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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.29 by pippijn, Thu Mar 1 13:01:37 2007 UTC vs.
Revision 1.39 by pippijn, Fri Mar 2 12:14:57 2007 UTC

39 39
40/* 40/*
41 * Normal game commands 41 * Normal game commands
42 */ 42 */
43CommArray_s Commands[] = { 43CommArray_s Commands[] = {
44 {"sound", command_sound, 0.0},
45 {"party", command_party, 0.0}, 44 {"party", command_party, 0.0},
46 {"gsay", command_gsay, 1.0}, 45 {"gsay", command_gsay, 1.0},
47 46
48 {"apply", command_apply, 1.0}, /* should be variable */ 47 {"apply", command_apply, 1.0}, /* should be variable */
49 {"applymode", command_applymode, 1.0}, /* should be variable */
50 {"body", command_body, 0.0},
51 {"brace", command_brace, 0.0},
52 {"cast", command_cast, 0.2}, /* Is this right? */ 48 {"cast", command_cast, 0.2}, /* Is this right? */
53 {"disarm", command_disarm, 1.0}, 49 {"disarm", command_disarm, 1.0},
54 {"dm", command_dm, 0.0}, 50 {"dm", command_dm, 0.0},
55 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 51 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
56 {"drop", command_drop, 1.0}, 52 {"drop", command_drop, 1.0},
61 {"help", command_help, 0.0}, 57 {"help", command_help, 0.0},
62 {"hiscore", command_hiscore, 0.0}, 58 {"hiscore", command_hiscore, 0.0},
63 {"inventory", command_inventory, 0.0}, 59 {"inventory", command_inventory, 0.0},
64 {"invoke", command_invoke, 1.0}, 60 {"invoke", command_invoke, 1.0},
65 {"killpets", command_kill_pets, 0.0}, 61 {"killpets", command_kill_pets, 0.0},
66 {"listen", command_listen, 0.0},
67 {"logs", command_logs, 0.0}, 62 {"logs", command_logs, 0.0},
68 {"mapinfo", command_mapinfo, 0.0},
69 {"mark", command_mark, 0.0},
70 {"motd", command_motd, 0.0}, 63 {"motd", command_motd, 0.0},
71 {"output-sync", command_output_sync, 0.0},
72 {"output-count", command_output_count, 0.0},
73 {"peaceful", command_peaceful, 0.0},
74 {"pickup", command_pickup, 1.0}, 64 {"pickup", command_pickup, 1.0},
75 {"prepare", command_prepare, 1.0}, 65 {"prepare", command_prepare, 1.0},
76 {"resistances", command_resistances, 0.0}, 66 {"resistances", command_resistances, 0.0},
77 {"rotateshoottype", command_rotateshoottype, 0.0}, 67 {"rotateshoottype", command_rotateshoottype, 0.0},
78 {"skills", command_skills, 0.0}, /* shows player list of skills */ 68 {"skills", command_skills, 0.0}, /* shows player list of skills */
85 {"take", command_take, 1.0}, 75 {"take", command_take, 1.0},
86 {"throw", command_throw, 1.0}, 76 {"throw", command_throw, 1.0},
87 {"time", command_time, 0.0}, 77 {"time", command_time, 0.0},
88 {"weather", command_weather, 0.0}, 78 {"weather", command_weather, 0.0},
89 {"whereabouts", command_whereabouts, 0.0}, 79 {"whereabouts", command_whereabouts, 0.0},
90 {"whereami", command_whereami, 0.0},
91 {"title", command_title, 0.0}, 80 {"title", command_title, 0.0},
92 {"usekeys", command_usekeys, 0.0},
93 {"bowmode", command_bowmode, 0.0}, 81 {"bowmode", command_bowmode, 0.0},
94 {"petmode", command_petmode, 0.0},
95 {"version", command_version, 0.0}, 82 {"version", command_version, 0.0},
96 {"wimpy", command_wimpy, 0.0},
97 {"afk", command_afk, 0.0},
98 83
99 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 84 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
100 * skill on yourself */ 85 * skill on yourself */
101 {"north", command_north, 1.0}, 86 {"north", command_north, 1.0},
102 {"east", command_east, 1.0}, 87 {"east", command_east, 1.0},
108 {"northwest", command_northwest, 1.0}, 93 {"northwest", command_northwest, 1.0},
109}; 94};
110const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); 95const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
111 96
112CommArray_s CommunicationCommands[] = { 97CommArray_s CommunicationCommands[] = {
113 /* begin emotions */
114 {"orcknuckle", command_orcknuckle, 0.0},
115 {"printlos", command_printlos, 0.0}, 98 {"printlos", command_printlos, 0.0},
116}; 99};
117const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s); 100const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
118
119CommArray_s NewServerCommands[] = {
120 {"run", command_run, 1.0},
121 {"run_stop", command_run_stop, 0.0},
122 {"fire", command_fire, 1.0},
123 {"fire_stop", command_fire_stop, 0.0},
124};
125const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
126 101
127/* 102/*
128 * Wizard commands (for both) 103 * Wizard commands (for both)
129 */ 104 */
130CommArray_s WizCommands[] = { 105CommArray_s WizCommands[] = {
198void 173void
199init_commands (void) 174init_commands (void)
200{ 175{
201 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 176 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
202 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); 177 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
203 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
204 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 178 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
205 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); 179 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
206 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); 180 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
207} 181}
208 182

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