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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.79
Committed: Thu Dec 14 05:09:32 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.78: +22 -14 lines
Log Message:
- remove some old socket mode cruft
- preliminarily added attachable client_socket interface to perl
  (untested but also unreachable from perl code atm)

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 #if IVSIZE >= 8
49 typedef IV val64;
50 # define newSVval64 newSViv
51 # define SvVAL64 SvIV
52 #else
53 typedef double val64;
54 # define newSVval64 newSVnv
55 # define SvVAL64 SvNV
56 #endif
57
58 static f_plug_api gethook = cfapi_get_hooks;
59 static f_plug_api object_set_property = cfapi_object_set_property;
60 static f_plug_api object_insert = cfapi_object_insert;
61
62 static PerlInterpreter *perl;
63
64 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
65
66 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67
68 static SV *
69 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
70 {
71 SV *sv;
72
73 if (!ptr)
74 return &PL_sv_undef;
75
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
78 }
79
80 template<class attachable>
81 SV *
82 newSVattachable (attachable *obj, const char *klass)
83 {
84 if (!obj)
85 return &PL_sv_undef;
86
87 if (!obj->self)
88 obj->self = newSVptr (obj, klass);
89
90 return newSVsv (obj->self);
91 }
92
93 static void
94 clearSVptr (SV *sv)
95 {
96 if (SvROK (sv))
97 sv = SvRV (sv);
98
99 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext);
101 }
102
103 static long
104 SvPTR (SV *sv, const char *klass)
105 {
106 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass);
108
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115 }
116
117 static long
118 SvPTR_ornull (SV *sv, const char *klass)
119 {
120 if (SvOK (sv))
121 return SvPTR (sv, klass);
122 else
123 return 0;
124 }
125
126 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
127 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128 inline SV *to_sv (bool v) { return newSViv (v); }
129 inline SV *to_sv ( signed char v) { return newSViv (v); }
130 inline SV *to_sv (unsigned char v) { return newSViv (v); }
131 inline SV *to_sv ( signed short v) { return newSViv (v); }
132 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133 inline SV *to_sv ( signed int v) { return newSViv (v); }
134 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135 inline SV *to_sv ( signed long v) { return newSViv (v); }
136 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139 inline SV *to_sv (float v) { return newSVnv (v); }
140 inline SV *to_sv (double v) { return newSVnv (v); }
141 inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); }
142 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
143 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
144 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
145 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
146 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
147 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
149
150 inline SV *to_sv (object & v) { return to_sv (&v); }
151 inline SV *to_sv (living & v) { return to_sv (&v); }
152
153 //TODO:
154 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
156
157 inline SV *to_sv (UUID v)
158 {
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162 }
163
164 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179 inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); }
180 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
181 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
182 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
183 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
184 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187
188 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
189 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
190
191 template<class T>
192 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193
194 template<int N>
195 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196
197 inline void sv_to (SV *sv, UUID &v)
198 {
199 unsigned int version;
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203 }
204
205 static SV *
206 newSVdt_va (va_list &ap, data_type type)
207 {
208 SV *sv;
209
210 switch (type)
211 {
212 case DT_INT:
213 sv = newSViv (va_arg (ap, int));
214 break;
215
216 case DT_INT64:
217 sv = newSVval64 ((val64)va_arg (ap, sint64));
218 break;
219
220 case DT_DOUBLE:
221 sv = newSVnv (va_arg (ap, double));
222 break;
223
224 case DT_STRING:
225 {
226 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
228 }
229 break;
230
231 case DT_DATA:
232 {
233 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef;
236 }
237 break;
238
239 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *));
241 break;
242
243 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *));
246 break;
247
248 case DT_SOCKET:
249 sv = to_sv (va_arg (ap, client_socket *));
250 break;
251
252 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *));
254 break;
255
256 case DT_ARCH:
257 sv = to_sv (va_arg (ap, archetype *));
258 break;
259
260 case DT_PARTY:
261 sv = to_sv (va_arg (ap, partylist *));
262 break;
263
264 case DT_REGION:
265 sv = to_sv (va_arg (ap, region *));
266 break;
267
268 default:
269 assert (("unhandled type in newSVdt_va", 0));
270 }
271
272 return sv;
273 }
274
275 static SV *
276 newSVdt (data_type type, ...)
277 {
278 va_list ap;
279
280 va_start (ap, type);
281 SV *sv = newSVdt_va (ap, type);
282 va_end (ap);
283
284 return sv;
285 }
286
287 static SV *
288 newSVcfapi (int type, ...)
289 {
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315 }
316
317 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318
319 SV *
320 registry (attachable_base *ext)
321 {
322 if (!ext->cb)
323 ext->cb = newAV ();
324
325 return newRV_inc ((SV *)ext->cb);
326 }
327
328 void attachable_base::clear ()
329 {
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355 }
356
357 void attachable_base::optimise ()
358 {
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371 }
372
373 void attachable_base::instantiate (data_type type, void *obj)
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395 }
396
397 /////////////////////////////////////////////////////////////////////////////
398
399 void reattach (data_type type, void *obj)
400 {
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419 }
420
421 template<class subclass>
422 void reattach (attachable<subclass> *obj)
423 {
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428 }
429
430 #include "kw_hash.h"
431
432 object_freezer::object_freezer ()
433 : dynbuf (128 * 1024, 64 * 1024)
434 {
435 av = newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 SvREFCNT_dec (av);
441 }
442
443 void object_freezer::put (attachable_base *ext)
444 {
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456 }
457
458 bool object_freezer::save (const char *filename)
459 {
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472 }
473
474 char *object_freezer::as_string ()
475 {
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493 }
494
495 int fprintf (object_freezer &freezer, const char *format, ...)
496 {
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507 }
508
509 int fputs (const char *s, object_freezer &freezer)
510 {
511 freezer.add (s);
512 }
513
514 static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516 object_thawer::object_thawer (const char *filename)
517 {
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562 }
563
564 object_thawer::object_thawer (const char *data, AV *perlav)
565 {
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570 }
571
572 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573 {
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592 }
593
594 object_thawer::~object_thawer ()
595 {
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598 }
599
600 char *fgets (char *s, int n, object_thawer &thawer)
601 {
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623 }
624
625 keyword object_thawer::get_kv ()
626 {
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677 }
678
679 void object_thawer::get (shstr &sh) const
680 {
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688 }
689
690 void object_thawer::get_ml (keyword kend, shstr &sh)
691 {
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730 }
731
732 sint32 object_thawer::get_sint32 () const
733 {
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758 }
759
760 sint64 object_thawer::get_sint64 () const
761 {
762 return last_value ? atoll (last_value) : 0;
763 }
764
765 double object_thawer::get_double () const
766 {
767 return last_value ? atof (last_value) : 0;
768 }
769
770 /////////////////////////////////////////////////////////////////////////////
771
772 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773 {
774 return 0;
775 }
776
777 static CommArray_s rtn_cmd;
778
779 static int
780 runPluginCommand (object *obj, char *params)
781 {
782 return -1;
783 }
784
785 extern "C" void *cfperl_getPluginProperty (int *type, ...)
