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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.35 by pippijn, Fri Mar 2 11:07:59 2007 UTC vs.
Revision 1.58 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * Command parser 26 * Command parser
27 */ 27 */
39 39
40/* 40/*
41 * Normal game commands 41 * Normal game commands
42 */ 42 */
43CommArray_s Commands[] = { 43CommArray_s Commands[] = {
44 {"party", command_party, 0.0}, 44 {"party", command_party, 1.0},
45 {"gsay", command_gsay, 1.0}, 45 {"gsay", command_gsay, 1.0},
46 46
47 {"apply", command_apply, 1.0}, /* should be variable */ 47 {"apply", command_apply, 1.0}, /* should be variable */
48 {"body", command_body, 0.0},
49 {"cast", command_cast, 0.2}, /* Is this right? */ 48 {"cast", command_cast, 1.0}, /* Is this right? */
50 {"disarm", command_disarm, 1.0},
51 {"dm", command_dm, 0.0}, 49 {"dm", command_dm, 0.0},
52 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 50 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
53 {"drop", command_drop, 1.0}, 51 {"drop", command_drop, 1.0},
54 {"dropall", command_dropall, 1.0}, 52 {"dropall", command_dropall, 0.5 / TICK},
55 {"examine", command_examine, 0.5}, 53 {"examine", command_examine, 0.5 / TICK},
56 {"fix_me", command_fix_me, 0.0}, 54 {"fix_me", command_fix_me, 0.0},
57 {"get", command_take, 1.0}, 55 {"get", command_take, 1.0},
58 {"help", command_help, 0.0},
59 {"hiscore", command_hiscore, 0.0},
60 {"inventory", command_inventory, 0.0},
61 {"invoke", command_invoke, 1.0}, 56 {"invoke", command_invoke, 1.0},
62 {"killpets", command_kill_pets, 0.0}, 57 {"killpets", command_kill_pets, 1.0},
63 {"logs", command_logs, 0.0},
64 {"mapinfo", command_mapinfo, 0.0},
65 {"mark", command_mark, 0.0},
66 {"motd", command_motd, 0.0}, 58 {"motd", command_motd, 0.5 / TICK},
67 {"pickup", command_pickup, 1.0}, 59 {"pickup", command_pickup, 1.0},
68 {"prepare", command_prepare, 1.0}, 60 {"prepare", command_prepare, 1.0},
69 {"resistances", command_resistances, 0.0}, 61 {"resistances", command_resistances, 1.0},
70 {"rotateshoottype", command_rotateshoottype, 0.0}, 62 {"rotateshoottype", command_rotateshoottype, 1.0},
71 {"skills", command_skills, 0.0}, /* shows player list of skills */ 63 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
72 {"use_skill", command_uskill, 1.0}, 64 {"use_skill", command_uskill, 1.0},
73 {"ready_skill", command_rskill, 1.0}, 65 {"ready_skill", command_rskill, 1.0},
74 {"search", command_search, 1.0},
75 {"search-items", command_search_items, 0.0}, 66 {"search-items", command_search_items, 1.0},
76 {"showpets", command_showpets, 1.0}, 67 {"showpets", command_showpets, 1.0},
77 {"statistics", command_statistics, 0.0}, 68 {"statistics", command_statistics, 1.0},
78 {"take", command_take, 1.0}, 69 {"take", command_take, 1.0},
79 {"throw", command_throw, 1.0}, 70 {"throw", command_throw, 1.0},
80 {"time", command_time, 0.0}, 71 {"time", command_time, 0.24 / TICK},
81 {"weather", command_weather, 0.0},
82 {"whereabouts", command_whereabouts, 0.0},
83 {"whereami", command_whereami, 0.0},
84 {"title", command_title, 0.0}, 72 {"title", command_title, 0.5 / TICK},
85 {"bowmode", command_bowmode, 0.0}, 73 {"bowmode", command_bowmode, 1.0},
86 {"version", command_version, 0.0}, 74 {"version", command_version, 1.0},
87 75
88 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 76 // movement commands all do their own speed management
89 * skill on yourself */ 77 {"stay", command_stay, 0.0},
90 {"north", command_north, 1.0}, 78 {"north", command_north, 0.0},
91 {"east", command_east, 1.0}, 79 {"east", command_east, 0.0},
92 {"south", command_south, 1.0}, 80 {"south", command_south, 0.0},
93 {"west", command_west, 1.0}, 81 {"west", command_west, 0.0},
94 {"northeast", command_northeast, 1.0}, 82 {"northeast", command_northeast, 0.0},
95 {"southeast", command_southeast, 1.0}, 83 {"southeast", command_southeast, 0.0},
96 {"southwest", command_southwest, 1.0}, 84 {"southwest", command_southwest, 0.0},
97 {"northwest", command_northwest, 1.0}, 85 {"northwest", command_northwest, 0.0},
98}; 86};
99const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); 87const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
100
101CommArray_s CommunicationCommands[] = {
102 {"printlos", command_printlos, 0.0},
103};
104const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
105
106CommArray_s NewServerCommands[] = {
107 {"run", command_run, 1.0},
108 {"run_stop", command_run_stop, 0.0},
109 {"fire", command_fire, 1.0},
110 {"fire_stop", command_fire_stop, 0.0},
