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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.99
Committed: Fri Dec 22 00:04:48 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.98: +15 -0 lines
Log Message:
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File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 #if IVSIZE >= 8
49 typedef IV val64;
50 # define newSVval64 newSViv
51 # define SvVAL64 SvIV
52 #else
53 typedef double val64;
54 # define newSVval64 newSVnv
55 # define SvVAL64 SvNV
56 #endif
57
58 static f_plug_api gethook = cfapi_get_hooks;
59 static f_plug_api object_set_property = cfapi_object_set_property;
60 static f_plug_api object_insert = cfapi_object_insert;
61
62 static PerlInterpreter *perl;
63
64 static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
65
66 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67
68 static SV *
69 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
70 {
71 SV *sv;
72
73 if (!ptr)
74 return &PL_sv_undef;
75
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
78 }
79
80 template<class attachable>
81 SV *
82 newSVattachable (attachable *obj, const char *klass)
83 {
84 if (!obj)
85 return &PL_sv_undef;
86
87 if (!obj->self)
88 obj->self = newSVptr (obj, klass);
89
90 return newSVsv (obj->self);
91 }
92
93 static void
94 clearSVptr (SV *sv)
95 {
96 if (SvROK (sv))
97 sv = SvRV (sv);
98
99 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext);
101 }
102
103 static long
104 SvPTR (SV *sv, const char *klass)
105 {
106 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass);
108
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115 }
116
117 static long
118 SvPTR_ornull (SV *sv, const char *klass)
119 {
120 if (SvOK (sv))
121 return SvPTR (sv, klass);
122 else
123 return 0;
124 }
125
126 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
127 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128 inline SV *to_sv (bool v) { return newSViv (v); }
129 inline SV *to_sv ( signed char v) { return newSViv (v); }
130 inline SV *to_sv (unsigned char v) { return newSViv (v); }
131 inline SV *to_sv ( signed short v) { return newSViv (v); }
132 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133 inline SV *to_sv ( signed int v) { return newSViv (v); }
134 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135 inline SV *to_sv ( signed long v) { return newSViv (v); }
136 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139 inline SV *to_sv (float v) { return newSVnv (v); }
140 inline SV *to_sv (double v) { return newSVnv (v); }
141 inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); }
142 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
143 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
144 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
145 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
146 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
147 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
149
150 inline SV *to_sv (object & v) { return to_sv (&v); }
151 inline SV *to_sv (living & v) { return to_sv (&v); }
152
153 //TODO:
154 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
156
157 inline SV *to_sv (UUID v)
158 {
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162 }
163
164 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179 inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); }
180 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
181 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
182 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
183 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
184 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187
188 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
189 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
190
191 template<class T>
192 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193
194 template<int N>
195 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196
197 inline void sv_to (SV *sv, UUID &v)
198 {
199 unsigned int version;
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203 }
204
205 static SV *
206 newSVdt_va (va_list &ap, data_type type)
207 {
208 SV *sv;
209
210 switch (type)
211 {
212 case DT_INT:
213 sv = newSViv (va_arg (ap, int));
214 break;
215
216 case DT_INT64:
217 sv = newSVval64 ((val64)va_arg (ap, sint64));
218 break;
219
220 case DT_DOUBLE:
221 sv = newSVnv (va_arg (ap, double));
222 break;
223
224 case DT_STRING:
225 {
226 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
228 }
229 break;
230
231 case DT_DATA:
232 {
233 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef;
236 }
237 break;
238
239 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *));
241 break;
242
243 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *));
246 break;
247
248 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client *));
250 break;
251
252 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *));
254 break;
255
256 case DT_ARCH:
257 sv = to_sv (va_arg (ap, archetype *));
258 break;
259
260 case DT_PARTY:
261 sv = to_sv (va_arg (ap, partylist *));
262 break;
263
264 case DT_REGION:
265 sv = to_sv (va_arg (ap, region *));
266 break;
267
268 default:
269 assert (("unhandled type in newSVdt_va", 0));
270 }
271
272 return sv;
273 }
274
275 static SV *
276 newSVdt (data_type type, ...)
277 {
278 va_list ap;
279
280 va_start (ap, type);
281 SV *sv = newSVdt_va (ap, type);
282 va_end (ap);
283
284 return sv;
285 }
286
287 static SV *
288 newSVcfapi (int type, ...)
289 {
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315 }
316
317 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318
319 SV *
320 registry (attachable_base *ext)
321 {
322 if (!ext->cb)
323 ext->cb = newAV ();
324
325 return newRV_inc ((SV *)ext->cb);
326 }
327
328 void attachable_base::clear ()
329 {
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355 }
356
357 void attachable_base::optimise ()
358 {
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371 }
372
373 void attachable_base::instantiate (data_type type, void *obj)
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395 }
396
397 /////////////////////////////////////////////////////////////////////////////
398
399 void reattach (data_type type, void *obj)
400 {
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420 }
421
422 template<class subclass>
423 void reattach (attachable<subclass> *obj)
424 {
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429 }
430
431 #include "kw_hash.h"
432
433 object_freezer::object_freezer ()
434 : dynbuf (128 * 1024, 64 * 1024)
435 {
436 av = newAV ();
437 }
438
439 object_freezer::~object_freezer ()
440 {
441 SvREFCNT_dec (av);
442 }
443
444 void object_freezer::put (attachable_base *ext)
445 {
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457 }
458
459 bool object_freezer::save (const char *filename)
460 {
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473 }
474
475 char *object_freezer::as_string ()
476 {
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494 }
495
496 int fprintf (object_freezer &freezer, const char *format, ...)
