--- deliantra/server/server/commands.C 2009/10/12 14:00:59 1.58 +++ deliantra/server/server/commands.C 2010/04/10 04:54:09 1.66 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -22,14 +22,8 @@ * The authors can be reached via e-mail to */ -/* - * Command parser - */ - -#include - +/* This file deals with administrative commands from the client. */ #include -#include #include /* Added times to all the commands. However, this was quickly done, @@ -37,10 +31,18 @@ * take 0 time. */ +typedef int (*CommFunc)(object *op, char *params); + +struct CommArray_s { /* global list's structure */ + const char *name; + CommFunc func; + float time; /* How long it takes to execute this command */ +}; + /* * Normal game commands */ -CommArray_s Commands[] = { +static CommArray_s Commands[] = { {"party", command_party, 1.0}, {"gsay", command_gsay, 1.0}, @@ -55,12 +57,13 @@ {"get", command_take, 1.0}, {"invoke", command_invoke, 1.0}, {"killpets", command_kill_pets, 1.0}, - {"motd", command_motd, 0.5 / TICK}, + {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */ {"pickup", command_pickup, 1.0}, {"prepare", command_prepare, 1.0}, {"resistances", command_resistances, 1.0}, {"rotateshoottype", command_rotateshoottype, 1.0}, {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */ + {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */ {"use_skill", command_uskill, 1.0}, {"ready_skill", command_rskill, 1.0}, {"search-items", command_search_items, 1.0}, @@ -83,13 +86,19 @@ {"southeast", command_southeast, 0.0}, {"southwest", command_southwest, 0.0}, {"northwest", command_northwest, 0.0}, + + {"mark" , command_mark , 0.0}, + {"run" , command_run , 0.0}, + {"run_stop" , command_run_stop , 0.0}, + {"fire" , command_fire , 0.0}, + {"fire_stop", command_fire_stop, 0.0}, }; -const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); +static const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); /* * Wizard commands (for both) */ -CommArray_s WizCommands[] = { +static CommArray_s WizCommands[] = { {"abil", command_abil, 0.0}, {"addexp", command_addexp, 0.0}, {"arrest", command_arrest, 0.0}, @@ -119,7 +128,7 @@ {"summon", command_summon, 0.0}, //{"overlay_save", command_save_overlay, 0.0}, }; -const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); +static const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); static int compare_A (const void *a, const void *b) @@ -127,10 +136,67 @@ return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); } +static struct init_commands +{ + init_commands () + { + qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); + qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); + } +} init_commands; + +static CommArray_s * +find_command_element (char *cmd, CommArray_s *commarray, int commsize) +{ + CommArray_s *asp, dummy; + + dummy.name = cmd; + asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A); + return asp; +} + +/* This function is called from the new client/server code. + * pl is the player who is issuing the command, command is the + * command. + */ void -init_commands (void) +execute_newserver_command (object *pl, char *command) { - qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); - qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); + CommArray_s *csp; + char *cp; + + /* + * remove trailing spaces from command + */ + cp = command + strlen (command) - 1; + while ((cp >= command) && (*cp == ' ')) + { + *cp = '\0'; + cp--; + } + + cp = strchr (command, ' '); + if (cp) + { + *(cp++) = '\0'; + while (*cp == ' ') + cp++; + } + + if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) + { + csp = find_command_element (command, Commands, CommandsSize); + + if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) + csp = find_command_element (command, WizCommands, WizCommandsSize); + + if (csp) + { + pl->speed_left -= csp->time; + csp->func (pl, cp); + } + else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) + pl->failmsgf ("'%s' is not a valid command.", command); + } }