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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.4 by root, Tue Aug 29 05:03:55 2006 UTC vs.
Revision 1.47 by root, Mon May 28 21:28:36 2007 UTC

1/* 1/*
2 * static char *rcsid_commands_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: commands.C,v 1.4 2006/08/29 05:03:55 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27*/
28 24
29/* 25/*
30 * Command parser 26 * Command parser
31 */ 27 */
32 28
29#include <cctype>
30
33#include <global.h> 31#include <global.h>
34#include <commands.h> 32#include <commands.h>
35#ifndef __CEXTRACT__
36#include <sproto.h> 33#include <sproto.h>
37#endif
38#include <ctype.h>
39 34
40/* Added times to all the commands. However, this was quickly done, 35/* Added times to all the commands. However, this was quickly done,
41 * and probably needs more refinements. All socket and DM commands 36 * and probably needs more refinements. All socket and DM commands
42 * take 0 time. 37 * take 0 time.
43 */ 38 */
44 39
45/* 40/*
46 * Normal game commands 41 * Normal game commands
47 */ 42 */
48CommArray_s Commands[] = { 43CommArray_s Commands[] = {
44 {"party", command_party, 1.0},
49 {"save", command_save, 0.0}, 45 {"gsay", command_gsay, 1.0},
50 46
51 {"sound", command_sound, 0.0}, 47 {"apply", command_apply, 1.0}, /* should be variable */
52 {"party", command_party, 0.0}, 48 {"cast", command_cast, 1.0}, /* Is this right? */
53 {"gsay", command_gsay, 1.0}, 49 {"disarm", command_disarm, 1.0},
50 {"dm", command_dm, 0.0},
51 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
52 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 0.5 / TICK},
54 {"examine", command_examine, 0.5 / TICK},
55 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0},
57 {"hiscore", command_hiscore, 1. / TICK},
58 {"inventory", command_inventory, 0.5 / TICK},
59 {"invoke", command_invoke, 1.0},
60 {"killpets", command_kill_pets, 1.0},
61 {"logs", command_logs, 1. / TICK},
62 {"motd", command_motd, 0.5 / TICK},
63 {"pickup", command_pickup, 1.0},
64 {"prepare", command_prepare, 1.0},
65 {"resistances", command_resistances, 1.0},
66 {"rotateshoottype", command_rotateshoottype, 1.0},
67 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
68 {"use_skill", command_uskill, 1.0},
69 {"ready_skill", command_rskill, 1.0},
70 {"search", command_search, 1.0},
71 {"search-items", command_search_items, 1.0},
72 {"showpets", command_showpets, 1.0},
73 {"statistics", command_statistics, 1.0},
74 {"take", command_take, 1.0},
75 {"throw", command_throw, 1.0},
76 {"time", command_time, 0.24 / TICK},
77 {"weather", command_weather, 0.24 / TICK},
78 {"whereabouts", command_whereabouts, 0.5 / TICK},
79 {"title", command_title, 0.5 / TICK},
80 {"bowmode", command_bowmode, 1.0},
81 {"version", command_version, 1.0},
54 82
55#ifdef DEBUG 83 // movement commands all do their own speed management
56 {"sstable", command_sstable, 0.0}, 84 {"stay", command_stay, 0.0},
57#endif 85 {"north", command_north, 0.0},
58 {"apply", command_apply, 1.0}, /* should be variable */ 86 {"east", command_east, 0.0},
59 {"applymode", command_applymode, 1.0}, /* should be variable */ 87 {"south", command_south, 0.0},
60 {"archs", command_archs, 0.0}, 88 {"west", command_west, 0.0},
61 {"body", command_body, 0.0}, 89 {"northeast", command_northeast, 0.0},
62 {"brace", command_brace, 0.0},
63 {"cast", command_cast, 0.2}, /* Is this right? */
64 {"disarm", command_disarm, 1.0},
65 {"dm", command_dm, 0.0},
66 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
67 {"drop", command_drop, 1.0},
68 {"dropall", command_dropall, 1.0},
69 {"examine", command_examine, 0.5},
70 {"explore", command_explore, 0.0},
71 {"fix_me", command_fix_me, 0.0},
72 {"get", command_take, 1.0},
