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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.44 by root, Tue Mar 6 19:02:36 2007 UTC vs.
Revision 1.66 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/* This file deals with administrative commands from the client. */
26 * Command parser
27 */
28
29#include <cctype>
30
31#include <global.h> 26#include <global.h>
32#include <commands.h>
33#include <sproto.h> 27#include <sproto.h>
34 28
35/* Added times to all the commands. However, this was quickly done, 29/* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands 30 * and probably needs more refinements. All socket and DM commands
37 * take 0 time. 31 * take 0 time.
38 */ 32 */
39 33
34typedef int (*CommFunc)(object *op, char *params);
35
36struct CommArray_s { /* global list's structure */
37 const char *name;
38 CommFunc func;
39 float time; /* How long it takes to execute this command */
40};
41
40/* 42/*
41 * Normal game commands 43 * Normal game commands
42 */ 44 */
43CommArray_s Commands[] = { 45static CommArray_s Commands[] = {
44 {"party", command_party, 0.0}, 46 {"party", command_party, 1.0},
45 {"gsay", command_gsay, 1.0}, 47 {"gsay", command_gsay, 1.0},
46 48
47 {"apply", command_apply, 1.0}, /* should be variable */ 49 {"apply", command_apply, 1.0}, /* should be variable */
48 {"cast", command_cast, 0.2}, /* Is this right? */ 50 {"cast", command_cast, 1.0}, /* Is this right? */
49 {"disarm", command_disarm, 1.0},
50 {"dm", command_dm, 0.0}, 51 {"dm", command_dm, 0.0},
51 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ 52 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
52 {"drop", command_drop, 1.0}, 53 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 1.0}, 54 {"dropall", command_dropall, 0.5 / TICK},
54 {"examine", command_examine, 0.5}, 55 {"examine", command_examine, 0.5 / TICK},
55 {"fix_me", command_fix_me, 0.0}, 56 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0}, 57 {"get", command_take, 1.0},
57 {"help", command_help, 0.0},
58 {"hiscore", command_hiscore, 0.0},
59 {"inventory", command_inventory, 0.0},
60 {"invoke", command_invoke, 1.0}, 58 {"invoke", command_invoke, 1.0},
61 {"killpets", command_kill_pets, 0.0}, 59 {"killpets", command_kill_pets, 1.0},
62 {"logs", command_logs, 0.0}, 60 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
63 {"motd", command_motd, 0.0},
64 {"pickup", command_pickup, 1.0}, 61 {"pickup", command_pickup, 1.0},
65 {"prepare", command_prepare, 1.0}, 62 {"prepare", command_prepare, 1.0},
66 {"resistances", command_resistances, 0.0}, 63 {"resistances", command_resistances, 1.0},
67 {"rotateshoottype", command_rotateshoottype, 0.0}, 64 {"rotateshoottype", command_rotateshoottype, 1.0},
68 {"skills", command_skills, 0.0}, /* shows player list of skills */ 65 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
66 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
69 {"use_skill", command_uskill, 1.0}, 67 {"use_skill", command_uskill, 1.0},
70 {"ready_skill", command_rskill, 1.0}, 68 {"ready_skill", command_rskill, 1.0},
71 {"search", command_search, 1.0},
72 {"search-items", command_search_items, 0.0}, 69 {"search-items", command_search_items, 1.0},
73 {"showpets", command_showpets, 1.0}, 70 {"showpets", command_showpets, 1.0},
74 {"statistics", command_statistics, 0.0}, 71 {"statistics", command_statistics, 1.0},
75 {"take", command_take, 1.0}, 72 {"take", command_take, 1.0},
76 {"throw", command_throw, 1.0}, 73 {"throw", command_throw, 1.0},
77 {"time", command_time, 0.0}, 74 {"time", command_time, 0.24 / TICK},
78 {"weather", command_weather, 0.0},
79 {"whereabouts", command_whereabouts, 0.0},
80 {"title", command_title, 0.0}, 75 {"title", command_title, 0.5 / TICK},
81 {"bowmode", command_bowmode, 0.0}, 76 {"bowmode", command_bowmode, 1.0},
82 {"version", command_version, 0.0}, 77 {"version", command_version, 1.0},
83 78
84 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 79 // movement commands all do their own speed management
85 * skill on yourself */ 80 {"stay", command_stay, 0.0},
86 {"north", command_north, 1.0}, 81 {"north", command_north, 0.0},
87 {"east", command_east, 1.0}, 82 {"east", command_east, 0.0},
88 {"south", command_south, 1.0}, 83 {"south", command_south, 0.0},
89 {"west", command_west, 1.0}, 84 {"west", command_west, 0.0},
90 {"northeast", command_northeast, 1.0}, 85 {"northeast", command_northeast, 0.0},
91 {"southeast", command_southeast, 1.0}, 86 {"southeast", command_southeast, 0.0},
92 {"southwest", command_southwest, 1.0}, 87 {"southwest", command_southwest, 0.0},
93 {"northwest", command_northwest, 1.0}, 88 {"northwest", command_northwest, 0.0},
89
90 {"mark" , command_mark , 0.0},
91 {"run" , command_run , 0.0},
92 {"run_stop" , command_run_stop , 0.0},
93 {"fire" , command_fire , 0.0},
94 {"fire_stop", command_fire_stop, 0.0},
94}; 95};
95const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); 96static const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
96
97CommArray_s CommunicationCommands[] = {
98 {"printlos", command_printlos, 0.0},
99};
100const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
101 97
102/* 98/*
103 * Wizard commands (for both) 99 * Wizard commands (for both)
104 */ 100 */
105CommArray_s WizCommands[] = { 101static CommArray_s WizCommands[] = {
106 {"abil", command_abil, 0.0}, 102 {"abil", command_abil, 0.0},
