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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.3 by root, Sat Aug 26 23:36:34 2006 UTC vs.
Revision 1.48 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 * static char *rcsid_commands_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: commands.C,v 1.3 2006/08/26 23:36:34 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 22 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27*/
28 23
29/* 24/*
30 * Command parser 25 * Command parser
31 */ 26 */
32 27
28#include <cctype>
29
33#include <global.h> 30#include <global.h>
34#include <commands.h> 31#include <commands.h>
35#ifndef __CEXTRACT__
36#include <sproto.h> 32#include <sproto.h>
37#endif
38#include <ctype.h>
39 33
40/* Added times to all the commands. However, this was quickly done, 34/* Added times to all the commands. However, this was quickly done,
41 * and probably needs more refinements. All socket and DM commands 35 * and probably needs more refinements. All socket and DM commands
42 * take 0 time. 36 * take 0 time.
43 */ 37 */
44 38
45/* 39/*
46 * Normal game commands 40 * Normal game commands
47 */ 41 */
48CommArray_s Commands[] = { 42CommArray_s Commands[] = {
43 {"party", command_party, 1.0},
49 {"save", command_save, 0.0}, 44 {"gsay", command_gsay, 1.0},
50 45
51 {"sound", command_sound, 0.0}, 46 {"apply", command_apply, 1.0}, /* should be variable */
52 {"party", command_party, 0.0}, 47 {"cast", command_cast, 1.0}, /* Is this right? */
53 {"gsay", command_gsay, 1.0}, 48 {"disarm", command_disarm, 1.0},
49 {"dm", command_dm, 0.0},
50 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
51 {"drop", command_drop, 1.0},
52 {"dropall", command_dropall, 0.5 / TICK},
53 {"examine", command_examine, 0.5 / TICK},
54 {"fix_me", command_fix_me, 0.0},
55 {"get", command_take, 1.0},
56 {"hiscore", command_hiscore, 1. / TICK},
57 {"inventory", command_inventory, 0.5 / TICK},
58 {"invoke", command_invoke, 1.0},
59 {"killpets", command_kill_pets, 1.0},
60 {"logs", command_logs, 1. / TICK},
61 {"motd", command_motd, 0.5 / TICK},
62 {"pickup", command_pickup, 1.0},
63 {"prepare", command_prepare, 1.0},
64 {"resistances", command_resistances, 1.0},
65 {"rotateshoottype", command_rotateshoottype, 1.0},
66 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
67 {"use_skill", command_uskill, 1.0},
68 {"ready_skill", command_rskill, 1.0},
69 {"search", command_search, 1.0},
70 {"search-items", command_search_items, 1.0},
71 {"showpets", command_showpets, 1.0},
72 {"statistics", command_statistics, 1.0},
73 {"take", command_take, 1.0},
74 {"throw", command_throw, 1.0},
75 {"time", command_time, 0.24 / TICK},
76 {"weather", command_weather, 0.24 / TICK},
77 {"whereabouts", command_whereabouts, 0.5 / TICK},
78 {"title", command_title, 0.5 / TICK},
79 {"bowmode", command_bowmode, 1.0},
80 {"version", command_version, 1.0},
54 81
55#ifdef DEBUG 82 // movement commands all do their own speed management
56 {"sstable", command_sstable, 0.0}, 83 {"stay", command_stay, 0.0},
57#endif 84 {"north", command_north, 0.0},
58 {"apply", command_apply, 1.0}, /* should be variable */ 85 {"east", command_east, 0.0},
59 {"applymode", command_applymode, 1.0}, /* should be variable */ 86 {"south", command_south, 0.0},
60 {"archs", command_archs, 0.0}, 87 {"west", command_west, 0.0},
61 {"body", command_body, 0.0}, 88 {"northeast", command_northeast, 0.0},
62 {"brace", command_brace, 0.0},
63 {"cast", command_cast, 0.2}, /* Is this right? */
64 {"disarm", command_disarm, 1.0},
65 {"dm", command_dm, 0.0},
66 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
67 {"drop", command_drop, 1.0},
68 {"dropall", command_dropall, 1.0},
69 {"examine", command_examine, 0.5},
70 {"explore", command_explore, 0.0},
71 {"fix_me", command_fix_me, 0.0},
72 {"get", command_take, 1.0},
73 {"help", command_help, 0.0},
