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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.92
Committed: Wed Dec 20 12:13:47 2006 UTC (17 years, 5 months ago) by elmex
Branch: MAIN
Changes since 1.91: +1 -2 lines
Log Message:
removed TRAP_PART, renamed WALL to BUILDABLE_WALL to reflect the usage
of this type these days and fixed generic destroyer not to remove
players and other objects that can crash the server (hopefully).

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 #if IVSIZE >= 8
49 typedef IV val64;
50 # define newSVval64 newSViv
51 # define SvVAL64 SvIV
52 #else
53 typedef double val64;
54 # define newSVval64 newSVnv
55 # define SvVAL64 SvNV
56 #endif
57
58 static f_plug_api gethook = cfapi_get_hooks;
59 static f_plug_api object_set_property = cfapi_object_set_property;
60 static f_plug_api object_insert = cfapi_object_insert;
61
62 static PerlInterpreter *perl;
63
64 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
65
66 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67
68 static SV *
69 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
70 {
71 SV *sv;
72
73 if (!ptr)
74 return &PL_sv_undef;
75
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
78 }
79
80 template<class attachable>
81 SV *
82 newSVattachable (attachable *obj, const char *klass)
83 {
84 if (!obj)
85 return &PL_sv_undef;
86
87 if (!obj->self)
88 obj->self = newSVptr (obj, klass);
89
90 return newSVsv (obj->self);
91 }
92
93 static void
94 clearSVptr (SV *sv)
95 {
96 if (SvROK (sv))
97 sv = SvRV (sv);
98
99 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext);
101 }
102
103 static long
104 SvPTR (SV *sv, const char *klass)
105 {
106 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass);
108
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115 }
116
117 static long
118 SvPTR_ornull (SV *sv, const char *klass)
119 {
120 if (SvOK (sv))
121 return SvPTR (sv, klass);
122 else
123 return 0;
124 }
125
126 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
127 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128 inline SV *to_sv (bool v) { return newSViv (v); }
129 inline SV *to_sv ( signed char v) { return newSViv (v); }
130 inline SV *to_sv (unsigned char v) { return newSViv (v); }
131 inline SV *to_sv ( signed short v) { return newSViv (v); }
132 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133 inline SV *to_sv ( signed int v) { return newSViv (v); }
134 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135 inline SV *to_sv ( signed long v) { return newSViv (v); }
136 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139 inline SV *to_sv (float v) { return newSVnv (v); }
140 inline SV *to_sv (double v) { return newSVnv (v); }
141 inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); }
142 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
143 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
144 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
145 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
146 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
147 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
149
150 inline SV *to_sv (object & v) { return to_sv (&v); }
151 inline SV *to_sv (living & v) { return to_sv (&v); }
152
153 //TODO:
154 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
156
157 inline SV *to_sv (UUID v)
158 {
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162 }
163
164 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179 inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); }
180 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
181 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
182 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
183 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
184 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187
188 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
189 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
190
191 template<class T>
192 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193
194 template<int N>
195 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196
197 inline void sv_to (SV *sv, UUID &v)
198 {
199 unsigned int version;
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203 }
204
205 static SV *
206 newSVdt_va (va_list &ap, data_type type)
207 {
208 SV *sv;
209
210 switch (type)
211 {
212 case DT_INT:
213 sv = newSViv (va_arg (ap, int));
214 break;
215
216 case DT_INT64:
217 sv = newSVval64 ((val64)va_arg (ap, sint64));
218 break;
219
220 case DT_DOUBLE:
221 sv = newSVnv (va_arg (ap, double));
222 break;
223
224 case DT_STRING:
225 {
226 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
228 }
229 break;
230
231 case DT_DATA:
232 {
233 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef;
236 }
237 break;
238
239 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *));
241 break;
242
243 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *));
246 break;
247
248 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client *));
250 break;
251
252 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *));
254 break;
255
256 case DT_ARCH:
257 sv = to_sv (va_arg (ap, archetype *));
258 break;
259
260 case DT_PARTY:
261 sv = to_sv (va_arg (ap, partylist *));
262 break;
263
264 case DT_REGION:
265 sv = to_sv (va_arg (ap, region *));
266 break;
267
268 default:
269 assert (("unhandled type in newSVdt_va", 0));
270 }
271
272 return sv;
273 }
274
275 static SV *
276 newSVdt (data_type type, ...)
277 {
278 va_list ap;
279
280 va_start (ap, type);
281 SV *sv = newSVdt_va (ap, type);
282 va_end (ap);
283
284 return sv;
285 }
286
287 static SV *
288 newSVcfapi (int type, ...)
289 {
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315 }
316
317 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318
319 SV *
320 registry (attachable_base *ext)
321 {
322 if (!ext->cb)
323 ext->cb = newAV ();
324
325 return newRV_inc ((SV *)ext->cb);
326 }
327
328 void attachable_base::clear ()
329 {
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355 }
356
357 void attachable_base::optimise ()
358 {
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371 }
372
373 void attachable_base::instantiate (data_type type, void *obj)
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395 }
396
397 /////////////////////////////////////////////////////////////////////////////
398
399 void reattach (data_type type, void *obj)
400 {
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419 }
420
421 template<class subclass>
422 void reattach (attachable<subclass> *obj)
423 {
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428 }
429
430 #include "kw_hash.h"
431
432 object_freezer::object_freezer ()
433 : dynbuf (128 * 1024, 64 * 1024)
434 {
435 av = newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 SvREFCNT_dec (av);
441 }
442
443 void object_freezer::put (attachable_base *ext)
444 {
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456 }
457
458 bool object_freezer::save (const char *filename)
459 {
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472 }
473
474 char *object_freezer::as_string ()
475 {
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493 }
494
495 int fprintf (object_freezer &freezer, const char *format, ...)
496 {
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507 }
508
509 int fputs (const char *s, object_freezer &freezer)
510 {
511 freezer.add (s);
512 }
513
514 static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516 object_thawer::object_thawer (const char *filename)
517 {
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562 }
563
564 object_thawer::object_thawer (const char *data, AV *perlav)
565 {
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570 }
571
572 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573 {
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592 }
593
594 object_thawer::~object_thawer ()
595 {
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598 }
599
600 char *fgets (char *s, int n, object_thawer &thawer)
601 {
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623 }
624
625 keyword object_thawer::get_kv ()
626 {
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677 }
678
679 void object_thawer::get (shstr &sh) const
680 {
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688 }
689
690 void object_thawer::get_ml (keyword kend, shstr &sh)
691 {
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730 }
731
732 sint32 object_thawer::get_sint32 () const
733 {
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758 }
759
760 sint64 object_thawer::get_sint64 () const
761 {
762 return last_value ? atoll (last_value) : 0;
763 }
764
765 double object_thawer::get_double () const
766 {
767 return last_value ? atof (last_value) : 0;
768 }
769
770 /////////////////////////////////////////////////////////////////////////////
771
772 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773 {
774 return 0;
775 }
776
777 static CommArray_s rtn_cmd;
778
779 static int
780 runPluginCommand (object *obj, char *params)
781 {
782 return -1;
783 }
784
785 extern "C" void *cfperl_getPluginProperty (int *type, ...)
