ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.77
Committed: Thu Dec 14 01:12:35 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.76: +1 -1 lines
Log Message:
(intermediate check-in for recoverability)

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 #if IVSIZE >= 8
49 typedef IV val64;
50 # define newSVval64 newSViv
51 # define SvVAL64 SvIV
52 #else
53 typedef double val64;
54 # define newSVval64 newSVnv
55 # define SvVAL64 SvNV
56 #endif
57
58 static f_plug_api gethook = cfapi_get_hooks;
59 static f_plug_api object_set_property = cfapi_object_set_property;
60 static f_plug_api object_insert = cfapi_object_insert;
61
62 static PerlInterpreter *perl;
63
64 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
65
66 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67
68 static SV *
69 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
70 {
71 SV *sv;
72
73 if (!ptr)
74 return &PL_sv_undef;
75
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
78 }
79
80 template<class attachable>
81 SV *
82 newSVattachable (attachable *obj, const char *klass)
83 {
84 if (!obj)
85 return &PL_sv_undef;
86
87 if (!obj->self)
88 obj->self = newSVptr (obj, klass);
89
90 return newSVsv (obj->self);
91 }
92
93 static void
94 clearSVptr (SV *sv)
95 {
96 if (SvROK (sv))
97 sv = SvRV (sv);
98
99 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext);
101 }
102
103 static long
104 SvPTR (SV *sv, const char *klass)
105 {
106 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass);
108
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115 }
116
117 static long
118 SvPTR_ornull (SV *sv, const char *klass)
119 {
120 if (SvOK (sv))
121 return SvPTR (sv, klass);
122 else
123 return 0;
124 }
125
126 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
127 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128 inline SV *to_sv (bool v) { return newSViv (v); }
129 inline SV *to_sv ( signed char v) { return newSViv (v); }
130 inline SV *to_sv (unsigned char v) { return newSViv (v); }
131 inline SV *to_sv ( signed short v) { return newSViv (v); }
132 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133 inline SV *to_sv ( signed int v) { return newSViv (v); }
134 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135 inline SV *to_sv ( signed long v) { return newSViv (v); }
136 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139 inline SV *to_sv (float v) { return newSVnv (v); }
140 inline SV *to_sv (double v) { return newSVnv (v); }
141 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
142 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
143 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
144 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
145 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
146 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
147 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
148
149 inline SV *to_sv (object & v) { return to_sv (&v); }
150 inline SV *to_sv (living & v) { return to_sv (&v); }
151
152 //TODO:
153 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
154 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
155
156 inline SV *to_sv (UUID v)
157 {
158 char buf[128];
159 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
160 return newSVpv (buf, 0);
161 }
162
163 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
164 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
165 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
166 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
172 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
173 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
174 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
175 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
176 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
177 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
178 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
179 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
180 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
181 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
182 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
183 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
184 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
185
186 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
187 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
188
189 template<class T>
190 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
191
192 template<int N>
193 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
194
195 inline void sv_to (SV *sv, UUID &v)
196 {
197 unsigned int version;
198
199 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
200 croak ("unparsable uuid: %s", SvPV_nolen (sv));
201 }
202
203 static SV *
204 newSVdt_va (va_list &ap, data_type type)
205 {
206 SV *sv;
207
208 switch (type)
209 {
210 case DT_INT:
211 sv = newSViv (va_arg (ap, int));
212 break;
213
214 case DT_INT64:
215 sv = newSVval64 ((val64)va_arg (ap, sint64));
216 break;
217
218 case DT_DOUBLE:
219 sv = newSVnv (va_arg (ap, double));
220 break;
221
222 case DT_STRING:
223 {
224 char *str = (char *)va_arg (ap, const char *);
225 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
226 }
227 break;
228
229 case DT_DATA:
230 {
231 char *str = (char *)va_arg (ap, const void *);
232 int len = va_arg (ap, int);
233 sv = str ? newSVpv (str, len) : &PL_sv_undef;
234 }
235 break;
236
237 case DT_OBJECT:
238 sv = to_sv (va_arg (ap, object *));
239 break;
240
241 case DT_MAP:
242 // va_arg (object *) when void * is passed is an XSI extension
243 sv = to_sv (va_arg (ap, maptile *));
244 break;
245
246 case DT_PLAYER:
247 sv = to_sv (va_arg (ap, player *));
248 break;
249
250 case DT_ARCH:
251 sv = to_sv (va_arg (ap, archetype *));
252 break;
253
254 case DT_PARTY:
255 sv = to_sv (va_arg (ap, partylist *));
256 break;
257
258 case DT_REGION:
259 sv = to_sv (va_arg (ap, region *));
260 break;
261
262 default:
263 assert (("unhandled type in newSVdt_va", 0));
264 }
265
266 return sv;
267 }
268
269 static SV *
270 newSVdt (data_type type, ...)
271 {
272 va_list ap;
273
274 va_start (ap, type);
275 SV *sv = newSVdt_va (ap, type);
276 va_end (ap);
277
278 return sv;
279 }
280
281 static SV *
282 newSVcfapi (int type, ...)
283 {
284 SV *sv;
285
286 va_list ap;
287 va_start (ap, type);
288
289 switch (type)
290 {
291 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
292 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
293 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
294 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
295 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
296 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
297 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
298 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
299 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
300 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
301
302 default:
303 assert (("unhandled type in newSVcfapi", 0));
304 }
305
306 va_end (ap);
307
308 return sv;
309 }
310
311 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
312
313 SV *
314 registry_of (attachable_base *ext)
315 {
316 if (!ext->cb)
317 ext->cb = newAV ();
318
319 return newRV_inc ((SV *)ext->cb);
320 }
321
322 void attachable_base::clear ()
323 {
324 if (self)
325 {
326 if (cb)
327 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
328 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
329 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
330 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
331
332 // disconnect Perl from C, to avoid crashes
333 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
334
335 // clear the perl hash, might or might not be a good idea
336 hv_clear ((HV *)SvRV ((SV *)self));
337
338 SvREFCNT_dec (self);
339 self = 0;
340 }
341
342 if (cb)
343 {
344 SvREFCNT_dec (cb);
345 cb = 0;
346 }
347
348 attach = 0;
349 }
350
351 void attachable_base::optimise ()
352 {
353 if (!self)
354 return;
355
356 HV *hv = (HV *)SvRV ((SV *)self);
357
358 if (SvREFCNT ((SV *)self) == 1
359 && SvREFCNT ((SV *)hv) == 1
360 && !HvKEYS (hv))
361 {
362 SvREFCNT_dec ((SV *)self);
363 self = 0;
364 }
365 }
366
367 void attachable_base::instantiate (data_type type, void *obj)
368 {
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 EXTEND (SP, 2);
374 PUSHs (sv_2mortal (newSVdt (type, obj)));
375 PUSHs (sv_2mortal (newSVpv (attach, 0)));
376
377 attach = 0;
378
379 PUTBACK;
380 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
381 FREETMPS;
382 LEAVE;
383
384 switch (type)
385 {
386 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
387 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
388 }
389 }
390
391 /////////////////////////////////////////////////////////////////////////////
392
393 void reattach (data_type type, void *obj)
394 {
395 //TODO only do this when the object has _attachment's
396
397 dSP;
398 ENTER;
399 SAVETMPS;
400 PUSHMARK (SP);
401 XPUSHs (sv_2mortal (newSVdt (type, obj)));
402 PUTBACK;
403 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
404 FREETMPS;
405 LEAVE;
406
407 switch (type)
408 {
409 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
410 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
411 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
412 }
413 }
414
415 template<class subclass>
416 void reattach (attachable<subclass> *obj)
417 {
418 obj->optimise ();
419
420 if (obj->self)
421 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
422 }
423
424 #include "kw_hash.h"
425
426 object_freezer::object_freezer ()
427 : dynbuf (128 * 1024, 64 * 1024)
428 {
429 av = newAV ();
430 }
431
432 object_freezer::~object_freezer ()
433 {
434 SvREFCNT_dec (av);
435 }
436
437 void object_freezer::put (attachable_base *ext)
438 {
439 ext->optimise ();
440
441 if (ext->self)
442 {
443 int idx = AvFILLp ((AV *)av) + 1;
444 av_store (av, idx, SvREFCNT_inc (ext->self));
445
446 add ((void *)"oid ", 4);
447 add ((sint32)idx);
448 add ('\n');
449 }
450 }
451
452 bool object_freezer::save (const char *filename)
453 {
454 dSP;
455 ENTER;
456 SAVETMPS;
457 PUSHMARK (SP);
458 EXTEND (SP, 3);
459 PUSHs (sv_2mortal (newSVpv (filename, 0)));
460 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
461 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
462 PUTBACK;
463 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
464 FREETMPS;
465 LEAVE;
466 }
467
468 char *object_freezer::as_string ()
469 {
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478
479 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
480 ? strdup (SvPVbyte_nolen (POPs))
481 : strdup ("[fatal error]");
482
483 FREETMPS;
484 LEAVE;
485
486 return res;
487 }
488
489 int fprintf (object_freezer &freezer, const char *format, ...)
