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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.4 by root, Tue Aug 29 05:03:55 2006 UTC vs.
Revision 1.23 by root, Sun Jan 14 02:10:41 2007 UTC

1/*
2 * static char *rcsid_commands_c =
3 * "$Id: commands.C,v 1.4 2006/08/29 05:03:55 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23*/
28 24
29/* 25/*
30 * Command parser 26 * Command parser
31 */ 27 */
28
29#include <cctype>
32 30
33#include <global.h> 31#include <global.h>
34#include <commands.h> 32#include <commands.h>
35#ifndef __CEXTRACT__
36#include <sproto.h> 33#include <sproto.h>
37#endif
38#include <ctype.h>
39 34
40/* Added times to all the commands. However, this was quickly done, 35/* Added times to all the commands. However, this was quickly done,
41 * and probably needs more refinements. All socket and DM commands 36 * and probably needs more refinements. All socket and DM commands
42 * take 0 time. 37 * take 0 time.
43 */ 38 */
44 39
45/* 40/*
46 * Normal game commands 41 * Normal game commands
47 */ 42 */
48CommArray_s Commands[] = { 43CommArray_s Commands[] = {
49 {"save", command_save, 0.0},
50
51 {"sound", command_sound, 0.0}, 44 {"sound", command_sound, 0.0},
52 {"party", command_party, 0.0}, 45 {"party", command_party, 0.0},
53 {"gsay", command_gsay, 1.0}, 46 {"gsay", command_gsay, 1.0},
54 47
55#ifdef DEBUG
56 {"sstable", command_sstable, 0.0},
57#endif
58 {"apply", command_apply, 1.0}, /* should be variable */ 48 {"apply", command_apply, 1.0}, /* should be variable */
59 {"applymode", command_applymode, 1.0}, /* should be variable */ 49 {"applymode", command_applymode, 1.0}, /* should be variable */
60 {"archs", command_archs, 0.0}, 50 {"archs", command_archs, 0.0},
61 {"body", command_body, 0.0}, 51 {"body", command_body, 0.0},
62 {"brace", command_brace, 0.0}, 52 {"brace", command_brace, 0.0},
63 {"cast", command_cast, 0.2}, /* Is this right? */ 53 {"cast", command_cast, 0.2}, /* Is this right? */
64 {"disarm", command_disarm, 1.0}, 54 {"disarm", command_disarm, 1.0},
65 {"dm", command_dm, 0.0}, 55 {"dm", command_dm, 0.0},
66 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 56 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
67 {"drop", command_drop, 1.0}, 57 {"drop", command_drop, 1.0},
68 {"dropall", command_dropall, 1.0}, 58 {"dropall", command_dropall, 1.0},
69 {"examine", command_examine, 0.5}, 59 {"examine", command_examine, 0.5},
70 {"explore", command_explore, 0.0},
71 {"fix_me", command_fix_me, 0.0}, 60 {"fix_me", command_fix_me, 0.0},
72 {"get", command_take, 1.0}, 61 {"get", command_take, 1.0},
73 {"help", command_help, 0.0}, 62 {"help", command_help, 0.0},
74 {"hiscore", command_hiscore, 0.0}, 63 {"hiscore", command_hiscore, 0.0},
75 {"inventory", command_inventory,0.0}, 64 {"inventory", command_inventory, 0.0},
76 {"invoke", command_invoke, 1.0}, 65 {"invoke", command_invoke, 1.0},
77 {"killpets", command_kill_pets,0.0}, 66 {"killpets", command_kill_pets, 0.0},
78 {"listen", command_listen, 0.0}, 67 {"listen", command_listen, 0.0},
79 {"logs", command_logs, 0.0}, 68 {"logs", command_logs, 0.0},
80 {"maps", command_maps, 0.0},
81 {"mapinfo", command_mapinfo, 0.0}, 69 {"mapinfo", command_mapinfo, 0.0},
82 {"mark", command_mark, 0.0}, 70 {"mark", command_mark, 0.0},
83 {"motd", command_motd, 0.0}, 71 {"motd", command_motd, 0.0},
84 {"output-sync", command_output_sync, 0.0}, 72 {"output-sync", command_output_sync, 0.0},
85 {"output-count", command_output_count,0.0}, 73 {"output-count", command_output_count, 0.0},
86 {"peaceful", command_peaceful,0.0}, 74 {"peaceful", command_peaceful, 0.0},
87 {"pickup", command_pickup, 1.0}, 75 {"pickup", command_pickup, 1.0},
88 {"prepare", command_prepare, 1.0}, 76 {"prepare", command_prepare, 1.0},
89 {"quit", command_quit, 0.0},
