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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.65
Committed: Tue Nov 7 16:30:55 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.64: +22 -1 lines
Log Message:
re-implement dump and dumpbelow

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static HV *obj_cache;
57 static PerlInterpreter *perl;
58
59 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
60
61 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62
63 static SV *
64 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
65 {
66 SV *sv;
67
68 if (!ptr)
69 return &PL_sv_undef;
70
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
73 }
74
75 template<class attachable>
76 SV *
77 newSVattachable (attachable *obj, const char *klass)
78 {
79 if (!obj)
80 return &PL_sv_undef;
81
82 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86 }
87
88 static void
89 SVptr_cache_set (void *ptr, SV *sv)
90 {
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92 }
93
94 static SV *
95 SVptr_cache_get (void *ptr)
96 {
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100 }
101
102 static SV *
103 newSVptr_cached (void *ptr, const char *klass)
104 {
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 {
114 HV *hv = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117
118 SVptr_cache_set (ptr, sv);
119 }
120
121 return newSVsv (sv);
122 }
123
124 static void
125 clearSVptr (SV *sv)
126 {
127 if (SvROK (sv))
128 sv = SvRV (sv);
129
130 hv_clear ((HV *)sv);
131 sv_unmagic (sv, PERL_MAGIC_ext);
132 }
133
134 static long
135 SvPTR (SV *sv, const char *klass)
136 {
137 if (!sv_derived_from (sv, klass))
138 croak ("object of type %s expected", klass);
139
140 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
141
142 if (!mg)
143 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
144
145 return (long)mg->mg_ptr;
146 }
147
148 static long
149 SvPTR_ornull (SV *sv, const char *klass)
150 {
151 if (SvOK (sv))
152 return SvPTR (sv, klass);
153 else
154 return 0;
155 }
156
157 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
158 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
159 inline SV *to_sv (bool v) { return newSViv (v); }
160 inline SV *to_sv ( signed char v) { return newSViv (v); }
161 inline SV *to_sv (unsigned char v) { return newSViv (v); }
162 inline SV *to_sv ( signed short v) { return newSViv (v); }
163 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
164 inline SV *to_sv ( signed int v) { return newSViv (v); }
165 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
166 inline SV *to_sv ( signed long v) { return newSViv (v); }
167 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170 inline SV *to_sv (float v) { return newSVnv (v); }
171 inline SV *to_sv (double v) { return newSVnv (v); }
172 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
173 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
174 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
175 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
176 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
177 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
178 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
179
180 inline SV *to_sv (object & v) { return to_sv (&v); }
181 inline SV *to_sv (living & v) { return to_sv (&v); }
182
183 //TODO:
184 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
186
187 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
188 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed
189 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
190 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
191 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
192 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
193 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
194 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
195 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
196 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
197 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
198 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
199 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
200 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
201 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
202 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
203 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
204 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
205 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
206 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
207 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
208 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
209
210 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
211 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
212
213 template<class T>
214 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
215
216 template<int N>
217 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
218
219 static SV *
220 newSVdt_va (va_list &ap, data_type type)
221 {
222 SV *sv;
223
224 switch (type)
225 {
226 case DT_INT:
227 sv = newSViv (va_arg (ap, int));
228 break;
229
230 case DT_INT64:
231 sv = newSVval64 ((val64)va_arg (ap, sint64));
232 break;
233
234 case DT_DOUBLE:
235 sv = newSVnv (va_arg (ap, double));
236 break;
237
238 case DT_STRING:
239 {
240 char *str = (char *)va_arg (ap, const char *);
241 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
242 }
243 break;
244
245 case DT_DATA:
246 {
247 char *str = (char *)va_arg (ap, const void *);
248 int len = va_arg (ap, int);
249 sv = str ? newSVpv (str, len) : &PL_sv_undef;
250 }
251 break;
252
253 case DT_OBJECT:
254 sv = to_sv (va_arg (ap, object *));
255 break;
256
257 case DT_MAP:
258 // va_arg (object *) when void * is passed is an XSI extension
259 sv = to_sv (va_arg (ap, maptile *));
260 break;
261
262 case DT_PLAYER:
263 sv = to_sv (va_arg (ap, player *));
264 break;
265
266 case DT_ARCH:
267 sv = to_sv (va_arg (ap, archetype *));
268 break;
269
270 case DT_PARTY:
271 sv = to_sv (va_arg (ap, partylist *));
272 break;
273
274 case DT_REGION:
275 sv = to_sv (va_arg (ap, region *));
276 break;
277
278 default:
279 assert (("unhandled type in newSVdt_va", 0));
280 }
281
282 return sv;
283 }
284
285 static SV *
286 newSVdt (data_type type, ...)
287 {
288 va_list ap;
289
290 va_start (ap, type);
291 SV *sv = newSVdt_va (ap, type);
292 va_end (ap);
293
294 return sv;
295 }
296
297 static SV *
298 newSVcfapi (int type, ...)
299 {
300 SV *sv;
301
302 va_list ap;
303 va_start (ap, type);
304
305 switch (type)
306 {
307 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
308 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
309 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
310 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
311 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
312 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
313 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
314 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
315 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
316 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
317
318 default:
319 assert (("unhandled type in newSVcfapi", 0));
320 }
321
322 va_end (ap);
323
324 return sv;
325 }
326
327 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
328
329 SV *
330 registry_of (attachable_base *ext)
331 {
332 if (!ext->cb)
333 ext->cb = newAV ();
334
335 return newRV_inc ((SV *)ext->cb);
336 }
337
338 void attachable_base::clear ()
339 {
340 if (self)
341 {
342 if (cb)
343 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
344 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
345 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
346 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
347
348 // disconnect Perl from C, to avoid crashes
349 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
350
351 // clear the perl hash, might or might not be a good idea
352 hv_clear ((HV *)SvRV ((SV *)self));
353
354 SvREFCNT_dec (self);
355 self = 0;
356 }
357
358 if (cb)
359 {
360 SvREFCNT_dec (cb);
361 cb = 0;
362 }
363
364 attach = 0;
365 }
366
367 void attachable_base::optimise ()
368 {
369 if (!self)
370 return;
371
372 HV *hv = (HV *)SvRV ((SV *)self);
373
374 if (SvREFCNT ((SV *)self) == 1
375 && SvREFCNT ((SV *)hv) == 1
376 && !HvKEYS (hv))
377 {
378 SvREFCNT_dec ((SV *)self);
379 self = 0;
380 }
381 }
382
383 void attachable_base::instantiate (data_type type, void *obj)
384 {
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 EXTEND (SP, 2);
390 PUSHs (sv_2mortal (newSVdt (type, obj)));
391 PUSHs (sv_2mortal (newSVpv (attach, 0)));
392
393 attach = 0;
394
395 PUTBACK;
396 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
397 FREETMPS;
398 LEAVE;
399
400 switch (type)
401 {
402 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
403 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
404 }
405 }
406
407 /////////////////////////////////////////////////////////////////////////////
408
409 void reattach (data_type type, void *obj)
410 {
411 //TODO only do this when the object has _attachment's
412
413 dSP;
414 ENTER;
415 SAVETMPS;
416 PUSHMARK (SP);
417 XPUSHs (sv_2mortal (newSVdt (type, obj)));
418 PUTBACK;
419 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
420 FREETMPS;
421 LEAVE;
422
423 switch (type)
424 {
425 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
426 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429 }
430
431 template<class subclass>
432 void reattach (attachable<subclass> *obj)
433 {
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438 }
439
440 #include "kw_hash.h"
441
442 object_freezer::object_freezer ()
443 : dynbuf (128 * 1024, 64 * 1024)
444 {
445 av = newAV ();
446 }
447
448 object_freezer::~object_freezer ()
449 {
450 SvREFCNT_dec (av);
451 }
452
453 void object_freezer::put (attachable_base *ext)
454 {
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466 }
467
468 bool object_freezer::save (const char *filename)
469 {
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482 }
483
484 char *object_freezer::as_string ()
485 {
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503 }
504
505 int fprintf (object_freezer &freezer, const char *format, ...)