497 {
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508 }
509
510 int fputs (const char *s, object_freezer &freezer)
511 {
512 freezer.add (s);
513 }
514
515 static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517 object_thawer::object_thawer (const char *filename)
518 {
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563 }
564
565 object_thawer::object_thawer (const char *data, AV *perlav)
566 {
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571 }
572
573 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574 {
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593 }
594
595 object_thawer::~object_thawer ()
596 {
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599 }
600
601 char *fgets (char *s, int n, object_thawer &thawer)
602 {
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624 }
625
626 keyword object_thawer::get_kv ()
627 {
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678 }
679
680 void object_thawer::get (shstr &sh) const
681 {
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689 }
690
691 void object_thawer::get_ml (keyword kend, shstr &sh)
692 {
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731 }
732
733 sint32 object_thawer::get_sint32 () const
734 {
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759 }
760
761 sint64 object_thawer::get_sint64 () const
762 {
763 return last_value ? atoll (last_value) : 0;
764 }
765
766 double object_thawer::get_double () const
767 {
768 return last_value ? atof (last_value) : 0;
769 }
770
771 /////////////////////////////////////////////////////////////////////////////
772
773 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
774 {
775 return 0;
776 }
777
778 static CommArray_s rtn_cmd;
779
780 static int
781 runPluginCommand (object *obj, char *params)
782 {
783 return -1;
784 }
785
786 extern "C" void *cfperl_getPluginProperty (int *type, ...)
787 {
788 va_list args;
789 char *propname;
790 int i;
791 va_start (args, type);
792 propname = va_arg (args, char *);
793 //printf ("Property name: %s\n", propname);
794
795 if (!strcmp (propname, "command?"))
796 return NULL;
797 else if (!strcmp (propname, "Identification"))
798 {
799 va_end (args);
800 return (void *)PLUGIN_NAME;
801 }
802 else if (!strcmp (propname, "FullName"))
803 {
804 va_end (args);
805 return (void *)PLUGIN_VERSION;
806 }
807 else
808 va_end (args);
809
810 return NULL;
811 }
812
813 extern "C" int cfperl_postInitPlugin ()
814 {
815 int hooktype = 1;
816 int rtype = 0;
817
818 cf_init_plugin (gethook);
819
820 return 0;
821 }
822
823 extern "C" int cfperl_closePlugin ()
824 {
825 return 0;
826 }
827
828 void
829 cfperl_init ()
830 {
831 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
832 perl = perl_alloc ();
833 perl_construct (perl);
834
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836
837 char *argv[] = {
838 "",
839 "-e"
840 "use Event;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();"
843 "require cf;"
844 };
845
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
847 {
848 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE);
850 }
851 }
852
853 void cfperl_main ()
854 {
855 dSP;
856
857 PUSHMARK (SP);
858 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID);
860 }
861
862 static event_klass klass_of[NUM_EVENT_TYPES] = {
863 # define def(type,name) KLASS_ ## type,
864 # include "eventinc.h"
865 # undef def
866 };
867
868 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
869
870 static void
871 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
872 {
873 // event must be in array
874 if (event >= 0 && event <= AvFILLp (registry))
875 {
876 SV *cbs_ = AvARRAY (registry)[event];
877
878 // element must be list of callback entries
879 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
880 {
881 AV *cbs = (AV *)SvRV (cbs_);
882
883 // no callback entries, no callbacks to call
884 if (AvFILLp (cbs) >= 0)
885 {
886 if (!callbacks)
887 {
888 callbacks = newAV ();
889 av_extend (callbacks, 16);
890 }
891
892 // never use SvREFCNT_inc to copy values, but its ok here :)
893 for (int i = 0; i <= AvFILLp (cbs); ++i)
894 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
895 }
896 }
897 }
898 }
899
900 bool cfperl_invoke (event_type event, ...)