786 {
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810 }
811
812 extern "C" int cfperl_postInitPlugin ()
813 {
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820 }
821
822 extern "C" int cfperl_closePlugin ()
823 {
824 return 0;
825 }
826
827 void
828 cfperl_init ()
829 {
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
831 perl = perl_alloc ();
832 perl_construct (perl);
833
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835
836 char *argv[] = {
837 "",
838 "-e"
839 "use Event;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();"
842 "require cf;"
843 };
844
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
846 {
847 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE);
849 }
850 }
851
852 void cfperl_main ()
853 {
854 dSP;
855
856 PUSHMARK (SP);
857 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID);
859 }
860
861 static event_klass klass_of[NUM_EVENT_TYPES] = {
862 # define def(type,name) KLASS_ ## type,
863 # include "eventinc.h"
864 # undef def
865 };
866
867 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
868
869 static void
870 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
871 {
872 // event must be in array
873 if (event >= 0 && event <= AvFILLp (registry))
874 {
875 SV *cbs_ = AvARRAY (registry)[event];
876
877 // element must be list of callback entries
878 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
879 {
880 AV *cbs = (AV *)SvRV (cbs_);
881
882 // no callback entries, no callbacks to call
883 if (AvFILLp (cbs) >= 0)
884 {
885 if (!callbacks)
886 {
887 callbacks = newAV ();
888 av_extend (callbacks, 16);
889 }
890
891 // never use SvREFCNT_inc to copy values, but its ok here :)
892 for (int i = 0; i <= AvFILLp (cbs); ++i)
893 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
894 }
895 }
896 }
897 }
898
899 bool cfperl_invoke (event_type event, ...)
900 {
901 data_type dt;
902 va_list ap;
903
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is:
913 // 1. per-object callback
914 // 2. per-class object
915 // 3. per-type callback
916 // 4. global callbacks
917
918 gather_callbacks (callbacks, cb_global, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981
982 // short-circuit processing if no callbacks found/defined
983 if (!callbacks)
984 return 0;
985
986 dSP;
987 ENTER;
988 SAVETMPS;
989
990 PUSHMARK (SP);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
995
996 switch (KLASS_OF (event))
997 {
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1001 }
1002
1003 for (;;)
1004 {
1005 dt = (data_type) va_arg (ap, int);
1006
1007 if (dt == DT_END)
1008 break;
1009
1010 if (dt == DT_AV)
1011 {
1012 AV *av = va_arg (ap, AV *);
1013
1014 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1));
1016 }
1017 else
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 }
1020
1021 va_end (ap);
1022
1023 PUTBACK;
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0;
1028
1029 FREETMPS;
1030 LEAVE;
1031
1032 return count;
1033 }
1034
1035 SV *
1036 cfperl_result (int idx)
1037 {
1038 AV *av = get_av ("cfperl::invoke_results", 0);
1039 if (!av)
1040 return &PL_sv_undef;
1041
1042 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv)
1044 return &PL_sv_undef;
1045
1046 return *sv;
1047 }
1048
1049 int
1050 cfperl_result_INT (int idx)
1051 {
1052 return SvIV (cfperl_result (idx));
1053 }
1054
1055 double
1056 cfperl_result_DOUBLE (int idx)
1057 {
1058 return SvNV (cfperl_result (idx));
1059 }
1060
1061 /////////////////////////////////////////////////////////////////////////////
1062
1063 struct EventAPI *watcher_base::GEventAPI;
1064
1065 static void iw_dispatch (pe_event *ev)
1066 {
1067 iw *w = (iw *)ev->ext_data;
1068 w->call (*w);
1069 }
1070
1071 void
1072 iw::alloc ()
1073 {
1074 pe = GEventAPI->new_idle (0, 0);
1075
1076 pe->base.callback = (void *)iw_dispatch;
1077 pe->base.ext_data = (void *)this;
1078 }
1079
1080 static void iow_dispatch (pe_event *ev)
1081 {
1082 iow *w = (iow *)ev->ext_data;
1083 w->call (*w, ((pe_ioevent *)ev)->got);
1084 }
1085
1086 void
1087 iow::alloc ()
1088 {
1089 pe = GEventAPI->new_io (0, 0);
1090
1091 pe->base.callback = (void *)iow_dispatch;
1092 pe->base.ext_data = (void *)this;
1093
1094 pe->fd = -1;
1095 pe->poll = 0;
1096 }
1097
1098 void
1099 iow::fd (int fd)
1100 {
1101 pe->fd = fd;
1102 }
1103
1104 int
1105 iow::poll ()
1106 {
1107 return pe->poll;
1108 }
1109
1110 void
1111 iow::poll (int events)
1112 {
1113 if (pe->poll != events)
1114 {
1115 if (pe->poll) stop ();
1116 pe->poll = events;
1117 if (pe->poll) start ();
1118 }
1119 }
1120
1121 MODULE = cf PACKAGE = cf PREFIX = cf_
1122
1123 BOOT:
1124 {
1125 HV *stash = gv_stashpv ("cf", 1);
1126
1127 I_EVENT_API (PACKAGE);
1128 watcher_base::GEventAPI = GEventAPI;
