1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Command parser |
26 | * Command parser |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
204 | {"learn_special_prayer", command_learn_special_prayer, 0.0}, |
204 | {"learn_special_prayer", command_learn_special_prayer, 0.0}, |
205 | {"learn_spell", command_learn_spell, 0.0}, |
205 | {"learn_spell", command_learn_spell, 0.0}, |
206 | #ifdef DEBUG_MALLOC_LEVEL |
206 | #ifdef DEBUG_MALLOC_LEVEL |
207 | {"verify", command_malloc_verify, 0.0}, |
207 | {"verify", command_malloc_verify, 0.0}, |
208 | #endif |
208 | #endif |
209 | {"players", command_players, 0.0}, |
|
|
210 | {"plugin", command_loadplugin, 0.0}, |
209 | {"plugin", command_loadplugin, 0.0}, |
211 | {"pluglist", command_listplugins, 0.0}, |
210 | {"pluglist", command_listplugins, 0.0}, |
212 | {"plugout", command_unloadplugin, 0.0}, |
211 | {"plugout", command_unloadplugin, 0.0}, |
213 | {"nodm", command_nowiz, 0.0}, |
212 | {"nodm", command_nowiz, 0.0}, |
214 | {"nowiz", command_nowiz, 0.0}, |
213 | {"nowiz", command_nowiz, 0.0}, |
… | |
… | |
234 | */ |
233 | */ |
235 | CommArray_s Socket_Commands[] = { |
234 | CommArray_s Socket_Commands[] = { |
236 | {"hiscore", command_hiscore, 0.0}, |
235 | {"hiscore", command_hiscore, 0.0}, |
237 | {"logs", command_logs, 0.0}, |
236 | {"logs", command_logs, 0.0}, |
238 | {"motd", command_motd, 0.0}, |
237 | {"motd", command_motd, 0.0}, |
239 | {"players", command_players, 0.0}, |
|
|
240 | {"version", command_version, 0.0}, |
238 | {"version", command_version, 0.0}, |
241 | }; |
239 | }; |
242 | const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); |
240 | const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); |
243 | |
241 | |
244 | /* Socket commands - these should really do nothing more than output things |
242 | /* Socket commands - these should really do nothing more than output things |