90 {"quit_character", command_real_quit, 0.0},
91 {"rename", command_rename_item, 0.0},
92 {"resistances", command_resistances, 0.0}, 77 {"resistances", command_resistances, 0.0},
93 {"rotateshoottype", command_rotateshoottype, 0.0}, 78 {"rotateshoottype", command_rotateshoottype, 0.0},
94 {"skills", command_skills, 0.0}, /* shows player list of skills */ 79 {"skills", command_skills, 0.0}, /* shows player list of skills */
95 {"use_skill", command_uskill, 1.0}, 80 {"use_skill", command_uskill, 1.0},
96 {"quests", command_quests, 0.0},
97 {"ready_skill", command_rskill, 1.0}, 81 {"ready_skill", command_rskill, 1.0},
98 {"search",command_search, 1.0}, 82 {"search", command_search, 1.0},
99 {"search-items", command_search_items, 0.0}, 83 {"search-items", command_search_items, 0.0},
100 {"showpets", command_showpets, 1.0}, 84 {"showpets", command_showpets, 1.0},
101 {"statistics", command_statistics, 0.0}, 85 {"statistics", command_statistics, 0.0},
102 {"strings", command_strings, 0.0},
103 {"take", command_take, 1.0}, 86 {"take", command_take, 1.0},
104 {"throw", command_throw, 1.0}, 87 {"throw", command_throw, 1.0},
105 {"time", command_time, 0.0}, 88 {"time", command_time, 0.0},
106 {"weather", command_weather, 0.0}, 89 {"weather", command_weather, 0.0},
107 {"whereabouts", command_whereabouts, 0.0}, 90 {"whereabouts", command_whereabouts, 0.0},
108 {"whereami", command_whereami, 0.0}, 91 {"whereami", command_whereami, 0.0},
109 {"title", command_title, 0.0}, 92 {"title", command_title, 0.0},
110 {"usekeys", command_usekeys, 0.0}, 93 {"usekeys", command_usekeys, 0.0},
111 {"bowmode", command_bowmode, 0.0}, 94 {"bowmode", command_bowmode, 0.0},
112 {"petmode", command_petmode, 0.0}, 95 {"petmode", command_petmode, 0.0},
113 {"version", command_version, 0.0}, 96 {"version", command_version, 0.0},
114 {"wimpy", command_wimpy, 0.0}, 97 {"wimpy", command_wimpy, 0.0},
115 {"who", command_who, 0.0},
116 {"afk", command_afk, 0.0}, 98 {"afk", command_afk, 0.0},
117 99
118 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 100 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
119 * skill on yourself */ 101 * skill on yourself */
120 {"north", command_north, 1.0}, 102 {"north", command_north, 1.0},
121 {"east", command_east, 1.0}, 103 {"east", command_east, 1.0},
122 {"south", command_south, 1.0}, 104 {"south", command_south, 1.0},
123 {"west", command_west, 1.0}, 105 {"west", command_west, 1.0},
124 {"northeast", command_northeast, 1.0}, 106 {"northeast", command_northeast, 1.0},
125 {"southeast", command_southeast, 1.0}, 107 {"southeast", command_southeast, 1.0},
126 {"southwest", command_southwest, 1.0}, 108 {"southwest", command_southwest, 1.0},
127 {"northwest", command_northwest, 1.0}, 109 {"northwest", command_northwest, 1.0},
128}; 110};
129
130const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s); 111const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
131 112
132CommArray_s CommunicationCommands [] = { 113CommArray_s CommunicationCommands[] = {
133 /* begin emotions */ 114 /* begin emotions */
134 {"me", command_me, 0.1}, 115 {"me", command_me, 0.1},
135 {"nod", command_nod, 0.0}, 116 {"nod", command_nod, 0.0},
136 {"dance", command_dance, 0.0}, 117 {"dance", command_dance, 0.0},
137 {"kiss", command_kiss, 0.0}, 118 {"kiss", command_kiss, 0.0},
138 {"bounce", command_bounce, 0.0}, 119 {"bounce", command_bounce, 0.0},
139 {"smile", command_smile, 0.0}, 120 {"smile", command_smile, 0.0},
140 {"cackle", command_cackle, 0.0}, 121 {"cackle", command_cackle, 0.0},
141 {"laugh", command_laugh, 0.0}, 122 {"laugh", command_laugh, 0.0},
142 {"giggle", command_giggle, 0.0}, 123 {"giggle", command_giggle, 0.0},
143 {"shake", command_shake, 0.0}, 124 {"shake", command_shake, 0.0},
144 {"puke", command_puke, 0.0}, 125 {"puke", command_puke, 0.0},
