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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.29 by pippijn, Thu Mar 1 13:01:37 2007 UTC vs.
Revision 1.75 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* 26/* This file deals with administrative commands from the client. */
26 * Command parser
27 */
28
29#include <cctype>
30
31#include <global.h> 27#include <global.h>
32#include <commands.h>
33#include <sproto.h> 28#include <sproto.h>
34 29
35/* Added times to all the commands. However, this was quickly done, 30/* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands 31 * and probably needs more refinements. All socket and DM commands
37 * take 0 time. 32 * take 0 time.
38 */ 33 */
39 34
35typedef int (*CommFunc)(object *op, char *params);
36
37struct CommArray_s { /* global list's structure */
38 const char *name;
39 CommFunc func;
40 float time; /* How long it takes to execute this command */
41};
42
40/* 43/*
41 * Normal game commands 44 * Normal game commands
42 */ 45 */
43CommArray_s Commands[] = { 46static CommArray_s Commands[] = {
44 {"sound", command_sound, 0.0},
45 {"party", command_party, 0.0}, 47 {"party", command_party, 1.0},
46 {"gsay", command_gsay, 1.0}, 48 {"gsay", command_gsay, 1.0},
47 49
48 {"apply", command_apply, 1.0}, /* should be variable */ 50 {"apply", command_apply, 1.0}, /* should be variable */
49 {"applymode", command_applymode, 1.0}, /* should be variable */
50 {"body", command_body, 0.0},
51 {"brace", command_brace, 0.0},
52 {"cast", command_cast, 0.2}, /* Is this right? */ 51 {"cast", command_cast, 1.0}, /* Is this right? */
53 {"disarm", command_disarm, 1.0},
54 {"dm", command_dm, 0.0},
55 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
56 {"drop", command_drop, 1.0}, 52 {"drop", command_drop, 1.0},
57 {"dropall", command_dropall, 1.0}, 53 {"dropall", command_dropall, 0.5 / TICK},
58 {"examine", command_examine, 0.5}, 54 {"examine", command_examine, 0.5 / TICK},
59 {"fix_me", command_fix_me, 0.0}, 55 {"fix_me", command_fix_me, 0.0},
60 {"get", command_take, 1.0}, 56 {"get", command_take, 1.0},
61 {"help", command_help, 0.0},
62 {"hiscore", command_hiscore, 0.0},
63 {"inventory", command_inventory, 0.0},
64 {"invoke", command_invoke, 1.0}, 57 {"invoke", command_invoke, 1.0},
65 {"killpets", command_kill_pets, 0.0}, 58 {"killpets", command_kill_pets, 1.0},
66 {"listen", command_listen, 0.0}, 59 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
67 {"logs", command_logs, 0.0},
68 {"mapinfo", command_mapinfo, 0.0},
69 {"mark", command_mark, 0.0},
70 {"motd", command_motd, 0.0},
71 {"output-sync", command_output_sync, 0.0},
72 {"output-count", command_output_count, 0.0},
73 {"peaceful", command_peaceful, 0.0},
74 {"pickup", command_pickup, 1.0}, 60 {"pickup", command_pickup, 1.0},
75 {"prepare", command_prepare, 1.0}, 61 {"prepare", command_prepare, 1.0},
76 {"resistances", command_resistances, 0.0}, 62 {"resistances", command_resistances, 1.0},
77 {"rotateshoottype", command_rotateshoottype, 0.0}, 63 {"rotateshoottype", command_rotateshoottype, 1.0},
78 {"skills", command_skills, 0.0}, /* shows player list of skills */ 64 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
65 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
79 {"use_skill", command_uskill, 1.0}, 66 {"use_skill", command_uskill, 1.0},
80 {"ready_skill", command_rskill, 1.0}, 67 {"ready_skill", command_rskill, 1.0},
81 {"search", command_search, 1.0},
82 {"search-items", command_search_items, 0.0}, 68 {"search-items", command_search_items, 1.0},
83 {"showpets", command_showpets, 1.0}, 69 {"showpets", command_showpets, 1.0},
84 {"statistics", command_statistics, 0.0}, 70 {"statistics", command_statistics, 1.0},
85 {"take", command_take, 1.0}, 71 {"take", command_take, 1.0},
86 {"throw", command_throw, 1.0}, 72 {"throw", command_throw, 1.0},
87 {"time", command_time, 0.0}, 73 {"time", command_time, 0.24 / TICK},
