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Comparing deliantra/server/server/commands.C (file contents):
Revision 1.9 by root, Sun Sep 10 15:59:57 2006 UTC vs.
Revision 1.75 by root, Sat Nov 17 23:40:03 2018 UTC

1
2/* 1/*
3 * static char *rcsid_commands_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: commands.C,v 1.9 2006/09/10 15:59:57 root Exp $"; 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 24 */
6 25
7/* 26/* This file deals with administrative commands from the client. */
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/
29
30/*
31 * Command parser
32 */
33
34#include <global.h> 27#include <global.h>
35#include <commands.h>
36#ifndef __CEXTRACT__
37# include <sproto.h> 28#include <sproto.h>
38#endif
39#include <ctype.h>
40 29
41/* Added times to all the commands. However, this was quickly done, 30/* Added times to all the commands. However, this was quickly done,
42 * and probably needs more refinements. All socket and DM commands 31 * and probably needs more refinements. All socket and DM commands
43 * take 0 time. 32 * take 0 time.
44 */ 33 */
45 34
35typedef int (*CommFunc)(object *op, char *params);
36
37struct CommArray_s { /* global list's structure */
38 const char *name;
39 CommFunc func;
40 float time; /* How long it takes to execute this command */
41};
42
46/* 43/*
47 * Normal game commands 44 * Normal game commands
48 */ 45 */
49CommArray_s Commands[] = { 46static CommArray_s Commands[] = {
47 {"party", command_party, 1.0},
50 {"save", command_save, 0.0}, 48 {"gsay", command_gsay, 1.0},
51 49
52 {"sound", command_sound, 0.0}, 50 {"apply", command_apply, 1.0}, /* should be variable */
53 {"party", command_party, 0.0}, 51 {"cast", command_cast, 1.0}, /* Is this right? */
54 {"gsay", command_gsay, 1.0}, 52 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 0.5 / TICK},
54 {"examine", command_examine, 0.5 / TICK},
55 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0},
57 {"invoke", command_invoke, 1.0},
58 {"killpets", command_kill_pets, 1.0},
59 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
60 {"pickup", command_pickup, 1.0},
61 {"prepare", command_prepare, 1.0},
62 {"resistances", command_resistances, 1.0},
63 {"rotateshoottype", command_rotateshoottype, 1.0},
64 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
65 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
66 {"use_skill", command_uskill, 1.0},
67 {"ready_skill", command_rskill, 1.0},
68 {"search-items", command_search_items, 1.0},
69 {"showpets", command_showpets, 1.0},
70 {"statistics", command_statistics, 1.0},
71 {"take", command_take, 1.0},
72 {"throw", command_throw, 1.0},
73 {"time", command_time, 0.24 / TICK},
74 {"title", command_title, 0.5 / TICK},
75 {"bowmode", command_bowmode, 1.0},
76 {"version", command_version, 1.0},
55 77
56 {"apply", command_apply, 1.0}, /* should be variable */ 78 // movement commands all do their own speed management
57 {"applymode", command_applymode, 1.0}, /* should be variable */ 79 {"stay", command_stay, 0.0},
58 {"archs", command_archs, 0.0}, 80 {"north", command_north, 0.0},
59 {"body", command_body, 0.0}, 81 {"east", command_east, 0.0},
60 {"brace", command_brace, 0.0}, 82 {"south", command_south, 0.0},
61 {"cast", command_cast, 0.2}, /* Is this right? */ 83 {"west", command_west, 0.0},
62 {"disarm", command_disarm, 1.0}, 84 {"northeast", command_northeast, 0.0},
63 {"dm", command_dm, 0.0}, 85 {"southeast", command_southeast, 0.0},
64 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
65 {"drop", command_drop, 1.0},
66 {"dropall", command_dropall, 1.0},
67 {"examine", command_examine, 0.5},
68 {"explore", command_explore, 0.0},
69 {"fix_me", command_fix_me, 0.0},
70 {"get", command_take, 1.0},
71 {"help", command_help, 0.0},
72 {"hiscore", command_hiscore, 0.0},
73 {"inventory", command_inventory, 0.0},
74 {"invoke", command_invoke, 1.0},
75 {"killpets", command_kill_pets, 0.0},
76 {"listen", command_listen, 0.0},
77 {"logs", command_logs, 0.0},
78 {"maps", command_maps, 0.0},
79 {"mapinfo", command_mapinfo, 0.0},
80 {"mark", command_mark, 0.0},
