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/cvs/deliantra/server/server/commands.C
Revision: 1.6
Committed: Thu Aug 31 17:54:15 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -2 lines
Log Message:
rewrote object serialiser, parser is next

File Contents

# Content
1 /*
2 * static char *rcsid_commands_c =
3 * "$Id: commands.C,v 1.5 2006-08-29 08:01:37 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /*
30 * Command parser
31 */
32
33 #include <global.h>
34 #include <commands.h>
35 #ifndef __CEXTRACT__
36 #include <sproto.h>
37 #endif
38 #include <ctype.h>
39
40 /* Added times to all the commands. However, this was quickly done,
41 * and probably needs more refinements. All socket and DM commands
42 * take 0 time.
43 */
44
45 /*
46 * Normal game commands
47 */
48 CommArray_s Commands[] = {
49 {"save", command_save, 0.0},
50
51 {"sound", command_sound, 0.0},
52 {"party", command_party, 0.0},
53 {"gsay", command_gsay, 1.0},
54
55 #ifdef DEBUG
56 {"sstable", command_sstable, 0.0},
57 #endif
58 {"apply", command_apply, 1.0}, /* should be variable */
59 {"applymode", command_applymode, 1.0}, /* should be variable */
60 {"archs", command_archs, 0.0},
61 {"body", command_body, 0.0},
62 {"brace", command_brace, 0.0},
63 {"cast", command_cast, 0.2}, /* Is this right? */
64 {"disarm", command_disarm, 1.0},
65 {"dm", command_dm, 0.0},
66 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
67 {"drop", command_drop, 1.0},
68 {"dropall", command_dropall, 1.0},
69 {"examine", command_examine, 0.5},
70 {"explore", command_explore, 0.0},
71 {"fix_me", command_fix_me, 0.0},
72 {"get", command_take, 1.0},
73 {"help", command_help, 0.0},
74 {"hiscore", command_hiscore, 0.0},
75 {"inventory", command_inventory,0.0},
76 {"invoke", command_invoke, 1.0},
77 {"killpets", command_kill_pets,0.0},
78 {"listen", command_listen, 0.0},
79 {"logs", command_logs, 0.0},
80 {"maps", command_maps, 0.0},
81 {"mapinfo", command_mapinfo, 0.0},
82 {"mark", command_mark, 0.0},
83 {"motd", command_motd, 0.0},
84 {"output-sync", command_output_sync, 0.0},
85 {"output-count", command_output_count,0.0},
86 {"peaceful", command_peaceful,0.0},
87 {"pickup", command_pickup, 1.0},
88 {"prepare", command_prepare, 1.0},
89 {"quit", command_quit, 0.0},
90 {"quit_character", command_real_quit, 0.0},
91 {"rename", command_rename_item, 0.0},
92 {"resistances", command_resistances, 0.0},
93 {"rotateshoottype", command_rotateshoottype, 0.0},
94 {"skills", command_skills, 0.0}, /* shows player list of skills */
95 {"use_skill", command_uskill, 1.0},
96 {"quests", command_quests, 0.0},
97 {"ready_skill", command_rskill, 1.0},
98 {"search",command_search, 1.0},
99 {"search-items", command_search_items, 0.0},
100 {"showpets", command_showpets, 1.0},
101 {"statistics", command_statistics, 0.0},
102 {"strings", command_strings, 0.0},
103 {"take", command_take, 1.0},
104 {"throw", command_throw, 1.0},
105 {"time", command_time, 0.0},
106 {"weather", command_weather, 0.0},
107 {"whereabouts", command_whereabouts, 0.0},
108 {"whereami", command_whereami, 0.0},
109 {"title", command_title, 0.0},
110 {"usekeys", command_usekeys, 0.0},
111 {"bowmode", command_bowmode, 0.0},
112 {"petmode", command_petmode, 0.0},
113 {"version", command_version, 0.0},
114 {"wimpy", command_wimpy, 0.0},
115 {"who", command_who, 0.0},
116 {"afk", command_afk, 0.0},
117
118 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
119 * skill on yourself */
120 {"north", command_north, 1.0},
121 {"east", command_east, 1.0},
122 {"south", command_south, 1.0},