145 {"growl", command_growl, 0.0}, 126 {"growl", command_growl, 0.0},
146 {"scream", command_scream, 0.0}, 127 {"scream", command_scream, 0.0},
147 {"sigh", command_sigh, 0.0}, 128 {"sigh", command_sigh, 0.0},
148 {"sulk", command_sulk, 0.0}, 129 {"sulk", command_sulk, 0.0},
149 {"hug", command_hug, 0.0}, 130 {"hug", command_hug, 0.0},
150 {"cry", command_cry, 0.0}, 131 {"cry", command_cry, 0.0},
151 {"poke", command_poke, 0.0}, 132 {"poke", command_poke, 0.0},
152 {"accuse", command_accuse, 0.0}, 133 {"accuse", command_accuse, 0.0},
153 {"grin", command_grin, 0.0}, 134 {"grin", command_grin, 0.0},
154 {"bow", command_bow, 0.0}, 135 {"bow", command_bow, 0.0},
155 {"clap", command_clap, 0.0}, 136 {"clap", command_clap, 0.0},
156 {"blush", command_blush, 0.0}, 137 {"blush", command_blush, 0.0},
157 {"burp", command_burp, 0.0}, 138 {"burp", command_burp, 0.0},
158 {"chuckle", command_chuckle, 0.0}, 139 {"chuckle", command_chuckle, 0.0},
159 {"cough", command_cough, 0.0}, 140 {"cough", command_cough, 0.0},
160 {"flip", command_flip, 0.0}, 141 {"flip", command_flip, 0.0},
161 {"frown", command_frown, 0.0}, 142 {"frown", command_frown, 0.0},
162 {"gasp", command_gasp, 0.0}, 143 {"gasp", command_gasp, 0.0},
163 {"glare", command_glare, 0.0}, 144 {"glare", command_glare, 0.0},
164 {"groan", command_groan, 0.0}, 145 {"groan", command_groan, 0.0},
165 {"hiccup", command_hiccup, 0.0}, 146 {"hiccup", command_hiccup, 0.0},
166 {"lick", command_lick, 0.0}, 147 {"lick", command_lick, 0.0},
167 {"pout", command_pout, 0.0}, 148 {"pout", command_pout, 0.0},
168 {"shiver", command_shiver, 0.0}, 149 {"shiver", command_shiver, 0.0},
169 {"shrug", command_shrug, 0.0}, 150 {"shrug", command_shrug, 0.0},
170 {"slap", command_slap, 0.0}, 151 {"slap", command_slap, 0.0},
171 {"smirk", command_smirk, 0.0}, 152 {"smirk", command_smirk, 0.0},
172 {"snap", command_snap, 0.0}, 153 {"snap", command_snap, 0.0},
173 {"sneeze", command_sneeze, 0.0}, 154 {"sneeze", command_sneeze, 0.0},
174 {"snicker", command_snicker, 0.0}, 155 {"snicker", command_snicker, 0.0},
175 {"sniff", command_sniff, 0.0}, 156 {"sniff", command_sniff, 0.0},
176 {"snore", command_snore, 0.0}, 157 {"snore", command_snore, 0.0},
177 {"spit", command_spit, 0.0}, 158 {"spit", command_spit, 0.0},
178 {"strut", command_strut, 0.0}, 159 {"strut", command_strut, 0.0},
179 {"thank", command_thank, 0.0}, 160 {"thank", command_thank, 0.0},
180 {"twiddle", command_twiddle, 0.0}, 161 {"twiddle", command_twiddle, 0.0},
181 {"wave", command_wave, 0.0}, 162 {"wave", command_wave, 0.0},
182 {"whistle", command_whistle, 0.0}, 163 {"whistle", command_whistle, 0.0},
183 {"wink", command_wink, 0.0}, 164 {"wink", command_wink, 0.0},
184 {"yawn", command_yawn, 0.0}, 165 {"yawn", command_yawn, 0.0},
185 {"beg", command_beg, 0.0}, 166 {"beg", command_beg, 0.0},
186 {"bleed", command_bleed, 0.0}, 167 {"bleed", command_bleed, 0.0},
187 {"cringe", command_cringe, 0.0}, 168 {"cringe", command_cringe, 0.0},
188 {"think", command_think, 0.0}, 169 {"think", command_think, 0.0},
189 {"cointoss", command_cointoss, 0.0}, 170 {"cointoss", command_cointoss, 0.0},
190 {"orcknuckle", command_orcknuckle, 0.0}, 171 {"orcknuckle", command_orcknuckle, 0.0},
191 {"printlos", command_printlos,0.0}, 172 {"printlos", command_printlos, 0.0},
192}; 173};
193
194const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s); 174const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
195 175
196CommArray_s NewServerCommands [] = { 176CommArray_s NewServerCommands[] = {
197 {"run", command_run, 1.0}, 177 {"run", command_run, 1.0},
198 {"run_stop", command_run_stop, 0.0}, 178 {"run_stop", command_run_stop, 0.0},
199 {"fire", command_fire, 1.0}, 179 {"fire", command_fire, 1.0},
200 {"fire_stop", command_fire_stop, 0.0} 180 {"fire_stop", command_fire_stop, 0.0},
