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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.39 by pippijn, Fri Mar 2 12:14:57 2007 UTC vs.
Revision 1.48 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * Command parser 25 * Command parser
27 */ 26 */
39 38
40/* 39/*
41 * Normal game commands 40 * Normal game commands
42 */ 41 */
43CommArray_s Commands[] = { 42CommArray_s Commands[] = {
44 {"party", command_party, 0.0}, 43 {"party", command_party, 1.0},
45 {"gsay", command_gsay, 1.0}, 44 {"gsay", command_gsay, 1.0},
46 45
47 {"apply", command_apply, 1.0}, /* should be variable */ 46 {"apply", command_apply, 1.0}, /* should be variable */
48 {"cast", command_cast, 0.2}, /* Is this right? */ 47 {"cast", command_cast, 1.0}, /* Is this right? */
49 {"disarm", command_disarm, 1.0}, 48 {"disarm", command_disarm, 1.0},
50 {"dm", command_dm, 0.0}, 49 {"dm", command_dm, 0.0},
51 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 50 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
52 {"drop", command_drop, 1.0}, 51 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 1.0}, 52 {"dropall", command_dropall, 0.5 / TICK},
54 {"examine", command_examine, 0.5}, 53 {"examine", command_examine, 0.5 / TICK},
55 {"fix_me", command_fix_me, 0.0}, 54 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0}, 55 {"get", command_take, 1.0},
57 {"help", command_help, 0.0},
58 {"hiscore", command_hiscore, 0.0}, 56 {"hiscore", command_hiscore, 1. / TICK},
59 {"inventory", command_inventory, 0.0}, 57 {"inventory", command_inventory, 0.5 / TICK},
60 {"invoke", command_invoke, 1.0}, 58 {"invoke", command_invoke, 1.0},
61 {"killpets", command_kill_pets, 0.0}, 59 {"killpets", command_kill_pets, 1.0},
62 {"logs", command_logs, 0.0}, 60 {"logs", command_logs, 1. / TICK},
63 {"motd", command_motd, 0.0}, 61 {"motd", command_motd, 0.5 / TICK},
64 {"pickup", command_pickup, 1.0}, 62 {"pickup", command_pickup, 1.0},
65 {"prepare", command_prepare, 1.0}, 63 {"prepare", command_prepare, 1.0},
66 {"resistances", command_resistances, 0.0}, 64 {"resistances", command_resistances, 1.0},
67 {"rotateshoottype", command_rotateshoottype, 0.0}, 65 {"rotateshoottype", command_rotateshoottype, 1.0},
68 {"skills", command_skills, 0.0}, /* shows player list of skills */ 66 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
69 {"use_skill", command_uskill, 1.0}, 67 {"use_skill", command_uskill, 1.0},
70 {"ready_skill", command_rskill, 1.0}, 68 {"ready_skill", command_rskill, 1.0},
71 {"search", command_search, 1.0}, 69 {"search", command_search, 1.0},
72 {"search-items", command_search_items, 0.0}, 70 {"search-items", command_search_items, 1.0},
73 {"showpets", command_showpets, 1.0}, 71 {"showpets", command_showpets, 1.0},
74 {"statistics", command_statistics, 0.0}, 72 {"statistics", command_statistics, 1.0},
75 {"take", command_take, 1.0}, 73 {"take", command_take, 1.0},
76 {"throw", command_throw, 1.0}, 74 {"throw", command_throw, 1.0},
77 {"time", command_time, 0.0}, 75 {"time", command_time, 0.24 / TICK},
78 {"weather", command_weather, 0.0}, 76 {"weather", command_weather, 0.24 / TICK},
79 {"whereabouts", command_whereabouts, 0.0}, 77 {"whereabouts", command_whereabouts, 0.5 / TICK},
80 {"title", command_title, 0.0}, 78 {"title", command_title, 0.5 / TICK},
81 {"bowmode", command_bowmode, 0.0}, 79 {"bowmode", command_bowmode, 1.0},
82 {"version", command_version, 0.0}, 80 {"version", command_version, 1.0},
83 81
84 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 82 // movement commands all do their own speed management
85 * skill on yourself */ 83 {"stay", command_stay, 0.0},
86 {"north", command_north, 1.0}, 84 {"north", command_north, 0.0},
87 {"east", command_east, 1.0}, 85 {"east", command_east, 0.0},
88 {"south", command_south, 1.0}, 86 {"south", command_south, 0.0},
89 {"west", command_west, 1.0}, 87 {"west", command_west, 0.0},
90 {"northeast", command_northeast, 1.0}, 88 {"northeast", command_northeast, 0.0},
91 {"southeast", command_southeast, 1.0}, 89 {"southeast", command_southeast, 0.0},
92 {"southwest", command_southwest, 1.0}, 90 {"southwest", command_southwest, 0.0},
93 {"northwest", command_northwest, 1.0}, 91 {"northwest", command_northwest, 0.0},
94}; 92};
95const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); 93const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
96 94
97CommArray_s CommunicationCommands[] = { 95CommArray_s CommunicationCommands[] = {
98 {"printlos", command_printlos, 0.0}, 96 {"printlos", command_printlos, 0.0},
101 99
102/* 100/*