786 {
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810 }
811
812 extern "C" int cfperl_postInitPlugin ()
813 {
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820 }
821
822 extern "C" int cfperl_closePlugin ()
823 {
824 return 0;
825 }
826
827 void
828 cfperl_init ()
829 {
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
831 perl = perl_alloc ();
832 perl_construct (perl);
833
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835
836 char *argv[] = {
837 "",
838 "-e"
839 "cf->bootstrap;"
840 "unshift @INC, cf::datadir ();"
841 "require cf;"
842 };
843
844 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
845 {
846 printf ("unable to initialize perl-interpreter, aborting.\n");
847 exit (EXIT_FAILURE);
848 }
849 }
850
851 void cfperl_main ()
852 {
853 dSP;
854
855 PUSHMARK (SP);
856 PUTBACK;
857 call_pv ("cf::main", G_DISCARD | G_VOID);
858 }
859
860 static event_klass klass_of[NUM_EVENT_TYPES] = {
861 # define def(type,name) KLASS_ ## type,
862 # include "eventinc.h"
863 # undef def
864 };
865
866 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
867
868 static void
869 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
870 {
871 // event must be in array
872 if (event >= 0 && event <= AvFILLp (registry))
873 {
874 SV *cbs_ = AvARRAY (registry)[event];
875
876 // element must be list of callback entries
877 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
878 {
879 AV *cbs = (AV *)SvRV (cbs_);
880
881 // no callback entries, no callbacks to call
882 if (AvFILLp (cbs) >= 0)
883 {
884 if (!callbacks)
885 {
886 callbacks = newAV ();
887 av_extend (callbacks, 16);
888 }
889
890 // never use SvREFCNT_inc to copy values, but its ok here :)
891 for (int i = 0; i <= AvFILLp (cbs); ++i)
892 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
893 }
894 }
895 }
896 }
897
898 bool cfperl_invoke (event_type event, ...)
899 {
900 data_type dt;
901 va_list ap;
902
903 va_start (ap, event);
904
905 AV *callbacks = 0;
906
907 object *op;
908 player *pl;
909 maptile *map;
910
911 // callback call ordering is:
912 // 1. per-object callback
913 // 2. per-class object
914 // 3. per-type callback
915 // 4. global callbacks
916
917 gather_callbacks (callbacks, cb_global, event);
918
919 switch (KLASS_OF (event))
920 {
921 case KLASS_GLOBAL:
922 break;
923
924 case KLASS_OBJECT:
925 dt = (data_type) va_arg (ap, int);
926 assert (("first argument must be of type object", dt == DT_OBJECT));
927 op = va_arg (ap, object *);
928
929 if (op->cb)
930 gather_callbacks (callbacks, op->cb, event);
931
932 if (op->type)
933 {
934 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941
942 if (op->type <= AvFILLp (cb_type))
943 {
944 SV *registry = AvARRAY (cb_type)[op->type];
945
946 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
947 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
948 }
949 }
950
951 gather_callbacks (callbacks, cb_object, event);
952
953 break;
954
955 case KLASS_PLAYER:
956 dt = (data_type) va_arg (ap, int);
957 assert (("first argument must be of type player", dt == DT_PLAYER));
958 pl = va_arg (ap, player *);
959
960 if (pl->cb)
961 gather_callbacks (callbacks, pl->cb, event);
962
963 gather_callbacks (callbacks, cb_player, event);
964 break;
965
966 case KLASS_MAP:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type object", dt == DT_MAP));
969 map = va_arg (ap, maptile *);
970
971 if (map->cb)
972 gather_callbacks (callbacks, map->cb, event);
973
974 gather_callbacks (callbacks, cb_map, event);
975 break;
976
977 default:
978 assert (("unsupported event klass in cfperl_invoke", 0));
979 }
980
981 // short-circuit processing if no callbacks found/defined
982 if (!callbacks)
983 return 0;
984
985 dSP;
986 ENTER;
987 SAVETMPS;
988
989 PUSHMARK (SP);
990 EXTEND (SP, 3);
991
992 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
993 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
994
995 switch (KLASS_OF (event))
996 {
997 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
998 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
999 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1000 }
1001
1002 for (;;)
1003 {
1004 dt = (data_type) va_arg (ap, int);
1005
1006 if (dt == DT_END)
1007 break;
1008
1009 if (dt == DT_AV)
1010 {
1011 AV *av = va_arg (ap, AV *);
1012
1013 for (int i = 0; i <= av_len (av); ++i)
1014 XPUSHs (*av_fetch (av, i, 1));
1015 }
1016 else
1017 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1018 }
1019
1020 va_end (ap);
1021
1022 PUTBACK;
1023 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1024 SPAGAIN;
1025
1026 count = count > 0 ? POPi : 0;
1027
1028 FREETMPS;
1029 LEAVE;
1030
1031 return count;
1032 }
1033
1034 SV *
1035 cfperl_result (int idx)
1036 {
1037 AV *av = get_av ("cfperl::invoke_results", 0);
1038 if (!av)
1039 return &PL_sv_undef;
1040
1041 SV **sv = av_fetch (av, idx, 0);
1042 if (!sv)
1043 return &PL_sv_undef;
1044
1045 return *sv;
1046 }
1047