506 {
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517 }
518
519 int fputs (const char *s, object_freezer &freezer)
520 {
521 freezer.add (s);
522 }
523
524 static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526 object_thawer::object_thawer (const char *filename)
527 {
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572 }
573
574 object_thawer::object_thawer (const char *data, AV *perlav)
575 {
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580 }
581
582 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583 {
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602 }
603
604 object_thawer::~object_thawer ()
605 {
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608 }
609
610 char *fgets (char *s, int n, object_thawer &thawer)
611 {
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633 }
634
635 keyword object_thawer::get_kv ()
636 {
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687 }
688
689 void object_thawer::get (shstr &sh) const
690 {
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698 }
699
700 void object_thawer::get_ml (keyword kend, shstr &sh)
701 {
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740 }
741
742 sint32 object_thawer::get_sint32 () const
743 {
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768 }
769
770 sint64 object_thawer::get_sint64 () const
771 {
772 return last_value ? atoll (last_value) : 0;
773 }
774
775 double object_thawer::get_double () const
776 {
777 return last_value ? atof (last_value) : 0;
778 }
779
780 /////////////////////////////////////////////////////////////////////////////
781
782 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783 {
784 return 0;
785 }
786
787 static CommArray_s rtn_cmd;
788
789 static int
790 runPluginCommand (object *obj, char *params)
791 {
792 dSP;
793
794 ENTER;
795 SAVETMPS;
796
797 PUSHMARK (SP);
798
799 EXTEND (SP, 3);
800 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
801 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
802
803 if (params)
804 PUSHs (sv_2mortal (newSVpv (params, 0)));
805
806 PUTBACK;
807 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
808 SPAGAIN;
809
810 if (SvTRUE (ERRSV))
811 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
812
813 int returnvalue = count > 0 ? POPi : -1;
814
815 PUTBACK;
816 FREETMPS;
817 LEAVE;
818
819 return returnvalue;
820 }
821
822 extern "C" void *cfperl_getPluginProperty (int *type, ...)
823 {
824 va_list args;
825 char *propname;
826 int i;
827 va_start (args, type);
828 propname = va_arg (args, char *);
829 //printf ("Property name: %s\n", propname);
830
831 if (!strcmp (propname, "command?"))
832 {
833 if (!perl)
834 return NULL;
835
836 const char *cmdname = va_arg (args, const char *);
837 HV *hv = get_hv ("cf::COMMAND", 1);
838 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
839
840 va_end (args);
841
842 if (svp)
843 {
844 // this is totaly broken, should stash it into %COMMAND
845 rtn_cmd.name = cmdname;
846 rtn_cmd.time = SvNV (*svp);
847 rtn_cmd.func = runPluginCommand;
848
849 return &rtn_cmd;
850 }
851 }
852 else if (!strcmp (propname, "Identification"))
853 {
854 va_end (args);
855 return (void*) PLUGIN_NAME;
856 }
857 else if (!strcmp (propname, "FullName"))
858 {
859 va_end (args);
860 return (void*) PLUGIN_VERSION;
861 }
862 else
863 va_end (args);
864
865 return NULL;
866 }
867
868 extern "C" int cfperl_postInitPlugin ()
869 {
870 int hooktype = 1;
871 int rtype = 0;
872
873 cf_init_plugin (gethook);
874
875 return 0;
876 }
877
878 extern "C" int cfperl_closePlugin ()
879 {
880 return 0;
881 }
882
883 void
884 cfperl_init ()
885 {
886 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
887 perl = perl_alloc ();
888 perl_construct (perl);
889
890 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
891
892 char *argv[] = {
893 "",
894 "-e"
895 "cf->bootstrap;"
896 "unshift @INC, cf::datadir ();"
897 "require cf;"
898 };
899
900 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
901 {
902 printf ("unable to initialize perl-interpreter, aborting.\n");
903 exit (EXIT_FAILURE);
904 }
905
906 obj_cache = newHV ();
907 }
908
909 void cfperl_main ()
910 {
911 dSP;
912
913 PUSHMARK (SP);
914 PUTBACK;
915 call_pv ("cf::main", G_DISCARD | G_VOID);
916 }
917
918 static event_klass klass_of[NUM_EVENT_TYPES] = {
919 # define def(type,name) KLASS_ ## type,
920 # include "eventinc.h"
921 # undef def
922 };
923
924 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
925
926 static void
927 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
928 {
929 // event must be in array
930 if (event >= 0 && event <= AvFILLp (registry))
931 {
932 SV *cbs_ = AvARRAY (registry)[event];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 {
942 if (!callbacks)
943 {
944 callbacks = newAV ();
945 av_extend (callbacks, 16);
946 }
947
948 // never use SvREFCNT_inc to copy values, but its ok here :)
949 for (int i = 0; i <= AvFILLp (cbs); ++i)
950 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
951 }
952 }
953 }
954 }
955
956 bool cfperl_invoke (event_type event, ...)
