--- deliantra/server/server/commands.C 2007/11/08 19:43:27 1.52
+++ deliantra/server/server/commands.C 2009/10/12 14:00:59 1.58
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -45,7 +46,6 @@
{"apply", command_apply, 1.0}, /* should be variable */
{"cast", command_cast, 1.0}, /* Is this right? */
- {"disarm", command_disarm, 1.0},
{"dm", command_dm, 0.0},
{"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
{"drop", command_drop, 1.0},
@@ -55,7 +55,6 @@
{"get", command_take, 1.0},
{"invoke", command_invoke, 1.0},
{"killpets", command_kill_pets, 1.0},
- {"logs", command_logs, 1. / TICK},
{"motd", command_motd, 0.5 / TICK},
{"pickup", command_pickup, 1.0},
{"prepare", command_prepare, 1.0},
@@ -64,7 +63,6 @@
{"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
{"use_skill", command_uskill, 1.0},
{"ready_skill", command_rskill, 1.0},
- {"search", command_search, 1.0},
{"search-items", command_search_items, 1.0},
{"showpets", command_showpets, 1.0},
{"statistics", command_statistics, 1.0},
@@ -88,11 +86,6 @@
};
const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
-CommArray_s CommunicationCommands[] = {
- {"printlos", command_printlos, 0.0},
-};
-const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
-
/*
* Wizard commands (for both)
*/
@@ -104,7 +97,6 @@
{"debug", command_debug, 0.0},
{"dump", command_dump, 0.0},
{"dumpbelow", command_dumpbelow, 0.0},
- {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
{"forget_spell", command_forget_spell, 0.0},
{"free", command_free, 0.0},
{"freeze", command_freeze, 0.0},
@@ -139,7 +131,6 @@
init_commands (void)
{
qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
- qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
}