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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.20 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.54 by root, Fri Aug 29 02:12:25 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * Command parser 25 * Command parser
26 */ 26 */
27 27
38 38
39/* 39/*
40 * Normal game commands 40 * Normal game commands
41 */ 41 */
42CommArray_s Commands[] = { 42CommArray_s Commands[] = {
43 {"party", command_party, 1.0},
43 {"save", command_save, 0.0}, 44 {"gsay", command_gsay, 1.0},
44 45
45 {"sound", command_sound, 0.0}, 46 {"apply", command_apply, 1.0}, /* should be variable */
46 {"party", command_party, 0.0}, 47 {"cast", command_cast, 1.0}, /* Is this right? */
47 {"gsay", command_gsay, 1.0}, 48 {"disarm", command_disarm, 1.0},
49 {"dm", command_dm, 0.0},
50 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
51 {"drop", command_drop, 1.0},
52 {"dropall", command_dropall, 0.5 / TICK},
53 {"examine", command_examine, 0.5 / TICK},
54 {"fix_me", command_fix_me, 0.0},
55 {"get", command_take, 1.0},
56 {"invoke", command_invoke, 1.0},
57 {"killpets", command_kill_pets, 1.0},
58 {"motd", command_motd, 0.5 / TICK},
59 {"pickup", command_pickup, 1.0},
60 {"prepare", command_prepare, 1.0},
61 {"resistances", command_resistances, 1.0},
62 {"rotateshoottype", command_rotateshoottype, 1.0},
63 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
64 {"use_skill", command_uskill, 1.0},
65 {"ready_skill", command_rskill, 1.0},
66 {"search", command_search, 1.0},
67 {"search-items", command_search_items, 1.0},
68 {"showpets", command_showpets, 1.0},
69 {"statistics", command_statistics, 1.0},
70 {"take", command_take, 1.0},
71 {"throw", command_throw, 1.0},
72 {"time", command_time, 0.24 / TICK},
73 {"title", command_title, 0.5 / TICK},
74 {"bowmode", command_bowmode, 1.0},
75 {"version", command_version, 1.0},
48 76
49 {"apply", command_apply, 1.0}, /* should be variable */ 77 // movement commands all do their own speed management
50 {"applymode", command_applymode, 1.0}, /* should be variable */ 78 {"stay", command_stay, 0.0},
51 {"archs", command_archs, 0.0},
52 {"body", command_body, 0.0},
53 {"brace", command_brace, 0.0},
54 {"cast", command_cast, 0.2}, /* Is this right? */
55 {"disarm", command_disarm, 1.0},
56 {"dm", command_dm, 0.0},
57 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
58 {"drop", command_drop, 1.0},
59 {"dropall", command_dropall, 1.0},
60 {"examine", command_examine, 0.5},
61 {"explore", command_explore, 0.0},
62 {"fix_me", command_fix_me, 0.0},
63 {"get", command_take, 1.0},
64 {"help", command_help, 0.0},
65 {"hiscore", command_hiscore, 0.0},
66 {"inventory", command_inventory, 0.0},
67 {"invoke", command_invoke, 1.0},
68 {"killpets", command_kill_pets, 0.0},
69 {"listen", command_listen, 0.0},
70 {"logs", command_logs, 0.0},
71 {"mapinfo", command_mapinfo, 0.0},
72 {"mark", command_mark, 0.0},
73 {"motd", command_motd, 0.0},
74 {"output-sync", command_output_sync, 0.0},
75 {"output-count", command_output_count, 0.0},
76 {"peaceful", command_peaceful, 0.0},
77 {"pickup", command_pickup, 1.0},
78 {"prepare", command_prepare, 1.0},
79 {"quit", command_quit, 0.0},
80 {"quit_character", command_real_quit, 0.0},
81 {"resistances", command_resistances, 0.0},
82 {"rotateshoottype", command_rotateshoottype, 0.0},
83 {"skills", command_skills, 0.0}, /* shows player list of skills */
84 {"use_skill", command_uskill, 1.0},
85 {"ready_skill", command_rskill, 1.0},
86 {"search", command_search, 1.0},
87 {"search-items", command_search_items, 0.0},
88 {"showpets", command_showpets, 1.0},
89 {"statistics", command_statistics, 0.0},
90 {"take", command_take, 1.0},
91 {"throw", command_throw, 1.0},
92 {"time", command_time, 0.0},
93 {"weather", command_weather, 0.0},
94 {"whereabouts", command_whereabouts, 0.0},
95 {"whereami", command_whereami, 0.0},
96 {"title", command_title, 0.0},
97 {"usekeys", command_usekeys, 0.0},
98 {"bowmode", command_bowmode, 0.0},
99 {"petmode", command_petmode, 0.0},
100 {"version", command_version, 0.0},
