ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/commands.C
Revision: 1.46
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.45: +69 -92 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /*
26 * Command parser
27 */
28
29 #include <cctype>
30
31 #include <global.h>
32 #include <commands.h>
33 #include <sproto.h>
34
35 /* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands
37 * take 0 time.
38 */
39
40 /*
41 * Normal game commands
42 */
43 CommArray_s Commands[] = {
44 {"party", command_party, 1.0},
45 {"gsay", command_gsay, 1.0},
46
47 {"apply", command_apply, 1.0}, /* should be variable */
48 {"cast", command_cast, 1.0}, /* Is this right? */
49 {"disarm", command_disarm, 1.0},
50 {"dm", command_dm, 0.0},
51 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
52 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 0.5 / TICK},
54 {"examine", command_examine, 0.5 / TICK},
55 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0},
57 {"hiscore", command_hiscore, 1. / TICK},
58 {"inventory", command_inventory, 0.5 / TICK},
59 {"invoke", command_invoke, 1.0},
60 {"killpets", command_kill_pets, 1.0},
61 {"logs", command_logs, 1. / TICK},
62 {"motd", command_motd, 0.5 / TICK},
63 {"pickup", command_pickup, 1.0},
64 {"prepare", command_prepare, 1.0},
65 {"resistances", command_resistances, 1.0},
66 {"rotateshoottype", command_rotateshoottype, 1.0},
67 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
68 {"use_skill", command_uskill, 1.0},
69 {"ready_skill", command_rskill, 1.0},
70 {"search", command_search, 1.0},
71 {"search-items", command_search_items, 1.0},
72 {"showpets", command_showpets, 1.0},
73 {"statistics", command_statistics, 1.0},
74 {"take", command_take, 1.0},
75 {"throw", command_throw, 1.0},
76 {"time", command_time, 0.24 / TICK},
77 {"weather", command_weather, 0.24 / TICK},
78 {"whereabouts", command_whereabouts, 0.5 / TICK},
79 {"title", command_title, 0.5 / TICK},
80 {"bowmode", command_bowmode, 1.0},
81 {"version", command_version, 1.0},
82
83 // movement commands all do their own speed management
84 {"stay", command_stay, 0.0},
85 {"north", command_north, 0.0},
86 {"east", command_east, 0.0},
87 {"south", command_south, 0.0},
88 {"west", command_west, 0.0},
89 {"northeast", command_northeast, 0.0},
90 {"southeast", command_southeast, 0.0},
91 {"southwest", command_southwest, 0.0},
92 {"northwest", command_northwest, 0.0},
93 };
94 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
95
96 CommArray_s CommunicationCommands[] = {
97 {"printlos", command_printlos, 0.0},
98 };
99 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
100
101 /*
102 * Wizard commands (for both)
103 */
104 CommArray_s WizCommands[] = {
105 {"abil", command_abil, 0.0},
106 {"addexp", command_addexp, 0.0},
107 {"arrest", command_arrest, 0.0},
108 {"create", command_create, 0.0},
109 {"debug", command_debug, 0.0},
110 {"dump", command_dump, 0.0},
111 {"dumpbelow", command_dumpbelow, 0.0},
112 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
113 {"forget_spell", command_forget_spell, 0.0},
114 {"free", command_free, 0.0},
115 {"freeze", command_freeze, 0.0},
116 {"hide", command_hide, 0.0},
117 {"insert_into", command_insert_into, 0.0},
118 {"invisible", command_invisible, 0.0},
119 {"learn_special_prayer", command_learn_special_prayer, 0.0},
120 {"learn_spell", command_learn_spell, 0.0},
121 {"plugin", command_loadplugin, 0.0},
122 {"pluglist", command_listplugins, 0.0},
123 {"plugout", command_unloadplugin, 0.0},
124 {"nodm", command_nowiz, 0.0},
125 {"nowiz", command_nowiz, 0.0},
126 {"patch", command_patch, 0.0},
127 {"remove", command_remove, 0.0},
128 {"set_god", command_setgod, 0.0},
129 {"stack_clear", command_stack_clear, 0.0},
130 {"stack_list", command_stack_list, 0.0},
131 {"stack_pop", command_stack_pop, 0.0},
132 {"stack_push", command_stack_push, 0.0},
133 {"stats", command_stats, 0.0},
134 {"summon", command_summon, 0.0},
135 //{"overlay_save", command_save_overlay, 0.0},
136 };
137 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
138
139 static int
140 compare_A (const void *a, const void *b)
141 {
142 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
143 }
144
145 void
146 init_commands (void)
147 {
148 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
149 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
150 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
151 }
152