107 {"addexp", command_addexp, 0.0}, 103 {"addexp", command_addexp, 0.0},
108 {"arrest", command_arrest, 0.0}, 104 {"arrest", command_arrest, 0.0},
109 {"create", command_create, 0.0}, 105 {"create", command_create, 0.0},
110 {"debug", command_debug, 0.0}, 106 {"debug", command_debug, 0.0},
111 {"dump", command_dump, 0.0}, 107 {"dump", command_dump, 0.0},
112 {"dumpbelow", command_dumpbelow, 0.0}, 108 {"dumpbelow", command_dumpbelow, 0.0},
113 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
114 {"forget_spell", command_forget_spell, 0.0}, 109 {"forget_spell", command_forget_spell, 0.0},
115 {"free", command_free, 0.0}, 110 {"free", command_free, 0.0},
116 {"freeze", command_freeze, 0.0}, 111 {"freeze", command_freeze, 0.0},
117 {"hide", command_hide, 0.0}, 112 {"hide", command_hide, 0.0},
118 {"insert_into", command_insert_into, 0.0}, 113 {"insert_into", command_insert_into, 0.0},
114 {"inventory", command_inventory, 0.0},
119 {"invisible", command_invisible, 0.0}, 115 {"invisible", command_invisible, 0.0},
120 {"learn_special_prayer", command_learn_special_prayer, 0.0}, 116 {"learn_special_prayer", command_learn_special_prayer, 0.0},
121 {"learn_spell", command_learn_spell, 0.0}, 117 {"learn_spell", command_learn_spell, 0.0},
122#ifdef DEBUG_MALLOC_LEVEL
123 {"verify", command_malloc_verify, 0.0},
124#endif
125 {"plugin", command_loadplugin, 0.0},
126 {"pluglist", command_listplugins, 0.0},
127 {"plugout", command_unloadplugin, 0.0},
128 {"nodm", command_nowiz, 0.0}, 118 {"nodm", command_nowiz, 0.0},
129 {"nowiz", command_nowiz, 0.0}, 119 {"nowiz", command_nowiz, 0.0},
130 {"patch", command_patch, 0.0}, 120 {"patch", command_patch, 0.0},
131 {"remove", command_remove, 0.0}, 121 {"remove", command_remove, 0.0},
132 {"set_god", command_setgod, 0.0}, 122 {"set_god", command_setgod, 0.0},
133 {"stack_clear", command_stack_clear, 0.0}, 123 {"stack_clear", command_stack_clear, 0.0},
134 {"stack_list", command_stack_list, 0.0}, 124 {"stack_list", command_stack_list, 0.0},
135 {"stack_pop", command_stack_pop, 0.0}, 125 {"stack_pop", command_stack_pop, 0.0},
136 {"stack_push", command_stack_push, 0.0}, 126 {"stack_push", command_stack_push, 0.0},
137 {"stats", command_stats, 0.0}, 127 {"stats", command_stats, 0.0},
138 {"summon", command_summon, 0.0}, 128 {"summon", command_summon, 0.0},
139 //{"overlay_save", command_save_overlay, 0.0}, 129 //{"overlay_save", command_save_overlay, 0.0},
140}; 130};
141const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 131static const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
142
143/* Socket commands - these should really do nothing more than output things
144 * to the various players/sockets.
145 */
146CommArray_s Socket_Commands[] = {
147 {"hiscore", command_hiscore, 0.0},
148 {"logs", command_logs, 0.0},
149 {"motd", command_motd, 0.0},
150 {"version", command_version, 0.0},
151};
152const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
153
154/* Socket commands - these should really do nothing more than output things
155 * to the various players/sockets.
156 */
157CommArray_s Socket2_Commands[] = {
158};
159const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
160 132
161static int 133static int
162compare_A (const void *a, const void *b) 134compare_A (const void *a, const void *b)
163{ 135{
164 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); 136 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
165} 137}
166 138
139static struct init_commands
140{
141 init_commands ()
142 {
143 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
144 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
145 }
146} init_commands;
147
148static CommArray_s *
149find_command_element (char *cmd, CommArray_s *commarray, int commsize)
150{
151 CommArray_s *asp, dummy;
152
153 dummy.name = cmd;
154 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
155 return asp;
156}
157
158/* This function is called from the new client/server code.
159 * pl is the player who is issuing the command, command is the
160 * command.
161 */
167void 162void
168init_commands (void) 163execute_newserver_command (object *pl, char *command)
169{ 164{
170 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 165 CommArray_s *csp;
171 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); 166 char *cp;
172 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 167
173 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); 168 /*
174 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); 169 * remove trailing spaces from command
170 */
171 cp = command + strlen (command) - 1;
172 while ((cp >= command) && (*cp == ' '))
173 {
174 *cp = '\0';
175 cp--;
176 }
177
178 cp = strchr (command, ' ');
179 if (cp)
180 {
181 *(cp++) = '\0';
182 while (*cp == ' ')
183 cp++;
184 }
185
186 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
187 {
188 csp = find_command_element (command, Commands, CommandsSize);
189
190 if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
191 csp = find_command_element (command, WizCommands, WizCommandsSize);
192
193 if (csp)
194 {
195 pl->speed_left -= csp->time;
196 csp->func (pl, cp);
197 }
198 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
199 pl->failmsgf ("'%s' is not a valid command.", command);
200 }
175} 201}
176 202

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