101 {"wimpy", command_wimpy, 0.0},
102 {"afk", command_afk, 0.0},
103
104 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
105 * skill on yourself */
106 {"north", command_north, 1.0}, 79 {"north", command_north, 0.0},
107 {"east", command_east, 1.0}, 80 {"east", command_east, 0.0},
108 {"south", command_south, 1.0}, 81 {"south", command_south, 0.0},
109 {"west", command_west, 1.0}, 82 {"west", command_west, 0.0},
110 {"northeast", command_northeast, 1.0}, 83 {"northeast", command_northeast, 0.0},
111 {"southeast", command_southeast, 1.0}, 84 {"southeast", command_southeast, 0.0},
112 {"southwest", command_southwest, 1.0}, 85 {"southwest", command_southwest, 0.0},
113 {"northwest", command_northwest, 1.0}, 86 {"northwest", command_northwest, 0.0},
114}; 87};
115const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); 88const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
116 89
117CommArray_s CommunicationCommands[] = { 90CommArray_s CommunicationCommands[] = {
118 /* begin emotions */
119 {"me", command_me, 0.1},
120 {"nod", command_nod, 0.0},
121 {"dance", command_dance, 0.0},
122 {"kiss", command_kiss, 0.0},
123 {"bounce", command_bounce, 0.0},
124 {"smile", command_smile, 0.0},
125 {"cackle", command_cackle, 0.0},
126 {"laugh", command_laugh, 0.0},
127 {"giggle", command_giggle, 0.0},
128 {"shake", command_shake, 0.0},
129 {"puke", command_puke, 0.0},
130 {"growl", command_growl, 0.0},
131 {"scream", command_scream, 0.0},
132 {"sigh", command_sigh, 0.0},
133 {"sulk", command_sulk, 0.0},
134 {"hug", command_hug, 0.0},
135 {"cry", command_cry, 0.0},
136 {"poke", command_poke, 0.0},
137 {"accuse", command_accuse, 0.0},
138 {"grin", command_grin, 0.0},
139 {"bow", command_bow, 0.0},
140 {"clap", command_clap, 0.0},
141 {"blush", command_blush, 0.0},
142 {"burp", command_burp, 0.0},
143 {"chuckle", command_chuckle, 0.0},
144 {"cough", command_cough, 0.0},
145 {"flip", command_flip, 0.0},
146 {"frown", command_frown, 0.0},
147 {"gasp", command_gasp, 0.0},
148 {"glare", command_glare, 0.0},
149 {"groan", command_groan, 0.0},
150 {"hiccup", command_hiccup, 0.0},
151 {"lick", command_lick, 0.0},
152 {"pout", command_pout, 0.0},
153 {"shiver", command_shiver, 0.0},
154 {"shrug", command_shrug, 0.0},
155 {"slap", command_slap, 0.0},
156 {"smirk", command_smirk, 0.0},
157 {"snap", command_snap, 0.0},
158 {"sneeze", command_sneeze, 0.0},
159 {"snicker", command_snicker, 0.0},
160 {"sniff", command_sniff, 0.0},
161 {"snore", command_snore, 0.0},
162 {"spit", command_spit, 0.0},
163 {"strut", command_strut, 0.0},
164 {"thank", command_thank, 0.0},
165 {"twiddle", command_twiddle, 0.0},
166 {"wave", command_wave, 0.0},
167 {"whistle", command_whistle, 0.0},
168 {"wink", command_wink, 0.0},
169 {"yawn", command_yawn, 0.0},
170 {"beg", command_beg, 0.0},
171 {"bleed", command_bleed, 0.0},
172 {"cringe", command_cringe, 0.0},
173 {"think", command_think, 0.0},
174 {"cointoss", command_cointoss, 0.0},
175 {"orcknuckle", command_orcknuckle, 0.0},
176 {"printlos", command_printlos, 0.0}, 91 {"printlos", command_printlos, 0.0},
177}; 92};
178const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s); 93const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
179
180CommArray_s NewServerCommands[] = {
181 {"run", command_run, 1.0},
182 {"run_stop", command_run_stop, 0.0},
183 {"fire", command_fire, 1.0},
184 {"fire_stop", command_fire_stop, 0.0},
185};
186const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
187 94
188/* 95/*
189 * Wizard commands (for both) 96 * Wizard commands (for both)
190 */ 97 */
191CommArray_s WizCommands[] = { 98CommArray_s WizCommands[] = {
192 {"abil", command_abil, 0.0}, 99 {"abil", command_abil, 0.0},
193 {"addexp", command_addexp, 0.0}, 100 {"addexp", command_addexp, 0.0},
194 {"arrest", command_arrest, 0.0}, 101 {"arrest", command_arrest, 0.0},
195 {"banish", command_banish, 0.0},
196 {"create", command_create, 0.0}, 102 {"create", command_create, 0.0},
197 {"debug", command_debug, 0.0}, 103 {"debug", command_debug, 0.0},
198 {"dump", command_dump, 0.0}, 104 {"dump", command_dump, 0.0},
