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/cvs/deliantra/server/server/commands.C
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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.18 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.24 by pippijn, Mon Jan 15 21:06:20 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * Command parser 26 * Command parser
26 */ 27 */
28
29#include <cctype>
27 30
28#include <global.h> 31#include <global.h>
29#include <commands.h> 32#include <commands.h>
30#ifndef __CEXTRACT__
31# include <sproto.h> 33#include <sproto.h>
32#endif
33#include <ctype.h>
34 34
35/* Added times to all the commands. However, this was quickly done, 35/* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands 36 * and probably needs more refinements. All socket and DM commands
37 * take 0 time. 37 * take 0 time.
38 */ 38 */
39 39
40/* 40/*
41 * Normal game commands 41 * Normal game commands
42 */ 42 */
43CommArray_s Commands[] = { 43CommArray_s Commands[] = {
44 {"save", command_save, 0.0},
45
46 {"sound", command_sound, 0.0}, 44 {"sound", command_sound, 0.0},
47 {"party", command_party, 0.0}, 45 {"party", command_party, 0.0},
48 {"gsay", command_gsay, 1.0}, 46 {"gsay", command_gsay, 1.0},
49 47
50 {"apply", command_apply, 1.0}, /* should be variable */ 48 {"apply", command_apply, 1.0}, /* should be variable */
57 {"dm", command_dm, 0.0}, 55 {"dm", command_dm, 0.0},
58 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 56 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
59 {"drop", command_drop, 1.0}, 57 {"drop", command_drop, 1.0},
60 {"dropall", command_dropall, 1.0}, 58 {"dropall", command_dropall, 1.0},
61 {"examine", command_examine, 0.5}, 59 {"examine", command_examine, 0.5},
62 {"explore", command_explore, 0.0},
63 {"fix_me", command_fix_me, 0.0}, 60 {"fix_me", command_fix_me, 0.0},
64 {"get", command_take, 1.0}, 61 {"get", command_take, 1.0},
65 {"help", command_help, 0.0}, 62 {"help", command_help, 0.0},
66 {"hiscore", command_hiscore, 0.0}, 63 {"hiscore", command_hiscore, 0.0},
67 {"inventory", command_inventory, 0.0}, 64 {"inventory", command_inventory, 0.0},
68 {"invoke", command_invoke, 1.0}, 65 {"invoke", command_invoke, 1.0},
69 {"killpets", command_kill_pets, 0.0}, 66 {"killpets", command_kill_pets, 0.0},
70 {"listen", command_listen, 0.0}, 67 {"listen", command_listen, 0.0},
71 {"logs", command_logs, 0.0}, 68 {"logs", command_logs, 0.0},
72 {"maps", command_maps, 0.0},
73 {"mapinfo", command_mapinfo, 0.0}, 69 {"mapinfo", command_mapinfo, 0.0},
74 {"mark", command_mark, 0.0}, 70 {"mark", command_mark, 0.0},
75 {"motd", command_motd, 0.0}, 71 {"motd", command_motd, 0.0},
76 {"output-sync", command_output_sync, 0.0}, 72 {"output-sync", command_output_sync, 0.0},
77 {"output-count", command_output_count, 0.0}, 73 {"output-count", command_output_count, 0.0},
78 {"peaceful", command_peaceful, 0.0}, 74 {"peaceful", command_peaceful, 0.0},
79 {"pickup", command_pickup, 1.0}, 75 {"pickup", command_pickup, 1.0},
80 {"prepare", command_prepare, 1.0}, 76 {"prepare", command_prepare, 1.0},
81 {"quit", command_quit, 0.0},
82 {"quit_character", command_real_quit, 0.0},
83 {"resistances", command_resistances, 0.0}, 77 {"resistances", command_resistances, 0.0},
84 {"rotateshoottype", command_rotateshoottype, 0.0}, 78 {"rotateshoottype", command_rotateshoottype, 0.0},
85 {"skills", command_skills, 0.0}, /* shows player list of skills */ 79 {"skills", command_skills, 0.0}, /* shows player list of skills */