901 {
902 data_type dt;
903 va_list ap;
904
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is:
915 // 1. per-object callback
916 // 2. per-class object
917 // 3. per-type callback
918 // 4. global callbacks
919
920 gather_callbacks (callbacks, cb_global, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994
995 // short-circuit processing if no callbacks found/defined
996 if (!callbacks)
997 return 0;
998
999 dSP;
1000 ENTER;
1001 SAVETMPS;
1002
1003 PUSHMARK (SP);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1008
1009 switch (KLASS_OF (event))
1010 {
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break;
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1015 }
1016
1017 for (;;)
1018 {
1019 dt = (data_type) va_arg (ap, int);
1020
1021 if (dt == DT_END)
1022 break;
1023
1024 if (dt == DT_AV)
1025 {
1026 AV *av = va_arg (ap, AV *);
1027
1028 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1));
1030 }
1031 else
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 }
1034
1035 va_end (ap);
1036
1037 PUTBACK;
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0;
1042
1043 FREETMPS;
1044 LEAVE;
1045
1046 return count;
1047 }
1048
1049 SV *
1050 cfperl_result (int idx)
1051 {
1052 AV *av = get_av ("cfperl::invoke_results", 0);
1053 if (!av)
1054 return &PL_sv_undef;
1055
1056 SV **sv = av_fetch (av, idx, 0);
1057 if (!sv)
1058 return &PL_sv_undef;
1059
1060 return *sv;
1061 }
1062
1063 int
1064 cfperl_result_INT (int idx)
1065 {
1066 return SvIV (cfperl_result (idx));
1067 }
1068
1069 double
1070 cfperl_result_DOUBLE (int idx)
1071 {
1072 return SvNV (cfperl_result (idx));
1073 }
1074
1075 /////////////////////////////////////////////////////////////////////////////
1076
1077 struct EventAPI *watcher_base::GEventAPI;
1078
1079 static void iw_dispatch (pe_event *ev)
1080 {
1081 iw *w = (iw *)ev->ext_data;
1082 w->call (*w);
1083 }
1084
1085 void
1086 iw::alloc ()
1087 {
1088 pe = GEventAPI->new_idle (0, 0);
1089
1090 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this;
1092 }
1093
1094 static void iow_dispatch (pe_event *ev)
1095 {
1096 iow *w = (iow *)ev->ext_data;
1097 w->call (*w, ((pe_ioevent *)ev)->got);
1098 }
1099
1100 void
1101 iow::alloc ()
1102 {
1103 pe = GEventAPI->new_io (0, 0);
1104
1105 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this;
1107
1108 pe->fd = -1;
1109 pe->poll = 0;
1110 }
1111
1112 void
1113 iow::fd (int fd)
1114 {
1115 pe->fd = fd;
1116 }
1117
1118 int
1119 iow::poll ()
1120 {
1121 return pe->poll;
1122 }
1123
1124 void
1125 iow::poll (int events)
1126 {
1127 if (pe->poll != events)
1128 {
1129 if (pe->poll) stop ();
1130 pe->poll = events;
1131 if (pe->poll) start ();
1132 }
1133 }
1134
1135 MODULE = cf PACKAGE = cf PREFIX = cf_
1136
1137 BOOT:
1138 {
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI;
1143
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1145
1146 static const struct {
1147 const char *name;
1148 IV iv;
1149 } *civ, const_iv[] = {
1150 # define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError)
1152 const_iv (llevInfo)
1153 const_iv (llevDebug)
1154 const_iv (llevMonster)
1155
1156 const_iv (MAX_TIME)
1157 const_iv (PLAYER)
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK)
1166 const_iv (ARROW)
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR)
1214 const_iv (EXIT)
1215 const_iv (ENCOUNTER)
1216 const_iv (SHOP_FLOOR)
1217 const_iv (SHOP_MAT)
1218 const_iv (RING)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269
1270 const_iv (NUM_SUBTYPES)
1271
1272 const_iv (ST_BD_BUILD)
1273 const_iv (ST_BD_REMOVE)
1274
1275 const_iv (ST_MAT_FLOOR)
1276 const_iv (ST_MAT_WALL)
1277 const_iv (ST_MAT_ITEM)
1278
1279 const_iv (AT_PHYSICAL)
1280 const_iv (AT_MAGIC)
1281 const_iv (AT_FIRE)
1282 const_iv (AT_ELECTRICITY)
1283 const_iv (AT_COLD)
1284 const_iv (AT_CONFUSION)
1285 const_iv (AT_ACID)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305
1306 const_iv (WEAP_HIT)
1307 const_iv (WEAP_SLASH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD)
1315
1316 const_iv (FLAG_ALIVE)
1317 const_iv (FLAG_WIZ)
1318 const_iv (FLAG_REMOVED)
1319 const_iv (FLAG_FREED)
1320 const_iv (FLAG_WAS_WIZ)
1321 const_iv (FLAG_APPLIED)
1322 const_iv (FLAG_UNPAID)
1323 const_iv (FLAG_USE_SHIELD)
1324 const_iv (FLAG_NO_PICK)
1325 const_iv (FLAG_ANIMATE)
1326 const_iv (FLAG_MONSTER)
1327 const_iv (FLAG_FRIENDLY)
1328 const_iv (FLAG_GENERATOR)
1329 const_iv (FLAG_IS_THROWN)
1330 const_iv (FLAG_AUTO_APPLY)
1331 const_iv (FLAG_PLAYER_SOLD)
1332 const_iv (FLAG_SEE_INVISIBLE)
1333 const_iv (FLAG_CAN_ROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR)
1335 const_iv (FLAG_IS_TURNABLE)
1336 const_iv (FLAG_IS_USED_UP)
1337 const_iv (FLAG_IDENTIFIED)
1338 const_iv (FLAG_REFLECTING)