1048 int
1049 cfperl_result_INT (int idx)
1050 {
1051 return SvIV (cfperl_result (idx));
1052 }
1053
1054 double
1055 cfperl_result_DOUBLE (int idx)
1056 {
1057 return SvNV (cfperl_result (idx));
1058 }
1059
1060 MODULE = cf PACKAGE = cf PREFIX = cf_
1061
1062 BOOT:
1063 {
1064 HV *stash = gv_stashpv ("cf", 1);
1065
1066 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1067
1068 static const struct {
1069 const char *name;
1070 IV iv;
1071 } *civ, const_iv[] = {
1072 # define const_iv(name) { # name, (IV)name },
1073 const_iv (llevError)
1074 const_iv (llevInfo)
1075 const_iv (llevDebug)
1076 const_iv (llevMonster)
1077
1078 const_iv (MAX_TIME)
1079 const_iv (PLAYER)
1080 const_iv (TRANSPORT)
1081 const_iv (ROD)
1082 const_iv (TREASURE)
1083 const_iv (POTION)
1084 const_iv (FOOD)
1085 const_iv (POISON)
1086 const_iv (BOOK)
1087 const_iv (CLOCK)
1088 const_iv (LIGHTNING)
1089 const_iv (ARROW)
1090 const_iv (BOW)
1091 const_iv (WEAPON)
1092 const_iv (ARMOUR)
1093 const_iv (PEDESTAL)
1094 const_iv (ALTAR)
1095 const_iv (LOCKED_DOOR)
1096 const_iv (SPECIAL_KEY)
1097 const_iv (MAP)
1098 const_iv (DOOR)
1099 const_iv (KEY)
1100 const_iv (TIMED_GATE)
1101 const_iv (TRIGGER)
1102 const_iv (GRIMREAPER)
1103 const_iv (MAGIC_EAR)
1104 const_iv (TRIGGER_BUTTON)
1105 const_iv (TRIGGER_ALTAR)
1106 const_iv (TRIGGER_PEDESTAL)
1107 const_iv (SHIELD)
1108 const_iv (HELMET)
1109 const_iv (HORN)
1110 const_iv (MONEY)
1111 const_iv (CLASS)
1112 const_iv (GRAVESTONE)
1113 const_iv (AMULET)
1114 const_iv (PLAYERMOVER)
1115 const_iv (TELEPORTER)
1116 const_iv (CREATOR)
1117 const_iv (SKILL)
1118 const_iv (EXPERIENCE)
1119 const_iv (EARTHWALL)
1120 const_iv (GOLEM)
1121 const_iv (THROWN_OBJ)
1122 const_iv (BLINDNESS)
1123 const_iv (GOD)
1124 const_iv (DETECTOR)
1125 const_iv (TRIGGER_MARKER)
1126 const_iv (DEAD_OBJECT)
1127 const_iv (DRINK)
1128 const_iv (MARKER)
1129 const_iv (HOLY_ALTAR)
1130 const_iv (PLAYER_CHANGER)
1131 const_iv (BATTLEGROUND)
1132 const_iv (PEACEMAKER)
1133 const_iv (GEM)
1134 const_iv (FIREWALL)
1135 const_iv (ANVIL)
1136 const_iv (CHECK_INV)
1137 const_iv (MOOD_FLOOR)
1138 const_iv (EXIT)
1139 const_iv (ENCOUNTER)
1140 const_iv (SHOP_FLOOR)
1141 const_iv (SHOP_MAT)
1142 const_iv (RING)
1143 const_iv (FLOOR)
1144 const_iv (FLESH)
1145 const_iv (INORGANIC)
1146 const_iv (SKILL_TOOL)
1147 const_iv (LIGHTER)
1148 const_iv (TRAP_PART)
1149 const_iv (WALL)
1150 const_iv (LIGHT_SOURCE)
1151 const_iv (MISC_OBJECT)
1152 const_iv (MONSTER)
1153 const_iv (SPAWN_GENERATOR)
1154 const_iv (LAMP)
1155 const_iv (DUPLICATOR)
1156 const_iv (TOOL)
1157 const_iv (SPELLBOOK)
1158 const_iv (BUILDFAC)
1159 const_iv (CLOAK)
1160 const_iv (SPINNER)
1161 const_iv (GATE)
1162 const_iv (BUTTON)
1163 const_iv (CF_HANDLE)
1164 const_iv (HOLE)
1165 const_iv (TRAPDOOR)
1166 const_iv (SIGN)
1167 const_iv (BOOTS)
1168 const_iv (GLOVES)
1169 const_iv (SPELL)
1170 const_iv (SPELL_EFFECT)
1171 const_iv (CONVERTER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (POISONCLOUD)
1176 const_iv (FIREHOLES)
1177 const_iv (WAND)
1178 const_iv (SCROLL)
1179 const_iv (DIRECTOR)
1180 const_iv (GIRDLE)
1181 const_iv (FORCE)
1182 const_iv (POTION_EFFECT)
1183 const_iv (EVENT_CONNECTOR)
1184 const_iv (CLOSE_CON)
1185 const_iv (CONTAINER)
1186 const_iv (ARMOUR_IMPROVER)
1187 const_iv (WEAPON_IMPROVER)
1188 const_iv (SKILLSCROLL)
1189 const_iv (DEEP_SWAMP)
1190 const_iv (IDENTIFY_ALTAR)
1191 const_iv (MENU)
1192 const_iv (RUNE)
1193 const_iv (TRAP)
1194 const_iv (POWER_CRYSTAL)
1195 const_iv (CORPSE)
1196 const_iv (DISEASE)
1197 const_iv (SYMPTOM)
1198 const_iv (BUILDER)
1199 const_iv (MATERIAL)
1200 const_iv (ITEM_TRANSFORMER)
1201 const_iv (QUEST)
1202
1203 const_iv (NUM_SUBTYPES)
1204
1205 const_iv (ST_BD_BUILD)
1206 const_iv (ST_BD_REMOVE)
1207
1208 const_iv (ST_MAT_FLOOR)
1209 const_iv (ST_MAT_WALL)
1210 const_iv (ST_MAT_ITEM)
1211
1212 const_iv (AT_PHYSICAL)
1213 const_iv (AT_MAGIC)
1214 const_iv (AT_FIRE)
1215 const_iv (AT_ELECTRICITY)
1216 const_iv (AT_COLD)
1217 const_iv (AT_CONFUSION)
1218 const_iv (AT_ACID)
1219 const_iv (AT_DRAIN)
1220 const_iv (AT_WEAPONMAGIC)
1221 const_iv (AT_GHOSTHIT)
1222 const_iv (AT_POISON)
1223 const_iv (AT_SLOW)
1224 const_iv (AT_PARALYZE)
1225 const_iv (AT_TURN_UNDEAD)
1226 const_iv (AT_FEAR)
1227 const_iv (AT_CANCELLATION)
1228 const_iv (AT_DEPLETE)
1229 const_iv (AT_DEATH)
1230 const_iv (AT_CHAOS)
1231 const_iv (AT_COUNTERSPELL)
1232 const_iv (AT_GODPOWER)
1233 const_iv (AT_HOLYWORD)
1234 const_iv (AT_BLIND)
1235 const_iv (AT_INTERNAL)
1236 const_iv (AT_LIFE_STEALING)
1237 const_iv (AT_DISEASE)
1238
1239 const_iv (WEAP_HIT)
1240 const_iv (WEAP_SLASH)
1241 const_iv (WEAP_PIERCE)
1242 const_iv (WEAP_CLEAVE)
1243 const_iv (WEAP_SLICE)
1244 const_iv (WEAP_STAB)
1245 const_iv (WEAP_WHIP)
1246 const_iv (WEAP_CRUSH)
1247 const_iv (WEAP_BLUD)
1248
1249 const_iv (FLAG_ALIVE)
1250 const_iv (FLAG_WIZ)
1251 const_iv (FLAG_REMOVED)
1252 const_iv (FLAG_FREED)