490 {
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501 }
502
503 int fputs (const char *s, object_freezer &freezer)
504 {
505 freezer.add (s);
506 }
507
508 static const char thawer_eof[] = "\n\n\n\0\0\0";
509
510 object_thawer::object_thawer (const char *filename)
511 {
512 static const char eof[] = "\n\n\n\0\0\0";
513
514 av = 0;
515 text = 0;
516 line = 0;
517
518 if (filename)
519 {
520 dSP;
521 ENTER;
522 SAVETMPS;
523 PUSHMARK (SP);
524 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
525 PUTBACK;
526
527 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
528 {
529 SPAGAIN;
530
531 // second value - perl objects
532 {
533 SV *sv = POPs;
534 if (SvROK (sv))
535 av = (AV *)SvREFCNT_inc (SvRV (sv));
536 }
537
538 // first value - text part, pad with 3 zeroes
539 {
540 SV *sv = POPs;
541 STRLEN len;
542 char *sv_ = SvPVbyte (sv, len);
543 text = newSV (len + sizeof (eof));
544 SvCUR_set (text, len);
545 memcpy (SvPVX (text), sv_, len);
546 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
547
548 line = SvPVX (text);
549 }
550 }
551
552 PUTBACK;
553 FREETMPS;
554 LEAVE;
555 }
556 }
557
558 object_thawer::object_thawer (const char *data, AV *perlav)
559 {
560 av = perlav;
561 text = newSVpv (data, 0);
562 sv_catpv (text, thawer_eof);
563 line = SvPVbyte_nolen (text);
564 }
565
566 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
567 {
568 if (!av || oid < 0) // this is actually an error of sorts
569 return;
570
571 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
572 ext->clear ();
573
574 SV **svp = av_fetch ((AV *)av, oid, 0);
575
576 if (!svp || !SvROK (*svp))
577 {
578 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
579 return;
580 }
581
582 ext->self = *svp; *svp = &PL_sv_undef;
583 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
584
585 reattach (type, obj);
586 }
587
588 object_thawer::~object_thawer ()
589 {
590 if (text) SvREFCNT_dec (text);
591 if (av) SvREFCNT_dec (av);
592 }
593
594 char *fgets (char *s, int n, object_thawer &thawer)
595 {
596 char *p = thawer.line;
597 char *q = s;
598
599 if (!p)
600 return 0;
601
602 while (--n)
603 {
604 if (!*p)
605 break;
606
607 *q++ = *p;
608
609 if (*p++ == '\n')
610 break;
611 }
612
613 *q = 0;
614 thawer.line = p;
615
616 return s == q ? 0 : s;
617 }
618
619 keyword object_thawer::get_kv ()
620 {
621 if (!line)
622 return KW_EOF;
623
624 for (;;)
625 {
626 char *p = line;
627
628 if (!*p)
629 return KW_EOF;
630
631 // parse keyword
632 while (*p > ' ')
633 p++;
634
635 int klen = p - line;
636
637 if (*p++ != '\n')
638 {
639 // parse value
640 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
641 ++p;
642
643 last_value = p;
644
645 while (*p != '\n')
646 p++;
647
648 *p++ = 0;
649 }
650 else
651 last_value = 0;
652
653 line [klen] = 0;
654 keyword_idx *kw = kw_lex::match (line, klen);
655
656 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
657
658 if (kw)
659 {
660 line = p;
661 return kw->index;
662 }
663 else if (!*line || *line == '#')
664 {
665 // empty/comment line
666 line = p;
667 }
668 else
669 return KW_ERROR;
670 }
671 }
672
673 void object_thawer::get (shstr &sh) const
674 {
675 if (last_value)
676 sh = last_value;
677 else
678 {
679 sh = "<value missing>";
680 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
681 }
682 }
683
684 void object_thawer::get_ml (keyword kend, shstr &sh)
685 {
686 char kw[128];
687
688 int klen = keyword_len [kend];
689
690 kw [0] = '\n';
691 memcpy (kw + 1, keyword_str [kend], klen);
692 kw [klen + 1] = '\n';
693 kw [klen + 2] = 0;
694
695 // first test for completely empty msg... "endXXX\n"
696 if (!strncmp (line, kw + 1, klen + 1))
697 {
698 sh = 0;
699
700 line += klen + 1;
701
702 return;
703 }
704 else
705 {
706 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
707
708 char *end = strstr (line, kw);
709
710 if (!end)
711 {
712 sh = 0;
713 return;
714 }
715
716 *end = 0;
717 sh = line;
718
719 line = end + keyword_len [kend] + 1;
720
721 while (*line++ != '\n')
722 ;
723 }
724 }
725
726 sint32 object_thawer::get_sint32 () const
727 {
728 char *p = last_value;
729
730 if (!p)
731 return 0;
732
733 sint32 val = 0;
734 bool negate;
735
736 if (*p == '-')
737 {
738 negate = true;
739 ++p;
740 }
741 else
742 negate = false;
743
744 do
745 {
746 val *= 10;
747 val += *p++ - '0';
748 }
749 while (*p);
750
751 return negate ? -val : val;
752 }
753
754 sint64 object_thawer::get_sint64 () const
755 {
756 return last_value ? atoll (last_value) : 0;
757 }
758
759 double object_thawer::get_double () const
760 {
761 return last_value ? atof (last_value) : 0;
762 }
763
764 /////////////////////////////////////////////////////////////////////////////
765
766 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
767 {
768 return 0;
769 }
770
771 static CommArray_s rtn_cmd;
772
773 static int
774 runPluginCommand (object *obj, char *params)
775 {
776 return -1;
777 }
778
779 extern "C" void *cfperl_getPluginProperty (int *type, ...)
780 {
781 va_list args;
782 char *propname;
783 int i;
784 va_start (args, type);
785 propname = va_arg (args, char *);
786 //printf ("Property name: %s\n", propname);
787
788 if (!strcmp (propname, "command?"))
789 return NULL;
790 else if (!strcmp (propname, "Identification"))
791 {
792 va_end (args);
793 return (void *)PLUGIN_NAME;
794 }
795 else if (!strcmp (propname, "FullName"))
796 {
797 va_end (args);
798 return (void *)PLUGIN_VERSION;
799 }
800 else
801 va_end (args);
802
803 return NULL;
804 }
805
806 extern "C" int cfperl_postInitPlugin ()
807 {
808 int hooktype = 1;
809 int rtype = 0;
810
811 cf_init_plugin (gethook);
812
813 return 0;
814 }
815
816 extern "C" int cfperl_closePlugin ()
817 {
818 return 0;
819 }
820
821 void
822 cfperl_init ()
823 {
824 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
825 perl = perl_alloc ();
826 perl_construct (perl);
827
828 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
829
830 char *argv[] = {
831 "",
832 "-e"
833 "cf->bootstrap;"
834 "unshift @INC, cf::datadir ();"
835 "require cf;"
836 };
837
838 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
839 {
840 printf ("unable to initialize perl-interpreter, aborting.\n");
841 exit (EXIT_FAILURE);
842 }
843 }
844
845 void cfperl_main ()
846 {
847 dSP;
848
849 PUSHMARK (SP);
850 PUTBACK;
851 call_pv ("cf::main", G_DISCARD | G_VOID);
852 }
853
854 static event_klass klass_of[NUM_EVENT_TYPES] = {
855 # define def(type,name) KLASS_ ## type,
856 # include "eventinc.h"
857 # undef def
858 };
859
860 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
861
862 static void
863 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
864 {
865 // event must be in array
866 if (event >= 0 && event <= AvFILLp (registry))
867 {
868 SV *cbs_ = AvARRAY (registry)[event];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 {
878 if (!callbacks)
879 {
880 callbacks = newAV ();
881 av_extend (callbacks, 16);
882 }
883
884 // never use SvREFCNT_inc to copy values, but its ok here :)
885 for (int i = 0; i <= AvFILLp (cbs); ++i)
886 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
887 }
888 }
889 }
890 }
891
892 bool cfperl_invoke (event_type event, ...)