201}; 181};
202
203const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s); 182const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
204 183
205/* 184/*
206 * Wizard commands (for both) 185 * Wizard commands (for both)
207 */ 186 */
208CommArray_s WizCommands [] = { 187CommArray_s WizCommands[] = {
209 {"abil", command_abil,0.0}, 188 {"abil", command_abil, 0.0},
210 {"addexp", command_addexp,0.0}, 189 {"addexp", command_addexp, 0.0},
211 {"arrest", command_arrest,0.0}, 190 {"arrest", command_arrest, 0.0},
212 {"banish", command_banish,0.0}, 191 {"banish", command_banish, 0.0},
213 {"create", command_create,0.0}, 192 {"create", command_create, 0.0},
214 {"debug", command_debug,0.0}, 193 {"debug", command_debug, 0.0},
215 {"diff", command_diff, 0.0 },
216 {"dump", command_dump,0.0}, 194 {"dump", command_dump, 0.0},
217 {"dumpbelow", command_dumpbelow,0.0}, 195 {"dumpbelow", command_dumpbelow, 0.0},
218 {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0}, 196 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
219 {"dumpallarchetypes", command_dumpallarchetypes,0.0},
220 {"dumpallmaps", command_dumpallmaps,0.0},
221 {"dumpallobjects", command_dumpallobjects,0.0},
222 {"dumpmap", command_dumpmap,0.0},
223 {"forget_spell", command_forget_spell, 0.0}, 197 {"forget_spell", command_forget_spell, 0.0},
224 {"free", command_free,0.0}, 198 {"free", command_free, 0.0},
225 {"freeze", command_freeze,0.0}, 199 {"freeze", command_freeze, 0.0},
226 {"goto", command_goto,0.0},
227 {"hide", command_hide,0.0}, 200 {"hide", command_hide, 0.0},
228 {"insert_into", command_insert_into,0.0}, 201 {"insert_into", command_insert_into, 0.0},
229 {"invisible", command_invisible,0.0}, 202 {"invisible", command_invisible, 0.0},
230 {"kick", command_kick, 0.0}, 203 {"kick", command_kick, 0.0},
231 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 204 {"learn_special_prayer", command_learn_special_prayer, 0.0},
232 {"learn_spell", command_learn_spell, 0.0}, 205 {"learn_spell", command_learn_spell, 0.0},
233#ifdef DEBUG_MALLOC_LEVEL 206#ifdef DEBUG_MALLOC_LEVEL
234 {"verify", command_malloc_verify,0.0}, 207 {"verify", command_malloc_verify, 0.0},
235#endif 208#endif
236 {"malloc", command_malloc,0.0},
237 {"players", command_players, 0.0}, 209 {"players", command_players, 0.0},
238 {"plugin",command_loadplugin,0.0}, 210 {"plugin", command_loadplugin, 0.0},
239 {"pluglist",command_listplugins,0.0}, 211 {"pluglist", command_listplugins, 0.0},
240 {"plugout",command_unloadplugin,0.0}, 212 {"plugout", command_unloadplugin, 0.0},
241 {"nodm", command_nowiz,0.0}, 213 {"nodm", command_nowiz, 0.0},
242 {"nowiz", command_nowiz,0.0}, 214 {"nowiz", command_nowiz, 0.0},
243 {"patch", command_patch,0.0}, 215 {"patch", command_patch, 0.0},
244 {"remove", command_remove,0.0}, 216 {"remove", command_remove, 0.0},
245 {"reset", command_reset,0.0},
246 {"set_god", command_setgod, 0.0}, 217 {"set_god", command_setgod, 0.0},
247 {"shutdown", command_shutdown, 0.0}, 218 {"shutdown", command_shutdown, 0.0},
248 {"ssdumptable", command_ssdumptable,0.0},
249 {"stack_clear", command_stack_clear, 0.0 }, 219 {"stack_clear", command_stack_clear, 0.0},
250 {"stack_list", command_stack_list, 0.0}, 220 {"stack_list", command_stack_list, 0.0},
251 {"stack_pop", command_stack_pop, 0.0 }, 221 {"stack_pop", command_stack_pop, 0.0},
252 {"stack_push", command_stack_push, 0.0 }, 222 {"stack_push", command_stack_push, 0.0},
253 {"stats", command_stats,0.0}, 223 {"stats", command_stats, 0.0},
254 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
255 {"summon", command_summon,0.0}, 224 {"summon", command_summon, 0.0},
256 {"teleport", command_teleport,0.0},
257 {"wizpass", command_wizpass,0.0},
258 {"wizcast", command_wizcast,0.0},