1339 const_iv (FLAG_CHANGING)
1340 const_iv (FLAG_SPLITTING)
1341 const_iv (FLAG_HITBACK)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416
1417 const_iv (NDI_BLACK)
1418 const_iv (NDI_WHITE)
1419 const_iv (NDI_NAVY)
1420 const_iv (NDI_RED)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL)
1434
1435 const_iv (UPD_LOCATION)
1436 const_iv (UPD_FLAGS)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE)
1439 const_iv (UPD_NAME)
1440 const_iv (UPD_ANIM)
1441 const_iv (UPD_ANIMSPEED)
1442 const_iv (UPD_NROF)
1443
1444 const_iv (UPD_SP_MANA)
1445 const_iv (UPD_SP_GRACE)
1446 const_iv (UPD_SP_DAMAGE)
1447
1448 const_iv (F_APPLIED)
1449 const_iv (F_LOCATION)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC)
1452 const_iv (F_CURSED)
1453 const_iv (F_DAMNED)
1454 const_iv (F_OPEN)
1455 const_iv (F_NOPICK)
1456 const_iv (F_LOCKED)
1457
1458 const_iv (F_BUY)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461
1462 const_iv (P_BLOCKSVIEW)
1463 const_iv (P_PLAYER)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470
1471 const_iv (UP_OBJ_INSERT)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475
1476 const_iv (INS_NO_MERGE)
1477 const_iv (INS_ABOVE_FLOOR_ONLY)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482
1483 const_iv (WILL_APPLY_HANDLE)
1484 const_iv (WILL_APPLY_TREASURE)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488
1489 const_iv (SAVE_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491
1492 const_iv (M_PAPER)
1493 const_iv (M_IRON)
1494 const_iv (M_GLASS)
1495 const_iv (M_LEATHER)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506
1507 const_iv (SK_EXP_ADD_SKILL)
1508 const_iv (SK_EXP_TOTAL)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512
1513 const_iv (SK_LOCKPICKING)
1514 const_iv (SK_HIDING)
1515 const_iv (SK_SMITHERY)
1516 const_iv (SK_BOWYER)
1517 const_iv (SK_JEWELER)
1518 const_iv (SK_ALCHEMY)
1519 const_iv (SK_STEALING)
1520 const_iv (SK_LITERACY)
1521 const_iv (SK_BARGAINING)
1522 const_iv (SK_JUMPING)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL)
1554
1555 const_iv (SOUND_NEW_PLAYER)
1556 const_iv (SOUND_FIRE_ARROW)
1557 const_iv (SOUND_LEARN_SPELL)
1558 const_iv (SOUND_FUMBLE_SPELL)
1559 const_iv (SOUND_WAND_POOF)
1560 const_iv (SOUND_OPEN_DOOR)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579
1580 const_iv (PREFER_LOW)
1581 const_iv (PREFER_HIGH)
1582
1583 const_iv (ATNR_PHYSICAL)
1584 const_iv (ATNR_MAGIC)
1585 const_iv (ATNR_FIRE)
1586 const_iv (ATNR_ELECTRICITY)
1587 const_iv (ATNR_COLD)
1588 const_iv (ATNR_CONFUSION)
1589 const_iv (ATNR_ACID)
1590 const_iv (ATNR_DRAIN)
1591 const_iv (ATNR_WEAPONMAGIC)
1592 const_iv (ATNR_GHOSTHIT)
1593 const_iv (ATNR_POISON)
1594 const_iv (ATNR_SLOW)
1595 const_iv (ATNR_PARALYZE)
1596 const_iv (ATNR_TURN_UNDEAD)
1597 const_iv (ATNR_FEAR)
1598 const_iv (ATNR_CANCELLATION)
1599 const_iv (ATNR_DEPLETE)
1600 const_iv (ATNR_DEATH)
1601 const_iv (ATNR_CHAOS)
1602 const_iv (ATNR_COUNTERSPELL)
1603 const_iv (ATNR_GODPOWER)
1604 const_iv (ATNR_HOLYWORD)
1605 const_iv (ATNR_BLIND)
1606 const_iv (ATNR_INTERNAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609
1610 const_iv (MAP_FLUSH)
1611 const_iv (MAP_PLAYER_UNIQUE)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626
1627 const_iv (ST_DEAD)
1628 const_iv (ST_SETUP)
1629 const_iv (ST_PLAYING)
1630 const_iv (ST_CUSTOM)
1631
1632 const_iv (ST_PLAY_AGAIN)
1633 const_iv (ST_ROLL_STAT)
1634 const_iv (ST_CHANGE_CLASS)
1635 const_iv (ST_CONFIRM_QUIT)
1636 const_iv (ST_CONFIGURE)
1637 const_iv (ST_GET_NAME)
1638 const_iv (ST_GET_PASSWORD)
1639 const_iv (ST_CONFIRM_PASSWORD)
1640 const_iv (ST_GET_PARTY_PASSWORD)
1641 };
1642
1643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1645
1646 static const struct {
1647 const char *name;
1648 int skip;
1649 IV klass;
1650 IV iv;
1651 } *eiv, event_iv[] = {
1652 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1653 # include "eventinc.h"
1654 # undef def
1655 };
1656
1657 AV *av = get_av ("cf::EVENT", 1);
1658
1659 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1660 {
1661 AV *event = newAV ();
1662 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1663 av_push (event, newSViv (eiv->klass));
1664 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1665 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1666 }
1667 }
1668
1669 void _init_vars ()
1670 CODE:
1671 cb_global = get_av ("cf::CB_GLOBAL", 1);
1672 cb_object = get_av ("cf::CB_OBJECT", 1);
1673 cb_player = get_av ("cf::CB_PLAYER", 1);
1674 cb_client = get_av ("cf::CB_CLIENT", 1);
1675 cb_type = get_av ("cf::CB_TYPE" , 1);
1676 cb_map = get_av ("cf::CB_MAP" , 1);
1677
1678 void _global_reattach ()
1679 CODE:
1680 {
1681 // reattach to all attachable objects in the game.
