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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The author can be reached via e-mail to <crossfire@schmorp.de> |
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*/ |
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|
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/* |
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* Command parser |
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*/ |
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|
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#include <cctype> |
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|
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#include <global.h> |
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#include <commands.h> |
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#include <sproto.h> |
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|
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/* Added times to all the commands. However, this was quickly done, |
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* and probably needs more refinements. All socket and DM commands |
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* take 0 time. |
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*/ |
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|
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/* |
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* Normal game commands |
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*/ |
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CommArray_s Commands[] = { |
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{"save", command_save, 0.0}, |
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|
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{"sound", command_sound, 0.0}, |
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{"party", command_party, 0.0}, |
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{"gsay", command_gsay, 1.0}, |
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|
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{"apply", command_apply, 1.0}, /* should be variable */ |
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{"applymode", command_applymode, 1.0}, /* should be variable */ |
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{"archs", command_archs, 0.0}, |
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{"body", command_body, 0.0}, |
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{"brace", command_brace, 0.0}, |
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{"cast", command_cast, 0.2}, /* Is this right? */ |
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{"disarm", command_disarm, 1.0}, |
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{"dm", command_dm, 0.0}, |
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{"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ |
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{"drop", command_drop, 1.0}, |
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{"dropall", command_dropall, 1.0}, |
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{"examine", command_examine, 0.5}, |
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{"explore", command_explore, 0.0}, |
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{"fix_me", command_fix_me, 0.0}, |
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{"get", command_take, 1.0}, |
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{"help", command_help, 0.0}, |
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{"hiscore", command_hiscore, 0.0}, |
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{"inventory", command_inventory, 0.0}, |
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{"invoke", command_invoke, 1.0}, |
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{"killpets", command_kill_pets, 0.0}, |
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{"listen", command_listen, 0.0}, |
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{"logs", command_logs, 0.0}, |
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{"maps", command_maps, 0.0}, |
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{"mapinfo", command_mapinfo, 0.0}, |
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{"mark", command_mark, 0.0}, |
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{"motd", command_motd, 0.0}, |
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{"output-sync", command_output_sync, 0.0}, |
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{"output-count", command_output_count, 0.0}, |
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{"peaceful", command_peaceful, 0.0}, |
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{"pickup", command_pickup, 1.0}, |
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{"prepare", command_prepare, 1.0}, |
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{"quit", command_quit, 0.0}, |
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{"quit_character", command_real_quit, 0.0}, |
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{"resistances", command_resistances, 0.0}, |
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{"rotateshoottype", command_rotateshoottype, 0.0}, |
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{"skills", command_skills, 0.0}, /* shows player list of skills */ |
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{"use_skill", command_uskill, 1.0}, |
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{"ready_skill", command_rskill, 1.0}, |
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{"search", command_search, 1.0}, |
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{"search-items", command_search_items, 0.0}, |
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{"showpets", command_showpets, 1.0}, |
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{"statistics", command_statistics, 0.0}, |
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{"take", command_take, 1.0}, |
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{"throw", command_throw, 1.0}, |
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{"time", command_time, 0.0}, |
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{"weather", command_weather, 0.0}, |
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{"whereabouts", command_whereabouts, 0.0}, |
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{"whereami", command_whereami, 0.0}, |
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{"title", command_title, 0.0}, |
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{"usekeys", command_usekeys, 0.0}, |
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{"bowmode", command_bowmode, 0.0}, |
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{"petmode", command_petmode, 0.0}, |
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{"version", command_version, 0.0}, |
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{"wimpy", command_wimpy, 0.0}, |
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{"afk", command_afk, 0.0}, |
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|
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{"stay", command_stay, 1.0}, /* 1.0 because it is used when using a |
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* skill on yourself */ |
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{"north", command_north, 1.0}, |
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{"east", command_east, 1.0}, |
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{"south", command_south, 1.0}, |
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{"west", command_west, 1.0}, |
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{"northeast", command_northeast, 1.0}, |
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{"southeast", command_southeast, 1.0}, |
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{"southwest", command_southwest, 1.0}, |
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{"northwest", command_northwest, 1.0}, |
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}; |
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const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); |
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|
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CommArray_s CommunicationCommands[] = { |
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/* begin emotions */ |
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{"me", command_me, 0.1}, |
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{"nod", command_nod, 0.0}, |
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{"dance", command_dance, 0.0}, |
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{"kiss", command_kiss, 0.0}, |
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{"bounce", command_bounce, 0.0}, |
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{"smile", command_smile, 0.0}, |
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{"cackle", command_cackle, 0.0}, |
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{"laugh", command_laugh, 0.0}, |
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{"giggle", command_giggle, 0.0}, |
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{"shake", command_shake, 0.0}, |
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{"puke", command_puke, 0.0}, |
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{"growl", command_growl, 0.0}, |
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{"scream", command_scream, 0.0}, |
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{"sigh", command_sigh, 0.0}, |
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{"sulk", command_sulk, 0.0}, |
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{"hug", command_hug, 0.0}, |
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{"cry", command_cry, 0.0}, |
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{"poke", command_poke, 0.0}, |
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{"accuse", command_accuse, 0.0}, |
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{"grin", command_grin, 0.0}, |
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{"bow", command_bow, 0.0}, |
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{"clap", command_clap, 0.0}, |
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{"blush", command_blush, 0.0}, |
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{"burp", command_burp, 0.0}, |
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{"chuckle", command_chuckle, 0.0}, |
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{"cough", command_cough, 0.0}, |
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{"flip", command_flip, 0.0}, |
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{"frown", command_frown, 0.0}, |
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{"gasp", command_gasp, 0.0}, |
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{"glare", command_glare, 0.0}, |
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{"groan", command_groan, 0.0}, |
