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… | |
136 | {"stack_pop", command_stack_pop, 0.0}, |
136 | {"stack_pop", command_stack_pop, 0.0}, |
137 | {"stack_push", command_stack_push, 0.0}, |
137 | {"stack_push", command_stack_push, 0.0}, |
138 | {"stats", command_stats, 0.0}, |
138 | {"stats", command_stats, 0.0}, |
139 | {"summon", command_summon, 0.0}, |
139 | {"summon", command_summon, 0.0}, |
140 | //{"overlay_save", command_save_overlay, 0.0}, |
140 | //{"overlay_save", command_save_overlay, 0.0}, |
141 | |
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142 | /* {"possess", command_possess, 0.0}, */ |
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143 | {"mon_aggr", command_mon_aggr, 0.0}, |
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144 | }; |
141 | }; |
145 | const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); |
142 | const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); |
146 | |
143 | |
147 | /* Socket commands - these should really do nothing more than output things |
144 | /* Socket commands - these should really do nothing more than output things |
148 | * to the various players/sockets. |
145 | * to the various players/sockets. |