1129
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1131
1132 static const struct {
1133 const char *name;
1134 IV iv;
1135 } *civ, const_iv[] = {
1136 # define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError)
1138 const_iv (llevInfo)
1139 const_iv (llevDebug)
1140 const_iv (llevMonster)
1141
1142 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK)
1152 const_iv (ARROW)
1153 const_iv (BOW)
1154 const_iv (WEAPON)
1155 const_iv (ARMOUR)
1156 const_iv (PEDESTAL)
1157 const_iv (ALTAR)
1158 const_iv (LOCKED_DOOR)
1159 const_iv (SPECIAL_KEY)
1160 const_iv (MAP)
1161 const_iv (DOOR)
1162 const_iv (KEY)
1163 const_iv (TIMED_GATE)
1164 const_iv (TRIGGER)
1165 const_iv (GRIMREAPER)
1166 const_iv (MAGIC_EAR)
1167 const_iv (TRIGGER_BUTTON)
1168 const_iv (TRIGGER_ALTAR)
1169 const_iv (TRIGGER_PEDESTAL)
1170 const_iv (SHIELD)
1171 const_iv (HELMET)
1172 const_iv (HORN)
1173 const_iv (MONEY)
1174 const_iv (CLASS)
1175 const_iv (GRAVESTONE)
1176 const_iv (AMULET)
1177 const_iv (PLAYERMOVER)
1178 const_iv (TELEPORTER)
1179 const_iv (CREATOR)
1180 const_iv (SKILL)
1181 const_iv (EARTHWALL)
1182 const_iv (GOLEM)
1183 const_iv (THROWN_OBJ)
1184 const_iv (BLINDNESS)
1185 const_iv (GOD)
1186 const_iv (DETECTOR)
1187 const_iv (TRIGGER_MARKER)
1188 const_iv (DEAD_OBJECT)
1189 const_iv (DRINK)
1190 const_iv (MARKER)
1191 const_iv (HOLY_ALTAR)
1192 const_iv (PLAYER_CHANGER)
1193 const_iv (BATTLEGROUND)
1194 const_iv (PEACEMAKER)
1195 const_iv (GEM)
1196 const_iv (FIREWALL)
1197 const_iv (ANVIL)
1198 const_iv (CHECK_INV)
1199 const_iv (MOOD_FLOOR)
1200 const_iv (EXIT)
1201 const_iv (ENCOUNTER)
1202 const_iv (SHOP_FLOOR)
1203 const_iv (SHOP_MAT)
1204 const_iv (RING)
1205 const_iv (FLOOR)
1206 const_iv (FLESH)
1207 const_iv (INORGANIC)
1208 const_iv (SKILL_TOOL)
1209 const_iv (LIGHTER)
1210 const_iv (BUILDABLE_WALL)
1211 const_iv (LIGHT_SOURCE)
1212 const_iv (MISC_OBJECT)
1213 const_iv (MONSTER)
1214 const_iv (SPAWN_GENERATOR)
1215 const_iv (LAMP)
1216 const_iv (DUPLICATOR)
1217 const_iv (TOOL)
1218 const_iv (SPELLBOOK)
1219 const_iv (BUILDFAC)
1220 const_iv (CLOAK)
1221 const_iv (SPINNER)
1222 const_iv (GATE)
1223 const_iv (BUTTON)
1224 const_iv (CF_HANDLE)
1225 const_iv (HOLE)
1226 const_iv (TRAPDOOR)
1227 const_iv (SIGN)
1228 const_iv (BOOTS)
1229 const_iv (GLOVES)
1230 const_iv (SPELL)
1231 const_iv (SPELL_EFFECT)
1232 const_iv (CONVERTER)
1233 const_iv (BRACERS)
1234 const_iv (POISONING)
1235 const_iv (SAVEBED)
1236 const_iv (POISONCLOUD)
1237 const_iv (FIREHOLES)
1238 const_iv (WAND)
1239 const_iv (SCROLL)
1240 const_iv (DIRECTOR)
1241 const_iv (GIRDLE)
1242 const_iv (FORCE)
1243 const_iv (POTION_EFFECT)
1244 const_iv (EVENT_CONNECTOR)
1245 const_iv (CLOSE_CON)
1246 const_iv (CONTAINER)
1247 const_iv (ARMOUR_IMPROVER)
1248 const_iv (WEAPON_IMPROVER)
1249 const_iv (SKILLSCROLL)
1250 const_iv (DEEP_SWAMP)
1251 const_iv (IDENTIFY_ALTAR)
1252 const_iv (MENU)
1253 const_iv (RUNE)
1254 const_iv (TRAP)
1255 const_iv (POWER_CRYSTAL)
1256 const_iv (CORPSE)
1257 const_iv (DISEASE)
1258 const_iv (SYMPTOM)
1259 const_iv (BUILDER)
1260 const_iv (MATERIAL)
1261 const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD)
1266 const_iv (ST_BD_REMOVE)
1267
1268 const_iv (ST_MAT_FLOOR)
1269 const_iv (ST_MAT_WALL)
1270 const_iv (ST_MAT_ITEM)
1271
1272 const_iv (AT_PHYSICAL)
1273 const_iv (AT_MAGIC)
1274 const_iv (AT_FIRE)
1275 const_iv (AT_ELECTRICITY)
1276 const_iv (AT_COLD)
1277 const_iv (AT_CONFUSION)
1278 const_iv (AT_ACID)
1279 const_iv (AT_DRAIN)
1280 const_iv (AT_WEAPONMAGIC)
1281 const_iv (AT_GHOSTHIT)
1282 const_iv (AT_POISON)
1283 const_iv (AT_SLOW)
1284 const_iv (AT_PARALYZE)
1285 const_iv (AT_TURN_UNDEAD)
1286 const_iv (AT_FEAR)
1287 const_iv (AT_CANCELLATION)
1288 const_iv (AT_DEPLETE)
1289 const_iv (AT_DEATH)
1290 const_iv (AT_CHAOS)
1291 const_iv (AT_COUNTERSPELL)
1292 const_iv (AT_GODPOWER)
1293 const_iv (AT_HOLYWORD)
1294 const_iv (AT_BLIND)
1295 const_iv (AT_INTERNAL)
1296 const_iv (AT_LIFE_STEALING)
1297 const_iv (AT_DISEASE)
1298
1299 const_iv (WEAP_HIT)
1300 const_iv (WEAP_SLASH)
1301 const_iv (WEAP_PIERCE)
1302 const_iv (WEAP_CLEAVE)
1303 const_iv (WEAP_SLICE)
1304 const_iv (WEAP_STAB)
1305 const_iv (WEAP_WHIP)
1306 const_iv (WEAP_CRUSH)
1307 const_iv (WEAP_BLUD)
1308
1309 const_iv (FLAG_ALIVE)
1310 const_iv (FLAG_WIZ)
1311 const_iv (FLAG_REMOVED)
1312 const_iv (FLAG_FREED)
1313 const_iv (FLAG_WAS_WIZ)
1314 const_iv (FLAG_APPLIED)
1315 const_iv (FLAG_UNPAID)
1316 const_iv (FLAG_USE_SHIELD)
1317 const_iv (FLAG_NO_PICK)
1318 const_iv (FLAG_ANIMATE)
1319 const_iv (FLAG_MONSTER)
1320 const_iv (FLAG_FRIENDLY)
1321 const_iv (FLAG_GENERATOR)
1322 const_iv (FLAG_IS_THROWN)
1323 const_iv (FLAG_AUTO_APPLY)