86 {"use_skill", command_uskill, 1.0}, 80 {"use_skill", command_uskill, 1.0},
87 {"ready_skill", command_rskill, 1.0}, 81 {"ready_skill", command_rskill, 1.0},
198 {"create", command_create, 0.0}, 192 {"create", command_create, 0.0},
199 {"debug", command_debug, 0.0}, 193 {"debug", command_debug, 0.0},
200 {"dump", command_dump, 0.0}, 194 {"dump", command_dump, 0.0},
201 {"dumpbelow", command_dumpbelow, 0.0}, 195 {"dumpbelow", command_dumpbelow, 0.0},
202 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, 196 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
203 {"dumpallmaps", command_dumpallmaps, 0.0},
204 {"dumpmap", command_dumpmap, 0.0},
205 {"forget_spell", command_forget_spell, 0.0}, 197 {"forget_spell", command_forget_spell, 0.0},
206 {"free", command_free, 0.0}, 198 {"free", command_free, 0.0},
207 {"freeze", command_freeze, 0.0}, 199 {"freeze", command_freeze, 0.0},
208 {"hide", command_hide, 0.0}, 200 {"hide", command_hide, 0.0},
209 {"insert_into", command_insert_into, 0.0}, 201 {"insert_into", command_insert_into, 0.0},
220 {"plugout", command_unloadplugin, 0.0}, 212 {"plugout", command_unloadplugin, 0.0},
221 {"nodm", command_nowiz, 0.0}, 213 {"nodm", command_nowiz, 0.0},
222 {"nowiz", command_nowiz, 0.0}, 214 {"nowiz", command_nowiz, 0.0},
223 {"patch", command_patch, 0.0}, 215 {"patch", command_patch, 0.0},
224 {"remove", command_remove, 0.0}, 216 {"remove", command_remove, 0.0},
225 {"reset", command_reset, 0.0},
226 {"set_god", command_setgod, 0.0}, 217 {"set_god", command_setgod, 0.0},
227 {"shutdown", command_shutdown, 0.0}, 218 {"shutdown", command_shutdown, 0.0},
228 {"stack_clear", command_stack_clear, 0.0}, 219 {"stack_clear", command_stack_clear, 0.0},
229 {"stack_list", command_stack_list, 0.0}, 220 {"stack_list", command_stack_list, 0.0},
230 {"stack_pop", command_stack_pop, 0.0}, 221 {"stack_pop", command_stack_pop, 0.0},
231 {"stack_push", command_stack_push, 0.0}, 222 {"stack_push", command_stack_push, 0.0},
232 {"stats", command_stats, 0.0}, 223 {"stats", command_stats, 0.0},
233 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
234 {"summon", command_summon, 0.0}, 224 {"summon", command_summon, 0.0},
235 {"teleport", command_teleport, 0.0},
236 {"overlay_save", command_save_overlay, 0.0}, 225 //{"overlay_save", command_save_overlay, 0.0},
237 226
238/* {"possess", command_possess, 0.0}, */ 227/* {"possess", command_possess, 0.0}, */
239 {"mon_aggr", command_mon_aggr, 0.0}, 228 {"mon_aggr", command_mon_aggr, 0.0},
240}; 229};
241const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 230const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
244 * to the various players/sockets. 233 * to the various players/sockets.
245 */ 234 */
246CommArray_s Socket_Commands[] = { 235CommArray_s Socket_Commands[] = {
247 {"hiscore", command_hiscore, 0.0}, 236 {"hiscore", command_hiscore, 0.0},
248 {"logs", command_logs, 0.0}, 237 {"logs", command_logs, 0.0},
249 {"maps", command_maps, 0.0},
250 {"motd", command_motd, 0.0}, 238 {"motd", command_motd, 0.0},
251 {"players", command_players, 0.0}, 239 {"players", command_players, 0.0},
252 {"version", command_version, 0.0}, 240 {"version", command_version, 0.0},
253}; 241};
254const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); 242const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);

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