1 | /* |
1 | /* |
2 | * static char *rcsid_commands_c = |
2 | * static char *rcsid_commands_c = |
3 | * "$Id: commands.C,v 1.3 2006/08/26 23:36:34 root Exp $"; |
3 | * "$Id: commands.C,v 1.4 2006/08/29 05:03:55 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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129 | |
129 | |
130 | const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s); |
130 | const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s); |
131 | |
131 | |
132 | CommArray_s CommunicationCommands [] = { |
132 | CommArray_s CommunicationCommands [] = { |
133 | /* begin emotions */ |
133 | /* begin emotions */ |
134 | {"tell", command_tell, 0.1}, |
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135 | {"reply", command_reply, 0.0}, |
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136 | {"say", command_say, 0.1}, |
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137 | {"shout", command_shout, 0.1}, |
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138 | {"chat", command_chat, 0.1}, |
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139 | {"me", command_me, 0.1}, |
134 | {"me", command_me, 0.1}, |
140 | {"nod", command_nod, 0.0}, |
135 | {"nod", command_nod, 0.0}, |
141 | {"dance", command_dance, 0.0}, |
136 | {"dance", command_dance, 0.0}, |
142 | {"kiss", command_kiss, 0.0}, |
137 | {"kiss", command_kiss, 0.0}, |
143 | {"bounce", command_bounce, 0.0}, |
138 | {"bounce", command_bounce, 0.0}, |
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257 | {"stack_push", command_stack_push, 0.0 }, |
252 | {"stack_push", command_stack_push, 0.0 }, |
258 | {"stats", command_stats,0.0}, |
253 | {"stats", command_stats,0.0}, |
259 | {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ |
254 | {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ |
260 | {"summon", command_summon,0.0}, |
255 | {"summon", command_summon,0.0}, |
261 | {"teleport", command_teleport,0.0}, |
256 | {"teleport", command_teleport,0.0}, |
262 | {"toggle_shout", command_toggle_shout,0.0}, |
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263 | {"wizpass", command_wizpass,0.0}, |
257 | {"wizpass", command_wizpass,0.0}, |
264 | {"wizcast", command_wizcast,0.0}, |
258 | {"wizcast", command_wizcast,0.0}, |
265 | {"overlay_save", command_save_overlay, 0.0}, |
259 | {"overlay_save", command_save_overlay, 0.0}, |
266 | /* {"possess", command_possess, 0.0}, */ |
260 | /* {"possess", command_possess, 0.0}, */ |
267 | {"mon_aggr", command_mon_aggr, 0.0}, |
261 | {"mon_aggr", command_mon_aggr, 0.0}, |
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287 | |
281 | |
288 | /* Socket commands - these should really do nothing more than output things |
282 | /* Socket commands - these should really do nothing more than output things |
289 | * to the various players/sockets. |
283 | * to the various players/sockets. |
290 | */ |
284 | */ |
291 | CommArray_s Socket2_Commands[] = { |
285 | CommArray_s Socket2_Commands[] = { |
292 | {"shout", command_shout, 0.1}, |
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293 | {"chat", command_chat, 0.1}, |
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294 | {"tell", command_tell, 0.1}, |
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295 | }; |
286 | }; |
296 | |
287 | |
297 | const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s); |
288 | const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s); |
298 | |
289 | |
299 | |
290 | |