123 {"west", command_west, 1.0},
124 {"northeast", command_northeast, 1.0},
125 {"southeast", command_southeast, 1.0},
126 {"southwest", command_southwest, 1.0},
127 {"northwest", command_northwest, 1.0},
128 };
129
130 const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
131
132 CommArray_s CommunicationCommands [] = {
133 /* begin emotions */
134 {"me", command_me, 0.1},
135 {"nod", command_nod, 0.0},
136 {"dance", command_dance, 0.0},
137 {"kiss", command_kiss, 0.0},
138 {"bounce", command_bounce, 0.0},
139 {"smile", command_smile, 0.0},
140 {"cackle", command_cackle, 0.0},
141 {"laugh", command_laugh, 0.0},
142 {"giggle", command_giggle, 0.0},
143 {"shake", command_shake, 0.0},
144 {"puke", command_puke, 0.0},
145 {"growl", command_growl, 0.0},
146 {"scream", command_scream, 0.0},
147 {"sigh", command_sigh, 0.0},
148 {"sulk", command_sulk, 0.0},
149 {"hug", command_hug, 0.0},
150 {"cry", command_cry, 0.0},
151 {"poke", command_poke, 0.0},
152 {"accuse", command_accuse, 0.0},
153 {"grin", command_grin, 0.0},
154 {"bow", command_bow, 0.0},
155 {"clap", command_clap, 0.0},
156 {"blush", command_blush, 0.0},
157 {"burp", command_burp, 0.0},
158 {"chuckle", command_chuckle, 0.0},
159 {"cough", command_cough, 0.0},
160 {"flip", command_flip, 0.0},
161 {"frown", command_frown, 0.0},
162 {"gasp", command_gasp, 0.0},
163 {"glare", command_glare, 0.0},
164 {"groan", command_groan, 0.0},
165 {"hiccup", command_hiccup, 0.0},
166 {"lick", command_lick, 0.0},
167 {"pout", command_pout, 0.0},
168 {"shiver", command_shiver, 0.0},
169 {"shrug", command_shrug, 0.0},
170 {"slap", command_slap, 0.0},
171 {"smirk", command_smirk, 0.0},
172 {"snap", command_snap, 0.0},
173 {"sneeze", command_sneeze, 0.0},
174 {"snicker", command_snicker, 0.0},
175 {"sniff", command_sniff, 0.0},
176 {"snore", command_snore, 0.0},
177 {"spit", command_spit, 0.0},
178 {"strut", command_strut, 0.0},
179 {"thank", command_thank, 0.0},
180 {"twiddle", command_twiddle, 0.0},
181 {"wave", command_wave, 0.0},
182 {"whistle", command_whistle, 0.0},
183 {"wink", command_wink, 0.0},
184 {"yawn", command_yawn, 0.0},
185 {"beg", command_beg, 0.0},
186 {"bleed", command_bleed, 0.0},
187 {"cringe", command_cringe, 0.0},
188 {"think", command_think, 0.0},
189 {"cointoss", command_cointoss, 0.0},
190 {"orcknuckle", command_orcknuckle, 0.0},
191 {"printlos", command_printlos,0.0},
192 };
193
194 const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
195
196 CommArray_s NewServerCommands [] = {
197 {"run", command_run, 1.0},
198 {"run_stop", command_run_stop, 0.0},
199 {"fire", command_fire, 1.0},
200 {"fire_stop", command_fire_stop, 0.0}
201 };
202
203 const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
204
205 /*
206 * Wizard commands (for both)
207 */
208 CommArray_s WizCommands [] = {
209 {"abil", command_abil,0.0},
210 {"addexp", command_addexp,0.0},
211 {"arrest", command_arrest,0.0},
212 {"banish", command_banish,0.0},
213 {"create", command_create,0.0},
214 {"debug", command_debug,0.0},
215 {"dump", command_dump,0.0},
216 {"dumpbelow", command_dumpbelow,0.0},
217 {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
218 {"dumpallarchetypes", command_dumpallarchetypes,0.0},
219 {"dumpallmaps", command_dumpallmaps,0.0},
220 {"dumpallobjects", command_dumpallobjects,0.0},
221 {"dumpmap", command_dumpmap,0.0},
222 {"forget_spell", command_forget_spell, 0.0},
223 {"free", command_free,0.0},
224 {"freeze", command_freeze,0.0},
225 {"goto", command_goto,0.0},
226 {"hide", command_hide,0.0},
227 {"insert_into", command_insert_into,0.0},
