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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.81
Committed: Thu Dec 14 21:46:34 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.80: +8 -3 lines
Log Message:
- write() is now independent of server ticks and will be done immediately
- get rid of CORK hack, it is no longer necessary

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 #if IVSIZE >= 8
49 typedef IV val64;
50 # define newSVval64 newSViv
51 # define SvVAL64 SvIV
52 #else
53 typedef double val64;
54 # define newSVval64 newSVnv
55 # define SvVAL64 SvNV
56 #endif
57
58 static f_plug_api gethook = cfapi_get_hooks;
59 static f_plug_api object_set_property = cfapi_object_set_property;
60 static f_plug_api object_insert = cfapi_object_insert;
61
62 static PerlInterpreter *perl;
63
64 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
65
66 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67
68 static SV *
69 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
70 {
71 SV *sv;
72
73 if (!ptr)
74 return &PL_sv_undef;
75
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
78 }
79
80 template<class attachable>
81 SV *
82 newSVattachable (attachable *obj, const char *klass)
83 {
84 if (!obj)
85 return &PL_sv_undef;
86
87 if (!obj->self)
88 obj->self = newSVptr (obj, klass);
89
90 return newSVsv (obj->self);
91 }
92
93 static void
94 clearSVptr (SV *sv)
95 {
96 if (SvROK (sv))
97 sv = SvRV (sv);
98
99 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext);
101 }
102
103 static long
104 SvPTR (SV *sv, const char *klass)
105 {
106 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass);
108
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115 }
116
117 static long
118 SvPTR_ornull (SV *sv, const char *klass)
119 {
120 if (SvOK (sv))
121 return SvPTR (sv, klass);
122 else
123 return 0;
124 }
125
126 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
127 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128 inline SV *to_sv (bool v) { return newSViv (v); }
129 inline SV *to_sv ( signed char v) { return newSViv (v); }
130 inline SV *to_sv (unsigned char v) { return newSViv (v); }
131 inline SV *to_sv ( signed short v) { return newSViv (v); }
132 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133 inline SV *to_sv ( signed int v) { return newSViv (v); }
134 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135 inline SV *to_sv ( signed long v) { return newSViv (v); }
136 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139 inline SV *to_sv (float v) { return newSVnv (v); }
140 inline SV *to_sv (double v) { return newSVnv (v); }
141 inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); }
142 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
143 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
144 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
145 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
146 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
147 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
149
150 inline SV *to_sv (object & v) { return to_sv (&v); }
151 inline SV *to_sv (living & v) { return to_sv (&v); }
152
153 //TODO:
154 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
156
157 inline SV *to_sv (UUID v)
158 {
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162 }
163
164 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179 inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); }
180 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
181 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
182 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
183 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
184 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187
188 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
189 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
190
191 template<class T>
192 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193
194 template<int N>
195 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196
197 inline void sv_to (SV *sv, UUID &v)
198 {
199 unsigned int version;
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203 }
204
205 static SV *
206 newSVdt_va (va_list &ap, data_type type)
207 {
208 SV *sv;
209
210 switch (type)
211 {
212 case DT_INT:
213 sv = newSViv (va_arg (ap, int));
214 break;
215
216 case DT_INT64:
217 sv = newSVval64 ((val64)va_arg (ap, sint64));
218 break;
219
220 case DT_DOUBLE:
221 sv = newSVnv (va_arg (ap, double));
222 break;
223
224 case DT_STRING:
225 {
226 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
228 }
229 break;
230
231 case DT_DATA:
232 {
233 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef;
236 }
237 break;
238
239 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *));
241 break;
242
243 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *));
246 break;
247
248 case DT_SOCKET:
249 sv = to_sv (va_arg (ap, client_socket *));
250 break;
251
252 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *));
254 break;
255
256 case DT_ARCH:
257 sv = to_sv (va_arg (ap, archetype *));
258 break;
259
260 case DT_PARTY:
261 sv = to_sv (va_arg (ap, partylist *));
262 break;
263
264 case DT_REGION:
265 sv = to_sv (va_arg (ap, region *));
266 break;
267
268 default:
269 assert (("unhandled type in newSVdt_va", 0));
270 }
271
272 return sv;
273 }
274
275 static SV *
276 newSVdt (data_type type, ...)
277 {
278 va_list ap;
279
280 va_start (ap, type);
281 SV *sv = newSVdt_va (ap, type);
282 va_end (ap);
283
284 return sv;
285 }
286
287 static SV *
288 newSVcfapi (int type, ...)
289 {
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315 }
316
317 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318
319 SV *
320 registry (attachable_base *ext)
321 {
322 if (!ext->cb)
323 ext->cb = newAV ();
324
325 return newRV_inc ((SV *)ext->cb);
326 }
327
328 void attachable_base::clear ()
329 {
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355 }
356
357 void attachable_base::optimise ()
358 {
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371 }
372
373 void attachable_base::instantiate (data_type type, void *obj)
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395 }
396
397 /////////////////////////////////////////////////////////////////////////////
398
399 void reattach (data_type type, void *obj)
400 {
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419 }
420
421 template<class subclass>
422 void reattach (attachable<subclass> *obj)
423 {
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428 }
429
430 #include "kw_hash.h"
431
432 object_freezer::object_freezer ()
433 : dynbuf (128 * 1024, 64 * 1024)
434 {
435 av = newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 SvREFCNT_dec (av);
441 }
442
443 void object_freezer::put (attachable_base *ext)
444 {
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456 }
457
458 bool object_freezer::save (const char *filename)
459 {
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472 }
473
474 char *object_freezer::as_string ()
475 {
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493 }
494
495 int fprintf (object_freezer &freezer, const char *format, ...)
496 {
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507 }
508
509 int fputs (const char *s, object_freezer &freezer)
510 {
511 freezer.add (s);
512 }
513
514 static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516 object_thawer::object_thawer (const char *filename)
517 {
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562 }
563
564 object_thawer::object_thawer (const char *data, AV *perlav)
565 {
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570 }
571
572 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573 {
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592 }
593
594 object_thawer::~object_thawer ()
595 {
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598 }
599
600 char *fgets (char *s, int n, object_thawer &thawer)
601 {
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623 }
624
625 keyword object_thawer::get_kv ()
626 {
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677 }
678
679 void object_thawer::get (shstr &sh) const
680 {
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688 }
689
690 void object_thawer::get_ml (keyword kend, shstr &sh)
691 {
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730 }
731
732 sint32 object_thawer::get_sint32 () const
733 {
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758 }
759
760 sint64 object_thawer::get_sint64 () const
761 {
762 return last_value ? atoll (last_value) : 0;
763 }
764
765 double object_thawer::get_double () const
766 {
767 return last_value ? atof (last_value) : 0;
768 }
769
770 /////////////////////////////////////////////////////////////////////////////
771
772 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773 {
774 return 0;
775 }
776
777 static CommArray_s rtn_cmd;
778
779 static int
780 runPluginCommand (object *obj, char *params)
781 {
782 return -1;
783 }
784
785 extern "C" void *cfperl_getPluginProperty (int *type, ...)