1253 const_iv (FLAG_WAS_WIZ)
1254 const_iv (FLAG_APPLIED)
1255 const_iv (FLAG_UNPAID)
1256 const_iv (FLAG_USE_SHIELD)
1257 const_iv (FLAG_NO_PICK)
1258 const_iv (FLAG_ANIMATE)
1259 const_iv (FLAG_MONSTER)
1260 const_iv (FLAG_FRIENDLY)
1261 const_iv (FLAG_GENERATOR)
1262 const_iv (FLAG_IS_THROWN)
1263 const_iv (FLAG_AUTO_APPLY)
1264 const_iv (FLAG_TREASURE)
1265 const_iv (FLAG_PLAYER_SOLD)
1266 const_iv (FLAG_SEE_INVISIBLE)
1267 const_iv (FLAG_CAN_ROLL)
1268 const_iv (FLAG_OVERLAY_FLOOR)
1269 const_iv (FLAG_IS_TURNABLE)
1270 const_iv (FLAG_IS_USED_UP)
1271 const_iv (FLAG_IDENTIFIED)
1272 const_iv (FLAG_REFLECTING)
1273 const_iv (FLAG_CHANGING)
1274 const_iv (FLAG_SPLITTING)
1275 const_iv (FLAG_HITBACK)
1276 const_iv (FLAG_STARTEQUIP)
1277 const_iv (FLAG_BLOCKSVIEW)
1278 const_iv (FLAG_UNDEAD)
1279 const_iv (FLAG_SCARED)
1280 const_iv (FLAG_UNAGGRESSIVE)
1281 const_iv (FLAG_REFL_MISSILE)
1282 const_iv (FLAG_REFL_SPELL)
1283 const_iv (FLAG_NO_MAGIC)
1284 const_iv (FLAG_NO_FIX_PLAYER)
1285 const_iv (FLAG_IS_LIGHTABLE)
1286 const_iv (FLAG_TEAR_DOWN)
1287 const_iv (FLAG_RUN_AWAY)
1288 const_iv (FLAG_PICK_UP)
1289 const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP)
1291 const_iv (FLAG_WIZCAST)
1292 const_iv (FLAG_CAST_SPELL)
1293 const_iv (FLAG_USE_SCROLL)
1294 const_iv (FLAG_USE_RANGE)
1295 const_iv (FLAG_USE_BOW)
1296 const_iv (FLAG_USE_ARMOUR)
1297 const_iv (FLAG_USE_WEAPON)
1298 const_iv (FLAG_USE_RING)
1299 const_iv (FLAG_READY_RANGE)
1300 const_iv (FLAG_READY_BOW)
1301 const_iv (FLAG_XRAYS)
1302 const_iv (FLAG_NO_APPLY)
1303 const_iv (FLAG_IS_FLOOR)
1304 const_iv (FLAG_LIFESAVE)
1305 const_iv (FLAG_NO_STRENGTH)
1306 const_iv (FLAG_SLEEP)
1307 const_iv (FLAG_STAND_STILL)
1308 const_iv (FLAG_RANDOM_MOVE)
1309 const_iv (FLAG_ONLY_ATTACK)
1310 const_iv (FLAG_CONFUSED)
1311 const_iv (FLAG_STEALTH)
1312 const_iv (FLAG_WIZPASS)
1313 const_iv (FLAG_IS_LINKED)
1314 const_iv (FLAG_CURSED)
1315 const_iv (FLAG_DAMNED)
1316 const_iv (FLAG_SEE_ANYWHERE)
1317 const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_KNOWN_CURSED)
1319 const_iv (FLAG_CAN_USE_SKILL)
1320 const_iv (FLAG_BEEN_APPLIED)
1321 const_iv (FLAG_READY_SCROLL)
1322 const_iv (FLAG_USE_ROD)
1323 const_iv (FLAG_USE_HORN)
1324 const_iv (FLAG_MAKE_INVIS)
1325 const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED)
1327 const_iv (FLAG_IS_HILLY)
1328 const_iv (FLAG_READY_SKILL)
1329 const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT)
1331 const_iv (FLAG_BLIND)
1332 const_iv (FLAG_SEE_IN_DARK)
1333 const_iv (FLAG_IS_CAULDRON)
1334 const_iv (FLAG_NO_STEAL)
1335 const_iv (FLAG_ONE_HIT)
1336 const_iv (FLAG_CLIENT_SENT)
1337 const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_NEUTRAL)
1339 const_iv (FLAG_NO_ATTACK)
1340 const_iv (FLAG_NO_DAMAGE)
1341 const_iv (FLAG_OBJ_ORIGINAL)
1342 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1343 const_iv (FLAG_ACTIVATE_ON_PUSH)
1344 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1345 const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN)
1347 const_iv (FLAG_IS_A_TEMPLATE)
1348 const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_AFK)
1350
1351 const_iv (NDI_BLACK)
1352 const_iv (NDI_WHITE)
1353 const_iv (NDI_NAVY)
1354 const_iv (NDI_RED)
1355 const_iv (NDI_ORANGE)
1356 const_iv (NDI_BLUE)
1357 const_iv (NDI_DK_ORANGE)
1358 const_iv (NDI_GREEN)
1359 const_iv (NDI_LT_GREEN)
1360 const_iv (NDI_GREY)
1361 const_iv (NDI_BROWN)
1362 const_iv (NDI_GOLD)
1363 const_iv (NDI_TAN)
1364 const_iv (NDI_MAX_COLOR)
1365 const_iv (NDI_COLOR_MASK)
1366 const_iv (NDI_UNIQUE)
1367 const_iv (NDI_ALL)
1368
1369 const_iv (UPD_LOCATION)
1370 const_iv (UPD_FLAGS)
1371 const_iv (UPD_WEIGHT)
1372 const_iv (UPD_FACE)
1373 const_iv (UPD_NAME)
1374 const_iv (UPD_ANIM)
1375 const_iv (UPD_ANIMSPEED)
1376 const_iv (UPD_NROF)
1377
1378 const_iv (UPD_SP_MANA)
1379 const_iv (UPD_SP_GRACE)
1380 const_iv (UPD_SP_DAMAGE)
1381
1382 const_iv (F_APPLIED)
1383 const_iv (F_LOCATION)
1384 const_iv (F_UNPAID)
1385 const_iv (F_MAGIC)
1386 const_iv (F_CURSED)
1387 const_iv (F_DAMNED)
1388 const_iv (F_OPEN)
1389 const_iv (F_NOPICK)
1390 const_iv (F_LOCKED)
1391
1392 const_iv (F_BUY)
1393 const_iv (F_SHOP)
1394 const_iv (F_SELL)
1395
1396 const_iv (P_BLOCKSVIEW)
1397 const_iv (P_NO_MAGIC)
1398 const_iv (P_IS_ALIVE)
1399 const_iv (P_NO_CLERIC)
1400 const_iv (P_NEED_UPDATE)
1401 const_iv (P_NO_ERROR)
1402 const_iv (P_OUT_OF_MAP)
1403 const_iv (P_NEW_MAP)
1404
1405 const_iv (UP_OBJ_INSERT)
1406 const_iv (UP_OBJ_REMOVE)
1407 const_iv (UP_OBJ_CHANGE)
1408 const_iv (UP_OBJ_FACE)
1409
1410 const_iv (INS_NO_MERGE)
1411 const_iv (INS_ABOVE_FLOOR_ONLY)
1412 const_iv (INS_NO_WALK_ON)
1413 const_iv (INS_ON_TOP)
1414 const_iv (INS_BELOW_ORIGINATOR)
1415 const_iv (INS_MAP_LOAD)
1416
1417 const_iv (WILL_APPLY_HANDLE)
1418 const_iv (WILL_APPLY_TREASURE)
1419 const_iv (WILL_APPLY_EARTHWALL)
1420 const_iv (WILL_APPLY_DOOR)
1421 const_iv (WILL_APPLY_FOOD)
1422
1423 const_iv (SAVE_MODE)