1324 const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE)
1326 const_iv (FLAG_CAN_ROLL)
1327 const_iv (FLAG_OVERLAY_FLOOR)
1328 const_iv (FLAG_IS_TURNABLE)
1329 const_iv (FLAG_IS_USED_UP)
1330 const_iv (FLAG_IDENTIFIED)
1331 const_iv (FLAG_REFLECTING)
1332 const_iv (FLAG_CHANGING)
1333 const_iv (FLAG_SPLITTING)
1334 const_iv (FLAG_HITBACK)
1335 const_iv (FLAG_STARTEQUIP)
1336 const_iv (FLAG_BLOCKSVIEW)
1337 const_iv (FLAG_UNDEAD)
1338 const_iv (FLAG_SCARED)
1339 const_iv (FLAG_UNAGGRESSIVE)
1340 const_iv (FLAG_REFL_MISSILE)
1341 const_iv (FLAG_REFL_SPELL)
1342 const_iv (FLAG_NO_MAGIC)
1343 const_iv (FLAG_NO_FIX_PLAYER)
1344 const_iv (FLAG_IS_LIGHTABLE)
1345 const_iv (FLAG_TEAR_DOWN)
1346 const_iv (FLAG_RUN_AWAY)
1347 const_iv (FLAG_PICK_UP)
1348 const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP)
1350 const_iv (FLAG_WIZCAST)
1351 const_iv (FLAG_CAST_SPELL)
1352 const_iv (FLAG_USE_SCROLL)
1353 const_iv (FLAG_USE_RANGE)
1354 const_iv (FLAG_USE_BOW)
1355 const_iv (FLAG_USE_ARMOUR)
1356 const_iv (FLAG_USE_WEAPON)
1357 const_iv (FLAG_USE_RING)
1358 const_iv (FLAG_READY_RANGE)
1359 const_iv (FLAG_READY_BOW)
1360 const_iv (FLAG_XRAYS)
1361 const_iv (FLAG_NO_APPLY)
1362 const_iv (FLAG_IS_FLOOR)
1363 const_iv (FLAG_LIFESAVE)
1364 const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP)
1366 const_iv (FLAG_STAND_STILL)
1367 const_iv (FLAG_RANDOM_MOVE)
1368 const_iv (FLAG_ONLY_ATTACK)
1369 const_iv (FLAG_CONFUSED)
1370 const_iv (FLAG_STEALTH)
1371 const_iv (FLAG_WIZPASS)
1372 const_iv (FLAG_IS_LINKED)
1373 const_iv (FLAG_CURSED)
1374 const_iv (FLAG_DAMNED)
1375 const_iv (FLAG_SEE_ANYWHERE)
1376 const_iv (FLAG_KNOWN_MAGICAL)
1377 const_iv (FLAG_KNOWN_CURSED)
1378 const_iv (FLAG_CAN_USE_SKILL)
1379 const_iv (FLAG_BEEN_APPLIED)
1380 const_iv (FLAG_READY_SCROLL)
1381 const_iv (FLAG_USE_ROD)
1382 const_iv (FLAG_USE_HORN)
1383 const_iv (FLAG_MAKE_INVIS)
1384 const_iv (FLAG_INV_LOCKED)
1385 const_iv (FLAG_IS_WOODED)
1386 const_iv (FLAG_IS_HILLY)
1387 const_iv (FLAG_READY_SKILL)
1388 const_iv (FLAG_READY_WEAPON)
1389 const_iv (FLAG_NO_SKILL_IDENT)
1390 const_iv (FLAG_BLIND)
1391 const_iv (FLAG_SEE_IN_DARK)
1392 const_iv (FLAG_IS_CAULDRON)
1393 const_iv (FLAG_NO_STEAL)
1394 const_iv (FLAG_ONE_HIT)
1395 const_iv (FLAG_CLIENT_SENT)
1396 const_iv (FLAG_BERSERK)
1397 const_iv (FLAG_NEUTRAL)
1398 const_iv (FLAG_NO_ATTACK)
1399 const_iv (FLAG_NO_DAMAGE)
1400 const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1402 const_iv (FLAG_ACTIVATE_ON_PUSH)
1403 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1404 const_iv (FLAG_IS_WATER)
1405 const_iv (FLAG_CONTENT_ON_GEN)
1406 const_iv (FLAG_IS_A_TEMPLATE)
1407 const_iv (FLAG_IS_BUILDABLE)
1408 const_iv (FLAG_AFK)
1409
1410 const_iv (NDI_BLACK)
1411 const_iv (NDI_WHITE)
1412 const_iv (NDI_NAVY)
1413 const_iv (NDI_RED)
1414 const_iv (NDI_ORANGE)
1415 const_iv (NDI_BLUE)
1416 const_iv (NDI_DK_ORANGE)
1417 const_iv (NDI_GREEN)
1418 const_iv (NDI_LT_GREEN)
1419 const_iv (NDI_GREY)
1420 const_iv (NDI_BROWN)
1421 const_iv (NDI_GOLD)
1422 const_iv (NDI_TAN)
1423 const_iv (NDI_MAX_COLOR)
1424 const_iv (NDI_COLOR_MASK)
1425 const_iv (NDI_UNIQUE)
1426 const_iv (NDI_ALL)
1427
1428 const_iv (UPD_LOCATION)
1429 const_iv (UPD_FLAGS)
1430 const_iv (UPD_WEIGHT)
1431 const_iv (UPD_FACE)
1432 const_iv (UPD_NAME)
1433 const_iv (UPD_ANIM)
1434 const_iv (UPD_ANIMSPEED)
1435 const_iv (UPD_NROF)
1436
1437 const_iv (UPD_SP_MANA)
1438 const_iv (UPD_SP_GRACE)
1439 const_iv (UPD_SP_DAMAGE)
1440
1441 const_iv (F_APPLIED)
1442 const_iv (F_LOCATION)
1443 const_iv (F_UNPAID)
1444 const_iv (F_MAGIC)
1445 const_iv (F_CURSED)
1446 const_iv (F_DAMNED)
1447 const_iv (F_OPEN)
1448 const_iv (F_NOPICK)
1449 const_iv (F_LOCKED)
1450
1451 const_iv (F_BUY)
1452 const_iv (F_SHOP)
1453 const_iv (F_SELL)
1454
1455 const_iv (P_BLOCKSVIEW)
1456 const_iv (P_PLAYER)
1457 const_iv (P_NO_MAGIC)
1458 const_iv (P_IS_ALIVE)
1459 const_iv (P_NO_CLERIC)
1460 const_iv (P_NEED_UPDATE)
1461 const_iv (P_OUT_OF_MAP)
1462 const_iv (P_NEW_MAP)
1463
1464 const_iv (UP_OBJ_INSERT)
1465 const_iv (UP_OBJ_REMOVE)
1466 const_iv (UP_OBJ_CHANGE)
1467 const_iv (UP_OBJ_FACE)
1468
1469 const_iv (INS_NO_MERGE)
1470 const_iv (INS_ABOVE_FLOOR_ONLY)
1471 const_iv (INS_NO_WALK_ON)
1472 const_iv (INS_ON_TOP)
1473 const_iv (INS_BELOW_ORIGINATOR)
1474 const_iv (INS_MAP_LOAD)
1475
1476 const_iv (WILL_APPLY_HANDLE)
1477 const_iv (WILL_APPLY_TREASURE)
1478 const_iv (WILL_APPLY_EARTHWALL)
1479 const_iv (WILL_APPLY_DOOR)
1480 const_iv (WILL_APPLY_FOOD)
1481
1482 const_iv (SAVE_MODE)
1483 const_iv (SAVE_DIR_MODE)
1484
1485 const_iv (M_PAPER)
1486 const_iv (M_IRON)
1487 const_iv (M_GLASS)
1488 const_iv (M_LEATHER)
1489 const_iv (M_WOOD)
1490 const_iv (M_ORGANIC)