893 {
894 data_type dt;
895 va_list ap;
896
897 va_start (ap, event);
898
899 AV *callbacks = 0;
900
901 object *op;
902 player *pl;
903 maptile *map;
904
905 // callback call ordering is:
906 // 1. per-object callback
907 // 2. per-class object
908 // 3. per-type callback
909 // 4. global callbacks
910
911 gather_callbacks (callbacks, cb_global, event);
912
913 switch (KLASS_OF (event))
914 {
915 case KLASS_GLOBAL:
916 break;
917
918 case KLASS_OBJECT:
919 dt = (data_type) va_arg (ap, int);
920 assert (("first argument must be of type object", dt == DT_OBJECT));
921 op = va_arg (ap, object *);
922
923 if (op->cb)
924 gather_callbacks (callbacks, op->cb, event);
925
926 if (op->type)
927 {
928 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
929 {
930 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
931
932 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
933 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
934 }
935
936 if (op->type <= AvFILLp (cb_type))
937 {
938 SV *registry = AvARRAY (cb_type)[op->type];
939
940 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
941 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
942 }
943 }
944
945 gather_callbacks (callbacks, cb_object, event);
946
947 break;
948
949 case KLASS_PLAYER:
950 dt = (data_type) va_arg (ap, int);
951 assert (("first argument must be of type player", dt == DT_PLAYER));
952 pl = va_arg (ap, player *);
953
954 if (pl->cb)
955 gather_callbacks (callbacks, pl->cb, event);
956
957 gather_callbacks (callbacks, cb_player, event);
958 break;
959
960 case KLASS_MAP:
961 dt = (data_type) va_arg (ap, int);
962 assert (("first argument must be of type object", dt == DT_MAP));
963 map = va_arg (ap, maptile *);
964
965 if (map->cb)
966 gather_callbacks (callbacks, map->cb, event);
967
968 gather_callbacks (callbacks, cb_map, event);
969 break;
970
971 default:
972 assert (("unsupported event klass in cfperl_invoke", 0));
973 }
974
975 // short-circuit processing if no callbacks found/defined
976 if (!callbacks)
977 return 0;
978
979 dSP;
980 ENTER;
981 SAVETMPS;
982
983 PUSHMARK (SP);
984 EXTEND (SP, 3);
985
986 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
987 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
988
989 switch (KLASS_OF (event))
990 {
991 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
992 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
993 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
994 }
995
996 for (;;)
997 {
998 dt = (data_type) va_arg (ap, int);
999
1000 if (dt == DT_END)
1001 break;
1002
1003 if (dt == DT_AV)
1004 {
1005 AV *av = va_arg (ap, AV *);
1006
1007 for (int i = 0; i <= av_len (av); ++i)
1008 XPUSHs (*av_fetch (av, i, 1));
1009 }
1010 else
1011 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1012 }
1013
1014 va_end (ap);
1015
1016 PUTBACK;
1017 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1018 SPAGAIN;
1019
1020 count = count > 0 ? POPi : 0;
1021
1022 FREETMPS;
1023 LEAVE;
1024
1025 return count;
1026 }
1027
1028 SV *
1029 cfperl_result (int idx)
1030 {
1031 AV *av = get_av ("cfperl::invoke_results", 0);
1032 if (!av)
1033 return &PL_sv_undef;
1034
1035 SV **sv = av_fetch (av, idx, 0);
1036 if (!sv)
1037 return &PL_sv_undef;
1038
1039 return *sv;
1040 }
1041
1042 int
1043 cfperl_result_INT (int idx)
1044 {
1045 return SvIV (cfperl_result (idx));
1046 }
1047
1048 double
1049 cfperl_result_DOUBLE (int idx)
1050 {
1051 return SvNV (cfperl_result (idx));
1052 }
1053
1054 MODULE = cf PACKAGE = cf PREFIX = cf_
1055
1056 BOOT:
1057 {
1058 HV *stash = gv_stashpv ("cf", 1);
1059
1060 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1061
1062 static const struct {
1063 const char *name;
1064 IV iv;
1065 } *civ, const_iv[] = {
1066 # define const_iv(name) { # name, (IV)name },
1067 const_iv (llevError)
1068 const_iv (llevInfo)
1069 const_iv (llevDebug)
1070 const_iv (llevMonster)
1071
1072 const_iv (MAX_TIME)
1073 const_iv (PLAYER)
1074 const_iv (TRANSPORT)
1075 const_iv (ROD)
1076 const_iv (TREASURE)
1077 const_iv (POTION)
1078 const_iv (FOOD)
1079 const_iv (POISON)
1080 const_iv (BOOK)
1081 const_iv (CLOCK)
1082 const_iv (LIGHTNING)
1083 const_iv (ARROW)
1084 const_iv (BOW)
1085 const_iv (WEAPON)
1086 const_iv (ARMOUR)
1087 const_iv (PEDESTAL)
1088 const_iv (ALTAR)
1089 const_iv (LOCKED_DOOR)
1090 const_iv (SPECIAL_KEY)
1091 const_iv (MAP)
1092 const_iv (DOOR)
1093 const_iv (KEY)
1094 const_iv (TIMED_GATE)
1095 const_iv (TRIGGER)
1096 const_iv (GRIMREAPER)
1097 const_iv (MAGIC_EAR)
1098 const_iv (TRIGGER_BUTTON)
1099 const_iv (TRIGGER_ALTAR)
1100 const_iv (TRIGGER_PEDESTAL)
1101 const_iv (SHIELD)
1102 const_iv (HELMET)
1103 const_iv (HORN)
1104 const_iv (MONEY)
1105 const_iv (CLASS)
1106 const_iv (GRAVESTONE)
1107 const_iv (AMULET)
1108 const_iv (PLAYERMOVER)
1109 const_iv (TELEPORTER)
1110 const_iv (CREATOR)
1111 const_iv (SKILL)
1112 const_iv (EXPERIENCE)
1113 const_iv (EARTHWALL)
1114 const_iv (GOLEM)
1115 const_iv (THROWN_OBJ)
1116 const_iv (BLINDNESS)
1117 const_iv (GOD)
1118 const_iv (DETECTOR)
1119 const_iv (TRIGGER_MARKER)
1120 const_iv (DEAD_OBJECT)
1121 const_iv (DRINK)
1122 const_iv (MARKER)
1123 const_iv (HOLY_ALTAR)
1124 const_iv (PLAYER_CHANGER)
1125 const_iv (BATTLEGROUND)
1126 const_iv (PEACEMAKER)
1127 const_iv (GEM)