199 {"dumpbelow", command_dumpbelow, 0.0}, 105 {"dumpbelow", command_dumpbelow, 0.0},
200 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, 106 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
201 {"forget_spell", command_forget_spell, 0.0}, 107 {"forget_spell", command_forget_spell, 0.0},
202 {"free", command_free, 0.0}, 108 {"free", command_free, 0.0},
203 {"freeze", command_freeze, 0.0}, 109 {"freeze", command_freeze, 0.0},
204 {"hide", command_hide, 0.0}, 110 {"hide", command_hide, 0.0},
205 {"insert_into", command_insert_into, 0.0}, 111 {"insert_into", command_insert_into, 0.0},
112 {"inventory", command_inventory, 0.0},
206 {"invisible", command_invisible, 0.0}, 113 {"invisible", command_invisible, 0.0},
207 {"kick", command_kick, 0.0},
208 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 114 {"learn_special_prayer", command_learn_special_prayer, 0.0},
209 {"learn_spell", command_learn_spell, 0.0}, 115 {"learn_spell", command_learn_spell, 0.0},
210#ifdef DEBUG_MALLOC_LEVEL
211 {"verify", command_malloc_verify, 0.0},
212#endif
213 {"players", command_players, 0.0},
214 {"plugin", command_loadplugin, 0.0},
215 {"pluglist", command_listplugins, 0.0},
216 {"plugout", command_unloadplugin, 0.0},
217 {"nodm", command_nowiz, 0.0}, 116 {"nodm", command_nowiz, 0.0},
218 {"nowiz", command_nowiz, 0.0}, 117 {"nowiz", command_nowiz, 0.0},
219 {"patch", command_patch, 0.0}, 118 {"patch", command_patch, 0.0},
220 {"remove", command_remove, 0.0}, 119 {"remove", command_remove, 0.0},
221 {"set_god", command_setgod, 0.0}, 120 {"set_god", command_setgod, 0.0},
222 {"shutdown", command_shutdown, 0.0},
223 {"stack_clear", command_stack_clear, 0.0}, 121 {"stack_clear", command_stack_clear, 0.0},
224 {"stack_list", command_stack_list, 0.0}, 122 {"stack_list", command_stack_list, 0.0},
225 {"stack_pop", command_stack_pop, 0.0}, 123 {"stack_pop", command_stack_pop, 0.0},
226 {"stack_push", command_stack_push, 0.0}, 124 {"stack_push", command_stack_push, 0.0},
227 {"stats", command_stats, 0.0}, 125 {"stats", command_stats, 0.0},
228 {"summon", command_summon, 0.0}, 126 {"summon", command_summon, 0.0},
229 {"teleport", command_teleport, 0.0},
230 //{"overlay_save", command_save_overlay, 0.0}, 127 //{"overlay_save", command_save_overlay, 0.0},
231
232/* {"possess", command_possess, 0.0}, */
233 {"mon_aggr", command_mon_aggr, 0.0},
234}; 128};
235const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 129const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
236
237/* Socket commands - these should really do nothing more than output things
238 * to the various players/sockets.
239 */
240CommArray_s Socket_Commands[] = {
241 {"hiscore", command_hiscore, 0.0},
242 {"logs", command_logs, 0.0},
243 {"motd", command_motd, 0.0},
244 {"players", command_players, 0.0},
245 {"version", command_version, 0.0},
246};
247const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
248
249/* Socket commands - these should really do nothing more than output things
250 * to the various players/sockets.
251 */
252CommArray_s Socket2_Commands[] = {
253};
254const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
255 130
256static int 131static int
257compare_A (const void *a, const void *b) 132compare_A (const void *a, const void *b)
258{ 133{
259 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 134 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
262void 137void
263init_commands (void) 138init_commands (void)
264{ 139{
265 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 140 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
266 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); 141 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
267 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
268 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 142 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
269 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
270 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
271} 143}
272 144

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