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/cvs/deliantra/server/server/commands.C
Revision: 1.7
Committed: Sun Sep 3 00:18:42 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +1 -7 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# Content
1 /*
2 * static char *rcsid_commands_c =
3 * "$Id: commands.C,v 1.6 2006-08-31 17:54:15 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /*
30 * Command parser
31 */
32
33 #include <global.h>
34 #include <commands.h>
35 #ifndef __CEXTRACT__
36 #include <sproto.h>
37 #endif
38 #include <ctype.h>
39
40 /* Added times to all the commands. However, this was quickly done,
41 * and probably needs more refinements. All socket and DM commands
42 * take 0 time.
43 */
44
45 /*
46 * Normal game commands
47 */
48 CommArray_s Commands[] = {
49 {"save", command_save, 0.0},
50
51 {"sound", command_sound, 0.0},
52 {"party", command_party, 0.0},
53 {"gsay", command_gsay, 1.0},
54
55 {"apply", command_apply, 1.0}, /* should be variable */
56 {"applymode", command_applymode, 1.0}, /* should be variable */
57 {"archs", command_archs, 0.0},
58 {"body", command_body, 0.0},
59 {"brace", command_brace, 0.0},
60 {"cast", command_cast, 0.2}, /* Is this right? */
61 {"disarm", command_disarm, 1.0},
62 {"dm", command_dm, 0.0},
63 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
64 {"drop", command_drop, 1.0},
65 {"dropall", command_dropall, 1.0},
66 {"examine", command_examine, 0.5},
67 {"explore", command_explore, 0.0},
68 {"fix_me", command_fix_me, 0.0},
69 {"get", command_take, 1.0},
70 {"help", command_help, 0.0},
71 {"hiscore", command_hiscore, 0.0},
72 {"inventory", command_inventory,0.0},
73 {"invoke", command_invoke, 1.0},
74 {"killpets", command_kill_pets,0.0},
75 {"listen", command_listen, 0.0},
76 {"logs", command_logs, 0.0},
77 {"maps", command_maps, 0.0},
78 {"mapinfo", command_mapinfo, 0.0},
79 {"mark", command_mark, 0.0},
80 {"motd", command_motd, 0.0},
81 {"output-sync", command_output_sync, 0.0},
82 {"output-count", command_output_count,0.0},
83 {"peaceful", command_peaceful,0.0},
84 {"pickup", command_pickup, 1.0},
85 {"prepare", command_prepare, 1.0},
86 {"quit", command_quit, 0.0},
87 {"quit_character", command_real_quit, 0.0},
88 {"rename", command_rename_item, 0.0},
89 {"resistances", command_resistances, 0.0},
90 {"rotateshoottype", command_rotateshoottype, 0.0},
91 {"skills", command_skills, 0.0}, /* shows player list of skills */
92 {"use_skill", command_uskill, 1.0},
93 {"ready_skill", command_rskill, 1.0},
94 {"search",command_search, 1.0},
95 {"search-items", command_search_items, 0.0},
96 {"showpets", command_showpets, 1.0},
97 {"statistics", command_statistics, 0.0},
98 {"take", command_take, 1.0},
99 {"throw", command_throw, 1.0},
100 {"time", command_time, 0.0},
101 {"weather", command_weather, 0.0},
102 {"whereabouts", command_whereabouts, 0.0},
103 {"whereami", command_whereami, 0.0},
104 {"title", command_title, 0.0},
105 {"usekeys", command_usekeys, 0.0},
106 {"bowmode", command_bowmode, 0.0},
107 {"petmode", command_petmode, 0.0},
108 {"version", command_version, 0.0},
109 {"wimpy", command_wimpy, 0.0},
110 {"who", command_who, 0.0},
111 {"afk", command_afk, 0.0},
112
113 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
114 * skill on yourself */
115 {"north", command_north, 1.0},
116 {"east", command_east, 1.0},
117 {"south", command_south, 1.0},
118 {"west", command_west, 1.0},
119 {"northeast", command_northeast, 1.0},
120 {"southeast", command_southeast, 1.0},