1682 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1683 reattach (*i);
1684
1685 for (player *pl = first_player; pl; pl = pl->next)
1686 reattach (pl);
1687
1688 for (maptile *map = first_map; map; map = map->next)
1689 reattach (map);
1690
1691 for (object *op = object::first; op; op = op->next)
1692 reattach (op);
1693 }
1694
1695 NV floor (NV x)
1696
1697 NV ceil (NV x)
1698
1699 void server_tick ()
1700
1701 void
1702 LOG (int level, char *msg)
1703 PROTOTYPE: $$
1704 C_ARGS: (LogLevel)level, "%s", msg
1705
1706 char *path_combine (char *base, char *path)
1707 PROTOTYPE: $$
1708
1709 char *path_combine_and_normalize (char *base, char *path)
1710 PROTOTYPE: $$
1711
1712 const char *
1713 get_maps_directory (char *path)
1714 PROTOTYPE: $
1715 ALIAS: maps_directory = 0
1716 CODE:
1717 RETVAL = create_pathname (path);
1718 OUTPUT: RETVAL
1719
1720 void
1721 sub_generation_inc ()
1722 CODE:
1723 PL_sub_generation++;
1724
1725 char *
1726 mapdir ()
1727 PROTOTYPE:
1728 ALIAS:
1729 mapdir = 0
1730 uniquedir = 1
1731 tmpdir = 2
1732 confdir = 3
1733 localdir = 4
1734 playerdir = 5
1735 datadir = 6
1736 CODE:
1737 switch (ix)
1738 {
1739 case 0: RETVAL = settings.mapdir ; break;
1740 case 1: RETVAL = settings.uniquedir; break;
1741 case 2: RETVAL = settings.tmpdir ; break;
1742 case 3: RETVAL = settings.confdir ; break;
1743 case 4: RETVAL = settings.localdir ; break;
1744 case 5: RETVAL = settings.playerdir; break;
1745 case 6: RETVAL = settings.datadir ; break;
1746 }
1747 OUTPUT: RETVAL
1748
1749 void _exit (int status = 0)
1750
1751 int find_animation (char *text)
1752 PROTOTYPE: $
1753
1754 int random_roll (int min, int max, object *op, int goodbad);
1755
1756 const char *cost_string_from_value(uint64 cost, int approx = 0)
1757
1758 int invoke (int event, ...)
1759 CODE:
1760 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1762 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1763 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1764 OUTPUT: RETVAL
1765
1766 int
1767 exp_to_level (val64 exp)
1768 CODE:
1769 {
1770 int i = 0;
1771
1772 RETVAL = settings.max_level;
1773
1774 for (i = 1; i <= settings.max_level; i++)
1775 {
1776 if (levels[i] > exp)
1777 {
1778 RETVAL = i - 1;
1779 break;
1780 }
1781 }
1782 }
1783 OUTPUT: RETVAL
1784
1785 val64
1786 level_to_min_exp (int level)
1787 CODE:
1788 if (level > settings.max_level)
1789 RETVAL = levels[settings.max_level];
1790 else if (level < 1)
1791 RETVAL = 0;
1792 else
1793 RETVAL = levels[level];
1794 OUTPUT: RETVAL
1795
1796 SV *
1797 resistance_to_string (int atnr)
1798 CODE:
1799 if (atnr >= 0 && atnr < NROFATTACKS)
1800 RETVAL = newSVpv (resist_plus[atnr], 0);
1801 else
1802 XSRETURN_UNDEF;
1803 OUTPUT: RETVAL
1804
1805 MODULE = cf PACKAGE = cf::attachable
1806
1807 int
1808 valid (SV *obj)
1809 CODE:
1810 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1811 OUTPUT:
1812 RETVAL
1813
1814 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1815
1816 INCLUDE: $PERL genacc object ../include/object.h |
1817
1818 int invoke (object *op, int event, ...)
1819 CODE:
1820 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1821 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1822 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1823 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1824 OUTPUT: RETVAL
1825
1826 SV *registry (object *op)
1827
1828 void mortals ()
1829 PPCODE:
1830 EXTEND (SP, object::mortals.size ());
1831 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1832 PUSHs (to_sv (*i));
1833
1834 object *first ()
1835 CODE:
1836 RETVAL = object::first;
1837 OUTPUT: RETVAL
1838
1839 # missing properties
1840
1841 int flag (object *op, int flag, int value = 1)
1842 PROTOTYPE: $$;$
1843 CODE:
1844 RETVAL = QUERY_FLAG (op, flag);
1845 if (items >= 3)
1846 if (value)
1847 SET_FLAG (op, flag);
1848 else
1849 CLEAR_FLAG (op, flag);
1850 OUTPUT: RETVAL
1851
1852 object *head (object *op)
1853 PROTOTYPE: $
1854 CODE:
1855 RETVAL = op->head ? op->head : op;
1856 OUTPUT: RETVAL
1857
1858 int is_head (object *op)
1859 PROTOTYPE: $
1860 CODE:
1861 RETVAL = !op->head;
1862 OUTPUT: RETVAL
1863
1864 void
1865 inv (object *obj)
1866 PROTOTYPE: $
1867 PPCODE:
1868 {
1869 object *o;
1870 for (o = obj->inv; o; o = o->below)
1871 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1872 }
