/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to */ /* * Command parser */ #include #include #ifndef __CEXTRACT__ # include #endif #include /* Added times to all the commands. However, this was quickly done, * and probably needs more refinements. All socket and DM commands * take 0 time. */ /* * Normal game commands */ CommArray_s Commands[] = { {"save", command_save, 0.0}, {"sound", command_sound, 0.0}, {"party", command_party, 0.0}, {"gsay", command_gsay, 1.0}, {"apply", command_apply, 1.0}, /* should be variable */ {"applymode", command_applymode, 1.0}, /* should be variable */ {"archs", command_archs, 0.0}, {"body", command_body, 0.0}, {"brace", command_brace, 0.0}, {"cast", command_cast, 0.2}, /* Is this right? */ {"disarm", command_disarm, 1.0}, {"dm", command_dm, 0.0}, {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ {"drop", command_drop, 1.0}, {"dropall", command_dropall, 1.0}, {"examine", command_examine, 0.5}, {"explore", command_explore, 0.0}, {"fix_me", command_fix_me, 0.0}, {"get", command_take, 1.0}, {"help", command_help, 0.0}, {"hiscore", command_hiscore, 0.0}, {"inventory", command_inventory, 0.0}, {"invoke", command_invoke, 1.0}, {"killpets", command_kill_pets, 0.0}, {"listen", command_listen, 0.0}, {"logs", command_logs, 0.0}, {"maps", command_maps, 0.0}, {"mapinfo", command_mapinfo, 0.0}, {"mark", command_mark, 0.0}, {"motd", command_motd, 0.0}, {"output-sync", command_output_sync, 0.0}, {"output-count", command_output_count, 0.0}, {"peaceful", command_peaceful, 0.0}, {"pickup", command_pickup, 1.0}, {"prepare", command_prepare, 1.0}, {"quit", command_quit, 0.0}, {"quit_character", command_real_quit, 0.0}, {"resistances", command_resistances, 0.0}, {"rotateshoottype", command_rotateshoottype, 0.0}, {"skills", command_skills, 0.0}, /* shows player list of skills */ {"use_skill", command_uskill, 1.0}, {"ready_skill", command_rskill, 1.0}, {"search", command_search, 1.0}, {"search-items", command_search_items, 0.0}, {"showpets", command_showpets, 1.0}, {"statistics", command_statistics, 0.0}, {"take", command_take, 1.0}, {"throw", command_throw, 1.0}, {"time", command_time, 0.0}, {"weather", command_weather, 0.0}, {"whereabouts", command_whereabouts, 0.0}, {"whereami", command_whereami, 0.0}, {"title", command_title, 0.0}, {"usekeys", command_usekeys, 0.0}, {"bowmode", command_bowmode, 0.0}, {"petmode", command_petmode, 0.0}, {"version", command_version, 0.0}, {"wimpy", command_wimpy, 0.0}, {"afk", command_afk, 0.0}, {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a * skill on yourself */ {"north", command_north, 1.0}, {"east", command_east, 1.0}, {"south", command_south, 1.0}, {"west", command_west, 1.0}, {"northeast", command_northeast, 1.0}, {"southeast", command_southeast, 1.0}, {"southwest", command_southwest, 1.0}, {"northwest", command_northwest, 1.0}, }; const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); CommArray_s CommunicationCommands[] = { /* begin emotions */ {"me", command_me, 0.1}, {"nod", command_nod, 0.0}, {"dance", command_dance, 0.0}, {"kiss", command_kiss, 0.0}, {"bounce", command_bounce, 0.0}, {"smile", command_smile, 0.0}, {"cackle", command_cackle, 0.0}, {"laugh", command_laugh, 0.0}, {"giggle", command_giggle, 0.0}, {"shake", command_shake, 0.0}, {"puke", command_puke, 0.0}, {"growl", command_growl, 0.0}, {"scream", command_scream, 0.0}, {"sigh", command_sigh, 0.0}, {"sulk", command_sulk, 0.0}, {"hug", command_hug, 0.0}, {"cry", command_cry, 0.0}, {"poke", command_poke, 0.0}, {"accuse", command_accuse, 0.0}, {"grin", command_grin, 0.0}, {"bow", command_bow, 0.0}, {"clap", command_clap, 0.0}, {"blush", command_blush, 0.0}, {"burp", command_burp, 0.0}, {"chuckle", command_chuckle, 0.0}, {"cough", command_cough, 0.0}, {"flip", command_flip, 0.0}, {"frown", command_frown, 0.0}, {"gasp", command_gasp, 0.0}, {"glare", command_glare, 0.0}, {"groan", command_groan, 0.0}, {"hiccup", command_hiccup, 0.0}, {"lick", command_lick, 0.0}, {"pout", command_pout, 0.0}, {"shiver", command_shiver, 0.0}, {"shrug", command_shrug, 0.0}, {"slap", command_slap, 0.0}, {"smirk", command_smirk, 0.0}, {"snap", command_snap, 