1424 const_iv (SAVE_DIR_MODE)
1425
1426 const_iv (M_PAPER)
1427 const_iv (M_IRON)
1428 const_iv (M_GLASS)
1429 const_iv (M_LEATHER)
1430 const_iv (M_WOOD)
1431 const_iv (M_ORGANIC)
1432 const_iv (M_STONE)
1433 const_iv (M_CLOTH)
1434 const_iv (M_ADAMANT)
1435 const_iv (M_LIQUID)
1436 const_iv (M_SOFT_METAL)
1437 const_iv (M_BONE)
1438 const_iv (M_ICE)
1439 const_iv (M_SPECIAL)
1440
1441 const_iv (SK_EXP_ADD_SKILL)
1442 const_iv (SK_EXP_TOTAL)
1443 const_iv (SK_EXP_NONE)
1444 const_iv (SK_SUBTRACT_SKILL_EXP)
1445 const_iv (SK_EXP_SKILL_ONLY)
1446
1447 const_iv (SK_LOCKPICKING)
1448 const_iv (SK_HIDING)
1449 const_iv (SK_SMITHERY)
1450 const_iv (SK_BOWYER)
1451 const_iv (SK_JEWELER)
1452 const_iv (SK_ALCHEMY)
1453 const_iv (SK_STEALING)
1454 const_iv (SK_LITERACY)
1455 const_iv (SK_BARGAINING)
1456 const_iv (SK_JUMPING)
1457 const_iv (SK_DET_MAGIC)
1458 const_iv (SK_ORATORY)
1459 const_iv (SK_SINGING)
1460 const_iv (SK_DET_CURSE)
1461 const_iv (SK_FIND_TRAPS)
1462 const_iv (SK_MEDITATION)
1463 const_iv (SK_PUNCHING)
1464 const_iv (SK_FLAME_TOUCH)
1465 const_iv (SK_KARATE)
1466 const_iv (SK_CLIMBING)
1467 const_iv (SK_WOODSMAN)
1468 const_iv (SK_INSCRIPTION)
1469 const_iv (SK_ONE_HANDED_WEAPON)
1470 const_iv (SK_MISSILE_WEAPON)
1471 const_iv (SK_THROWING)
1472 const_iv (SK_USE_MAGIC_ITEM)
1473 const_iv (SK_DISARM_TRAPS)
1474 const_iv (SK_SET_TRAP)
1475 const_iv (SK_THAUMATURGY)
1476 const_iv (SK_PRAYING)
1477 const_iv (SK_CLAWING)
1478 const_iv (SK_LEVITATION)
1479 const_iv (SK_SUMMONING)
1480 const_iv (SK_PYROMANCY)
1481 const_iv (SK_EVOCATION)
1482 const_iv (SK_SORCERY)
1483 const_iv (SK_TWO_HANDED_WEAPON)
1484 const_iv (SK_SPARK_TOUCH)
1485 const_iv (SK_SHIVER)
1486 const_iv (SK_ACID_SPLASH)
1487 const_iv (SK_POISON_NAIL)
1488
1489 const_iv (SOUND_NEW_PLAYER)
1490 const_iv (SOUND_FIRE_ARROW)
1491 const_iv (SOUND_LEARN_SPELL)
1492 const_iv (SOUND_FUMBLE_SPELL)
1493 const_iv (SOUND_WAND_POOF)
1494 const_iv (SOUND_OPEN_DOOR)
1495 const_iv (SOUND_PUSH_PLAYER)
1496 const_iv (SOUND_PLAYER_HITS1)
1497 const_iv (SOUND_PLAYER_HITS2)
1498 const_iv (SOUND_PLAYER_HITS3)
1499 const_iv (SOUND_PLAYER_HITS4)
1500 const_iv (SOUND_PLAYER_IS_HIT1)
1501 const_iv (SOUND_PLAYER_IS_HIT2)
1502 const_iv (SOUND_PLAYER_IS_HIT3)
1503 const_iv (SOUND_PLAYER_KILLS)
1504 const_iv (SOUND_PET_IS_KILLED)
1505 const_iv (SOUND_PLAYER_DIES)
1506 const_iv (SOUND_OB_EVAPORATE)
1507 const_iv (SOUND_OB_EXPLODE)
1508 const_iv (SOUND_CLOCK)
1509 const_iv (SOUND_TURN_HANDLE)
1510 const_iv (SOUND_FALL_HOLE)
1511 const_iv (SOUND_DRINK_POISON)
1512 const_iv (SOUND_CAST_SPELL_0)
1513
1514 const_iv (PREFER_LOW)
1515 const_iv (PREFER_HIGH)
1516
1517 const_iv (ATNR_PHYSICAL)
1518 const_iv (ATNR_MAGIC)
1519 const_iv (ATNR_FIRE)
1520 const_iv (ATNR_ELECTRICITY)
1521 const_iv (ATNR_COLD)
1522 const_iv (ATNR_CONFUSION)
1523 const_iv (ATNR_ACID)
1524 const_iv (ATNR_DRAIN)
1525 const_iv (ATNR_WEAPONMAGIC)
1526 const_iv (ATNR_GHOSTHIT)
1527 const_iv (ATNR_POISON)
1528 const_iv (ATNR_SLOW)
1529 const_iv (ATNR_PARALYZE)
1530 const_iv (ATNR_TURN_UNDEAD)
1531 const_iv (ATNR_FEAR)
1532 const_iv (ATNR_CANCELLATION)
1533 const_iv (ATNR_DEPLETE)
1534 const_iv (ATNR_DEATH)
1535 const_iv (ATNR_CHAOS)
1536 const_iv (ATNR_COUNTERSPELL)
1537 const_iv (ATNR_GODPOWER)
1538 const_iv (ATNR_HOLYWORD)
1539 const_iv (ATNR_BLIND)
1540 const_iv (ATNR_INTERNAL)
1541 const_iv (ATNR_LIFE_STEALING)
1542 const_iv (ATNR_DISEASE)
1543
1544 const_iv (MAP_FLUSH)
1545 const_iv (MAP_PLAYER_UNIQUE)
1546 const_iv (MAP_BLOCK)
1547 const_iv (MAP_STYLE)
1548 const_iv (MAP_OVERLAY)
1549
1550 const_iv (MAP_IN_MEMORY)
1551 const_iv (MAP_SWAPPED)
1552 const_iv (MAP_LOADING)
1553 const_iv (MAP_SAVING)
1554
1555 const_iv (KLASS_GLOBAL)
1556 const_iv (KLASS_OBJECT)
1557 const_iv (KLASS_PLAYER)
1558 const_iv (KLASS_MAP)
1559 };
1560
1561 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1562 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1563
1564 static const struct {
1565 const char *name;
1566 int skip;
1567 IV klass;
1568 IV iv;
1569 } *eiv, event_iv[] = {
1570 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1571 # include "eventinc.h"
1572 # undef def
1573 };
1574
1575 AV *av = get_av ("cf::EVENT", 1);
1576
1577 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1578 {
1579 AV *event = newAV ();
1580 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1581 av_push (event, newSViv (eiv->klass));
1582 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1583 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1584 }
1585
1586 //I_EVENT_API (PACKAGE);
1587 }
1588
1589 void _init_vars ()
1590 CODE:
1591 cb_global = get_av ("cf::CB_GLOBAL", 1);
1592 cb_object = get_av ("cf::CB_OBJECT", 1);
1593 cb_player = get_av ("cf::CB_PLAYER", 1);
1594 cb_type = get_av ("cf::CB_TYPE" , 1);
1595 cb_map = get_av ("cf::CB_MAP" , 1);
1596
1597 void _global_reattach ()
1598 CODE:
1599 {
1600 // reattach to all attachable objects in the game.