81 {"motd", command_motd, 0.0},
82 {"output-sync", command_output_sync, 0.0},
83 {"output-count", command_output_count, 0.0},
84 {"peaceful", command_peaceful, 0.0},
85 {"pickup", command_pickup, 1.0},
86 {"prepare", command_prepare, 1.0},
87 {"quit", command_quit, 0.0},
88 {"quit_character", command_real_quit, 0.0},
89 {"rename", command_rename_item, 0.0},
90 {"resistances", command_resistances, 0.0},
91 {"rotateshoottype", command_rotateshoottype, 0.0},
92 {"skills", command_skills, 0.0}, /* shows player list of skills */
93 {"use_skill", command_uskill, 1.0},
94 {"ready_skill", command_rskill, 1.0},
95 {"search", command_search, 1.0},
96 {"search-items", command_search_items, 0.0},
97 {"showpets", command_showpets, 1.0}, 86 {"southwest", command_southwest, 0.0},
98 {"statistics", command_statistics, 0.0},
99 {"take", command_take, 1.0},
100 {"throw", command_throw, 1.0}, 87 {"northwest", command_northwest, 0.0},
101 {"time", command_time, 0.0},
102 {"weather", command_weather, 0.0},
103 {"whereabouts", command_whereabouts, 0.0},
104 {"whereami", command_whereami, 0.0},
105 {"title", command_title, 0.0},
106 {"usekeys", command_usekeys, 0.0},
107 {"bowmode", command_bowmode, 0.0},
108 {"petmode", command_petmode, 0.0},
109 {"version", command_version, 0.0},
110 {"wimpy", command_wimpy, 0.0},
111 {"who", command_who, 0.0},
112 {"afk", command_afk, 0.0},
113 88
114 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a 89 {"mark" , command_mark , 0.0},
115 * skill on yourself */ 90 {"run" , command_run , 0.0},
116 {"north", command_north, 1.0}, 91 {"run_stop" , command_run_stop , 0.0},
92 {"fire" , command_fire , 0.0},
117 {"east", command_east, 1.0}, 93 {"fire_stop", command_fire_stop, 0.0},
118 {"south", command_south, 1.0},
119 {"west", command_west, 1.0},
120 {"northeast", command_northeast, 1.0},
121 {"southeast", command_southeast, 1.0},
122 {"southwest", command_southwest, 1.0},
123 {"northwest", command_northwest, 1.0},
124}; 94};
125 95static const int CommandsSize = array_length (Commands);
126const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
127
128CommArray_s CommunicationCommands[] = {
129 /* begin emotions */
130 {"me", command_me, 0.1}
131 ,
132 {"nod", command_nod, 0.0}
133 ,
134 {"dance", command_dance, 0.0}
135 ,
136 {"kiss", command_kiss, 0.0}
137 ,
138 {"bounce", command_bounce, 0.0}
139 ,
140 {"smile", command_smile, 0.0}
141 ,
142 {"cackle", command_cackle, 0.0}
143 ,
144 {"laugh", command_laugh, 0.0}
145 ,
146 {"giggle", command_giggle, 0.0}
147 ,
148 {"shake", command_shake, 0.0}
149 ,
150 {"puke", command_puke, 0.0}
151 ,
152 {"growl", command_growl, 0.0}
153 ,
154 {"scream", command_scream, 0.0}
155 ,
156 {"sigh", command_sigh, 0.0}
157 ,
158 {"sulk", command_sulk, 0.0}
159 ,
160 {"hug", command_hug, 0.0}
161 ,
162 {"cry", command_cry, 0.0}
163 ,
164 {"poke", command_poke, 0.0}
165 ,
166 {"accuse", command_accuse, 0.0}
167 ,
168 {"grin", command_grin, 0.0}
169 ,
170 {"bow", command_bow, 0.0}
171 ,
172 {"clap", command_clap, 0.0}
173 ,
174 {"blush", command_blush, 0.0}
175 ,
176 {"burp", command_burp, 0.0}
177 ,
178 {"chuckle", command_chuckle, 0.0}
179 ,
180 {"cough", command_cough, 0.0}
181 ,
182 {"flip", command_flip, 0.0}
183 ,
184 {"frown", command_frown, 0.0}
185 ,
186 {"gasp", command_gasp, 0.0}
187 ,
188 {"glare", command_glare, 0.0}
189 ,
190 {"groan", command_groan, 0.0}
191 ,
192 {"hiccup", command_hiccup, 0.0}
193 ,
194 {"lick", command_lick, 0.0}
195 ,
196 {"pout", command_pout, 0.0}
197 ,
198 {"shiver", command_shiver, 0.0}
199 ,
200 {"shrug", command_shrug, 0.0}
201 ,
202 {"slap", command_slap, 0.0}
203 ,
204 {"smirk", command_smirk, 0.0}
205 ,
206 {"snap", command_snap, 0.0}
207 ,
208 {"sneeze", command_sneeze, 0.0}
209 ,
210 {"snicker", command_snicker, 0.0}
211 ,
212 {"sniff", command_sniff, 0.0}
213 ,
214 {"snore", command_snore, 0.0}
215 ,
216 {"spit", command_spit, 0.0}
217 ,
218 {"strut", command_strut, 0.0}
219 ,
220 {"thank", command_thank, 0.0}
221 ,
222 {"twiddle", command_twiddle, 0.0}
223 ,
224 {"wave", command_wave, 0.0}
225 ,
