/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/*
* Command parser
*/
#include
#include
#include
#include
/* Added times to all the commands. However, this was quickly done,
* and probably needs more refinements. All socket and DM commands
* take 0 time.
*/
/*
* Normal game commands
*/
CommArray_s Commands[] = {
{"party", command_party, 1.0},
{"gsay", command_gsay, 1.0},
{"apply", command_apply, 1.0}, /* should be variable */
{"cast", command_cast, 1.0}, /* Is this right? */
{"disarm", command_disarm, 1.0},
{"dm", command_dm, 0.0},
{"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
{"drop", command_drop, 1.0},
{"dropall", command_dropall, 0.5 / TICK},
{"examine", command_examine, 0.5 / TICK},
{"fix_me", command_fix_me, 0.0},
{"get", command_take, 1.0},
{"hiscore", command_hiscore, 1. / TICK},
{"inventory", command_inventory, 0.5 / TICK},
{"invoke", command_invoke, 1.0},
{"killpets", command_kill_pets, 1.0},
{"logs", command_logs, 1. / TICK},
{"motd", command_motd, 0.5 / TICK},
{"pickup", command_pickup, 1.0},
{"prepare", command_prepare, 1.0},
{"resistances", command_resistances, 1.0},
{"rotateshoottype", command_rotateshoottype, 1.0},
{"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
{"use_skill", command_uskill, 1.0},
{"ready_skill", command_rskill, 1.0},
{"search", command_search, 1.0},
{"search-items", command_search_items, 1.0},
{"showpets", command_showpets, 1.0},
{"statistics", command_statistics, 1.0},
{"take", command_take, 1.0},
{"throw", command_throw, 1.0},
{"time", command_time, 0.24 / TICK},
{"weather", command_weather, 0.24 / TICK},
{"whereabouts", command_whereabouts, 0.5 / TICK},
{"title", command_title, 0.5 / TICK},
{"bowmode", command_bowmode, 1.0},
{"version", command_version, 1.0},
// movement commands all do their own speed management
{"stay", command_stay, 0.0},
{"north", command_north, 0.0},
{"east", command_east, 0.0},
{"south", command_south, 0.0},
{"west", command_west, 0.0},
{"northeast", command_northeast, 0.0},
{"southeast", command_southeast, 0.0},
{"southwest", command_southwest, 0.0},
{"northwest", command_northwest, 0.0},
};
const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
CommArray_s CommunicationCommands[] = {
{"printlos", command_printlos, 0.0},
};
const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
/*
* Wizard commands (for both)
*/
CommArray_s WizCommands[] = {
{"abil", command_abil, 0.0},
{"addexp", command_addexp, 0.0},
{"arrest", command_arrest, 0.0},
{"create", command_create, 0.0},
{"debug", command_debug, 0.0},
{"dump", command_dump, 0.0},
{"dumpbelow", command_dumpbelow, 0.0},
{"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
{"forget_spell", command_forget_spell, 0.0},
{"free", command_free, 0.0},
{"freeze", command_freeze, 0.0},
{"hide", command_hide, 0.0},
{"insert_into", command_insert_into, 0.0},
{"invisible", command_invisible, 0.0},
{"learn_special_prayer", command_learn_special_prayer, 0.0},
{"learn_spell", command_learn_spell, 0.0},
{"plugin", command_loadplugin, 0.0},
{"pluglist", command_listplugins, 0.0},
{"plugout", command_unloadplugin, 0.0},
{"nodm", command_nowiz, 0.0},
{"nowiz", command_nowiz, 0.0},
{"patch", command_patch, 0.0},
{"remove", command_remove, 0.0},
{"set_god", command_setgod, 0.0},
{"stack_clear", command_stack_clear, 0.0},
{"stack_list", command_stack_list, 0.0},
{"stack_pop", command_stack_pop, 0.0},
{"stack_push", command_stack_push, 0.0},
{"stats", command_stats, 0.0},
{"summon", command_summon, 0.0},
//{"overlay_save", command_save_overlay, 0.0},
};
const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
static int
compare_A (const void *a, const void *b)
{
return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
}
void
init_commands (void)
{
qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
}