786 {
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810 }
811
812 extern "C" int cfperl_postInitPlugin ()
813 {
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820 }
821
822 extern "C" int cfperl_closePlugin ()
823 {
824 return 0;
825 }
826
827 void
828 cfperl_init ()
829 {
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
831 perl = perl_alloc ();
832 perl_construct (perl);
833
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835
836 char *argv[] = {
837 "",
838 "-e"
839 "use Event;" // required for bootstrap
840 "cf->bootstrap;" // requiored for datadir :*>
841 "unshift @INC, cf::datadir ();"
842 "require cf;"
843 };
844
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
846 {
847 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE);
849 }
850 }
851
852 void cfperl_main ()
853 {
854 dSP;
855
856 PUSHMARK (SP);
857 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID);
859 }
860
861 static event_klass klass_of[NUM_EVENT_TYPES] = {
862 # define def(type,name) KLASS_ ## type,
863 # include "eventinc.h"
864 # undef def
865 };
866
867 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
868
869 static void
870 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
871 {
872 // event must be in array
873 if (event >= 0 && event <= AvFILLp (registry))
874 {
875 SV *cbs_ = AvARRAY (registry)[event];
876
877 // element must be list of callback entries
878 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
879 {
880 AV *cbs = (AV *)SvRV (cbs_);
881
882 // no callback entries, no callbacks to call
883 if (AvFILLp (cbs) >= 0)
884 {
885 if (!callbacks)
886 {
887 callbacks = newAV ();
888 av_extend (callbacks, 16);
889 }
890
891 // never use SvREFCNT_inc to copy values, but its ok here :)
892 for (int i = 0; i <= AvFILLp (cbs); ++i)
893 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
894 }
895 }
896 }
897 }
898
899 bool cfperl_invoke (event_type event, ...)
900 {
901 data_type dt;
902 va_list ap;
903
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is:
913 // 1. per-object callback
914 // 2. per-class object
915 // 3. per-type callback
916 // 4. global callbacks
917
918 gather_callbacks (callbacks, cb_global, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981
982 // short-circuit processing if no callbacks found/defined
983 if (!callbacks)
984 return 0;
985
986 dSP;
987 ENTER;
988 SAVETMPS;
989
990 PUSHMARK (SP);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
995
996 switch (KLASS_OF (event))
997 {
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1001 }
1002
1003 for (;;)
1004 {
1005 dt = (data_type) va_arg (ap, int);
1006
1007 if (dt == DT_END)
1008 break;
1009
1010 if (dt == DT_AV)
1011 {
1012 AV *av = va_arg (ap, AV *);
1013
1014 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1));
1016 }
1017 else
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 }
1020
1021 va_end (ap);
1022
1023 PUTBACK;
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0;
1028
1029 FREETMPS;
1030 LEAVE;
1031
1032 return count;
1033 }
1034
1035 SV *
1036 cfperl_result (int idx)
1037 {
1038 AV *av = get_av ("cfperl::invoke_results", 0);
1039 if (!av)
1040 return &PL_sv_undef;
1041
1042 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv)
1044 return &PL_sv_undef;
1045
1046 return *sv;
1047 }
1048
1049 int
1050 cfperl_result_INT (int idx)
1051 {
1052 return SvIV (cfperl_result (idx));
1053 }
1054
1055 double
1056 cfperl_result_DOUBLE (int idx)
1057 {
1058 return SvNV (cfperl_result (idx));
1059 }
1060
1061 /////////////////////////////////////////////////////////////////////////////
1062
1063 struct EventAPI *watcher_base::GEventAPI;
1064
1065 static void iow_dispatch (pe_event *ev)
1066 {
1067 iow *w = (iow *)ev->ext_data;
1068 w->call (*w, ((pe_ioevent *)ev)->got);
1069 }
1070
1071 void
1072 iow::alloc ()
1073 {
1074 pe = GEventAPI->new_io (0, 0);
1075
1076 pe->base.callback = (void *)iow_dispatch;
1077 pe->base.ext_data = (void *)this;
1078
1079 pe->fd = -1;
1080 pe->poll = 0;
1081 }
1082
1083 iow &
1084 iow::fd (int fd)
1085 {
1086 pe->fd = fd;
1087
1088 return *this;
1089 }
1090
1091 int
1092 iow::poll ()
1093 {
1094 return pe->poll;
1095 }
1096
1097 iow &
1098 iow::poll (int events)
1099 {
1100 if (pe->poll != events)
1101 {
1102 if (pe->poll) stop ();
1103 pe->poll = events;
1104 if (pe->poll) start ();
1105 }
1106
1107 return *this;
1108 }
1109
1110 MODULE = cf PACKAGE = cf PREFIX = cf_
1111
1112 BOOT:
1113 {
1114 HV *stash = gv_stashpv ("cf", 1);
1115
1116 I_EVENT_API (PACKAGE);
1117 watcher_base::GEventAPI = GEventAPI;
1118
1119 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1120
1121 static const struct {
1122 const char *name;
1123 IV iv;
1124 } *civ, const_iv[] = {
1125 # define const_iv(name) { # name, (IV)name },
