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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.20 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.26 by root, Fri Feb 2 21:50:43 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * Command parser 26 * Command parser
26 */ 27 */
27 28
38 39
39/* 40/*
40 * Normal game commands 41 * Normal game commands
41 */ 42 */
42CommArray_s Commands[] = { 43CommArray_s Commands[] = {
43 {"save", command_save, 0.0},
44
45 {"sound", command_sound, 0.0}, 44 {"sound", command_sound, 0.0},
46 {"party", command_party, 0.0}, 45 {"party", command_party, 0.0},
47 {"gsay", command_gsay, 1.0}, 46 {"gsay", command_gsay, 1.0},
48 47
49 {"apply", command_apply, 1.0}, /* should be variable */ 48 {"apply", command_apply, 1.0}, /* should be variable */
50 {"applymode", command_applymode, 1.0}, /* should be variable */ 49 {"applymode", command_applymode, 1.0}, /* should be variable */
51 {"archs", command_archs, 0.0},
52 {"body", command_body, 0.0}, 50 {"body", command_body, 0.0},
53 {"brace", command_brace, 0.0}, 51 {"brace", command_brace, 0.0},
54 {"cast", command_cast, 0.2}, /* Is this right? */ 52 {"cast", command_cast, 0.2}, /* Is this right? */
55 {"disarm", command_disarm, 1.0}, 53 {"disarm", command_disarm, 1.0},
56 {"dm", command_dm, 0.0}, 54 {"dm", command_dm, 0.0},
57 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 55 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
58 {"drop", command_drop, 1.0}, 56 {"drop", command_drop, 1.0},
59 {"dropall", command_dropall, 1.0}, 57 {"dropall", command_dropall, 1.0},
60 {"examine", command_examine, 0.5}, 58 {"examine", command_examine, 0.5},
61 {"explore", command_explore, 0.0},
62 {"fix_me", command_fix_me, 0.0}, 59 {"fix_me", command_fix_me, 0.0},
63 {"get", command_take, 1.0}, 60 {"get", command_take, 1.0},
64 {"help", command_help, 0.0}, 61 {"help", command_help, 0.0},
65 {"hiscore", command_hiscore, 0.0}, 62 {"hiscore", command_hiscore, 0.0},
66 {"inventory", command_inventory, 0.0}, 63 {"inventory", command_inventory, 0.0},
74 {"output-sync", command_output_sync, 0.0}, 71 {"output-sync", command_output_sync, 0.0},
75 {"output-count", command_output_count, 0.0}, 72 {"output-count", command_output_count, 0.0},
76 {"peaceful", command_peaceful, 0.0}, 73 {"peaceful", command_peaceful, 0.0},
77 {"pickup", command_pickup, 1.0}, 74 {"pickup", command_pickup, 1.0},
78 {"prepare", command_prepare, 1.0}, 75 {"prepare", command_prepare, 1.0},
79 {"quit", command_quit, 0.0},
80 {"quit_character", command_real_quit, 0.0},
81 {"resistances", command_resistances, 0.0}, 76 {"resistances", command_resistances, 0.0},
82 {"rotateshoottype", command_rotateshoottype, 0.0}, 77 {"rotateshoottype", command_rotateshoottype, 0.0},
83 {"skills", command_skills, 0.0}, /* shows player list of skills */ 78 {"skills", command_skills, 0.0}, /* shows player list of skills */
84 {"use_skill", command_uskill, 1.0}, 79 {"use_skill", command_uskill, 1.0},
85 {"ready_skill", command_rskill, 1.0}, 80 {"ready_skill", command_rskill, 1.0},
208 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 203 {"learn_special_prayer", command_learn_special_prayer, 0.0},
209 {"learn_spell", command_learn_spell, 0.0}, 204 {"learn_spell", command_learn_spell, 0.0},
210#ifdef DEBUG_MALLOC_LEVEL 205#ifdef DEBUG_MALLOC_LEVEL
211 {"verify", command_malloc_verify, 0.0}, 206 {"verify", command_malloc_verify, 0.0},
212#endif 207#endif
213 {"players", command_players, 0.0},
214 {"plugin", command_loadplugin, 0.0}, 208 {"plugin", command_loadplugin, 0.0},
215 {"pluglist", command_listplugins, 0.0}, 209 {"pluglist", command_listplugins, 0.0},
216 {"plugout", command_unloadplugin, 0.0}, 210 {"plugout", command_unloadplugin, 0.0},
217 {"nodm", command_nowiz, 0.0}, 211 {"nodm", command_nowiz, 0.0},
218 {"nowiz", command_nowiz, 0.0}, 212 {"nowiz", command_nowiz, 0.0},
224 {"stack_list", command_stack_list, 0.0}, 218 {"stack_list", command_stack_list, 0.0},
225 {"stack_pop", command_stack_pop, 0.0}, 219 {"stack_pop", command_stack_pop, 0.0},
226 {"stack_push", command_stack_push, 0.0}, 220 {"stack_push", command_stack_push, 0.0},
227 {"stats", command_stats, 0.0}, 221 {"stats", command_stats, 0.0},
228 {"summon", command_summon, 0.0}, 222 {"summon", command_summon, 0.0},
229 {"teleport", command_teleport, 0.0},
230 //{"overlay_save", command_save_overlay, 0.0}, 223 //{"overlay_save", command_save_overlay, 0.0},
231 224
232/* {"possess", command_possess, 0.0}, */ 225/* {"possess", command_possess, 0.0}, */
233 {"mon_aggr", command_mon_aggr, 0.0}, 226 {"mon_aggr", command_mon_aggr, 0.0},
234}; 227};
239 */ 232 */
240CommArray_s Socket_Commands[] = { 233CommArray_s Socket_Commands[] = {
241 {"hiscore", command_hiscore, 0.0}, 234 {"hiscore", command_hiscore, 0.0},
242 {"logs", command_logs, 0.0}, 235 {"logs", command_logs, 0.0},
243 {"motd", command_motd, 0.0}, 236 {"motd", command_motd, 0.0},
244 {"players", command_players, 0.0},
245 {"version", command_version, 0.0}, 237 {"version", command_version, 0.0},
246}; 238};
247const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); 239const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
248 240
249/* Socket commands - these should really do nothing more than output things 241/* Socket commands - these should really do nothing more than output things

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