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/cvs/deliantra/server/server/commands.C
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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.20 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.23 by root, Sun Jan 14 02:10:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
38 39
39/* 40/*
40 * Normal game commands 41 * Normal game commands
41 */ 42 */
42CommArray_s Commands[] = { 43CommArray_s Commands[] = {
43 {"save", command_save, 0.0},
44
45 {"sound", command_sound, 0.0}, 44 {"sound", command_sound, 0.0},
46 {"party", command_party, 0.0}, 45 {"party", command_party, 0.0},
47 {"gsay", command_gsay, 1.0}, 46 {"gsay", command_gsay, 1.0},
48 47
49 {"apply", command_apply, 1.0}, /* should be variable */ 48 {"apply", command_apply, 1.0}, /* should be variable */
56 {"dm", command_dm, 0.0}, 55 {"dm", command_dm, 0.0},
57 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 56 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
58 {"drop", command_drop, 1.0}, 57 {"drop", command_drop, 1.0},
59 {"dropall", command_dropall, 1.0}, 58 {"dropall", command_dropall, 1.0},
60 {"examine", command_examine, 0.5}, 59 {"examine", command_examine, 0.5},
61 {"explore", command_explore, 0.0},
62 {"fix_me", command_fix_me, 0.0}, 60 {"fix_me", command_fix_me, 0.0},
63 {"get", command_take, 1.0}, 61 {"get", command_take, 1.0},
64 {"help", command_help, 0.0}, 62 {"help", command_help, 0.0},
65 {"hiscore", command_hiscore, 0.0}, 63 {"hiscore", command_hiscore, 0.0},
66 {"inventory", command_inventory, 0.0}, 64 {"inventory", command_inventory, 0.0},
74 {"output-sync", command_output_sync, 0.0}, 72 {"output-sync", command_output_sync, 0.0},
75 {"output-count", command_output_count, 0.0}, 73 {"output-count", command_output_count, 0.0},
76 {"peaceful", command_peaceful, 0.0}, 74 {"peaceful", command_peaceful, 0.0},
77 {"pickup", command_pickup, 1.0}, 75 {"pickup", command_pickup, 1.0},
78 {"prepare", command_prepare, 1.0}, 76 {"prepare", command_prepare, 1.0},
79 {"quit", command_quit, 0.0},
80 {"quit_character", command_real_quit, 0.0},
81 {"resistances", command_resistances, 0.0}, 77 {"resistances", command_resistances, 0.0},
82 {"rotateshoottype", command_rotateshoottype, 0.0}, 78 {"rotateshoottype", command_rotateshoottype, 0.0},
83 {"skills", command_skills, 0.0}, /* shows player list of skills */ 79 {"skills", command_skills, 0.0}, /* shows player list of skills */
84 {"use_skill", command_uskill, 1.0}, 80 {"use_skill", command_uskill, 1.0},
85 {"ready_skill", command_rskill, 1.0}, 81 {"ready_skill", command_rskill, 1.0},
224 {"stack_list", command_stack_list, 0.0}, 220 {"stack_list", command_stack_list, 0.0},
225 {"stack_pop", command_stack_pop, 0.0}, 221 {"stack_pop", command_stack_pop, 0.0},
226 {"stack_push", command_stack_push, 0.0}, 222 {"stack_push", command_stack_push, 0.0},
227 {"stats", command_stats, 0.0}, 223 {"stats", command_stats, 0.0},
228 {"summon", command_summon, 0.0}, 224 {"summon", command_summon, 0.0},
229 {"teleport", command_teleport, 0.0},
230 //{"overlay_save", command_save_overlay, 0.0}, 225 //{"overlay_save", command_save_overlay, 0.0},
231 226
232/* {"possess", command_possess, 0.0}, */ 227/* {"possess", command_possess, 0.0}, */
233 {"mon_aggr", command_mon_aggr, 0.0}, 228 {"mon_aggr", command_mon_aggr, 0.0},
234}; 229};

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