226 {"whistle", command_whistle, 0.0}
227 ,
228 {"wink", command_wink, 0.0}
229 ,
230 {"yawn", command_yawn, 0.0}
231 ,
232 {"beg", command_beg, 0.0}
233 ,
234 {"bleed", command_bleed, 0.0}
235 ,
236 {"cringe", command_cringe, 0.0}
237 ,
238 {"think", command_think, 0.0}
239 ,
240 {"cointoss", command_cointoss, 0.0}
241 ,
242 {"orcknuckle", command_orcknuckle, 0.0}
243 ,
244 {"printlos", command_printlos, 0.0}
245 ,
246};
247
248const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
249
250CommArray_s NewServerCommands[] = {
251 {"run", command_run, 1.0}
252 ,
253 {"run_stop", command_run_stop, 0.0}
254 ,
255 {"fire", command_fire, 1.0}
256 ,
257 {"fire_stop", command_fire_stop, 0.0}
258};
259
260const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
261 96
262/* 97/*
263 * Wizard commands (for both) 98 * Wizard commands (for both)
264 */ 99 */
265CommArray_s WizCommands[] = { 100static CommArray_s WizCommands[] = {
266 {"abil", command_abil, 0.0} 101 {"abil", command_abil, 0.0},
267 ,
268 {"addexp", command_addexp, 0.0} 102 {"addexp", command_addexp, 0.0},
269 ,
270 {"arrest", command_arrest, 0.0} 103 {"arrest", command_arrest, 0.0},
271 ,
272 {"banish", command_banish, 0.0}
273 ,
274 {"create", command_create, 0.0} 104 {"create", command_create, 0.0},
275 ,
276 {"debug", command_debug, 0.0} 105 {"debug", command_debug, 0.0},
277 ,
278 {"dump", command_dump, 0.0} 106 {"dump", command_dump, 0.0},
279 ,
280 {"dumpbelow", command_dumpbelow, 0.0} 107 {"dumpbelow", command_dumpbelow, 0.0},
281 ,
282 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}
283 ,
284 {"dumpallarchetypes", command_dumpallarchetypes, 0.0}
285 ,
286 {"dumpallmaps", command_dumpallmaps, 0.0}
287 ,
288 {"dumpallobjects", command_dumpallobjects, 0.0}
289 ,
290 {"dumpmap", command_dumpmap, 0.0}
291 ,
292 {"forget_spell", command_forget_spell, 0.0} 108 {"forget_spell", command_forget_spell, 0.0},
293 ,
294 {"free", command_free, 0.0} 109 {"free", command_free, 0.0},
295 ,
296 {"freeze", command_freeze, 0.0} 110 {"freeze", command_freeze, 0.0},
297 ,
298 {"goto", command_goto, 0.0}
299 ,
300 {"hide", command_hide, 0.0}
301 ,
302 {"insert_into", command_insert_into, 0.0} 111 {"insert_into", command_insert_into, 0.0},
303 , 112 {"inventory", command_inventory, 0.0},
304 {"invisible", command_invisible, 0.0} 113 {"invisible", command_invisible, 0.0},
305 ,
306 {"kick", command_kick, 0.0}
307 ,
308 {"learn_special_prayer", command_learn_special_prayer, 0.0} 114 {"learn_special_prayer", command_learn_special_prayer, 0.0},
309 ,
310 {"learn_spell", command_learn_spell, 0.0} 115 {"learn_spell", command_learn_spell, 0.0},
311 ,
312#ifdef DEBUG_MALLOC_LEVEL
313 {"verify", command_malloc_verify, 0.0}
314 ,
315#endif
316 {"players", command_players, 0.0}
317 ,
318 {"plugin", command_loadplugin, 0.0}
319 ,
320 {"pluglist", command_listplugins, 0.0}
321 ,
322 {"plugout", command_unloadplugin, 0.0}
323 ,
324 {"nodm", command_nowiz, 0.0}
325 ,
326 {"nowiz", command_nowiz, 0.0}
327 ,
328 {"patch", command_patch, 0.0} 116 {"patch", command_patch, 0.0},
329 ,
330 {"remove", command_remove, 0.0} 117 {"remove", command_remove, 0.0},
331 ,
332 {"reset", command_reset, 0.0}
333 ,
334 {"set_god", command_setgod, 0.0} 118 {"set_god", command_setgod, 0.0},
335 ,
336 {"shutdown", command_shutdown, 0.0}
337 ,
338 {"stack_clear", command_stack_clear, 0.0} 119 {"stack_clear", command_stack_clear, 0.0},
339 ,
340 {"stack_list", command_stack_list, 0.0} 120 {"stack_list", command_stack_list, 0.0},
341 ,
342 {"stack_pop", command_stack_pop, 0.0} 121 {"stack_pop", command_stack_pop, 0.0},
343 ,
344 {"stack_push", command_stack_push, 0.0} 122 {"stack_push", command_stack_push, 0.0},
345 ,
346 {"stats", command_stats, 0.0} 123 {"stats", command_stats, 0.0},
347 ,
348 {"style_info", command_style_map_info, 0.0}
349 , /* Costly command, so make it wiz only */
350 {"summon", command_summon, 0.0} 124 {"summon", command_summon, 0.0},
351 ,
352 {"teleport", command_teleport, 0.0}
353 ,
354 {"wizpass", command_wizpass, 0.0}
355 ,
356 {"wizcast", command_wizcast, 0.0}
357 ,