1128 const_iv (FIREWALL)
1129 const_iv (ANVIL)
1130 const_iv (CHECK_INV)
1131 const_iv (MOOD_FLOOR)
1132 const_iv (EXIT)
1133 const_iv (ENCOUNTER)
1134 const_iv (SHOP_FLOOR)
1135 const_iv (SHOP_MAT)
1136 const_iv (RING)
1137 const_iv (FLOOR)
1138 const_iv (FLESH)
1139 const_iv (INORGANIC)
1140 const_iv (SKILL_TOOL)
1141 const_iv (LIGHTER)
1142 const_iv (TRAP_PART)
1143 const_iv (WALL)
1144 const_iv (LIGHT_SOURCE)
1145 const_iv (MISC_OBJECT)
1146 const_iv (MONSTER)
1147 const_iv (SPAWN_GENERATOR)
1148 const_iv (LAMP)
1149 const_iv (DUPLICATOR)
1150 const_iv (TOOL)
1151 const_iv (SPELLBOOK)
1152 const_iv (BUILDFAC)
1153 const_iv (CLOAK)
1154 const_iv (SPINNER)
1155 const_iv (GATE)
1156 const_iv (BUTTON)
1157 const_iv (CF_HANDLE)
1158 const_iv (HOLE)
1159 const_iv (TRAPDOOR)
1160 const_iv (SIGN)
1161 const_iv (BOOTS)
1162 const_iv (GLOVES)
1163 const_iv (SPELL)
1164 const_iv (SPELL_EFFECT)
1165 const_iv (CONVERTER)
1166 const_iv (BRACERS)
1167 const_iv (POISONING)
1168 const_iv (SAVEBED)
1169 const_iv (POISONCLOUD)
1170 const_iv (FIREHOLES)
1171 const_iv (WAND)
1172 const_iv (SCROLL)
1173 const_iv (DIRECTOR)
1174 const_iv (GIRDLE)
1175 const_iv (FORCE)
1176 const_iv (POTION_EFFECT)
1177 const_iv (EVENT_CONNECTOR)
1178 const_iv (CLOSE_CON)
1179 const_iv (CONTAINER)
1180 const_iv (ARMOUR_IMPROVER)
1181 const_iv (WEAPON_IMPROVER)
1182 const_iv (SKILLSCROLL)
1183 const_iv (DEEP_SWAMP)
1184 const_iv (IDENTIFY_ALTAR)
1185 const_iv (MENU)
1186 const_iv (RUNE)
1187 const_iv (TRAP)
1188 const_iv (POWER_CRYSTAL)
1189 const_iv (CORPSE)
1190 const_iv (DISEASE)
1191 const_iv (SYMPTOM)
1192 const_iv (BUILDER)
1193 const_iv (MATERIAL)
1194 const_iv (ITEM_TRANSFORMER)
1195 const_iv (QUEST)
1196
1197 const_iv (NUM_SUBTYPES)
1198
1199 const_iv (ST_BD_BUILD)
1200 const_iv (ST_BD_REMOVE)
1201
1202 const_iv (ST_MAT_FLOOR)
1203 const_iv (ST_MAT_WALL)
1204 const_iv (ST_MAT_ITEM)
1205
1206 const_iv (AT_PHYSICAL)
1207 const_iv (AT_MAGIC)
1208 const_iv (AT_FIRE)
1209 const_iv (AT_ELECTRICITY)
1210 const_iv (AT_COLD)
1211 const_iv (AT_CONFUSION)
1212 const_iv (AT_ACID)
1213 const_iv (AT_DRAIN)
1214 const_iv (AT_WEAPONMAGIC)
1215 const_iv (AT_GHOSTHIT)
1216 const_iv (AT_POISON)
1217 const_iv (AT_SLOW)
1218 const_iv (AT_PARALYZE)
1219 const_iv (AT_TURN_UNDEAD)
1220 const_iv (AT_FEAR)
1221 const_iv (AT_CANCELLATION)
1222 const_iv (AT_DEPLETE)
1223 const_iv (AT_DEATH)
1224 const_iv (AT_CHAOS)
1225 const_iv (AT_COUNTERSPELL)
1226 const_iv (AT_GODPOWER)
1227 const_iv (AT_HOLYWORD)
1228 const_iv (AT_BLIND)
1229 const_iv (AT_INTERNAL)
1230 const_iv (AT_LIFE_STEALING)
1231 const_iv (AT_DISEASE)
1232
1233 const_iv (WEAP_HIT)
1234 const_iv (WEAP_SLASH)
1235 const_iv (WEAP_PIERCE)
1236 const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLICE)
1238 const_iv (WEAP_STAB)
1239 const_iv (WEAP_WHIP)
1240 const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_BLUD)
1242
1243 const_iv (FLAG_ALIVE)
1244 const_iv (FLAG_WIZ)
1245 const_iv (FLAG_REMOVED)
1246 const_iv (FLAG_FREED)
1247 const_iv (FLAG_WAS_WIZ)
1248 const_iv (FLAG_APPLIED)
1249 const_iv (FLAG_UNPAID)
1250 const_iv (FLAG_USE_SHIELD)
1251 const_iv (FLAG_NO_PICK)
1252 const_iv (FLAG_ANIMATE)
1253 const_iv (FLAG_MONSTER)
1254 const_iv (FLAG_FRIENDLY)
1255 const_iv (FLAG_GENERATOR)
1256 const_iv (FLAG_IS_THROWN)
1257 const_iv (FLAG_AUTO_APPLY)
1258 const_iv (FLAG_TREASURE)
1259 const_iv (FLAG_PLAYER_SOLD)
1260 const_iv (FLAG_SEE_INVISIBLE)
1261 const_iv (FLAG_CAN_ROLL)
1262 const_iv (FLAG_OVERLAY_FLOOR)
1263 const_iv (FLAG_IS_TURNABLE)
1264 const_iv (FLAG_IS_USED_UP)
1265 const_iv (FLAG_IDENTIFIED)
1266 const_iv (FLAG_REFLECTING)
1267 const_iv (FLAG_CHANGING)
1268 const_iv (FLAG_SPLITTING)
1269 const_iv (FLAG_HITBACK)
1270 const_iv (FLAG_STARTEQUIP)
1271 const_iv (FLAG_BLOCKSVIEW)
1272 const_iv (FLAG_UNDEAD)
1273 const_iv (FLAG_SCARED)
1274 const_iv (FLAG_UNAGGRESSIVE)
1275 const_iv (FLAG_REFL_MISSILE)
1276 const_iv (FLAG_REFL_SPELL)
1277 const_iv (FLAG_NO_MAGIC)
1278 const_iv (FLAG_NO_FIX_PLAYER)
1279 const_iv (FLAG_IS_LIGHTABLE)
1280 const_iv (FLAG_TEAR_DOWN)
1281 const_iv (FLAG_RUN_AWAY)
1282 const_iv (FLAG_PICK_UP)
1283 const_iv (FLAG_UNIQUE)
1284 const_iv (FLAG_NO_DROP)
1285 const_iv (FLAG_WIZCAST)
1286 const_iv (FLAG_CAST_SPELL)
1287 const_iv (FLAG_USE_SCROLL)
1288 const_iv (FLAG_USE_RANGE)
1289 const_iv (FLAG_USE_BOW)
1290 const_iv (FLAG_USE_ARMOUR)
1291 const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING)
1293 const_iv (FLAG_READY_RANGE)
1294 const_iv (FLAG_READY_BOW)
1295 const_iv (FLAG_XRAYS)
1296 const_iv (FLAG_NO_APPLY)
1297 const_iv (FLAG_IS_FLOOR)
1298 const_iv (FLAG_LIFESAVE)
1299 const_iv (FLAG_NO_STRENGTH)
1300 const_iv (FLAG_SLEEP)
1301 const_iv (FLAG_STAND_STILL)
1302 const_iv (FLAG_RANDOM_MOVE)
1303 const_iv (FLAG_ONLY_ATTACK)
1304 const_iv (FLAG_CONFUSED)
1305 const_iv (FLAG_STEALTH)
1306 const_iv (FLAG_WIZPASS)
1307 const_iv (FLAG_IS_LINKED)
1308 const_iv (FLAG_CURSED)
1309 const_iv (FLAG_DAMNED)
1310 const_iv (FLAG_SEE_ANYWHERE)
1311 const_iv (FLAG_KNOWN_MAGICAL)
1312 const_iv (FLAG_KNOWN_CURSED)
1313 const_iv (FLAG_CAN_USE_SKILL)
1314 const_iv (FLAG_BEEN_APPLIED)
1315 const_iv (FLAG_READY_SCROLL)
1316 const_iv (FLAG_USE_ROD)
1317 const_iv (FLAG_USE_HORN)
1318 const_iv (FLAG_MAKE_INVIS)
