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/cvs/deliantra/server/server/commands.C
Revision: 1.54
Committed: Fri Aug 29 02:12:25 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_7, rel-2_72, rel-2_73, rel-2_71
Changes since 1.53: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /*
25 * Command parser
26 */
27
28 #include <cctype>
29
30 #include <global.h>
31 #include <commands.h>
32 #include <sproto.h>
33
34 /* Added times to all the commands. However, this was quickly done,
35 * and probably needs more refinements. All socket and DM commands
36 * take 0 time.
37 */
38
39 /*
40 * Normal game commands
41 */
42 CommArray_s Commands[] = {
43 {"party", command_party, 1.0},
44 {"gsay", command_gsay, 1.0},
45
46 {"apply", command_apply, 1.0}, /* should be variable */
47 {"cast", command_cast, 1.0}, /* Is this right? */
48 {"disarm", command_disarm, 1.0},
49 {"dm", command_dm, 0.0},
50 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
51 {"drop", command_drop, 1.0},
52 {"dropall", command_dropall, 0.5 / TICK},
53 {"examine", command_examine, 0.5 / TICK},
54 {"fix_me", command_fix_me, 0.0},
55 {"get", command_take, 1.0},
56 {"invoke", command_invoke, 1.0},
57 {"killpets", command_kill_pets, 1.0},
58 {"motd", command_motd, 0.5 / TICK},
59 {"pickup", command_pickup, 1.0},
60 {"prepare", command_prepare, 1.0},
61 {"resistances", command_resistances, 1.0},
62 {"rotateshoottype", command_rotateshoottype, 1.0},
63 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
64 {"use_skill", command_uskill, 1.0},
65 {"ready_skill", command_rskill, 1.0},
66 {"search", command_search, 1.0},
67 {"search-items", command_search_items, 1.0},
68 {"showpets", command_showpets, 1.0},
69 {"statistics", command_statistics, 1.0},
70 {"take", command_take, 1.0},
71 {"throw", command_throw, 1.0},
72 {"time", command_time, 0.24 / TICK},
73 {"title", command_title, 0.5 / TICK},
74 {"bowmode", command_bowmode, 1.0},
75 {"version", command_version, 1.0},
76
77 // movement commands all do their own speed management
78 {"stay", command_stay, 0.0},
79 {"north", command_north, 0.0},
80 {"east", command_east, 0.0},
81 {"south", command_south, 0.0},
82 {"west", command_west, 0.0},
83 {"northeast", command_northeast, 0.0},
84 {"southeast", command_southeast, 0.0},
85 {"southwest", command_southwest, 0.0},
86 {"northwest", command_northwest, 0.0},
87 };
88 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
89
90 CommArray_s CommunicationCommands[] = {
91 {"printlos", command_printlos, 0.0},
92 };
93 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
94
95 /*
96 * Wizard commands (for both)
97 */
98 CommArray_s WizCommands[] = {
99 {"abil", command_abil, 0.0},
100 {"addexp", command_addexp, 0.0},
101 {"arrest", command_arrest, 0.0},
102 {"create", command_create, 0.0},
103 {"debug", command_debug, 0.0},
104 {"dump", command_dump, 0.0},
105 {"dumpbelow", command_dumpbelow, 0.0},
106 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
107 {"forget_spell", command_forget_spell, 0.0},
108 {"free", command_free, 0.0},
109 {"freeze", command_freeze, 0.0},
110 {"hide", command_hide, 0.0},
111 {"insert_into", command_insert_into, 0.0},
112 {"inventory", command_inventory, 0.0},
113 {"invisible", command_invisible, 0.0},
114 {"learn_special_prayer", command_learn_special_prayer, 0.0},
115 {"learn_spell", command_learn_spell, 0.0},
116 {"nodm", command_nowiz, 0.0},
117 {"nowiz", command_nowiz, 0.0},
118 {"patch", command_patch, 0.0},
119 {"remove", command_remove, 0.0},
120 {"set_god", command_setgod, 0.0},
121 {"stack_clear", command_stack_clear, 0.0},
122 {"stack_list", command_stack_list, 0.0},
123 {"stack_pop", command_stack_pop, 0.0},
124 {"stack_push", command_stack_push, 0.0},
125 {"stats", command_stats, 0.0},
126 {"summon", command_summon, 0.0},
127 //{"overlay_save", command_save_overlay, 0.0},
128 };
129 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
130
131 static int
132 compare_A (const void *a, const void *b)
133 {
134 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
135 }
136
137 void
138 init_commands (void)
139 {
140 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
141 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
142 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
143 }
144