1126 const_iv (llevError)
1127 const_iv (llevInfo)
1128 const_iv (llevDebug)
1129 const_iv (llevMonster)
1130
1131 const_iv (MAX_TIME)
1132 const_iv (PLAYER)
1133 const_iv (TRANSPORT)
1134 const_iv (ROD)
1135 const_iv (TREASURE)
1136 const_iv (POTION)
1137 const_iv (FOOD)
1138 const_iv (POISON)
1139 const_iv (BOOK)
1140 const_iv (CLOCK)
1141 const_iv (LIGHTNING)
1142 const_iv (ARROW)
1143 const_iv (BOW)
1144 const_iv (WEAPON)
1145 const_iv (ARMOUR)
1146 const_iv (PEDESTAL)
1147 const_iv (ALTAR)
1148 const_iv (LOCKED_DOOR)
1149 const_iv (SPECIAL_KEY)
1150 const_iv (MAP)
1151 const_iv (DOOR)
1152 const_iv (KEY)
1153 const_iv (TIMED_GATE)
1154 const_iv (TRIGGER)
1155 const_iv (GRIMREAPER)
1156 const_iv (MAGIC_EAR)
1157 const_iv (TRIGGER_BUTTON)
1158 const_iv (TRIGGER_ALTAR)
1159 const_iv (TRIGGER_PEDESTAL)
1160 const_iv (SHIELD)
1161 const_iv (HELMET)
1162 const_iv (HORN)
1163 const_iv (MONEY)
1164 const_iv (CLASS)
1165 const_iv (GRAVESTONE)
1166 const_iv (AMULET)
1167 const_iv (PLAYERMOVER)
1168 const_iv (TELEPORTER)
1169 const_iv (CREATOR)
1170 const_iv (SKILL)
1171 const_iv (EXPERIENCE)
1172 const_iv (EARTHWALL)
1173 const_iv (GOLEM)
1174 const_iv (THROWN_OBJ)
1175 const_iv (BLINDNESS)
1176 const_iv (GOD)
1177 const_iv (DETECTOR)
1178 const_iv (TRIGGER_MARKER)
1179 const_iv (DEAD_OBJECT)
1180 const_iv (DRINK)
1181 const_iv (MARKER)
1182 const_iv (HOLY_ALTAR)
1183 const_iv (PLAYER_CHANGER)
1184 const_iv (BATTLEGROUND)
1185 const_iv (PEACEMAKER)
1186 const_iv (GEM)
1187 const_iv (FIREWALL)
1188 const_iv (ANVIL)
1189 const_iv (CHECK_INV)
1190 const_iv (MOOD_FLOOR)
1191 const_iv (EXIT)
1192 const_iv (ENCOUNTER)
1193 const_iv (SHOP_FLOOR)
1194 const_iv (SHOP_MAT)
1195 const_iv (RING)
1196 const_iv (FLOOR)
1197 const_iv (FLESH)
1198 const_iv (INORGANIC)
1199 const_iv (SKILL_TOOL)
1200 const_iv (LIGHTER)
1201 const_iv (TRAP_PART)
1202 const_iv (WALL)
1203 const_iv (LIGHT_SOURCE)
1204 const_iv (MISC_OBJECT)
1205 const_iv (MONSTER)
1206 const_iv (SPAWN_GENERATOR)
1207 const_iv (LAMP)
1208 const_iv (DUPLICATOR)
1209 const_iv (TOOL)
1210 const_iv (SPELLBOOK)
1211 const_iv (BUILDFAC)
1212 const_iv (CLOAK)
1213 const_iv (SPINNER)
1214 const_iv (GATE)
1215 const_iv (BUTTON)
1216 const_iv (CF_HANDLE)
1217 const_iv (HOLE)
1218 const_iv (TRAPDOOR)
1219 const_iv (SIGN)
1220 const_iv (BOOTS)
1221 const_iv (GLOVES)
1222 const_iv (SPELL)
1223 const_iv (SPELL_EFFECT)
1224 const_iv (CONVERTER)
1225 const_iv (BRACERS)
1226 const_iv (POISONING)
1227 const_iv (SAVEBED)
1228 const_iv (POISONCLOUD)
1229 const_iv (FIREHOLES)
1230 const_iv (WAND)
1231 const_iv (SCROLL)
1232 const_iv (DIRECTOR)
1233 const_iv (GIRDLE)
1234 const_iv (FORCE)
1235 const_iv (POTION_EFFECT)
1236 const_iv (EVENT_CONNECTOR)
1237 const_iv (CLOSE_CON)
1238 const_iv (CONTAINER)
1239 const_iv (ARMOUR_IMPROVER)
1240 const_iv (WEAPON_IMPROVER)
1241 const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP)
1243 const_iv (IDENTIFY_ALTAR)
1244 const_iv (MENU)
1245 const_iv (RUNE)
1246 const_iv (TRAP)
1247 const_iv (POWER_CRYSTAL)
1248 const_iv (CORPSE)
1249 const_iv (DISEASE)
1250 const_iv (SYMPTOM)
1251 const_iv (BUILDER)
1252 const_iv (MATERIAL)
1253 const_iv (ITEM_TRANSFORMER)
1254 const_iv (QUEST)
1255
1256 const_iv (NUM_SUBTYPES)
1257
1258 const_iv (ST_BD_BUILD)
1259 const_iv (ST_BD_REMOVE)
1260
1261 const_iv (ST_MAT_FLOOR)
1262 const_iv (ST_MAT_WALL)
1263 const_iv (ST_MAT_ITEM)
1264
1265 const_iv (AT_PHYSICAL)
1266 const_iv (AT_MAGIC)
1267 const_iv (AT_FIRE)
1268 const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD)
1270 const_iv (AT_CONFUSION)
1271 const_iv (AT_ACID)
1272 const_iv (AT_DRAIN)
1273 const_iv (AT_WEAPONMAGIC)
1274 const_iv (AT_GHOSTHIT)
1275 const_iv (AT_POISON)
1276 const_iv (AT_SLOW)
1277 const_iv (AT_PARALYZE)
1278 const_iv (AT_TURN_UNDEAD)
1279 const_iv (AT_FEAR)
1280 const_iv (AT_CANCELLATION)
1281 const_iv (AT_DEPLETE)
1282 const_iv (AT_DEATH)
1283 const_iv (AT_CHAOS)
1284 const_iv (AT_COUNTERSPELL)
1285 const_iv (AT_GODPOWER)
1286 const_iv (AT_HOLYWORD)
1287 const_iv (AT_BLIND)
1288 const_iv (AT_INTERNAL)
1289 const_iv (AT_LIFE_STEALING)
1290 const_iv (AT_DISEASE)
1291
1292 const_iv (WEAP_HIT)
1293 const_iv (WEAP_SLASH)
1294 const_iv (WEAP_PIERCE)
1295 const_iv (WEAP_CLEAVE)
1296 const_iv (WEAP_SLICE)
1297 const_iv (WEAP_STAB)
1298 const_iv (WEAP_WHIP)
1299 const_iv (WEAP_CRUSH)
1300 const_iv (WEAP_BLUD)
1301
1302 const_iv (FLAG_ALIVE)
1303 const_iv (FLAG_WIZ)
1304 const_iv (FLAG_REMOVED)
1305 const_iv (FLAG_FREED)
1306 const_iv (FLAG_WAS_WIZ)
1307 const_iv (FLAG_APPLIED)
1308 const_iv (FLAG_UNPAID)
1309 const_iv (FLAG_USE_SHIELD)
1310 const_iv (FLAG_NO_PICK)
1311 const_iv (FLAG_ANIMATE)
1312 const_iv (FLAG_MONSTER)
1313 const_iv (FLAG_FRIENDLY)
1314 const_iv (FLAG_GENERATOR)