103 * Wizard commands (for both) 101 * Wizard commands (for both)
104 */ 102 */
105CommArray_s WizCommands[] = { 103CommArray_s WizCommands[] = {
106 {"abil", command_abil, 0.0}, 104 {"abil", command_abil, 0.0},
107 {"addexp", command_addexp, 0.0}, 105 {"addexp", command_addexp, 0.0},
108 {"arrest", command_arrest, 0.0}, 106 {"arrest", command_arrest, 0.0},
109 {"banish", command_banish, 0.0},
110 {"create", command_create, 0.0}, 107 {"create", command_create, 0.0},
111 {"debug", command_debug, 0.0}, 108 {"debug", command_debug, 0.0},
112 {"dump", command_dump, 0.0}, 109 {"dump", command_dump, 0.0},
113 {"dumpbelow", command_dumpbelow, 0.0}, 110 {"dumpbelow", command_dumpbelow, 0.0},
114 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, 111 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
115 {"forget_spell", command_forget_spell, 0.0}, 112 {"forget_spell", command_forget_spell, 0.0},
116 {"free", command_free, 0.0}, 113 {"free", command_free, 0.0},
117 {"freeze", command_freeze, 0.0}, 114 {"freeze", command_freeze, 0.0},
118 {"hide", command_hide, 0.0}, 115 {"hide", command_hide, 0.0},
119 {"insert_into", command_insert_into, 0.0}, 116 {"insert_into", command_insert_into, 0.0},
120 {"invisible", command_invisible, 0.0}, 117 {"invisible", command_invisible, 0.0},
121 {"kick", command_kick, 0.0},
122 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 118 {"learn_special_prayer", command_learn_special_prayer, 0.0},
123 {"learn_spell", command_learn_spell, 0.0}, 119 {"learn_spell", command_learn_spell, 0.0},
124#ifdef DEBUG_MALLOC_LEVEL
125 {"verify", command_malloc_verify, 0.0},
126#endif
127 {"plugin", command_loadplugin, 0.0}, 120 {"plugin", command_loadplugin, 0.0},
128 {"pluglist", command_listplugins, 0.0}, 121 {"pluglist", command_listplugins, 0.0},
129 {"plugout", command_unloadplugin, 0.0}, 122 {"plugout", command_unloadplugin, 0.0},
130 {"nodm", command_nowiz, 0.0}, 123 {"nodm", command_nowiz, 0.0},
131 {"nowiz", command_nowiz, 0.0}, 124 {"nowiz", command_nowiz, 0.0},
132 {"patch", command_patch, 0.0}, 125 {"patch", command_patch, 0.0},
133 {"remove", command_remove, 0.0}, 126 {"remove", command_remove, 0.0},
134 {"set_god", command_setgod, 0.0}, 127 {"set_god", command_setgod, 0.0},
135 {"shutdown", command_shutdown, 0.0},
136 {"stack_clear", command_stack_clear, 0.0}, 128 {"stack_clear", command_stack_clear, 0.0},
137 {"stack_list", command_stack_list, 0.0}, 129 {"stack_list", command_stack_list, 0.0},
138 {"stack_pop", command_stack_pop, 0.0}, 130 {"stack_pop", command_stack_pop, 0.0},
139 {"stack_push", command_stack_push, 0.0}, 131 {"stack_push", command_stack_push, 0.0},
140 {"stats", command_stats, 0.0}, 132 {"stats", command_stats, 0.0},
141 {"summon", command_summon, 0.0}, 133 {"summon", command_summon, 0.0},
142 //{"overlay_save", command_save_overlay, 0.0}, 134 //{"overlay_save", command_save_overlay, 0.0},
143
144/* {"possess", command_possess, 0.0}, */
145 {"mon_aggr", command_mon_aggr, 0.0},
146}; 135};
147const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 136const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
148
149/* Socket commands - these should really do nothing more than output things
150 * to the various players/sockets.
151 */
152CommArray_s Socket_Commands[] = {
153 {"hiscore", command_hiscore, 0.0},
154 {"logs", command_logs, 0.0},
155 {"motd", command_motd, 0.0},
156 {"version", command_version, 0.0},
157};
158const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
159
160/* Socket commands - these should really do nothing more than output things
161 * to the various players/sockets.
162 */
163CommArray_s Socket2_Commands[] = {
164};
165const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
166 137
167static int 138static int
168compare_A (const void *a, const void *b) 139compare_A (const void *a, const void *b)
169{ 140{
170 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 141 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
174init_commands (void) 145init_commands (void)
175{ 146{
176 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 147 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
177 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); 148 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
178 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 149 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
179 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
180 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
181} 150}
182 151

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