73 {"help", command_help, 0.0},
74 {"hiscore", command_hiscore, 0.0},
75 {"inventory", command_inventory,0.0},
76 {"invoke", command_invoke, 1.0},
77 {"killpets", command_kill_pets,0.0},
78 {"listen", command_listen, 0.0},
79 {"logs", command_logs, 0.0},
80 {"maps", command_maps, 0.0},
81 {"mapinfo", command_mapinfo, 0.0},
82 {"mark", command_mark, 0.0},
83 {"motd", command_motd, 0.0},
84 {"output-sync", command_output_sync, 0.0},
85 {"output-count", command_output_count,0.0},
86 {"peaceful", command_peaceful,0.0},
87 {"pickup", command_pickup, 1.0},
88 {"prepare", command_prepare, 1.0},
89 {"quit", command_quit, 0.0},
90 {"quit_character", command_real_quit, 0.0},
91 {"rename", command_rename_item, 0.0},
92 {"resistances", command_resistances, 0.0},
93 {"rotateshoottype", command_rotateshoottype, 0.0},
94 {"skills", command_skills, 0.0}, /* shows player list of skills */
95 {"use_skill", command_uskill, 1.0},
96 {"quests", command_quests, 0.0}, 90 {"southeast", command_southeast, 0.0},
97 {"ready_skill", command_rskill, 1.0},
98 {"search",command_search, 1.0},
99 {"search-items", command_search_items, 0.0},
100 {"showpets", command_showpets, 1.0}, 91 {"southwest", command_southwest, 0.0},
101 {"statistics", command_statistics, 0.0}, 92 {"northwest", command_northwest, 0.0},
102 {"strings", command_strings, 0.0}, 93};
103 {"take", command_take, 1.0}, 94const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
104 {"throw", command_throw, 1.0},
105 {"time", command_time, 0.0},
106 {"weather", command_weather, 0.0},
107 {"whereabouts", command_whereabouts, 0.0},
108 {"whereami", command_whereami, 0.0},
109 {"title", command_title, 0.0},
110 {"usekeys", command_usekeys, 0.0},
111 {"bowmode", command_bowmode, 0.0},
112 {"petmode", command_petmode, 0.0},
113 {"version", command_version, 0.0},
114 {"wimpy", command_wimpy, 0.0},
115 {"who", command_who, 0.0},
116 {"afk", command_afk, 0.0},
117 95
118 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 96CommArray_s CommunicationCommands[] = {
119 * skill on yourself */ 97 {"printlos", command_printlos, 0.0},
120 {"north", command_north, 1.0},
121 {"east", command_east, 1.0},
122 {"south", command_south, 1.0},
123 {"west", command_west, 1.0},
124 {"northeast", command_northeast, 1.0},
125 {"southeast", command_southeast, 1.0},
126 {"southwest", command_southwest, 1.0},
127 {"northwest", command_northwest, 1.0},
128}; 98};
129
130const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
131
132CommArray_s CommunicationCommands [] = {
133 /* begin emotions */
134 {"me", command_me, 0.1},
135 {"nod", command_nod, 0.0},
136 {"dance", command_dance, 0.0},
137 {"kiss", command_kiss, 0.0},
138 {"bounce", command_bounce, 0.0},
139 {"smile", command_smile, 0.0},
140 {"cackle", command_cackle, 0.0},
141 {"laugh", command_laugh, 0.0},
142 {"giggle", command_giggle, 0.0},
143 {"shake", command_shake, 0.0},
144 {"puke", command_puke, 0.0},
145 {"growl", command_growl, 0.0},
146 {"scream", command_scream, 0.0},
147 {"sigh", command_sigh, 0.0},
148 {"sulk", command_sulk, 0.0},
149 {"hug", command_hug, 0.0},
150 {"cry", command_cry, 0.0},
151 {"poke", command_poke, 0.0},
152 {"accuse", command_accuse, 0.0},
153 {"grin", command_grin, 0.0},
154 {"bow", command_bow, 0.0},
155 {"clap", command_clap, 0.0},
156 {"blush", command_blush, 0.0},
157 {"burp", command_burp, 0.0},
158 {"chuckle", command_chuckle, 0.0},
159 {"cough", command_cough, 0.0},
160 {"flip", command_flip, 0.0},
161 {"frown", command_frown, 0.0},
162 {"gasp", command_gasp, 0.0},
163 {"glare", command_glare, 0.0},
164 {"groan", command_groan, 0.0},
165 {"hiccup", command_hiccup, 0.0},
166 {"lick", command_lick, 0.0},
167 {"pout", command_pout, 0.0},
168 {"shiver", command_shiver, 0.0},