1315 const_iv (FLAG_IS_THROWN)
1316 const_iv (FLAG_AUTO_APPLY)
1317 const_iv (FLAG_TREASURE)
1318 const_iv (FLAG_PLAYER_SOLD)
1319 const_iv (FLAG_SEE_INVISIBLE)
1320 const_iv (FLAG_CAN_ROLL)
1321 const_iv (FLAG_OVERLAY_FLOOR)
1322 const_iv (FLAG_IS_TURNABLE)
1323 const_iv (FLAG_IS_USED_UP)
1324 const_iv (FLAG_IDENTIFIED)
1325 const_iv (FLAG_REFLECTING)
1326 const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING)
1328 const_iv (FLAG_HITBACK)
1329 const_iv (FLAG_STARTEQUIP)
1330 const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_UNDEAD)
1332 const_iv (FLAG_SCARED)
1333 const_iv (FLAG_UNAGGRESSIVE)
1334 const_iv (FLAG_REFL_MISSILE)
1335 const_iv (FLAG_REFL_SPELL)
1336 const_iv (FLAG_NO_MAGIC)
1337 const_iv (FLAG_NO_FIX_PLAYER)
1338 const_iv (FLAG_IS_LIGHTABLE)
1339 const_iv (FLAG_TEAR_DOWN)
1340 const_iv (FLAG_RUN_AWAY)
1341 const_iv (FLAG_PICK_UP)
1342 const_iv (FLAG_UNIQUE)
1343 const_iv (FLAG_NO_DROP)
1344 const_iv (FLAG_WIZCAST)
1345 const_iv (FLAG_CAST_SPELL)
1346 const_iv (FLAG_USE_SCROLL)
1347 const_iv (FLAG_USE_RANGE)
1348 const_iv (FLAG_USE_BOW)
1349 const_iv (FLAG_USE_ARMOUR)
1350 const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING)
1352 const_iv (FLAG_READY_RANGE)
1353 const_iv (FLAG_READY_BOW)
1354 const_iv (FLAG_XRAYS)
1355 const_iv (FLAG_NO_APPLY)
1356 const_iv (FLAG_IS_FLOOR)
1357 const_iv (FLAG_LIFESAVE)
1358 const_iv (FLAG_NO_STRENGTH)
1359 const_iv (FLAG_SLEEP)
1360 const_iv (FLAG_STAND_STILL)
1361 const_iv (FLAG_RANDOM_MOVE)
1362 const_iv (FLAG_ONLY_ATTACK)
1363 const_iv (FLAG_CONFUSED)
1364 const_iv (FLAG_STEALTH)
1365 const_iv (FLAG_WIZPASS)
1366 const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED)
1368 const_iv (FLAG_DAMNED)
1369 const_iv (FLAG_SEE_ANYWHERE)
1370 const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED)
1372 const_iv (FLAG_CAN_USE_SKILL)
1373 const_iv (FLAG_BEEN_APPLIED)
1374 const_iv (FLAG_READY_SCROLL)
1375 const_iv (FLAG_USE_ROD)
1376 const_iv (FLAG_USE_HORN)
1377 const_iv (FLAG_MAKE_INVIS)
1378 const_iv (FLAG_INV_LOCKED)
1379 const_iv (FLAG_IS_WOODED)
1380 const_iv (FLAG_IS_HILLY)
1381 const_iv (FLAG_READY_SKILL)
1382 const_iv (FLAG_READY_WEAPON)
1383 const_iv (FLAG_NO_SKILL_IDENT)
1384 const_iv (FLAG_BLIND)
1385 const_iv (FLAG_SEE_IN_DARK)
1386 const_iv (FLAG_IS_CAULDRON)
1387 const_iv (FLAG_NO_STEAL)
1388 const_iv (FLAG_ONE_HIT)
1389 const_iv (FLAG_CLIENT_SENT)
1390 const_iv (FLAG_BERSERK)
1391 const_iv (FLAG_NEUTRAL)
1392 const_iv (FLAG_NO_ATTACK)
1393 const_iv (FLAG_NO_DAMAGE)
1394 const_iv (FLAG_OBJ_ORIGINAL)
1395 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1396 const_iv (FLAG_ACTIVATE_ON_PUSH)
1397 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1398 const_iv (FLAG_IS_WATER)
1399 const_iv (FLAG_CONTENT_ON_GEN)
1400 const_iv (FLAG_IS_A_TEMPLATE)
1401 const_iv (FLAG_IS_BUILDABLE)
1402 const_iv (FLAG_AFK)
1403
1404 const_iv (NDI_BLACK)
1405 const_iv (NDI_WHITE)
1406 const_iv (NDI_NAVY)
1407 const_iv (NDI_RED)
1408 const_iv (NDI_ORANGE)
1409 const_iv (NDI_BLUE)
1410 const_iv (NDI_DK_ORANGE)
1411 const_iv (NDI_GREEN)
1412 const_iv (NDI_LT_GREEN)
1413 const_iv (NDI_GREY)
1414 const_iv (NDI_BROWN)
1415 const_iv (NDI_GOLD)
1416 const_iv (NDI_TAN)
1417 const_iv (NDI_MAX_COLOR)
1418 const_iv (NDI_COLOR_MASK)
1419 const_iv (NDI_UNIQUE)
1420 const_iv (NDI_ALL)
1421
1422 const_iv (UPD_LOCATION)
1423 const_iv (UPD_FLAGS)
1424 const_iv (UPD_WEIGHT)
1425 const_iv (UPD_FACE)
1426 const_iv (UPD_NAME)
1427 const_iv (UPD_ANIM)
1428 const_iv (UPD_ANIMSPEED)
1429 const_iv (UPD_NROF)
1430
1431 const_iv (UPD_SP_MANA)
1432 const_iv (UPD_SP_GRACE)
1433 const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (F_APPLIED)
1436 const_iv (F_LOCATION)
1437 const_iv (F_UNPAID)
1438 const_iv (F_MAGIC)
1439 const_iv (F_CURSED)
1440 const_iv (F_DAMNED)
1441 const_iv (F_OPEN)
1442 const_iv (F_NOPICK)
1443 const_iv (F_LOCKED)
1444
1445 const_iv (F_BUY)
1446 const_iv (F_SHOP)
1447 const_iv (F_SELL)
1448
1449 const_iv (P_BLOCKSVIEW)
1450 const_iv (P_NO_MAGIC)
1451 const_iv (P_IS_ALIVE)
1452 const_iv (P_NO_CLERIC)
1453 const_iv (P_NEED_UPDATE)
1454 const_iv (P_NO_ERROR)
1455 const_iv (P_OUT_OF_MAP)
1456 const_iv (P_NEW_MAP)
1457
1458 const_iv (UP_OBJ_INSERT)
1459 const_iv (UP_OBJ_REMOVE)
1460 const_iv (UP_OBJ_CHANGE)
1461 const_iv (UP_OBJ_FACE)
1462
1463 const_iv (INS_NO_MERGE)
1464 const_iv (INS_ABOVE_FLOOR_ONLY)
1465 const_iv (INS_NO_WALK_ON)
1466 const_iv (INS_ON_TOP)
1467 const_iv (INS_BELOW_ORIGINATOR)
1468 const_iv (INS_MAP_LOAD)
1469
1470 const_iv (WILL_APPLY_HANDLE)
1471 const_iv (WILL_APPLY_TREASURE)
1472 const_iv (WILL_APPLY_EARTHWALL)
1473 const_iv (WILL_APPLY_DOOR)
1474 const_iv (WILL_APPLY_FOOD)
1475
1476 const_iv (SAVE_MODE)
1477 const_iv (SAVE_DIR_MODE)
1478
1479 const_iv (M_PAPER)
1480 const_iv (M_IRON)
