAS: maps_directory = 0
1651 CODE:
1652 RETVAL = create_pathname (path);
1653 OUTPUT: RETVAL
1654
1655 void
1656 sub_generation_inc ()
1657 CODE:
1658 PL_sub_generation++;
1659
1660 char *
1661 mapdir ()
1662 PROTOTYPE:
1663 ALIAS:
1664 mapdir = 0
1665 uniquedir = 1
1666 tmpdir = 2
1667 confdir = 3
1668 localdir = 4
1669 playerdir = 5
1670 datadir = 6
1671 CODE:
1672 switch (ix)
1673 {
1674 case 0: RETVAL = settings.mapdir ; break;
1675 case 1: RETVAL = settings.uniquedir; break;
1676 case 2: RETVAL = settings.tmpdir ; break;
1677 case 3: RETVAL = settings.confdir ; break;
1678 case 4: RETVAL = settings.localdir ; break;
1679 case 5: RETVAL = settings.playerdir; break;
1680 case 6: RETVAL = settings.datadir ; break;
1681 }
1682 OUTPUT: RETVAL
1683
1684 void _exit (int status = 0)
1685
1686 int cf_find_animation (char *text)
1687 PROTOTYPE: $
1688
1689 int random_roll(int min, int max, object *op, int goodbad);
1690
1691 const char *cost_string_from_value(uint64 cost, int approx = 0)
1692
1693 int invoke (int event, ...)
1694 CODE:
1695 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1696 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1697 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1698 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1699 OUTPUT: RETVAL
1700
1701 int
1702 exp_to_level (val64 exp)
1703 CODE:
1704 {
1705 int i = 0;
1706
1707 RETVAL = settings.max_level;
1708
1709 for (i = 1; i <= settings.max_level; i++)
1710 {
1711 if (levels[i] > exp)
1712 {
1713 RETVAL = i - 1;
1714 break;
1715 }
1716 }
1717 }
1718 OUTPUT: RETVAL
1719
1720 val64
1721 level_to_min_exp (int level)
1722 CODE:
1723 if (level > settings.max_level)
1724 RETVAL = levels[settings.max_level];
1725 else if (level < 1)
1726 RETVAL = 0;
1727 else
1728 RETVAL = levels[level];
1729 OUTPUT: RETVAL
1730
1731 SV *
1732 resistance_to_string (int atnr)
1733 CODE:
1734 if (atnr >= 0 && atnr < NROFATTACKS)
1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else
1737 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL
1739
1740 int
1741 _valid (SV *obj)
1742 CODE:
1743 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1744 OUTPUT:
1745 RETVAL
1746
1747 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748
1749 int invoke (object *op, int event, ...)
1750 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1753 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1754 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1755 OUTPUT: RETVAL
1756
1757 SV *registry (object *op)
1758 CODE:
1759 RETVAL = registry_of (op);
1760 OUTPUT:
1761 RETVAL
1762
1763 void mortals ()
1764 PPCODE:
1765 EXTEND (SP, object::mortals.size ());
1766 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1767 PUSHs (to_sv (*i));
1768
1769 object *first ()
1770 CODE:
1771 RETVAL = object::first;
1772 OUTPUT: RETVAL
1773
1774 INCLUDE: $PERL genacc object ../include/object.h |
1775
1776 # missing properties
1777
1778 int flag (object *op, int flag, int value = 1)
1779 PROTOTYPE: $$;$
1780 CODE:
1781 RETVAL = QUERY_FLAG (op, flag);
1782 if (items >= 3)
1783 if (value)
1784 SET_FLAG (op, flag);
1785 else
1786 CLEAR_FLAG (op, flag);
1787 OUTPUT: RETVAL
1788
1789 object *head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head ? op->head : op;
1793 OUTPUT: RETVAL
1794
1795 int is_head (object *op)
1796 PROTOTYPE: $
1797 CODE:
1798 RETVAL = !op->head;
1799 OUTPUT: RETVAL
1800
1801 void
1802 inv (object *obj)
1803 PROTOTYPE: $
1804 PPCODE:
1805 {
1806 object *o;
1807 for (o = obj->inv; o; o = o->below)
1808 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1809 }
1810
1811 object *find_best_object_match (object *op, const char *match)
1812
1813 object *find_marked_object (object *op)
1814
1815 int cf_object_get_resistance (object *op, int rtype)
1816 ALIAS: resistance = 0
1817
1818 int need_identify (const object *obj);
1819
1820 int apply_shop_mat (object *shop_mat, object *op);
1821
1822 int move (object *op, int dir, object *originator = op)
1823 CODE:
1824 RETVAL = move_ob (op, dir, originator);
1825 OUTPUT:
1826 RETVAL
1827
1828 void cf_object_apply (object *op, object *author, int flags = 0)
1829
1830 void cf_object_apply_below (object *op)
1831
1832 void cf_object_remove (object *op)
1833
1834 void cf_object_free (object *op)
1835
1836 object *cf_object_present_archname_inside (object *op, char *whatstr)
1837
1838 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1839
1840 int cf_object_change_map (object *op, int x, int y, maptile *map)
1841
1842 object *cf_object_clone (object *op, int clonetype = 0)
1843