121 {"southwest", command_southwest, 1.0},
122 {"northwest", command_northwest, 1.0},
123 };
124
125 const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
126
127 CommArray_s CommunicationCommands [] = {
128 /* begin emotions */
129 {"me", command_me, 0.1},
130 {"nod", command_nod, 0.0},
131 {"dance", command_dance, 0.0},
132 {"kiss", command_kiss, 0.0},
133 {"bounce", command_bounce, 0.0},
134 {"smile", command_smile, 0.0},
135 {"cackle", command_cackle, 0.0},
136 {"laugh", command_laugh, 0.0},
137 {"giggle", command_giggle, 0.0},
138 {"shake", command_shake, 0.0},
139 {"puke", command_puke, 0.0},
140 {"growl", command_growl, 0.0},
141 {"scream", command_scream, 0.0},
142 {"sigh", command_sigh, 0.0},
143 {"sulk", command_sulk, 0.0},
144 {"hug", command_hug, 0.0},
145 {"cry", command_cry, 0.0},
146 {"poke", command_poke, 0.0},
147 {"accuse", command_accuse, 0.0},
148 {"grin", command_grin, 0.0},
149 {"bow", command_bow, 0.0},
150 {"clap", command_clap, 0.0},
151 {"blush", command_blush, 0.0},
152 {"burp", command_burp, 0.0},
153 {"chuckle", command_chuckle, 0.0},
154 {"cough", command_cough, 0.0},
155 {"flip", command_flip, 0.0},
156 {"frown", command_frown, 0.0},
157 {"gasp", command_gasp, 0.0},
158 {"glare", command_glare, 0.0},
159 {"groan", command_groan, 0.0},
160 {"hiccup", command_hiccup, 0.0},
161 {"lick", command_lick, 0.0},
162 {"pout", command_pout, 0.0},
163 {"shiver", command_shiver, 0.0},
164 {"shrug", command_shrug, 0.0},
165 {"slap", command_slap, 0.0},
166 {"smirk", command_smirk, 0.0},
167 {"snap", command_snap, 0.0},
168 {"sneeze", command_sneeze, 0.0},
169 {"snicker", command_snicker, 0.0},
170 {"sniff", command_sniff, 0.0},
171 {"snore", command_snore, 0.0},
172 {"spit", command_spit, 0.0},
173 {"strut", command_strut, 0.0},
174 {"thank", command_thank, 0.0},
175 {"twiddle", command_twiddle, 0.0},
176 {"wave", command_wave, 0.0},
177 {"whistle", command_whistle, 0.0},
178 {"wink", command_wink, 0.0},
179 {"yawn", command_yawn, 0.0},
180 {"beg", command_beg, 0.0},
181 {"bleed", command_bleed, 0.0},
182 {"cringe", command_cringe, 0.0},
183 {"think", command_think, 0.0},
184 {"cointoss", command_cointoss, 0.0},
185 {"orcknuckle", command_orcknuckle, 0.0},
186 {"printlos", command_printlos,0.0},
187 };
188
189 const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
190
191 CommArray_s NewServerCommands [] = {
192 {"run", command_run, 1.0},
193 {"run_stop", command_run_stop, 0.0},
194 {"fire", command_fire, 1.0},
195 {"fire_stop", command_fire_stop, 0.0}
196 };
197
198 const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
199
200 /*
201 * Wizard commands (for both)
202 */
203 CommArray_s WizCommands [] = {
204 {"abil", command_abil,0.0},
205 {"addexp", command_addexp,0.0},
206 {"arrest", command_arrest,0.0},
207 {"banish", command_banish,0.0},
208 {"create", command_create,0.0},
209 {"debug", command_debug,0.0},
210 {"dump", command_dump,0.0},
211 {"dumpbelow", command_dumpbelow,0.0},
212 {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
213 {"dumpallarchetypes", command_dumpallarchetypes,0.0},
214 {"dumpallmaps", command_dumpallmaps,0.0},
215 {"dumpallobjects", command_dumpallobjects,0.0},
216 {"dumpmap", command_dumpmap,0.0},
217 {"forget_spell", command_forget_spell, 0.0},
218 {"free", command_free,0.0},
219 {"freeze", command_freeze,0.0},
220 {"goto", command_goto,0.0},
221 {"hide", command_hide,0.0},
222 {"insert_into", command_insert_into,0.0},
223 {"invisible", command_invisible,0.0},
