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/cvs/deliantra/server/server/commands.C
Revision: 1.26
Committed: Fri Feb 2 21:50:43 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.25: +0 -1 lines
Log Message:
- remove google sparsehash dependency again, its actually slower than
  gcc's current std::tr1::unordered_hash.
- remove hardcoded archtable code - the archetypes table is now
  no longer limited by an hardcoded constant but can grow dynamically
  at runtime.
- removed some cruft

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /*
26 * Command parser
27 */
28
29 #include <cctype>
30
31 #include <global.h>
32 #include <commands.h>
33 #include <sproto.h>
34
35 /* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands
37 * take 0 time.
38 */
39
40 /*
41 * Normal game commands
42 */
43 CommArray_s Commands[] = {
44 {"sound", command_sound, 0.0},
45 {"party", command_party, 0.0},
46 {"gsay", command_gsay, 1.0},
47
48 {"apply", command_apply, 1.0}, /* should be variable */
49 {"applymode", command_applymode, 1.0}, /* should be variable */
50 {"body", command_body, 0.0},
51 {"brace", command_brace, 0.0},
52 {"cast", command_cast, 0.2}, /* Is this right? */
53 {"disarm", command_disarm, 1.0},
54 {"dm", command_dm, 0.0},
55 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
56 {"drop", command_drop, 1.0},
57 {"dropall", command_dropall, 1.0},
58 {"examine", command_examine, 0.5},
59 {"fix_me", command_fix_me, 0.0},
60 {"get", command_take, 1.0},
61 {"help", command_help, 0.0},
62 {"hiscore", command_hiscore, 0.0},
63 {"inventory", command_inventory, 0.0},
64 {"invoke", command_invoke, 1.0},
65 {"killpets", command_kill_pets, 0.0},
66 {"listen", command_listen, 0.0},
67 {"logs", command_logs, 0.0},
68 {"mapinfo", command_mapinfo, 0.0},
69 {"mark", command_mark, 0.0},
70 {"motd", command_motd, 0.0},
71 {"output-sync", command_output_sync, 0.0},
72 {"output-count", command_output_count, 0.0},
73 {"peaceful", command_peaceful, 0.0},
74 {"pickup", command_pickup, 1.0},
75 {"prepare", command_prepare, 1.0},
76 {"resistances", command_resistances, 0.0},
77 {"rotateshoottype", command_rotateshoottype, 0.0},
78 {"skills", command_skills, 0.0}, /* shows player list of skills */
79 {"use_skill", command_uskill, 1.0},
80 {"ready_skill", command_rskill, 1.0},
81 {"search", command_search, 1.0},
82 {"search-items", command_search_items, 0.0},
83 {"showpets", command_showpets, 1.0},
84 {"statistics", command_statistics, 0.0},
85 {"take", command_take, 1.0},
86 {"throw", command_throw, 1.0},
87 {"time", command_time, 0.0},
88 {"weather", command_weather, 0.0},
89 {"whereabouts", command_whereabouts, 0.0},
90 {"whereami", command_whereami, 0.0},
91 {"title", command_title, 0.0},
92 {"usekeys", command_usekeys, 0.0},
93 {"bowmode", command_bowmode, 0.0},
94 {"petmode", command_petmode, 0.0},
95 {"version", command_version, 0.0},
96 {"wimpy", command_wimpy, 0.0},
97 {"afk", command_afk, 0.0},
98
99 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
100 * skill on yourself */
101 {"north", command_north, 1.0},
102 {"east", command_east, 1.0},
103 {"south", command_south, 1.0},
104 {"west", command_west, 1.0},
105 {"northeast", command_northeast, 1.0},
106 {"southeast", command_southeast, 1.0},
107 {"southwest", command_southwest, 1.0},
108 {"northwest", command_northwest, 1.0},
109 };
110 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
111
112 CommArray_s CommunicationCommands[] = {
113 /* begin emotions */
114 {"me", command_me, 0.1},
115 {"nod", command_nod, 0.0},
116 {"dance", command_dance, 0.0},
117 {"kiss", command_kiss, 0.0},
118 {"bounce", command_bounce, 0.0},
119 {"smile", command_smile, 0.0},
120 {"cackle", command_cackle, 0.0},
121 {"laugh", command_laugh, 0.0},
122 {"giggle", command_giggle, 0.0},
123 {"shake", command_shake, 0.0},
124 {"puke", command_puke, 0.0},
125 {"growl", command_growl, 0.0},
126 {"scream", command_scream, 0.0},
127 {"sigh", command_sigh, 0.0},
128 {"sulk", command_sulk, 0.0},
129 {"hug", command_hug, 0.0},
130 {"cry", command_cry, 0.0},
131 {"poke", command_poke, 0.0},
132 {"accuse", command_accuse, 0.0},
133 {"grin", command_grin, 0.0},
134 {"bow", command_bow, 0.0},
135 {"clap", command_clap, 0.0},
136 {"blush", command_blush, 0.0},
137 {"burp", command_burp, 0.0},
138 {"chuckle", command_chuckle, 0.0},