1844 int cf_object_pay_item (object *op, object *buyer)
1845
1846 int cf_object_pay_amount (object *op, uint64 amount)
1847
1848 void pay_player (object *op, uint64 amount)
1849
1850 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1851
1852 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1853
1854 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1855
1856 void cf_object_learn_spell (object *op, object *sp)
1857
1858 void cf_object_forget_spell (object *op, object *sp)
1859
1860 object *cf_object_check_for_spell (object *op, char *spellname)
1861
1862 int cf_object_query_money (object *op)
1863 ALIAS: money = 0
1864
1865 int cf_object_query_cost (object *op, object *who, int flags)
1866 ALIAS: cost = 0
1867
1868 void cf_object_activate_rune (object *op , object *victim)
1869
1870 int cf_object_check_trigger (object *op, object *cause)
1871
1872 int cf_object_out_of_map (object *op, int x, int y)
1873
1874 void cf_object_drop (object *op, object *author)
1875
1876 void cf_object_take (object *op, object *author)
1877
1878 object *cf_object_insert_object (object *op, object *container)
1879
1880 object *cf_object_insert_in_ob (object *ob, object *where)
1881
1882 int cf_object_teleport (object *op, maptile *map, int x, int y)
1883
1884 void cf_object_update (object *op, int flags)
1885
1886 void cf_object_pickup (object *op, object *what)
1887
1888 object *cf_create_object_by_name (const char *name)
1889
1890 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1891
1892 void player_lvl_adj (object *who, object *skill = 0)
1893
1894 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895
1896 int calc_skill_exp (object *who, object *op, object *skill);
1897
1898 void push_button (object *op);
1899
1900 void use_trigger (object *op);
1901
1902 void add_button_link (object *button, maptile *map, int connected);
1903
1904 void remove_button_link (object *op);
1905
1906 void
1907 cf_object_set_resistance (object *op, int rtype, int val)
1908 CODE:
1909 if (rtype >= 0 && rtype < NROFATTACKS)
1910 op->resist[rtype] = val;
1911
1912
1913 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914
1915 void cf_fix_object (object *pl)
1916 ALIAS: fix = 0
1917
1918 object *cf_insert_ob_in_ob (object *ob, object *where)
1919
1920 # no clean way to get an object from an archetype - stupid idiotic
1921 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922
1923 object *new (const char *archetype = 0)
1924 PROTOTYPE: ;$
1925 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1927 OUTPUT:
1928 RETVAL
1929
1930 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$
1932 CODE:
1933 {
1934 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936 }
1937
1938 # syntatic sugar for easier use in event callbacks.
1939 const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944
1945 player *contr (object *op)
1946 CODE:
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949
1950 const char *get_ob_key_value (object *op, const char *key)
1951
1952 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1953
1954 object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0
1956 PREINIT:
1957 extern object *get_nearest_player (object *);
1958
1959 void rangevector (object *ob, object *other, int flags = 0)
1960 PROTOTYPE: $$;$
1961 PPCODE:
1962 {
1963 rv_vector rv;
1964 get_rangevector (ob, other, &rv, flags);
1965 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1971 }
1972
1973 bool on_same_map_as (object *ob, object *other)
1974 CODE:
1975 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL
1977
1978 const char *
1979 base_name (object *op, int plural = op->nrof > 1)
1980 CODE:
1981 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL
1983
1984 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985
1986 player *player (object *op)
1987 CODE:
1988 RETVAL = op->contr;
1989 OUTPUT: RETVAL
1990
1991 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1992
1993 object *cf_player_send_inventory (object *op)
1994
1995 char *cf_player_get_ip (object *op)
1996 ALIAS: ip = 0
1997
1998 object *cf_player_get_marked_item (object *op)
1999 ALIAS: marked_item = 0
2000
2001 void cf_player_set_marked_item (object *op, object *ob)
2002
2003 partylist *cf_player_get_party (object *op)
2004 ALIAS: party = 0
2005
2006 void cf_player_set_party (object *op, partylist *party)
2007
2008 void kill_player (object *op)
2009
2010 void esrv_update_item (object *op, int what, object *item)
2011 C_ARGS: what, op, item
2012
2013 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2014
2015 int invoke (player *pl, int event, ...)