111};
112const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
113 88
114/* 89/*
115 * Wizard commands (for both) 90 * Wizard commands (for both)
116 */ 91 */
117CommArray_s WizCommands[] = { 92CommArray_s WizCommands[] = {
118 {"abil", command_abil, 0.0}, 93 {"abil", command_abil, 0.0},
119 {"addexp", command_addexp, 0.0}, 94 {"addexp", command_addexp, 0.0},
120 {"arrest", command_arrest, 0.0}, 95 {"arrest", command_arrest, 0.0},
121 {"banish", command_banish, 0.0},
122 {"create", command_create, 0.0}, 96 {"create", command_create, 0.0},
123 {"debug", command_debug, 0.0}, 97 {"debug", command_debug, 0.0},
124 {"dump", command_dump, 0.0}, 98 {"dump", command_dump, 0.0},
125 {"dumpbelow", command_dumpbelow, 0.0}, 99 {"dumpbelow", command_dumpbelow, 0.0},
126 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
127 {"forget_spell", command_forget_spell, 0.0}, 100 {"forget_spell", command_forget_spell, 0.0},
128 {"free", command_free, 0.0}, 101 {"free", command_free, 0.0},
129 {"freeze", command_freeze, 0.0}, 102 {"freeze", command_freeze, 0.0},
130 {"hide", command_hide, 0.0}, 103 {"hide", command_hide, 0.0},
131 {"insert_into", command_insert_into, 0.0}, 104 {"insert_into", command_insert_into, 0.0},
105 {"inventory", command_inventory, 0.0},
132 {"invisible", command_invisible, 0.0}, 106 {"invisible", command_invisible, 0.0},
133 {"kick", command_kick, 0.0},
134 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 107 {"learn_special_prayer", command_learn_special_prayer, 0.0},
135 {"learn_spell", command_learn_spell, 0.0}, 108 {"learn_spell", command_learn_spell, 0.0},
136#ifdef DEBUG_MALLOC_LEVEL
137 {"verify", command_malloc_verify, 0.0},
138#endif
139 {"plugin", command_loadplugin, 0.0},
140 {"pluglist", command_listplugins, 0.0},
141 {"plugout", command_unloadplugin, 0.0},
142 {"nodm", command_nowiz, 0.0}, 109 {"nodm", command_nowiz, 0.0},
143 {"nowiz", command_nowiz, 0.0}, 110 {"nowiz", command_nowiz, 0.0},
144 {"patch", command_patch, 0.0}, 111 {"patch", command_patch, 0.0},
145 {"remove", command_remove, 0.0}, 112 {"remove", command_remove, 0.0},
146 {"set_god", command_setgod, 0.0}, 113 {"set_god", command_setgod, 0.0},
147 {"shutdown", command_shutdown, 0.0},
148 {"stack_clear", command_stack_clear, 0.0}, 114 {"stack_clear", command_stack_clear, 0.0},
149 {"stack_list", command_stack_list, 0.0}, 115 {"stack_list", command_stack_list, 0.0},
150 {"stack_pop", command_stack_pop, 0.0}, 116 {"stack_pop", command_stack_pop, 0.0},
151 {"stack_push", command_stack_push, 0.0}, 117 {"stack_push", command_stack_push, 0.0},
152 {"stats", command_stats, 0.0}, 118 {"stats", command_stats, 0.0},
153 {"summon", command_summon, 0.0}, 119 {"summon", command_summon, 0.0},
154 //{"overlay_save", command_save_overlay, 0.0}, 120 //{"overlay_save", command_save_overlay, 0.0},
155
156/* {"possess", command_possess, 0.0}, */
157 {"mon_aggr", command_mon_aggr, 0.0},
158}; 121};
159const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 122const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
160
161/* Socket commands - these should really do nothing more than output things
162 * to the various players/sockets.
163 */
164CommArray_s Socket_Commands[] = {
165 {"hiscore", command_hiscore, 0.0},
166 {"logs", command_logs, 0.0},
167 {"motd", command_motd, 0.0},
168 {"version", command_version, 0.0},
169};
170const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
171
172/* Socket commands - these should really do nothing more than output things
173 * to the various players/sockets.
174 */
175CommArray_s Socket2_Commands[] = {
176};
177const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
178 123
179static int 124static int
180compare_A (const void *a, const void *b) 125compare_A (const void *a, const void *b)
181{ 126{
182 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 127 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
184 129
185void 130void
186init_commands (void) 131init_commands (void)
187{ 132{
188 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 133 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
189 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
190 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
191 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 134 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
192 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
193 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
194} 135}
195 136

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