957 {
958 data_type dt;
959 va_list ap;
960
961 va_start (ap, event);
962
963 AV *callbacks = 0;
964
965 object *op;
966 player *pl;
967 maptile *map;
968
969 // callback call ordering is:
970 // 1. per-object callback (NYI)
971 // 2. per-class object
972 // 2a. per-type callback
973 // 4. global callbacks
974
975 gather_callbacks (callbacks, cb_global, event);
976
977 switch (KLASS_OF (event))
978 {
979 case KLASS_GLOBAL:
980 break;
981
982 case KLASS_OBJECT:
983 dt = (data_type) va_arg (ap, int);
984 assert (("first argument must be of type object", dt == DT_OBJECT));
985 op = va_arg (ap, object *);
986
987 if (op->cb)
988 gather_callbacks (callbacks, op->cb, event);
989
990 if (op->type)
991 {
992 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
993 {
994 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
995
996 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
997 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
998 }
999
1000 if (op->type <= AvFILLp (cb_type))
1001 {
1002 SV *registry = AvARRAY (cb_type)[op->type];
1003
1004 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1005 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1006 }
1007 }
1008
1009 gather_callbacks (callbacks, cb_object, event);
1010
1011 break;
1012
1013 case KLASS_PLAYER:
1014 dt = (data_type) va_arg (ap, int);
1015 assert (("first argument must be of type player", dt == DT_PLAYER));
1016 pl = va_arg (ap, player *);
1017
1018 if (pl->cb)
1019 gather_callbacks (callbacks, pl->cb, event);
1020
1021 gather_callbacks (callbacks, cb_player, event);
1022 break;
1023
1024 case KLASS_MAP:
1025 dt = (data_type) va_arg (ap, int);
1026 assert (("first argument must be of type object", dt == DT_MAP));
1027 map = va_arg (ap, maptile *);
1028
1029 if (map->cb)
1030 gather_callbacks (callbacks, map->cb, event);
1031
1032 gather_callbacks (callbacks, cb_map, event);
1033 break;
1034
1035 default:
1036 assert (("unsupported event klass in cfperl_invoke", 0));
1037 }
1038
1039 // short-circuit processing if no callbacks found/defined
1040 if (!callbacks)
1041 return 0;
1042
1043 dSP;
1044 ENTER;
1045 SAVETMPS;
1046
1047 PUSHMARK (SP);
1048 EXTEND (SP, 3);
1049
1050 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1051 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1052
1053 switch (KLASS_OF (event))
1054 {
1055 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1056 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1057 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1058 }
1059
1060 for (;;)
1061 {
1062 dt = (data_type) va_arg (ap, int);
1063
1064 if (dt == DT_END)
1065 break;
1066
1067 if (dt == DT_AV)
1068 {
1069 AV *av = va_arg (ap, AV *);
1070
1071 for (int i = 0; i <= av_len (av); ++i)
1072 XPUSHs (*av_fetch (av, i, 1));
1073 }
1074 else
1075 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1076 }
1077
1078 va_end (ap);
1079
1080 PUTBACK;
1081 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1082 SPAGAIN;
1083
1084 count = count > 0 ? POPi : 0;
1085
1086 FREETMPS;
1087 LEAVE;
1088
1089 return count;
1090 }
1091
1092 SV *
1093 cfperl_result (int idx)
1094 {
1095 AV *av = get_av ("cfperl::invoke_results", 0);
1096 if (!av)
1097 return &PL_sv_undef;
1098
1099 SV **sv = av_fetch (av, idx, 0);
1100 if (!sv)
1101 return &PL_sv_undef;
1102
1103 return *sv;
1104 }
1105
1106 int
1107 cfperl_result_INT (int idx)
1108 {
1109 return SvIV (cfperl_result (idx));
1110 }
1111
1112 MODULE = cf PACKAGE = cf PREFIX = cf_
1113
1114 BOOT:
1115 {
1116 HV *stash = gv_stashpv ("cf", 1);
1117
1118 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1119
1120 static const struct {
1121 const char *name;
1122 IV iv;
1123 } *civ, const_iv[] = {
1124 # define const_iv(name) { # name, (IV)name },
1125 const_iv (llevError)
1126 const_iv (llevInfo)
1127 const_iv (llevDebug)
1128 const_iv (llevMonster)
1129
1130 const_iv (MAX_TIME)
1131 const_iv (PLAYER)
1132 const_iv (TRANSPORT)
1133 const_iv (ROD)
1134 const_iv (TREASURE)
1135 const_iv (POTION)
1136 const_iv (FOOD)
1137 const_iv (POISON)
1138 const_iv (BOOK)
1139 const_iv (CLOCK)
1140 const_iv (LIGHTNING)
1141 const_iv (ARROW)
1142 const_iv (BOW)
1143 const_iv (WEAPON)
1144 const_iv (ARMOUR)
1145 const_iv (PEDESTAL)
1146 const_iv (ALTAR)
1147 const_iv (LOCKED_DOOR)
1148 const_iv (SPECIAL_KEY)
1149 const_iv (MAP)
1150 const_iv (DOOR)
1151 const_iv (KEY)
1152 const_iv (TIMED_GATE)
1153 const_iv (TRIGGER)
1154 const_iv (GRIMREAPER)
1155 const_iv (MAGIC_EAR)
1156 const_iv (TRIGGER_BUTTON)
1157 const_iv (TRIGGER_ALTAR)
1158 const_iv (TRIGGER_PEDESTAL)
1159 const_iv (SHIELD)
1160 const_iv (HELMET)
1161 const_iv (HORN)
1162 const_iv (MONEY)
1163 const_iv (CLASS)
1164 const_iv (GRAVESTONE)
1165 const_iv (AMULET)
1166 const_iv (PLAYERMOVER)
1167 const_iv (TELEPORTER)
1168 const_iv (CREATOR)
1169 const_iv (SKILL)
1170 const_iv (EXPERIENCE)
1171 const_iv (EARTHWALL)
1172 const_iv (GOLEM)
1173 const_iv (THROWN_OBJ)
1174 const_iv (BLINDNESS)
1175 const_iv (GOD)
1176 const_iv (DETECTOR)
1177 const_iv (TRIGGER_MARKER)
1178 const_iv (DEAD_OBJECT)
1179 const_iv (DRINK)
1180 const_iv (MARKER)
1181 const_iv (HOLY_ALTAR)
1182 const_iv (PLAYER_CHANGER)