0.0}, {"sneeze", command_sneeze, 0.0}, {"snicker", command_snicker, 0.0}, {"sniff", command_sniff, 0.0}, {"snore", command_snore, 0.0}, {"spit", command_spit, 0.0}, {"strut", command_strut, 0.0}, {"thank", command_thank, 0.0}, {"twiddle", command_twiddle, 0.0}, {"wave", command_wave, 0.0}, {"whistle", command_whistle, 0.0}, {"wink", command_wink, 0.0}, {"yawn", command_yawn, 0.0}, {"beg", command_beg, 0.0}, {"bleed", command_bleed, 0.0}, {"cringe", command_cringe, 0.0}, {"think", command_think, 0.0}, {"cointoss", command_cointoss, 0.0}, {"orcknuckle", command_orcknuckle, 0.0}, {"printlos", command_printlos, 0.0}, }; const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s); CommArray_s NewServerCommands[] = { {"run", command_run, 1.0}, {"run_stop", command_run_stop, 0.0}, {"fire", command_fire, 1.0}, {"fire_stop", command_fire_stop, 0.0}, }; const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s); /* * Wizard commands (for both) */ CommArray_s WizCommands[] = { {"abil", command_abil, 0.0}, {"addexp", command_addexp, 0.0}, {"arrest", command_arrest, 0.0}, {"banish", command_banish, 0.0}, {"create", command_create, 0.0}, {"debug", command_debug, 0.0}, {"dump", command_dump, 0.0}, {"dumpbelow", command_dumpbelow, 0.0}, {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, {"dumpallmaps", command_dumpallmaps, 0.0}, {"dumpmap", command_dumpmap, 0.0}, {"forget_spell", command_forget_spell, 0.0}, {"free", command_free, 0.0}, {"freeze", command_freeze, 0.0}, {"hide", command_hide, 0.0}, {"insert_into", command_insert_into, 0.0}, {"invisible", command_invisible, 0.0}, {"kick", command_kick, 0.0}, {"learn_special_prayer", command_learn_special_prayer, 0.0}, {"learn_spell", command_learn_spell, 0.0}, #ifdef DEBUG_MALLOC_LEVEL {"verify", command_malloc_verify, 0.0}, #endif {"players", command_players, 0.0}, {"plugin", command_loadplugin, 0.0}, {"pluglist", command_listplugins, 0.0}, {"plugout", command_unloadplugin, 0.0}, {"nodm", command_nowiz, 0.0}, {"nowiz", command_nowiz, 0.0}, {"patch", command_patch, 0.0}, {"remove", command_remove, 0.0}, {"reset", command_reset, 0.0}, {"set_god", command_setgod, 0.0}, {"shutdown", command_shutdown, 0.0}, {"stack_clear", command_stack_clear, 0.0}, {"stack_list", command_stack_list, 0.0}, {"stack_pop", command_stack_pop, 0.0}, {"stack_push", command_stack_push, 0.0}, {"stats", command_stats, 0.0}, {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ {"summon", command_summon, 0.0}, {"teleport", command_teleport, 0.0}, {"overlay_save", command_save_overlay, 0.0}, /* {"possess", command_possess, 0.0}, */ {"mon_aggr", command_mon_aggr, 0.0}, }; const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); /* Socket commands - these should really do nothing more than output things * to the various players/sockets. */ CommArray_s Socket_Commands[] = { {"hiscore", command_hiscore, 0.0}, {"logs", command_logs, 0.0}, {"maps", command_maps, 0.0}, {"motd", command_motd, 0.0}, {"players", command_players, 0.0}, {"version", command_version, 0.0}, }; const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s); /* Socket commands - these should really do nothing more than output things * to the various players/sockets. */ CommArray_s Socket2_Commands[] = { }; const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s); static int compare_A (const void *a, const void *b) { return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name); } void init_commands (void) { qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A); qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); } #ifndef tolower # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) #endif CommFunc find_oldsocket_command (char *cmd) { CommArray_s *asp, dummy; char *cp; for (cp = cmd; *cp; cp++) { *cp = tolower (*cp); } dummy.name = cmd; asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A); if (asp) return asp->func; return NULL; } CommFunc find_oldsocket_command2 (char *cmd) { CommArray_s *asp, dummy; char *cp; for (cp = cmd; *cp; cp++) { *cp = tolower (*cp); } dummy.name = cmd; asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A); if (asp) return asp->func; return NULL; }