1601 for (player *pl = first_player; pl; pl = pl->next)
1602 reattach (pl);
1603
1604 for (maptile *map = first_map; map; map = map->next)
1605 reattach (map);
1606
1607 for (object *op = object::first; op; op = op->next)
1608 reattach (op);
1609 }
1610
1611 bool
1612 add_client_socket (int fd, const char *peername)
1613
1614 NV floor (NV x)
1615
1616 NV ceil (NV x)
1617
1618 void server_tick ()
1619
1620 void
1621 LOG (int level, char *msg)
1622 PROTOTYPE: $$
1623 C_ARGS: (LogLevel)level, "%s", msg
1624
1625 char *path_combine (char *base, char *path)
1626 PROTOTYPE: $$
1627
1628 char *path_combine_and_normalize (char *base, char *path)
1629 PROTOTYPE: $$
1630
1631 const char *
1632 get_maps_directory (char *path)
1633 PROTOTYPE: $
1634 ALIAS: maps_directory = 0
1635 CODE:
1636 RETVAL = create_pathname (path);
1637 OUTPUT: RETVAL
1638
1639 void
1640 sub_generation_inc ()
1641 CODE:
1642 PL_sub_generation++;
1643
1644 char *
1645 mapdir ()
1646 PROTOTYPE:
1647 ALIAS:
1648 mapdir = 0
1649 uniquedir = 1
1650 tmpdir = 2
1651 confdir = 3
1652 localdir = 4
1653 playerdir = 5
1654 datadir = 6
1655 CODE:
1656 switch (ix)
1657 {
1658 case 0: RETVAL = settings.mapdir ; break;
1659 case 1: RETVAL = settings.uniquedir; break;
1660 case 2: RETVAL = settings.tmpdir ; break;
1661 case 3: RETVAL = settings.confdir ; break;
1662 case 4: RETVAL = settings.localdir ; break;
1663 case 5: RETVAL = settings.playerdir; break;
1664 case 6: RETVAL = settings.datadir ; break;
1665 }
1666 OUTPUT: RETVAL
1667
1668 void _exit (int status = 0)
1669
1670 int find_animation (char *text)
1671 PROTOTYPE: $
1672
1673 int random_roll (int min, int max, object *op, int goodbad);
1674
1675 const char *cost_string_from_value(uint64 cost, int approx = 0)
1676
1677 int invoke (int event, ...)
1678 CODE:
1679 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1680 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1681 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1682 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1683 OUTPUT: RETVAL
1684
1685 int
1686 exp_to_level (val64 exp)
1687 CODE:
1688 {
1689 int i = 0;
1690
1691 RETVAL = settings.max_level;
1692
1693 for (i = 1; i <= settings.max_level; i++)
1694 {
1695 if (levels[i] > exp)
1696 {
1697 RETVAL = i - 1;
1698 break;
1699 }
1700 }
1701 }
1702 OUTPUT: RETVAL
1703
1704 val64
1705 level_to_min_exp (int level)
1706 CODE:
1707 if (level > settings.max_level)
1708 RETVAL = levels[settings.max_level];
1709 else if (level < 1)
1710 RETVAL = 0;
1711 else
1712 RETVAL = levels[level];
1713 OUTPUT: RETVAL
1714
1715 SV *
1716 resistance_to_string (int atnr)
1717 CODE:
1718 if (atnr >= 0 && atnr < NROFATTACKS)
1719 RETVAL = newSVpv (resist_plus[atnr], 0);
1720 else
1721 XSRETURN_UNDEF;
1722 OUTPUT: RETVAL
1723
1724 int
1725 _valid (SV *obj)
1726 CODE:
1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1728 OUTPUT:
1729 RETVAL
1730
1731 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1732
1733 INCLUDE: $PERL genacc object ../include/object.h |
1734
1735 int invoke (object *op, int event, ...)
1736 CODE:
1737 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1738 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1739 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1740 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1741 OUTPUT: RETVAL
1742
1743 SV *registry (object *op)
1744
1745 void mortals ()
1746 PPCODE:
1747 EXTEND (SP, object::mortals.size ());
1748 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1749 PUSHs (to_sv (*i));
1750
1751 object *first ()
1752 CODE:
1753 RETVAL = object::first;
1754 OUTPUT: RETVAL
1755
1756 # missing properties
1757
1758 int flag (object *op, int flag, int value = 1)
1759 PROTOTYPE: $$;$
1760 CODE:
1761 RETVAL = QUERY_FLAG (op, flag);
1762 if (items >= 3)
1763 if (value)
1764 SET_FLAG (op, flag);
1765 else
1766 CLEAR_FLAG (op, flag);
1767 OUTPUT: RETVAL
1768
1769 object *head (object *op)
1770 PROTOTYPE: $
1771 CODE:
1772 RETVAL = op->head ? op->head : op;
1773 OUTPUT: RETVAL
1774
1775 int is_head (object *op)
1776 PROTOTYPE: $
1777 CODE:
1778 RETVAL = !op->head;
1779 OUTPUT: RETVAL
1780
1781 void
1782 inv (object *obj)
1783 PROTOTYPE: $
1784 PPCODE:
1785 {
1786 object *o;
1787 for (o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1789 }
1790
1791 object *find_best_object_match (object *op, const char *match)
1792
1793 object *find_marked_object (object *op)
1794
1795 int resistance (object *op, int rtype, int newval = 0)
1796 CODE:
1797 if (rtype < 0 || rtype >= NROFATTACKS)
1798 croak ("resistance out of bounds");
1799 RETVAL = op->resist [rtype];
1800 if (items >= 3)
1801 op->resist [rtype] = newval;
1802 OUTPUT: RETVAL
1803
1804 void set_resistance (object *op, int rtype, int val)
1805 CODE:
1806 if (rtype < 0 || rtype >= NROFATTACKS)
1807 op->resist[rtype] = val;
1808
1809 int need_identify (const object *obj);
1810
1811 int apply_shop_mat (object *shop_mat, object *op);
1812
1813 int move (object *op, int dir, object *originator = op)
1814 CODE:
1815 RETVAL = move_ob (op, dir, originator);
1816 OUTPUT:
1817 RETVAL
1818
1819 void apply (object *applier, object *applied, int flags = 0)
1820 CODE:
1821 manual_apply (applied, applier, flags);
1822
1823 void apply_below (object *op)
1824 CODE:
1825 player_apply_below (op);
1826
1827 void remove (object *op)
1828 CODE:
1829 op->remove ();
1830
1831 void destroy (object *op, int recursive = 0)
1832 CODE:
1833 op->destroy (recursive);
1834
1835 object *cf_object_present_archname_inside (object *op, char *whatstr)
1836
1837 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1838
1839 int cf_object_change_map (object *op, int x, int y, maptile *map)