1183 const_iv (BATTLEGROUND)
1184 const_iv (PEACEMAKER)
1185 const_iv (GEM)
1186 const_iv (FIREWALL)
1187 const_iv (ANVIL)
1188 const_iv (CHECK_INV)
1189 const_iv (MOOD_FLOOR)
1190 const_iv (EXIT)
1191 const_iv (ENCOUNTER)
1192 const_iv (SHOP_FLOOR)
1193 const_iv (SHOP_MAT)
1194 const_iv (RING)
1195 const_iv (FLOOR)
1196 const_iv (FLESH)
1197 const_iv (INORGANIC)
1198 const_iv (SKILL_TOOL)
1199 const_iv (LIGHTER)
1200 const_iv (TRAP_PART)
1201 const_iv (WALL)
1202 const_iv (LIGHT_SOURCE)
1203 const_iv (MISC_OBJECT)
1204 const_iv (MONSTER)
1205 const_iv (SPAWN_GENERATOR)
1206 const_iv (LAMP)
1207 const_iv (DUPLICATOR)
1208 const_iv (TOOL)
1209 const_iv (SPELLBOOK)
1210 const_iv (BUILDFAC)
1211 const_iv (CLOAK)
1212 const_iv (SPINNER)
1213 const_iv (GATE)
1214 const_iv (BUTTON)
1215 const_iv (CF_HANDLE)
1216 const_iv (HOLE)
1217 const_iv (TRAPDOOR)
1218 const_iv (SIGN)
1219 const_iv (BOOTS)
1220 const_iv (GLOVES)
1221 const_iv (SPELL)
1222 const_iv (SPELL_EFFECT)
1223 const_iv (CONVERTER)
1224 const_iv (BRACERS)
1225 const_iv (POISONING)
1226 const_iv (SAVEBED)
1227 const_iv (POISONCLOUD)
1228 const_iv (FIREHOLES)
1229 const_iv (WAND)
1230 const_iv (SCROLL)
1231 const_iv (DIRECTOR)
1232 const_iv (GIRDLE)
1233 const_iv (FORCE)
1234 const_iv (POTION_EFFECT)
1235 const_iv (EVENT_CONNECTOR)
1236 const_iv (CLOSE_CON)
1237 const_iv (CONTAINER)
1238 const_iv (ARMOUR_IMPROVER)
1239 const_iv (WEAPON_IMPROVER)
1240 const_iv (SKILLSCROLL)
1241 const_iv (DEEP_SWAMP)
1242 const_iv (IDENTIFY_ALTAR)
1243 const_iv (MENU)
1244 const_iv (RUNE)
1245 const_iv (TRAP)
1246 const_iv (POWER_CRYSTAL)
1247 const_iv (CORPSE)
1248 const_iv (DISEASE)
1249 const_iv (SYMPTOM)
1250 const_iv (BUILDER)
1251 const_iv (MATERIAL)
1252 const_iv (ITEM_TRANSFORMER)
1253 const_iv (QUEST)
1254
1255 const_iv (NUM_SUBTYPES)
1256
1257 const_iv (ST_BD_BUILD)
1258 const_iv (ST_BD_REMOVE)
1259
1260 const_iv (ST_MAT_FLOOR)
1261 const_iv (ST_MAT_WALL)
1262 const_iv (ST_MAT_ITEM)
1263
1264 const_iv (AT_PHYSICAL)
1265 const_iv (AT_MAGIC)
1266 const_iv (AT_FIRE)
1267 const_iv (AT_ELECTRICITY)
1268 const_iv (AT_COLD)
1269 const_iv (AT_CONFUSION)
1270 const_iv (AT_ACID)
1271 const_iv (AT_DRAIN)
1272 const_iv (AT_WEAPONMAGIC)
1273 const_iv (AT_GHOSTHIT)
1274 const_iv (AT_POISON)
1275 const_iv (AT_SLOW)
1276 const_iv (AT_PARALYZE)
1277 const_iv (AT_TURN_UNDEAD)
1278 const_iv (AT_FEAR)
1279 const_iv (AT_CANCELLATION)
1280 const_iv (AT_DEPLETE)
1281 const_iv (AT_DEATH)
1282 const_iv (AT_CHAOS)
1283 const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_GODPOWER)
1285 const_iv (AT_HOLYWORD)
1286 const_iv (AT_BLIND)
1287 const_iv (AT_INTERNAL)
1288 const_iv (AT_LIFE_STEALING)
1289 const_iv (AT_DISEASE)
1290
1291 const_iv (WEAP_HIT)
1292 const_iv (WEAP_SLASH)
1293 const_iv (WEAP_PIERCE)
1294 const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLICE)
1296 const_iv (WEAP_STAB)
1297 const_iv (WEAP_WHIP)
1298 const_iv (WEAP_CRUSH)
1299 const_iv (WEAP_BLUD)
1300
1301 const_iv (FLAG_ALIVE)
1302 const_iv (FLAG_WIZ)
1303 const_iv (FLAG_REMOVED)
1304 const_iv (FLAG_FREED)
1305 const_iv (FLAG_WAS_WIZ)
1306 const_iv (FLAG_APPLIED)
1307 const_iv (FLAG_UNPAID)
1308 const_iv (FLAG_USE_SHIELD)
1309 const_iv (FLAG_NO_PICK)
1310 const_iv (FLAG_ANIMATE)
1311 const_iv (FLAG_MONSTER)
1312 const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR)
1314 const_iv (FLAG_IS_THROWN)
1315 const_iv (FLAG_AUTO_APPLY)
1316 const_iv (FLAG_TREASURE)
1317 const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE)
1319 const_iv (FLAG_CAN_ROLL)
1320 const_iv (FLAG_OVERLAY_FLOOR)
1321 const_iv (FLAG_IS_TURNABLE)
1322 const_iv (FLAG_IS_USED_UP)
1323 const_iv (FLAG_IDENTIFIED)
1324 const_iv (FLAG_REFLECTING)
1325 const_iv (FLAG_CHANGING)
1326 const_iv (FLAG_SPLITTING)
1327 const_iv (FLAG_HITBACK)
1328 const_iv (FLAG_STARTEQUIP)
1329 const_iv (FLAG_BLOCKSVIEW)
1330 const_iv (FLAG_UNDEAD)
1331 const_iv (FLAG_SCARED)
1332 const_iv (FLAG_UNAGGRESSIVE)
1333 const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL)
1335 const_iv (FLAG_NO_MAGIC)
1336 const_iv (FLAG_NO_FIX_PLAYER)
1337 const_iv (FLAG_IS_LIGHTABLE)
1338 const_iv (FLAG_TEAR_DOWN)
1339 const_iv (FLAG_RUN_AWAY)
1340 const_iv (FLAG_PICK_UP)
1341 const_iv (FLAG_UNIQUE)
1342 const_iv (FLAG_NO_DROP)
1343 const_iv (FLAG_WIZCAST)
1344 const_iv (FLAG_CAST_SPELL)
1345 const_iv (FLAG_USE_SCROLL)
1346 const_iv (FLAG_USE_RANGE)
1347 const_iv (FLAG_USE_BOW)
1348 const_iv (FLAG_USE_ARMOUR)
1349 const_iv (FLAG_USE_WEAPON)
1350 const_iv (FLAG_USE_RING)
1351 const_iv (FLAG_READY_RANGE)
1352 const_iv (FLAG_READY_BOW)
1353 const_iv (FLAG_XRAYS)
1354 const_iv (FLAG_NO_APPLY)
1355 const_iv (FLAG_IS_FLOOR)
1356 const_iv (FLAG_LIFESAVE)
1357 const_iv (FLAG_NO_STRENGTH)
1358 const_iv (FLAG_SLEEP)
1359 const_iv (FLAG_STAND_STILL)
1360 const_iv (FLAG_RANDOM_MOVE)
1361 const_iv (FLAG_ONLY_ATTACK)
1362 const_iv (FLAG_CONFUSED)
1363 const_iv (FLAG_STEALTH)
1364 const_iv (FLAG_WIZPASS)
1365 const_iv (FLAG_IS_LINKED)
1366 const_iv (FLAG_CURSED)
1367 const_iv (FLAG_DAMNED)
1368 const_iv (FLAG_SEE_ANYWHERE)
1369 const_iv (FLAG_KNOWN_MAGICAL)
1370 const_iv (FLAG_KNOWN_CURSED)
1371 const_iv (FLAG_CAN_USE_SKILL)
1372 const_iv (FLAG_BEEN_APPLIED)