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{"hiccup", command_hiccup, 0.0}, |
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{"lick", command_lick, 0.0}, |
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{"pout", command_pout, 0.0}, |
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{"shiver", command_shiver, 0.0}, |
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{"shrug", command_shrug, 0.0}, |
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{"slap", command_slap, 0.0}, |
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{"smirk", command_smirk, 0.0}, |
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{"snap", command_snap, 0.0}, |
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{"sneeze", command_sneeze, 0.0}, |
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{"snicker", command_snicker, 0.0}, |
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{"sniff", command_sniff, 0.0}, |
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{"snore", command_snore, 0.0}, |
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{"spit", command_spit, 0.0}, |
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{"strut", command_strut, 0.0}, |
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{"thank", command_thank, 0.0}, |
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{"twiddle", command_twiddle, 0.0}, |
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{"wave", command_wave, 0.0}, |
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{"whistle", command_whistle, 0.0}, |
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{"wink", command_wink, 0.0}, |
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{"yawn", command_yawn, 0.0}, |
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{"beg", command_beg, 0.0}, |
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{"bleed", command_bleed, 0.0}, |
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{"cringe", command_cringe, 0.0}, |
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{"think", command_think, 0.0}, |
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{"cointoss", command_cointoss, 0.0}, |
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{"orcknuckle", command_orcknuckle, 0.0}, |
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{"printlos", command_printlos, 0.0}, |
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}; |
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const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s); |
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|
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CommArray_s NewServerCommands[] = { |
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{"run", command_run, 1.0}, |
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{"run_stop", command_run_stop, 0.0}, |
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{"fire", command_fire, 1.0}, |
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{"fire_stop", command_fire_stop, 0.0}, |
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}; |
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const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s); |
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|
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/* |
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* Wizard commands (for both) |
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*/ |
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CommArray_s WizCommands[] = { |
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{"abil", command_abil, 0.0}, |
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{"addexp", command_addexp, 0.0}, |
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{"arrest", command_arrest, 0.0}, |
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{"banish", command_banish, 0.0}, |
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{"create", command_create, 0.0}, |
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{"debug", command_debug, 0.0}, |
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{"dump", command_dump, 0.0}, |
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{"dumpbelow", command_dumpbelow, 0.0}, |
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{"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, |
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{"dumpallmaps", command_dumpallmaps, 0.0}, |
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{"dumpmap", command_dumpmap, 0.0}, |
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{"forget_spell", command_forget_spell, 0.0}, |
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{"free", command_free, 0.0}, |
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{"freeze", command_freeze, 0.0}, |
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{"hide", command_hide, 0.0}, |
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{"insert_into", command_insert_into, 0.0}, |
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{"invisible", command_invisible, 0.0}, |
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{"kick", command_kick, 0.0}, |
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{"learn_special_prayer", command_learn_special_prayer, 0.0}, |
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{"learn_spell", command_learn_spell, 0.0}, |
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#ifdef DEBUG_MALLOC_LEVEL |
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{"verify", command_malloc_verify, 0.0}, |
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#endif |
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{"players", command_players, 0.0}, |
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{"plugin", command_loadplugin, 0.0}, |
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{"pluglist", command_listplugins, 0.0}, |
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{"plugout", command_unloadplugin, 0.0}, |
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{"nodm", command_nowiz, 0.0}, |
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{"nowiz", command_nowiz, 0.0}, |
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{"patch", command_patch, 0.0}, |
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{"remove", command_remove, 0.0}, |
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{"reset", command_reset, 0.0}, |
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{"set_god", command_setgod, 0.0}, |
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{"shutdown", command_shutdown, 0.0}, |
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{"stack_clear", command_stack_clear, 0.0}, |
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{"stack_list", command_stack_list, 0.0}, |
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{"stack_pop", command_stack_pop, 0.0}, |
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{"stack_push", command_stack_push, 0.0}, |
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{"stats", command_stats, 0.0}, |
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{"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ |
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{"summon", command_summon, 0.0}, |
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{"teleport", command_teleport, 0.0}, |
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{"overlay_save", command_save_overlay, 0.0}, |
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|
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/* {"possess", command_possess, 0.0}, */ |
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{"mon_aggr", command_mon_aggr, 0.0}, |
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}; |
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const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); |
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|
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/* Socket commands - these should really do nothing more than output things |
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* to the various players/sockets. |
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*/ |
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CommArray_s Socket_Commands[] = { |
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{"hiscore", command_hiscore, 0.0}, |
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{"logs", command_logs, 0.0}, |
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{"maps", command_maps, 0.0}, |
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{"motd", command_motd, 0.0}, |
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{"players", command_players, 0.0}, |
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{"version", command_version, 0.0}, |
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}; |
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const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); |
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|
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/* Socket commands - these should really do nothing more than output things |
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* to the various players/sockets. |
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*/ |
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CommArray_s Socket2_Commands[] = { |
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}; |
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const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s); |
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|
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static int |
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compare_A (const void *a, const void *b) |
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{ |
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return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
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} |
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|
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void |
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init_commands (void) |
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{ |
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qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); |
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qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); |
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qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A); |
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qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); |
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qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); |
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qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); |
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} |
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|