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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.3 by root, Sat Aug 26 23:36:34 2006 UTC vs.
Revision 1.4 by root, Tue Aug 29 05:03:55 2006 UTC

1/* 1/*
2 * static char *rcsid_commands_c = 2 * static char *rcsid_commands_c =
3 * "$Id: commands.C,v 1.3 2006/08/26 23:36:34 root Exp $"; 3 * "$Id: commands.C,v 1.4 2006/08/29 05:03:55 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
129 129
130const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s); 130const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
131 131
132CommArray_s CommunicationCommands [] = { 132CommArray_s CommunicationCommands [] = {
133 /* begin emotions */ 133 /* begin emotions */
134 {"tell", command_tell, 0.1},
135 {"reply", command_reply, 0.0},
136 {"say", command_say, 0.1},
137 {"shout", command_shout, 0.1},
138 {"chat", command_chat, 0.1},
139 {"me", command_me, 0.1}, 134 {"me", command_me, 0.1},
140 {"nod", command_nod, 0.0}, 135 {"nod", command_nod, 0.0},
141 {"dance", command_dance, 0.0}, 136 {"dance", command_dance, 0.0},
142 {"kiss", command_kiss, 0.0}, 137 {"kiss", command_kiss, 0.0},
143 {"bounce", command_bounce, 0.0}, 138 {"bounce", command_bounce, 0.0},
257 {"stack_push", command_stack_push, 0.0 }, 252 {"stack_push", command_stack_push, 0.0 },
258 {"stats", command_stats,0.0}, 253 {"stats", command_stats,0.0},
259 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ 254 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
260 {"summon", command_summon,0.0}, 255 {"summon", command_summon,0.0},
261 {"teleport", command_teleport,0.0}, 256 {"teleport", command_teleport,0.0},
262 {"toggle_shout", command_toggle_shout,0.0},
263 {"wizpass", command_wizpass,0.0}, 257 {"wizpass", command_wizpass,0.0},
264 {"wizcast", command_wizcast,0.0}, 258 {"wizcast", command_wizcast,0.0},
265 {"overlay_save", command_save_overlay, 0.0}, 259 {"overlay_save", command_save_overlay, 0.0},
266/* {"possess", command_possess, 0.0}, */ 260/* {"possess", command_possess, 0.0}, */
267 {"mon_aggr", command_mon_aggr, 0.0}, 261 {"mon_aggr", command_mon_aggr, 0.0},
287 281
288/* Socket commands - these should really do nothing more than output things 282/* Socket commands - these should really do nothing more than output things
289 * to the various players/sockets. 283 * to the various players/sockets.
290 */ 284 */
291CommArray_s Socket2_Commands[] = { 285CommArray_s Socket2_Commands[] = {
292 {"shout", command_shout, 0.1},
293 {"chat", command_chat, 0.1},
294 {"tell", command_tell, 0.1},
295}; 286};
296 287
297const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s); 288const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
298 289
299 290

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