1373 const_iv (FLAG_READY_SCROLL)
1374 const_iv (FLAG_USE_ROD)
1375 const_iv (FLAG_USE_HORN)
1376 const_iv (FLAG_MAKE_INVIS)
1377 const_iv (FLAG_INV_LOCKED)
1378 const_iv (FLAG_IS_WOODED)
1379 const_iv (FLAG_IS_HILLY)
1380 const_iv (FLAG_READY_SKILL)
1381 const_iv (FLAG_READY_WEAPON)
1382 const_iv (FLAG_NO_SKILL_IDENT)
1383 const_iv (FLAG_BLIND)
1384 const_iv (FLAG_SEE_IN_DARK)
1385 const_iv (FLAG_IS_CAULDRON)
1386 const_iv (FLAG_NO_STEAL)
1387 const_iv (FLAG_ONE_HIT)
1388 const_iv (FLAG_CLIENT_SENT)
1389 const_iv (FLAG_BERSERK)
1390 const_iv (FLAG_NEUTRAL)
1391 const_iv (FLAG_NO_ATTACK)
1392 const_iv (FLAG_NO_DAMAGE)
1393 const_iv (FLAG_OBJ_ORIGINAL)
1394 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1395 const_iv (FLAG_ACTIVATE_ON_PUSH)
1396 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1397 const_iv (FLAG_IS_WATER)
1398 const_iv (FLAG_CONTENT_ON_GEN)
1399 const_iv (FLAG_IS_A_TEMPLATE)
1400 const_iv (FLAG_IS_BUILDABLE)
1401 const_iv (FLAG_AFK)
1402
1403 const_iv (NDI_BLACK)
1404 const_iv (NDI_WHITE)
1405 const_iv (NDI_NAVY)
1406 const_iv (NDI_RED)
1407 const_iv (NDI_ORANGE)
1408 const_iv (NDI_BLUE)
1409 const_iv (NDI_DK_ORANGE)
1410 const_iv (NDI_GREEN)
1411 const_iv (NDI_LT_GREEN)
1412 const_iv (NDI_GREY)
1413 const_iv (NDI_BROWN)
1414 const_iv (NDI_GOLD)
1415 const_iv (NDI_TAN)
1416 const_iv (NDI_MAX_COLOR)
1417 const_iv (NDI_COLOR_MASK)
1418 const_iv (NDI_UNIQUE)
1419 const_iv (NDI_ALL)
1420
1421 const_iv (UPD_LOCATION)
1422 const_iv (UPD_FLAGS)
1423 const_iv (UPD_WEIGHT)
1424 const_iv (UPD_FACE)
1425 const_iv (UPD_NAME)
1426 const_iv (UPD_ANIM)
1427 const_iv (UPD_ANIMSPEED)
1428 const_iv (UPD_NROF)
1429
1430 const_iv (UPD_SP_MANA)
1431 const_iv (UPD_SP_GRACE)
1432 const_iv (UPD_SP_DAMAGE)
1433
1434 const_iv (F_APPLIED)
1435 const_iv (F_LOCATION)
1436 const_iv (F_UNPAID)
1437 const_iv (F_MAGIC)
1438 const_iv (F_CURSED)
1439 const_iv (F_DAMNED)
1440 const_iv (F_OPEN)
1441 const_iv (F_NOPICK)
1442 const_iv (F_LOCKED)
1443
1444 const_iv (F_BUY)
1445 const_iv (F_SHOP)
1446 const_iv (F_SELL)
1447
1448 const_iv (P_BLOCKSVIEW)
1449 const_iv (P_NO_MAGIC)
1450 const_iv (P_IS_ALIVE)
1451 const_iv (P_NO_CLERIC)
1452 const_iv (P_NEED_UPDATE)
1453 const_iv (P_NO_ERROR)
1454 const_iv (P_OUT_OF_MAP)
1455 const_iv (P_NEW_MAP)
1456
1457 const_iv (UP_OBJ_INSERT)
1458 const_iv (UP_OBJ_REMOVE)
1459 const_iv (UP_OBJ_CHANGE)
1460 const_iv (UP_OBJ_FACE)
1461
1462 const_iv (INS_NO_MERGE)
1463 const_iv (INS_ABOVE_FLOOR_ONLY)
1464 const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ON_TOP)
1466 const_iv (INS_BELOW_ORIGINATOR)
1467 const_iv (INS_MAP_LOAD)
1468
1469 const_iv (WILL_APPLY_HANDLE)
1470 const_iv (WILL_APPLY_TREASURE)
1471 const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_DOOR)
1473 const_iv (WILL_APPLY_FOOD)
1474
1475 const_iv (SAVE_MODE)
1476 const_iv (SAVE_DIR_MODE)
1477
1478 const_iv (M_PAPER)
1479 const_iv (M_IRON)
1480 const_iv (M_GLASS)
1481 const_iv (M_LEATHER)
1482 const_iv (M_WOOD)
1483 const_iv (M_ORGANIC)
1484 const_iv (M_STONE)
1485 const_iv (M_CLOTH)
1486 const_iv (M_ADAMANT)
1487 const_iv (M_LIQUID)
1488 const_iv (M_SOFT_METAL)
1489 const_iv (M_BONE)
1490 const_iv (M_ICE)
1491 const_iv (M_SPECIAL)
1492
1493 const_iv (SK_EXP_ADD_SKILL)
1494 const_iv (SK_EXP_TOTAL)
1495 const_iv (SK_EXP_NONE)
1496 const_iv (SK_SUBTRACT_SKILL_EXP)
1497 const_iv (SK_EXP_SKILL_ONLY)
1498
1499 const_iv (SK_LOCKPICKING)
1500 const_iv (SK_HIDING)
1501 const_iv (SK_SMITHERY)
1502 const_iv (SK_BOWYER)
1503 const_iv (SK_JEWELER)
1504 const_iv (SK_ALCHEMY)
1505 const_iv (SK_STEALING)
1506 const_iv (SK_LITERACY)
1507 const_iv (SK_BARGAINING)
1508 const_iv (SK_JUMPING)
1509 const_iv (SK_DET_MAGIC)
1510 const_iv (SK_ORATORY)
1511 const_iv (SK_SINGING)
1512 const_iv (SK_DET_CURSE)
1513 const_iv (SK_FIND_TRAPS)
1514 const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING)
1516 const_iv (SK_FLAME_TOUCH)
1517 const_iv (SK_KARATE)
1518 const_iv (SK_CLIMBING)
1519 const_iv (SK_WOODSMAN)
1520 const_iv (SK_INSCRIPTION)
1521 const_iv (SK_ONE_HANDED_WEAPON)
1522 const_iv (SK_MISSILE_WEAPON)
1523 const_iv (SK_THROWING)
1524 const_iv (SK_USE_MAGIC_ITEM)
1525 const_iv (SK_DISARM_TRAPS)
1526 const_iv (SK_SET_TRAP)
1527 const_iv (SK_THAUMATURGY)
1528 const_iv (SK_PRAYING)
1529 const_iv (SK_CLAWING)
1530 const_iv (SK_LEVITATION)
1531 const_iv (SK_SUMMONING)
1532 const_iv (SK_PYROMANCY)
1533 const_iv (SK_EVOCATION)
1534 const_iv (SK_SORCERY)
1535 const_iv (SK_TWO_HANDED_WEAPON)
1536 const_iv (SK_SPARK_TOUCH)
1537 const_iv (SK_SHIVER)
1538 const_iv (SK_ACID_SPLASH)
1539 const_iv (SK_POISON_NAIL)
1540
1541 const_iv (SOUND_NEW_PLAYER)
1542 const_iv (SOUND_FIRE_ARROW)
1543 const_iv (SOUND_LEARN_SPELL)
1544 const_iv (SOUND_FUMBLE_SPELL)
1545 const_iv (SOUND_WAND_POOF)
1546 const_iv (SOUND_OPEN_DOOR)
1547 const_iv (SOUND_PUSH_PLAYER)
1548 const_iv (SOUND_PLAYER_HITS1)
1549 const_iv (SOUND_PLAYER_HITS2)
1550 const_iv (SOUND_PLAYER_HITS3)
1551 const_iv (SOUND_PLAYER_HITS4)
1552 const_iv (SOUND_PLAYER_IS_HIT1)
1553 const_iv (SOUND_PLAYER_IS_HIT2)
1554 const_iv (SOUND_PLAYER_IS_HIT3)
1555 const_iv (SOUND_PLAYER_KILLS)
1556 const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_PLAYER_DIES)