1873
1874 object *find_best_object_match (object *op, const char *match)
1875
1876 object *find_marked_object (object *op)
1877
1878 int resistance (object *op, int rtype, int newval = 0)
1879 CODE:
1880 if (rtype < 0 || rtype >= NROFATTACKS)
1881 croak ("resistance out of bounds");
1882 RETVAL = op->resist [rtype];
1883 if (items >= 3)
1884 op->resist [rtype] = newval;
1885 OUTPUT: RETVAL
1886
1887 void set_resistance (object *op, int rtype, int val)
1888 CODE:
1889 if (rtype < 0 || rtype >= NROFATTACKS)
1890 op->resist[rtype] = val;
1891
1892 int need_identify (const object *obj);
1893
1894 int apply_shop_mat (object *shop_mat, object *op);
1895
1896 int move (object *op, int dir, object *originator = op)
1897 CODE:
1898 RETVAL = move_ob (op, dir, originator);
1899 OUTPUT:
1900 RETVAL
1901
1902 void apply (object *applier, object *applied, int flags = 0)
1903 CODE:
1904 manual_apply (applied, applier, flags);
1905
1906 void apply_below (object *op)
1907 CODE:
1908 player_apply_below (op);
1909
1910 void remove (object *op)
1911 CODE:
1912 op->remove ();
1913
1914 void
1915 object::destroy (int recursive = 0)
1916
1917 object *cf_object_present_archname_inside (object *op, char *whatstr)
1918
1919 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1920
1921 int cf_object_change_map (object *op, int x, int y, maptile *map)
1922
1923 object *clone (object *op, int recursive = 0)
1924 CODE:
1925 if (recursive)
1926 RETVAL = object_create_clone (op);
1927 else
1928 {
1929 RETVAL = object::create ();
1930 op->copy_to (RETVAL);
1931 }
1932 OUTPUT: RETVAL
1933
1934 int pay_item (object *op, object *buyer)
1935 CODE:
1936 RETVAL = pay_for_item (op, buyer);
1937 OUTPUT: RETVAL
1938
1939 int pay_amount (object *op, uint64 amount)
1940 CODE:
1941 RETVAL = pay_for_amount (amount, op);
1942 OUTPUT: RETVAL
1943
1944 void pay_player (object *op, uint64 amount)
1945
1946 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1947
1948 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1949
1950 void learn_spell (object *op, object *sp, int special_prayer = 0)
1951 CODE:
1952 do_learn_spell (op, sp, special_prayer);
1953
1954 void forget_spell (object *op, object *sp)
1955 CODE:
1956 do_forget_spell (op, query_name (sp));
1957
1958 object *check_for_spell (object *op, char *spellname)
1959 CODE:
1960 RETVAL = check_spell_known (op, spellname);
1961 OUTPUT: RETVAL
1962
1963 int query_money (object *op)
1964 ALIAS: money = 0
1965
1966 int query_cost (object *op, object *who, int flags)
1967 ALIAS: cost = 0
1968
1969 void spring_trap (object *op, object *victim)
1970
1971 int check_trigger (object *op, object *cause)
1972
1973 void drop (object *who, object *op)
1974
1975 void pick_up (object *who, object *op)
1976
1977 object *cf_object_insert_object (object *op, object *container)
1978
1979 object *cf_object_insert_in_ob (object *ob, object *where)
1980
1981 int cf_object_teleport (object *op, maptile *map, int x, int y)
1982
1983 void update (object *op, int action)
1984 CODE:
1985 update_object (op, action);
1986
1987 object *cf_create_object_by_name (const char *name)
1988
1989 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1990
1991 void player_lvl_adj (object *who, object *skill = 0)
1992
1993 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994
1995 int calc_skill_exp (object *who, object *op, object *skill);
1996
1997 void push_button (object *op);
1998
1999 void use_trigger (object *op);
2000
2001 void add_button_link (object *button, maptile *map, int connected);
2002
2003 void remove_button_link (object *op);
2004
2005
2006 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2007
2008 void cf_fix_object (object *pl)
2009 ALIAS: fix = 0
2010
2011 object *cf_insert_ob_in_ob (object *ob, object *where)
2012
2013 # no clean way to get an object from an archetype - stupid idiotic
2014 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2015
2016 object *new (const char *archetype = 0)
2017 PROTOTYPE: ;$
2018 CODE:
2019 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2020 OUTPUT:
2021 RETVAL
2022
2023 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2024 PROTOTYPE: $$$$$$
2025 CODE:
2026 {
2027 int unused_type;
2028 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2029 }
2030
2031 # syntatic sugar for easier use in event callbacks.
