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/cvs/deliantra/server/server/commands.C
Revision: 1.38
Committed: Fri Mar 2 11:41:15 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.37: +0 -1 lines
Log Message:
body in perl

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /*
26 * Command parser
27 */
28
29 #include <cctype>
30
31 #include <global.h>
32 #include <commands.h>
33 #include <sproto.h>
34
35 /* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands
37 * take 0 time.
38 */
39
40 /*
41 * Normal game commands
42 */
43 CommArray_s Commands[] = {
44 {"party", command_party, 0.0},
45 {"gsay", command_gsay, 1.0},
46
47 {"apply", command_apply, 1.0}, /* should be variable */
48 {"cast", command_cast, 0.2}, /* Is this right? */
49 {"disarm", command_disarm, 1.0},
50 {"dm", command_dm, 0.0},
51 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
52 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 1.0},
54 {"examine", command_examine, 0.5},
55 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0},
57 {"help", command_help, 0.0},
58 {"hiscore", command_hiscore, 0.0},
59 {"inventory", command_inventory, 0.0},
60 {"invoke", command_invoke, 1.0},
61 {"killpets", command_kill_pets, 0.0},
62 {"logs", command_logs, 0.0},
63 {"mark", command_mark, 0.0},
64 {"motd", command_motd, 0.0},
65 {"pickup", command_pickup, 1.0},
66 {"prepare", command_prepare, 1.0},
67 {"resistances", command_resistances, 0.0},
68 {"rotateshoottype", command_rotateshoottype, 0.0},
69 {"skills", command_skills, 0.0}, /* shows player list of skills */
70 {"use_skill", command_uskill, 1.0},
71 {"ready_skill", command_rskill, 1.0},
72 {"search", command_search, 1.0},
73 {"search-items", command_search_items, 0.0},
74 {"showpets", command_showpets, 1.0},
75 {"statistics", command_statistics, 0.0},
76 {"take", command_take, 1.0},
77 {"throw", command_throw, 1.0},
78 {"time", command_time, 0.0},
79 {"weather", command_weather, 0.0},
80 {"whereabouts", command_whereabouts, 0.0},
81 {"title", command_title, 0.0},
82 {"bowmode", command_bowmode, 0.0},
83 {"version", command_version, 0.0},
84
85 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
86 * skill on yourself */
87 {"north", command_north, 1.0},
88 {"east", command_east, 1.0},
89 {"south", command_south, 1.0},
90 {"west", command_west, 1.0},
91 {"northeast", command_northeast, 1.0},
92 {"southeast", command_southeast, 1.0},
93 {"southwest", command_southwest, 1.0},
94 {"northwest", command_northwest, 1.0},
95 };
96 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
97
98 CommArray_s CommunicationCommands[] = {
99 {"printlos", command_printlos, 0.0},
100 };
101 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
102
103 CommArray_s NewServerCommands[] = {
104 {"run", command_run, 1.0},
105 {"run_stop", command_run_stop, 0.0},
106 {"fire", command_fire, 1.0},
107 {"fire_stop", command_fire_stop, 0.0},
108 };
109 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
110
111 /*
112 * Wizard commands (for both)
113 */
114 CommArray_s WizCommands[] = {
115 {"abil", command_abil, 0.0},
116 {"addexp", command_addexp, 0.0},
117 {"arrest", command_arrest, 0.0},
118 {"banish", command_banish, 0.0},
119 {"create", command_create, 0.0},
120 {"debug", command_debug, 0.0},
121 {"dump", command_dump, 0.0},
122 {"dumpbelow", command_dumpbelow, 0.0},
123 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
124 {"forget_spell", command_forget_spell, 0.0},
125 {"free", command_free, 0.0},
126 {"freeze", command_freeze, 0.0},
127 {"hide", command_hide, 0.0},
128 {"insert_into", command_insert_into, 0.0},
129 {"invisible", command_invisible, 0.0},
130 {"kick", command_kick, 0.0},
131 {"learn_special_prayer", command_learn_special_prayer, 0.0},
132 {"learn_spell", command_learn_spell, 0.0},
133 #ifdef DEBUG_MALLOC_LEVEL
134 {"verify", command_malloc_verify, 0.0},
135 #endif
136 {"plugin", command_loadplugin, 0.0},
137 {"pluglist", command_listplugins, 0.0},
138 {"plugout", command_unloadplugin, 0.0},
139 {"nodm", command_nowiz, 0.0},
140 {"nowiz", command_nowiz, 0.0},
141 {"patch", command_patch, 0.0},
142 {"remove", command_remove, 0.0},
143 {"set_god", command_setgod, 0.0},
144 {"shutdown", command_shutdown, 0.0},
145 {"stack_clear", command_stack_clear, 0.0},
146 {"stack_list", command_stack_list, 0.0},
147 {"stack_pop", command_stack_pop, 0.0},
148 {"stack_push", command_stack_push, 0.0},
149 {"stats", command_stats, 0.0},
150 {"summon", command_summon, 0.0},
151 //{"overlay_save", command_save_overlay, 0.0},
152
153 /* {"possess", command_possess, 0.0}, */
154 {"mon_aggr", command_mon_aggr, 0.0},
155 };
156 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
157
158 /* Socket commands - these should really do nothing more than output things
159 * to the various players/sockets.
160 */
161 CommArray_s Socket_Commands[] = {
162 {"hiscore", command_hiscore, 0.0},
163 {"logs", command_logs, 0.0},
164 {"motd", command_motd, 0.0},
165 {"version", command_version, 0.0},
166 };
167 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
168
169 /* Socket commands - these should really do nothing more than output things
170 * to the various players/sockets.
171 */
172 CommArray_s Socket2_Commands[] = {
173 };
174 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
175
176 static int
177 compare_A (const void *a, const void *b)
178 {
179 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
180 }
181
182 void
183 init_commands (void)
184 {
185 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
186 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
187 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
188 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
189 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
190 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
191 }
192