1558 const_iv (SOUND_OB_EVAPORATE)
1559 const_iv (SOUND_OB_EXPLODE)
1560 const_iv (SOUND_CLOCK)
1561 const_iv (SOUND_TURN_HANDLE)
1562 const_iv (SOUND_FALL_HOLE)
1563 const_iv (SOUND_DRINK_POISON)
1564 const_iv (SOUND_CAST_SPELL_0)
1565
1566 const_iv (PREFER_LOW)
1567 const_iv (PREFER_HIGH)
1568
1569 const_iv (ATNR_PHYSICAL)
1570 const_iv (ATNR_MAGIC)
1571 const_iv (ATNR_FIRE)
1572 const_iv (ATNR_ELECTRICITY)
1573 const_iv (ATNR_COLD)
1574 const_iv (ATNR_CONFUSION)
1575 const_iv (ATNR_ACID)
1576 const_iv (ATNR_DRAIN)
1577 const_iv (ATNR_WEAPONMAGIC)
1578 const_iv (ATNR_GHOSTHIT)
1579 const_iv (ATNR_POISON)
1580 const_iv (ATNR_SLOW)
1581 const_iv (ATNR_PARALYZE)
1582 const_iv (ATNR_TURN_UNDEAD)
1583 const_iv (ATNR_FEAR)
1584 const_iv (ATNR_CANCELLATION)
1585 const_iv (ATNR_DEPLETE)
1586 const_iv (ATNR_DEATH)
1587 const_iv (ATNR_CHAOS)
1588 const_iv (ATNR_COUNTERSPELL)
1589 const_iv (ATNR_GODPOWER)
1590 const_iv (ATNR_HOLYWORD)
1591 const_iv (ATNR_BLIND)
1592 const_iv (ATNR_INTERNAL)
1593 const_iv (ATNR_LIFE_STEALING)
1594 const_iv (ATNR_DISEASE)
1595
1596 const_iv (MAP_FLUSH)
1597 const_iv (MAP_PLAYER_UNIQUE)
1598 const_iv (MAP_BLOCK)
1599 const_iv (MAP_STYLE)
1600 const_iv (MAP_OVERLAY)
1601
1602 const_iv (MAP_IN_MEMORY)
1603 const_iv (MAP_SWAPPED)
1604 const_iv (MAP_LOADING)
1605 const_iv (MAP_SAVING)
1606
1607 const_iv (KLASS_GLOBAL)
1608 const_iv (KLASS_OBJECT)
1609 const_iv (KLASS_PLAYER)
1610 const_iv (KLASS_MAP)
1611 };
1612
1613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1615
1616 static const struct {
1617 const char *name;
1618 int skip;
1619 IV klass;
1620 IV iv;
1621 } *eiv, event_iv[] = {
1622 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1623 # include "eventinc.h"
1624 # undef def
1625 };
1626
1627 AV *av = get_av ("cf::EVENT", 1);
1628
1629 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1630 {
1631 AV *event = newAV ();
1632 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1633 av_push (event, newSViv (eiv->klass));
1634 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1635 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1636 }
1637
1638 //I_EVENT_API (PACKAGE);
1639 }
1640
1641 void _init_vars ()
1642 CODE:
1643 cb_global = get_av ("cf::CB_GLOBAL", 1);
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648
1649 void _global_reattach ()
1650 CODE:
1651 {
1652 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next)
1654 reattach (pl);
1655
1656 for (maptile *map = first_map; map; map = map->next)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op);
1661 }
1662
1663 NV floor (NV x)
1664
1665 NV ceil (NV x)
1666
1667 void server_tick ()
1668
1669 void
1670 LOG (int level, char *msg)
1671 PROTOTYPE: $$
1672 C_ARGS: (LogLevel)level, "%s", msg
1673
1674 char *path_combine (char *base, char *path)
1675 PROTOTYPE: $$
1676
1677 char *path_combine_and_normalize (char *base, char *path)
1678 PROTOTYPE: $$
1679
1680 const char *
1681 get_maps_directory (char *path)
1682 PROTOTYPE: $
1683 ALIAS: maps_directory = 0
1684 CODE:
1685 RETVAL = create_pathname (path);
1686 OUTPUT: RETVAL
1687
1688 void
1689 sub_generation_inc ()
1690 CODE:
1691 PL_sub_generation++;
1692
1693 char *
1694 mapdir ()
1695 PROTOTYPE:
1696 ALIAS:
1697 mapdir = 0
1698 uniquedir = 1
1699 tmpdir = 2
1700 confdir = 3
1701 localdir = 4
1702 playerdir = 5
1703 datadir = 6
1704 CODE:
1705 switch (ix)
1706 {
1707 case 0: RETVAL = settings.mapdir ; break;
1708 case 1: RETVAL = settings.uniquedir; break;
1709 case 2: RETVAL = settings.tmpdir ; break;
1710 case 3: RETVAL = settings.confdir ; break;
1711 case 4: RETVAL = settings.localdir ; break;
1712 case 5: RETVAL = settings.playerdir; break;
1713 case 6: RETVAL = settings.datadir ; break;
1714 }
1715 OUTPUT: RETVAL
1716
1717 void _exit (int status = 0)
1718
1719 int cf_find_animation (char *text)
1720 PROTOTYPE: $
1721
1722 int random_roll(int min, int max, object *op, int goodbad);
1723
1724 const char *cost_string_from_value(uint64 cost, int approx = 0)
1725
1726 int invoke (int event, ...)
1727 CODE:
1728 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1732 OUTPUT: RETVAL
1733
1734 int
1735 exp_to_level (val64 exp)
1736 CODE:
1737 {
1738 int i = 0;
1739
1740 RETVAL = settings.max_level;
1741
1742 for (i = 1; i <= settings.max_level; i++)
1743 {
1744 if (levels[i] > exp)
1745 {
1746 RETVAL = i - 1;
1747 break;
1748 }
1749 }
1750 }
1751 OUTPUT: RETVAL
1752
1753 val64
1754 level_to_min_exp (int level)
1755 CODE:
1756 if (level > settings.max_level)
1757 RETVAL = levels[settings.max_level];
1758 else if (level < 1)
1759 RETVAL = 0;
1760 else
1761 RETVAL = levels[level];
1762 OUTPUT: RETVAL
1763
1764 SV *
1765 resistance_to_string (int atnr)
1766 CODE:
1767 if (atnr >= 0 && atnr < NROFATTACKS)
1768 RETVAL = newSVpv (resist_plus[atnr], 0);
1769 else
1770 XSRETURN_UNDEF;
1771 OUTPUT: RETVAL
1772
1773 int
1774 _valid (SV *obj)
1775 CODE:
1776 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1777 OUTPUT:
1778 RETVAL
1779
1780 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1781
1782 INCLUDE: $PERL genacc object ../include/object.h |
1783
1784 int invoke (object *op, int event, ...)