1481 const_iv (M_GLASS)
1482 const_iv (M_LEATHER)
1483 const_iv (M_WOOD)
1484 const_iv (M_ORGANIC)
1485 const_iv (M_STONE)
1486 const_iv (M_CLOTH)
1487 const_iv (M_ADAMANT)
1488 const_iv (M_LIQUID)
1489 const_iv (M_SOFT_METAL)
1490 const_iv (M_BONE)
1491 const_iv (M_ICE)
1492 const_iv (M_SPECIAL)
1493
1494 const_iv (SK_EXP_ADD_SKILL)
1495 const_iv (SK_EXP_TOTAL)
1496 const_iv (SK_EXP_NONE)
1497 const_iv (SK_SUBTRACT_SKILL_EXP)
1498 const_iv (SK_EXP_SKILL_ONLY)
1499
1500 const_iv (SK_LOCKPICKING)
1501 const_iv (SK_HIDING)
1502 const_iv (SK_SMITHERY)
1503 const_iv (SK_BOWYER)
1504 const_iv (SK_JEWELER)
1505 const_iv (SK_ALCHEMY)
1506 const_iv (SK_STEALING)
1507 const_iv (SK_LITERACY)
1508 const_iv (SK_BARGAINING)
1509 const_iv (SK_JUMPING)
1510 const_iv (SK_DET_MAGIC)
1511 const_iv (SK_ORATORY)
1512 const_iv (SK_SINGING)
1513 const_iv (SK_DET_CURSE)
1514 const_iv (SK_FIND_TRAPS)
1515 const_iv (SK_MEDITATION)
1516 const_iv (SK_PUNCHING)
1517 const_iv (SK_FLAME_TOUCH)
1518 const_iv (SK_KARATE)
1519 const_iv (SK_CLIMBING)
1520 const_iv (SK_WOODSMAN)
1521 const_iv (SK_INSCRIPTION)
1522 const_iv (SK_ONE_HANDED_WEAPON)
1523 const_iv (SK_MISSILE_WEAPON)
1524 const_iv (SK_THROWING)
1525 const_iv (SK_USE_MAGIC_ITEM)
1526 const_iv (SK_DISARM_TRAPS)
1527 const_iv (SK_SET_TRAP)
1528 const_iv (SK_THAUMATURGY)
1529 const_iv (SK_PRAYING)
1530 const_iv (SK_CLAWING)
1531 const_iv (SK_LEVITATION)
1532 const_iv (SK_SUMMONING)
1533 const_iv (SK_PYROMANCY)
1534 const_iv (SK_EVOCATION)
1535 const_iv (SK_SORCERY)
1536 const_iv (SK_TWO_HANDED_WEAPON)
1537 const_iv (SK_SPARK_TOUCH)
1538 const_iv (SK_SHIVER)
1539 const_iv (SK_ACID_SPLASH)
1540 const_iv (SK_POISON_NAIL)
1541
1542 const_iv (SOUND_NEW_PLAYER)
1543 const_iv (SOUND_FIRE_ARROW)
1544 const_iv (SOUND_LEARN_SPELL)
1545 const_iv (SOUND_FUMBLE_SPELL)
1546 const_iv (SOUND_WAND_POOF)
1547 const_iv (SOUND_OPEN_DOOR)
1548 const_iv (SOUND_PUSH_PLAYER)
1549 const_iv (SOUND_PLAYER_HITS1)
1550 const_iv (SOUND_PLAYER_HITS2)
1551 const_iv (SOUND_PLAYER_HITS3)
1552 const_iv (SOUND_PLAYER_HITS4)
1553 const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2)
1555 const_iv (SOUND_PLAYER_IS_HIT3)
1556 const_iv (SOUND_PLAYER_KILLS)
1557 const_iv (SOUND_PET_IS_KILLED)
1558 const_iv (SOUND_PLAYER_DIES)
1559 const_iv (SOUND_OB_EVAPORATE)
1560 const_iv (SOUND_OB_EXPLODE)
1561 const_iv (SOUND_CLOCK)
1562 const_iv (SOUND_TURN_HANDLE)
1563 const_iv (SOUND_FALL_HOLE)
1564 const_iv (SOUND_DRINK_POISON)
1565 const_iv (SOUND_CAST_SPELL_0)
1566
1567 const_iv (PREFER_LOW)
1568 const_iv (PREFER_HIGH)
1569
1570 const_iv (ATNR_PHYSICAL)
1571 const_iv (ATNR_MAGIC)
1572 const_iv (ATNR_FIRE)
1573 const_iv (ATNR_ELECTRICITY)
1574 const_iv (ATNR_COLD)
1575 const_iv (ATNR_CONFUSION)
1576 const_iv (ATNR_ACID)
1577 const_iv (ATNR_DRAIN)
1578 const_iv (ATNR_WEAPONMAGIC)
1579 const_iv (ATNR_GHOSTHIT)
1580 const_iv (ATNR_POISON)
1581 const_iv (ATNR_SLOW)
1582 const_iv (ATNR_PARALYZE)
1583 const_iv (ATNR_TURN_UNDEAD)
1584 const_iv (ATNR_FEAR)
1585 const_iv (ATNR_CANCELLATION)
1586 const_iv (ATNR_DEPLETE)
1587 const_iv (ATNR_DEATH)
1588 const_iv (ATNR_CHAOS)
1589 const_iv (ATNR_COUNTERSPELL)
1590 const_iv (ATNR_GODPOWER)
1591 const_iv (ATNR_HOLYWORD)
1592 const_iv (ATNR_BLIND)
1593 const_iv (ATNR_INTERNAL)
1594 const_iv (ATNR_LIFE_STEALING)
1595 const_iv (ATNR_DISEASE)
1596
1597 const_iv (MAP_FLUSH)
1598 const_iv (MAP_PLAYER_UNIQUE)
1599 const_iv (MAP_BLOCK)
1600 const_iv (MAP_STYLE)
1601 const_iv (MAP_OVERLAY)
1602
1603 const_iv (MAP_IN_MEMORY)
1604 const_iv (MAP_SWAPPED)
1605 const_iv (MAP_LOADING)
1606 const_iv (MAP_SAVING)
1607
1608 const_iv (KLASS_GLOBAL)
1609 const_iv (KLASS_OBJECT)
1610 const_iv (KLASS_PLAYER)
1611 const_iv (KLASS_MAP)
1612 };
1613
1614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1616
1617 static const struct {
1618 const char *name;
1619 int skip;
1620 IV klass;
1621 IV iv;
1622 } *eiv, event_iv[] = {
1623 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1624 # include "eventinc.h"
1625 # undef def
1626 };
1627
1628 AV *av = get_av ("cf::EVENT", 1);
1629
1630 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1631 {
1632 AV *event = newAV ();
1633 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1634 av_push (event, newSViv (eiv->klass));
1635 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1636 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1637 }
1638 }
1639
1640 void _init_vars ()
1641 CODE:
1642 cb_global = get_av ("cf::CB_GLOBAL", 1);
1643 cb_object = get_av ("cf::CB_OBJECT", 1);
1644 cb_player = get_av ("cf::CB_PLAYER", 1);
1645 cb_type = get_av ("cf::CB_TYPE" , 1);
1646 cb_map = get_av ("cf::CB_MAP" , 1);
1647
1648 void _global_reattach ()
1649 CODE:
1650 {
1651 // reattach to all attachable objects in the game.