139 {"cough", command_cough, 0.0},
140 {"flip", command_flip, 0.0},
141 {"frown", command_frown, 0.0},
142 {"gasp", command_gasp, 0.0},
143 {"glare", command_glare, 0.0},
144 {"groan", command_groan, 0.0},
145 {"hiccup", command_hiccup, 0.0},
146 {"lick", command_lick, 0.0},
147 {"pout", command_pout, 0.0},
148 {"shiver", command_shiver, 0.0},
149 {"shrug", command_shrug, 0.0},
150 {"slap", command_slap, 0.0},
151 {"smirk", command_smirk, 0.0},
152 {"snap", command_snap, 0.0},
153 {"sneeze", command_sneeze, 0.0},
154 {"snicker", command_snicker, 0.0},
155 {"sniff", command_sniff, 0.0},
156 {"snore", command_snore, 0.0},
157 {"spit", command_spit, 0.0},
158 {"strut", command_strut, 0.0},
159 {"thank", command_thank, 0.0},
160 {"twiddle", command_twiddle, 0.0},
161 {"wave", command_wave, 0.0},
162 {"whistle", command_whistle, 0.0},
163 {"wink", command_wink, 0.0},
164 {"yawn", command_yawn, 0.0},
165 {"beg", command_beg, 0.0},
166 {"bleed", command_bleed, 0.0},
167 {"cringe", command_cringe, 0.0},
168 {"think", command_think, 0.0},
169 {"cointoss", command_cointoss, 0.0},
170 {"orcknuckle", command_orcknuckle, 0.0},
171 {"printlos", command_printlos, 0.0},
172 };
173 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
174
175 CommArray_s NewServerCommands[] = {
176 {"run", command_run, 1.0},
177 {"run_stop", command_run_stop, 0.0},
178 {"fire", command_fire, 1.0},
179 {"fire_stop", command_fire_stop, 0.0},
180 };
181 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
182
183 /*
184 * Wizard commands (for both)
185 */
186 CommArray_s WizCommands[] = {
187 {"abil", command_abil, 0.0},
188 {"addexp", command_addexp, 0.0},
189 {"arrest", command_arrest, 0.0},
190 {"banish", command_banish, 0.0},
191 {"create", command_create, 0.0},
192 {"debug", command_debug, 0.0},
193 {"dump", command_dump, 0.0},
194 {"dumpbelow", command_dumpbelow, 0.0},
195 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
196 {"forget_spell", command_forget_spell, 0.0},
197 {"free", command_free, 0.0},
198 {"freeze", command_freeze, 0.0},
199 {"hide", command_hide, 0.0},
200 {"insert_into", command_insert_into, 0.0},
201 {"invisible", command_invisible, 0.0},
202 {"kick", command_kick, 0.0},
203 {"learn_special_prayer", command_learn_special_prayer, 0.0},
204 {"learn_spell", command_learn_spell, 0.0},
205 #ifdef DEBUG_MALLOC_LEVEL
206 {"verify", command_malloc_verify, 0.0},
207 #endif
208 {"plugin", command_loadplugin, 0.0},
209 {"pluglist", command_listplugins, 0.0},
210 {"plugout", command_unloadplugin, 0.0},
211 {"nodm", command_nowiz, 0.0},
212 {"nowiz", command_nowiz, 0.0},
213 {"patch", command_patch, 0.0},
214 {"remove", command_remove, 0.0},
215 {"set_god", command_setgod, 0.0},
216 {"shutdown", command_shutdown, 0.0},
217 {"stack_clear", command_stack_clear, 0.0},
218 {"stack_list", command_stack_list, 0.0},
219 {"stack_pop", command_stack_pop, 0.0},
220 {"stack_push", command_stack_push, 0.0},
221 {"stats", command_stats, 0.0},
222 {"summon", command_summon, 0.0},
223 //{"overlay_save", command_save_overlay, 0.0},
224
225 /* {"possess", command_possess, 0.0}, */
226 {"mon_aggr", command_mon_aggr, 0.0},
227 };
228 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
229
230 /* Socket commands - these should really do nothing more than output things
231 * to the various players/sockets.
232 */
233 CommArray_s Socket_Commands[] = {
234 {"hiscore", command_hiscore, 0.0},
235 {"logs", command_logs, 0.0},
236 {"motd", command_motd, 0.0},
237 {"version", command_version, 0.0},
238 };
239 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
240
241 /* Socket commands - these should really do nothing more than output things
242 * to the various players/sockets.
243 */
244 CommArray_s Socket2_Commands[] = {
245 };
246 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
247
248 static int
249 compare_A (const void *a, const void *b)
250 {
251 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
252 }
253
254 void
255 init_commands (void)
256 {
257 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
258 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
259 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
260 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
261 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
262 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
263 }
264