1785 CODE:
1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1788 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1789 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1790 OUTPUT: RETVAL
1791
1792 SV *registry (object *op)
1793 CODE:
1794 RETVAL = registry_of (op);
1795 OUTPUT:
1796 RETVAL
1797
1798 void mortals ()
1799 PPCODE:
1800 EXTEND (SP, object::mortals.size ());
1801 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1802 PUSHs (to_sv (*i));
1803
1804 object *first ()
1805 CODE:
1806 RETVAL = object::first;
1807 OUTPUT: RETVAL
1808
1809 # missing properties
1810
1811 int flag (object *op, int flag, int value = 1)
1812 PROTOTYPE: $$;$
1813 CODE:
1814 RETVAL = QUERY_FLAG (op, flag);
1815 if (items >= 3)
1816 if (value)
1817 SET_FLAG (op, flag);
1818 else
1819 CLEAR_FLAG (op, flag);
1820 OUTPUT: RETVAL
1821
1822 object *head (object *op)
1823 PROTOTYPE: $
1824 CODE:
1825 RETVAL = op->head ? op->head : op;
1826 OUTPUT: RETVAL
1827
1828 int is_head (object *op)
1829 PROTOTYPE: $
1830 CODE:
1831 RETVAL = !op->head;
1832 OUTPUT: RETVAL
1833
1834 void
1835 inv (object *obj)
1836 PROTOTYPE: $
1837 PPCODE:
1838 {
1839 object *o;
1840 for (o = obj->inv; o; o = o->below)
1841 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1842 }
1843
1844 object *find_best_object_match (object *op, const char *match)
1845
1846 object *find_marked_object (object *op)
1847
1848 int cf_object_get_resistance (object *op, int rtype)
1849 ALIAS: resistance = 0
1850
1851 int need_identify (const object *obj);
1852
1853 int apply_shop_mat (object *shop_mat, object *op);
1854
1855 int move (object *op, int dir, object *originator = op)
1856 CODE:
1857 RETVAL = move_ob (op, dir, originator);
1858 OUTPUT:
1859 RETVAL
1860
1861 void cf_object_apply (object *op, object *author, int flags = 0)
1862
1863 void cf_object_apply_below (object *op)
1864
1865 void cf_object_remove (object *op)
1866
1867 void cf_object_free (object *op)
1868
1869 object *cf_object_present_archname_inside (object *op, char *whatstr)
1870
1871 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1872
1873 int cf_object_change_map (object *op, int x, int y, maptile *map)
1874
1875 object *cf_object_clone (object *op, int clonetype = 0)
1876
1877 int cf_object_pay_item (object *op, object *buyer)
1878
1879 int cf_object_pay_amount (object *op, uint64 amount)
1880
1881 void pay_player (object *op, uint64 amount)
1882
1883 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1884
1885 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1886
1887 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1888
1889 void cf_object_learn_spell (object *op, object *sp)
1890
1891 void cf_object_forget_spell (object *op, object *sp)
1892
1893 object *cf_object_check_for_spell (object *op, char *spellname)
1894
1895 int cf_object_query_money (object *op)
1896 ALIAS: money = 0
1897
1898 int cf_object_query_cost (object *op, object *who, int flags)
1899 ALIAS: cost = 0
1900
1901 void cf_object_activate_rune (object *op , object *victim)
1902
1903 int cf_object_check_trigger (object *op, object *cause)
1904
1905 int cf_object_out_of_map (object *op, int x, int y)
1906
1907 void cf_object_drop (object *op, object *author)
1908
1909 void cf_object_take (object *op, object *author)
1910
1911 object *cf_object_insert_object (object *op, object *container)
1912
1913 object *cf_object_insert_in_ob (object *ob, object *where)
1914
1915 int cf_object_teleport (object *op, maptile *map, int x, int y)
1916
1917 void cf_object_update (object *op, int flags)
1918
1919 void cf_object_pickup (object *op, object *what)
1920
1921 object *cf_create_object_by_name (const char *name)
1922
1923 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1924
1925 void player_lvl_adj (object *who, object *skill = 0)
1926
1927 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1928
1929 int calc_skill_exp (object *who, object *op, object *skill);
1930
1931 void push_button (object *op);
1932
1933 void use_trigger (object *op);
1934
1935 void add_button_link (object *button, maptile *map, int connected);
1936
1937 void remove_button_link (object *op);
1938
1939 void
1940 cf_object_set_resistance (object *op, int rtype, int val)
1941 CODE:
1942 if (rtype >= 0 && rtype < NROFATTACKS)
1943 op->resist[rtype] = val;
1944
1945
1946 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1947
1948 void cf_fix_object (object *pl)
1949 ALIAS: fix = 0
1950
1951 object *cf_insert_ob_in_ob (object *ob, object *where)
1952
1953 # no clean way to get an object from an archetype - stupid idiotic
1954 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955
1956 object *new (const char *archetype = 0)
1957 PROTOTYPE: ;$
1958 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1960 OUTPUT:
1961 RETVAL
1962
1963 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$
1965 CODE:
1966 {
1967 int unused_type;
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969 }
1970
1971 # syntatic sugar for easier use in event callbacks.
1972 const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977
1978 player *contr (object *op)
1979 CODE:
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982
1983 const char *get_ob_key_value (object *op, const char *key)
1984
1985 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1986
1987 object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0
1989 PREINIT:
1990 extern object *get_nearest_player (object *);
1991
1992 void rangevector (object *ob, object *other, int flags = 0)
1993 PROTOTYPE: $$;$
1994 PPCODE:
1995 {
1996 rv_vector rv;
1997 get_rangevector (ob, other, &rv, flags);
1998 EXTEND (SP, 5);
1999 PUSHs (newSVuv (rv.distance));
2000 PUSHs (newSViv (rv.distance_x));
2001 PUSHs (newSViv (rv.distance_y));
2002 PUSHs (newSViv (rv.direction));
2003 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2004 }
2005
2006 bool on_same_map_as (object *ob, object *other)
2007 CODE:
2008 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL
2010
2011 const char *
2012 base_name (object *op, int plural = op->nrof > 1)
2013 CODE:
2014 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL
2016
2017 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2018
2019 player *player (object *op)
2020 CODE:
2021 RETVAL = op->contr;
2022 OUTPUT: RETVAL
2023
2024 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2025
2026 object *cf_player_send_inventory (object *op)
2027
2028 char *cf_player_get_ip (object *op)
2029 ALIAS: ip = 0
2030
2031 object *cf_player_get_marked_item (object *op)
2032 ALIAS: marked_item = 0
2033
2034 void cf_player_set_marked_item (object *op, object *ob)
2035
2036 partylist *cf_player_get_party (object *op)
2037 ALIAS: party = 0
2038
2039 void cf_player_set_party (object *op, partylist *party)
2040
2041 void kill_player (object *op)
2042
2043 void esrv_update_item (object *op, int what, object *item)
2044 C_ARGS: what, op, item
2045
2046 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2047
2048 INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h |
2049
2050 char *
2051 client (player *pl)
2052 CODE:
2053 RETVAL = pl->socket.client;
2054 OUTPUT:
2055 RETVAL
2056
2057 char *
2058 host (player *pl)
2059 CODE:
2060 RETVAL = pl->socket.host;
2061 OUTPUT:
2062 RETVAL
2063
2064 int invoke (player *pl, int event, ...)