1491 const_iv (M_STONE)
1492 const_iv (M_CLOTH)
1493 const_iv (M_ADAMANT)
1494 const_iv (M_LIQUID)
1495 const_iv (M_SOFT_METAL)
1496 const_iv (M_BONE)
1497 const_iv (M_ICE)
1498 const_iv (M_SPECIAL)
1499
1500 const_iv (SK_EXP_ADD_SKILL)
1501 const_iv (SK_EXP_TOTAL)
1502 const_iv (SK_EXP_NONE)
1503 const_iv (SK_SUBTRACT_SKILL_EXP)
1504 const_iv (SK_EXP_SKILL_ONLY)
1505
1506 const_iv (SK_LOCKPICKING)
1507 const_iv (SK_HIDING)
1508 const_iv (SK_SMITHERY)
1509 const_iv (SK_BOWYER)
1510 const_iv (SK_JEWELER)
1511 const_iv (SK_ALCHEMY)
1512 const_iv (SK_STEALING)
1513 const_iv (SK_LITERACY)
1514 const_iv (SK_BARGAINING)
1515 const_iv (SK_JUMPING)
1516 const_iv (SK_DET_MAGIC)
1517 const_iv (SK_ORATORY)
1518 const_iv (SK_SINGING)
1519 const_iv (SK_DET_CURSE)
1520 const_iv (SK_FIND_TRAPS)
1521 const_iv (SK_MEDITATION)
1522 const_iv (SK_PUNCHING)
1523 const_iv (SK_FLAME_TOUCH)
1524 const_iv (SK_KARATE)
1525 const_iv (SK_CLIMBING)
1526 const_iv (SK_WOODSMAN)
1527 const_iv (SK_INSCRIPTION)
1528 const_iv (SK_ONE_HANDED_WEAPON)
1529 const_iv (SK_MISSILE_WEAPON)
1530 const_iv (SK_THROWING)
1531 const_iv (SK_USE_MAGIC_ITEM)
1532 const_iv (SK_DISARM_TRAPS)
1533 const_iv (SK_SET_TRAP)
1534 const_iv (SK_THAUMATURGY)
1535 const_iv (SK_PRAYING)
1536 const_iv (SK_CLAWING)
1537 const_iv (SK_LEVITATION)
1538 const_iv (SK_SUMMONING)
1539 const_iv (SK_PYROMANCY)
1540 const_iv (SK_EVOCATION)
1541 const_iv (SK_SORCERY)
1542 const_iv (SK_TWO_HANDED_WEAPON)
1543 const_iv (SK_SPARK_TOUCH)
1544 const_iv (SK_SHIVER)
1545 const_iv (SK_ACID_SPLASH)
1546 const_iv (SK_POISON_NAIL)
1547
1548 const_iv (SOUND_NEW_PLAYER)
1549 const_iv (SOUND_FIRE_ARROW)
1550 const_iv (SOUND_LEARN_SPELL)
1551 const_iv (SOUND_FUMBLE_SPELL)
1552 const_iv (SOUND_WAND_POOF)
1553 const_iv (SOUND_OPEN_DOOR)
1554 const_iv (SOUND_PUSH_PLAYER)
1555 const_iv (SOUND_PLAYER_HITS1)
1556 const_iv (SOUND_PLAYER_HITS2)
1557 const_iv (SOUND_PLAYER_HITS3)
1558 const_iv (SOUND_PLAYER_HITS4)
1559 const_iv (SOUND_PLAYER_IS_HIT1)
1560 const_iv (SOUND_PLAYER_IS_HIT2)
1561 const_iv (SOUND_PLAYER_IS_HIT3)
1562 const_iv (SOUND_PLAYER_KILLS)
1563 const_iv (SOUND_PET_IS_KILLED)
1564 const_iv (SOUND_PLAYER_DIES)
1565 const_iv (SOUND_OB_EVAPORATE)
1566 const_iv (SOUND_OB_EXPLODE)
1567 const_iv (SOUND_CLOCK)
1568 const_iv (SOUND_TURN_HANDLE)
1569 const_iv (SOUND_FALL_HOLE)
1570 const_iv (SOUND_DRINK_POISON)
1571 const_iv (SOUND_CAST_SPELL_0)
1572
1573 const_iv (PREFER_LOW)
1574 const_iv (PREFER_HIGH)
1575
1576 const_iv (ATNR_PHYSICAL)
1577 const_iv (ATNR_MAGIC)
1578 const_iv (ATNR_FIRE)
1579 const_iv (ATNR_ELECTRICITY)
1580 const_iv (ATNR_COLD)
1581 const_iv (ATNR_CONFUSION)
1582 const_iv (ATNR_ACID)
1583 const_iv (ATNR_DRAIN)
1584 const_iv (ATNR_WEAPONMAGIC)
1585 const_iv (ATNR_GHOSTHIT)
1586 const_iv (ATNR_POISON)
1587 const_iv (ATNR_SLOW)
1588 const_iv (ATNR_PARALYZE)
1589 const_iv (ATNR_TURN_UNDEAD)
1590 const_iv (ATNR_FEAR)
1591 const_iv (ATNR_CANCELLATION)
1592 const_iv (ATNR_DEPLETE)
1593 const_iv (ATNR_DEATH)
1594 const_iv (ATNR_CHAOS)
1595 const_iv (ATNR_COUNTERSPELL)
1596 const_iv (ATNR_GODPOWER)
1597 const_iv (ATNR_HOLYWORD)
1598 const_iv (ATNR_BLIND)
1599 const_iv (ATNR_INTERNAL)
1600 const_iv (ATNR_LIFE_STEALING)
1601 const_iv (ATNR_DISEASE)
1602
1603 const_iv (MAP_FLUSH)
1604 const_iv (MAP_PLAYER_UNIQUE)
1605 const_iv (MAP_BLOCK)
1606 const_iv (MAP_STYLE)
1607 const_iv (MAP_OVERLAY)
1608
1609 const_iv (MAP_IN_MEMORY)
1610 const_iv (MAP_SWAPPED)
1611 const_iv (MAP_LOADING)
1612 const_iv (MAP_SAVING)
1613
1614 const_iv (KLASS_GLOBAL)
1615 const_iv (KLASS_OBJECT)
1616 const_iv (KLASS_PLAYER)
1617 const_iv (KLASS_MAP)
1618 };
1619
1620 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1621 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1622
1623 static const struct {
1624 const char *name;
1625 int skip;
1626 IV klass;
1627 IV iv;
1628 } *eiv, event_iv[] = {
1629 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1630 # include "eventinc.h"
1631 # undef def
1632 };
1633
1634 AV *av = get_av ("cf::EVENT", 1);
1635
1636 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1637 {
1638 AV *event = newAV ();
1639 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1640 av_push (event, newSViv (eiv->klass));
1641 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1642 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1643 }
1644 }
1645
1646 void _init_vars ()
1647 CODE:
1648 cb_global = get_av ("cf::CB_GLOBAL", 1);
1649 cb_object = get_av ("cf::CB_OBJECT", 1);
1650 cb_player = get_av ("cf::CB_PLAYER", 1);
1651 cb_type = get_av ("cf::CB_TYPE" , 1);
1652 cb_map = get_av ("cf::CB_MAP" , 1);
1653
1654 void _global_reattach ()
1655 CODE:
1656 {
1657 // reattach to all attachable objects in the game.