1319 const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_IS_WOODED)
1321 const_iv (FLAG_IS_HILLY)
1322 const_iv (FLAG_READY_SKILL)
1323 const_iv (FLAG_READY_WEAPON)
1324 const_iv (FLAG_NO_SKILL_IDENT)
1325 const_iv (FLAG_BLIND)
1326 const_iv (FLAG_SEE_IN_DARK)
1327 const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL)
1329 const_iv (FLAG_ONE_HIT)
1330 const_iv (FLAG_CLIENT_SENT)
1331 const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL)
1333 const_iv (FLAG_NO_ATTACK)
1334 const_iv (FLAG_NO_DAMAGE)
1335 const_iv (FLAG_OBJ_ORIGINAL)
1336 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH)
1338 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1339 const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_CONTENT_ON_GEN)
1341 const_iv (FLAG_IS_A_TEMPLATE)
1342 const_iv (FLAG_IS_BUILDABLE)
1343 const_iv (FLAG_AFK)
1344
1345 const_iv (NDI_BLACK)
1346 const_iv (NDI_WHITE)
1347 const_iv (NDI_NAVY)
1348 const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE)
1350 const_iv (NDI_BLUE)
1351 const_iv (NDI_DK_ORANGE)
1352 const_iv (NDI_GREEN)
1353 const_iv (NDI_LT_GREEN)
1354 const_iv (NDI_GREY)
1355 const_iv (NDI_BROWN)
1356 const_iv (NDI_GOLD)
1357 const_iv (NDI_TAN)
1358 const_iv (NDI_MAX_COLOR)
1359 const_iv (NDI_COLOR_MASK)
1360 const_iv (NDI_UNIQUE)
1361 const_iv (NDI_ALL)
1362
1363 const_iv (UPD_LOCATION)
1364 const_iv (UPD_FLAGS)
1365 const_iv (UPD_WEIGHT)
1366 const_iv (UPD_FACE)
1367 const_iv (UPD_NAME)
1368 const_iv (UPD_ANIM)
1369 const_iv (UPD_ANIMSPEED)
1370 const_iv (UPD_NROF)
1371
1372 const_iv (UPD_SP_MANA)
1373 const_iv (UPD_SP_GRACE)
1374 const_iv (UPD_SP_DAMAGE)
1375
1376 const_iv (F_APPLIED)
1377 const_iv (F_LOCATION)
1378 const_iv (F_UNPAID)
1379 const_iv (F_MAGIC)
1380 const_iv (F_CURSED)
1381 const_iv (F_DAMNED)
1382 const_iv (F_OPEN)
1383 const_iv (F_NOPICK)
1384 const_iv (F_LOCKED)
1385
1386 const_iv (F_BUY)
1387 const_iv (F_SHOP)
1388 const_iv (F_SELL)
1389
1390 const_iv (P_BLOCKSVIEW)
1391 const_iv (P_NO_MAGIC)
1392 const_iv (P_IS_ALIVE)
1393 const_iv (P_NO_CLERIC)
1394 const_iv (P_NEED_UPDATE)
1395 const_iv (P_NO_ERROR)
1396 const_iv (P_OUT_OF_MAP)
1397 const_iv (P_NEW_MAP)
1398
1399 const_iv (UP_OBJ_INSERT)
1400 const_iv (UP_OBJ_REMOVE)
1401 const_iv (UP_OBJ_CHANGE)
1402 const_iv (UP_OBJ_FACE)
1403
1404 const_iv (INS_NO_MERGE)
1405 const_iv (INS_ABOVE_FLOOR_ONLY)
1406 const_iv (INS_NO_WALK_ON)
1407 const_iv (INS_ON_TOP)
1408 const_iv (INS_BELOW_ORIGINATOR)
1409 const_iv (INS_MAP_LOAD)
1410
1411 const_iv (WILL_APPLY_HANDLE)
1412 const_iv (WILL_APPLY_TREASURE)
1413 const_iv (WILL_APPLY_EARTHWALL)
1414 const_iv (WILL_APPLY_DOOR)
1415 const_iv (WILL_APPLY_FOOD)
1416
1417 const_iv (SAVE_MODE)
1418 const_iv (SAVE_DIR_MODE)
1419
1420 const_iv (M_PAPER)
1421 const_iv (M_IRON)
1422 const_iv (M_GLASS)
1423 const_iv (M_LEATHER)
1424 const_iv (M_WOOD)
1425 const_iv (M_ORGANIC)
1426 const_iv (M_STONE)
1427 const_iv (M_CLOTH)
1428 const_iv (M_ADAMANT)
1429 const_iv (M_LIQUID)
1430 const_iv (M_SOFT_METAL)
1431 const_iv (M_BONE)
1432 const_iv (M_ICE)
1433 const_iv (M_SPECIAL)
1434
1435 const_iv (SK_EXP_ADD_SKILL)
1436 const_iv (SK_EXP_TOTAL)
1437 const_iv (SK_EXP_NONE)
1438 const_iv (SK_SUBTRACT_SKILL_EXP)
1439 const_iv (SK_EXP_SKILL_ONLY)
1440
1441 const_iv (SK_LOCKPICKING)
1442 const_iv (SK_HIDING)
1443 const_iv (SK_SMITHERY)
1444 const_iv (SK_BOWYER)
1445 const_iv (SK_JEWELER)
1446 const_iv (SK_ALCHEMY)
1447 const_iv (SK_STEALING)
1448 const_iv (SK_LITERACY)
1449 const_iv (SK_BARGAINING)
1450 const_iv (SK_JUMPING)
1451 const_iv (SK_DET_MAGIC)
1452 const_iv (SK_ORATORY)
1453 const_iv (SK_SINGING)
1454 const_iv (SK_DET_CURSE)
1455 const_iv (SK_FIND_TRAPS)
1456 const_iv (SK_MEDITATION)
1457 const_iv (SK_PUNCHING)
1458 const_iv (SK_FLAME_TOUCH)
1459 const_iv (SK_KARATE)
1460 const_iv (SK_CLIMBING)
1461 const_iv (SK_WOODSMAN)
1462 const_iv (SK_INSCRIPTION)
1463 const_iv (SK_ONE_HANDED_WEAPON)
1464 const_iv (SK_MISSILE_WEAPON)
1465 const_iv (SK_THROWING)
1466 const_iv (SK_USE_MAGIC_ITEM)
1467 const_iv (SK_DISARM_TRAPS)
1468 const_iv (SK_SET_TRAP)
1469 const_iv (SK_THAUMATURGY)
1470 const_iv (SK_PRAYING)
1471 const_iv (SK_CLAWING)
1472 const_iv (SK_LEVITATION)
1473 const_iv (SK_SUMMONING)
1474 const_iv (SK_PYROMANCY)
1475 const_iv (SK_EVOCATION)
1476 const_iv (SK_SORCERY)
1477 const_iv (SK_TWO_HANDED_WEAPON)
1478 const_iv (SK_SPARK_TOUCH)
1479 const_iv (SK_SHIVER)
1480 const_iv (SK_ACID_SPLASH)
1481 const_iv (SK_POISON_NAIL)
1482
1483 const_iv (SOUND_NEW_PLAYER)
1484 const_iv (SOUND_FIRE_ARROW)
1485 const_iv (SOUND_LEARN_SPELL)
1486 const_iv (SOUND_FUMBLE_SPELL)
1487 const_iv (SOUND_WAND_POOF)
1488 const_iv (SOUND_OPEN_DOOR)
1489 const_iv (SOUND_PUSH_PLAYER)
1490 const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_PLAYER_HITS2)
1492 const_iv (SOUND_PLAYER_HITS3)
1493 const_iv (SOUND_PLAYER_HITS4)
1494 const_iv (SOUND_PLAYER_IS_HIT1)
1495 const_iv (SOUND_PLAYER_IS_HIT2)
1496 const_iv (SOUND_PLAYER_IS_HIT3)
1497 const_iv (SOUND_PLAYER_KILLS)
1498 const_iv (SOUND_PET_IS_KILLED)
1499 const_iv (SOUND_PLAYER_DIES)
1500 const_iv (SOUND_OB_EVAPORATE)
1501 const_iv (SOUND_OB_EXPLODE)
1502 const_iv (SOUND_CLOCK)
1503 const_iv (SOUND_TURN_HANDLE)
1504 const_iv (SOUND_FALL_HOLE)
1505 const_iv (SOUND_DRINK_POISON)
1506 const_iv (SOUND_CAST_SPELL_0)
1507
1508 const_iv (PREFER_LOW)
