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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.55 by root, Fri Dec 19 22:47:30 2008 UTC vs.
Revision 1.76 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* 26/* This file deals with administrative commands from the client. */
25 * Command parser
26 */
27
28#include <cctype>
29
30#include <global.h> 27#include <global.h>
31#include <commands.h>
32#include <sproto.h> 28#include <sproto.h>
33 29
34/* Added times to all the commands. However, this was quickly done, 30/* Added times to all the commands. However, this was quickly done,
35 * and probably needs more refinements. All socket and DM commands 31 * and probably needs more refinements. All socket and DM commands
36 * take 0 time. 32 * take 0 time.
37 */ 33 */
38 34
35typedef int (*CommFunc)(object *op, char *params);
36
37struct CommArray_s { /* global list's structure */
38 const char *name;
39 CommFunc func;
40 float time; /* How long it takes to execute this command */
41};
42
39/* 43/*
40 * Normal game commands 44 * Normal game commands
41 */ 45 */
42CommArray_s Commands[] = { 46static CommArray_s Commands[] = {
43 {"party", command_party, 1.0}, 47 {"party", command_party, 1.0},
44 {"gsay", command_gsay, 1.0}, 48 {"gsay", command_gsay, 1.0},
45 49
46 {"apply", command_apply, 1.0}, /* should be variable */ 50 {"apply", command_apply, 1.0}, /* should be variable */
47 {"cast", command_cast, 1.0}, /* Is this right? */ 51 {"cast", command_cast, 1.0}, /* Is this right? */
48 {"disarm", command_disarm, 1.0},
49 {"dm", command_dm, 0.0},
50 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
51 {"drop", command_drop, 1.0}, 52 {"drop", command_drop, 1.0},
52 {"dropall", command_dropall, 0.5 / TICK}, 53 {"dropall", command_dropall, 0.5 / TICK},
53 {"examine", command_examine, 0.5 / TICK}, 54 {"examine", command_examine, 0.5 / TICK},
54 {"fix_me", command_fix_me, 0.0}, 55 {"fix_me", command_fix_me, 0.0},
55 {"get", command_take, 1.0}, 56 {"get", command_take, 1.0},
56 {"invoke", command_invoke, 1.0}, 57 {"invoke", command_invoke, 1.0},
57 {"killpets", command_kill_pets, 1.0}, 58 {"killpets", command_kill_pets, 1.0},
58 {"motd", command_motd, 0.5 / TICK}, 59 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
59 {"pickup", command_pickup, 1.0}, 60 {"pickup", command_pickup, 1.0},
60 {"prepare", command_prepare, 1.0}, 61 {"prepare", command_prepare, 1.0},
61 {"resistances", command_resistances, 1.0}, 62 {"resistances", command_resistances, 1.0},
62 {"rotateshoottype", command_rotateshoottype, 1.0}, 63 {"rotateshoottype", command_rotateshoottype, 1.0},
63 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */ 64 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
65 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
64 {"use_skill", command_uskill, 1.0}, 66 {"use_skill", command_uskill, 1.0},
65 {"ready_skill", command_rskill, 1.0}, 67 {"ready_skill", command_rskill, 1.0},
66 {"search", command_search, 1.0},
67 {"search-items", command_search_items, 1.0}, 68 {"search-items", command_search_items, 1.0},
68 {"showpets", command_showpets, 1.0}, 69 {"showpets", command_showpets, 1.0},
69 {"statistics", command_statistics, 1.0}, 70 {"statistics", command_statistics, 1.0},
70 {"take", command_take, 1.0}, 71 {"take", command_take, 1.0},
71 {"throw", command_throw, 1.0}, 72 {"throw", command_throw, 1.0},
82 {"west", command_west, 0.0}, 83 {"west", command_west, 0.0},
83 {"northeast", command_northeast, 0.0}, 84 {"northeast", command_northeast, 0.0},
84 {"southeast", command_southeast, 0.0}, 85 {"southeast", command_southeast, 0.0},
85 {"southwest", command_southwest, 0.0}, 86 {"southwest", command_southwest, 0.0},
86 {"northwest", command_northwest, 0.0}, 87 {"northwest", command_northwest, 0.0},
88
89 {"mark" , command_mark , 0.0},
90 {"run" , command_run , 0.0},
91 {"run_stop" , command_run_stop , 0.0},
92 {"fire" , command_fire , 0.0},
93 {"fire_stop", command_fire_stop, 0.0},
87}; 94};
88const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); 95static const int CommandsSize = ecb_array_length (Commands);
89 96
90/* 97/*
91 * Wizard commands (for both) 98 * Wizard commands (for both)
92 */ 99 */
93CommArray_s WizCommands[] = { 100static CommArray_s WizCommands[] = {
