/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
/* This file deals with administrative commands from the client. */
#include
#include
/* Added times to all the commands. However, this was quickly done,
* and probably needs more refinements. All socket and DM commands
* take 0 time.
*/
typedef int (*CommFunc)(object *op, char *params);
struct CommArray_s { /* global list's structure */
const char *name;
CommFunc func;
float time; /* How long it takes to execute this command */
};
/*
* Normal game commands
*/
static CommArray_s Commands[] = {
{"party", command_party, 1.0},
{"gsay", command_gsay, 1.0},
{"apply", command_apply, 1.0}, /* should be variable */
{"cast", command_cast, 1.0}, /* Is this right? */
{"drop", command_drop, 1.0},
{"dropall", command_dropall, 0.5 / TICK},
{"examine", command_examine, 0.5 / TICK},
{"fix_me", command_fix_me, 0.0},
{"get", command_take, 1.0},
{"invoke", command_invoke, 1.0},
{"killpets", command_kill_pets, 1.0},
{"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
{"pickup", command_pickup, 1.0},
{"prepare", command_prepare, 1.0},
{"resistances", command_resistances, 1.0},
{"rotateshoottype", command_rotateshoottype, 1.0},
{"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
{"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
{"use_skill", command_uskill, 1.0},
{"ready_skill", command_rskill, 1.0},
{"search-items", command_search_items, 1.0},
{"showpets", command_showpets, 1.0},
{"statistics", command_statistics, 1.0},
{"take", command_take, 1.0},
{"throw", command_throw, 1.0},
{"time", command_time, 0.24 / TICK},
{"title", command_title, 0.5 / TICK},
{"bowmode", command_bowmode, 1.0},
{"version", command_version, 1.0},
// movement commands all do their own speed management
{"stay", command_stay, 0.0},
{"north", command_north, 0.0},
{"east", command_east, 0.0},
{"south", command_south, 0.0},
{"west", command_west, 0.0},
{"northeast", command_northeast, 0.0},
{"southeast", command_southeast, 0.0},
{"southwest", command_southwest, 0.0},
{"northwest", command_northwest, 0.0},
{"mark" , command_mark , 0.0},
{"run" , command_run , 0.0},
{"run_stop" , command_run_stop , 0.0},
{"fire" , command_fire , 0.0},
{"fire_stop", command_fire_stop, 0.0},
};
static const int CommandsSize = array_length (Commands);
/*
* Wizard commands (for both)
*/
static CommArray_s WizCommands[] = {
{"abil", command_abil, 0.0},
{"addexp", command_addexp, 0.0},
{"arrest", command_arrest, 0.0},
{"create", command_create, 0.0},
{"debug", command_debug, 0.0},
{"dump", command_dump, 0.0},
{"dumpbelow", command_dumpbelow, 0.0},
{"forget_spell", command_forget_spell, 0.0},
{"free", command_free, 0.0},
{"freeze", command_freeze, 0.0},
{"insert_into", command_insert_into, 0.0},
{"inventory", command_inventory, 0.0},
{"invisible", command_invisible, 0.0},
{"learn_special_prayer", command_learn_special_prayer, 0.0},
{"learn_spell", command_learn_spell, 0.0},
{"patch", command_patch, 0.0},
{"remove", command_remove, 0.0},
{"set_god", command_setgod, 0.0},
{"stack_clear", command_stack_clear, 0.0},
{"stack_list", command_stack_list, 0.0},
{"stack_pop", command_stack_pop, 0.0},
{"stack_push", command_stack_push, 0.0},
{"stats", command_stats, 0.0},
{"summon", command_summon, 0.0},
//{"overlay_save", command_save_overlay, 0.0},
};
static const int WizCommandsSize = array_length (WizCommands);
static int
compare_A (const void *a, const void *b)
{
return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
}
static struct init_commands
{
init_commands ()
{
qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
}
} init_commands;
static CommArray_s *
find_command_element (char *cmd, CommArray_s *commarray, int commsize)
{
CommArray_s *asp, dummy;
dummy.name = cmd;
asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
return asp;
}
/* This function is called from the new client/server code.
* pl is the player who is issuing the command, command is the
* command.
*/
void
execute_newserver_command (object *pl, char *command)
{
CommArray_s *csp;
char *cp;
/*
* remove trailing spaces from command
*/
cp = command + strlen (command) - 1;
while ((cp >= command) && (*cp == ' '))
{
*cp = '\0';
cp--;
}
cp = strchr (command, ' ');
if (cp)
{
*(cp++) = '\0';
while (*cp == ' ')
cp++;
}
if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
{
csp = find_command_element (command, Commands, CommandsSize);
if (!csp && pl->flag [FLAG_WIZ])
csp = find_command_element (command, WizCommands, WizCommandsSize);
if (csp)
{
pl->speed_left -= csp->time;
csp->func (pl, cp);
}
else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
pl->failmsgf ("'%s' is not a valid command.", command);
}
}