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/cvs/deliantra/server/server/commands.C
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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.21 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.26 by root, Fri Feb 2 21:50:43 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* 25/*
26 * Command parser 26 * Command parser
27 */ 27 */
28 28
39 39
40/* 40/*
41 * Normal game commands 41 * Normal game commands
42 */ 42 */
43CommArray_s Commands[] = { 43CommArray_s Commands[] = {
44 {"save", command_save, 0.0},
45
46 {"sound", command_sound, 0.0}, 44 {"sound", command_sound, 0.0},
47 {"party", command_party, 0.0}, 45 {"party", command_party, 0.0},
48 {"gsay", command_gsay, 1.0}, 46 {"gsay", command_gsay, 1.0},
49 47
50 {"apply", command_apply, 1.0}, /* should be variable */ 48 {"apply", command_apply, 1.0}, /* should be variable */
51 {"applymode", command_applymode, 1.0}, /* should be variable */ 49 {"applymode", command_applymode, 1.0}, /* should be variable */
52 {"archs", command_archs, 0.0},
53 {"body", command_body, 0.0}, 50 {"body", command_body, 0.0},
54 {"brace", command_brace, 0.0}, 51 {"brace", command_brace, 0.0},
55 {"cast", command_cast, 0.2}, /* Is this right? */ 52 {"cast", command_cast, 0.2}, /* Is this right? */
56 {"disarm", command_disarm, 1.0}, 53 {"disarm", command_disarm, 1.0},
57 {"dm", command_dm, 0.0}, 54 {"dm", command_dm, 0.0},
58 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 55 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
59 {"drop", command_drop, 1.0}, 56 {"drop", command_drop, 1.0},
60 {"dropall", command_dropall, 1.0}, 57 {"dropall", command_dropall, 1.0},
61 {"examine", command_examine, 0.5}, 58 {"examine", command_examine, 0.5},
62 {"explore", command_explore, 0.0},
63 {"fix_me", command_fix_me, 0.0}, 59 {"fix_me", command_fix_me, 0.0},
64 {"get", command_take, 1.0}, 60 {"get", command_take, 1.0},
65 {"help", command_help, 0.0}, 61 {"help", command_help, 0.0},
66 {"hiscore", command_hiscore, 0.0}, 62 {"hiscore", command_hiscore, 0.0},
67 {"inventory", command_inventory, 0.0}, 63 {"inventory", command_inventory, 0.0},
75 {"output-sync", command_output_sync, 0.0}, 71 {"output-sync", command_output_sync, 0.0},
76 {"output-count", command_output_count, 0.0}, 72 {"output-count", command_output_count, 0.0},
77 {"peaceful", command_peaceful, 0.0}, 73 {"peaceful", command_peaceful, 0.0},
78 {"pickup", command_pickup, 1.0}, 74 {"pickup", command_pickup, 1.0},
79 {"prepare", command_prepare, 1.0}, 75 {"prepare", command_prepare, 1.0},
80 {"quit", command_quit, 0.0},
81 {"quit_character", command_real_quit, 0.0},
82 {"resistances", command_resistances, 0.0}, 76 {"resistances", command_resistances, 0.0},
83 {"rotateshoottype", command_rotateshoottype, 0.0}, 77 {"rotateshoottype", command_rotateshoottype, 0.0},
84 {"skills", command_skills, 0.0}, /* shows player list of skills */ 78 {"skills", command_skills, 0.0}, /* shows player list of skills */
85 {"use_skill", command_uskill, 1.0}, 79 {"use_skill", command_uskill, 1.0},
86 {"ready_skill", command_rskill, 1.0}, 80 {"ready_skill", command_rskill, 1.0},
209 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 203 {"learn_special_prayer", command_learn_special_prayer, 0.0},
210 {"learn_spell", command_learn_spell, 0.0}, 204 {"learn_spell", command_learn_spell, 0.0},
211#ifdef DEBUG_MALLOC_LEVEL 205#ifdef DEBUG_MALLOC_LEVEL
212 {"verify", command_malloc_verify, 0.0}, 206 {"verify", command_malloc_verify, 0.0},
213#endif 207#endif
214 {"players", command_players, 0.0},
215 {"plugin", command_loadplugin, 0.0}, 208 {"plugin", command_loadplugin, 0.0},
216 {"pluglist", command_listplugins, 0.0}, 209 {"pluglist", command_listplugins, 0.0},
217 {"plugout", command_unloadplugin, 0.0}, 210 {"plugout", command_unloadplugin, 0.0},
218 {"nodm", command_nowiz, 0.0}, 211 {"nodm", command_nowiz, 0.0},
219 {"nowiz", command_nowiz, 0.0}, 212 {"nowiz", command_nowiz, 0.0},
225 {"stack_list", command_stack_list, 0.0}, 218 {"stack_list", command_stack_list, 0.0},
226 {"stack_pop", command_stack_pop, 0.0}, 219 {"stack_pop", command_stack_pop, 0.0},
227 {"stack_push", command_stack_push, 0.0}, 220 {"stack_push", command_stack_push, 0.0},
228 {"stats", command_stats, 0.0}, 221 {"stats", command_stats, 0.0},
229 {"summon", command_summon, 0.0}, 222 {"summon", command_summon, 0.0},
230 {"teleport", command_teleport, 0.0},
231 //{"overlay_save", command_save_overlay, 0.0}, 223 //{"overlay_save", command_save_overlay, 0.0},
232 224
233/* {"possess", command_possess, 0.0}, */ 225/* {"possess", command_possess, 0.0}, */
234 {"mon_aggr", command_mon_aggr, 0.0}, 226 {"mon_aggr", command_mon_aggr, 0.0},
235}; 227};
240 */ 232 */
241CommArray_s Socket_Commands[] = { 233CommArray_s Socket_Commands[] = {
242 {"hiscore", command_hiscore, 0.0}, 234 {"hiscore", command_hiscore, 0.0},
243 {"logs", command_logs, 0.0}, 235 {"logs", command_logs, 0.0},
244 {"motd", command_motd, 0.0}, 236 {"motd", command_motd, 0.0},
245 {"players", command_players, 0.0},
246 {"version", command_version, 0.0}, 237 {"version", command_version, 0.0},
247}; 238};
248const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); 239const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
249 240
250/* Socket commands - these should really do nothing more than output things 241/* Socket commands - these should really do nothing more than output things

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