74 {"hiscore", command_hiscore, 0.0},
75 {"inventory", command_inventory,0.0},
76 {"invoke", command_invoke, 1.0},
77 {"killpets", command_kill_pets,0.0},
78 {"listen", command_listen, 0.0},
79 {"logs", command_logs, 0.0},
80 {"maps", command_maps, 0.0},
81 {"mapinfo", command_mapinfo, 0.0},
82 {"mark", command_mark, 0.0},
83 {"motd", command_motd, 0.0},
84 {"output-sync", command_output_sync, 0.0},
85 {"output-count", command_output_count,0.0},
86 {"peaceful", command_peaceful,0.0},
87 {"pickup", command_pickup, 1.0},
88 {"prepare", command_prepare, 1.0},
89 {"quit", command_quit, 0.0},
90 {"quit_character", command_real_quit, 0.0},
91 {"rename", command_rename_item, 0.0},
92 {"resistances", command_resistances, 0.0},
93 {"rotateshoottype", command_rotateshoottype, 0.0},
94 {"skills", command_skills, 0.0}, /* shows player list of skills */
95 {"use_skill", command_uskill, 1.0},
96 {"quests", command_quests, 0.0}, 89 {"southeast", command_southeast, 0.0},
97 {"ready_skill", command_rskill, 1.0},
98 {"search",command_search, 1.0},
99 {"search-items", command_search_items, 0.0},
100 {"showpets", command_showpets, 1.0}, 90 {"southwest", command_southwest, 0.0},
101 {"statistics", command_statistics, 0.0}, 91 {"northwest", command_northwest, 0.0},
102 {"strings", command_strings, 0.0}, 92};
103 {"take", command_take, 1.0}, 93const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
104 {"throw", command_throw, 1.0},
105 {"time", command_time, 0.0},
106 {"weather", command_weather, 0.0},
107 {"whereabouts", command_whereabouts, 0.0},
108 {"whereami", command_whereami, 0.0},
109 {"title", command_title, 0.0},
110 {"usekeys", command_usekeys, 0.0},
111 {"bowmode", command_bowmode, 0.0},
112 {"petmode", command_petmode, 0.0},
113 {"version", command_version, 0.0},
114 {"wimpy", command_wimpy, 0.0},
115 {"who", command_who, 0.0},
116 {"afk", command_afk, 0.0},
117 94
118 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 95CommArray_s CommunicationCommands[] = {
119 * skill on yourself */ 96 {"printlos", command_printlos, 0.0},
120 {"north", command_north, 1.0},
121 {"east", command_east, 1.0},
122 {"south", command_south, 1.0},
123 {"west", command_west, 1.0},
124 {"northeast", command_northeast, 1.0},
125 {"southeast", command_southeast, 1.0},
126 {"southwest", command_southwest, 1.0},
127 {"northwest", command_northwest, 1.0},
128}; 97};
129
130const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
131
132CommArray_s CommunicationCommands [] = {
133 /* begin emotions */
134 {"tell", command_tell, 0.1},
135 {"reply", command_reply, 0.0},
136 {"say", command_say, 0.1},
137 {"shout", command_shout, 0.1},
138 {"chat", command_chat, 0.1},
139 {"me", command_me, 0.1},
140 {"nod", command_nod, 0.0},
141 {"dance", command_dance, 0.0},
142 {"kiss", command_kiss, 0.0},
143 {"bounce", command_bounce, 0.0},
144 {"smile", command_smile, 0.0},
145 {"cackle", command_cackle, 0.0},
146 {"laugh", command_laugh, 0.0},
147 {"giggle", command_giggle, 0.0},
148 {"shake", command_shake, 0.0},
149 {"puke", command_puke, 0.0},
150 {"growl", command_growl, 0.0},
151 {"scream", command_scream, 0.0},
152 {"sigh", command_sigh, 0.0},
153 {"sulk", command_sulk, 0.0},
154 {"hug", command_hug, 0.0},
155 {"cry", command_cry, 0.0},
156 {"poke", command_poke, 0.0},
157 {"accuse", command_accuse, 0.0},
158 {"grin", command_grin, 0.0},
159 {"bow", command_bow, 0.0},
160 {"clap", command_clap, 0.0},
161 {"blush", command_blush, 0.0},
162 {"burp", command_burp, 0.0},
163 {"chuckle", command_chuckle, 0.0},
164 {"cough", command_cough, 0.0},
165 {"flip", command_flip, 0.0},
166 {"frown", command_frown, 0.0},
167 {"gasp", command_gasp, 0.0},
168 {"glare", command_glare, 0.0},
169 {"groan", command_groan, 0.0},
170 {"hiccup", command_hiccup, 0.0},
171 {"lick", command_lick, 0.0},
172 {"pout", command_pout, 0.0},