224 {"kick", command_kick, 0.0},
225 {"learn_special_prayer", command_learn_special_prayer, 0.0},
226 {"learn_spell", command_learn_spell, 0.0},
227 #ifdef DEBUG_MALLOC_LEVEL
228 {"verify", command_malloc_verify,0.0},
229 #endif
230 {"malloc", command_malloc,0.0},
231 {"players", command_players, 0.0},
232 {"plugin",command_loadplugin,0.0},
233 {"pluglist",command_listplugins,0.0},
234 {"plugout",command_unloadplugin,0.0},
235 {"nodm", command_nowiz,0.0},
236 {"nowiz", command_nowiz,0.0},
237 {"patch", command_patch,0.0},
238 {"remove", command_remove,0.0},
239 {"reset", command_reset,0.0},
240 {"set_god", command_setgod, 0.0},
241 {"shutdown", command_shutdown, 0.0},
242 {"stack_clear", command_stack_clear, 0.0 },
243 {"stack_list", command_stack_list, 0.0},
244 {"stack_pop", command_stack_pop, 0.0 },
245 {"stack_push", command_stack_push, 0.0 },
246 {"stats", command_stats,0.0},
247 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
248 {"summon", command_summon,0.0},
249 {"teleport", command_teleport,0.0},
250 {"wizpass", command_wizpass,0.0},
251 {"wizcast", command_wizcast,0.0},
252 {"overlay_save", command_save_overlay, 0.0},
253 /* {"possess", command_possess, 0.0}, */
254 {"mon_aggr", command_mon_aggr, 0.0},
255 {"loadtest", command_loadtest, 0.0},
256 };
257 const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
258
259 /* Socket commands - these should really do nothing more than output things
260 * to the various players/sockets.
261 */
262 CommArray_s Socket_Commands[] = {
263 {"hiscore", command_hiscore, 0.0},
264 {"logs", command_logs, 0.0},
265 {"maps", command_maps, 0.0},
266 {"motd", command_motd, 0.0},
267 {"players", command_players, 0.0},
268 {"version", command_version, 0.0},
269 {"who", command_who, 0.0},
270 };
271
272 const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
273
274
275 /* Socket commands - these should really do nothing more than output things
276 * to the various players/sockets.
277 */
278 CommArray_s Socket2_Commands[] = {
279 };
280
281 const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
282
283
284
285 static int compare_A(const void *a, const void *b)
286 {
287 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
288 }
289
290 void init_commands(void)
291 {
292 qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
293 qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
294 qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
295 qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
296 qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
297 qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
298 }
299
300 #ifndef tolower
301 #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
302 #endif
303
304
305 CommFunc find_oldsocket_command(char *cmd)
306 {
307 CommArray_s *asp, dummy;
308 char *cp;
309
310 for (cp=cmd; *cp; cp++) {
311 *cp =tolower(*cp);
312 }
313
314 dummy.name =cmd;
315 asp =(CommArray_s *)bsearch((void *)&dummy,
316 (void *)Socket_Commands, Socket_CommandsSize,
317 sizeof(CommArray_s), compare_A);
318 if (asp)
319 return asp->func;
320 return NULL;
321 }
322
323 CommFunc find_oldsocket_command2(char *cmd)
324 {
325 CommArray_s *asp, dummy;
326 char *cp;
327
328 for (cp=cmd; *cp; cp++) {
329 *cp =tolower(*cp);
330 }
331
332 dummy.name =cmd;
333 asp =(CommArray_s *)bsearch((void *)&dummy,
334 (void *)Socket2_Commands, Socket2_CommandsSize,
335 sizeof(CommArray_s), compare_A);
336 if (asp)
337 return asp->func;
338 return NULL;
339 }