--- deliantra/server/server/commands.C 2007/11/08 19:43:27 1.52 +++ deliantra/server/server/commands.C 2009/10/12 14:00:59 1.58 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -45,7 +46,6 @@ {"apply", command_apply, 1.0}, /* should be variable */ {"cast", command_cast, 1.0}, /* Is this right? */ - {"disarm", command_disarm, 1.0}, {"dm", command_dm, 0.0}, {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ {"drop", command_drop, 1.0}, @@ -55,7 +55,6 @@ {"get", command_take, 1.0}, {"invoke", command_invoke, 1.0}, {"killpets", command_kill_pets, 1.0}, - {"logs", command_logs, 1. / TICK}, {"motd", command_motd, 0.5 / TICK}, {"pickup", command_pickup, 1.0}, {"prepare", command_prepare, 1.0}, @@ -64,7 +63,6 @@ {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */ {"use_skill", command_uskill, 1.0}, {"ready_skill", command_rskill, 1.0}, - {"search", command_search, 1.0}, {"search-items", command_search_items, 1.0}, {"showpets", command_showpets, 1.0}, {"statistics", command_statistics, 1.0}, @@ -88,11 +86,6 @@ }; const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); -CommArray_s CommunicationCommands[] = { - {"printlos", command_printlos, 0.0}, -}; -const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s); - /* * Wizard commands (for both) */ @@ -104,7 +97,6 @@ {"debug", command_debug, 0.0}, {"dump", command_dump, 0.0}, {"dumpbelow", command_dumpbelow, 0.0}, - {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, {"forget_spell", command_forget_spell, 0.0}, {"free", command_free, 0.0}, {"freeze", command_freeze, 0.0}, @@ -139,7 +131,6 @@ init_commands (void) { qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); - qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); }