173 {"shiver", command_shiver, 0.0},
174 {"shrug", command_shrug, 0.0},
175 {"slap", command_slap, 0.0},
176 {"smirk", command_smirk, 0.0},
177 {"snap", command_snap, 0.0},
178 {"sneeze", command_sneeze, 0.0},
179 {"snicker", command_snicker, 0.0},
180 {"sniff", command_sniff, 0.0},
181 {"snore", command_snore, 0.0},
182 {"spit", command_spit, 0.0},
183 {"strut", command_strut, 0.0},
184 {"thank", command_thank, 0.0},
185 {"twiddle", command_twiddle, 0.0},
186 {"wave", command_wave, 0.0},
187 {"whistle", command_whistle, 0.0},
188 {"wink", command_wink, 0.0},
189 {"yawn", command_yawn, 0.0},
190 {"beg", command_beg, 0.0},
191 {"bleed", command_bleed, 0.0},
192 {"cringe", command_cringe, 0.0},
193 {"think", command_think, 0.0},
194 {"cointoss", command_cointoss, 0.0},
195 {"orcknuckle", command_orcknuckle, 0.0},
196 {"printlos", command_printlos,0.0},
197};
198
199const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s); 98const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
200
201CommArray_s NewServerCommands [] = {
202 {"run", command_run, 1.0},
203 {"run_stop", command_run_stop, 0.0},
204 {"fire", command_fire, 1.0},
205 {"fire_stop", command_fire_stop, 0.0}
206};
207
208const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
209 99
210/* 100/*
211 * Wizard commands (for both) 101 * Wizard commands (for both)
212 */ 102 */
213CommArray_s WizCommands [] = { 103CommArray_s WizCommands[] = {
214 {"abil", command_abil,0.0}, 104 {"abil", command_abil, 0.0},
215 {"addexp", command_addexp,0.0}, 105 {"addexp", command_addexp, 0.0},
216 {"arrest", command_arrest,0.0}, 106 {"arrest", command_arrest, 0.0},
217 {"banish", command_banish,0.0},
218 {"create", command_create,0.0}, 107 {"create", command_create, 0.0},
219 {"debug", command_debug,0.0}, 108 {"debug", command_debug, 0.0},
220 {"diff", command_diff, 0.0 },
221 {"dump", command_dump,0.0}, 109 {"dump", command_dump, 0.0},
222 {"dumpbelow", command_dumpbelow,0.0}, 110 {"dumpbelow", command_dumpbelow, 0.0},
223 {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0}, 111 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
224 {"dumpallarchetypes", command_dumpallarchetypes,0.0},
225 {"dumpallmaps", command_dumpallmaps,0.0},
226 {"dumpallobjects", command_dumpallobjects,0.0},
227 {"dumpmap", command_dumpmap,0.0},
228 {"forget_spell", command_forget_spell, 0.0}, 112 {"forget_spell", command_forget_spell, 0.0},
229 {"free", command_free,0.0}, 113 {"free", command_free, 0.0},
230 {"freeze", command_freeze,0.0}, 114 {"freeze", command_freeze, 0.0},
231 {"goto", command_goto,0.0},
232 {"hide", command_hide,0.0}, 115 {"hide", command_hide, 0.0},
233 {"insert_into", command_insert_into,0.0}, 116 {"insert_into", command_insert_into, 0.0},
234 {"invisible", command_invisible,0.0}, 117 {"invisible", command_invisible, 0.0},
235 {"kick", command_kick, 0.0},
236 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 118 {"learn_special_prayer", command_learn_special_prayer, 0.0},
237 {"learn_spell", command_learn_spell, 0.0}, 119 {"learn_spell", command_learn_spell, 0.0},
238#ifdef DEBUG_MALLOC_LEVEL
239 {"verify", command_malloc_verify,0.0},
240#endif
241 {"malloc", command_malloc,0.0},
242 {"players", command_players, 0.0},
243 {"plugin",command_loadplugin,0.0}, 120 {"plugin", command_loadplugin, 0.0},
244 {"pluglist",command_listplugins,0.0}, 121 {"pluglist", command_listplugins, 0.0},
245 {"plugout",command_unloadplugin,0.0}, 122 {"plugout", command_unloadplugin, 0.0},
246 {"nodm", command_nowiz,0.0}, 123 {"nodm", command_nowiz, 0.0},
247 {"nowiz", command_nowiz,0.0}, 124 {"nowiz", command_nowiz, 0.0},
248 {"patch", command_patch,0.0}, 125 {"patch", command_patch, 0.0},
249 {"remove", command_remove,0.0}, 126 {"remove", command_remove, 0.0},
250 {"reset", command_reset,0.0},
251 {"set_god", command_setgod, 0.0}, 127 {"set_god", command_setgod, 0.0},