1658 for (player *pl = first_player; pl; pl = pl->next)
1659 reattach (pl);
1660
1661 for (maptile *map = first_map; map; map = map->next)
1662 reattach (map);
1663
1664 for (object *op = object::first; op; op = op->next)
1665 reattach (op);
1666 }
1667
1668 bool
1669 add_client (int fd, const char *peername)
1670
1671 NV floor (NV x)
1672
1673 NV ceil (NV x)
1674
1675 void server_tick ()
1676
1677 void
1678 LOG (int level, char *msg)
1679 PROTOTYPE: $$
1680 C_ARGS: (LogLevel)level, "%s", msg
1681
1682 char *path_combine (char *base, char *path)
1683 PROTOTYPE: $$
1684
1685 char *path_combine_and_normalize (char *base, char *path)
1686 PROTOTYPE: $$
1687
1688 const char *
1689 get_maps_directory (char *path)
1690 PROTOTYPE: $
1691 ALIAS: maps_directory = 0
1692 CODE:
1693 RETVAL = create_pathname (path);
1694 OUTPUT: RETVAL
1695
1696 void
1697 sub_generation_inc ()
1698 CODE:
1699 PL_sub_generation++;
1700
1701 char *
1702 mapdir ()
1703 PROTOTYPE:
1704 ALIAS:
1705 mapdir = 0
1706 uniquedir = 1
1707 tmpdir = 2
1708 confdir = 3
1709 localdir = 4
1710 playerdir = 5
1711 datadir = 6
1712 CODE:
1713 switch (ix)
1714 {
1715 case 0: RETVAL = settings.mapdir ; break;
1716 case 1: RETVAL = settings.uniquedir; break;
1717 case 2: RETVAL = settings.tmpdir ; break;
1718 case 3: RETVAL = settings.confdir ; break;
1719 case 4: RETVAL = settings.localdir ; break;
1720 case 5: RETVAL = settings.playerdir; break;
1721 case 6: RETVAL = settings.datadir ; break;
1722 }
1723 OUTPUT: RETVAL
1724
1725 void _exit (int status = 0)
1726
1727 int find_animation (char *text)
1728 PROTOTYPE: $
1729
1730 int random_roll (int min, int max, object *op, int goodbad);
1731
1732 const char *cost_string_from_value(uint64 cost, int approx = 0)
1733
1734 int invoke (int event, ...)
1735 CODE:
1736 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1737 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1738 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1739 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1740 OUTPUT: RETVAL
1741
1742 int
1743 exp_to_level (val64 exp)
1744 CODE:
1745 {
1746 int i = 0;
1747
1748 RETVAL = settings.max_level;
1749
1750 for (i = 1; i <= settings.max_level; i++)
1751 {
1752 if (levels[i] > exp)
1753 {
1754 RETVAL = i - 1;
1755 break;
1756 }
1757 }
1758 }
1759 OUTPUT: RETVAL
1760
1761 val64
1762 level_to_min_exp (int level)
1763 CODE:
1764 if (level > settings.max_level)
1765 RETVAL = levels[settings.max_level];
1766 else if (level < 1)
1767 RETVAL = 0;
1768 else
1769 RETVAL = levels[level];
1770 OUTPUT: RETVAL
1771
1772 SV *
1773 resistance_to_string (int atnr)
1774 CODE:
1775 if (atnr >= 0 && atnr < NROFATTACKS)
1776 RETVAL = newSVpv (resist_plus[atnr], 0);
1777 else
1778 XSRETURN_UNDEF;
1779 OUTPUT: RETVAL
1780
1781 int
1782 _valid (SV *obj)
1783 CODE:
1784 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1785 OUTPUT:
1786 RETVAL
1787
1788 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1789
1790 INCLUDE: $PERL genacc object ../include/object.h |
1791
1792 int invoke (object *op, int event, ...)
1793 CODE:
1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1796 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1797 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1798 OUTPUT: RETVAL
1799
1800 SV *registry (object *op)
1801
1802 void mortals ()
1803 PPCODE:
1804 EXTEND (SP, object::mortals.size ());
1805 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1806 PUSHs (to_sv (*i));
1807
1808 object *first ()
1809 CODE:
1810 RETVAL = object::first;
1811 OUTPUT: RETVAL
1812
1813 # missing properties
1814
1815 int flag (object *op, int flag, int value = 1)
1816 PROTOTYPE: $$;$
1817 CODE:
1818 RETVAL = QUERY_FLAG (op, flag);
1819 if (items >= 3)
1820 if (value)
1821 SET_FLAG (op, flag);
1822 else
1823 CLEAR_FLAG (op, flag);
1824 OUTPUT: RETVAL
1825
1826 object *head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head ? op->head : op;
1830 OUTPUT: RETVAL
1831
1832 int is_head (object *op)
1833 PROTOTYPE: $
1834 CODE:
1835 RETVAL = !op->head;
1836 OUTPUT: RETVAL
1837
1838 void
1839 inv (object *obj)
1840 PROTOTYPE: $
1841 PPCODE:
1842 {
1843 object *o;
1844 for (o = obj->inv; o; o = o->below)
1845 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1846 }
1847
1848 object *find_best_object_match (object *op, const char *match)
1849
1850 object *find_marked_object (object *op)
1851
1852 int resistance (object *op, int rtype, int newval = 0)
1853 CODE:
1854 if (rtype < 0 || rtype >= NROFATTACKS)
1855 croak ("resistance out of bounds");
1856 RETVAL = op->resist [rtype];
1857 if (items >= 3)
1858 op->resist [rtype] = newval;
1859 OUTPUT: RETVAL
1860
1861 void set_resistance (object *op, int rtype, int val)
1862 CODE:
1863 if (rtype < 0 || rtype >= NROFATTACKS)
1864 op->resist[rtype] = val;
1865
1866 int need_identify (const object *obj);
1867
1868 int apply_shop_mat (object *shop_mat, object *op);
1869
1870 int move (object *op, int dir, object *originator = op)
1871 CODE:
1872 RETVAL = move_ob (op, dir, originator);
1873 OUTPUT:
1874 RETVAL
1875
1876 void apply (object *applier, object *applied, int flags = 0)
1877 CODE:
1878 manual_apply (applied, applier, flags);
1879
1880 void apply_below (object *op)
1881 CODE:
1882 player_apply_below (op);
1883
1884 void remove (object *op)
1885 CODE:
1886 op->remove ();
1887
1888 void
1889 object::destroy (int recursive = 0)
1890
1891 object *cf_object_present_archname_inside (object *op, char *whatstr)
1892
1893 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1894
1895 int cf_object_change_map (object *op, int x, int y, maptile *map)
1896
1897 object *clone (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908 int pay_item (object *op, object *buyer)
1909 CODE:
1910 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL
1912
1913 int pay_amount (object *op, uint64 amount)
1914 CODE:
1915 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL
1917
1918 void pay_player (object *op, uint64 amount)
1919
1920 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1921
1922 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1923
1924 void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE:
1926 do_learn_spell (op, sp, special_prayer);
1927
1928 void forget_spell (object *op, object *sp)
1929 CODE:
1930 do_forget_spell (op, query_name (sp));
1931
1932 object *check_for_spell (object *op, char *spellname)
1933 CODE:
1934 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL
1936
1937 int query_money (object *op)
1938 ALIAS: money = 0
1939
1940 int query_cost (object *op, object *who, int flags)
1941 ALIAS: cost = 0
1942
1943 void spring_trap (object *op, object *victim)
1944
1945 int check_trigger (object *op, object *cause)
