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/cvs/deliantra/server/server/commands.C
Revision: 1.57
Committed: Thu Jan 8 00:54:55 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_75, rel-2_79, rel-2_78
Changes since 1.56: +0 -1 lines
Log Message:
more commands to tabs

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /*
25 * Command parser
26 */
27
28 #include <cctype>
29
30 #include <global.h>
31 #include <commands.h>
32 #include <sproto.h>
33
34 /* Added times to all the commands. However, this was quickly done,
35 * and probably needs more refinements. All socket and DM commands
36 * take 0 time.
37 */
38
39 /*
40 * Normal game commands
41 */
42 CommArray_s Commands[] = {
43 {"party", command_party, 1.0},
44 {"gsay", command_gsay, 1.0},
45
46 {"apply", command_apply, 1.0}, /* should be variable */
47 {"cast", command_cast, 1.0}, /* Is this right? */
48 {"dm", command_dm, 0.0},
49 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
50 {"drop", command_drop, 1.0},
51 {"dropall", command_dropall, 0.5 / TICK},
52 {"examine", command_examine, 0.5 / TICK},
53 {"fix_me", command_fix_me, 0.0},
54 {"get", command_take, 1.0},
55 {"invoke", command_invoke, 1.0},
56 {"killpets", command_kill_pets, 1.0},
57 {"motd", command_motd, 0.5 / TICK},
58 {"pickup", command_pickup, 1.0},
59 {"prepare", command_prepare, 1.0},
60 {"resistances", command_resistances, 1.0},
61 {"rotateshoottype", command_rotateshoottype, 1.0},
62 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
63 {"use_skill", command_uskill, 1.0},
64 {"ready_skill", command_rskill, 1.0},
65 {"search-items", command_search_items, 1.0},
66 {"showpets", command_showpets, 1.0},
67 {"statistics", command_statistics, 1.0},
68 {"take", command_take, 1.0},
69 {"throw", command_throw, 1.0},
70 {"time", command_time, 0.24 / TICK},
71 {"title", command_title, 0.5 / TICK},
72 {"bowmode", command_bowmode, 1.0},
73 {"version", command_version, 1.0},
74
75 // movement commands all do their own speed management
76 {"stay", command_stay, 0.0},
77 {"north", command_north, 0.0},
78 {"east", command_east, 0.0},
79 {"south", command_south, 0.0},
80 {"west", command_west, 0.0},
81 {"northeast", command_northeast, 0.0},
82 {"southeast", command_southeast, 0.0},
83 {"southwest", command_southwest, 0.0},
84 {"northwest", command_northwest, 0.0},
85 };
86 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
87
88 /*
89 * Wizard commands (for both)
90 */
91 CommArray_s WizCommands[] = {
92 {"abil", command_abil, 0.0},
93 {"addexp", command_addexp, 0.0},
94 {"arrest", command_arrest, 0.0},
95 {"create", command_create, 0.0},
96 {"debug", command_debug, 0.0},
97 {"dump", command_dump, 0.0},
98 {"dumpbelow", command_dumpbelow, 0.0},
99 {"forget_spell", command_forget_spell, 0.0},
100 {"free", command_free, 0.0},
101 {"freeze", command_freeze, 0.0},
102 {"hide", command_hide, 0.0},
103 {"insert_into", command_insert_into, 0.0},
104 {"inventory", command_inventory, 0.0},
105 {"invisible", command_invisible, 0.0},
106 {"learn_special_prayer", command_learn_special_prayer, 0.0},
107 {"learn_spell", command_learn_spell, 0.0},
108 {"nodm", command_nowiz, 0.0},
109 {"nowiz", command_nowiz, 0.0},
110 {"patch", command_patch, 0.0},
111 {"remove", command_remove, 0.0},
112 {"set_god", command_setgod, 0.0},
113 {"stack_clear", command_stack_clear, 0.0},
114 {"stack_list", command_stack_list, 0.0},
115 {"stack_pop", command_stack_pop, 0.0},
116 {"stack_push", command_stack_push, 0.0},
117 {"stats", command_stats, 0.0},
118 {"summon", command_summon, 0.0},
119 //{"overlay_save", command_save_overlay, 0.0},
120 };
121 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
122
123 static int
124 compare_A (const void *a, const void *b)
125 {
126 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
127 }
128
129 void
130 init_commands (void)
131 {
132 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
133 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
134 }
135