1509 const_iv (PREFER_HIGH)
1510
1511 const_iv (ATNR_PHYSICAL)
1512 const_iv (ATNR_MAGIC)
1513 const_iv (ATNR_FIRE)
1514 const_iv (ATNR_ELECTRICITY)
1515 const_iv (ATNR_COLD)
1516 const_iv (ATNR_CONFUSION)
1517 const_iv (ATNR_ACID)
1518 const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_WEAPONMAGIC)
1520 const_iv (ATNR_GHOSTHIT)
1521 const_iv (ATNR_POISON)
1522 const_iv (ATNR_SLOW)
1523 const_iv (ATNR_PARALYZE)
1524 const_iv (ATNR_TURN_UNDEAD)
1525 const_iv (ATNR_FEAR)
1526 const_iv (ATNR_CANCELLATION)
1527 const_iv (ATNR_DEPLETE)
1528 const_iv (ATNR_DEATH)
1529 const_iv (ATNR_CHAOS)
1530 const_iv (ATNR_COUNTERSPELL)
1531 const_iv (ATNR_GODPOWER)
1532 const_iv (ATNR_HOLYWORD)
1533 const_iv (ATNR_BLIND)
1534 const_iv (ATNR_INTERNAL)
1535 const_iv (ATNR_LIFE_STEALING)
1536 const_iv (ATNR_DISEASE)
1537
1538 const_iv (MAP_FLUSH)
1539 const_iv (MAP_PLAYER_UNIQUE)
1540 const_iv (MAP_BLOCK)
1541 const_iv (MAP_STYLE)
1542 const_iv (MAP_OVERLAY)
1543
1544 const_iv (MAP_IN_MEMORY)
1545 const_iv (MAP_SWAPPED)
1546 const_iv (MAP_LOADING)
1547 const_iv (MAP_SAVING)
1548
1549 const_iv (KLASS_GLOBAL)
1550 const_iv (KLASS_OBJECT)
1551 const_iv (KLASS_PLAYER)
1552 const_iv (KLASS_MAP)
1553 };
1554
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1557
1558 static const struct {
1559 const char *name;
1560 int skip;
1561 IV klass;
1562 IV iv;
1563 } *eiv, event_iv[] = {
1564 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1565 # include "eventinc.h"
1566 # undef def
1567 };
1568
1569 AV *av = get_av ("cf::EVENT", 1);
1570
1571 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1572 {
1573 AV *event = newAV ();
1574 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1575 av_push (event, newSViv (eiv->klass));
1576 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1577 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1578 }
1579
1580 //I_EVENT_API (PACKAGE);
1581 }
1582
1583 void _init_vars ()
1584 CODE:
1585 cb_global = get_av ("cf::CB_GLOBAL", 1);
1586 cb_object = get_av ("cf::CB_OBJECT", 1);
1587 cb_player = get_av ("cf::CB_PLAYER", 1);
1588 cb_type = get_av ("cf::CB_TYPE" , 1);
1589 cb_map = get_av ("cf::CB_MAP" , 1);
1590
1591 void _global_reattach ()
1592 CODE:
1593 {
1594 // reattach to all attachable objects in the game.
1595 for (player *pl = first_player; pl; pl = pl->next)
1596 reattach (pl);
1597
1598 for (maptile *map = first_map; map; map = map->next)
1599 reattach (map);
1600
1601 for (object *op = object::first; op; op = op->next)
1602 reattach (op);
1603 }
1604
1605 NV floor (NV x)
1606
1607 NV ceil (NV x)
1608
1609 void server_tick ()
1610
1611 void
1612 LOG (int level, char *msg)
1613 PROTOTYPE: $$
1614 C_ARGS: (LogLevel)level, "%s", msg
1615
1616 char *path_combine (char *base, char *path)
1617 PROTOTYPE: $$
1618
1619 char *path_combine_and_normalize (char *base, char *path)
1620 PROTOTYPE: $$
1621
1622 const char *
1623 get_maps_directory (char *path)
1624 PROTOTYPE: $
1625 ALIAS: maps_directory = 0
1626 CODE:
1627 RETVAL = create_pathname (path);
1628 OUTPUT: RETVAL
1629
1630 void
1631 sub_generation_inc ()
1632 CODE:
1633 PL_sub_generation++;
1634
1635 char *
1636 mapdir ()
1637 PROTOTYPE:
1638 ALIAS:
1639 mapdir = 0
1640 uniquedir = 1
1641 tmpdir = 2
1642 confdir = 3
1643 localdir = 4
1644 playerdir = 5
1645 datadir = 6
1646 CODE:
1647 switch (ix)
1648 {
1649 case 0: RETVAL = settings.mapdir ; break;
1650 case 1: RETVAL = settings.uniquedir; break;
1651 case 2: RETVAL = settings.tmpdir ; break;
1652 case 3: RETVAL = settings.confdir ; break;
1653 case 4: RETVAL = settings.localdir ; break;
1654 case 5: RETVAL = settings.playerdir; break;
1655 case 6: RETVAL = settings.datadir ; break;
1656 }
1657 OUTPUT: RETVAL
1658
1659 void _exit (int status = 0)
1660
1661 int find_animation (char *text)
1662 PROTOTYPE: $
1663
1664 int random_roll (int min, int max, object *op, int goodbad);
1665
1666 const char *cost_string_from_value(uint64 cost, int approx = 0)
1667
1668 int invoke (int event, ...)
1669 CODE:
1670 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1671 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1672 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1673 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1674 OUTPUT: RETVAL
1675
1676 int
1677 exp_to_level (val64 exp)
1678 CODE:
1679 {
1680 int i = 0;
1681
1682 RETVAL = settings.max_level;
1683
1684 for (i = 1; i <= settings.max_level; i++)
1685 {
1686 if (levels[i] > exp)
1687 {
1688 RETVAL = i - 1;
1689 break;
1690 }
1691 }
1692 }
1693 OUTPUT: RETVAL
1694
1695 val64
1696 level_to_min_exp (int level)
1697 CODE:
1698 if (level > settings.max_level)
1699 RETVAL = levels[settings.max_level];
1700 else if (level < 1)
1701 RETVAL = 0;
1702 else
1703 RETVAL = levels[level];
1704 OUTPUT: RETVAL
1705
1706 SV *
1707 resistance_to_string (int atnr)
1708 CODE:
1709 if (atnr >= 0 && atnr < NROFATTACKS)
1710 RETVAL = newSVpv (resist_plus[atnr], 0);
1711 else
1712 XSRETURN_UNDEF;
1713 OUTPUT: RETVAL
1714
1715 int
1716 _valid (SV *obj)
1717 CODE:
1718 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1719 OUTPUT:
1720 RETVAL
1721
1722 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1723
1724 INCLUDE: $PERL genacc object ../include/object.h |
1725
1726 int invoke (object *op, int event, ...)