169 {"shrug", command_shrug, 0.0},
170 {"slap", command_slap, 0.0},
171 {"smirk", command_smirk, 0.0},
172 {"snap", command_snap, 0.0},
173 {"sneeze", command_sneeze, 0.0},
174 {"snicker", command_snicker, 0.0},
175 {"sniff", command_sniff, 0.0},
176 {"snore", command_snore, 0.0},
177 {"spit", command_spit, 0.0},
178 {"strut", command_strut, 0.0},
179 {"thank", command_thank, 0.0},
180 {"twiddle", command_twiddle, 0.0},
181 {"wave", command_wave, 0.0},
182 {"whistle", command_whistle, 0.0},
183 {"wink", command_wink, 0.0},
184 {"yawn", command_yawn, 0.0},
185 {"beg", command_beg, 0.0},
186 {"bleed", command_bleed, 0.0},
187 {"cringe", command_cringe, 0.0},
188 {"think", command_think, 0.0},
189 {"cointoss", command_cointoss, 0.0},
190 {"orcknuckle", command_orcknuckle, 0.0},
191 {"printlos", command_printlos,0.0},
192};
193
194const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s); 99const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
195
196CommArray_s NewServerCommands [] = {
197 {"run", command_run, 1.0},
198 {"run_stop", command_run_stop, 0.0},
199 {"fire", command_fire, 1.0},
200 {"fire_stop", command_fire_stop, 0.0}
201};
202
203const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
204 100
205/* 101/*
206 * Wizard commands (for both) 102 * Wizard commands (for both)
207 */ 103 */
208CommArray_s WizCommands [] = { 104CommArray_s WizCommands[] = {
209 {"abil", command_abil,0.0}, 105 {"abil", command_abil, 0.0},
210 {"addexp", command_addexp,0.0}, 106 {"addexp", command_addexp, 0.0},
211 {"arrest", command_arrest,0.0}, 107 {"arrest", command_arrest, 0.0},
212 {"banish", command_banish,0.0},
213 {"create", command_create,0.0}, 108 {"create", command_create, 0.0},
214 {"debug", command_debug,0.0}, 109 {"debug", command_debug, 0.0},
215 {"diff", command_diff, 0.0 },
216 {"dump", command_dump,0.0}, 110 {"dump", command_dump, 0.0},
217 {"dumpbelow", command_dumpbelow,0.0}, 111 {"dumpbelow", command_dumpbelow, 0.0},
218 {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0}, 112 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
219 {"dumpallarchetypes", command_dumpallarchetypes,0.0},
220 {"dumpallmaps", command_dumpallmaps,0.0},
221 {"dumpallobjects", command_dumpallobjects,0.0},
222 {"dumpmap", command_dumpmap,0.0},
223 {"forget_spell", command_forget_spell, 0.0}, 113 {"forget_spell", command_forget_spell, 0.0},
224 {"free", command_free,0.0}, 114 {"free", command_free, 0.0},
225 {"freeze", command_freeze,0.0}, 115 {"freeze", command_freeze, 0.0},
226 {"goto", command_goto,0.0},
227 {"hide", command_hide,0.0}, 116 {"hide", command_hide, 0.0},
228 {"insert_into", command_insert_into,0.0}, 117 {"insert_into", command_insert_into, 0.0},
229 {"invisible", command_invisible,0.0}, 118 {"invisible", command_invisible, 0.0},
230 {"kick", command_kick, 0.0},
231 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 119 {"learn_special_prayer", command_learn_special_prayer, 0.0},
232 {"learn_spell", command_learn_spell, 0.0}, 120 {"learn_spell", command_learn_spell, 0.0},
233#ifdef DEBUG_MALLOC_LEVEL
234 {"verify", command_malloc_verify,0.0},
235#endif
236 {"malloc", command_malloc,0.0},
237 {"players", command_players, 0.0},
238 {"plugin",command_loadplugin,0.0}, 121 {"plugin", command_loadplugin, 0.0},
239 {"pluglist",command_listplugins,0.0}, 122 {"pluglist", command_listplugins, 0.0},
240 {"plugout",command_unloadplugin,0.0}, 123 {"plugout", command_unloadplugin, 0.0},
241 {"nodm", command_nowiz,0.0}, 124 {"nodm", command_nowiz, 0.0},
242 {"nowiz", command_nowiz,0.0}, 125 {"nowiz", command_nowiz, 0.0},
243 {"patch", command_patch,0.0}, 126 {"patch", command_patch, 0.0},
244 {"remove", command_remove,0.0}, 127 {"remove", command_remove, 0.0},
245 {"reset", command_reset,0.0},