1652 for (player *pl = first_player; pl; pl = pl->next)
1653 reattach (pl);
1654
1655 for (maptile *map = first_map; map; map = map->next)
1656 reattach (map);
1657
1658 for (object *op = object::first; op; op = op->next)
1659 reattach (op);
1660 }
1661
1662 bool
1663 add_client_socket (int fd, const char *peername)
1664
1665 NV floor (NV x)
1666
1667 NV ceil (NV x)
1668
1669 void server_tick ()
1670
1671 void
1672 LOG (int level, char *msg)
1673 PROTOTYPE: $$
1674 C_ARGS: (LogLevel)level, "%s", msg
1675
1676 char *path_combine (char *base, char *path)
1677 PROTOTYPE: $$
1678
1679 char *path_combine_and_normalize (char *base, char *path)
1680 PROTOTYPE: $$
1681
1682 const char *
1683 get_maps_directory (char *path)
1684 PROTOTYPE: $
1685 ALIAS: maps_directory = 0
1686 CODE:
1687 RETVAL = create_pathname (path);
1688 OUTPUT: RETVAL
1689
1690 void
1691 sub_generation_inc ()
1692 CODE:
1693 PL_sub_generation++;
1694
1695 char *
1696 mapdir ()
1697 PROTOTYPE:
1698 ALIAS:
1699 mapdir = 0
1700 uniquedir = 1
1701 tmpdir = 2
1702 confdir = 3
1703 localdir = 4
1704 playerdir = 5
1705 datadir = 6
1706 CODE:
1707 switch (ix)
1708 {
1709 case 0: RETVAL = settings.mapdir ; break;
1710 case 1: RETVAL = settings.uniquedir; break;
1711 case 2: RETVAL = settings.tmpdir ; break;
1712 case 3: RETVAL = settings.confdir ; break;
1713 case 4: RETVAL = settings.localdir ; break;
1714 case 5: RETVAL = settings.playerdir; break;
1715 case 6: RETVAL = settings.datadir ; break;
1716 }
1717 OUTPUT: RETVAL
1718
1719 void _exit (int status = 0)
1720
1721 int find_animation (char *text)
1722 PROTOTYPE: $
1723
1724 int random_roll (int min, int max, object *op, int goodbad);
1725
1726 const char *cost_string_from_value(uint64 cost, int approx = 0)
1727
1728 int invoke (int event, ...)
1729 CODE:
1730 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1731 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1732 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1733 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1734 OUTPUT: RETVAL
1735
1736 int
1737 exp_to_level (val64 exp)
1738 CODE:
1739 {
1740 int i = 0;
1741
1742 RETVAL = settings.max_level;
1743
1744 for (i = 1; i <= settings.max_level; i++)
1745 {
1746 if (levels[i] > exp)
1747 {
1748 RETVAL = i - 1;
1749 break;
1750 }
1751 }
1752 }
1753 OUTPUT: RETVAL
1754
1755 val64
1756 level_to_min_exp (int level)
1757 CODE:
1758 if (level > settings.max_level)
1759 RETVAL = levels[settings.max_level];
1760 else if (level < 1)
1761 RETVAL = 0;
1762 else
1763 RETVAL = levels[level];
1764 OUTPUT: RETVAL
1765
1766 SV *
1767 resistance_to_string (int atnr)
1768 CODE:
1769 if (atnr >= 0 && atnr < NROFATTACKS)
1770 RETVAL = newSVpv (resist_plus[atnr], 0);
1771 else
1772 XSRETURN_UNDEF;
1773 OUTPUT: RETVAL
1774
1775 int
1776 _valid (SV *obj)
1777 CODE:
1778 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1779 OUTPUT:
1780 RETVAL
1781
1782 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783
1784 INCLUDE: $PERL genacc object ../include/object.h |
1785
1786 int invoke (object *op, int event, ...)
1787 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1792 OUTPUT: RETVAL
1793
1794 SV *registry (object *op)
1795
1796 void mortals ()
1797 PPCODE:
1798 EXTEND (SP, object::mortals.size ());
1799 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1800 PUSHs (to_sv (*i));
1801
1802 object *first ()
1803 CODE:
1804 RETVAL = object::first;
1805 OUTPUT: RETVAL
1806
1807 # missing properties
1808
1809 int flag (object *op, int flag, int value = 1)
1810 PROTOTYPE: $$;$
1811 CODE:
1812 RETVAL = QUERY_FLAG (op, flag);
1813 if (items >= 3)
1814 if (value)
1815 SET_FLAG (op, flag);
1816 else
1817 CLEAR_FLAG (op, flag);
1818 OUTPUT: RETVAL
1819
1820 object *head (object *op)
1821 PROTOTYPE: $
1822 CODE:
1823 RETVAL = op->head ? op->head : op;
1824 OUTPUT: RETVAL
1825
1826 int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = !op->head;
1830 OUTPUT: RETVAL
1831
1832 void
1833 inv (object *obj)
1834 PROTOTYPE: $
1835 PPCODE:
1836 {
1837 object *o;
1838 for (o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1840 }
1841
1842 object *find_best_object_match (object *op, const char *match)
1843
1844 object *find_marked_object (object *op)
1845
1846 int resistance (object *op, int rtype, int newval = 0)
1847 CODE:
1848 if (rtype < 0 || rtype >= NROFATTACKS)
1849 croak ("resistance out of bounds");
1850 RETVAL = op->resist [rtype];
1851 if (items >= 3)
1852 op->resist [rtype] = newval;
1853 OUTPUT: RETVAL
1854
1855 void set_resistance (object *op, int rtype, int val)
1856 CODE:
1857 if (rtype < 0 || rtype >= NROFATTACKS)
1858 op->resist[rtype] = val;
1859
1860 int need_identify (const object *obj);
1861
1862 int apply_shop_mat (object *shop_mat, object *op);
1863
1864 int move (object *op, int dir, object *originator = op)
1865 CODE:
1866 RETVAL = move_ob (op, dir, originator);
1867 OUTPUT:
1868 RETVAL
1869
1870 void apply (object *applier, object *applied, int flags = 0)
1871 CODE:
1872 manual_apply (applied, applier, flags);
1873
1874 void apply_below (object *op)
1875 CODE:
1876 player_apply_below (op);
1877
1878 void remove (object *op)
1879 CODE:
1880 op->remove ();
1881
1882 void destroy (object *op, int recursive = 0)
1883 CODE:
1884 op->destroy (recursive);
1885
1886 object *cf_object_present_archname_inside (object *op, char *whatstr)
1887
1888 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889
1890 int cf_object_change_map (object *op, int x, int y, maptile *map)
1891
1892 object *clone (object *op, int recursive = 0)
1893 CODE:
1894 if (recursive)
1895 RETVAL = object_create_clone (op);
1896 else
1897 {
1898 RETVAL = object::create ();
1899 op->copy_to (RETVAL);
1900 }
1901 OUTPUT: RETVAL
1902
1903 int pay_item (object *op, object *buyer)
1904 CODE:
1905 RETVAL = pay_for_item (op, buyer);
1906 OUTPUT: RETVAL
1907
1908 int pay_amount (object *op, uint64 amount)
1909 CODE:
1910 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL
1912
1913 void pay_player (object *op, uint64 amount)
1914
1915 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1916
1917 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1918
1919 void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE:
1921 do_learn_spell (op, sp, special_prayer);
1922
1923 void forget_spell (object *op, object *sp)
1924 CODE:
1925 do_forget_spell (op, query_name (sp));
1926
1927 object *check_for_spell (object *op, char *spellname)
1928 CODE:
1929 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL
1931
1932 int query_money (object *op)
1933 ALIAS: money = 0
1934
1935 int query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0
1937
1938 void spring_trap (object *op, object *victim)
1939
1940 int check_trigger (object *op, object *cause)
1941
1942 void drop (object *who, object *op)
1943