1727 CODE:
1728 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1732 OUTPUT: RETVAL
1733
1734 SV *registry (object *op)
1735 CODE:
1736 RETVAL = registry_of (op);
1737 OUTPUT:
1738 RETVAL
1739
1740 void mortals ()
1741 PPCODE:
1742 EXTEND (SP, object::mortals.size ());
1743 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1744 PUSHs (to_sv (*i));
1745
1746 object *first ()
1747 CODE:
1748 RETVAL = object::first;
1749 OUTPUT: RETVAL
1750
1751 # missing properties
1752
1753 int flag (object *op, int flag, int value = 1)
1754 PROTOTYPE: $$;$
1755 CODE:
1756 RETVAL = QUERY_FLAG (op, flag);
1757 if (items >= 3)
1758 if (value)
1759 SET_FLAG (op, flag);
1760 else
1761 CLEAR_FLAG (op, flag);
1762 OUTPUT: RETVAL
1763
1764 object *head (object *op)
1765 PROTOTYPE: $
1766 CODE:
1767 RETVAL = op->head ? op->head : op;
1768 OUTPUT: RETVAL
1769
1770 int is_head (object *op)
1771 PROTOTYPE: $
1772 CODE:
1773 RETVAL = !op->head;
1774 OUTPUT: RETVAL
1775
1776 void
1777 inv (object *obj)
1778 PROTOTYPE: $
1779 PPCODE:
1780 {
1781 object *o;
1782 for (o = obj->inv; o; o = o->below)
1783 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1784 }
1785
1786 object *find_best_object_match (object *op, const char *match)
1787
1788 object *find_marked_object (object *op)
1789
1790 int resistance (object *op, int rtype, int newval = 0)
1791 CODE:
1792 if (rtype < 0 || rtype >= NROFATTACKS)
1793 croak ("resistance out of bounds");
1794 RETVAL = op->resist [rtype];
1795 if (items >= 3)
1796 op->resist [rtype] = newval;
1797 OUTPUT: RETVAL
1798
1799 void set_resistance (object *op, int rtype, int val)
1800 CODE:
1801 if (rtype < 0 || rtype >= NROFATTACKS)
1802 op->resist[rtype] = val;
1803
1804 int need_identify (const object *obj);
1805
1806 int apply_shop_mat (object *shop_mat, object *op);
1807
1808 int move (object *op, int dir, object *originator = op)
1809 CODE:
1810 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT:
1812 RETVAL
1813
1814 void apply (object *applier, object *applied, int flags = 0)
1815 CODE:
1816 manual_apply (applied, applier, flags);
1817
1818 void apply_below (object *op)
1819 CODE:
1820 player_apply_below (op);
1821
1822 void remove (object *op)
1823 CODE:
1824 op->remove ();
1825
1826 void destroy (object *op, int recursive = 0)
1827 CODE:
1828 op->destroy (recursive);
1829
1830 object *cf_object_present_archname_inside (object *op, char *whatstr)
1831
1832 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834 int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836 object *clone (object *op, int recursive = 0)
1837 CODE:
1838 if (recursive)
1839 RETVAL = object_create_clone (op);
1840 else
1841 {
1842 RETVAL = object::create ();
1843 op->copy_to (RETVAL);
1844 }
1845 OUTPUT: RETVAL
1846
1847 int pay_item (object *op, object *buyer)
1848 CODE:
1849 RETVAL = pay_for_item (op, buyer);
1850 OUTPUT: RETVAL
1851
1852 int pay_amount (object *op, uint64 amount)
1853 CODE:
1854 RETVAL = pay_for_amount (amount, op);
1855 OUTPUT: RETVAL
1856
1857 void pay_player (object *op, uint64 amount)
1858
1859 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1860
1861 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1862
1863 void learn_spell (object *op, object *sp, int special_prayer = 0)
1864 CODE:
1865 do_learn_spell (op, sp, special_prayer);
1866
1867 void forget_spell (object *op, object *sp)
1868 CODE:
1869 do_forget_spell (op, query_name (sp));
1870
1871 object *check_for_spell (object *op, char *spellname)
1872 CODE:
1873 RETVAL = check_spell_known (op, spellname);
1874 OUTPUT: RETVAL
1875
1876 int query_money (object *op)
1877 ALIAS: money = 0
1878
1879 int query_cost (object *op, object *who, int flags)
1880 ALIAS: cost = 0
1881
1882 void spring_trap (object *op, object *victim)
1883
1884 int check_trigger (object *op, object *cause)
1885
1886 void drop (object *who, object *op)
1887
1888 void pick_up (object *who, object *op)
1889
1890 object *cf_object_insert_object (object *op, object *container)
1891
1892 object *cf_object_insert_in_ob (object *ob, object *where)
1893
1894 int cf_object_teleport (object *op, maptile *map, int x, int y)
1895
1896 void update (object *op, int action)
1897 CODE:
1898 update_object (op, action);
1899
1900 object *cf_create_object_by_name (const char *name)
1901
1902 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1903
1904 void player_lvl_adj (object *who, object *skill = 0)
1905
1906 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1907
1908 int calc_skill_exp (object *who, object *op, object *skill);
1909
1910 void push_button (object *op);
1911
1912 void use_trigger (object *op);
1913
1914 void add_button_link (object *button, maptile *map, int connected);
1915
1916 void remove_button_link (object *op);
1917
1918
1919 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1920
1921 void cf_fix_object (object *pl)
1922 ALIAS: fix = 0
1923
1924 object *cf_insert_ob_in_ob (object *ob, object *where)
1925
1926 # no clean way to get an object from an archetype - stupid idiotic
1927 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928
1929 object *new (const char *archetype = 0)
1930 PROTOTYPE: ;$
1931 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT:
1934 RETVAL
1935
1936 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$
1938 CODE:
1939 {
1940 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942 }
1943
1944 # syntatic sugar for easier use in event callbacks.
1945 const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951 player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956 const char *get_ob_key_value (object *op, const char *key)
1957
1958 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959
1960 object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0
1962 PREINIT:
1963 extern object *get_nearest_player (object *);
1964
1965 void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$
1967 PPCODE:
1968 {
1969 rv_vector rv;
1970 get_rangevector (ob, other, &rv, flags);
1971 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1977 }
1978
1979 bool on_same_map_as (object *ob, object *other)
1980 CODE:
1981 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL
1983
1984 const char *
1985 base_name (object *op, int plural = op->nrof > 1)
1986 CODE:
1987 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL
1989
1990 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1991
1992 player *player (object *op)
1993 CODE:
1994 RETVAL = op->contr;
1995 OUTPUT: RETVAL
1996
1997 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1998
1999 object *cf_player_send_inventory (object *op)
2000
2001 char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004 object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007 void cf_player_set_marked_item (object *op, object *ob)
2008
2009 partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012 void cf_player_set_party (object *op, partylist *party)
2013
2014 void kill_player (object *op)
2015
2016 void esrv_update_item (object *op, int what, object *item)
2017 C_ARGS: what, op, item
2018
2019 void clear_los (object *op)
2020
2021 int command_reset (object *op, char *params)
2022
2023 int command_teleport (object *op, char *params)
2024
2025 int command_summon (object *op, char *params)
2026
2027 int command_arrest (object *op, char *params)
2028
2029 int command_kick (object *op, char *params)
2030
2031 int command_banish (object *op, char *params)
2032
2033
2034 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2035
2036 INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h |
2037
2038 char *
2039 client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045 char *
2046 host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052 int invoke (player *pl, int event, ...)