1840
1841 object *clone (object *op, int recursive = 0)
1842 CODE:
1843 if (recursive)
1844 RETVAL = object_create_clone (op);
1845 else
1846 {
1847 RETVAL = object::create ();
1848 op->copy_to (RETVAL);
1849 }
1850 OUTPUT: RETVAL
1851
1852 int pay_item (object *op, object *buyer)
1853 CODE:
1854 RETVAL = pay_for_item (op, buyer);
1855 OUTPUT: RETVAL
1856
1857 int pay_amount (object *op, uint64 amount)
1858 CODE:
1859 RETVAL = pay_for_amount (amount, op);
1860 OUTPUT: RETVAL
1861
1862 void pay_player (object *op, uint64 amount)
1863
1864 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1865
1866 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1867
1868 void learn_spell (object *op, object *sp, int special_prayer = 0)
1869 CODE:
1870 do_learn_spell (op, sp, special_prayer);
1871
1872 void forget_spell (object *op, object *sp)
1873 CODE:
1874 do_forget_spell (op, query_name (sp));
1875
1876 object *check_for_spell (object *op, char *spellname)
1877 CODE:
1878 RETVAL = check_spell_known (op, spellname);
1879 OUTPUT: RETVAL
1880
1881 int query_money (object *op)
1882 ALIAS: money = 0
1883
1884 int query_cost (object *op, object *who, int flags)
1885 ALIAS: cost = 0
1886
1887 void spring_trap (object *op, object *victim)
1888
1889 int check_trigger (object *op, object *cause)
1890
1891 void drop (object *who, object *op)
1892
1893 void pick_up (object *who, object *op)
1894
1895 object *cf_object_insert_object (object *op, object *container)
1896
1897 object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899 int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901 void update (object *op, int action)
1902 CODE:
1903 update_object (op, action);
1904
1905 object *cf_create_object_by_name (const char *name)
1906
1907 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1908
1909 void player_lvl_adj (object *who, object *skill = 0)
1910
1911 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912
1913 int calc_skill_exp (object *who, object *op, object *skill);
1914
1915 void push_button (object *op);
1916
1917 void use_trigger (object *op);
1918
1919 void add_button_link (object *button, maptile *map, int connected);
1920
1921 void remove_button_link (object *op);
1922
1923
1924 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1925
1926 void cf_fix_object (object *pl)
1927 ALIAS: fix = 0
1928
1929 object *cf_insert_ob_in_ob (object *ob, object *where)
1930
1931 # no clean way to get an object from an archetype - stupid idiotic
1932 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1933
1934 object *new (const char *archetype = 0)
1935 PROTOTYPE: ;$
1936 CODE:
1937 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1938 OUTPUT:
1939 RETVAL
1940
1941 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1942 PROTOTYPE: $$$$$$
1943 CODE:
1944 {
1945 int unused_type;
1946 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1947 }
1948
1949 # syntatic sugar for easier use in event callbacks.
1950 const char *options (object *op)
1951 CODE:
1952 RETVAL = op->name;
1953 OUTPUT:
1954 RETVAL
1955
1956 player *contr (object *op)
1957 CODE:
1958 RETVAL = op->contr;
1959 OUTPUT: RETVAL
1960
1961 const char *get_ob_key_value (object *op, const char *key)
1962
1963 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1964
1965 object *get_nearest_player (object *ob)
1966 ALIAS: nearest_player = 0
1967 PREINIT:
1968 extern object *get_nearest_player (object *);
1969
1970 void rangevector (object *ob, object *other, int flags = 0)
1971 PROTOTYPE: $$;$
1972 PPCODE:
1973 {
1974 rv_vector rv;
1975 get_rangevector (ob, other, &rv, flags);
1976 EXTEND (SP, 5);
1977 PUSHs (newSVuv (rv.distance));
1978 PUSHs (newSViv (rv.distance_x));
1979 PUSHs (newSViv (rv.distance_y));
1980 PUSHs (newSViv (rv.direction));
1981 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1982 }
1983
1984 bool on_same_map_as (object *ob, object *other)
1985 CODE:
1986 RETVAL = on_same_map (ob, other);
1987 OUTPUT: RETVAL
1988
1989 const char *
1990 base_name (object *op, int plural = op->nrof > 1)
1991 CODE:
1992 RETVAL = query_base_name (op, plural);
1993 OUTPUT: RETVAL
1994
1995 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1996
1997 player *player (object *op)
1998 CODE:
1999 RETVAL = op->contr;
2000 OUTPUT: RETVAL
2001
2002 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2003
2004 object *cf_player_send_inventory (object *op)
2005
2006 char *cf_player_get_ip (object *op)
2007 ALIAS: ip = 0
2008
2009 object *cf_player_get_marked_item (object *op)
2010 ALIAS: marked_item = 0
2011
2012 void cf_player_set_marked_item (object *op, object *ob)
2013
2014 partylist *cf_player_get_party (object *op)
2015 ALIAS: party = 0
2016
2017 void cf_player_set_party (object *op, partylist *party)
2018
2019 void kill_player (object *op)
2020
2021 void esrv_update_item (object *op, int what, object *item)
2022 C_ARGS: what, op, item
2023
2024 void clear_los (object *op)
2025
2026 int command_reset (object *op, char *params)
2027
2028 int command_teleport (object *op, char *params)
2029
2030 int command_summon (object *op, char *params)
2031
2032 int command_arrest (object *op, char *params)
2033
2034 int command_kick (object *op, char *params)
2035
2036 int command_banish (object *op, char *params)
2037
2038
2039 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2040
2041 INCLUDE: $PERL genacc player ../include/player.h |
2042
2043 char *
2044 client (player *pl)
2045 CODE:
2046 RETVAL = pl->socket->client;
2047 OUTPUT:
2048 RETVAL
2049
2050 char *
2051 host (player *pl)
2052 CODE:
2053 RETVAL = pl->socket->host;
2054 OUTPUT:
2055 RETVAL
2056
2057 int invoke (player *pl, int event, ...)