2032 const char *options (object *op)
2033 CODE:
2034 RETVAL = op->name;
2035 OUTPUT:
2036 RETVAL
2037
2038 player *contr (object *op)
2039 CODE:
2040 RETVAL = op->contr;
2041 OUTPUT: RETVAL
2042
2043 const char *get_ob_key_value (object *op, const char *key)
2044
2045 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2046
2047 object *get_nearest_player (object *ob)
2048 ALIAS: nearest_player = 0
2049 PREINIT:
2050 extern object *get_nearest_player (object *);
2051
2052 void rangevector (object *ob, object *other, int flags = 0)
2053 PROTOTYPE: $$;$
2054 PPCODE:
2055 {
2056 rv_vector rv;
2057 get_rangevector (ob, other, &rv, flags);
2058 EXTEND (SP, 5);
2059 PUSHs (newSVuv (rv.distance));
2060 PUSHs (newSViv (rv.distance_x));
2061 PUSHs (newSViv (rv.distance_y));
2062 PUSHs (newSViv (rv.direction));
2063 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2064 }
2065
2066 bool on_same_map_as (object *ob, object *other)
2067 CODE:
2068 RETVAL = on_same_map (ob, other);
2069 OUTPUT: RETVAL
2070
2071 const char *
2072 base_name (object *op, int plural = op->nrof > 1)
2073 CODE:
2074 RETVAL = query_base_name (op, plural);
2075 OUTPUT: RETVAL
2076
2077 object *decrease_ob_nr (object *op, unsigned long i)
2078
2079 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2080
2081 player *player (object *op)
2082 CODE:
2083 RETVAL = op->contr;
2084 OUTPUT: RETVAL
2085
2086 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2087
2088 object *cf_player_send_inventory (object *op)
2089
2090 char *cf_player_get_ip (object *op)
2091 ALIAS: ip = 0
2092
2093 object *cf_player_get_marked_item (object *op)
2094 ALIAS: marked_item = 0
2095
2096 void cf_player_set_marked_item (object *op, object *ob)
2097
2098 partylist *cf_player_get_party (object *op)
2099 ALIAS: party = 0
2100
2101 void cf_player_set_party (object *op, partylist *party)
2102
2103 void kill_player (object *op)
2104
2105 void esrv_update_item (object *op, int what, object *item)
2106 C_ARGS: what, op, item
2107
2108 void clear_los (object *op)
2109
2110 int command_reset (object *op, char *params)
2111
2112 int command_teleport (object *op, char *params)
2113
2114 int command_summon (object *op, char *params)
2115
2116 int command_arrest (object *op, char *params)
2117
2118 int command_kick (object *op, char *params)
2119
2120 int command_banish (object *op, char *params)
2121
2122
2123 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2124
2125 INCLUDE: $PERL genacc player ../include/player.h |
2126
2127 int invoke (player *pl, int event, ...)
2128 CODE:
2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2131 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2132 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2133 OUTPUT: RETVAL
2134
2135 SV *registry (player *pl)
2136
2137 player *cf_player_find (char *name)
2138 PROTOTYPE: $
2139
2140 void cf_player_move (player *pl, int dir)
2141
2142 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2143
2144 player *first ()
2145 CODE:
2146 RETVAL = first_player;
2147 OUTPUT: RETVAL
2148
2149 player *next (player *pl)
2150 CODE:
2151 RETVAL = pl->next;
2152 OUTPUT: RETVAL
2153
2154 bool
2155 cell_visible (player *pl, int dx, int dy)
2156 CODE:
2157 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2158 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2159 OUTPUT:
2160 RETVAL
2161
2162 void
2163 send (player *pl, SV *packet)
2164 CODE:
2165 {
2166 STRLEN len;
2167 char *buf = SvPVbyte (packet, len);
2168
2169 pl->ns->send_packet (buf, len);
2170 }
2171
2172 int
2173 listening (player *pl, int new_value = -1)
2174 CODE:
2175 RETVAL = pl->listening;
2176 if (new_value >= 0)
2177 pl->listening = new_value;
2178 OUTPUT:
2179 RETVAL
2180
2181 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2182 PROTOTYPE: $;$$$
2183 PPCODE:
2184 if (GIMME_V != G_VOID)
2185 {
2186 EXTEND (SP, 3);
2187 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2188 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2189 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2190 }
2191 if (map_path) sv_to (map_path, pl->savebed_map);
2192 if (x) sv_to (x, pl->bed_x);
2193 if (y) sv_to (y, pl->bed_y);
2194
2195 void
2196 list ()
2197 PPCODE:
2198 {
2199 player *pl;
2200 for (pl = first_player; pl; pl = pl->next)
2201 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2202 }
2203
2204 bool
2205 peaceful (player *pl, bool new_setting = 0)
2206 PROTOTYPE: $;$
2207 CODE:
2208 RETVAL = pl->peaceful;
2209 if (items > 1)
2210 pl->peaceful = new_setting;
2211 OUTPUT:
2212 RETVAL
2213
2214 living *
2215 orig_stats (player *pl)
2216 CODE:
2217 RETVAL = &pl->orig_stats;
2218 OUTPUT: RETVAL
2219
2220 living *
2221 last_stats (player *pl)
2222 CODE:
2223 RETVAL = &pl->last_stats;
2224 OUTPUT: RETVAL
2225
2226
2227 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2228
2229 maptile *first ()
2230 PROTOTYPE:
2231 CODE:
2232 RETVAL = first_map;
2233 OUTPUT: RETVAL
2234
2235 int invoke (maptile *map, int event, ...)