358 {"overlay_save", command_save_overlay, 0.0} 125 //{"overlay_save", command_save_overlay, 0.0},
359 ,
360
361/* {"possess", command_possess, 0.0}, */
362 {"mon_aggr", command_mon_aggr, 0.0}
363 ,
364 {"loadtest", command_loadtest, 0.0}
365 ,
366}; 126};
367const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); 127static const int WizCommandsSize = array_length (WizCommands);
368
369/* Socket commands - these should really do nothing more than output things
370 * to the various players/sockets.
371 */
372CommArray_s Socket_Commands[] = {
373 {"hiscore", command_hiscore, 0.0}
374 ,
375 {"logs", command_logs, 0.0}
376 ,
377 {"maps", command_maps, 0.0}
378 ,
379 {"motd", command_motd, 0.0}
380 ,
381 {"players", command_players, 0.0}
382 ,
383 {"version", command_version, 0.0}
384 ,
385 {"who", command_who, 0.0}
386 ,
387};
388
389const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
390
391
392/* Socket commands - these should really do nothing more than output things
393 * to the various players/sockets.
394 */
395CommArray_s Socket2_Commands[] = {
396};
397
398const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
399
400
401 128
402static int 129static int
403compare_A (const void *a, const void *b) 130compare_A (const void *a, const void *b)
404{ 131{
405 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name); 132 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
406} 133}
407 134
408void 135static struct init_commands
409init_commands (void)
410{ 136{
137 init_commands ()
138 {
411 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); 139 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
412 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
413 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
414 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); 140 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
415 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); 141 }
416 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); 142} init_commands;
143
144static CommArray_s *
145find_command_element (char *cmd, CommArray_s *commarray, int commsize)
146{
147 CommArray_s *asp, dummy;
148
149 dummy.name = cmd;
150 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
151 return asp;
417} 152}
418 153
419#ifndef tolower 154/* This function is called from the new client/server code.
420# define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) 155 * pl is the player who is issuing the command, command is the
421#endif 156 * command.
422 157 */
423 158void
424CommFunc 159execute_newserver_command (object *pl, char *command)
425find_oldsocket_command (char *cmd)
426{ 160{
427 CommArray_s *asp, dummy; 161 CommArray_s *csp;
428 char *cp; 162 char *cp;
429 163
430 for (cp = cmd; *cp; cp++) 164 /*
165 * remove trailing spaces from command
166 */
167 cp = command + strlen (command) - 1;
168 while ((cp >= command) && (*cp == ' '))
431 { 169 {
432 *cp = tolower (*cp); 170 *cp = '\0';
171 cp--;
433 } 172 }
434 173
435 dummy.name = cmd; 174 cp = strchr (command, ' ');
436 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
437 if (asp) 175 if (cp)
438 return asp->func; 176 {
439 return NULL; 177 *(cp++) = '\0';
178 while (*cp == ' ')
179 cp++;
180 }
181
182 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
183 {
184 csp = find_command_element (command, Commands, CommandsSize);
185
186 if (!csp && pl->flag [FLAG_WIZ])
187 csp = find_command_element (command, WizCommands, WizCommandsSize);
188
189 if (csp)
190 {
191 pl->speed_left -= csp->time;
192 csp->func (pl, cp);
193 }
194 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
195 pl->failmsgf ("'%s' is not a valid command.", command);
196 }
440} 197}
441 198
442CommFunc
443find_oldsocket_command2 (char *cmd)
444{
445 CommArray_s *asp, dummy;
446 char *cp;
447
448 for (cp = cmd; *cp; cp++)
449 {
450 *cp = tolower (*cp);
451 }
452
453 dummy.name = cmd;
454 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
455 if (asp)
456 return asp->func;
457 return NULL;
458}

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