/* * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ /* * Command parser */ #include #include #include #include /* Added times to all the commands. However, this was quickly done, * and probably needs more refinements. All socket and DM commands * take 0 time. */ /* * Normal game commands */ CommArray_s Commands[] = { {"party", command_party, 1.0}, {"gsay", command_gsay, 1.0}, {"apply", command_apply, 1.0}, /* should be variable */ {"cast", command_cast, 1.0}, /* Is this right? */ {"disarm", command_disarm, 1.0}, {"dm", command_dm, 0.0}, {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ {"drop", command_drop, 1.0}, {"dropall", command_dropall, 0.5 / TICK}, {"examine", command_examine, 0.5 / TICK}, {"fix_me", command_fix_me, 0.0}, {"get", command_take, 1.0}, {"inventory", command_inventory, 0.5 / TICK}, {"invoke", command_invoke, 1.0}, {"killpets", command_kill_pets, 1.0}, {"logs", command_logs, 1. / TICK}, {"motd", command_motd, 0.5 / TICK}, {"pickup", command_pickup, 1.0}, {"prepare", command_prepare, 1.0}, {"resistances", command_resistances, 1.0}, {"rotateshoottype", command_rotateshoottype, 1.0}, {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */ {"use_skill", command_uskill, 1.0}, {"ready_skill", command_rskill, 1.0}, {"search", command_search, 1.0}, {"search-items", command_search_items, 1.0}, {"showpets", command_showpets, 1.0}, {"statistics", command_statistics, 1.0}, {"take", command_take, 1.0}, {"throw", command_throw, 1.0}, {"time", command_time, 0.24 / TICK}, {"title", command_title, 0.5 / TICK}, {"bowmode", command_bowmode, 1.0}, {"version", command_version, 1.0}, // movement commands all do their own speed management {"stay", command_stay, 0.0}, {"north", command_north, 0.0}, {"east", command_east, 0.0}, {"south", command_south, 0.0}, {"west", command_west, 0.0}, {"northeast", command_northeast, 0.0}, {"southeast", command_southeast, 0.0}, {"southwest", command_southwest, 0.0}, {"northwest", command_northwest, 0.0}, }; const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s); CommArray_s CommunicationCommands[] = { {"printlos", command_printlos, 0.0}, }; const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s); /* * Wizard commands (for both) */ CommArray_s WizCommands[] = { {"abil", command_abil, 0.0}, {"addexp", command_addexp, 0.0}, {"arrest", command_arrest, 0.0}, {"create", command_create, 0.0}, {"debug", command_debug, 0.0}, {"dump", command_dump, 0.0}, {"dumpbelow", command_dumpbelow, 0.0}, {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}, {"forget_spell", command_forget_spell, 0.0}, {"free", command_free, 0.0}, {"freeze", command_freeze, 0.0}, {"hide", command_hide, 0.0}, {"insert_into", command_insert_into, 0.0}, {"invisible", command_invisible, 0.0}, {"learn_special_prayer", command_learn_special_prayer, 0.0}, {"learn_spell", command_learn_spell, 0.0}, {"nodm", command_nowiz, 0.0}, {"nowiz", command_nowiz, 0.0}, {"patch", command_patch, 0.0}, {"remove", command_remove, 0.0}, {"set_god", command_setgod, 0.0}, {"stack_clear", command_stack_clear, 0.0}, {"stack_list", command_stack_list, 0.0}, {"stack_pop", command_stack_pop, 0.0}, {"stack_push", command_stack_push, 0.0}, {"stats", command_stats, 0.0}, {"summon", command_summon, 0.0}, //{"overlay_save", command_save_overlay, 0.0}, }; const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s); static int compare_A (const void *a, const void *b) { return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); } void init_commands (void) { qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A); qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); }