246 {"set_god", command_setgod, 0.0}, 128 {"set_god", command_setgod, 0.0},
247 {"shutdown", command_shutdown, 0.0},
248 {"ssdumptable", command_ssdumptable,0.0},
249 {"stack_clear", command_stack_clear, 0.0 }, 129 {"stack_clear", command_stack_clear, 0.0},
250 {"stack_list", command_stack_list, 0.0}, 130 {"stack_list", command_stack_list, 0.0},
251 {"stack_pop", command_stack_pop, 0.0 }, 131 {"stack_pop", command_stack_pop, 0.0},
252 {"stack_push", command_stack_push, 0.0 }, 132 {"stack_push", command_stack_push, 0.0},
253 {"stats", command_stats,0.0}, 133 {"stats", command_stats, 0.0},
254 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
255 {"summon", command_summon,0.0}, 134 {"summon", command_summon, 0.0},
256 {"teleport", command_teleport,0.0},
257 {"wizpass", command_wizpass,0.0},
258 {"wizcast", command_wizcast,0.0},
259 {"overlay_save", command_save_overlay, 0.0}, 135 //{"overlay_save", command_save_overlay, 0.0},
260/* {"possess", command_possess, 0.0}, */
261 {"mon_aggr", command_mon_aggr, 0.0},
262 {"loadtest", command_loadtest, 0.0},
263}; 136};
264const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s); 137const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
265 138
266/* Socket commands - these should really do nothing more than output things 139static int
267 * to the various players/sockets.
268 */
269CommArray_s Socket_Commands[] = {
270 {"hiscore", command_hiscore, 0.0},
271 {"logs", command_logs, 0.0},
272 {"maps", command_maps, 0.0},
273 {"motd", command_motd, 0.0},
274 {"players", command_players, 0.0},
275 {"version", command_version, 0.0},
276 {"who", command_who, 0.0},
277};
278
279const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
280
281
282/* Socket commands - these should really do nothing more than output things
283 * to the various players/sockets.
284 */
285CommArray_s Socket2_Commands[] = {
286};
287
288const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
289
290
291
292static int compare_A(const void *a, const void *b) 140compare_A (const void *a, const void *b)
293{ 141{
294 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 142 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
295} 143}
296 144
145void
297void init_commands(void) 146init_commands (void)
298{ 147{
299 qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A); 148 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
300 qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A); 149 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
301 qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
302 qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A); 150 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
303 qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
304 qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
305} 151}
306 152
307#ifndef tolower
308#define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
309#endif
310
311
312CommFunc find_oldsocket_command(char *cmd)
313{
314 CommArray_s *asp, dummy;
315 char *cp;
316
317 for (cp=cmd; *cp; cp++) {
318 *cp =tolower(*cp);
319 }
320
321 dummy.name =cmd;
322 asp =(CommArray_s *)bsearch((void *)&dummy,
323 (void *)Socket_Commands, Socket_CommandsSize,
324 sizeof(CommArray_s), compare_A);
325 if (asp)
326 return asp->func;
327 return NULL;
328}
329
330CommFunc find_oldsocket_command2(char *cmd)
331{
332 CommArray_s *asp, dummy;
333 char *cp;
334
335 for (cp=cmd; *cp; cp++) {
336 *cp =tolower(*cp);
337 }
338
339 dummy.name =cmd;
340 asp =(CommArray_s *)bsearch((void *)&dummy,
341 (void *)Socket2_Commands, Socket2_CommandsSize,
342 sizeof(CommArray_s), compare_A);
343 if (asp)
344 return asp->func;
345 return NULL;
346}

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