1946
1947 void drop (object *who, object *op)
1948
1949 void pick_up (object *who, object *op)
1950
1951 object *cf_object_insert_object (object *op, object *container)
1952
1953 object *cf_object_insert_in_ob (object *ob, object *where)
1954
1955 int cf_object_teleport (object *op, maptile *map, int x, int y)
1956
1957 void update (object *op, int action)
1958 CODE:
1959 update_object (op, action);
1960
1961 object *cf_create_object_by_name (const char *name)
1962
1963 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1964
1965 void player_lvl_adj (object *who, object *skill = 0)
1966
1967 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1968
1969 int calc_skill_exp (object *who, object *op, object *skill);
1970
1971 void push_button (object *op);
1972
1973 void use_trigger (object *op);
1974
1975 void add_button_link (object *button, maptile *map, int connected);
1976
1977 void remove_button_link (object *op);
1978
1979
1980 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1981
1982 void cf_fix_object (object *pl)
1983 ALIAS: fix = 0
1984
1985 object *cf_insert_ob_in_ob (object *ob, object *where)
1986
1987 # no clean way to get an object from an archetype - stupid idiotic
1988 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1989
1990 object *new (const char *archetype = 0)
1991 PROTOTYPE: ;$
1992 CODE:
1993 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1994 OUTPUT:
1995 RETVAL
1996
1997 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1998 PROTOTYPE: $$$$$$
1999 CODE:
2000 {
2001 int unused_type;
2002 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2003 }
2004
2005 # syntatic sugar for easier use in event callbacks.
2006 const char *options (object *op)
2007 CODE:
2008 RETVAL = op->name;
2009 OUTPUT:
2010 RETVAL
2011
2012 player *contr (object *op)
2013 CODE:
2014 RETVAL = op->contr;
2015 OUTPUT: RETVAL
2016
2017 const char *get_ob_key_value (object *op, const char *key)
2018
2019 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2020
2021 object *get_nearest_player (object *ob)
2022 ALIAS: nearest_player = 0
2023 PREINIT:
2024 extern object *get_nearest_player (object *);
2025
2026 void rangevector (object *ob, object *other, int flags = 0)
2027 PROTOTYPE: $$;$
2028 PPCODE:
2029 {
2030 rv_vector rv;
2031 get_rangevector (ob, other, &rv, flags);
2032 EXTEND (SP, 5);
2033 PUSHs (newSVuv (rv.distance));
2034 PUSHs (newSViv (rv.distance_x));
2035 PUSHs (newSViv (rv.distance_y));
2036 PUSHs (newSViv (rv.direction));
2037 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2038 }
2039
2040 bool on_same_map_as (object *ob, object *other)
2041 CODE:
2042 RETVAL = on_same_map (ob, other);
2043 OUTPUT: RETVAL
2044
2045 const char *
2046 base_name (object *op, int plural = op->nrof > 1)
2047 CODE:
2048 RETVAL = query_base_name (op, plural);
2049 OUTPUT: RETVAL
2050
2051 object *decrease_ob_nr (object *op, unsigned long i)
2052
2053 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2054
2055 player *player (object *op)
2056 CODE:
2057 RETVAL = op->contr;
2058 OUTPUT: RETVAL
2059
2060 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2061
2062 object *cf_player_send_inventory (object *op)
2063
2064 char *cf_player_get_ip (object *op)
2065 ALIAS: ip = 0
2066
2067 object *cf_player_get_marked_item (object *op)
2068 ALIAS: marked_item = 0
2069
2070 void cf_player_set_marked_item (object *op, object *ob)
2071
2072 partylist *cf_player_get_party (object *op)
2073 ALIAS: party = 0
2074
2075 void cf_player_set_party (object *op, partylist *party)
2076
2077 void kill_player (object *op)
2078
2079 void esrv_update_item (object *op, int what, object *item)
2080 C_ARGS: what, op, item
2081
2082 void clear_los (object *op)
2083
2084 int command_reset (object *op, char *params)
2085
2086 int command_teleport (object *op, char *params)
2087
2088 int command_summon (object *op, char *params)
2089
2090 int command_arrest (object *op, char *params)
2091
2092 int command_kick (object *op, char *params)
2093
2094 int command_banish (object *op, char *params)
2095
2096
2097 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2098
2099 INCLUDE: $PERL genacc player ../include/player.h |
2100
2101 int invoke (player *pl, int event, ...)
2102 CODE:
2103 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2104 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2106 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2107 OUTPUT: RETVAL
2108
2109 SV *registry (player *pl)
2110
2111 player *cf_player_find (char *name)
2112 PROTOTYPE: $
2113
2114 void cf_player_move (player *pl, int dir)
2115
2116 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2117
2118 player *first ()
2119 CODE:
2120 RETVAL = first_player;
2121 OUTPUT: RETVAL
2122
2123 player *next (player *pl)
2124 CODE:
2125 RETVAL = pl->next;
2126 OUTPUT: RETVAL
2127
2128 bool
2129 cell_visible (player *pl, int dx, int dy)
2130 CODE:
2131 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2
2132 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2];
2133 OUTPUT:
2134 RETVAL
2135
2136 void
2137 send (player *pl, SV *packet)
2138 CODE:
2139 {
2140 STRLEN len;
2141 char *buf = SvPVbyte (packet, len);
2142
2143 pl->socket->send_packet (buf, len);
2144 }
2145
2146 int
2147 listening (player *pl, int new_value = -1)
2148 CODE:
2149 RETVAL = pl->listening;
2150 if (new_value >= 0)
2151 pl->listening = new_value;
2152 OUTPUT:
2153 RETVAL
2154
2155 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2156 PROTOTYPE: $;$$$
2157 PPCODE:
2158 if (GIMME_V != G_VOID)
2159 {
2160 EXTEND (SP, 3);
2161 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2162 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2163 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2164 }
2165 if (map_path) sv_to (map_path, pl->savebed_map);
2166 if (x) sv_to (x, pl->bed_x);
2167 if (y) sv_to (y, pl->bed_y);
2168
2169 void
2170 list ()
2171 PPCODE:
2172 {
2173 player *pl;
2174 for (pl = first_player; pl; pl = pl->next)
2175 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2176 }
2177
2178 bool
2179 peaceful (player *pl, bool new_setting = 0)
2180 PROTOTYPE: $;$
2181 CODE:
2182 RETVAL = pl->peaceful;
2183 if (items > 1)
2184 pl->peaceful = new_setting;
2185 OUTPUT:
2186 RETVAL
2187
2188 living *
2189 orig_stats (player *pl)
2190 CODE:
2191 RETVAL = &pl->orig_stats;
2192 OUTPUT: RETVAL
2193
2194 living *
2195 last_stats (player *pl)
2196 CODE:
2197 RETVAL = &pl->last_stats;
2198 OUTPUT: RETVAL
2199
2200
2201 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2202
2203 maptile *first ()
2204 PROTOTYPE:
2205 CODE:
2206 RETVAL = first_map;
2207 OUTPUT: RETVAL
2208
2209 int invoke (maptile *map, int event, ...)