2016 CODE:
2017 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2018 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2019 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2020 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2021 OUTPUT: RETVAL
2022
2023 SV *registry (player *pl)
2024 CODE:
2025 RETVAL = registry_of (pl);
2026 OUTPUT:
2027 RETVAL
2028
2029 player *cf_player_find (char *name)
2030 PROTOTYPE: $
2031
2032 void cf_player_move (player *pl, int dir)
2033
2034 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2035
2036 # nonstandard
2037 object *ob (player *pl)
2038 CODE:
2039 RETVAL = pl->ob;
2040 OUTPUT: RETVAL
2041
2042 player *first ()
2043 CODE:
2044 RETVAL = first_player;
2045 OUTPUT: RETVAL
2046
2047 player *next (player *pl)
2048 CODE:
2049 RETVAL = pl->next;
2050 OUTPUT: RETVAL
2051
2052 bool
2053 cell_visible (player *pl, int dx, int dy)
2054 CODE:
2055 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2056 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2057 OUTPUT:
2058 RETVAL
2059
2060 char *
2061 client (player *pl)
2062 CODE:
2063 RETVAL = pl->socket.client;
2064 OUTPUT:
2065 RETVAL
2066
2067 char *
2068 host (player *pl)
2069 CODE:
2070 RETVAL = pl->socket.host;
2071 OUTPUT:
2072 RETVAL
2073
2074 char *
2075 killer (player *pl, char *killer = 0)
2076 CODE:
2077 if (killer)
2078 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2079 RETVAL = pl->killer;
2080 OUTPUT:
2081 RETVAL
2082
2083 void
2084 buggy_mapscroll (player *pl, int value = 1)
2085 CODE:
2086 pl->socket.buggy_mapscroll = value;
2087
2088 void
2089 send (player *pl, SV *packet)
2090 CODE:
2091 {
2092 STRLEN len;
2093 char *buf = SvPVbyte (packet, len);
2094
2095 Write_String_To_Socket (&pl->socket, buf, len);
2096 }
2097
2098 int
2099 listening (player *pl, int new_value = -1)
2100 CODE:
2101 RETVAL = pl->listening;
2102 if (new_value >= 0)
2103 pl->listening = new_value;
2104 OUTPUT:
2105 RETVAL
2106
2107 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2108 PROTOTYPE: $;$$$
2109 PPCODE:
2110 if (GIMME_V != G_VOID)
2111 {
2112 EXTEND (SP, 3);
2113 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2114 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2115 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2116 }
2117 if (map_path) sv_to (map_path, pl->savebed_map);
2118 if (x) sv_to (x, pl->bed_x);
2119 if (y) sv_to (y, pl->bed_y);
2120
2121 void
2122 list ()
2123 PPCODE:
2124 {
2125 player *pl;
2126 for (pl = first_player; pl; pl = pl->next)
2127 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2128 }
2129
2130 bool
2131 peaceful (player *pl, bool new_setting = 0)
2132 PROTOTYPE: $;$
2133 CODE:
2134 RETVAL = pl->peaceful;
2135 if (items > 1)
2136 pl->peaceful = new_setting;
2137 OUTPUT:
2138 RETVAL
2139
2140 living *
2141 orig_stats (player *pl)
2142 CODE:
2143 RETVAL = &pl->orig_stats;
2144 OUTPUT: RETVAL
2145
2146 living *
2147 last_stats (player *pl)
2148 CODE:
2149 RETVAL = &pl->last_stats;
2150 OUTPUT: RETVAL
2151
2152
2153 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2154
2155 maptile *first ()
2156 PROTOTYPE:
2157 CODE:
2158 RETVAL = first_map;
2159 OUTPUT: RETVAL
2160
2161 int invoke (maptile *map, int event, ...)