88 {"weather", command_weather, 0.0},
89 {"whereabouts", command_whereabouts, 0.0},
90 {"whereami", command_whereami, 0.0},
91 {"title", command_title, 0.0}, 74 {"title", command_title, 0.5 / TICK},
92 {"usekeys", command_usekeys, 0.0},
93 {"bowmode", command_bowmode, 0.0}, 75 {"bowmode", command_bowmode, 1.0},
94 {"petmode", command_petmode, 0.0},
95 {"version", command_version, 0.0}, 76 {"version", command_version, 1.0},
96 {"wimpy", command_wimpy, 0.0},
97 {"afk", command_afk, 0.0},
98 77
99 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 78 // movement commands all do their own speed management
100 * skill on yourself */ 79 {"stay", command_stay, 0.0},
101 {"north", command_north, 1.0}, 80 {"north", command_north, 0.0},
102 {"east", command_east, 1.0}, 81 {"east", command_east, 0.0},
103 {"south", command_south, 1.0}, 82 {"south", command_south, 0.0},
104 {"west", command_west, 1.0}, 83 {"west", command_west, 0.0},
105 {"northeast", command_northeast, 1.0}, 84 {"northeast", command_northeast, 0.0},
106 {"southeast", command_southeast, 1.0}, 85 {"southeast", command_southeast, 0.0},
107 {"southwest", command_southwest, 1.0}, 86 {"southwest", command_southwest, 0.0},
108 {"northwest", command_northwest, 1.0}, 87 {"northwest", command_northwest, 0.0},
109};
110const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
111 88
112CommArray_s CommunicationCommands[] = { 89 {"mark" , command_mark , 0.0},
113 /* begin emotions */
114 {"orcknuckle", command_orcknuckle, 0.0},
115 {"printlos", command_printlos, 0.0},
116};
117const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
118
119CommArray_s NewServerCommands[] = {
120 {"run", command_run, 1.0}, 90 {"run" , command_run , 0.0},
121 {"run_stop", command_run_stop, 0.0}, 91 {"run_stop" , command_run_stop , 0.0},
122 {"fire", command_fire, 1.0}, 92 {"fire" , command_fire , 0.0},
123 {"fire_stop", command_fire_stop, 0.0}, 93 {"fire_stop", command_fire_stop, 0.0},
124}; 94};
125const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s); 95static const int CommandsSize = array_length (Commands);
126 96
127/* 97/*
128 * Wizard commands (for both) 98 * Wizard commands (for both)
129 */ 99 */
130CommArray_s WizCommands[] = { 100static CommArray_s WizCommands[] = {
131 {"abil", command_abil, 0.0}, 101 {"abil", command_abil, 0.0},
132 {"addexp", command_addexp, 0.0}, 102 {"addexp", command_addexp, 0.0},
133 {"arrest", command_arrest, 0.0}, 103 {"arrest", command_arrest, 0.0},
134 {"banish", command_banish, 0.0},
135 {"create", command_create, 0.0}, 104 {"create", command_create, 0.0},
136 {"debug", command_debug, 0.0}, 105 {"debug", command_debug, 0.0},
137 {"dump", command_dump, 0.0}, 106 {"dump", command_dump, 0.0},
138 {"dumpbelow", command_dumpbelow, 0.0}, 107 {"dumpbelow", command_dumpbelow, 0.0},
139 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
140 {"forget_spell", command_forget_spell, 0.0}, 108 {"forget_spell", command_forget_spell, 0.0},
141 {"free", command_free, 0.0}, 109 {"free", command_free, 0.0},
142 {"freeze", command_freeze, 0.0}, 110 {"freeze", command_freeze, 0.0},
143 {"hide", command_hide, 0.0},
144 {"insert_into", command_insert_into, 0.0}, 111 {"insert_into", command_insert_into, 0.0},
112 {"inventory", command_inventory, 0.0},
145 {"invisible", command_invisible, 0.0}, 113 {"invisible", command_invisible, 0.0},
146 {"kick", command_kick, 0.0},
147 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 114 {"learn_special_prayer", command_learn_special_prayer, 0.0},
148 {"learn_spell", command_learn_spell, 0.0}, 115 {"learn_spell", command_learn_spell, 0.0},
149#ifdef DEBUG_MALLOC_LEVEL
150 {"verify", command_malloc_verify, 0.0},
151#endif
152 {"plugin", command_loadplugin, 0.0},
153 {"pluglist", command_listplugins, 0.0},
154 {"plugout", command_unloadplugin, 0.0},
155 {"nodm", command_nowiz, 0.0},
156 {"nowiz", command_nowiz, 0.0},