228 {"invisible", command_invisible,0.0},
229 {"kick", command_kick, 0.0},
230 {"learn_special_prayer", command_learn_special_prayer, 0.0},
231 {"learn_spell", command_learn_spell, 0.0},
232 #ifdef DEBUG_MALLOC_LEVEL
233 {"verify", command_malloc_verify,0.0},
234 #endif
235 {"malloc", command_malloc,0.0},
236 {"players", command_players, 0.0},
237 {"plugin",command_loadplugin,0.0},
238 {"pluglist",command_listplugins,0.0},
239 {"plugout",command_unloadplugin,0.0},
240 {"nodm", command_nowiz,0.0},
241 {"nowiz", command_nowiz,0.0},
242 {"patch", command_patch,0.0},
243 {"remove", command_remove,0.0},
244 {"reset", command_reset,0.0},
245 {"set_god", command_setgod, 0.0},
246 {"shutdown", command_shutdown, 0.0},
247 {"ssdumptable", command_ssdumptable,0.0},
248 {"stack_clear", command_stack_clear, 0.0 },
249 {"stack_list", command_stack_list, 0.0},
250 {"stack_pop", command_stack_pop, 0.0 },
251 {"stack_push", command_stack_push, 0.0 },
252 {"stats", command_stats,0.0},
253 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
254 {"summon", command_summon,0.0},
255 {"teleport", command_teleport,0.0},
256 {"wizpass", command_wizpass,0.0},
257 {"wizcast", command_wizcast,0.0},
258 {"overlay_save", command_save_overlay, 0.0},
259 /* {"possess", command_possess, 0.0}, */
260 {"mon_aggr", command_mon_aggr, 0.0},
261 {"loadtest", command_loadtest, 0.0},
262 };
263 const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
264
265 /* Socket commands - these should really do nothing more than output things
266 * to the various players/sockets.
267 */
268 CommArray_s Socket_Commands[] = {
269 {"hiscore", command_hiscore, 0.0},
270 {"logs", command_logs, 0.0},
271 {"maps", command_maps, 0.0},
272 {"motd", command_motd, 0.0},
273 {"players", command_players, 0.0},
274 {"version", command_version, 0.0},
275 {"who", command_who, 0.0},
276 };
277
278 const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
279
280
281 /* Socket commands - these should really do nothing more than output things
282 * to the various players/sockets.
283 */
284 CommArray_s Socket2_Commands[] = {
285 };
286
287 const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
288
289
290
291 static int compare_A(const void *a, const void *b)
292 {
293 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
294 }
295
296 void init_commands(void)
297 {
298 qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
299 qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
300 qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
301 qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
302 qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
303 qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
304 }
305
306 #ifndef tolower
307 #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
308 #endif
309
310
311 CommFunc find_oldsocket_command(char *cmd)
312 {
313 CommArray_s *asp, dummy;
314 char *cp;
315
316 for (cp=cmd; *cp; cp++) {
317 *cp =tolower(*cp);
318 }
319
320 dummy.name =cmd;
321 asp =(CommArray_s *)bsearch((void *)&dummy,
322 (void *)Socket_Commands, Socket_CommandsSize,
323 sizeof(CommArray_s), compare_A);
324 if (asp)
325 return asp->func;
326 return NULL;
327 }
328
329 CommFunc find_oldsocket_command2(char *cmd)
330 {
331 CommArray_s *asp, dummy;
332 char *cp;
333
334 for (cp=cmd; *cp; cp++) {
335 *cp =tolower(*cp);
336 }
337
338 dummy.name =cmd;
339 asp =(CommArray_s *)bsearch((void *)&dummy,
340 (void *)Socket2_Commands, Socket2_CommandsSize,
341 sizeof(CommArray_s), compare_A);
342 if (asp)
343 return asp->func;
344 return NULL;
345 }