2210 CODE:
2211 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2212 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2213 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2214 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2215 OUTPUT: RETVAL
2216
2217 SV *registry (maptile *map)
2218
2219 INCLUDE: $PERL genacc maptile ../include/map.h |
2220
2221 maptile *new (int width, int height)
2222 PROTOTYPE:
2223 CODE:
2224 {
2225 RETVAL = get_empty_map (width, height);
2226 }
2227 OUTPUT:
2228 RETVAL
2229
2230 void delete_map (maptile *map)
2231
2232 void clean_tmp_map (maptile *map)
2233
2234 void play_sound_map (maptile *map, int x, int y, int sound_num)
2235
2236 int out_of_map (maptile *map, int x, int y)
2237
2238 maptile *tile_map (maptile *map, unsigned int dir)
2239 CODE:
2240 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2241 OUTPUT:
2242 RETVAL
2243
2244 char *tile_path (maptile *map, unsigned int dir)
2245 CODE:
2246 if (dir >= 4)
2247 XSRETURN_UNDEF;
2248 RETVAL = map->tile_path [dir];
2249 OUTPUT:
2250 RETVAL
2251
2252 maptile *ready_map_name (char *name, int flags = 0)
2253 PROTOTYPE: $;$
2254 ALIAS:
2255 find = 0
2256 get_map = 1
2257
2258 maptile *has_been_loaded (char *name)
2259 PROTOTYPE: $
2260
2261 int in_memory (maptile *map)
2262 CODE:
2263 RETVAL = map->in_memory;
2264 OUTPUT:
2265 RETVAL
2266
2267 void
2268 trigger (maptile *map, long connection, bool state = true)
2269 CODE:
2270 activate_connection (map, connection, state);
2271
2272 void
2273 get_connection (maptile *map, long connection)
2274 PPCODE:
2275 oblinkpt *obp = get_connection_links (map, connection);
2276 if (obp)
2277 for (objectlink *ol = obp->link; ol; ol = ol->next)
2278 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2279
2280 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2281
2282 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2283
2284 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2285 C_ARGS: str, map, nx, ny
2286
2287 void
2288 cf_map_normalise (maptile *map, int x, int y)
2289 PPCODE:
2290 {
2291 maptile *nmap = 0;
2292 I16 nx = 0, ny = 0;
2293 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2294
2295 EXTEND (SP, 4);
2296 PUSHs (sv_2mortal (newSViv (flags)));
2297
2298 if (GIMME_V == G_ARRAY)
2299 {
2300 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2301 PUSHs (sv_2mortal (newSViv (nx)));
2302 PUSHs (sv_2mortal (newSViv (ny)));
2303 }
2304 }
2305
2306 void
2307 at (maptile *map, unsigned int x, unsigned int y)
2308 PROTOTYPE: $$$
2309 PPCODE:
2310 {
2311 object *o;
2312 maptile *nmap = 0;
2313 I16 nx, ny;
2314
2315 get_map_flags (map, &nmap, x, y, &nx, &ny);
2316
2317 if (nmap)
2318 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2319 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2320 }
2321
2322 SV *
2323 bot_at (maptile *obj, unsigned int x, unsigned int y)
2324 PROTOTYPE: $$$
2325 ALIAS:
2326 top_at = 1
2327 flags_at = 2
2328 light_at = 3
2329 move_block_at = 4
2330 move_slow_at = 5
2331 move_on_at = 6
2332 move_off_at = 7
2333 INIT:
2334 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2335 CODE:
2336 switch (ix)
2337 {
2338 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2339 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2340 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2341 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2342 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2343 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2344 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2345 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2346 }
2347 OUTPUT:
2348 RETVAL
2349
2350 void fix_walls (maptile *map, int x, int y)
2351
2352 void fix_walls_around (maptile *map, int x, int y)
2353
2354 MODULE = cf PACKAGE = cf::arch
2355
2356 archetype *find (const char *name)
2357 CODE:
2358 RETVAL = archetype::find (name);
2359 OUTPUT:
2360 RETVAL
2361
2362 archetype *first()
2363 PROTOTYPE:
2364 CODE:
2365 RETVAL = first_archetype;
2366 OUTPUT: RETVAL
2367
2368 INCLUDE: $PERL genacc archetype ../include/object.h |
2369
2370 MODULE = cf PACKAGE = cf::party
2371
2372 partylist *first ()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL
2377
2378 partylist *next (partylist *party)
2379 CODE:
2380 RETVAL = party->next;
2381 OUTPUT: RETVAL
2382
2383 const char *name (partylist *party)
2384 CODE:
2385 RETVAL = party->partyname;
2386 OUTPUT: RETVAL
2387
2388 const char *password (partylist *party)
2389 CODE:
2390 RETVAL = party->passwd;
2391 OUTPUT: RETVAL
2392
2393 MODULE = cf PACKAGE = cf::region
2394
2395 region *first ()
2396 PROTOTYPE:
2397 CODE:
2398 RETVAL = first_region;
2399 OUTPUT: RETVAL
2400
2401 region *next (region *reg)
2402 CODE:
2403 RETVAL = reg->next;
2404 OUTPUT: RETVAL
2405
2406 const char *name (region *reg)
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410
2411 region *parent (region *reg)
2412 CODE:
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416 const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421 const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425
2426 MODULE = cf PACKAGE = cf::living
2427
2428 INCLUDE: $PERL genacc living ../include/living.h |
2429
2430 MODULE = cf PACKAGE = cf::settings
2431
2432 INCLUDE: $PERL genacc Settings ../include/global.h |
2433
2434 MODULE = cf PACKAGE = cf::client
2435
2436 INCLUDE: $PERL genacc client ../include/client.h |
2437
2438 int invoke (client *ns, int event, ...)
2439 CODE:
2440 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2441 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2442 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2443 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av));
2444 OUTPUT: RETVAL
2445
2446 SV *registry (client *ns)
2447
2448 void
2449 client::destroy ()
2450