157 {"patch", command_patch, 0.0}, 116 {"patch", command_patch, 0.0},
158 {"remove", command_remove, 0.0}, 117 {"remove", command_remove, 0.0},
159 {"set_god", command_setgod, 0.0}, 118 {"set_god", command_setgod, 0.0},
160 {"shutdown", command_shutdown, 0.0},
161 {"stack_clear", command_stack_clear, 0.0}, 119 {"stack_clear", command_stack_clear, 0.0},
162 {"stack_list", command_stack_list, 0.0}, 120 {"stack_list", command_stack_list, 0.0},
163 {"stack_pop", command_stack_pop, 0.0}, 121 {"stack_pop", command_stack_pop, 0.0},
164 {"stack_push", command_stack_push, 0.0}, 122 {"stack_push", command_stack_push, 0.0},
165 {"stats", command_stats, 0.0}, 123 {"stats", command_stats, 0.0},
166 {"summon", command_summon, 0.0}, 124 {"summon", command_summon, 0.0},
167 //{"overlay_save", command_save_overlay, 0.0}, 125 //{"overlay_save", command_save_overlay, 0.0},
168
169/* {"possess", command_possess, 0.0}, */
170 {"mon_aggr", command_mon_aggr, 0.0},
171}; 126};
172const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 127static const int WizCommandsSize = array_length (WizCommands);
173
174/* Socket commands - these should really do nothing more than output things
175 * to the various players/sockets.
176 */
177CommArray_s Socket_Commands[] = {
178 {"hiscore", command_hiscore, 0.0},
179 {"logs", command_logs, 0.0},
180 {"motd", command_motd, 0.0},
181 {"version", command_version, 0.0},
182};
183const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
184
185/* Socket commands - these should really do nothing more than output things
186 * to the various players/sockets.
187 */
188CommArray_s Socket2_Commands[] = {
189};
190const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
191 128
192static int 129static int
193compare_A (const void *a, const void *b) 130compare_A (const void *a, const void *b)
194{ 131{
195 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 132 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
196} 133}
197 134
198void 135static struct init_commands
199init_commands (void)
200{ 136{
137 init_commands ()
138 {
201 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 139 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
202 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
203 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
204 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 140 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
205 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); 141 }
206 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); 142} init_commands;
143
144static CommArray_s *
145find_command_element (char *cmd, CommArray_s *commarray, int commsize)
146{
147 CommArray_s *asp, dummy;
148
149 dummy.name = cmd;
150 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
151 return asp;
207} 152}
208 153
154/* This function is called from the new client/server code.
155 * pl is the player who is issuing the command, command is the
156 * command.
157 */
158void
159execute_newserver_command (object *pl, char *command)
160{
161 CommArray_s *csp;
162 char *cp;
163
164 /*
165 * remove trailing spaces from command
166 */
167 cp = command + strlen (command) - 1;
168 while ((cp >= command) && (*cp == ' '))
169 {
170 *cp = '\0';
171 cp--;
172 }
173
174 cp = strchr (command, ' ');
175 if (cp)
176 {
177 *(cp++) = '\0';
178 while (*cp == ' ')
179 cp++;
180 }
181
182 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
183 {
184 csp = find_command_element (command, Commands, CommandsSize);
185
186 if (!csp && pl->flag [FLAG_WIZ])
187 csp = find_command_element (command, WizCommands, WizCommandsSize);
188
189 if (csp)
190 {
191 pl->speed_left -= csp->time;
192 csp->func (pl, cp);
193 }
194 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
195 pl->failmsgf ("'%s' is not a valid command.", command);
196 }
197}
198

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