/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ /* This file deals with administrative commands from the client. */ #include #include /* Added times to all the commands. However, this was quickly done, * and probably needs more refinements. All socket and DM commands * take 0 time. */ typedef int (*CommFunc)(object *op, char *params); struct CommArray_s { /* global list's structure */ const char *name; CommFunc func; float time; /* How long it takes to execute this command */ }; /* * Normal game commands */ static CommArray_s Commands[] = { {"party", command_party, 1.0}, {"gsay", command_gsay, 1.0}, {"apply", command_apply, 1.0}, /* should be variable */ {"cast", command_cast, 1.0}, /* Is this right? */ {"drop", command_drop, 1.0}, {"dropall", command_dropall, 0.5 / TICK}, {"examine", command_examine, 0.5 / TICK}, {"fix_me", command_fix_me, 0.0}, {"get", command_take, 1.0}, {"invoke", command_invoke, 1.0}, {"killpets", command_kill_pets, 1.0}, {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */ {"pickup", command_pickup, 1.0}, {"prepare", command_prepare, 1.0}, {"resistances", command_resistances, 1.0}, {"rotateshoottype", command_rotateshoottype, 1.0}, {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */ {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */ {"use_skill", command_uskill, 1.0}, {"ready_skill", command_rskill, 1.0}, {"search-items", command_search_items, 1.0}, {"showpets", command_showpets, 1.0}, {"statistics", command_statistics, 1.0}, {"take", command_take, 1.0}, {"throw", command_throw, 1.0}, {"time", command_time, 0.24 / TICK}, {"title", command_title, 0.5 / TICK}, {"bowmode", command_bowmode, 1.0}, {"version", command_version, 1.0}, // movement commands all do their own speed management {"stay", command_stay, 0.0}, {"north", command_north, 0.0}, {"east", command_east, 0.0}, {"south", command_south, 0.0}, {"west", command_west, 0.0}, {"northeast", command_northeast, 0.0}, {"southeast", command_southeast, 0.0}, {"southwest", command_southwest, 0.0}, {"northwest", command_northwest, 0.0}, {"mark" , command_mark , 0.0}, {"run" , command_run , 0.0}, {"run_stop" , command_run_stop , 0.0}, {"fire" , command_fire , 0.0}, {"fire_stop", command_fire_stop, 0.0}, }; static const int CommandsSize = ecb_array_length (Commands); /* * Wizard commands (for both) */ static CommArray_s WizCommands[] = { {"abil", command_abil, 0.0}, {"addexp", command_addexp, 0.0}, {"arrest", command_arrest, 0.0}, {"create", command_create, 0.0}, {"debug", command_debug, 0.0}, {"dump", command_dump, 0.0}, {"dumpbelow", command_dumpbelow, 0.0}, {"forget_spell", command_forget_spell, 0.0}, {"free", command_free, 0.0}, {"freeze", command_freeze, 0.0}, {"insert_into", command_insert_into, 0.0}, {"inventory", command_inventory, 0.0}, {"invisible", command_invisible, 0.0}, {"learn_special_prayer", command_learn_special_prayer, 0.0}, {"learn_spell", command_learn_spell, 0.0}, {"patch", command_patch, 0.0}, {"remove", command_remove, 0.0}, {"set_god", command_setgod, 0.0}, {"stack_clear", command_stack_clear, 0.0}, {"stack_list", command_stack_list, 0.0}, {"stack_pop", command_stack_pop, 0.0}, {"stack_push", command_stack_push, 0.0}, {"stats", command_stats, 0.0}, {"summon", command_summon, 0.0}, //{"overlay_save", command_save_overlay, 0.0}, }; static const int WizCommandsSize = ecb_array_length (WizCommands); static int compare_A (const void *a, const void *b) { return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); } static struct init_commands { init_commands () { qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A); qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A); } } init_commands; static CommArray_s * find_command_element (char *cmd, CommArray_s *commarray, int commsize) { CommArray_s *asp, dummy; dummy.name = cmd; asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A); return asp; } /* This function is called from the new client/server code. * pl is the player who is issuing the command, command is the * command. */ void execute_newserver_command (object *pl, char *command) { CommArray_s *csp; char *cp; /* * remove trailing spaces from command */ cp = command + strlen (command) - 1; while ((cp >= command) && (*cp == ' ')) { *cp = '\0'; cp--; } cp = strchr (command, ' '); if (cp) { *(cp++) = '\0'; while (*cp == ' ') cp++; } if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) { csp = find_command_element (command, Commands, CommandsSize); if (!csp && pl->flag [FLAG_WIZ]) csp = find_command_element (command, WizCommands, WizCommandsSize); if (csp) { pl->speed_left -= csp->time; csp->func (pl, cp); } else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) pl->failmsgf ("'%s' is not a valid command.", command); } }