2236 CODE:
2237 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2239 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2240 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2241 OUTPUT: RETVAL
2242
2243 SV *registry (maptile *map)
2244
2245 INCLUDE: $PERL genacc maptile ../include/map.h |
2246
2247 maptile *new (int width, int height)
2248 PROTOTYPE:
2249 CODE:
2250 {
2251 RETVAL = get_empty_map (width, height);
2252 }
2253 OUTPUT:
2254 RETVAL
2255
2256 void delete_map (maptile *map)
2257
2258 void clean_tmp_map (maptile *map)
2259
2260 void play_sound_map (maptile *map, int x, int y, int sound_num)
2261
2262 int out_of_map (maptile *map, int x, int y)
2263
2264 maptile *tile_map (maptile *map, unsigned int dir)
2265 CODE:
2266 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2267 OUTPUT:
2268 RETVAL
2269
2270 char *tile_path (maptile *map, unsigned int dir)
2271 CODE:
2272 if (dir >= 4)
2273 XSRETURN_UNDEF;
2274 RETVAL = map->tile_path [dir];
2275 OUTPUT:
2276 RETVAL
2277
2278 maptile *ready_map_name (char *name, int flags = 0)
2279 PROTOTYPE: $;$
2280 ALIAS:
2281 find = 0
2282 get_map = 1
2283
2284 maptile *has_been_loaded (char *name)
2285 PROTOTYPE: $
2286
2287 int in_memory (maptile *map)
2288 CODE:
2289 RETVAL = map->in_memory;
2290 OUTPUT:
2291 RETVAL
2292
2293 void
2294 trigger (maptile *map, long connection, bool state = true)
2295 CODE:
2296 activate_connection (map, connection, state);
2297
2298 void
2299 get_connection (maptile *map, long connection)
2300 PPCODE:
2301 oblinkpt *obp = get_connection_links (map, connection);
2302 if (obp)
2303 for (objectlink *ol = obp->link; ol; ol = ol->next)
2304 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2305
2306 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2307
2308 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2309
2310 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2311 C_ARGS: str, map, nx, ny
2312
2313 void
2314 cf_map_normalise (maptile *map, int x, int y)
2315 PPCODE:
2316 {
2317 maptile *nmap = 0;
2318 I16 nx = 0, ny = 0;
2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2320
2321 EXTEND (SP, 4);
2322 PUSHs (sv_2mortal (newSViv (flags)));
2323
2324 if (GIMME_V == G_ARRAY)
2325 {
2326 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2327 PUSHs (sv_2mortal (newSViv (nx)));
2328 PUSHs (sv_2mortal (newSViv (ny)));
2329 }
2330 }
2331
2332 void
2333 at (maptile *map, unsigned int x, unsigned int y)
2334 PROTOTYPE: $$$
2335 PPCODE:
2336 {
2337 object *o;
2338 maptile *nmap = 0;
2339 I16 nx, ny;
2340
2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2342
2343 if (nmap)
2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2345 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2346 }
2347
2348 SV *
2349 bot_at (maptile *obj, unsigned int x, unsigned int y)
2350 PROTOTYPE: $$$
2351 ALIAS:
2352 top_at = 1
2353 flags_at = 2
2354 light_at = 3
2355 move_block_at = 4
2356 move_slow_at = 5
2357 move_on_at = 6
2358 move_off_at = 7
2359 INIT:
2360 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2361 CODE:
2362 switch (ix)
2363 {
2364 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2365 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2366 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2367 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2368 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2369 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2370 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2371 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2372 }
2373 OUTPUT:
2374 RETVAL
2375
2376 void fix_walls (maptile *map, int x, int y)
2377
2378 void fix_walls_around (maptile *map, int x, int y)
2379
2380 MODULE = cf PACKAGE = cf::arch
2381
2382 archetype *find (const char *name)
2383 CODE:
2384 RETVAL = archetype::find (name);
2385 OUTPUT:
2386 RETVAL
2387
2388 archetype *first()
2389 PROTOTYPE:
2390 CODE:
2391 RETVAL = first_archetype;
2392 OUTPUT: RETVAL
2393
2394 INCLUDE: $PERL genacc archetype ../include/object.h |
2395
2396 MODULE = cf PACKAGE = cf::party
2397
2398 partylist *first ()
2399 PROTOTYPE:
2400 CODE:
2401 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL
2403
2404 partylist *next (partylist *party)
2405 CODE:
2406 RETVAL = party->next;
2407 OUTPUT: RETVAL
2408
2409 const char *name (partylist *party)
2410 CODE:
2411 RETVAL = party->partyname;
2412 OUTPUT: RETVAL
2413
2414 const char *password (partylist *party)
2415 CODE:
2416 RETVAL = party->passwd;
2417 OUTPUT: RETVAL
2418
2419 MODULE = cf PACKAGE = cf::region
2420
2421 region *first ()
2422 PROTOTYPE:
2423 CODE:
2424 RETVAL = first_region;
2425 OUTPUT: RETVAL
2426
2427 region *next (region *reg)
2428 CODE:
2429 RETVAL = reg->next;
2430 OUTPUT: RETVAL
2431
2432 const char *name (region *reg)
2433 CODE:
2434 RETVAL = reg->name;
2435 OUTPUT: RETVAL
2436
2437 region *parent (region *reg)
2438 CODE:
2439 RETVAL = reg->parent;
2440 OUTPUT: RETVAL
2441
2442 const char *longname (region *reg)
2443 CODE:
2444 RETVAL = reg->longname;
2445 OUTPUT: RETVAL
2446
2447 const char *msg (region *reg)
2448 CODE:
2449 RETVAL = reg->msg;
2450 OUTPUT: RETVAL
2451
2452 MODULE = cf PACKAGE = cf::living
2453
2454 INCLUDE: $PERL genacc living ../include/living.h |
2455
2456 MODULE = cf PACKAGE = cf::settings
2457
2458 INCLUDE: $PERL genacc Settings ../include/global.h |
2459
2460 MODULE = cf PACKAGE = cf::client
2461
2462 INCLUDE: $PERL genacc client ../include/client.h |
2463
2464 int invoke (client *ns, int event, ...)
2465 CODE:
2466 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2467 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2468 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2469 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av));
2470 OUTPUT: RETVAL
2471
2472 SV *registry (client *ns)
2473
2474 client *
2475 create (int fd, const char *peername)
2476 CODE:
2477 RETVAL = client::create (fd, peername);
2478 OUTPUT:
2479 RETVAL
2480
2481 void
2482 client::destroy ()
2483