94 {"abil", command_abil, 0.0}, 101 {"abil", command_abil, 0.0},
95 {"addexp", command_addexp, 0.0}, 102 {"addexp", command_addexp, 0.0},
96 {"arrest", command_arrest, 0.0}, 103 {"arrest", command_arrest, 0.0},
97 {"create", command_create, 0.0}, 104 {"create", command_create, 0.0},
98 {"debug", command_debug, 0.0}, 105 {"debug", command_debug, 0.0},
99 {"dump", command_dump, 0.0}, 106 {"dump", command_dump, 0.0},
100 {"dumpbelow", command_dumpbelow, 0.0}, 107 {"dumpbelow", command_dumpbelow, 0.0},
101 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
102 {"forget_spell", command_forget_spell, 0.0}, 108 {"forget_spell", command_forget_spell, 0.0},
103 {"free", command_free, 0.0}, 109 {"free", command_free, 0.0},
104 {"freeze", command_freeze, 0.0}, 110 {"freeze", command_freeze, 0.0},
105 {"hide", command_hide, 0.0},
106 {"insert_into", command_insert_into, 0.0}, 111 {"insert_into", command_insert_into, 0.0},
107 {"inventory", command_inventory, 0.0}, 112 {"inventory", command_inventory, 0.0},
108 {"invisible", command_invisible, 0.0}, 113 {"invisible", command_invisible, 0.0},
109 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 114 {"learn_special_prayer", command_learn_special_prayer, 0.0},
110 {"learn_spell", command_learn_spell, 0.0}, 115 {"learn_spell", command_learn_spell, 0.0},
111 {"nodm", command_nowiz, 0.0},
112 {"nowiz", command_nowiz, 0.0},
113 {"patch", command_patch, 0.0}, 116 {"patch", command_patch, 0.0},
114 {"remove", command_remove, 0.0}, 117 {"remove", command_remove, 0.0},
115 {"set_god", command_setgod, 0.0}, 118 {"set_god", command_setgod, 0.0},
116 {"stack_clear", command_stack_clear, 0.0}, 119 {"stack_clear", command_stack_clear, 0.0},
117 {"stack_list", command_stack_list, 0.0}, 120 {"stack_list", command_stack_list, 0.0},
119 {"stack_push", command_stack_push, 0.0}, 122 {"stack_push", command_stack_push, 0.0},
120 {"stats", command_stats, 0.0}, 123 {"stats", command_stats, 0.0},
121 {"summon", command_summon, 0.0}, 124 {"summon", command_summon, 0.0},
122 //{"overlay_save", command_save_overlay, 0.0}, 125 //{"overlay_save", command_save_overlay, 0.0},
123}; 126};
124const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 127static const int WizCommandsSize = ecb_array_length (WizCommands);
125 128
126static int 129static int
127compare_A (const void *a, const void *b) 130compare_A (const void *a, const void *b)
128{ 131{
129 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 132 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
130} 133}
131 134
132void 135static struct init_commands
133init_commands (void)
134{ 136{
137 init_commands ()
138 {
135 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 139 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
136 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 140 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
141 }
142} init_commands;
143
144static CommArray_s *
145find_command_element (char *cmd, CommArray_s *commarray, int commsize)
146{
147 CommArray_s *asp, dummy;
148
149 dummy.name = cmd;
150 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
151 return asp;
137} 152}
138 153
154/* This function is called from the new client/server code.
155 * pl is the player who is issuing the command, command is the
156 * command.
157 */
158void
159execute_newserver_command (object *pl, char *command)
160{
161 CommArray_s *csp;
162 char *cp;
163
164 /*
165 * remove trailing spaces from command
166 */
167 cp = command + strlen (command) - 1;
168 while ((cp >= command) && (*cp == ' '))
169 {
170 *cp = '\0';
171 cp--;
172 }
173
174 cp = strchr (command, ' ');
175 if (cp)
176 {
177 *(cp++) = '\0';
178 while (*cp == ' ')
179 cp++;
180 }
181
182 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
183 {
184 csp = find_command_element (command, Commands, CommandsSize);
185
186 if (!csp && pl->flag [FLAG_WIZ])
187 csp = find_command_element (command, WizCommands, WizCommandsSize);
188
189 if (csp)
190 {
191 pl->speed_left -= csp->time;
192 csp->func (pl, cp);
193 }
194 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
195 pl->failmsgf ("'%s' is not a valid command.", command);
196 }
197}
198

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