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/cvs/deliantra/server/server/commands.C
Revision: 1.29
Committed: Thu Mar 1 13:01:37 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.28: +0 -1 lines
Log Message:
cointoss in perl

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /*
26 * Command parser
27 */
28
29 #include <cctype>
30
31 #include <global.h>
32 #include <commands.h>
33 #include <sproto.h>
34
35 /* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands
37 * take 0 time.
38 */
39
40 /*
41 * Normal game commands
42 */
43 CommArray_s Commands[] = {
44 {"sound", command_sound, 0.0},
45 {"party", command_party, 0.0},
46 {"gsay", command_gsay, 1.0},
47
48 {"apply", command_apply, 1.0}, /* should be variable */
49 {"applymode", command_applymode, 1.0}, /* should be variable */
50 {"body", command_body, 0.0},
51 {"brace", command_brace, 0.0},
52 {"cast", command_cast, 0.2}, /* Is this right? */
53 {"disarm", command_disarm, 1.0},
54 {"dm", command_dm, 0.0},
55 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
56 {"drop", command_drop, 1.0},
57 {"dropall", command_dropall, 1.0},
58 {"examine", command_examine, 0.5},
59 {"fix_me", command_fix_me, 0.0},
60 {"get", command_take, 1.0},
61 {"help", command_help, 0.0},
62 {"hiscore", command_hiscore, 0.0},
63 {"inventory", command_inventory, 0.0},
64 {"invoke", command_invoke, 1.0},
65 {"killpets", command_kill_pets, 0.0},
66 {"listen", command_listen, 0.0},
67 {"logs", command_logs, 0.0},
68 {"mapinfo", command_mapinfo, 0.0},
69 {"mark", command_mark, 0.0},
70 {"motd", command_motd, 0.0},
71 {"output-sync", command_output_sync, 0.0},
72 {"output-count", command_output_count, 0.0},
73 {"peaceful", command_peaceful, 0.0},
74 {"pickup", command_pickup, 1.0},
75 {"prepare", command_prepare, 1.0},
76 {"resistances", command_resistances, 0.0},
77 {"rotateshoottype", command_rotateshoottype, 0.0},
78 {"skills", command_skills, 0.0}, /* shows player list of skills */
79 {"use_skill", command_uskill, 1.0},
80 {"ready_skill", command_rskill, 1.0},
81 {"search", command_search, 1.0},
82 {"search-items", command_search_items, 0.0},
83 {"showpets", command_showpets, 1.0},
84 {"statistics", command_statistics, 0.0},
85 {"take", command_take, 1.0},
86 {"throw", command_throw, 1.0},
87 {"time", command_time, 0.0},
88 {"weather", command_weather, 0.0},
89 {"whereabouts", command_whereabouts, 0.0},
90 {"whereami", command_whereami, 0.0},
91 {"title", command_title, 0.0},
92 {"usekeys", command_usekeys, 0.0},
93 {"bowmode", command_bowmode, 0.0},
94 {"petmode", command_petmode, 0.0},
95 {"version", command_version, 0.0},
96 {"wimpy", command_wimpy, 0.0},
97 {"afk", command_afk, 0.0},
98
99 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
100 * skill on yourself */
101 {"north", command_north, 1.0},
102 {"east", command_east, 1.0},
103 {"south", command_south, 1.0},
104 {"west", command_west, 1.0},
105 {"northeast", command_northeast, 1.0},
106 {"southeast", command_southeast, 1.0},
107 {"southwest", command_southwest, 1.0},
108 {"northwest", command_northwest, 1.0},
109 };
110 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
111
112 CommArray_s CommunicationCommands[] = {
113 /* begin emotions */
114 {"orcknuckle", command_orcknuckle, 0.0},
115 {"printlos", command_printlos, 0.0},
116 };
117 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
118
119 CommArray_s NewServerCommands[] = {
120 {"run", command_run, 1.0},
121 {"run_stop", command_run_stop, 0.0},
122 {"fire", command_fire, 1.0},
123 {"fire_stop", command_fire_stop, 0.0},
124 };
125 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
126
127 /*
128 * Wizard commands (for both)
129 */
130 CommArray_s WizCommands[] = {
131 {"abil", command_abil, 0.0},
132 {"addexp", command_addexp, 0.0},
133 {"arrest", command_arrest, 0.0},
134 {"banish", command_banish, 0.0},
135 {"create", command_create, 0.0},
136 {"debug", command_debug, 0.0},
137 {"dump", command_dump, 0.0},
138 {"dumpbelow", command_dumpbelow, 0.0},
139 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
140 {"forget_spell", command_forget_spell, 0.0},
141 {"free", command_free, 0.0},
142 {"freeze", command_freeze, 0.0},
143 {"hide", command_hide, 0.0},
144 {"insert_into", command_insert_into, 0.0},
145 {"invisible", command_invisible, 0.0},
146 {"kick", command_kick, 0.0},
147 {"learn_special_prayer", command_learn_special_prayer, 0.0},
148 {"learn_spell", command_learn_spell, 0.0},
149 #ifdef DEBUG_MALLOC_LEVEL
150 {"verify", command_malloc_verify, 0.0},
151 #endif
152 {"plugin", command_loadplugin, 0.0},
153 {"pluglist", command_listplugins, 0.0},
154 {"plugout", command_unloadplugin, 0.0},
155 {"nodm", command_nowiz, 0.0},
156 {"nowiz", command_nowiz, 0.0},
157 {"patch", command_patch, 0.0},
158 {"remove", command_remove, 0.0},
159 {"set_god", command_setgod, 0.0},
160 {"shutdown", command_shutdown, 0.0},
161 {"stack_clear", command_stack_clear, 0.0},
162 {"stack_list", command_stack_list, 0.0},
163 {"stack_pop", command_stack_pop, 0.0},
164 {"stack_push", command_stack_push, 0.0},
165 {"stats", command_stats, 0.0},
166 {"summon", command_summon, 0.0},
167 //{"overlay_save", command_save_overlay, 0.0},
168
169 /* {"possess", command_possess, 0.0}, */
170 {"mon_aggr", command_mon_aggr, 0.0},
171 };
172 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
173
174 /* Socket commands - these should really do nothing more than output things
175 * to the various players/sockets.
176 */
177 CommArray_s Socket_Commands[] = {
178 {"hiscore", command_hiscore, 0.0},
179 {"logs", command_logs, 0.0},
180 {"motd", command_motd, 0.0},
181 {"version", command_version, 0.0},
182 };
183 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
184
185 /* Socket commands - these should really do nothing more than output things
186 * to the various players/sockets.
187 */
188 CommArray_s Socket2_Commands[] = {
189 };
190 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
191
192 static int
193 compare_A (const void *a, const void *b)
194 {
195 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
196 }
197
198 void
199 init_commands (void)
200 {
201 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
202 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
203 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
204 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
205 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
206 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
207 }
208