1944 void pick_up (object *who, object *op)
1945
1946 object *cf_object_insert_object (object *op, object *container)
1947
1948 object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950 int cf_object_teleport (object *op, maptile *map, int x, int y)
1951
1952 void update (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955
1956 object *cf_create_object_by_name (const char *name)
1957
1958 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1959
1960 void player_lvl_adj (object *who, object *skill = 0)
1961
1962 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963
1964 int calc_skill_exp (object *who, object *op, object *skill);
1965
1966 void push_button (object *op);
1967
1968 void use_trigger (object *op);
1969
1970 void add_button_link (object *button, maptile *map, int connected);
1971
1972 void remove_button_link (object *op);
1973
1974
1975 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977 void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979
1980 object *cf_insert_ob_in_ob (object *ob, object *where)
1981
1982 # no clean way to get an object from an archetype - stupid idiotic
1983 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984
1985 object *new (const char *archetype = 0)
1986 PROTOTYPE: ;$
1987 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1989 OUTPUT:
1990 RETVAL
1991
1992 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$
1994 CODE:
1995 {
1996 int unused_type;
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998 }
1999
2000 # syntatic sugar for easier use in event callbacks.
2001 const char *options (object *op)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006
2007 player *contr (object *op)
2008 CODE:
2009 RETVAL = op->contr;
2010 OUTPUT: RETVAL
2011
2012 const char *get_ob_key_value (object *op, const char *key)
2013
2014 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2015
2016 object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0
2018 PREINIT:
2019 extern object *get_nearest_player (object *);
2020
2021 void rangevector (object *ob, object *other, int flags = 0)
2022 PROTOTYPE: $$;$
2023 PPCODE:
2024 {
2025 rv_vector rv;
2026 get_rangevector (ob, other, &rv, flags);
2027 EXTEND (SP, 5);
2028 PUSHs (newSVuv (rv.distance));
2029 PUSHs (newSViv (rv.distance_x));
2030 PUSHs (newSViv (rv.distance_y));
2031 PUSHs (newSViv (rv.direction));
2032 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2033 }
2034
2035 bool on_same_map_as (object *ob, object *other)
2036 CODE:
2037 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL
2039
2040 const char *
2041 base_name (object *op, int plural = op->nrof > 1)
2042 CODE:
2043 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL
2045
2046 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2047
2048 player *player (object *op)
2049 CODE:
2050 RETVAL = op->contr;
2051 OUTPUT: RETVAL
2052
2053 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054
2055 object *cf_player_send_inventory (object *op)
2056
2057 char *cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060 object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063 void cf_player_set_marked_item (object *op, object *ob)
2064
2065 partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068 void cf_player_set_party (object *op, partylist *party)
2069
2070 void kill_player (object *op)
2071
2072 void esrv_update_item (object *op, int what, object *item)
2073 C_ARGS: what, op, item
2074
2075 void clear_los (object *op)
2076
2077 int command_reset (object *op, char *params)
2078
2079 int command_teleport (object *op, char *params)
2080
2081 int command_summon (object *op, char *params)
2082
2083 int command_arrest (object *op, char *params)
2084
2085 int command_kick (object *op, char *params)
2086
2087 int command_banish (object *op, char *params)
2088
2089
2090 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2091
2092 INCLUDE: $PERL genacc player ../include/player.h |
2093
2094 char *
2095 client (player *pl)
2096 CODE:
2097 RETVAL = pl->socket->client;
2098 OUTPUT:
2099 RETVAL
2100
2101 char *
2102 host (player *pl)
2103 CODE:
2104 RETVAL = pl->socket->host;
2105 OUTPUT:
2106 RETVAL
2107
2108 int invoke (player *pl, int event, ...)
2109 CODE:
2110 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2111 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2112 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2113 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2114 OUTPUT: RETVAL
2115
2116 SV *registry (player *pl)
2117
2118 player *cf_player_find (char *name)
2119 PROTOTYPE: $
2120
2121 void cf_player_move (player *pl, int dir)
2122
2123 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2124
2125 player *first ()
2126 CODE:
2127 RETVAL = first_player;
2128 OUTPUT: RETVAL
2129
2130 player *next (player *pl)
2131 CODE:
2132 RETVAL = pl->next;
2133 OUTPUT: RETVAL
2134
2135 bool
2136 cell_visible (player *pl, int dx, int dy)
2137 CODE:
2138 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2
2139 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2];
2140 OUTPUT:
2141 RETVAL
2142
2143 void
2144 buggy_mapscroll (player *pl, int value = 1)
2145 CODE:
2146 pl->socket->buggy_mapscroll = value;
2147
2148 void
2149 send (player *pl, SV *packet)
2150 CODE:
2151 {
2152 STRLEN len;
2153 char *buf = SvPVbyte (packet, len);
2154
2155 pl->socket->send_packet (buf, len);
2156 }
2157
2158 int
2159 listening (player *pl, int new_value = -1)
2160 CODE:
2161 RETVAL = pl->listening;
2162 if (new_value >= 0)
2163 pl->listening = new_value;
2164 OUTPUT:
2165 RETVAL
2166
2167 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2168 PROTOTYPE: $;$$$
2169 PPCODE:
2170 if (GIMME_V != G_VOID)
2171 {
2172 EXTEND (SP, 3);
2173 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2174 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2175 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2176 }
2177 if (map_path) sv_to (map_path, pl->savebed_map);
2178 if (x) sv_to (x, pl->bed_x);
2179 if (y) sv_to (y, pl->bed_y);
2180
2181 void
2182 list ()
2183 PPCODE:
2184 {
2185 player *pl;
2186 for (pl = first_player; pl; pl = pl->next)
2187 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2188 }
2189
2190 bool
2191 peaceful (player *pl, bool new_setting = 0)
2192 PROTOTYPE: $;$
2193 CODE:
2194 RETVAL = pl->peaceful;
2195 if (items > 1)
2196 pl->peaceful = new_setting;
2197 OUTPUT:
2198 RETVAL
2199
2200 living *
2201 orig_stats (player *pl)
2202 CODE:
2203 RETVAL = &pl->orig_stats;
2204 OUTPUT: RETVAL
2205
2206 living *
2207 last_stats (player *pl)
2208 CODE:
2209 RETVAL = &pl->last_stats;
2210 OUTPUT: RETVAL
2211
2212
2213 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2214
2215 maptile *first ()
2216 PROTOTYPE:
2217 CODE:
2218 RETVAL = first_map;
2219 OUTPUT: RETVAL
2220
2221 int invoke (maptile *map, int event, ...)