2065 CODE:
2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2068 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2069 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2070 OUTPUT: RETVAL
2071
2072 SV *registry (player *pl)
2073 CODE:
2074 RETVAL = registry_of (pl);
2075 OUTPUT:
2076 RETVAL
2077
2078 player *cf_player_find (char *name)
2079 PROTOTYPE: $
2080
2081 void cf_player_move (player *pl, int dir)
2082
2083 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2084
2085 player *first ()
2086 CODE:
2087 RETVAL = first_player;
2088 OUTPUT: RETVAL
2089
2090 player *next (player *pl)
2091 CODE:
2092 RETVAL = pl->next;
2093 OUTPUT: RETVAL
2094
2095 bool
2096 cell_visible (player *pl, int dx, int dy)
2097 CODE:
2098 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2099 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2100 OUTPUT:
2101 RETVAL
2102
2103 void
2104 buggy_mapscroll (player *pl, int value = 1)
2105 CODE:
2106 pl->socket.buggy_mapscroll = value;
2107
2108 void
2109 send (player *pl, SV *packet)
2110 CODE:
2111 {
2112 STRLEN len;
2113 char *buf = SvPVbyte (packet, len);
2114
2115 Write_String_To_Socket (&pl->socket, buf, len);
2116 }
2117
2118 int
2119 listening (player *pl, int new_value = -1)
2120 CODE:
2121 RETVAL = pl->listening;
2122 if (new_value >= 0)
2123 pl->listening = new_value;
2124 OUTPUT:
2125 RETVAL
2126
2127 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2128 PROTOTYPE: $;$$$
2129 PPCODE:
2130 if (GIMME_V != G_VOID)
2131 {
2132 EXTEND (SP, 3);
2133 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2134 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2135 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2136 }
2137 if (map_path) sv_to (map_path, pl->savebed_map);
2138 if (x) sv_to (x, pl->bed_x);
2139 if (y) sv_to (y, pl->bed_y);
2140
2141 void
2142 list ()
2143 PPCODE:
2144 {
2145 player *pl;
2146 for (pl = first_player; pl; pl = pl->next)
2147 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2148 }
2149
2150 bool
2151 peaceful (player *pl, bool new_setting = 0)
2152 PROTOTYPE: $;$
2153 CODE:
2154 RETVAL = pl->peaceful;
2155 if (items > 1)
2156 pl->peaceful = new_setting;
2157 OUTPUT:
2158 RETVAL
2159
2160 living *
2161 orig_stats (player *pl)
2162 CODE:
2163 RETVAL = &pl->orig_stats;
2164 OUTPUT: RETVAL
2165
2166 living *
2167 last_stats (player *pl)
2168 CODE:
2169 RETVAL = &pl->last_stats;
2170 OUTPUT: RETVAL
2171
2172
2173 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2174
2175 maptile *first ()
2176 PROTOTYPE:
2177 CODE:
2178 RETVAL = first_map;
2179 OUTPUT: RETVAL
2180
2181 int invoke (maptile *map, int event, ...)
2182 CODE:
2183 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2184 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2185 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2186 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2187 OUTPUT: RETVAL
2188
2189 SV *registry (maptile *map)
2190 CODE:
2191 RETVAL = registry_of (map);
2192 OUTPUT:
2193 RETVAL
2194
2195 INCLUDE: $PERL genacc maptile ../include/map.h |
2196
2197 maptile *new (int width, int height)
2198 PROTOTYPE:
2199 CODE:
2200 {
2201 RETVAL = get_empty_map (width, height);
2202 }
2203 OUTPUT:
2204 RETVAL
2205
2206 void delete_map (maptile *map)
2207
2208 void clean_tmp_map (maptile *map)
2209
2210 void play_sound_map (maptile *map, int x, int y, int sound_num)
2211
2212 maptile *tile_map (maptile *map, unsigned int dir)
2213 CODE:
2214 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2215 OUTPUT:
2216 RETVAL
2217
2218 char *tile_path (maptile *map, unsigned int dir)
2219 CODE:
2220 if (dir >= 4)
2221 XSRETURN_UNDEF;
2222 RETVAL = map->tile_path [dir];
2223 OUTPUT:
2224 RETVAL
2225
2226 maptile *ready_map_name (char *name, int flags = 0)
2227 PROTOTYPE: $;$
2228 ALIAS:
2229 find = 0
2230 get_map = 1
2231
2232 maptile *has_been_loaded (char *name)
2233 PROTOTYPE: $
2234
2235 int in_memory (maptile *map)
2236 CODE:
2237 RETVAL = map->in_memory;
2238 OUTPUT:
2239 RETVAL
2240
2241 void
2242 trigger (maptile *map, long connection, bool state = true)
2243 CODE:
2244 activate_connection (map, connection, state);
2245
2246 void
2247 get_connection (maptile *map, long connection)
2248 PPCODE:
2249 oblinkpt *obp = get_connection_links (map, connection);
2250 if (obp)
2251 for (objectlink *ol = obp->link; ol; ol = ol->next)
2252 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2253
2254 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2255
2256 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2257
2258 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2259 C_ARGS: str, map, nx, ny
2260
2261 void
2262 cf_map_normalise (maptile *map, int x, int y)
2263 PPCODE:
2264 {
2265 maptile *nmap = 0;
2266 I16 nx = 0, ny = 0;
2267 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2268
2269 EXTEND (SP, 4);
2270 PUSHs (sv_2mortal (newSViv (flags)));
2271
2272 if (GIMME_V == G_ARRAY)
2273 {
2274 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2275 PUSHs (sv_2mortal (newSViv (nx)));
2276 PUSHs (sv_2mortal (newSViv (ny)));
2277 }
2278 }
2279
2280 void
2281 at (maptile *map, unsigned int x, unsigned int y)
2282 PROTOTYPE: $$$
2283 PPCODE:
2284 {
2285 object *o;
2286 maptile *nmap = 0;
2287 I16 nx, ny;
2288
2289 get_map_flags (map, &nmap, x, y, &nx, &ny);
2290
2291 if (nmap)
2292 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2293 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2294 }
2295
2296 SV *
2297 bot_at (maptile *obj, unsigned int x, unsigned int y)
2298 PROTOTYPE: $$$
2299 ALIAS:
2300 top_at = 1
2301 flags_at = 2
2302 light_at = 3
2303 move_block_at = 4
2304 move_slow_at = 5
2305 move_on_at = 6
2306 move_off_at = 7
2307 INIT:
2308 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2309 CODE:
2310 switch (ix)
2311 {
2312 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2313 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2314 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2315 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2316 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2317 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2318 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2319 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2320 }
2321 OUTPUT:
2322 RETVAL
2323
2324
2325 MODULE = cf PACKAGE = cf::arch
2326
2327 archetype *find (const char *name)
2328 CODE:
2329 RETVAL = archetype::find (name);
2330 OUTPUT:
2331 RETVAL
2332
2333 archetype *first()
2334 PROTOTYPE:
2335 CODE:
2336 RETVAL = first_archetype;
2337 OUTPUT: RETVAL
2338
2339 INCLUDE: $PERL genacc archetype ../include/object.h |
2340
2341 MODULE = cf PACKAGE = cf::party
2342
2343 partylist *first ()
2344 PROTOTYPE:
2345 CODE:
2346 RETVAL = get_firstparty ();
2347 OUTPUT: RETVAL
2348
2349 partylist *next (partylist *party)
2350 CODE:
2351 RETVAL = party->next;
2352 OUTPUT: RETVAL
2353
2354 const char *name (partylist *party)
2355 CODE:
2356 RETVAL = party->partyname;
2357 OUTPUT: RETVAL
2358
2359 const char *password (partylist *party)
2360 CODE:
2361 RETVAL = party->passwd;
2362 OUTPUT: RETVAL
2363
2364 MODULE = cf PACKAGE = cf::region
2365
2366 region *first ()
2367 PROTOTYPE:
2368 CODE:
2369 RETVAL = first_region;
2370 OUTPUT: RETVAL
2371
2372 region *next (region *reg)
2373 CODE:
2374 RETVAL = reg->next;
2375 OUTPUT: RETVAL
2376
2377 const char *name (region *reg)
2378 CODE:
2379 RETVAL = reg->name;
2380 OUTPUT: RETVAL
2381
2382 region *parent (region *reg)
2383 CODE:
2384 RETVAL = reg->parent;
2385 OUTPUT: RETVAL
2386
2387 const char *longname (region *reg)
2388 CODE:
2389 RETVAL = reg->longname;
2390 OUTPUT: RETVAL
2391
2392 const char *msg (region *reg)
2393 CODE:
2394 RETVAL = reg->msg;
2395 OUTPUT: RETVAL
2396
2397 MODULE = cf PACKAGE = cf::living
2398
2399 INCLUDE: $PERL genacc living ../include/living.h |
2400