2162 CODE:
2163 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2164 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2165 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2166 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2167 OUTPUT: RETVAL
2168
2169 SV *registry (maptile *map)
2170 CODE:
2171 RETVAL = registry_of (map);
2172 OUTPUT:
2173 RETVAL
2174
2175 INCLUDE: $PERL genacc maptile ../include/map.h |
2176
2177 maptile *new (int width, int height)
2178 PROTOTYPE:
2179 CODE:
2180 {
2181 RETVAL = get_empty_map (width, height);
2182 }
2183 OUTPUT:
2184 RETVAL
2185
2186 void delete_map (maptile *map)
2187
2188 void clean_tmp_map (maptile *map)
2189
2190 void play_sound_map (maptile *map, int x, int y, int sound_num)
2191
2192 maptile *tile_map (maptile *map, unsigned int dir)
2193 CODE:
2194 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2195 OUTPUT:
2196 RETVAL
2197
2198 char *tile_path (maptile *map, unsigned int dir)
2199 CODE:
2200 if (dir >= 4)
2201 XSRETURN_UNDEF;
2202 RETVAL = map->tile_path [dir];
2203 OUTPUT:
2204 RETVAL
2205
2206 maptile *ready_map_name (char *name, int flags = 0)
2207 PROTOTYPE: $;$
2208 ALIAS:
2209 find = 0
2210 get_map = 1
2211
2212 maptile *has_been_loaded (char *name)
2213 PROTOTYPE: $
2214
2215 int in_memory (maptile *map)
2216 CODE:
2217 RETVAL = map->in_memory;
2218 OUTPUT:
2219 RETVAL
2220
2221 void
2222 trigger (maptile *map, long connection, bool state = true)
2223 CODE:
2224 activate_connection (map, connection, state);
2225
2226 void
2227 get_connection (maptile *map, long connection)
2228 PPCODE:
2229 oblinkpt *obp = get_connection_links (map, connection);
2230 if (obp)
2231 for (objectlink *ol = obp->link; ol; ol = ol->next)
2232 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2233
2234 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2235
2236 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2237
2238 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2239 C_ARGS: str, map, nx, ny
2240
2241 void
2242 cf_map_normalise (maptile *map, int x, int y)
2243 PPCODE:
2244 {
2245 maptile *nmap = 0;
2246 I16 nx = 0, ny = 0;
2247 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2248
2249 EXTEND (SP, 4);
2250 PUSHs (sv_2mortal (newSViv (flags)));
2251
2252 if (GIMME_V == G_ARRAY)
2253 {
2254 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2255 PUSHs (sv_2mortal (newSViv (nx)));
2256 PUSHs (sv_2mortal (newSViv (ny)));
2257 }
2258 }
2259
2260 void
2261 at (maptile *map, unsigned int x, unsigned int y)
2262 PROTOTYPE: $$$
2263 PPCODE:
2264 {
2265 object *o;
2266 maptile *nmap = 0;
2267 I16 nx, ny;
2268
2269 get_map_flags (map, &nmap, x, y, &nx, &ny);
2270
2271 if (nmap)
2272 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2273 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2274 }
2275
2276 SV *
2277 bot_at (maptile *obj, unsigned int x, unsigned int y)
2278 PROTOTYPE: $$$
2279 ALIAS:
2280 top_at = 1
2281 flags_at = 2
2282 light_at = 3
2283 move_block_at = 4
2284 move_slow_at = 5
2285 move_on_at = 6
2286 move_off_at = 7
2287 INIT:
2288 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2289 CODE:
2290 switch (ix)
2291 {
2292 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2293 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2294 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2295 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2296 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2297 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2298 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2299 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2300 }
2301 OUTPUT:
2302 RETVAL
2303
2304
2305 MODULE = cf PACKAGE = cf::arch
2306
2307 archetype *find (const char *name)
2308 CODE:
2309 RETVAL = archetype::find (name);
2310 OUTPUT:
2311 RETVAL
2312
2313 archetype *first()
2314 PROTOTYPE:
2315 CODE:
2316 RETVAL = first_archetype;
2317 OUTPUT: RETVAL
2318
2319 INCLUDE: $PERL genacc archetype ../include/object.h |
2320
2321 MODULE = cf PACKAGE = cf::party
2322
2323 partylist *first ()
2324 PROTOTYPE:
2325 CODE:
2326 RETVAL = get_firstparty ();
2327 OUTPUT: RETVAL
2328
2329 partylist *next (partylist *party)
2330 CODE:
2331 RETVAL = party->next;
2332 OUTPUT: RETVAL
2333
2334 const char *name (partylist *party)
2335 CODE:
2336 RETVAL = party->partyname;
2337 OUTPUT: RETVAL
2338
2339 const char *password (partylist *party)
2340 CODE:
2341 RETVAL = party->passwd;
2342 OUTPUT: RETVAL
2343
2344 MODULE = cf PACKAGE = cf::region
2345
2346 region *first ()
2347 PROTOTYPE:
2348 CODE:
2349 RETVAL = first_region;
2350 OUTPUT: RETVAL
2351
2352 region *next (region *reg)
2353 CODE:
2354 RETVAL = reg->next;
2355 OUTPUT: RETVAL
2356
2357 const char *name (region *reg)
2358 CODE:
2359 RETVAL = reg->name;
2360 OUTPUT: RETVAL
2361
2362 region *parent (region *reg)
2363 CODE:
2364 RETVAL = reg->parent;
2365 OUTPUT: RETVAL
2366
2367 const char *longname (region *reg)
2368 CODE:
2369 RETVAL = reg->longname;
2370 OUTPUT: RETVAL
2371
2372 const char *msg (region *reg)
2373 CODE:
2374 RETVAL = reg->msg;
2375 OUTPUT: RETVAL
2376
2377 MODULE = cf PACKAGE = cf::living
2378
2379 INCLUDE: $PERL genacc living ../include/living.h |
2380