252 {"shutdown", command_shutdown, 0.0},
253 {"ssdumptable", command_ssdumptable,0.0},
254 {"stack_clear", command_stack_clear, 0.0 }, 128 {"stack_clear", command_stack_clear, 0.0},
255 {"stack_list", command_stack_list, 0.0}, 129 {"stack_list", command_stack_list, 0.0},
256 {"stack_pop", command_stack_pop, 0.0 }, 130 {"stack_pop", command_stack_pop, 0.0},
257 {"stack_push", command_stack_push, 0.0 }, 131 {"stack_push", command_stack_push, 0.0},
258 {"stats", command_stats,0.0}, 132 {"stats", command_stats, 0.0},
259 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
260 {"summon", command_summon,0.0}, 133 {"summon", command_summon, 0.0},
261 {"teleport", command_teleport,0.0},
262 {"toggle_shout", command_toggle_shout,0.0},
263 {"wizpass", command_wizpass,0.0},
264 {"wizcast", command_wizcast,0.0},
265 {"overlay_save", command_save_overlay, 0.0}, 134 //{"overlay_save", command_save_overlay, 0.0},
266/* {"possess", command_possess, 0.0}, */
267 {"mon_aggr", command_mon_aggr, 0.0},
268 {"loadtest", command_loadtest, 0.0},
269}; 135};
270const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s); 136const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
271 137
272/* Socket commands - these should really do nothing more than output things 138static int
273 * to the various players/sockets.
274 */
275CommArray_s Socket_Commands[] = {
276 {"hiscore", command_hiscore, 0.0},
277 {"logs", command_logs, 0.0},
278 {"maps", command_maps, 0.0},
279 {"motd", command_motd, 0.0},
280 {"players", command_players, 0.0},
281 {"version", command_version, 0.0},
282 {"who", command_who, 0.0},
283};
284
285const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
286
287
288/* Socket commands - these should really do nothing more than output things
289 * to the various players/sockets.
290 */
291CommArray_s Socket2_Commands[] = {
292 {"shout", command_shout, 0.1},
293 {"chat", command_chat, 0.1},
294 {"tell", command_tell, 0.1},
295};
296
297const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
298
299
300
301static int compare_A(const void *a, const void *b) 139compare_A (const void *a, const void *b)
302{ 140{
303 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 141 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
304} 142}
305 143
144void
306void init_commands(void) 145init_commands (void)
307{ 146{
308 qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A); 147 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
309 qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A); 148 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
310 qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
311 qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A); 149 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
312 qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
313 qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
314} 150}
315 151
316#ifndef tolower
317#define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
318#endif
319
320
321CommFunc find_oldsocket_command(char *cmd)
322{
323 CommArray_s *asp, dummy;
324 char *cp;
325
326 for (cp=cmd; *cp; cp++) {
327 *cp =tolower(*cp);
328 }
329
330 dummy.name =cmd;
331 asp =(CommArray_s *)bsearch((void *)&dummy,
332 (void *)Socket_Commands, Socket_CommandsSize,
333 sizeof(CommArray_s), compare_A);
334 if (asp)
335 return asp->func;
336 return NULL;
337}
338
339CommFunc find_oldsocket_command2(char *cmd)
340{
341 CommArray_s *asp, dummy;
342 char *cp;
343
344 for (cp=cmd; *cp; cp++) {
345 *cp =tolower(*cp);
346 }
347
348 dummy.name =cmd;
349 asp =(CommArray_s *)bsearch((void *)&dummy,
350 (void *)Socket2_Commands, Socket2_CommandsSize,
351 sizeof(CommArray_s), compare_A);
352 if (asp)
353 return asp->func;
354 return NULL;
355}

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