2222 CODE:
2223 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2225 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2226 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2227 OUTPUT: RETVAL
2228
2229 SV *registry (maptile *map)
2230
2231 INCLUDE: $PERL genacc maptile ../include/map.h |
2232
2233 maptile *new (int width, int height)
2234 PROTOTYPE:
2235 CODE:
2236 {
2237 RETVAL = get_empty_map (width, height);
2238 }
2239 OUTPUT:
2240 RETVAL
2241
2242 void delete_map (maptile *map)
2243
2244 void clean_tmp_map (maptile *map)
2245
2246 void play_sound_map (maptile *map, int x, int y, int sound_num)
2247
2248 int out_of_map (maptile *map, int x, int y)
2249
2250 maptile *tile_map (maptile *map, unsigned int dir)
2251 CODE:
2252 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2253 OUTPUT:
2254 RETVAL
2255
2256 char *tile_path (maptile *map, unsigned int dir)
2257 CODE:
2258 if (dir >= 4)
2259 XSRETURN_UNDEF;
2260 RETVAL = map->tile_path [dir];
2261 OUTPUT:
2262 RETVAL
2263
2264 maptile *ready_map_name (char *name, int flags = 0)
2265 PROTOTYPE: $;$
2266 ALIAS:
2267 find = 0
2268 get_map = 1
2269
2270 maptile *has_been_loaded (char *name)
2271 PROTOTYPE: $
2272
2273 int in_memory (maptile *map)
2274 CODE:
2275 RETVAL = map->in_memory;
2276 OUTPUT:
2277 RETVAL
2278
2279 void
2280 trigger (maptile *map, long connection, bool state = true)
2281 CODE:
2282 activate_connection (map, connection, state);
2283
2284 void
2285 get_connection (maptile *map, long connection)
2286 PPCODE:
2287 oblinkpt *obp = get_connection_links (map, connection);
2288 if (obp)
2289 for (objectlink *ol = obp->link; ol; ol = ol->next)
2290 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2291
2292 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2293
2294 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2295
2296 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2297 C_ARGS: str, map, nx, ny
2298
2299 void
2300 cf_map_normalise (maptile *map, int x, int y)
2301 PPCODE:
2302 {
2303 maptile *nmap = 0;
2304 I16 nx = 0, ny = 0;
2305 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2306
2307 EXTEND (SP, 4);
2308 PUSHs (sv_2mortal (newSViv (flags)));
2309
2310 if (GIMME_V == G_ARRAY)
2311 {
2312 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2313 PUSHs (sv_2mortal (newSViv (nx)));
2314 PUSHs (sv_2mortal (newSViv (ny)));
2315 }
2316 }
2317
2318 void
2319 at (maptile *map, unsigned int x, unsigned int y)
2320 PROTOTYPE: $$$
2321 PPCODE:
2322 {
2323 object *o;
2324 maptile *nmap = 0;
2325 I16 nx, ny;
2326
2327 get_map_flags (map, &nmap, x, y, &nx, &ny);
2328
2329 if (nmap)
2330 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2331 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2332 }
2333
2334 SV *
2335 bot_at (maptile *obj, unsigned int x, unsigned int y)
2336 PROTOTYPE: $$$
2337 ALIAS:
2338 top_at = 1
2339 flags_at = 2
2340 light_at = 3
2341 move_block_at = 4
2342 move_slow_at = 5
2343 move_on_at = 6
2344 move_off_at = 7
2345 INIT:
2346 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2347 CODE:
2348 switch (ix)
2349 {
2350 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2351 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2352 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2353 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2354 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2355 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2356 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2357 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2358 }
2359 OUTPUT:
2360 RETVAL
2361
2362 void fix_walls (maptile *map, int x, int y)
2363
2364 void fix_walls_around (maptile *map, int x, int y)
2365
2366 MODULE = cf PACKAGE = cf::arch
2367
2368 archetype *find (const char *name)
2369 CODE:
2370 RETVAL = archetype::find (name);
2371 OUTPUT:
2372 RETVAL
2373
2374 archetype *first()
2375 PROTOTYPE:
2376 CODE:
2377 RETVAL = first_archetype;
2378 OUTPUT: RETVAL
2379
2380 INCLUDE: $PERL genacc archetype ../include/object.h |
2381
2382 MODULE = cf PACKAGE = cf::party
2383
2384 partylist *first ()
2385 PROTOTYPE:
2386 CODE:
2387 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL
2389
2390 partylist *next (partylist *party)
2391 CODE:
2392 RETVAL = party->next;
2393 OUTPUT: RETVAL
2394
2395 const char *name (partylist *party)
2396 CODE:
2397 RETVAL = party->partyname;
2398 OUTPUT: RETVAL
2399
2400 const char *password (partylist *party)
2401 CODE:
2402 RETVAL = party->passwd;
2403 OUTPUT: RETVAL
2404
2405 MODULE = cf PACKAGE = cf::region
2406
2407 region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413 region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418 const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423 region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428 const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433 const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437
2438 MODULE = cf PACKAGE = cf::living
2439
2440 INCLUDE: $PERL genacc living ../include/living.h |
2441
2442 MODULE = cf PACKAGE = cf::settings
2443
2444 INCLUDE: $PERL genacc Settings ../include/global.h |
2445
2446 MODULE = cf PACKAGE = cf::client_socket
2447
2448 INCLUDE: $PERL genacc client_socket ../include/newserver.h |
2449
2450 int invoke (client_socket *ns, int event, ...)
2451 CODE:
2452 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET");
2453 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2454 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2455 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av));
2456 OUTPUT: RETVAL
2457
2458 SV *registry (client_socket *ns)
2459