259 {"overlay_save", command_save_overlay, 0.0}, 225 //{"overlay_save", command_save_overlay, 0.0},
226
260/* {"possess", command_possess, 0.0}, */ 227/* {"possess", command_possess, 0.0}, */
261 {"mon_aggr", command_mon_aggr, 0.0}, 228 {"mon_aggr", command_mon_aggr, 0.0},
262 {"loadtest", command_loadtest, 0.0},
263}; 229};
264const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s); 230const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
265 231
266/* Socket commands - these should really do nothing more than output things 232/* Socket commands - these should really do nothing more than output things
267 * to the various players/sockets. 233 * to the various players/sockets.
268 */ 234 */
269CommArray_s Socket_Commands[] = { 235CommArray_s Socket_Commands[] = {
270 {"hiscore", command_hiscore, 0.0}, 236 {"hiscore", command_hiscore, 0.0},
271 {"logs", command_logs, 0.0}, 237 {"logs", command_logs, 0.0},
272 {"maps", command_maps, 0.0},
273 {"motd", command_motd, 0.0}, 238 {"motd", command_motd, 0.0},
274 {"players", command_players, 0.0}, 239 {"players", command_players, 0.0},
275 {"version", command_version, 0.0}, 240 {"version", command_version, 0.0},
276 {"who", command_who, 0.0},
277}; 241};
278
279const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s); 242const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
280
281 243
282/* Socket commands - these should really do nothing more than output things 244/* Socket commands - these should really do nothing more than output things
283 * to the various players/sockets. 245 * to the various players/sockets.
284 */ 246 */
285CommArray_s Socket2_Commands[] = { 247CommArray_s Socket2_Commands[] = {
286}; 248};
287
288const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s); 249const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
289 250
290 251static int
291
292static int compare_A(const void *a, const void *b) 252compare_A (const void *a, const void *b)
293{ 253{
294 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 254 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
295} 255}
296 256
257void
297void init_commands(void) 258init_commands (void)
298{ 259{
299 qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A); 260 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
300 qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A); 261 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
301 qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A); 262 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
302 qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A); 263 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
303 qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A); 264 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
304 qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A); 265 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
305} 266}
306 267
307#ifndef tolower
308#define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
309#endif
310
311
312CommFunc find_oldsocket_command(char *cmd)
313{
314 CommArray_s *asp, dummy;
315 char *cp;
316
317 for (cp=cmd; *cp; cp++) {
318 *cp =tolower(*cp);
319 }
320
321 dummy.name =cmd;
322 asp =(CommArray_s *)bsearch((void *)&dummy,
323 (void *)Socket_Commands, Socket_CommandsSize,
324 sizeof(CommArray_s), compare_A);
325 if (asp)
326 return asp->func;
327 return NULL;
328}
329
330CommFunc find_oldsocket_command2(char *cmd)
331{
332 CommArray_s *asp, dummy;
333 char *cp;
334
335 for (cp=cmd; *cp; cp++) {
336 *cp =tolower(*cp);
337 }
338
339 dummy.name =cmd;
340 asp =(CommArray_s *)bsearch((void *)&dummy,
341 (void *)Socket2_Commands, Socket2_CommandsSize,
342 sizeof(CommArray_s), compare_A);
343 if (asp)
344 return asp->func;
345 return NULL;
346}

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