2058 CODE:
2059 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2060 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2061 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2062 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2063 OUTPUT: RETVAL
2064
2065 SV *registry (player *pl)
2066
2067 player *cf_player_find (char *name)
2068 PROTOTYPE: $
2069
2070 void cf_player_move (player *pl, int dir)
2071
2072 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2073
2074 player *first ()
2075 CODE:
2076 RETVAL = first_player;
2077 OUTPUT: RETVAL
2078
2079 player *next (player *pl)
2080 CODE:
2081 RETVAL = pl->next;
2082 OUTPUT: RETVAL
2083
2084 bool
2085 cell_visible (player *pl, int dx, int dy)
2086 CODE:
2087 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2
2088 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2];
2089 OUTPUT:
2090 RETVAL
2091
2092 void
2093 buggy_mapscroll (player *pl, int value = 1)
2094 CODE:
2095 pl->socket->buggy_mapscroll = value;
2096
2097 void
2098 send (player *pl, SV *packet)
2099 CODE:
2100 {
2101 STRLEN len;
2102 char *buf = SvPVbyte (packet, len);
2103
2104 pl->socket->send_packet (buf, len);
2105 }
2106
2107 int
2108 listening (player *pl, int new_value = -1)
2109 CODE:
2110 RETVAL = pl->listening;
2111 if (new_value >= 0)
2112 pl->listening = new_value;
2113 OUTPUT:
2114 RETVAL
2115
2116 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2117 PROTOTYPE: $;$$$
2118 PPCODE:
2119 if (GIMME_V != G_VOID)
2120 {
2121 EXTEND (SP, 3);
2122 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2123 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2124 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2125 }
2126 if (map_path) sv_to (map_path, pl->savebed_map);
2127 if (x) sv_to (x, pl->bed_x);
2128 if (y) sv_to (y, pl->bed_y);
2129
2130 void
2131 list ()
2132 PPCODE:
2133 {
2134 player *pl;
2135 for (pl = first_player; pl; pl = pl->next)
2136 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2137 }
2138
2139 bool
2140 peaceful (player *pl, bool new_setting = 0)
2141 PROTOTYPE: $;$
2142 CODE:
2143 RETVAL = pl->peaceful;
2144 if (items > 1)
2145 pl->peaceful = new_setting;
2146 OUTPUT:
2147 RETVAL
2148
2149 living *
2150 orig_stats (player *pl)
2151 CODE:
2152 RETVAL = &pl->orig_stats;
2153 OUTPUT: RETVAL
2154
2155 living *
2156 last_stats (player *pl)
2157 CODE:
2158 RETVAL = &pl->last_stats;
2159 OUTPUT: RETVAL
2160
2161
2162 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2163
2164 maptile *first ()
2165 PROTOTYPE:
2166 CODE:
2167 RETVAL = first_map;
2168 OUTPUT: RETVAL
2169
2170 int invoke (maptile *map, int event, ...)
2171 CODE:
2172 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2175 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2176 OUTPUT: RETVAL
2177
2178 SV *registry (maptile *map)
2179
2180 INCLUDE: $PERL genacc maptile ../include/map.h |
2181
2182 maptile *new (int width, int height)
2183 PROTOTYPE:
2184 CODE:
2185 {
2186 RETVAL = get_empty_map (width, height);
2187 }
2188 OUTPUT:
2189 RETVAL
2190
2191 void delete_map (maptile *map)
2192
2193 void clean_tmp_map (maptile *map)
2194
2195 void play_sound_map (maptile *map, int x, int y, int sound_num)
2196
2197 int out_of_map (maptile *map, int x, int y)
2198
2199 maptile *tile_map (maptile *map, unsigned int dir)
2200 CODE:
2201 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2202 OUTPUT:
2203 RETVAL
2204
2205 char *tile_path (maptile *map, unsigned int dir)
2206 CODE:
2207 if (dir >= 4)
2208 XSRETURN_UNDEF;
2209 RETVAL = map->tile_path [dir];
2210 OUTPUT:
2211 RETVAL
2212
2213 maptile *ready_map_name (char *name, int flags = 0)
2214 PROTOTYPE: $;$
2215 ALIAS:
2216 find = 0
2217 get_map = 1
2218
2219 maptile *has_been_loaded (char *name)
2220 PROTOTYPE: $
2221
2222 int in_memory (maptile *map)
2223 CODE:
2224 RETVAL = map->in_memory;
2225 OUTPUT:
2226 RETVAL
2227
2228 void
2229 trigger (maptile *map, long connection, bool state = true)
2230 CODE:
2231 activate_connection (map, connection, state);
2232
2233 void
2234 get_connection (maptile *map, long connection)
2235 PPCODE:
2236 oblinkpt *obp = get_connection_links (map, connection);
2237 if (obp)
2238 for (objectlink *ol = obp->link; ol; ol = ol->next)
2239 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2240
2241 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2242
2243 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2244
2245 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2246 C_ARGS: str, map, nx, ny
2247
2248 void
2249 cf_map_normalise (maptile *map, int x, int y)
2250 PPCODE:
2251 {
2252 maptile *nmap = 0;
2253 I16 nx = 0, ny = 0;
2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2255
2256 EXTEND (SP, 4);
2257 PUSHs (sv_2mortal (newSViv (flags)));
2258
2259 if (GIMME_V == G_ARRAY)
2260 {
2261 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2262 PUSHs (sv_2mortal (newSViv (nx)));
2263 PUSHs (sv_2mortal (newSViv (ny)));
2264 }
2265 }
2266
2267 void
2268 at (maptile *map, unsigned int x, unsigned int y)
2269 PROTOTYPE: $$$
2270 PPCODE:
2271 {
2272 object *o;
2273 maptile *nmap = 0;
2274 I16 nx, ny;
2275
2276 get_map_flags (map, &nmap, x, y, &nx, &ny);
2277
2278 if (nmap)
2279 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2280 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2281 }
2282
2283 SV *
2284 bot_at (maptile *obj, unsigned int x, unsigned int y)
2285 PROTOTYPE: $$$
2286 ALIAS:
2287 top_at = 1
2288 flags_at = 2
2289 light_at = 3
2290 move_block_at = 4
2291 move_slow_at = 5
2292 move_on_at = 6
2293 move_off_at = 7
2294 INIT:
2295 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2296 CODE:
2297 switch (ix)
2298 {
2299 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2300 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2301 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2302 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2303 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2304 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2305 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2306 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2307 }
2308 OUTPUT:
2309 RETVAL
2310
2311 void fix_walls (maptile *map, int x, int y)
2312
2313 void fix_walls_around (maptile *map, int x, int y)
2314
2315 MODULE = cf PACKAGE = cf::arch
2316
2317 archetype *find (const char *name)
2318 CODE:
2319 RETVAL = archetype::find (name);
2320 OUTPUT:
2321 RETVAL
2322
2323 archetype *first()
2324 PROTOTYPE:
2325 CODE:
2326 RETVAL = first_archetype;
2327 OUTPUT: RETVAL
2328
2329 INCLUDE: $PERL genacc archetype ../include/object.h |
2330
2331 MODULE = cf PACKAGE = cf::party
2332
2333 partylist *first ()
2334 PROTOTYPE:
2335 CODE:
2336 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL
2338
2339 partylist *next (partylist *party)
2340 CODE:
2341 RETVAL = party->next;
2342 OUTPUT: RETVAL
2343
2344 const char *name (partylist *party)
2345 CODE:
2346 RETVAL = party->partyname;
2347 OUTPUT: RETVAL
2348
2349 const char *password (partylist *party)
2350 CODE:
2351 RETVAL = party->passwd;
2352 OUTPUT: RETVAL
2353
2354 MODULE = cf PACKAGE = cf::region
2355
2356 region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362 region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367 const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372 region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377 const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382 const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386
2387 MODULE = cf PACKAGE = cf::living
2388
2389 INCLUDE: $PERL genacc living ../include/living.h |
2390
2391 MODULE = cf PACKAGE = cf::settings
2392
2393 INCLUDE: $PERL genacc Settings ../include/global.h |
2394
2395 MODULE = cf PACKAGE = cf::client_socket
2396
2397 INCLUDE: $PERL genacc client_socket ../include/newserver.h |
2398
2399 int invoke (client_socket *ns, int event, ...)
2400 CODE:
2401 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av));
2405 OUTPUT: RETVAL
2406
2407 SV *registry (client_socket *ns)
2408