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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/* |
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* Command parser |
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*/ |
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|
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#include <cctype> |
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|
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#include <global.h> |
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#include <commands.h> |
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#include <sproto.h> |
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|
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/* Added times to all the commands. However, this was quickly done, |
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* and probably needs more refinements. All socket and DM commands |
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* take 0 time. |
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*/ |
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|
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/* |
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* Normal game commands |
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*/ |
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CommArray_s Commands[] = { |
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{"party", command_party, 1.0}, |
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{"gsay", command_gsay, 1.0}, |
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|
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{"apply", command_apply, 1.0}, /* should be variable */ |
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{"cast", command_cast, 1.0}, /* Is this right? */ |
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{"dm", command_dm, 0.0}, |
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{"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ |
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{"drop", command_drop, 1.0}, |
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{"dropall", command_dropall, 0.5 / TICK}, |
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{"examine", command_examine, 0.5 / TICK}, |
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{"fix_me", command_fix_me, 0.0}, |
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{"get", command_take, 1.0}, |
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{"invoke", command_invoke, 1.0}, |
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{"killpets", command_kill_pets, 1.0}, |
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{"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */ |
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{"pickup", command_pickup, 1.0}, |
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{"prepare", command_prepare, 1.0}, |
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{"resistances", command_resistances, 1.0}, |
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{"rotateshoottype", command_rotateshoottype, 1.0}, |
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{"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */ |
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{"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */ |
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{"use_skill", command_uskill, 1.0}, |
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{"ready_skill", command_rskill, 1.0}, |
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{"search-items", command_search_items, 1.0}, |
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{"showpets", command_showpets, 1.0}, |
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{"statistics", command_statistics, 1.0}, |
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{"take", command_take, 1.0}, |
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{"throw", command_throw, 1.0}, |
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{"time", command_time, 0.24 / TICK}, |
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{"title", command_title, 0.5 / TICK}, |
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{"bowmode", command_bowmode, 1.0}, |
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{"version", command_version, 1.0}, |
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|
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// movement commands all do their own speed management |
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{"stay", command_stay, 0.0}, |
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{"north", command_north, 0.0}, |
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{"east", command_east, 0.0}, |
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{"south", command_south, 0.0}, |
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{"west", command_west, 0.0}, |
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{"northeast", command_northeast, 0.0}, |
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{"southeast", command_southeast, 0.0}, |
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{"southwest", command_southwest, 0.0}, |
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{"northwest", command_northwest, 0.0}, |
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}; |
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const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); |
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|
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/* |
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* Wizard commands (for both) |
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*/ |
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CommArray_s WizCommands[] = { |
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{"abil", command_abil, 0.0}, |
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{"addexp", command_addexp, 0.0}, |
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{"arrest", command_arrest, 0.0}, |
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{"create", command_create, 0.0}, |
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{"debug", command_debug, 0.0}, |
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{"dump", command_dump, 0.0}, |
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{"dumpbelow", command_dumpbelow, 0.0}, |
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{"forget_spell", command_forget_spell, 0.0}, |
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{"free", command_free, 0.0}, |
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{"freeze", command_freeze, 0.0}, |
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{"hide", command_hide, 0.0}, |
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{"insert_into", command_insert_into, 0.0}, |
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{"inventory", command_inventory, 0.0}, |
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{"invisible", command_invisible, 0.0}, |
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{"learn_special_prayer", command_learn_special_prayer, 0.0}, |
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{"learn_spell", command_learn_spell, 0.0}, |
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{"nodm", command_nowiz, 0.0}, |
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{"nowiz", command_nowiz, 0.0}, |
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{"patch", command_patch, 0.0}, |
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{"remove", command_remove, 0.0}, |
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{"set_god", command_setgod, 0.0}, |
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{"stack_clear", command_stack_clear, 0.0}, |
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{"stack_list", command_stack_list, 0.0}, |
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{"stack_pop", command_stack_pop, 0.0}, |
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{"stack_push", command_stack_push, 0.0}, |
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{"stats", command_stats, 0.0}, |
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{"summon", command_summon, 0.0}, |
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//{"overlay_save", command_save_overlay, 0.0}, |
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}; |
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const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); |
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|
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static int |
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compare_A (const void *a, const void *b) |
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{ |
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return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
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} |
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|
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void |
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init_commands () |
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{ |
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qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); |
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qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); |
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} |
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