ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/commands.C
Revision: 1.68
Committed: Fri Apr 30 20:43:18 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_0
Changes since 1.67: +2 -2 lines
Log Message:
indent

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file deals with administrative commands from the client. */
26 #include <global.h>
27 #include <sproto.h>
28
29 /* Added times to all the commands. However, this was quickly done,
30 * and probably needs more refinements. All socket and DM commands
31 * take 0 time.
32 */
33
34 typedef int (*CommFunc)(object *op, char *params);
35
36 struct CommArray_s { /* global list's structure */
37 const char *name;
38 CommFunc func;
39 float time; /* How long it takes to execute this command */
40 };
41
42 /*
43 * Normal game commands
44 */
45 static CommArray_s Commands[] = {
46 {"party", command_party, 1.0},
47 {"gsay", command_gsay, 1.0},
48
49 {"apply", command_apply, 1.0}, /* should be variable */
50 {"cast", command_cast, 1.0}, /* Is this right? */
51 {"dm", command_dm, 0.0},
52 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
53 {"drop", command_drop, 1.0},
54 {"dropall", command_dropall, 0.5 / TICK},
55 {"examine", command_examine, 0.5 / TICK},
56 {"fix_me", command_fix_me, 0.0},
57 {"get", command_take, 1.0},
58 {"invoke", command_invoke, 1.0},
59 {"killpets", command_kill_pets, 1.0},
60 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
61 {"pickup", command_pickup, 1.0},
62 {"prepare", command_prepare, 1.0},
63 {"resistances", command_resistances, 1.0},
64 {"rotateshoottype", command_rotateshoottype, 1.0},
65 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
66 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
67 {"use_skill", command_uskill, 1.0},
68 {"ready_skill", command_rskill, 1.0},
69 {"search-items", command_search_items, 1.0},
70 {"showpets", command_showpets, 1.0},
71 {"statistics", command_statistics, 1.0},
72 {"take", command_take, 1.0},
73 {"throw", command_throw, 1.0},
74 {"time", command_time, 0.24 / TICK},
75 {"title", command_title, 0.5 / TICK},
76 {"bowmode", command_bowmode, 1.0},
77 {"version", command_version, 1.0},
78
79 // movement commands all do their own speed management
80 {"stay", command_stay, 0.0},
81 {"north", command_north, 0.0},
82 {"east", command_east, 0.0},
83 {"south", command_south, 0.0},
84 {"west", command_west, 0.0},
85 {"northeast", command_northeast, 0.0},
86 {"southeast", command_southeast, 0.0},
87 {"southwest", command_southwest, 0.0},
88 {"northwest", command_northwest, 0.0},
89
90 {"mark" , command_mark , 0.0},
91 {"run" , command_run , 0.0},
92 {"run_stop" , command_run_stop , 0.0},
93 {"fire" , command_fire , 0.0},
94 {"fire_stop", command_fire_stop, 0.0},
95 };
96 static const int CommandsSize = array_length (Commands);
97
98 /*
99 * Wizard commands (for both)
100 */
101 static CommArray_s WizCommands[] = {
102 {"abil", command_abil, 0.0},
103 {"addexp", command_addexp, 0.0},
104 {"arrest", command_arrest, 0.0},
105 {"create", command_create, 0.0},
106 {"debug", command_debug, 0.0},
107 {"dump", command_dump, 0.0},
108 {"dumpbelow", command_dumpbelow, 0.0},
109 {"forget_spell", command_forget_spell, 0.0},
110 {"free", command_free, 0.0},
111 {"freeze", command_freeze, 0.0},
112 {"hide", command_hide, 0.0},
113 {"insert_into", command_insert_into, 0.0},
114 {"inventory", command_inventory, 0.0},
115 {"invisible", command_invisible, 0.0},
116 {"learn_special_prayer", command_learn_special_prayer, 0.0},
117 {"learn_spell", command_learn_spell, 0.0},
118 {"nodm", command_nowiz, 0.0},
119 {"nowiz", command_nowiz, 0.0},
120 {"patch", command_patch, 0.0},
121 {"remove", command_remove, 0.0},
122 {"set_god", command_setgod, 0.0},
123 {"stack_clear", command_stack_clear, 0.0},
124 {"stack_list", command_stack_list, 0.0},
125 {"stack_pop", command_stack_pop, 0.0},
126 {"stack_push", command_stack_push, 0.0},
127 {"stats", command_stats, 0.0},
128 {"summon", command_summon, 0.0},
129 //{"overlay_save", command_save_overlay, 0.0},
130 };
131 static const int WizCommandsSize = array_length (WizCommands);
132
133 static int
134 compare_A (const void *a, const void *b)
135 {
136 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
137 }
138
139 static struct init_commands
140 {
141 init_commands ()
142 {
143 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
144 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
145 }
146 } init_commands;
147
148 static CommArray_s *
149 find_command_element (char *cmd, CommArray_s *commarray, int commsize)
150 {
151 CommArray_s *asp, dummy;
152
153 dummy.name = cmd;
154 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
155 return asp;
156 }
157
158 /* This function is called from the new client/server code.
159 * pl is the player who is issuing the command, command is the
160 * command.
161 */
162 void
163 execute_newserver_command (object *pl, char *command)
164 {
165 CommArray_s *csp;
166 char *cp;
167
168 /*
169 * remove trailing spaces from command
170 */
171 cp = command + strlen (command) - 1;
172 while ((cp >= command) && (*cp == ' '))
173 {
174 *cp = '\0';
175 cp--;
176 }
177
178 cp = strchr (command, ' ');
179 if (cp)
180 {
181 *(cp++) = '\0';
182 while (*cp == ' ')
183 cp++;
184 }
185
186 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
187 {
188 csp = find_command_element (command, Commands, CommandsSize);
189
190 if (!csp && pl->flag [FLAG_WIZ])
191 csp = find_command_element (command, WizCommands, WizCommandsSize);
192
193 if (csp)
194 {
195 pl->speed_left -= csp->time;
196 csp->func (pl, cp);
197 }
198 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
199 pl->failmsgf ("'%s' is not a valid command.", command);
200 }
201 }
202