2053 CODE:
2054 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2055 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2057 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2058 OUTPUT: RETVAL
2059
2060 SV *registry (player *pl)
2061 CODE:
2062 RETVAL = registry_of (pl);
2063 OUTPUT:
2064 RETVAL
2065
2066 player *cf_player_find (char *name)
2067 PROTOTYPE: $
2068
2069 void cf_player_move (player *pl, int dir)
2070
2071 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2072
2073 player *first ()
2074 CODE:
2075 RETVAL = first_player;
2076 OUTPUT: RETVAL
2077
2078 player *next (player *pl)
2079 CODE:
2080 RETVAL = pl->next;
2081 OUTPUT: RETVAL
2082
2083 bool
2084 cell_visible (player *pl, int dx, int dy)
2085 CODE:
2086 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2087 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2088 OUTPUT:
2089 RETVAL
2090
2091 void
2092 buggy_mapscroll (player *pl, int value = 1)
2093 CODE:
2094 pl->socket.buggy_mapscroll = value;
2095
2096 void
2097 send (player *pl, SV *packet)
2098 CODE:
2099 {
2100 STRLEN len;
2101 char *buf = SvPVbyte (packet, len);
2102
2103 pl->socket.send_packet (buf, len);
2104 }
2105
2106 int
2107 listening (player *pl, int new_value = -1)
2108 CODE:
2109 RETVAL = pl->listening;
2110 if (new_value >= 0)
2111 pl->listening = new_value;
2112 OUTPUT:
2113 RETVAL
2114
2115 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2116 PROTOTYPE: $;$$$
2117 PPCODE:
2118 if (GIMME_V != G_VOID)
2119 {
2120 EXTEND (SP, 3);
2121 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2122 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2123 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2124 }
2125 if (map_path) sv_to (map_path, pl->savebed_map);
2126 if (x) sv_to (x, pl->bed_x);
2127 if (y) sv_to (y, pl->bed_y);
2128
2129 void
2130 list ()
2131 PPCODE:
2132 {
2133 player *pl;
2134 for (pl = first_player; pl; pl = pl->next)
2135 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2136 }
2137
2138 bool
2139 peaceful (player *pl, bool new_setting = 0)
2140 PROTOTYPE: $;$
2141 CODE:
2142 RETVAL = pl->peaceful;
2143 if (items > 1)
2144 pl->peaceful = new_setting;
2145 OUTPUT:
2146 RETVAL
2147
2148 living *
2149 orig_stats (player *pl)
2150 CODE:
2151 RETVAL = &pl->orig_stats;
2152 OUTPUT: RETVAL
2153
2154 living *
2155 last_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->last_stats;
2158 OUTPUT: RETVAL
2159
2160
2161 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162
2163 maptile *first ()
2164 PROTOTYPE:
2165 CODE:
2166 RETVAL = first_map;
2167 OUTPUT: RETVAL
2168
2169 int invoke (maptile *map, int event, ...)
2170 CODE:
2171 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2172 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2173 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2174 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2175 OUTPUT: RETVAL
2176
2177 SV *registry (maptile *map)
2178 CODE:
2179 RETVAL = registry_of (map);
2180 OUTPUT:
2181 RETVAL
2182
2183 INCLUDE: $PERL genacc maptile ../include/map.h |
2184
2185 maptile *new (int width, int height)
2186 PROTOTYPE:
2187 CODE:
2188 {
2189 RETVAL = get_empty_map (width, height);
2190 }
2191 OUTPUT:
2192 RETVAL
2193
2194 void delete_map (maptile *map)
2195
2196 void clean_tmp_map (maptile *map)
2197
2198 void play_sound_map (maptile *map, int x, int y, int sound_num)
2199
2200 int out_of_map (maptile *map, int x, int y)
2201
2202 maptile *tile_map (maptile *map, unsigned int dir)
2203 CODE:
2204 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2205 OUTPUT:
2206 RETVAL
2207
2208 char *tile_path (maptile *map, unsigned int dir)
2209 CODE:
2210 if (dir >= 4)
2211 XSRETURN_UNDEF;
2212 RETVAL = map->tile_path [dir];
2213 OUTPUT:
2214 RETVAL
2215
2216 maptile *ready_map_name (char *name, int flags = 0)
2217 PROTOTYPE: $;$
2218 ALIAS:
2219 find = 0
2220 get_map = 1
2221
2222 maptile *has_been_loaded (char *name)
2223 PROTOTYPE: $
2224
2225 int in_memory (maptile *map)
2226 CODE:
2227 RETVAL = map->in_memory;
2228 OUTPUT:
2229 RETVAL
2230
2231 void
2232 trigger (maptile *map, long connection, bool state = true)
2233 CODE:
2234 activate_connection (map, connection, state);
2235
2236 void
2237 get_connection (maptile *map, long connection)
2238 PPCODE:
2239 oblinkpt *obp = get_connection_links (map, connection);
2240 if (obp)
2241 for (objectlink *ol = obp->link; ol; ol = ol->next)
2242 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2243
2244 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2245
2246 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2247
2248 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2249 C_ARGS: str, map, nx, ny
2250
2251 void
2252 cf_map_normalise (maptile *map, int x, int y)
2253 PPCODE:
2254 {
2255 maptile *nmap = 0;
2256 I16 nx = 0, ny = 0;
2257 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2258
2259 EXTEND (SP, 4);
2260 PUSHs (sv_2mortal (newSViv (flags)));
2261
2262 if (GIMME_V == G_ARRAY)
2263 {
2264 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2265 PUSHs (sv_2mortal (newSViv (nx)));
2266 PUSHs (sv_2mortal (newSViv (ny)));
2267 }
2268 }
2269
2270 void
2271 at (maptile *map, unsigned int x, unsigned int y)
2272 PROTOTYPE: $$$
2273 PPCODE:
2274 {
2275 object *o;
2276 maptile *nmap = 0;
2277 I16 nx, ny;
2278
2279 get_map_flags (map, &nmap, x, y, &nx, &ny);
2280
2281 if (nmap)
2282 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2283 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2284 }
2285
2286 SV *
2287 bot_at (maptile *obj, unsigned int x, unsigned int y)
2288 PROTOTYPE: $$$
2289 ALIAS:
2290 top_at = 1
2291 flags_at = 2
2292 light_at = 3
2293 move_block_at = 4
2294 move_slow_at = 5
2295 move_on_at = 6
2296 move_off_at = 7
2297 INIT:
2298 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2299 CODE:
2300 switch (ix)
2301 {
2302 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2303 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2304 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2305 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2306 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2307 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2308 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2309 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2310 }
2311 OUTPUT:
2312 RETVAL
2313
2314 void fix_walls (maptile *map, int x, int y)
2315
2316 void fix_walls_around (maptile *map, int x, int y)
2317
2318 MODULE = cf PACKAGE = cf::arch
2319
2320 archetype *find (const char *name)
2321 CODE:
2322 RETVAL = archetype::find (name);
2323 OUTPUT:
2324 RETVAL
2325
2326 archetype *first()
2327 PROTOTYPE:
2328 CODE:
2329 RETVAL = first_archetype;
2330 OUTPUT: RETVAL
2331
2332 INCLUDE: $PERL genacc archetype ../include/object.h |
2333
2334 MODULE = cf PACKAGE = cf::party
2335
2336 partylist *first ()
2337 PROTOTYPE:
2338 CODE:
2339 RETVAL = get_firstparty ();
2340 OUTPUT: RETVAL
2341
2342 partylist *next (partylist *party)
2343 CODE:
2344 RETVAL = party->next;
2345 OUTPUT: RETVAL
2346
2347 const char *name (partylist *party)
2348 CODE:
2349 RETVAL = party->partyname;
2350 OUTPUT: RETVAL
2351
2352 const char *password (partylist *party)
2353 CODE:
2354 RETVAL = party->passwd;
2355 OUTPUT: RETVAL
2356
2357 MODULE = cf PACKAGE = cf::region
2358
2359 region *first ()
2360 PROTOTYPE:
2361 CODE:
2362 RETVAL = first_region;
2363 OUTPUT: RETVAL
2364
2365 region *next (region *reg)
2366 CODE:
2367 RETVAL = reg->next;
2368 OUTPUT: RETVAL
2369
2370 const char *name (region *reg)
2371 CODE:
2372 RETVAL = reg->name;
2373 OUTPUT: RETVAL
2374
2375 region *parent (region *reg)
2376 CODE:
2377 RETVAL = reg->parent;
2378 OUTPUT: RETVAL
2379
2380 const char *longname (region *reg)
2381 CODE:
2382 RETVAL = reg->longname;
2383 OUTPUT: RETVAL
2384
2385 const char *msg (region *reg)
2386 CODE:
2387 RETVAL = reg->msg;
2388 OUTPUT: RETVAL
2389
2390 MODULE = cf PACKAGE = cf::living
2391
2392 INCLUDE: $PERL genacc living ../include/living.h |
2393
2394 MODULE = cf PACKAGE = cf::settings
2395
2396 INCLUDE: $PERL genacc Settings ../include/global.h |
2397